Move debugging output into couple preprocessor defines, which
are no-op without DEBUG. To show debugging output from a
certain source files, use sysconf:
DEBUGFILES=dungeon.c questpgr.c
Also fix couple debug lines which did not compile.
This also includes fixes due to Derek Ray to depugpline to work better
on other platforms.
1556 lines
41 KiB
C
1556 lines
41 KiB
C
/* NetHack 3.5 restore.c $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
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/* NetHack 3.5 restore.c $Date: 2012/02/16 02:40:24 $ $Revision: 1.71 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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#include "lev.h"
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#include "tcap.h" /* for TERMLIB and ASCIIGRAPH */
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#if defined(MICRO)
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extern int dotcnt; /* shared with save */
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extern int dotrow; /* shared with save */
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#endif
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#ifdef USE_TILES
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extern void FDECL(substitute_tiles, (d_level *)); /* from tile.c */
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#endif
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#ifdef ZEROCOMP
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STATIC_DCL void NDECL(zerocomp_minit);
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STATIC_DCL void FDECL(zerocomp_mread, (int,genericptr_t,unsigned int));
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STATIC_DCL int NDECL(zerocomp_mgetc);
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#endif
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STATIC_DCL void NDECL(def_minit);
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STATIC_DCL void FDECL(def_mread, (int,genericptr_t,unsigned int));
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STATIC_DCL void NDECL(find_lev_obj);
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STATIC_DCL void FDECL(restlevchn, (int));
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STATIC_DCL void FDECL(restdamage, (int,BOOLEAN_P));
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STATIC_DCL void FDECL(restobj, (int, struct obj *));
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STATIC_DCL struct obj *FDECL(restobjchn, (int,BOOLEAN_P,BOOLEAN_P));
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STATIC_OVL void FDECL(restmon, (int, struct monst *));
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STATIC_DCL struct monst *FDECL(restmonchn, (int,BOOLEAN_P));
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STATIC_DCL struct fruit *FDECL(loadfruitchn, (int));
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STATIC_DCL void FDECL(freefruitchn, (struct fruit *));
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STATIC_DCL void FDECL(ghostfruit, (struct obj *));
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STATIC_DCL boolean FDECL(restgamestate, (int, unsigned int *, unsigned int *));
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STATIC_DCL void FDECL(restlevelstate, (unsigned int, unsigned int));
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STATIC_DCL int FDECL(restlevelfile, (int,XCHAR_P));
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STATIC_OVL void FDECL(restore_msghistory, (int));
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STATIC_DCL void FDECL(reset_oattached_mids, (BOOLEAN_P));
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STATIC_DCL void FDECL(rest_levl, (int,BOOLEAN_P));
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static struct restore_procs {
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const char *name;
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int mread_flags;
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void NDECL((*restore_minit));
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void FDECL((*restore_mread), (int,genericptr_t,unsigned int));
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void FDECL((*restore_bclose), (int));
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} restoreprocs = {
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#if !defined(ZEROCOMP) || (defined(COMPRESS) || defined(ZLIB_COMP))
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"externalcomp", 0,
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def_minit,
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def_mread,
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def_bclose,
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#else
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"zerocomp", 0,
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zerocomp_minit,
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zerocomp_mread,
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zerocomp_bclose,
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#endif
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};
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/*
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* Save a mapping of IDs from ghost levels to the current level. This
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* map is used by the timer routines when restoring ghost levels.
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*/
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#define N_PER_BUCKET 64
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struct bucket {
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struct bucket *next;
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struct {
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unsigned gid; /* ghost ID */
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unsigned nid; /* new ID */
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} map[N_PER_BUCKET];
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};
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STATIC_DCL void NDECL(clear_id_mapping);
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STATIC_DCL void FDECL(add_id_mapping, (unsigned, unsigned));
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static int n_ids_mapped = 0;
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static struct bucket *id_map = 0;
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#ifdef AMII_GRAPHICS
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void FDECL( amii_setpens, (int) ); /* use colors from save file */
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extern int amii_numcolors;
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#endif
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#include "display.h"
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boolean restoring = FALSE;
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static NEARDATA struct fruit *oldfruit;
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static NEARDATA long omoves;
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#define Is_IceBox(o) ((o)->otyp == ICE_BOX ? TRUE : FALSE)
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/* Recalculate level.objects[x][y], since this info was not saved. */
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STATIC_OVL void
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find_lev_obj()
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{
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register struct obj *fobjtmp = (struct obj *)0;
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register struct obj *otmp;
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int x,y;
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for(x=0; x<COLNO; x++) for(y=0; y<ROWNO; y++)
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level.objects[x][y] = (struct obj *)0;
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/*
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* Reverse the entire fobj chain, which is necessary so that we can
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* place the objects in the proper order. Make all obj in chain
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* OBJ_FREE so place_object will work correctly.
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*/
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while ((otmp = fobj) != 0) {
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fobj = otmp->nobj;
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otmp->nobj = fobjtmp;
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otmp->where = OBJ_FREE;
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fobjtmp = otmp;
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}
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/* fobj should now be empty */
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/* Set level.objects (as well as reversing the chain back again) */
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while ((otmp = fobjtmp) != 0) {
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fobjtmp = otmp->nobj;
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place_object(otmp, otmp->ox, otmp->oy);
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}
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/* statue patch: imagine we're loading a vanilla nh file */
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for(x=0; x<COLNO; x++)
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for(y=0; y<ROWNO; y++)
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if ( level.objects[x][y] != 0 &&
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level.objects[x][y]->otyp == STATUE &&
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glyph_is_statue_vanilla(levl[x][y].glyph)) {
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levl[x][y].glyph = obj_to_glyph(level.objects[x][y]);
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}
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}
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/* Things that were marked "in_use" when the game was saved (ex. via the
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* infamous "HUP" cheat) get used up here.
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*/
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void
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inven_inuse(quietly)
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boolean quietly;
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{
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register struct obj *otmp, *otmp2;
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for (otmp = invent; otmp; otmp = otmp2) {
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otmp2 = otmp->nobj;
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if (otmp->in_use) {
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if (!quietly) pline("Finishing off %s...", xname(otmp));
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useup(otmp);
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}
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}
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}
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STATIC_OVL void
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restlevchn(fd)
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register int fd;
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{
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int cnt;
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s_level *tmplev, *x;
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sp_levchn = (s_level *) 0;
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mread(fd, (genericptr_t) &cnt, sizeof(int));
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for(; cnt > 0; cnt--) {
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tmplev = (s_level *)alloc(sizeof(s_level));
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mread(fd, (genericptr_t) tmplev, sizeof(s_level));
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if(!sp_levchn) sp_levchn = tmplev;
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else {
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for(x = sp_levchn; x->next; x = x->next);
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x->next = tmplev;
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}
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tmplev->next = (s_level *)0;
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}
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}
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STATIC_OVL void
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restdamage(fd, ghostly)
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int fd;
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boolean ghostly;
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{
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int counter;
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struct damage *tmp_dam;
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mread(fd, (genericptr_t) &counter, sizeof(counter));
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if (!counter)
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return;
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tmp_dam = (struct damage *)alloc(sizeof(struct damage));
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while (--counter >= 0) {
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char damaged_shops[5], *shp = (char *)0;
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mread(fd, (genericptr_t) tmp_dam, sizeof(*tmp_dam));
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if (ghostly)
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tmp_dam->when += (monstermoves - omoves);
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Strcpy(damaged_shops,
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in_rooms(tmp_dam->place.x, tmp_dam->place.y, SHOPBASE));
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if (u.uz.dlevel) {
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/* when restoring, there are two passes over the current
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* level. the first time, u.uz isn't set, so neither is
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* shop_keeper(). just wait and process the damage on
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* the second pass.
