Files
nethack/include/obj.h
PatR 07de17d747 obj->where == OBJ_DELETED
The list of possible object locations used when formatting obj->where
wasn't updated when the objs_deleted list was introduced.  If object
sanity checking ever tried to report it for something, it would have
been described as "unknown[9]" rather than as the intended "deleted".
2024-06-21 12:57:31 -07:00

519 lines
25 KiB
C

/* NetHack 3.7 obj.h $NHDT-Date: 1718999845 2024/06/21 19:57:25 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.116 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2006. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef OBJ_H
#define OBJ_H
/* #define obj obj_nh */ /* uncomment for SCO UNIX, which has a conflicting
* typedef for "obj" in <sys/types.h> */
/* start with incomplete types in case these aren't defined yet;
basic pointers to them don't need to know their details */
struct obj;
struct monst;
union vptrs {
struct obj *v_nexthere; /* floor location lists */
struct obj *v_ocontainer; /* point back to container */
struct monst *v_ocarry; /* point back to carrying monst */
};
/****
*** oextra -- collection of all object extensions
** (see the note at the bottom of this file before adding oextra fields)
*/
struct oextra {
char *oname; /* ptr to name of object */
struct monst *omonst; /* ptr to attached monst struct */
char *omailcmd; /* response_cmd for mail delivery */
unsigned omid; /* for corpse: m_id of corpse's ghost; overloaded
* for glob: owt at time added to shop's bill */
};
struct obj {
struct obj *nobj;
union vptrs v;
#define nexthere v.v_nexthere
#define ocontainer v.v_ocontainer
#define ocarry v.v_ocarry
struct obj *cobj; /* contents list for containers */
unsigned o_id;
coordxy ox, oy;
short otyp; /* object class number */
unsigned owt;
long quan; /* number of items */
#define SPE_LIM 99 /* abs(obj->spe) <= 99, cap for enchanted and charged
* objects (and others; named fruit index excepted) */
schar spe; /* quality of weapon, weptool, armor, or some rings (+ or -);
* number of charges for wand or charged tool ( >= -1 );
* number of candles attached to candelabrum (0..7);
* magic lamp (1 iff djinni inside => lamp is lightable);
* oil lamp, tallow/wax candle (1 for no apparent reason?);
* marks spinach tins (1 iff corpsenm==NON_PM);
* marks tin variety (various: homemade, stir fried, &c);
* eggs laid by you (1), eggs upgraded with royal jelly (2);
* Schroedinger's Box (1) or royal coffers for a court (2);
* named fruit index;
* candy bar wrapper index;
* scroll of scare monster (when uncursed: never picked up==0,
* has been picked up==1, turns to dust if picked up again;
* when blessed|cursed: flag not checked, set, or cleared);
* scroll of mail (normal==0, bones or wishing==1, written==2);
* splash of venom (normal==0, wishing==1);
* gender for corpses, statues, and figurines (0..3,
* CORPSTAT_GENDER),
* historic flag for statues (4, CORPSTAT_HISTORIC) */
char oclass; /* object class */
char invlet; /* designation in inventory */
char oartifact; /* artifact array index */
xint8 where; /* where the object thinks it is */
#define OBJ_FREE 0 /* object not attached to anything */
