Add "travel" boolean option to enable/disable travel command. Add "mouse_support" wincap option to enable/disable mouse. - When running the win32 tty version full-screen, some people complained about the square mouse cursor. Newsgroups: rec.games.roguelike.nethack Subject: Re: Getting rid of the cursor? <email deleted> <email deleted> Followup-To: On Thu, 04 Apr 2002 00:20:06 <email deleted> wrote: > Ok, let me be more specific: when playing the windows non-GUI version, is > there a way to get rid of the large rectangular white cursor? > > <email deleted> wrote in message > <email deleted> >> Can you get rid of the cursor in the windows version? I really hate that >> thing. >> <email deleted> >Newsgroups: rec.games.roguelike.nethack >Subject: Disabling Mouse Input > >I purchased an older P120 laptop to be able to play Nethack at the hotel. >I find that I rest my thumbs on the mouse touch pad all too often and my >@ moves unexpectedly at times. I took a peruse through defaults.nh, but >came up empty. > >Anyone know if mouse input can be disabled? > >MRSisson
210 lines
9.0 KiB
C
210 lines
9.0 KiB
C
/* SCCS Id: @(#)winprocs.h 3.4 1996/02/18 */
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/* Copyright (c) David Cohrs, 1992 */
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/* NetHack may be freely redistributed. See license for details. */
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#ifndef WINPROCS_H
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#define WINPROCS_H
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struct window_procs {
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const char *name;
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unsigned long wincap; /* window port capability options supported */
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void FDECL((*win_init_nhwindows), (int *, char **));
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void NDECL((*win_player_selection));
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void NDECL((*win_askname));
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void NDECL((*win_get_nh_event)) ;
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void FDECL((*win_exit_nhwindows), (const char *));
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void FDECL((*win_suspend_nhwindows), (const char *));
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void NDECL((*win_resume_nhwindows));
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winid FDECL((*win_create_nhwindow), (int));
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void FDECL((*win_clear_nhwindow), (winid));
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void FDECL((*win_display_nhwindow), (winid, BOOLEAN_P));
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void FDECL((*win_destroy_nhwindow), (winid));
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void FDECL((*win_curs), (winid,int,int));
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void FDECL((*win_putstr), (winid, int, const char *));
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void FDECL((*win_display_file), (const char *, BOOLEAN_P));
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void FDECL((*win_start_menu), (winid));
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void FDECL((*win_add_menu), (winid,int,const ANY_P *,
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CHAR_P,CHAR_P,int,const char *, BOOLEAN_P));
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void FDECL((*win_end_menu), (winid, const char *));
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int FDECL((*win_select_menu), (winid, int, MENU_ITEM_P **));
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char FDECL((*win_message_menu), (CHAR_P,int,const char *));
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void NDECL((*win_update_inventory));
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void NDECL((*win_mark_synch));
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void NDECL((*win_wait_synch));
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#ifdef CLIPPING
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void FDECL((*win_cliparound), (int, int));
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#endif
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#ifdef POSITIONBAR
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void FDECL((*win_update_positionbar), (char *));
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#endif
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void FDECL((*win_print_glyph), (winid,XCHAR_P,XCHAR_P,int));
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void FDECL((*win_raw_print), (const char *));
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void FDECL((*win_raw_print_bold), (const char *));
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int NDECL((*win_nhgetch));
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int FDECL((*win_nh_poskey), (int *, int *, int *));
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void NDECL((*win_nhbell));
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int NDECL((*win_doprev_message));
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char FDECL((*win_yn_function), (const char *, const char *, CHAR_P));
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void FDECL((*win_getlin), (const char *,char *));
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int NDECL((*win_get_ext_cmd));
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void FDECL((*win_number_pad), (int));
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void NDECL((*win_delay_output));
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#ifdef CHANGE_COLOR
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void FDECL((*win_change_color), (int,long,int));
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#ifdef MAC
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void FDECL((*win_change_background), (int));
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short FDECL((*win_set_font_name), (winid, char *));
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#endif
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char * NDECL((*win_get_color_string));
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#endif
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/* other defs that really should go away (they're tty specific) */
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void NDECL((*win_start_screen));
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void NDECL((*win_end_screen));
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void FDECL((*win_outrip), (winid,int));
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void FDECL((*win_preference_update), (const char *));
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};
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extern NEARDATA struct window_procs windowprocs;
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/*
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* If you wish to only support one window system and not use procedure
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* pointers, add the appropriate #ifdef below.