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*/
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for (shp = damaged_shops; *shp; shp++) {
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struct monst *shkp = shop_keeper(*shp);
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if (shkp && inhishop(shkp) &&
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repair_damage(shkp, tmp_dam, TRUE))
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break;
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}
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}
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if (!shp || !*shp) {
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tmp_dam->next = level.damagelist;
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level.damagelist = tmp_dam;
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tmp_dam = (struct damage *)alloc(sizeof(*tmp_dam));
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}
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}
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free((genericptr_t)tmp_dam);
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}
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/* restore one object */
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STATIC_OVL void
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restobj(fd, otmp)
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int fd;
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struct obj *otmp;
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{
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int buflen;
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mread(fd, (genericptr_t) otmp, sizeof(struct obj));
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/* next object pointers are invalid; otmp->cobj needs to be left
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as is--being non-null is key to restoring container contents */
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otmp->nobj = otmp->nexthere = (struct obj *)0;
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/* non-null oextra needs to be reconstructed */
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if (otmp->oextra) {
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otmp->oextra = newoextra();
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/* oname - object's name */
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mread(fd, (genericptr_t) &buflen, sizeof(buflen));
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if (buflen > 0) { /* includes terminating '\0' */
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new_oname(otmp, buflen);
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mread(fd, (genericptr_t) ONAME(otmp), buflen);
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}
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/* omonst - corpse or statue might retain full monster details */
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mread(fd, (genericptr_t) &buflen, sizeof(buflen));
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if (buflen > 0) {
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newomonst(otmp);
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/* this is actually a monst struct, so we
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can just defer to restmon() here */
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restmon(fd, OMONST(otmp));
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}
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/* omid - monster id number, connecting corpse to ghost */
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mread(fd, (genericptr_t) &buflen, sizeof(buflen));
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if (buflen > 0) {
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newomid(otmp);
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mread(fd, (genericptr_t) OMID(otmp), buflen);
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}
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/* olong - temporary gold */
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mread(fd, (genericptr_t) &buflen, sizeof(buflen));
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if (buflen > 0) {
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newolong(otmp);
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mread(fd, (genericptr_t) OLONG(otmp), buflen);
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}
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/* omailcmd - feedback mechanism for scroll of mail */
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mread(fd, (genericptr_t) &buflen, sizeof(buflen));
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if (buflen > 0) {
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char *omailcmd = (char *)alloc(buflen);
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mread(fd, (genericptr_t) omailcmd, buflen);
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new_omailcmd(otmp, omailcmd);
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free((genericptr_t)omailcmd);
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}
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}
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}
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STATIC_OVL struct obj *
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restobjchn(fd, ghostly, frozen)
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register int fd;
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boolean ghostly, frozen;
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{
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register struct obj *otmp, *otmp2 = 0;
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register struct obj *first = (struct obj *)0;
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int buflen;
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while(1) {
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mread(fd, (genericptr_t) &buflen, sizeof buflen);
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if(buflen == -1) break;
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otmp = newobj();
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restobj(fd, otmp);
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if(!first) first = otmp;
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else otmp2->nobj = otmp;
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if (ghostly) {
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unsigned nid = context.ident++;
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add_id_mapping(otmp->o_id, nid);
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otmp->o_id = nid;
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}
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if (ghostly && otmp->otyp == SLIME_MOLD) ghostfruit(otmp);
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/* Ghost levels get object age shifted from old player's clock
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* to new player's clock. Assumption: new player arrived
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* immediately after old player died.
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*/
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if (ghostly && !frozen && !age_is_relative(otmp))
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otmp->age = monstermoves - omoves + otmp->age;
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/* get contents of a container or statue */
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if (Has_contents(otmp)) {
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struct obj *otmp3;
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otmp->cobj = restobjchn(fd, ghostly, Is_IceBox(otmp));
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/* restore container back pointers */
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for (otmp3 = otmp->cobj; otmp3; otmp3 = otmp3->nobj)
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otmp3->ocontainer = otmp;
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}
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if (otmp->bypass) otmp->bypass = 0;
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if (!ghostly) {
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/* fix the pointers */
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if (otmp->o_id == context.victual.o_id)
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context.victual.piece = otmp;
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if (otmp->o_id == context.tin.o_id)
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context.tin.tin = otmp;
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if (otmp->o_id == context.spbook.o_id)
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context.spbook.book = otmp;
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}
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otmp2 = otmp;
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}
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if(first && otmp2->nobj){
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impossible("Restobjchn: error reading objchn.");
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otmp2->nobj = 0;
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}
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return(first);
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}
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/* restore one monster */
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STATIC_OVL void
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restmon(fd, mtmp)
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int fd;
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struct monst *mtmp;
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{
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int buflen;
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mread(fd, (genericptr_t) mtmp, sizeof(struct monst));
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/* next monster pointer is invalid */
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mtmp->nmon = (struct monst *)0;
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/* non-null mextra needs to be reconstructed */
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if (mtmp->mextra) {
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mtmp->mextra = newmextra();
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/* mname - monster's name */
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mread(fd, (genericptr_t) &buflen, sizeof(buflen));
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if (buflen > 0) { /* includes terminating '\0' */
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new_mname(mtmp, buflen);
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mread(fd, (genericptr_t) MNAME(mtmp), buflen);
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}
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/* egd - vault guard */
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mread(fd, (genericptr_t) &buflen, sizeof (buflen));
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if (buflen > 0) {
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newegd(mtmp);
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mread(fd, (genericptr_t) EGD(mtmp), sizeof (struct egd));
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}
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/* epri - temple priest */
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mread(fd, (genericptr_t) &buflen, sizeof (buflen));
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if (buflen > 0) {
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newepri(mtmp);
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mread(fd, (genericptr_t) EPRI(mtmp), sizeof (struct epri));
