cd src
grep -P -n '\t' *.c | grep -v "1:"
cd ../include
grep -P -n '\t' *.h | grep -v "1:"
cd ..
side note: win/Qt/*.cpp are full of tabs
115 lines
4.6 KiB
C
115 lines
4.6 KiB
C
/* NetHack 3.7 monattk.h $NHDT-Date: 1596498548 2020/08/03 23:49:08 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.13 $ */
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/* NetHack may be freely redistributed. See license for details. */
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/* Copyright 1988, M. Stephenson */
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#ifndef MONATTK_H
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#define MONATTK_H
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/* Add new attack types below - ordering affects experience (exper.c).
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* Attacks > AT_BUTT are worth extra experience.
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*/
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#define AT_ANY (-1) /* fake attack; dmgtype_fromattack wildcard */
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#define AT_NONE 0 /* passive monster (ex. acid blob) */
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#define AT_CLAW 1 /* claw (punch, hit, etc.) */
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#define AT_BITE 2 /* bite */
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#define AT_KICK 3 /* kick */
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#define AT_BUTT 4 /* head butt (ex. a unicorn) */
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#define AT_TUCH 5 /* touches */
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#define AT_STNG 6 /* sting */
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#define AT_HUGS 7 /* crushing bearhug */
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#define AT_SPIT 10 /* spits substance - ranged */
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#define AT_ENGL 11 /* engulf (swallow or by a cloud) */
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#define AT_BREA 12 /* breath - ranged */
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#define AT_EXPL 13 /* explodes - proximity */
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#define AT_BOOM 14 /* explodes when killed */
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#define AT_GAZE 15 /* gaze - ranged */
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#define AT_TENT 16 /* tentacles */
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#define AT_WEAP 254 /* uses weapon */
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#define AT_MAGC 255 /* uses magic spell(s) */
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#define DISTANCE_ATTK_TYPE(atyp) ((atyp) == AT_SPIT \
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|| (atyp) == AT_BREA \
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|| (atyp) == AT_MAGC \
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|| (atyp) == AT_GAZE)
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/* Add new damage types below.
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*
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* Note that 1-10 correspond to the types of attack used in buzz().
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* Please don't disturb the order unless you rewrite the buzz() code.
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*/
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#define AD_ANY (-1) /* fake damage; attacktype_fordmg wildcard */
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#define AD_PHYS 0 /* ordinary physical */
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#define AD_MAGM 1 /* magic missiles */
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#define AD_FIRE 2 /* fire damage */
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#define AD_COLD 3 /* frost damage */
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#define AD_SLEE 4 /* sleep ray */
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#define AD_DISN 5 /* disintegration (death ray) */
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#define AD_ELEC 6 /* shock damage */
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#define AD_DRST 7 /* drains str (poison) */
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#define AD_ACID 8 /* acid damage */
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#define AD_SPC1 9 /* for extension of buzz() */
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#define AD_SPC2 10 /* for extension of buzz() */
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#define AD_BLND 11 /* blinds (yellow light) */
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#define AD_STUN 12 /* stuns */
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#define AD_SLOW 13 /* slows */
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#define AD_PLYS 14 /* paralyses */
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#define AD_DRLI 15 /* drains life levels (Vampire) */
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#define AD_DREN 16 /* drains magic energy */
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#define AD_LEGS 17 /* damages legs (xan) */
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#define AD_STON 18 /* petrifies (Medusa, cockatrice) */
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#define AD_STCK 19 /* sticks to you (mimic) */
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#define AD_SGLD 20 /* steals gold (leppie) */
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#define AD_SITM 21 /* steals item (nymphs) */
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#define AD_SEDU 22 /* seduces & steals multiple items */
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#define AD_TLPT 23 /* teleports you (Quantum Mech.) */
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#define AD_RUST 24 /* rusts armour (Rust Monster)*/
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#define AD_CONF 25 /* confuses (Umber Hulk) */
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#define AD_DGST 26 /* digests opponent (trapper, etc.) */
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#define AD_HEAL 27 /* heals opponent's wounds (nurse) */
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#define AD_WRAP 28 /* special "stick" for eels */
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#define AD_WERE 29 /* confers lycanthropy */
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#define AD_DRDX 30 /* drains dexterity (quasit) */
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#define AD_DRCO 31 /* drains constitution */
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#define AD_DRIN 32 /* drains intelligence (mind flayer) */
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#define AD_DISE 33 /* confers diseases */
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#define AD_DCAY 34 /* decays organics (brown Pudding) */
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#define AD_SSEX 35 /* Succubus seduction (extended) */
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#define AD_HALU 36 /* causes hallucination */
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#define AD_DETH 37 /* for Death only */
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#define AD_PEST 38 /* for Pestilence only */
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#define AD_FAMN 39 /* for Famine only */
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#define AD_SLIM 40 /* turns you into green slime */
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#define AD_ENCH 41 /* remove enchantment (disenchanter) */
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#define AD_CORR 42 /* corrode armor (black pudding) */
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#define AD_POLY 43 /* polymorph the target (genetic engineer) */
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#define AD_CLRC 240 /* random clerical spell */
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#define AD_SPEL 241 /* random magic spell */
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#define AD_RBRE 242 /* random breath weapon */
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#define AD_SAMU 252 /* hits, may steal Amulet (Wizard) */
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#define AD_CURS 253 /* random curse (ex. gremlin) */
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struct mhitm_data {
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int damage;
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int hitflags; /* MM_DEF_DIED | MM_AGR_DIED | ... */
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boolean done;
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boolean permdmg;
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int specialdmg;
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int dieroll;
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};
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/*
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* Monster to monster attacks. When a monster attacks another (mattackm),
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* any or all of the following can be returned. See mattackm() for more
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* details.
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*/
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#define MM_MISS 0x0 /* aggressor missed */
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#define MM_HIT 0x1 /* aggressor hit defender */
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#define MM_DEF_DIED 0x2 /* defender died */
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#define MM_AGR_DIED 0x4 /* aggressor died */
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#define MM_AGR_DONE 0x8 /* aggressor is done with their turn */
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#endif /* MONATTK_H */
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