#define OBJ_FLOOR 1 /* object on floor */
#define OBJ_CONTAINED 2 /* object in a container */
#define OBJ_INVENT 3 /* object in the hero's inventory */
#define OBJ_MINVENT 4 /* object in a monster inventory */
#define OBJ_MIGRATING 5 /* object sent off to another level */
#define OBJ_BURIED 6 /* object buried */
#define OBJ_ONBILL 7 /* object on shk bill */
#define OBJ_LUAFREE 8 /* object has been dealloc'd, but is ref'd by lua */
#define OBJ_DELETED 9 /* object is marked for deletion by dobjsfree() */
/* note: OBJ_xxx values are used in obj_state_names[] in mkobj.c
so adding, removing, or renumbering these needs to change that too */
#define NOBJ_STATES 10
xint16 timed; /* # of fuses (timers) attached to this obj */
Bitfield(cursed, 1); /* uncursed when neither cursed nor blessed */
Bitfield(blessed, 1);
Bitfield(unpaid, 1); /* owned by shop; valid for objects in hero's
* inventory or inside containers there; also,
* used for items on the floor only on the shop
* boundary (including "free spot") or if moved
* from there to inside by wall repairs */
Bitfield(no_charge, 1); /* if shk shouldn't charge for this; valid for
* items on shop floor or in containers there;
* implicit for items at any other location
* unless carried and explicitly flagged unpaid */
Bitfield(known, 1); /* exact nature known (for instance, charge count
* or enchantment); many items have this preset if
* they lack anything interesting to discover */
Bitfield(dknown, 1); /* description known (item seen "up close");
* some types of items always have dknown set */
Bitfield(bknown, 1); /* BUC (blessed/uncursed/cursed) known */
Bitfield(rknown, 1); /* rustproofing status known */
Bitfield(oeroded, 2); /* rusted/burnt weapon/armor */
Bitfield(oeroded2, 2); /* corroded/rotted weapon/armor */
#define greatest_erosion(otmp) \
(int)((otmp)->oeroded > (otmp)->oeroded2 ? (otmp)->oeroded \
: (otmp)->oeroded2)
#define MAX_ERODE 3
#define orotten oeroded /* rotten food */
#define odiluted oeroded /* diluted potions */
#define norevive oeroded2 /* frozen corpse */
Bitfield(oerodeproof, 1); /* erodeproof weapon/armor */
Bitfield(olocked, 1); /* object is locked */
Bitfield(obroken, 1); /* lock has been broken */
#define degraded_horn obroken /* unicorn horn will poly to non-magic */
Bitfield(otrapped, 1); /* container is trapped */
/* or accidental tripped rolling boulder trap */
#define opoisoned otrapped /* object (weapon) is coated with poison */
Bitfield(recharged, 3); /* number of times it's been recharged */
#define on_ice recharged /* corpse on ice */
Bitfield(lamplit, 1); /* a light-source -- can be lit */
Bitfield(globby, 1); /* combines with like types on adjacent squares */
Bitfield(greased, 1); /* covered with grease */
Bitfield(nomerge, 1); /* set temporarily to prevent merging */
Bitfield(how_lost, 2); /* stolen by mon or thrown, dropped by hero */
Bitfield(in_use, 1); /* for magic items before useup items */
Bitfield(bypass, 1); /* mark this as an object to be skipped by bhito() */
Bitfield(cknown, 1); /* for containers (including statues): the contents
* are known; also applicable to tins; also applies
* to horn of plenty but only for empty/non-empty */