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}
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/* eshk - shopkeeper */
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mread(fd, (genericptr_t) &buflen, sizeof (buflen));
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if (buflen > 0) {
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neweshk(mtmp);
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mread(fd, (genericptr_t) ESHK(mtmp), sizeof (struct eshk));
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}
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/* emin - minion */
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mread(fd, (genericptr_t) &buflen, sizeof (buflen));
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if (buflen > 0) {
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newemin(mtmp);
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mread(fd, (genericptr_t) EMIN(mtmp), sizeof (struct emin));
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}
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/* edog - pet */
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mread(fd, (genericptr_t) &buflen, sizeof (buflen));
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if (buflen > 0) {
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newedog(mtmp);
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mread(fd, (genericptr_t) EDOG(mtmp), sizeof (struct edog));
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}
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/* mcorpsenm - obj->corpsenm for mimic posing as corpse or
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statue (inline int rather than pointer to something) */
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mread(fd, (genericptr_t) &MCORPSENM(mtmp),
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sizeof MCORPSENM(mtmp));
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} /* mextra */
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}
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|
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STATIC_OVL struct monst *
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restmonchn(fd, ghostly)
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register int fd;
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boolean ghostly;
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{
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register struct monst *mtmp, *mtmp2 = 0;
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register struct monst *first = (struct monst *)0;
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int offset, buflen;
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while(1) {
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mread(fd, (genericptr_t) &buflen, sizeof(buflen));
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if(buflen == -1) break;
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mtmp = newmonst();
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restmon(fd, mtmp);
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if(!first) first = mtmp;
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else mtmp2->nmon = mtmp;
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|
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if (ghostly) {
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unsigned nid = context.ident++;
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add_id_mapping(mtmp->m_id, nid);
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mtmp->m_id = nid;
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}
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offset = mtmp->mnum;
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mtmp->data = &mons[offset];
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if (ghostly) {
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int mndx = monsndx(mtmp->data);
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if (propagate(mndx, TRUE, ghostly) == 0) {
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/* cookie to trigger purge in getbones() */
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mtmp->mhpmax = DEFUNCT_MONSTER;
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}
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}
|
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if(mtmp->minvent) {
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struct obj *obj;
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mtmp->minvent = restobjchn(fd, ghostly, FALSE);
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/* restore monster back pointer */
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for (obj = mtmp->minvent; obj; obj = obj->nobj)
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obj->ocarry = mtmp;
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}
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if (mtmp->mw) {
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struct obj *obj;
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|
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for(obj = mtmp->minvent; obj; obj = obj->nobj)
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if (obj->owornmask & W_WEP) break;
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if (obj) mtmp->mw = obj;
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else {
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MON_NOWEP(mtmp);
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impossible("bad monster weapon restore");
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}
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}
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|
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if (mtmp->isshk) restshk(mtmp, ghostly);
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if (mtmp->ispriest) restpriest(mtmp, ghostly);
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mtmp2 = mtmp;
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}
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if(first && mtmp2->nmon){
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impossible("Restmonchn: error reading monchn.");
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mtmp2->nmon = 0;
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}
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return(first);
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}
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|
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STATIC_OVL struct fruit *
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loadfruitchn(fd)
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|
int fd;
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|
{
|
|
register struct fruit *flist, *fnext;
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|
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flist = 0;
|
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while (fnext = newfruit(),
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mread(fd, (genericptr_t)fnext, sizeof *fnext),
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fnext->fid != 0) {
|
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fnext->nextf = flist;
|
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flist = fnext;
|
|
}
|
|
dealloc_fruit(fnext);
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return flist;
|
|
}
|
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|
|
STATIC_OVL void
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|
freefruitchn(flist)
|
|
register struct fruit *flist;
|
|
{
|
|
register struct fruit *fnext;
|
|
|
|
while (flist) {
|
|
fnext = flist->nextf;
|
|
dealloc_fruit(flist);
|
|
flist = fnext;
|
|
}
|
|
}
|
|
|
|
STATIC_OVL void
|
|
ghostfruit(otmp)
|
|
register struct obj *otmp;
|
|
{
|
|
register struct fruit *oldf;
|
|
|
|
for (oldf = oldfruit; oldf; oldf = oldf->nextf)
|
|
if (oldf->fid == otmp->spe) break;
|
|
|
|
if (!oldf) impossible("no old fruit?");
|
|
else otmp->spe = fruitadd(oldf->fname, (struct fruit *)0);
|
|
}
|
|
|
|
STATIC_OVL
|
|
boolean
|
|
restgamestate(fd, stuckid, steedid)
|
|
register int fd;
|
|
unsigned int *stuckid, *steedid;
|
|
{
|
|
struct flag newgameflags;
|
|
#ifdef SYSFLAGS
|
|
struct sysflag newgamesysflags;
|
|
#endif
|
|
struct obj *otmp, *tmp_bc;
|
|
char timebuf[15];
|
|
unsigned long uid;
|
|
|
|
mread(fd, (genericptr_t) &uid, sizeof uid);
|
|
if (uid != (unsigned long)getuid()) { /* strange ... */
|
|
/* for wizard mode, issue a reminder; for others, treat it
|
|
as an attempt to cheat and refuse to restore this file */
|
|
pline("Saved game was not yours.");
|
|
if (!wizard)
|
|
return FALSE;
|
|
}
|
|
mread(fd, (genericptr_t) &context, sizeof(struct context_info));
|
|
if (context.warntype.speciesidx)
|
|
context.warntype.species = &mons[context.warntype.speciesidx];
|
|
|
|
/* we want to be able to revert to command line/environment/config
|
|
file option values instead of keeping old save file option values
|
|
if partial restore fails and we resort to starting a new game */
|
|
newgameflags = flags;
|
|
mread(fd, (genericptr_t) &flags, sizeof(struct flag));
|
|
/* wizard and discover are actually flags.debug and flags.explore;
|
|
player might be overriding the save file values for them;
|
|
in the discover case, we don't want to set that for a normal
|
|
game until after the save file has been removed */
|
|
iflags.deferred_X = (newgameflags.explore && !discover);
|
|
if (newgameflags.debug) {
|
|
/* authorized by startup code; wizard mode exists and is allowed */
|
|
wizard = TRUE, discover = iflags.deferred_X = FALSE;
|
|
} else if (wizard) {
|
|
/* specified by save file; check authorization now */
|
|
set_playmode();
|
|
}
|
|
#ifdef SYSFLAGS
|
|
newgamesysflags = sysflags;
|
|
mread(fd, (genericptr_t) &sysflags, sizeof(struct sysflag));
|
|
#endif
|
|
|
|
role_init(); /* Reset the initial role, race, gender, and alignment */
|
|
#ifdef AMII_GRAPHICS
|
|
amii_setpens(amii_numcolors); /* use colors from save file */
|
|
#endif
|
|
mread(fd, (genericptr_t) &u, sizeof(struct you));
|
|
mread(fd, (genericptr_t) timebuf, 14);
|
|
timebuf[14] = '\0';
|
|
ubirthday = time_from_yyyymmddhhmmss(timebuf);
|
|
|
|
set_uasmon();
|
|
#ifdef CLIPPING
|
|
cliparound(u.ux, u.uy);
|
|
#endif
|
|
if(u.uhp <= 0 && (!Upolyd || u.mh <= 0)) {
|
|
u.ux = u.uy = 0; /* affects pline() [hence You()] */
|
|
You("were not healthy enough to survive restoration.");
|
|
/* wiz1_level.dlevel is used by mklev.c to see if lots of stuff is
|
|
* uninitialized, so we only have to set it and not the other stuff.
|
|
*/
|
|
wiz1_level.dlevel = 0;
|
|
u.uz.dnum = 0;
|
|
u.uz.dlevel = 1;
|
|
/* revert to pre-restore option settings */
|
|
iflags.deferred_X = FALSE;
|
|
flags = newgameflags;
|
|
#ifdef SYSFLAGS
|
|
sysflags = newgamesysflags;
|
|
#endif
|
|
return(FALSE);
|
|
}
|
|
/* in case hangup save occurred in midst of level change */
|
|
assign_level(&u.uz0, &u.uz);
|
|
|
|
/* this stuff comes after potential aborted restore attempts */
|
|
restore_killers(fd);
|
|
restore_timers(fd, RANGE_GLOBAL, FALSE, 0L);
|
|
restore_light_sources(fd);
|
|
invent = restobjchn(fd, FALSE, FALSE);
|
|
/* tmp_bc only gets set here if the ball & chain were orphaned
|
|
because you were swallowed; otherwise they will be on the floor
|
|
or in your inventory */
|
|
tmp_bc = restobjchn(fd, FALSE, FALSE);
|
|
if (tmp_bc) {
|
|
for(otmp = tmp_bc; otmp; otmp = otmp->nobj) {
|
|
if(otmp->owornmask)
|
|
setworn(otmp, otmp->owornmask);
|
|
}
|
|
if (!uball || !uchain)
|
|
impossible("restgamestate: lost ball & chain");
|
|
}
|
|
|
|
migrating_objs = restobjchn(fd, FALSE, FALSE);
|
|
migrating_mons = restmonchn(fd, FALSE);
|
|
mread(fd, (genericptr_t) mvitals, sizeof(mvitals));
|
|
|
|
/*
|
|
* There are some things after this that can have unintended display
|
|
* side-effects too early in the game.
