Files
nethack/dat/soko1-1.lua
Pasi Kallinen fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00

108 lines
2.9 KiB
Lua

-- NetHack 3.6 sokoban.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.13 $
-- Copyright (c) 1998-1999 by Kevin Hugo
-- NetHack may be freely redistributed. See license for details.
--
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "noteleport", "premapped", "solidify");
des.map([[
--------------------------
|........................|
|.......|---------------.|
-------.------ |.|
|...........| |.|
|...........| |.|
--------.----- |.|
|............| |.|
|............| |.|
-----.-------- ------|.|
|..........| --|.....|.|
|..........| |.+.....|.|
|.........|- |-|.....|.|
-------.---- |.+.....+.|
|........| |-|.....|--
|........| |.+.....|
|...|----- --|.....|
----- -------
]]);
place = selection.new();
place:set(16,11);
place:set(16,13);
place:set(16,15);
des.stair("down", 01, 01);
des.region(selection.area(00,00,25,17),"lit");
des.non_diggable(selection.area(00,00,25,17));
des.non_passwall(selection.area(00,00,25,17));
-- Boulders
des.object("boulder", 03, 05);
des.object("boulder", 05, 05);
des.object("boulder", 07, 05);
des.object("boulder", 09, 05);
des.object("boulder", 11, 05);
--
des.object("boulder", 04, 07);
des.object("boulder", 04, 08);
des.object("boulder", 06, 07);
des.object("boulder", 09, 07);
des.object("boulder", 11, 07);
--
des.object("boulder", 03, 12);
des.object("boulder", 04, 10);
des.object("boulder", 05, 12);
des.object("boulder", 06, 10);
des.object("boulder", 07, 11);
des.object("boulder", 08, 10);
des.object("boulder", 09, 12);
--
des.object("boulder", 03, 14);
-- Traps
des.trap("hole", 08, 01);
des.trap("hole", 09, 01);
des.trap("hole", 10, 01);
des.trap("hole", 11, 01);
des.trap("hole", 12, 01);
des.trap("hole", 13, 01);
des.trap("hole", 14, 01);
des.trap("hole", 15, 01);
des.trap("hole", 16, 01);
des.trap("hole", 17, 01);
des.trap("hole", 18, 01);
des.trap("hole", 19, 01);
des.trap("hole", 20, 01);
des.trap("hole", 21, 01);
des.trap("hole", 22, 01);
des.trap("hole", 23, 01);
des.monster({ id = "giant mimic", appear_as = "obj:boulder" });
des.monster({ id = "giant mimic", appear_as = "obj:boulder" });
-- Random objects
des.object({ class = "%" });
des.object({ class = "%" });
des.object({ class = "%" });
des.object({ class = "%" });
des.object({ class = "=" });
des.object({ class = "/" });
-- Rewards
des.door("locked", 23, 13);
des.door("closed", 17, 11);
des.door("closed", 17, 13);
des.door("closed", 17, 15);
des.region({ region={18,10, 22,16}, lit = 1, type = "zoo", prefilled = 0, irregular = 1 });
px, py = selection.rndcoord(place);
if math.random(0, 99) < 50 then
des.object("bag of holding", px, py);
else
des.object("amulet of reflection", px, py);
end
des.engraving({ x = px, y = py, type = "burn", text = "Elbereth" });
des.object({ id = "scare monster", x = px, y = py, buc = "cursed" });