Bitfield(lknown, 1); /* locked/unlocked status is known; assigned for bags
* and for horn of plenty (when tipping) even though
* they have no locks */
Bitfield(pickup_prev, 1); /* was picked up previously */
Bitfield(ghostly, 1); /* it just got placed into a bones file */
#if 0
/* not implemented */
Bitfield(tknown, 1); /* trap status known for chests */
Bitfield(eknown, 1); /* effect known for wands zapped or rings worn when
* not seen yet after being picked up while blind
* [maybe for remaining stack of used potion too] */
/* 7 free bits */
#else
/* 1 free bit */
#endif
int corpsenm; /* type of corpse is mons[corpsenm] */
#define leashmon corpsenm /* gets m_id of attached pet */
#define fromsink corpsenm /* a potion from a sink */
#define novelidx corpsenm /* 3.6 tribute - the index of the novel title */
#define migr_species corpsenm /* species to endow for MIGR_TO_SPECIES */
#define next_boulder corpsenm /* flag for xname() when pushing a pile of
* boulders, 0 for first (top of pile),
* 1 for others (format as "next boulder") */
int usecount; /* overloaded for various things that tally */
#define spestudied usecount /* # of times a spellbook has been studied */
unsigned oeaten; /* nutrition left in food, if partly eaten */
long age; /* creation date */
long owornmask; /* bit mask indicating which equipment slot(s) an
* item is worn in [by hero or by monster; could
* indicate more than one bit: attached iron ball
* that's also wielded];
* overloaded for the destination of migrating
* objects (which can't be worn at same time) */
unsigned lua_ref_cnt; /* # of lua script references for this object */
xint16 omigr_from_dnum; /* where obj is migrating from */
xint16 omigr_from_dlevel; /* where obj is migrating from */
struct oextra *oextra; /* pointer to oextra struct */
};
#define newobj() (struct obj *) alloc(sizeof (struct obj))
/***
** oextra referencing and testing macros
*/
#define ONAME(o) ((o)->oextra->oname)
#define OMONST(o) ((o)->oextra->omonst)
#define OMAILCMD(o) ((o)->oextra->omailcmd)
#define OMID(o) ((o)->oextra->omid) /* non-zero => set, zero => not set */
#define has_oname(o) ((o)->oextra && ONAME(o))
#define has_omonst(o) ((o)->oextra && OMONST(o))
#define has_omailcmd(o) ((o)->oextra && OMAILCMD(o))
#define has_omid(o) ((o)->oextra && OMID(o))
/* Weapons and weapon-tools */
/* KMH -- now based on skill categories. Formerly:
* #define is_sword(otmp) (otmp->oclass == WEAPON_CLASS && \
* objects[otmp->otyp].oc_wepcat == WEP_SWORD)
* #define is_blade(otmp) (otmp->oclass == WEAPON_CLASS && \
* (objects[otmp->otyp].oc_wepcat == WEP_BLADE || \
* objects[otmp->otyp].oc_wepcat == WEP_SWORD))
* #define is_weptool(o) ((o)->oclass == TOOL_CLASS && \
* objects[(o)->otyp].oc_weptool)
* #define is_multigen(otyp) (otyp <= SHURIKEN)
* #define is_poisonable(otyp) (otyp <= BEC_DE_CORBIN)
*/
#define is_blade(otmp) \
(otmp->oclass == WEAPON_CLASS \
&& objects[otmp->otyp].oc_skill >= P_DAGGER \
&& objects[otmp->otyp].oc_skill <= P_SABER)
#define is_axe(otmp) \
((otmp->oclass == WEAPON_CLASS || otmp->oclass == TOOL_CLASS) \
&& objects[otmp->otyp].oc_skill == P_AXE)
#define is_pick(otmp) \