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*/
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#define init_nhwindows (*windowprocs.win_init_nhwindows)
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#define player_selection (*windowprocs.win_player_selection)
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#define askname (*windowprocs.win_askname)
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#define get_nh_event (*windowprocs.win_get_nh_event)
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#define exit_nhwindows (*windowprocs.win_exit_nhwindows)
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#define suspend_nhwindows (*windowprocs.win_suspend_nhwindows)
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#define resume_nhwindows (*windowprocs.win_resume_nhwindows)
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#define create_nhwindow (*windowprocs.win_create_nhwindow)
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#define clear_nhwindow (*windowprocs.win_clear_nhwindow)
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#define display_nhwindow (*windowprocs.win_display_nhwindow)
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#define destroy_nhwindow (*windowprocs.win_destroy_nhwindow)
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#define curs (*windowprocs.win_curs)
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#define putstr (*windowprocs.win_putstr)
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#define display_file (*windowprocs.win_display_file)
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#define start_menu (*windowprocs.win_start_menu)
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#define add_menu (*windowprocs.win_add_menu)
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#define end_menu (*windowprocs.win_end_menu)
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#define select_menu (*windowprocs.win_select_menu)
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#define message_menu (*windowprocs.win_message_menu)
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#define update_inventory (*windowprocs.win_update_inventory)
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#define mark_synch (*windowprocs.win_mark_synch)
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#define wait_synch (*windowprocs.win_wait_synch)
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#ifdef CLIPPING
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#define cliparound (*windowprocs.win_cliparound)
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#endif
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#ifdef POSITIONBAR
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#define update_positionbar (*windowprocs.win_update_positionbar)
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#endif
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#define print_glyph (*windowprocs.win_print_glyph)
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#define raw_print (*windowprocs.win_raw_print)
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#define raw_print_bold (*windowprocs.win_raw_print_bold)
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#define nhgetch (*windowprocs.win_nhgetch)
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#define nh_poskey (*windowprocs.win_nh_poskey)
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#define nhbell (*windowprocs.win_nhbell)
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#define nh_doprev_message (*windowprocs.win_doprev_message)
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#define yn_function (*windowprocs.win_yn_function)
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#define getlin (*windowprocs.win_getlin)
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#define get_ext_cmd (*windowprocs.win_get_ext_cmd)
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#define number_pad (*windowprocs.win_number_pad)
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#define delay_output (*windowprocs.win_delay_output)
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#ifdef CHANGE_COLOR
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#define change_color (*windowprocs.win_change_color)
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#ifdef MAC
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#define change_background (*windowprocs.win_change_background)
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#define set_font_name (*windowprocs.win_set_font_name)
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#endif
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#define get_color_string (*windowprocs.win_get_color_string)
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#endif
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/* other defs that really should go away (they're tty specific) */
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#define start_screen (*windowprocs.win_start_screen)
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#define end_screen (*windowprocs.win_end_screen)
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#define outrip (*windowprocs.win_outrip)
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#define preference_update (*windowprocs.win_preference_update)
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/*
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* WINCAP
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* Window port preference capability bits.
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* Some day this might be better in its own wincap.h file.
