Various bits I had in progress before Michael's commit. Mainly forget engravings when bones are saved instead of leaving them flagged as seen for the next hero who gets the level.
54 lines
1.9 KiB
C
54 lines
1.9 KiB
C
/* NetHack 3.7 engrave.h $NHDT-Date: 1596498535 2020/08/03 23:48:55 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.10 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Kenneth Lorber, Kensington, Maryland, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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#ifndef ENGRAVE_H
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#define ENGRAVE_H
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enum engraving_texts {
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actual_text,
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remembered_text,
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pristine_text,
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text_states
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};
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struct engr {
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struct engr *nxt_engr;
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char *engr_txt[text_states];
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coordxy engr_x, engr_y;
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unsigned engr_szeach; /* length of text including trailing NUL */
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unsigned engr_alloc; /* for save & restore; not length of text */
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long engr_time; /* moment engraving was (will be) finished */
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xint8 engr_type;
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#define DUST 1
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#define ENGRAVE 2
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#define BURN 3
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#define MARK 4
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#define ENGR_BLOOD 5
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#define HEADSTONE 6
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#define N_ENGRAVE 6
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Bitfield(guardobjects, 1); /* if engr_txt is "Elbereth", it is effective
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* against monsters when an object is present
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* even when hero isn't (so behaves similarly
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* to how Elbereth did in 3.4.3) */
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Bitfield(nowipeout, 1); /* this engraving will not degrade */
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Bitfield(eread, 1); /* refers to the engaving text: read or felt */
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Bitfield(erevealed, 1); /* refers to engraving map symbol: revealed */
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/* 4 free bits */
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};
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#define newengr(lth) \
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(struct engr *) alloc((unsigned) (lth) + (unsigned) sizeof (struct engr))
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#define dealloc_engr(engr) free((genericptr_t) (engr))
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#define engraving_to_defsym(ep) \
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((levl[(ep)->engr_x][(ep)->engr_y].typ == CORR) ? S_engrcorr : S_engroom)
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#define spot_shows_engravings(x,y) \
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(levl[(x)][(y)].typ == CORR \
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|| levl[(x)][(y)].typ == ICE \
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|| levl[(x)][(y)].typ == ROOM)
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#endif /* ENGRAVE_H */
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