((otmp->oclass == WEAPON_CLASS || otmp->oclass == TOOL_CLASS) \
&& objects[otmp->otyp].oc_skill == P_PICK_AXE)
#define is_sword(otmp) \
(otmp->oclass == WEAPON_CLASS \
&& objects[otmp->otyp].oc_skill >= P_SHORT_SWORD \
&& objects[otmp->otyp].oc_skill <= P_SABER)
#define is_pole(otmp) \
((otmp->oclass == WEAPON_CLASS || otmp->oclass == TOOL_CLASS) \
&& (objects[otmp->otyp].oc_skill == P_POLEARMS \
|| objects[otmp->otyp].oc_skill == P_LANCE))
#define is_spear(otmp) \
(otmp->oclass == WEAPON_CLASS && objects[otmp->otyp].oc_skill == P_SPEAR)
#define is_launcher(otmp) \
(otmp->oclass == WEAPON_CLASS && objects[otmp->otyp].oc_skill >= P_BOW \
&& objects[otmp->otyp].oc_skill <= P_CROSSBOW)
#define is_ammo(otmp) \
((otmp->oclass == WEAPON_CLASS || otmp->oclass == GEM_CLASS) \
&& objects[otmp->otyp].oc_skill >= -P_CROSSBOW \
&& objects[otmp->otyp].oc_skill <= -P_BOW)
#define matching_launcher(a, l) \
((l) && objects[(a)->otyp].oc_skill == -objects[(l)->otyp].oc_skill)
#define ammo_and_launcher(a, l) (is_ammo(a) && matching_launcher(a, l))
#define is_missile(otmp) \
((otmp->oclass == WEAPON_CLASS || otmp->oclass == TOOL_CLASS) \
&& objects[otmp->otyp].oc_skill >= -P_BOOMERANG \
&& objects[otmp->otyp].oc_skill <= -P_DART)
#define is_weptool(o) \
((o)->oclass == TOOL_CLASS && objects[(o)->otyp].oc_skill != P_NONE)
/* towel is not a weptool: spe isn't an enchantment, cursed towel
doesn't weld to hand, and twoweapon won't work with one */
#define is_wet_towel(o) ((o)->otyp == TOWEL && (o)->spe > 0)
#define bimanual(otmp) \
((otmp->oclass == WEAPON_CLASS || otmp->oclass == TOOL_CLASS) \
&& objects[otmp->otyp].oc_bimanual)
#define is_multigen(otmp) \
(otmp->oclass == WEAPON_CLASS \
&& objects[otmp->otyp].oc_skill >= -P_SHURIKEN \
&& objects[otmp->otyp].oc_skill <= -P_BOW)
#define is_poisonable(otmp) \
(otmp->oclass == WEAPON_CLASS \
&& objects[otmp->otyp].oc_skill >= -P_SHURIKEN \
&& objects[otmp->otyp].oc_skill <= -P_BOW)
#define uslinging() (uwep && objects[uwep->otyp].oc_skill == P_SLING)
/* 'is_quest_artifact()' only applies to the current role's artifact */
#define any_quest_artifact(o) ((o)->oartifact >= ART_ORB_OF_DETECTION)
/* 'missile' aspect is up to the caller and does not imply is_missile();
rings might be launched as missiles when being scattered by an explosion */
#define stone_missile(o) \
((objects[(o)->otyp].oc_material == GEMSTONE \
|| (objects[(o)->otyp].oc_material == MINERAL)) \
&& (o)->oclass != RING_CLASS)
/* Armor */
#define is_shield(otmp) \
(otmp->oclass == ARMOR_CLASS \
&& objects[otmp->otyp].oc_armcat == ARM_SHIELD)
#define is_helmet(otmp) \
(otmp->oclass == ARMOR_CLASS && objects[otmp->otyp].oc_armcat == ARM_HELM)
#define is_boots(otmp) \
(otmp->oclass == ARMOR_CLASS \
&& objects[otmp->otyp].oc_armcat == ARM_BOOTS)
#define is_gloves(otmp) \
(otmp->oclass == ARMOR_CLASS \
&& objects[otmp->otyp].oc_armcat == ARM_GLOVES)
#define is_cloak(otmp) \
(otmp->oclass == ARMOR_CLASS \
&& objects[otmp->otyp].oc_armcat == ARM_CLOAK)
#define is_shirt(otmp) \
(otmp->oclass == ARMOR_CLASS \
&& objects[otmp->otyp].oc_armcat == ARM_SHIRT)
#define is_suit(otmp) \
(otmp->oclass == ARMOR_CLASS && objects[otmp->otyp].oc_armcat == ARM_SUIT)