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*/
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#define WC_COLOR 0x01L /* 01 Port can display things in color */
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#define WC_HILITE_PET 0x02L /* 02 supports hilite pet */
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#define WC_ASCII_MAP 0x04L /* 03 supports an ascii map */
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#define WC_TILED_MAP 0x08L /* 04 supports a tiled map */
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#define WC_PRELOAD_TILES 0x10L /* 05 supports pre-loading tiles */
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#define WC_TILE_WIDTH 0x20L /* 06 prefer this width of tile */
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#define WC_TILE_HEIGHT 0x40L /* 07 prefer this height of tile */
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#define WC_TILE_FILE 0x80L /* 08 alternative tile file name */
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#define WC_INVERSE 0x100L /* 09 Port supports inverse video */
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#define WC_ALIGN_MESSAGE 0x200L /* 10 supports message alignmt top|b|l|r */
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#define WC_ALIGN_STATUS 0x400L /* 11 supports status alignmt top|b|l|r */
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#define WC_VARY_MSGCOUNT 0x800L /* 12 supports varying message window */
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#define WC_FONT_MAP 0x1000L /* 13 supports specification of map win font */
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#define WC_FONT_MESSAGE 0x2000L /* 14 supports specification of msg win font */
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#define WC_FONT_STATUS 0x4000L /* 15 supports specification of sts win font */
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#define WC_FONT_MENU 0x8000L /* 16 supports specification of mnu win font */
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#define WC_FONT_TEXT 0x10000L /* 17 supports specification of txt win font */
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#define WC_FONTSIZ_MAP 0x20000L /* 18 supports specification of map win font */
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#define WC_FONTSIZ_MESSAGE 0x40000L /* 19 supports specification of msg win font */
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#define WC_FONTSIZ_STATUS 0x80000L /* 20 supports specification of sts win font */
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#define WC_FONTSIZ_MENU 0x100000L /* 21 supports specification of mnu win font */
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#define WC_FONTSIZ_TEXT 0x200000L /* 22 supports specification of txt win font */
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#define WC_SCROLL_MARGIN 0x400000L /* 23 supports setting scroll margin for map */
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#define WC_SPLASH_SCREEN 0x800000L /* 24 supports setting scroll margin for map */
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#define WC_POPUP_DIALOG 0x1000000L /* 25 supports queries in pop dialogs */
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#define WC_LARGE_FONT 0x2000000L /* 26 Port supports large font */
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#define WC_EIGHT_BIT_IN 0x4000000L /* 27 8-bit character input */
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#define WC_PERM_INVENT 0x8000000L /* 28 8-bit character input */
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#define WC_MAP_MODE 0x10000000L /* 29 map_mode option */
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#define WC_WINDOWCOLORS 0x20000000L /* 30 background color for message window */
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#define WC_PLAYER_SELECTION 0x40000000L /* 31 background color for message window */
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#define WC_MOUSE_SUPPORT 0x80000000L /* 32 mouse support */
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/* no free bits */
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#define ALIGN_LEFT 1
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#define ALIGN_RIGHT 2
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#define ALIGN_TOP 3
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#define ALIGN_BOTTOM 4
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/* player_selection */
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#define VIA_DIALOG 0
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#define VIA_PROMPTS 1
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/* map_mode settings - deprecated */
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#define MAP_MODE_TILES 0
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#define MAP_MODE_ASCII4x6 1
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#define MAP_MODE_ASCII6x8 2
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#define MAP_MODE_ASCII8x8 3
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#define MAP_MODE_ASCII16x8 4
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#define MAP_MODE_ASCII7x12 5
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#define MAP_MODE_ASCII8x12 6
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#define MAP_MODE_ASCII16x12 7
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#define MAP_MODE_ASCII12x16 8
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#define MAP_MODE_ASCII10x18 9
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#define MAP_MODE_ASCII_FIT_TO_SCREEN 10
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#define MAP_MODE_TILES_FIT_TO_SCREEN 11
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#if 0
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#define WC_SND_SOUND 0x01L /* 01 Port has some sound capabilities */
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#define WC_SND_SPEAKER 0x02L /* 02 Sound supported via built-in speaker */
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#define WC_SND_STEREO 0x04L /* 03 Stereo sound supported */
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#define WC_SND_RAW 0x08L /* 04 Raw sound supported */
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#define WC_SND_WAVE 0x10L /* 05 Wave support */
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#define WC_SND_MIDI 0x20L /* 06 Midi support */
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/* 26 free bits */
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#endif
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struct wc_Opt {
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char *wc_name;
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unsigned long wc_bit;
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};
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#endif /* WINPROCS_H */
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