|
|
* Disable see_monsters() here, re-enable it at the top of moveloop()
|
|
*/
|
|
defer_see_monsters = TRUE;
|
|
|
|
/* this comes after inventory has been loaded */
|
|
for(otmp = invent; otmp; otmp = otmp->nobj)
|
|
if(otmp->owornmask)
|
|
setworn(otmp, otmp->owornmask);
|
|
/* reset weapon so that player will get a reminder about "bashing"
|
|
during next fight when bare-handed or wielding an unconventional
|
|
item; for pick-axe, we aren't able to distinguish between having
|
|
applied or wielded it, so be conservative and assume the former */
|
|
otmp = uwep; /* `uwep' usually init'd by setworn() in loop above */
|
|
uwep = 0; /* clear it and have setuwep() reinit */
|
|
setuwep(otmp); /* (don't need any null check here) */
|
|
if (!uwep || uwep->otyp == PICK_AXE || uwep->otyp == GRAPPLING_HOOK)
|
|
unweapon = TRUE;
|
|
|
|
restore_dungeon(fd);
|
|
restlevchn(fd);
|
|
mread(fd, (genericptr_t) &moves, sizeof moves);
|
|
mread(fd, (genericptr_t) &monstermoves, sizeof monstermoves);
|
|
mread(fd, (genericptr_t) &quest_status, sizeof(struct q_score));
|
|
mread(fd, (genericptr_t) spl_book,
|
|
sizeof(struct spell) * (MAXSPELL + 1));
|
|
restore_artifacts(fd);
|
|
restore_oracles(fd);
|
|
if (u.ustuck)
|
|
mread(fd, (genericptr_t) stuckid, sizeof (*stuckid));
|
|
if (u.usteed)
|
|
mread(fd, (genericptr_t) steedid, sizeof (*steedid));
|
|
mread(fd, (genericptr_t) pl_character, sizeof pl_character);
|
|
|
|
mread(fd, (genericptr_t) pl_fruit, sizeof pl_fruit);
|
|
freefruitchn(ffruit); /* clean up fruit(s) made by initoptions() */
|
|
ffruit = loadfruitchn(fd);
|
|
|
|
restnames(fd);
|
|
restore_waterlevel(fd);
|
|
restore_msghistory(fd);
|
|
/* must come after all mons & objs are restored */
|
|
relink_timers(FALSE);
|
|
relink_light_sources(FALSE);
|
|
return(TRUE);
|
|
}
|
|
|
|
/* update game state pointers to those valid for the current level (so we
|
|
* don't dereference a wild u.ustuck when saving the game state, for instance)
|
|
*/
|
|
STATIC_OVL void
|
|
restlevelstate(stuckid, steedid)
|
|
unsigned int stuckid, steedid;
|
|
{
|
|
register struct monst *mtmp;
|
|
|
|
if (stuckid) {
|
|
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
|
|
if (mtmp->m_id == stuckid) break;
|
|
if (!mtmp) panic("Cannot find the monster ustuck.");
|
|
u.ustuck = mtmp;
|
|
}
|
|
if (steedid) {
|
|
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
|
|
if (mtmp->m_id == steedid) break;
|
|
if (!mtmp) panic("Cannot find the monster usteed.");
|
|
u.usteed = mtmp;
|
|
remove_monster(mtmp->mx, mtmp->my);
|
|
}
|
|
}
|
|
|
|
/*ARGSUSED*/ /* fd used in MFLOPPY only */
|
|
STATIC_OVL int
|
|
restlevelfile(fd, ltmp)
|
|
register int fd;
|
|
xchar ltmp;
|
|
#if defined(macintosh) && (defined(__SC__) || defined(__MRC__)) && !defined(MFLOPPY)
|
|
# pragma unused(fd)
|
|
#endif
|
|
{
|
|
register int nfd;
|
|
char whynot[BUFSZ];
|
|
|
|
nfd = create_levelfile(ltmp, whynot);
|
|
if (nfd < 0) {
|
|
/* BUG: should suppress any attempt to write a panic
|
|
save file if file creation is now failing... */
|
|
panic("restlevelfile: %s", whynot);
|
|
}
|
|
#ifdef MFLOPPY
|
|
if (!savelev(nfd, ltmp, COUNT_SAVE)) {
|
|
|
|
/* The savelev can't proceed because the size required
|
|
* is greater than the available disk space.
|
|
*/
|
|
pline("Not enough space on `%s' to restore your game.",
|
|
levels);
|
|
|
|
/* Remove levels and bones that may have been created.
|
|
*/
|
|
(void) close(nfd);
|
|
# ifdef AMIGA
|
|
clearlocks();
|
|
# else
|
|
eraseall(levels, alllevels);
|
|
eraseall(levels, allbones);
|
|
|
|
/* Perhaps the person would like to play without a
|
|
* RAMdisk.
|
|
*/
|
|
if (ramdisk) {
|
|
/* PlaywoRAMdisk may not return, but if it does
|
|
* it is certain that ramdisk will be 0.
|
|
*/
|
|
playwoRAMdisk();
|
|
/* Rewind save file and try again */
|
|
(void) lseek(fd, (off_t)0, 0);
|
|
(void) validate(fd, (char *)0); /* skip version etc */
|
|
return dorecover(fd); /* 0 or 1 */
|
|
} else {
|
|
# endif
|
|
pline("Be seeing you...");
|
|
terminate(EXIT_SUCCESS);
|
|
# ifndef AMIGA
|
|
}
|
|
# endif
|
|
}
|
|
#endif
|
|
bufon(nfd);
|
|
savelev(nfd, ltmp, WRITE_SAVE | FREE_SAVE);
|
|
bclose(nfd);
|
|
return(2);
|
|
}
|
|
|
|
int
|
|
dorecover(fd)
|
|
register int fd;
|
|
{
|
|
unsigned int stuckid = 0, steedid = 0; /* not a register */
|
|
xchar ltmp;
|
|
int rtmp;
|
|
struct obj *otmp;
|
|
|
|
restoring = TRUE;
|
|
get_plname_from_file(fd, plname);
|
|
getlev(fd, 0, (xchar)0, FALSE);
|
|
if (!restgamestate(fd, &stuckid, &steedid)) {
|
|
display_nhwindow(WIN_MESSAGE, TRUE);
|
|
savelev(-1, 0, FREE_SAVE); /* discard current level */
|
|
(void) close(fd);
|
|
(void) delete_savefile();
|
|
restoring = FALSE;
|
|
return(0);
|
|
}
|
|
restlevelstate(stuckid, steedid);
|
|
#ifdef INSURANCE
|
|
savestateinlock();
|
|
#endif
|
|
rtmp = restlevelfile(fd, ledger_no(&u.uz));
|
|
if (rtmp < 2) return(rtmp); /* dorecover called recursively */
|
|
|
|
/* these pointers won't be valid while we're processing the
|
|
* other levels, but they'll be reset again by restlevelstate()
|
|
* afterwards, and in the meantime at least u.usteed may mislead
|
|