#define is_elven_armor(otmp) \
((otmp)->otyp == ELVEN_LEATHER_HELM \
|| (otmp)->otyp == ELVEN_MITHRIL_COAT || (otmp)->otyp == ELVEN_CLOAK \
|| (otmp)->otyp == ELVEN_SHIELD || (otmp)->otyp == ELVEN_BOOTS)
#define is_orcish_armor(otmp) \
((otmp)->otyp == ORCISH_HELM || (otmp)->otyp == ORCISH_CHAIN_MAIL \
|| (otmp)->otyp == ORCISH_RING_MAIL || (otmp)->otyp == ORCISH_CLOAK \
|| (otmp)->otyp == URUK_HAI_SHIELD || (otmp)->otyp == ORCISH_SHIELD)
#define is_dwarvish_armor(otmp) \
((otmp)->otyp == DWARVISH_IRON_HELM \
|| (otmp)->otyp == DWARVISH_MITHRIL_COAT \
|| (otmp)->otyp == DWARVISH_CLOAK \
|| (otmp)->otyp == DWARVISH_ROUNDSHIELD)
#define is_gnomish_armor(otmp) (FALSE)
/* Eggs and other food */
#define MAX_EGG_HATCH_TIME 200 /* longest an egg can remain unhatched */
#define stale_egg(egg) \
((gm.moves - (egg)->age) > (2 * MAX_EGG_HATCH_TIME))
#define ofood(o) ((o)->otyp == CORPSE || (o)->otyp == EGG || (o)->otyp == TIN)
/* note: sometimes eggs and tins have special corpsenm values that
shouldn't be used as an index into mons[] */
#define polyfodder(obj) \
(ofood(obj) && (obj)->corpsenm >= LOW_PM \
&& (pm_to_cham((obj)->corpsenm) != NON_PM \
|| dmgtype(&mons[(obj)->corpsenm], AD_POLY)))
#define mlevelgain(obj) (ofood(obj) && (obj)->corpsenm == PM_WRAITH)
#define mhealup(obj) (ofood(obj) && (obj)->corpsenm == PM_NURSE)
#define Is_pudding(o) \
(o->otyp == GLOB_OF_GRAY_OOZE || o->otyp == GLOB_OF_BROWN_PUDDING \
|| o->otyp == GLOB_OF_GREEN_SLIME || o->otyp == GLOB_OF_BLACK_PUDDING)
/* Containers */
#define carried(o) ((o)->where == OBJ_INVENT)
#define mcarried(o) ((o)->where == OBJ_MINVENT)
#define Has_contents(o) \
(/* (Is_container(o) || (o)->otyp == STATUE) && */ \
(o)->cobj != (struct obj *) 0)
#define Is_container(o) ((o)->otyp >= LARGE_BOX && (o)->otyp <= BAG_OF_TRICKS)
#define Is_box(o) ((o)->otyp == LARGE_BOX || (o)->otyp == CHEST)
#define Is_mbag(o) ((o)->otyp == BAG_OF_HOLDING || (o)->otyp == BAG_OF_TRICKS)
#define SchroedingersBox(o) ((o)->otyp == LARGE_BOX && (o)->spe == 1)
/* usually waterproof; random chance to be subjected to leakage if cursed;
excludes statues, which aren't vulnerable to water even when cursed */
#define Waterproof_container(o) \
((o)->otyp == OILSKIN_SACK || (o)->otyp == ICE_BOX || Is_box(o))
/* dragon gear */
#define Is_dragon_scales(obj) \
((obj)->otyp >= GRAY_DRAGON_SCALES && (obj)->otyp <= YELLOW_DRAGON_SCALES)
#define Is_dragon_mail(obj) \
((obj)->otyp >= GRAY_DRAGON_SCALE_MAIL \
&& (obj)->otyp <= YELLOW_DRAGON_SCALE_MAIL)
#define Is_dragon_armor(obj) (Is_dragon_scales(obj) || Is_dragon_mail(obj))
#define Dragon_scales_to_pm(obj) \
&mons[PM_GRAY_DRAGON + (obj)->otyp - GRAY_DRAGON_SCALES]
#define Dragon_mail_to_pm(obj) \
&mons[PM_GRAY_DRAGON + (obj)->otyp - GRAY_DRAGON_SCALE_MAIL]
#define Dragon_to_scales(pm) (GRAY_DRAGON_SCALES + (pm - mons))
/* Elven gear */
#define is_elven_weapon(otmp) \
((otmp)->otyp == ELVEN_ARROW || (otmp)->otyp == ELVEN_SPEAR \
|| (otmp)->otyp == ELVEN_DAGGER || (otmp)->otyp == ELVEN_SHORT_SWORD \
|| (otmp)->otyp == ELVEN_BROADSWORD || (otmp)->otyp == ELVEN_BOW)
#define is_elven_obj(otmp) (is_elven_armor(otmp) || is_elven_weapon(otmp))
/* Orcish gear */
