new .h files: hacklib.h selvar.h stairs.h
new .c files: calendar.c, getpos.c, report.c, selvar.c, stairs.c,
strutil.c, wizcmds.c
cleanup of hacklib.c and mdlib.c
hacklib contains functions that do not have to link with the core
relocate wiz commands from cmd.c to wizcmds.c
relocate CRASHREPORT stuff to report.c
relocate getpos stuff from do_name.c to getpos.c
remove temporary struct definition from extern.h
cross-compile PRE-section split into cross-pre1.370 and cross-pre2.370
Windows sys/windows/Makefile.nmake and sys/windows/Makefile.mingw32 and
visual studio project file updates
Unix sys/unix/Makefile.src, sys/unix/Makefile.utl
populate selvar.c and selvar.h
build on MS-DOS (not cross-compile) Makefile updates
for sys/msdos/Makefile.GCC (untested)
vms updates for above (untested)
238 lines
5.9 KiB
C
238 lines
5.9 KiB
C
/* NetHack 3.7 stairs.c $NHDT-Date: 1704043695 2023/12/31 17:28:15 $ $NHDT-Branch: keni-luabits2 $:$NHDT-Revision: 1.207 $ */
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/* Copyright (c) 2024 by Pasi Kallinen */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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void
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stairway_add(
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coordxy x, coordxy y,
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boolean up, boolean isladder,
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d_level *dest)
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{
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stairway *tmp = (stairway *) alloc(sizeof (stairway));
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(void) memset((genericptr_t) tmp, 0, sizeof (stairway));
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tmp->sx = x;
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tmp->sy = y;
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tmp->up = up;
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tmp->isladder = isladder;
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tmp->u_traversed = FALSE;
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assign_level(&(tmp->tolev), dest);
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tmp->next = gs.stairs;
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gs.stairs = tmp;
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}
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void
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stairway_free_all(void)
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{
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stairway *tmp = gs.stairs;
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while (tmp) {
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stairway *tmp2 = tmp->next;
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free(tmp);
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tmp = tmp2;
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}
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gs.stairs = NULL;
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}
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stairway *
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stairway_at(coordxy x, coordxy y)
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{
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stairway *tmp = gs.stairs;
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while (tmp && !(tmp->sx == x && tmp->sy == y))
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tmp = tmp->next;
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return tmp;
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}
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stairway *
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stairway_find(d_level *fromdlev)
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{
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stairway *tmp = gs.stairs;
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while (tmp) {
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if (tmp->tolev.dnum == fromdlev->dnum
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&& tmp->tolev.dlevel == fromdlev->dlevel)
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break; /* return */
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tmp = tmp->next;
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}
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return tmp;
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}
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stairway *
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stairway_find_from(d_level *fromdlev, boolean isladder)
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{
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stairway *tmp = gs.stairs;
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while (tmp) {
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if (tmp->tolev.dnum == fromdlev->dnum
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&& tmp->tolev.dlevel == fromdlev->dlevel
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&& tmp->isladder == isladder)
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break; /* return */
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tmp = tmp->next;
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}
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return tmp;
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}
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stairway *
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stairway_find_dir(boolean up)
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{
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stairway *tmp = gs.stairs;
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while (tmp && !(tmp->up == up))
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tmp = tmp->next;
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return tmp;
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}
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stairway *
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stairway_find_type_dir(boolean isladder, boolean up)
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{
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stairway *tmp = gs.stairs;
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while (tmp && !(tmp->isladder == isladder && tmp->up == up))
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tmp = tmp->next;
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return tmp;
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}
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stairway *
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stairway_find_special_dir(boolean up)
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{
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stairway *tmp = gs.stairs;
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while (tmp) {
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if (tmp->tolev.dnum != u.uz.dnum && tmp->up != up)
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return tmp;
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tmp = tmp->next;
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}
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return tmp;
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}
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/* place you on the special staircase */
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void
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u_on_sstairs(int upflag)
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{
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stairway *stway = stairway_find_special_dir(upflag);
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if (stway)
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u_on_newpos(stway->sx, stway->sy);
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else
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u_on_rndspot(upflag);
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}
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/* place you on upstairs (or special equivalent) */