* place_monster() on other levels
|
|
*/
|
|
u.ustuck = (struct monst *)0;
|
|
u.usteed = (struct monst *)0;
|
|
|
|
#ifdef MICRO
|
|
# ifdef AMII_GRAPHICS
|
|
{
|
|
extern struct window_procs amii_procs;
|
|
if(windowprocs.win_init_nhwindows== amii_procs.win_init_nhwindows){
|
|
extern winid WIN_BASE;
|
|
clear_nhwindow(WIN_BASE); /* hack until there's a hook for this */
|
|
}
|
|
}
|
|
# else
|
|
clear_nhwindow(WIN_MAP);
|
|
# endif
|
|
clear_nhwindow(WIN_MESSAGE);
|
|
You("return to level %d in %s%s.",
|
|
depth(&u.uz), dungeons[u.uz.dnum].dname,
|
|
flags.debug ? " while in debug mode" :
|
|
flags.explore ? " while in explore mode" : "");
|
|
curs(WIN_MAP, 1, 1);
|
|
dotcnt = 0;
|
|
dotrow = 2;
|
|
if (strncmpi("X11", windowprocs.name, 3))
|
|
putstr(WIN_MAP, 0, "Restoring:");
|
|
#endif
|
|
restoreprocs.mread_flags = 1; /* return despite error */
|
|
while(1) {
|
|
mread(fd, (genericptr_t) <mp, sizeof ltmp);
|
|
if (restoreprocs.mread_flags == -1)
|
|
break;
|
|
getlev(fd, 0, ltmp, FALSE);
|
|
#ifdef MICRO
|
|
curs(WIN_MAP, 1+dotcnt++, dotrow);
|
|
if (dotcnt >= (COLNO - 1)) {
|
|
dotrow++;
|
|
dotcnt = 0;
|
|
}
|
|
if (strncmpi("X11", windowprocs.name, 3)){
|
|
putstr(WIN_MAP, 0, ".");
|
|
}
|
|
mark_synch();
|
|
#endif
|
|
rtmp = restlevelfile(fd, ltmp);
|
|
if (rtmp < 2) return(rtmp); /* dorecover called recursively */
|
|
}
|
|
restoreprocs.mread_flags = 0;
|
|
|
|
#ifdef BSD
|
|
(void) lseek(fd, 0L, 0);
|
|
#else
|
|
(void) lseek(fd, (off_t)0, 0);
|
|
#endif
|
|
(void) validate(fd, (char *)0); /* skip version and savefile info */
|
|
get_plname_from_file(fd, plname);
|
|
|
|
getlev(fd, 0, (xchar)0, FALSE);
|
|
(void) close(fd);
|
|
|
|
/* Now set the restore settings to match the
|
|
* settings used by the save file output routines
|
|
*/
|
|
reset_restpref();
|
|
|
|
restlevelstate(stuckid, steedid);
|
|
program_state.something_worth_saving = 1; /* useful data now exists */
|
|
|
|
if (!wizard && !discover)
|
|
(void) delete_savefile();
|
|
if (Is_rogue_level(&u.uz)) assign_graphics(ROGUESET);
|
|
#ifdef USE_TILES
|
|
substitute_tiles(&u.uz);
|
|
#endif
|
|
#ifdef MFLOPPY
|
|
gameDiskPrompt();
|
|
#endif
|
|
max_rank_sz(); /* to recompute mrank_sz (botl.c) */
|
|
/* take care of iron ball & chain */
|
|
for(otmp = fobj; otmp; otmp = otmp->nobj)
|
|
if(otmp->owornmask)
|
|
setworn(otmp, otmp->owornmask);
|
|
|
|
/* in_use processing must be after:
|
|
* + The inventory has been read so that freeinv() works.
|
|
* + The current level has been restored so billing information
|
|
* is available.
|
|
*/
|
|
inven_inuse(FALSE);
|
|
|
|
load_qtlist(); /* re-load the quest text info */
|
|
/* Set up the vision internals, after levl[] data is loaded */
|
|
/* but before docrt(). */
|
|
vision_reset();
|
|
vision_full_recalc = 1; /* recompute vision (not saved) */
|
|
|
|
run_timers(); /* expire all timers that have gone off while away */
|
|
docrt();
|
|
restoring = FALSE;
|
|
clear_nhwindow(WIN_MESSAGE);
|
|
|
|
/* Success! */
|
|
welcome(FALSE);
|
|
check_special_room(FALSE);
|
|
return(1);
|
|
}
|
|
|
|
void
|
|
restcemetery(fd, cemeteryaddr)
|
|
int fd;
|
|
struct cemetery **cemeteryaddr;
|
|
{
|
|
struct cemetery *bonesinfo, **bonesaddr;
|
|
int flag;
|
|
|
|
mread(fd, (genericptr_t)&flag, sizeof flag);
|
|
if (flag == 0) {
|
|
bonesaddr = cemeteryaddr;
|
|
do {
|
|
bonesinfo = (struct cemetery *)alloc(sizeof *bonesinfo);
|
|
mread(fd, (genericptr_t)bonesinfo, sizeof *bonesinfo);
|
|
*bonesaddr = bonesinfo;
|
|
bonesaddr = &(*bonesaddr)->next;
|
|
} while (*bonesaddr);
|
|
} else {
|
|
*cemeteryaddr = 0;
|
|
}
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
STATIC_OVL void
|
|
rest_levl(fd, rlecomp)
|
|
int fd;
|
|
boolean rlecomp;
|
|
{
|
|
#ifdef RLECOMP
|
|
short i, j;
|
|
uchar len;
|
|
struct rm r;
|
|
|
|
if (rlecomp) {
|
|
# if defined(MAC)
|
|
/* Suppress warning about used before set */
|
|
(void) memset((genericptr_t) &r, 0, sizeof(r));
|
|
# endif
|
|
i = 0; j = 0; len = 0;
|
|
while(i < ROWNO) {
|
|
while(j < COLNO) {
|
|
if(len > 0) {
|
|
levl[j][i] = r;
|
|
len -= 1;
|
|
j += 1;
|
|
} else {
|
|
mread(fd, (genericptr_t)&len, sizeof(uchar));
|
|
mread(fd, (genericptr_t)&r, sizeof(struct rm));
|
|
}
|
|
}
|
|
j = 0;
|
|
i += 1;
|
|
}
|
|
} else
|
|
#endif /* RLECOMP */
|
|
mread(fd, (genericptr_t) levl, sizeof(levl));
|
|
}
|
|
|
|
void
|
|
trickery(reason)
|
|
char *reason;
|
|
{
|
|
pline("Strange, this map is not as I remember it.");
|
|
pline("Somebody is trying some trickery here...");
|
|
pline("This game is void.");
|
|
Strcpy(killer.name, reason ? reason : "");
|
|
done(TRICKED);
|
|
}
|
|
|
|
void
|
|
getlev(fd, pid, lev, ghostly)
|
|
int fd, pid;
|
|
xchar lev;
|
|
boolean ghostly;
|
|
{
|
|
register struct trap *trap;
|
|
register struct monst *mtmp;
|
|
long elapsed;
|
|
branch *br;
|
|
int hpid;
|
|
xchar dlvl;
|
|
int x, y;
|
|
#ifdef TOS
|
|
short tlev;
|
|
#endif
|
|
|
|
if (ghostly)
|
|
clear_id_mapping();
|
|
|
|
#if defined(MSDOS) || defined(OS2)
|
|
setmode(fd, O_BINARY);
|
|
#endif
|
|
/* Load the old fruit info. We have to do it first, so the
|
|
* information is available when restoring the objects.
