Files
nethack/doc/fixes34.3
nethack.allison 4cbdae2d3b > - When polymorphed into a flying creature and being grabbed
> over the water, then polymorphed into a non-flying creature
> leaves you standing on the water (you can kill the creature
> too and you're still on the water when you shouldn't be).
> - When floating from levitation over water and being held and
> removing levitation, you will fall into the water and drown or
> crawl back onto land. If you crawl back onto land you're no
> longer being held.
> The first situation seems to be a bug, the second a possible
> exploit. Both situations don't seem very correct, if you're
> being held it seems you should not fall into the water/lava
> until you are no longer being held. [patch contributed] It
> will keep the hero held up on over the water until released if
> his size is smaller than or equal to the size of the monster
> holding him. [<email deleted>, patch
> supplied]
>

A recent patch ensured that you ended up in the water when
polymorphed.

This patch is less ambitious than <Someone>'s
contribution, where he actually had the monster hold you up.
Perhaps that can be tackled for the trunk later.
2003-10-18 14:59:29 +00:00

87 lines
4.3 KiB
Groff

$RCSfile$ $Revision$ $Date$
General Fixes and Modified Features
-----------------------------------
monster draining the player using Stormbringer decreased monster's hitpoints
polymorphing to a flaming sphere should cure slime like other flaming monsters
grammar, spelling and other typos
wishing for student corpse yielded a valkyrie one, not an archeologist one
fix typo in bustling town down stairs declaration
you could exceed the limits on nazgul and erinys counts via bones files
fix inconsistency where you can't kick something out of a pit, but you can
escape the pit and still pick it up; items are now assumed to be at
the bottom of pit
room cleanup, eg on Bustling Town, could incorrectly truncate room bounds
for rooms that become L shared due to partial overlap with the MAP
approaching Medusa while having reflection+invisibility+esp would cause her
to turn herself to stone if you happened to be blind at the time
Master Kaen's death message was not appropriate
missing fountain tag in minend-3
do not pacify shopkeeper when the hero enters a shop if that hero previously
angered the shopkeeper without ever visibly entering the shop
attempting to place migrating monsters onto a monster-saturated level no
longer triggers impossible()
open_levelfile_exclusively() was showing the return value -1 in a panic message,
even though that was the only possible value; show errno instead
it was inappropriate to have a ghost "appear" in desecrated temple when
you were blind and without telepathy
accept wish for "grey spell book" not just "grey spellbook"
do not double credit when putting gold into an unpaid container
manes are nonliving
poles and grappling hook worked thru walls when wearing Eyes of the Overworld
more tweaks to fog cloud behavior
when dismounting by choice and unimpaired, try not to land on a boulder
casting stone-to-flesh on self while wielding a statue caused problems
add tab support to menu strings for control-x minimal_enlightenment()
if the monster that a statue represents is not made of flesh then don't
allow stone_to_flesh to animate it, make a meatball instead
attempting to saddle a cockatrice while wearing gloves shouldn't stone you
kicking a closed drawbridge and dieing should not say "kicking a wall"
cannot get blessed potions from sink, remove unreachable message
couldn't insert gold into a container using full menu style if no other
objects in inventory unless compiling with GOLDOBJ
nagas eat
always have warriors on the Valkyrie quest be female
be more consistent with sounds when dropping into water
surface() returns "bottom" when Underwater
bill for all discarded, opened tins
monsters that cannot pick things up cannot throw things either
eating an amulet of unchanging un-changes you
Vlad won't waste time trying to use wand of digging in his own tower
non-weapon iron objects should rust when dipped in fountains since
iron weapons rust
suppress "turn to flee" message if monster is mfrozen
don't silently interrupt monster's hold on you if Levitation/Flying ends
while over water
Platform- and/or Interface-Specific Fixes
-----------------------------------------
win32tty: fix visible CRLF characters during lockfile error message
win32tty: switch to low level console routines
win32tty: refrain from cursor movement until an input is pending (M. Lehotay)
win32tty: distinguish blue, bright blue, cyan, and bright cyan (Nicholas Webb)
win32gui: you couldn't specify an alignment in defaults.nh and have it stick
win32gui: allow race/gender/alignment selections beyond those specified in
defaults.nh, while still honoring defaults.nh choices
unix: don't define errno if NHSTDC
unix: save file permissions could be wrong in explore/debug mode
X11: avoid a possible crash when using window manger to close a player
selection window
Gnome: add Quiver menu item, fix outdated Quit menu item
Gnome: key values on unsigned char platform could fail to compare correctly
Gnome: real extended command menu so all extended commands can be entered
tty: avoid crash displaying quit inventory if inventory was already displayed
General New Features
--------------------
bones file compatibility info is now written into the dat/options file
extend autodig to work downwards via '>'
make attribute that is used to distinguish headings in a menu configurable
Platform- and/or Interface-Specific New Features
------------------------------------------------