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void
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u_on_upstairs(void)
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{
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stairway *stway = stairway_find_dir(TRUE);
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if (stway)
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u_on_newpos(stway->sx, stway->sy);
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else
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u_on_sstairs(0); /* destination upstairs implies moving down */
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}
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/* place you on dnstairs (or special equivalent) */
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void
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u_on_dnstairs(void)
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{
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stairway *stway = stairway_find_dir(FALSE);
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if (stway)
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u_on_newpos(stway->sx, stway->sy);
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else
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u_on_sstairs(1); /* destination dnstairs implies moving up */
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}
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boolean
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On_stairs(coordxy x, coordxy y)
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{
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return (stairway_at(x, y) != NULL);
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}
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boolean
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On_ladder(coordxy x, coordxy y)
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{
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stairway *stway = stairway_at(x, y);
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return (boolean) (stway && stway->isladder);
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}
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boolean
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On_stairs_up(coordxy x, coordxy y)
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{
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stairway *stway = stairway_at(x, y);
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return (boolean) (stway && stway->up);
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}
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boolean
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On_stairs_dn(coordxy x, coordxy y)
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{
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stairway *stway = stairway_at(x, y);
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return (boolean) (stway && !stway->up);
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}
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/* return True if 'sway' is a branch staircase and hero has used these stairs
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to visit the branch */
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boolean
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known_branch_stairs(stairway *sway)
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{
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return (sway && sway->tolev.dnum != u.uz.dnum && sway->u_traversed);
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}
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/* describe staircase 'sway' based on whether hero knows the destination */
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char *
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stairs_description(
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stairway *sway, /* stairs/ladder to describe */
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char *outbuf, /* result buffer */
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boolean stcase) /* True: "staircase" or "ladder", always singular;
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* False: "stairs" or "ladder"; caller needs to deal
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* with singular vs plural when forming a sentence */
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{
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d_level tolev;
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const char *stairs, *updown;
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tolev = sway->tolev;
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stairs = sway->isladder ? "ladder" : stcase ? "staircase" : "stairs";
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updown = sway->up ? "up" : "down";
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if (!known_branch_stairs(sway)) {
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/* ordinary stairs or branch stairs to not-yet-visited branch */
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Sprintf(outbuf, "%s %s", stairs, updown);
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if (sway->u_traversed) {
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boolean specialdepth = (tolev.dnum == quest_dnum
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|| single_level_branch(&tolev)); /* knox */
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int to_dlev = specialdepth ? dunlev(&tolev) : depth(&tolev);
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Sprintf(eos(outbuf), " to level %d", to_dlev);
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}
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} else if (u.uz.dnum == 0 && u.uz.dlevel == 1 && sway->up) {
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/* stairs up from level one are a special case; they are marked
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as having been traversed because the hero obviously started
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the game by coming down them, but the remote side varies
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depending on whether the Amulet is being carried */
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Sprintf(outbuf, "%s%s %s %s",
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!u.uhave.amulet ? "" : "branch ",
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stairs, updown,
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!u.uhave.amulet ? "out of the dungeon"
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/* minimize our expectations about what comes next */
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: (on_level(&tolev, &earth_level)
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|| on_level(&tolev, &air_level)
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|| on_level(&tolev, &fire_level)
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|| on_level(&tolev, &water_level))
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? "to the Elemental Planes"
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: "to the end game");
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} else {
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/* known branch stairs; tacking on destination level is too verbose */
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Sprintf(outbuf, "branch %s %s to %s",
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stairs, updown, gd.dungeons[tolev.dnum].dname);
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/* dungeons[].dname is capitalized; undo that for "The <Branch>" */
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(void) strsubst(outbuf, "The ", "the ");
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}
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return outbuf;
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}
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/*stairs.c*/
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