|
|
*/
|
|
if (ghostly) oldfruit = loadfruitchn(fd);
|
|
|
|
/* First some sanity checks */
|
|
mread(fd, (genericptr_t) &hpid, sizeof(hpid));
|
|
/* CHECK: This may prevent restoration */
|
|
#ifdef TOS
|
|
mread(fd, (genericptr_t) &tlev, sizeof(tlev));
|
|
dlvl=tlev&0x00ff;
|
|
#else
|
|
mread(fd, (genericptr_t) &dlvl, sizeof(dlvl));
|
|
#endif
|
|
if ((pid && pid != hpid) || (lev && dlvl != lev)) {
|
|
char trickbuf[BUFSZ];
|
|
|
|
if (pid && pid != hpid)
|
|
Sprintf(trickbuf, "PID (%d) doesn't match saved PID (%d)!",
|
|
hpid, pid);
|
|
else
|
|
Sprintf(trickbuf, "This is level %d, not %d!", dlvl, lev);
|
|
if (wizard) pline1(trickbuf);
|
|
trickery(trickbuf);
|
|
}
|
|
restcemetery(fd, &level.bonesinfo);
|
|
rest_levl(fd, (boolean)((sfrestinfo.sfi1 & SFI1_RLECOMP) == SFI1_RLECOMP));
|
|
mread(fd, (genericptr_t)lastseentyp, sizeof(lastseentyp));
|
|
mread(fd, (genericptr_t)&omoves, sizeof(omoves));
|
|
elapsed = monstermoves - omoves;
|
|
mread(fd, (genericptr_t)&upstair, sizeof(stairway));
|
|
mread(fd, (genericptr_t)&dnstair, sizeof(stairway));
|
|
mread(fd, (genericptr_t)&upladder, sizeof(stairway));
|
|
mread(fd, (genericptr_t)&dnladder, sizeof(stairway));
|
|
mread(fd, (genericptr_t)&sstairs, sizeof(stairway));
|
|
mread(fd, (genericptr_t)&updest, sizeof(dest_area));
|
|
mread(fd, (genericptr_t)&dndest, sizeof(dest_area));
|
|
mread(fd, (genericptr_t)&level.flags, sizeof(level.flags));
|
|
mread(fd, (genericptr_t)doors, sizeof(doors));
|
|
rest_rooms(fd); /* No joke :-) */
|
|
if (nroom)
|
|
doorindex = rooms[nroom - 1].fdoor + rooms[nroom - 1].doorct;
|
|
else
|
|
doorindex = 0;
|
|
|
|
restore_timers(fd, RANGE_LEVEL, ghostly, elapsed);
|
|
restore_light_sources(fd);
|
|
fmon = restmonchn(fd, ghostly);
|
|
|
|
rest_worm(fd); /* restore worm information */
|
|
ftrap = 0;
|
|
while (trap = newtrap(),
|
|
mread(fd, (genericptr_t)trap, sizeof(struct trap)),
|
|
trap->tx != 0) { /* need "!= 0" to work around DICE 3.0 bug */
|
|
trap->ntrap = ftrap;
|
|
ftrap = trap;
|
|
}
|
|
dealloc_trap(trap);
|
|
fobj = restobjchn(fd, ghostly, FALSE);
|
|
find_lev_obj();
|
|
/* restobjchn()'s `frozen' argument probably ought to be a callback
|
|
routine so that we can check for objects being buried under ice */
|
|
level.buriedobjlist = restobjchn(fd, ghostly, FALSE);
|
|
billobjs = restobjchn(fd, ghostly, FALSE);
|
|
rest_engravings(fd);
|
|
|
|
/* reset level.monsters for new level */
|
|
for (x = 0; x < COLNO; x++)
|
|
for (y = 0; y < ROWNO; y++)
|
|
level.monsters[x][y] = (struct monst *) 0;
|
|
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
|
|
if (mtmp->isshk) set_residency(mtmp, FALSE);
|
|
place_monster(mtmp, mtmp->mx, mtmp->my);
|
|
if (mtmp->wormno) place_wsegs(mtmp);
|
|
|
|
/* regenerate monsters while on another level */
|
|
if (!u.uz.dlevel) continue;
|
|
if (ghostly) {
|
|
/* reset peaceful/malign relative to new character;
|
|
shopkeepers will reset based on name */
|
|
if (!mtmp->isshk)
|
|
mtmp->mpeaceful = (is_unicorn(mtmp->data) &&
|
|
sgn(u.ualign.type) == sgn(mtmp->data->maligntyp)) ?
|
|
TRUE : peace_minded(mtmp->data);
|
|
set_malign(mtmp);
|
|
} else if (elapsed > 0L) {
|
|
mon_catchup_elapsed_time(mtmp, elapsed);
|
|
}
|
|
/* update shape-changers in case protection against
|
|
them is different now than when the level was saved */
|
|
restore_cham(mtmp);
|
|
/* give hiders a chance to hide before their next move */
|
|
if (ghostly || elapsed > (long)rnd(10)) hide_monst(mtmp);
|
|
}
|
|
|
|
restdamage(fd, ghostly);
|
|
rest_regions(fd, ghostly);
|
|
if (ghostly) {
|
|
/* Now get rid of all the temp fruits... */
|
|
freefruitchn(oldfruit), oldfruit = 0;
|
|
|
|
if (lev > ledger_no(&medusa_level) &&
|
|
lev < ledger_no(&stronghold_level) && xdnstair == 0) {
|
|
coord cc;
|
|
|
|
mazexy(&cc);
|
|
xdnstair = cc.x;
|
|
ydnstair = cc.y;
|
|
levl[cc.x][cc.y].typ = STAIRS;
|
|
}
|
|
|
|
br = Is_branchlev(&u.uz);
|
|
if (br && u.uz.dlevel == 1) {
|
|
d_level ltmp;
|
|
|
|
if (on_level(&u.uz, &br->end1))
|
|
assign_level(<mp, &br->end2);
|
|
else
|
|
assign_level(<mp, &br->end1);
|
|
|
|
switch(br->type) {
|
|
case BR_STAIR:
|
|
case BR_NO_END1:
|
|
case BR_NO_END2: /* OK to assign to sstairs if it's not used */
|
|
assign_level(&sstairs.tolev, <mp);
|
|
break;
|
|
case BR_PORTAL: /* max of 1 portal per level */
|
|
{
|
|
register struct trap *ttmp;
|
|
for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
|
|
if (ttmp->ttyp == MAGIC_PORTAL)
|
|
break;
|
|
if (!ttmp) panic("getlev: need portal but none found");
|
|
assign_level(&ttmp->dst, <mp);
|
|
}
|
|
break;
|
|
}
|
|
} else if (!br) {
|
|
/* Remove any dangling portals. */
|
|
register struct trap *ttmp;
|
|
for (ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
|
|
if (ttmp->ttyp == MAGIC_PORTAL) {
|
|
deltrap(ttmp);
|
|
break; /* max of 1 portal/level */
|
|
}
|
|
}
|
|
}
|
|
|
|
/* must come after all mons & objs are restored */
|
|
relink_timers(ghostly);
|
|
relink_light_sources(ghostly);
|
|
reset_oattached_mids(ghostly);
|
|
|
|
if (ghostly)
|
|
clear_id_mapping();
|
|
}
|
|
|
|
void
|
|
get_plname_from_file(fd, plbuf)
|
|
int fd;
|
|
char *plbuf;
|
|
{
|
|
int rlen, pltmpsiz = 0;
|
|
rlen = read(fd, (genericptr_t) &pltmpsiz, sizeof(pltmpsiz));
|
|
rlen = read(fd, (genericptr_t) plbuf, pltmpsiz);
|
|
return;
|
|
}
|
|
|
|
STATIC_OVL void
|
|
restore_msghistory(fd)
|
|
register int fd;
|
|
{
|
|
int msgsize, msgcount = 0;
|
|
char msg[BUFSZ];
|
|
|
|
while(1) {
|
|
mread(fd, (genericptr_t) &msgsize, sizeof(msgsize));
|
|
if(msgsize == -1) break;
|
|
if (msgsize > (BUFSZ - 1))
|
|
panic("restore_msghistory: msg too big (%d)", msgsize);
|
|
mread(fd, (genericptr_t)msg, msgsize);
|
|
msg[msgsize] = '\0';
|
|
putmsghistory(msg, TRUE);
|
|
++msgcount;
|
|
}
|
|
if (msgcount) putmsghistory((char *)0, TRUE);
|
|
debugpline("Read %d messages from savefile.", msgcount);
|
|
}
|
|
|
|
/* Clear all structures for object and monster ID mapping. */
|
|
STATIC_OVL void
|
|
clear_id_mapping()
|
|
{
|
|
struct bucket *curr;
|
|
|
|
while ((curr = id_map) != 0) {
|
|
id_map = curr->next;
|
|
free((genericptr_t) curr);
|
|
}
|
|
n_ids_mapped = 0;
|
|
}
|
|
|
|
/* Add a mapping to the ID map. */
|
|
STATIC_OVL void
|
|
add_id_mapping(gid, nid)
|
|
unsigned gid, nid;
|
|
{
|
|
int idx;
|
|
|
|
idx = n_ids_mapped % N_PER_BUCKET;
|
|
/* idx is zero on first time through, as well as when a new bucket is */
|
|
/* needed */
|
|
if (idx == 0) {
|
|
struct bucket *gnu = (struct bucket *) alloc(sizeof(struct bucket));
|
|
gnu->next = id_map;
|
|
id_map = gnu;
|
|
}
|
|
|
|
id_map->map[idx].gid = gid;
|
|
id_map->map[idx].nid = nid;
|
|
n_ids_mapped++;
|
|
}
|
|
|
|
/*
|
|
* Global routine to look up a mapping. If found, return TRUE and fill
|
|
* in the new ID value. Otherwise, return false and return -1 in the new
|
|
* ID.