#define is_orcish_obj(otmp) \
(is_orcish_armor(otmp) || (otmp)->otyp == ORCISH_ARROW \
|| (otmp)->otyp == ORCISH_SPEAR || (otmp)->otyp == ORCISH_DAGGER \
|| (otmp)->otyp == ORCISH_SHORT_SWORD || (otmp)->otyp == ORCISH_BOW)
/* Dwarvish gear */
#define is_dwarvish_obj(otmp) \
(is_dwarvish_armor(otmp) || (otmp)->otyp == DWARVISH_SPEAR \
|| (otmp)->otyp == DWARVISH_SHORT_SWORD \
|| (otmp)->otyp == DWARVISH_MATTOCK)
/* Gnomish gear */
#define is_gnomish_obj(otmp) (is_gnomish_armor(otmp))
/* Light sources */
#define Is_candle(otmp) \
(otmp->otyp == TALLOW_CANDLE || otmp->otyp == WAX_CANDLE)
#define MAX_OIL_IN_FLASK 400 /* maximum amount of oil in a potion of oil */
/* age field of this is relative age rather than absolute; does not include
magic lamp */
#define age_is_relative(otmp) \
((otmp)->otyp == BRASS_LANTERN || (otmp)->otyp == OIL_LAMP \
|| (otmp)->otyp == CANDELABRUM_OF_INVOCATION \
|| (otmp)->otyp == TALLOW_CANDLE || (otmp)->otyp == WAX_CANDLE \
|| (otmp)->otyp == POT_OIL)
/* object can be ignited; magic lamp used to excluded here too but all
usage of this macro ended up testing
(ignitable(obj) || obj->otyp == MAGIC_LAMP)
so include it; brass lantern can be lit but not by fire */
#define ignitable(otmp) \
((otmp)->otyp == BRASS_LANTERN || (otmp)->otyp == OIL_LAMP \
|| ((otmp)->otyp == MAGIC_LAMP && (otmp)->spe > 0) \
|| (otmp)->otyp == CANDELABRUM_OF_INVOCATION \
|| (otmp)->otyp == TALLOW_CANDLE || (otmp)->otyp == WAX_CANDLE \
|| (otmp)->otyp == POT_OIL)
/* things that can be read */
#define is_readable(otmp) \
((otmp)->otyp == FORTUNE_COOKIE || (otmp)->otyp == T_SHIRT \
|| (otmp)->otyp == ALCHEMY_SMOCK || (otmp)->otyp == CREDIT_CARD \
|| (otmp)->otyp == CAN_OF_GREASE || (otmp)->otyp == MAGIC_MARKER \
|| (otmp)->oclass == COIN_CLASS || (otmp)->oartifact == ART_ORB_OF_FATE \
|| (otmp)->otyp == CANDY_BAR || (otmp)->otyp == HAWAIIAN_SHIRT)
/* special stones */
#define is_graystone(obj) \
((obj)->otyp == LUCKSTONE || (obj)->otyp == LOADSTONE \
|| (obj)->otyp == FLINT || (obj)->otyp == TOUCHSTONE)
/* misc helpers, simple enough to be macros */
#define is_flimsy(otmp) \
(objects[(otmp)->otyp].oc_material <= LEATHER \
|| (otmp)->otyp == RUBBER_HOSE)
#define is_plural(o) \
((o)->quan != 1L \
/* "the Eyes of the Overworld" are plural, but \
"a pair of lenses named the Eyes of the Overworld" is not */ \
|| ((o)->oartifact == ART_EYES_OF_THE_OVERWORLD \
&& !undiscovered_artifact(ART_EYES_OF_THE_OVERWORLD)))
#define pair_of(o) ((o)->otyp == LENSES || is_gloves(o) || is_boots(o))
#define unpolyable(o) ((o)->otyp == WAN_POLYMORPH \
|| (o)->otyp == SPE_POLYMORPH \
|| (o)->otyp == POT_POLYMORPH \
|| (o)->otyp == AMULET_OF_UNCHANGING)
/* achievement tracking; 3.6.x did this differently */
#define is_mines_prize(o) ((o)->o_id == gc.context.achieveo.mines_prize_oid)
#define is_soko_prize(o) ((o)->o_id == gc.context.achieveo.soko_prize_oid)
/* is_art() is now a function in artifact.c */
/* #define is_art(o,art) ((o) && (o)->oartifact == (art)) */
#define u_wield_art(art) is_art(uwep, art)
/* mummy wrappings are more versatile sizewise than other cloaks */
#define WrappingAllowed(mptr) \
(humanoid(mptr) && (mptr)->msize >= MZ_SMALL && (mptr)->msize <= MZ_HUGE \