|
|
*/
|
|
boolean
|
|
lookup_id_mapping(gid, nidp)
|
|
unsigned gid, *nidp;
|
|
{
|
|
int i;
|
|
struct bucket *curr;
|
|
|
|
if (n_ids_mapped)
|
|
for (curr = id_map; curr; curr = curr->next) {
|
|
/* first bucket might not be totally full */
|
|
if (curr == id_map) {
|
|
i = n_ids_mapped % N_PER_BUCKET;
|
|
if (i == 0) i = N_PER_BUCKET;
|
|
} else
|
|
i = N_PER_BUCKET;
|
|
|
|
while (--i >= 0)
|
|
if (gid == curr->map[i].gid) {
|
|
*nidp = curr->map[i].nid;
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
STATIC_OVL void
|
|
reset_oattached_mids(ghostly)
|
|
boolean ghostly;
|
|
{
|
|
struct obj *otmp;
|
|
unsigned oldid, nid;
|
|
for (otmp = fobj; otmp; otmp = otmp->nobj) {
|
|
if (ghostly && has_omonst(otmp)) {
|
|
struct monst *mtmp = OMONST(otmp);
|
|
|
|
mtmp->m_id = 0;
|
|
mtmp->mpeaceful = mtmp->mtame = 0; /* pet's owner died! */
|
|
}
|
|
if (ghostly && has_omid(otmp)) {
|
|
(void) memcpy((genericptr_t)&oldid, (genericptr_t)OMID(otmp),
|
|
sizeof(oldid));
|
|
if (lookup_id_mapping(oldid, &nid))
|
|
(void) memcpy((genericptr_t)OMID(otmp), (genericptr_t)&nid,
|
|
sizeof(nid));
|
|
else
|
|
free_omid(otmp);
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef SELECTSAVED
|
|
/* put up a menu listing each character from this player's saved games */
|
|
int
|
|
restore_menu(bannerwin) /* returns 1: use plname[], 0: new game, -1: quit */
|
|
winid bannerwin; /* if not WIN_ERR, clear window and show copyright in menu */
|
|
{
|
|
winid tmpwin;
|
|
anything any;
|
|
char **saved;
|
|
menu_item *chosen_game = (menu_item *)0;
|
|
int k, clet, ch = 0; /* ch: 0 => new game */
|
|
|
|
*plname = '\0';
|
|
saved = get_saved_games(); /* array of character names */
|
|
if (saved && *saved) {
|
|
tmpwin = create_nhwindow(NHW_MENU);
|
|
start_menu(tmpwin);
|
|
any = zeroany; /* no selection */
|
|
if (bannerwin != WIN_ERR) {
|
|
/* for tty; erase copyright notice and redo it in the menu */
|
|
clear_nhwindow(bannerwin);
|
|
/* COPYRIGHT_BANNER_[ABCD] */
|
|
for (k = 1; k <= 4; ++k)
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0,
|
|
ATR_NONE, copyright_banner_line(k), MENU_UNSELECTED);
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0,
|
|
ATR_NONE, "", MENU_UNSELECTED);
|
|
}
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0,
|
|
ATR_NONE, "Select one of your saved games", MENU_UNSELECTED);
|
|
for (k = 0; saved[k]; ++k) {
|
|
any.a_int = k + 1;
|
|
add_menu(tmpwin, NO_GLYPH, &any, 0, 0,
|
|
ATR_NONE, saved[k], MENU_UNSELECTED);
|
|
}
|
|
clet = (k <= 'n' - 'a') ? 'n' : 0; /* new game */
|
|
any.a_int = -1; /* not >= 0 */
|
|
add_menu(tmpwin, NO_GLYPH, &any, clet, 0,
|
|
ATR_NONE, "Start a new character", MENU_UNSELECTED);
|
|
clet = (k + 1 <= 'q' - 'a') ? 'q' : 0; /* quit */
|
|
any.a_int = -2;
|
|
add_menu(tmpwin, NO_GLYPH, &any, clet, 0,
|
|
ATR_NONE, "Never mind (quit)", MENU_SELECTED);
|
|
/* no prompt on end_menu, as we've done our own at the top */
|
|
end_menu(tmpwin, (char *)0);
|
|
if (select_menu(tmpwin, PICK_ONE, &chosen_game) > 0) {
|
|
ch = chosen_game->item.a_int;
|
|
if (ch > 0) Strcpy(plname, saved[ch - 1]);
|
|
else if (ch < 0) ++ch; /* -1 -> 0 (new game), -2 -> -1 (quit) */
|
|
free((genericptr_t)chosen_game);
|
|
} else {
|
|
ch = -1; /* quit menu without making a selection => quit */
|
|
}
|
|
destroy_nhwindow(tmpwin);
|
|
if (bannerwin != WIN_ERR) {
|
|
/* for tty; clear the menu away and put subset of copyright back */
|
|
clear_nhwindow(bannerwin);
|
|
/* COPYRIGHT_BANNER_A, preceding "Who are you?" prompt */
|
|
if (ch == 0) putstr(bannerwin, 0, copyright_banner_line(1));
|
|
}
|
|
}
|
|
free_saved_games(saved);
|
|
return (ch > 0) ? 1 : ch;
|
|
}
|
|
#endif /* SELECTSAVED */
|
|
|
|
void
|
|
minit()
|
|
{
|
|
(*restoreprocs.restore_minit)();
|
|
return;
|
|
}
|
|
|
|
void
|
|
mread(fd, buf, len)
|
|
register int fd;
|
|
register genericptr_t buf;
|
|
register unsigned int len;
|
|
{
|
|
(*restoreprocs.restore_mread)(fd, buf, len);
|
|
return;
|
|
}
|
|
|
|
/* examine the version info and the savefile_info data
|
|
that immediately follows it.
|
|
Return 0 if it passed the checks.
|
|
Return 1 if it failed the version check.
|
|
Return 2 if it failed the savefile feature check.
|
|
Return -1 if it failed for some unknown reason.
|
|
*/
|
|
int
|
|
validate(fd, name)
|
|
int fd;
|
|
const char *name;
|
|
{
|
|
int rlen;
|
|
struct savefile_info sfi;
|
|
unsigned long compatible;
|
|
boolean verbose = name ? TRUE : FALSE, reslt = FALSE;
|
|
|
|
if (!(reslt = uptodate(fd, name))) return 1;
|
|
|
|
rlen = read(fd, (genericptr_t) &sfi, sizeof sfi);
|
|
minit(); /* ZEROCOMP */
|
|
if (rlen == 0) {
|
|
if (verbose) {
|
|
pline("File \"%s\" is empty during save file feature check?", name);
|
|
wait_synch();
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
compatible = (sfi.sfi1 & sfcap.sfi1);
|
|
|
|
if ((sfi.sfi1 & SFI1_ZEROCOMP) == SFI1_ZEROCOMP) {
|
|
if ((compatible & SFI1_ZEROCOMP) != SFI1_ZEROCOMP) {
|
|
if (verbose) {
|
|
pline("File \"%s\" has incompatible ZEROCOMP compression.", name);
|
|
wait_synch();
|
|
}
|
|
return 2;
|
|
} else if ((sfrestinfo.sfi1 & SFI1_ZEROCOMP) != SFI1_ZEROCOMP) {
|
|
set_restpref("zerocomp");
|
|
}
|
|
}
|
|
|
|
if ((sfi.sfi1 & SFI1_EXTERNALCOMP) == SFI1_EXTERNALCOMP) {
|
|
if ((compatible & SFI1_EXTERNALCOMP) != SFI1_EXTERNALCOMP) {
|
|
if (verbose) {
|
|
pline("File \"%s\" lacks required internal compression.", name);
|
|
wait_synch();
|
|
}
|
|
return 2;
|
|
} else if ((sfrestinfo.sfi1 & SFI1_EXTERNALCOMP) != SFI1_EXTERNALCOMP) {
|
|
set_restpref("externalcomp");
|
|
}
|
|
}
|
|
|
|
/* RLECOMP check must be last, after ZEROCOMP or INTERNALCOMP adjustments */
|
|
if ((sfi.sfi1 & SFI1_RLECOMP) == SFI1_RLECOMP) {
|
|
if ((compatible & SFI1_RLECOMP) != SFI1_RLECOMP) {
|
|
if (verbose) {
|
|
pline("File \"%s\" has incompatible run-length compression.", name);
|
|
wait_synch();
|
|
}
|
|
return 2;
|
|
} else if ((sfrestinfo.sfi1 & SFI1_RLECOMP) != SFI1_RLECOMP) {
|
|
set_restpref("rlecomp");
|
|
}
|
|
}
|
|
/* savefile does not have RLECOMP level location compression, so adjust */
|
|
else set_restpref("!rlecomp");
|
|
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
reset_restpref()
|
|
{
|
|
#ifdef ZEROCOMP
|
|
if (iflags.zerocomp)
|
|
set_restpref("zerocomp");
|
|
else
|
|
#endif
|
|
set_restpref("externalcomp");
|
|
#ifdef RLECOMP
|
|
if (iflags.rlecomp)
|
|
set_restpref("rlecomp");
|
|
else
|
|
#endif
|
|
set_restpref("!rlecomp");
|
|
}
|
|
|
|
void
|
|
set_restpref(suitename)
|
|
const char *suitename;
|
|
{
|
|
if (!strcmpi(suitename, "externalcomp")) {
|
|
restoreprocs.name = "externalcomp";
|
|
restoreprocs.restore_mread = def_mread;
|
|
restoreprocs.restore_minit = def_minit;
|
|
sfrestinfo.sfi1 |= SFI1_EXTERNALCOMP;
|
|
sfrestinfo.sfi1 &= ~SFI1_ZEROCOMP;
|
|
def_minit();
|
|
}
|
|
if (!strcmpi(suitename, "!rlecomp")) {
|
|
sfrestinfo.sfi1 &= ~SFI1_RLECOMP;
|
|
}
|
|
#ifdef ZEROCOMP
|
|
if (!strcmpi(suitename, "zerocomp")) {
|
|
restoreprocs.name = "zerocomp";
|
|
restoreprocs.restore_mread = zerocomp_mread;
|
|
restoreprocs.restore_minit = zerocomp_minit;
|
|
sfrestinfo.sfi1 |= SFI1_ZEROCOMP;
|
|
sfrestinfo.sfi1 &= ~SFI1_EXTERNALCOMP;
|
|
zerocomp_minit();
|
|
}
|
|
#endif
|
|
#ifdef RLECOMP
|
|
if (!strcmpi(suitename, "rlecomp")) {
|
|
sfrestinfo.sfi1 |= SFI1_RLECOMP;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifdef ZEROCOMP
|
|
#define RLESC '\0' /* Leading character for run of RLESC's */
|
|
|
|
#ifndef ZEROCOMP_BUFSIZ
|
|
#define ZEROCOMP_BUFSIZ BUFSZ
|
|
#endif
|
|
static NEARDATA unsigned char inbuf[ZEROCOMP_BUFSIZ];
|
|
static NEARDATA unsigned short inbufp = 0;
|
|
static NEARDATA unsigned short inbufsz = 0;
|
|
static NEARDATA short inrunlength = -1;
|
|
static NEARDATA int mreadfd;
|
|
|
|
STATIC_OVL int
|
|
zerocomp_mgetc()
|
|
{
|
|
if (inbufp >= inbufsz) {
|
|
inbufsz = read(mreadfd, (genericptr_t)inbuf, sizeof inbuf);
|
|
if (!inbufsz) {
|
|
if (inbufp > sizeof inbuf)
|
|
error("EOF on file #%d.\n", mreadfd);
|
|
inbufp = 1 + sizeof inbuf; /* exactly one warning :-) */
|
|
return -1;
|
|
}
|
|
inbufp = 0;
|
|
}
|
|
return inbuf[inbufp++];
|
|
}
|
|
|
|
STATIC_OVL void
|
|
zerocomp_minit()
|
|
{
|
|
inbufsz = 0;
|
|
inbufp = 0;
|
|
inrunlength = -1;
|
|
}
|
|
|
|
STATIC_OVL void
|
|
zerocomp_mread(fd, buf, len)
|
|
int fd;
|
|
genericptr_t buf;
|
|
register unsigned len;
|
|
{
|
|
/*register int readlen = 0;*/
|
|
if (fd < 0) error("Restore error; mread attempting to read file %d.", fd);
|
|
mreadfd = fd;
|
|
while (len--) {
|
|
if (inrunlength > 0) {
|
|
inrunlength--;
|
|
*(*((char **)&buf))++ = '\0';
|
|
} else {
|
|
register short ch = zerocomp_mgetc();
|
|
if (ch < 0) {
|
|
restoreprocs.mread_flags = -1;
|
|
return;
|
|
}
|
|
if ((*(*(char **)&buf)++ = (char)ch) == RLESC) {
|
|
inrunlength = zerocomp_mgetc();
|
|
}
|
|
}
|
|
/*readlen++;*/
|
|
}
|
|
}
|
|
#endif /* ZEROCOMP */
|
|
|
|
STATIC_OVL void
|
|
def_minit()
|
|
{
|
|
return;
|
|
}
|
|
|
|
STATIC_OVL void
|
|
def_mread(fd, buf, len)
|
|
register int fd;
|
|
register genericptr_t buf;
|
|
register unsigned int len;
|
|
{
|
|
register int rlen;
|
|
|
|
#if defined(BSD) || defined(ULTRIX)
|
|
rlen = read(fd, buf, (int) len);
|
|
if(rlen != len){
|
|
#else /* e.g. SYSV, __TURBOC__ */
|
|
rlen = read(fd, buf, (unsigned) len);
|
|
if((unsigned)rlen != len){
|
|
#endif
|
|
if (restoreprocs.mread_flags == 1) { /* means "return anyway" */
|
|
restoreprocs.mread_flags = -1;
|
|
return;
|
|
} else {
|
|
pline("Read %d instead of %u bytes.", rlen, len);
|
|
if(restoring) {
|
|
(void) close(fd);
|
|
(void) delete_savefile();
|
|
error("Error restoring old game.");
|
|
}
|
|
panic("Error reading level file.");
|
|
}
|
|
}
|
|
}
|
|
|
|
/*restore.c*/
|