&& !noncorporeal(mptr) && (mptr)->mlet != S_CENTAUR \
&& (mptr) != &mons[PM_WINGED_GARGOYLE] && (mptr) != &mons[PM_MARILITH])
/* Flags for get_obj_location(). */
#define CONTAINED_TOO 0x1
#define BURIED_TOO 0x2
/* object erosion types */
#define ERODE_BURN 0
#define ERODE_RUST 1
#define ERODE_ROT 2
#define ERODE_CORRODE 3
#define ERODE_CRACK 4 /* crystal armor */
/* erosion flags for erode_obj() */
#define EF_NONE 0
#define EF_GREASE 0x1 /* check for a greased object */
#define EF_DESTROY 0x2 /* potentially destroy the object */
#define EF_VERBOSE 0x4 /* print extra messages */
#define EF_PAY 0x8 /* it's the player's fault */
/* erosion return values for erode_obj(), water_damage() */
#define ER_NOTHING 0 /* nothing happened */
#define ER_GREASED 1 /* protected by grease */
#define ER_DAMAGED 2 /* object was damaged in some way */
#define ER_DESTROYED 3 /* object was destroyed */
/* propeller method for potionhit() */
#define POTHIT_HERO_BASH 0 /* wielded by hero */
#define POTHIT_HERO_THROW 1 /* thrown by hero */
#define POTHIT_MONST_THROW 2 /* thrown by a monster */
#define POTHIT_OTHER_THROW 3 /* propelled by some other means [scatter()] */
/* tracking how an item left your inventory */
#define LOST_NONE 0 /* still in inventory, or method not covered below */
#define LOST_THROWN 1 /* thrown or fired by the hero */
#define LOST_DROPPED 2 /* dropped or tipped out of a container by the hero */
#define LOST_STOLEN 3 /* stolen from hero's inventory by a monster */
/*
* Notes for adding new oextra structures:
*
* 1. Add the structure definition and any required macros in an
* appropriate header file that precedes this one.
* 2. Add a pointer to your new struct to oextra struct in this file.
* 3. Add a referencing macro to this file after the newobj macro above
* (see ONAME, OMONST, OMAILCMD, or OMIN for examples).
* 4. Add a testing macro after the set of referencing macros
* (see has_oname(), has_omonst(), has_omailcmd(), and has_omin(),
* for examples).
* 5. If your new field isn't a pointer and requires a non-zero value
* on initialization, add code to init_oextra() in src/mkobj.c.
* 6. Create newXX(otmp) function and possibly free_XX(otmp) function
* in an appropriate new or existing source file and add a prototype
* for it to include/extern.h. The majority of these are currently
* located in mkobj.c for convenience.
*
* void newXX(struct obj *);
* void free_XX(struct obj *);
*
* void
* newxx(otmp)
* struct obj *otmp;
* {
* if (!otmp->oextra)
* otmp->oextra = newoextra();
* if (!XX(otmp)) {
* XX(otmp) = (struct XX *) alloc(sizeof (struct xx));
* (void) memset((genericptr_t) XX(otmp),
* 0, sizeof (struct xx));
* }
* }
*
* 7. Adjust size_obj() in src/cmd.c appropriately.
* 8. Adjust dealloc_oextra() in src/mkobj.c to clean up
* properly during obj deallocation.
* 9. Adjust copy_oextra() in src/mkobj.c to make duplicate
* copies of your struct or data onto another obj struct.
* 10. Adjust restobj() in src/restore.c to deal with your
* struct or data during a restore.
* 11. Adjust saveobj() in src/save.c to deal with your
* struct or data during a save.
*/
#endif /* OBJ_H */