Files
nethack/win/curses/cursmain.c
nhmall 1f6c1d0f42 expand the glyphs
The walls for the mines, gehennom, knox, and sokoban had been
changed at the "tile"-level, with no awareness of the core game,
or non-tile interfaces.
- Expand the glyphs to include a set of walls for the main level
as well as each of those mentioned above.

Altars had been adjusted at the map_glyphinfo() level to substitute
some color variations on-the-fly for unaligned, chaotic, neutral,
lawful altars, and shrines. The tile interface had no awareness of
the feature.
- Expand the glyphs to include each of the altar variations that
had been implemented in the display code for tty-only. This required
the addition of four placeholder tiles in other.txt. Someone with
artistic skill will hopefully alter the additional tiles to better
reflect their intended purpose.

Explosions had unique tiles in the tile window port, and the display
code for tty tinkered with the colors, but the game had very little
awareness of the different types of explosions.
- Expand the glyphs to include each of the explosion types: dark,
noxious, muddy, wet, magical, fiery and frosty.

Pile-markers to represent a pile had been introduced at the
display-level, without little to no awareness by the core game.
- Expand the glyphs to include piletops, including objects,
bodys, and statues.

Recently male and female variations of tiles and monsters had been
had been introduced, but the mechanics had been mostly done at the
display-level through a marker flag. The window port interface then
had to increment the tile mapped to the glyph to get the female version
of the tile.
- Expand the glyphs to include the male and female versions of the
monsters, and their corresponding pet versions, ridden, detected
versions and statues of them.

Direct references to GLYPH_BODY_OFF and GLYPH_STATUE_OFF
in object_from_map() in pager.c were getting incomplete results.
- Add macros glyph_to_body_corpsenm(glyph) and
glyph_to_statue_corpsenm(glyph) macros for obtaining the corpsenm
value after passing the glyph_is_body() or glyph_is_statue() test.

Other relevant notes:

- The tile ordering in the win/share/*.txt tile files has been altered,
other.txt in particular.

- tilemap.c has had a lot of alterations to accommodate the expanded
glyphs. Output that is useful for troubleshooting will end up in
tilemappings.lst if OBTAIN_TILEMAP is defined during build.
It lists all of the glyphs and which tile it gets mapped to, and also
lists each tile and some of the references to it by various glyphs.

- An array glyphmap[MAXGLYPH] is now used. It has an entry for each
glyph, ordered by glyph, and once reset_glyphs(glyph) has been run, it
contains the mapped symindex, default color, glyphflags, and tile
index.
If USE_TILES is defined during build, the tile.c produced from the
tilemap utility populates the tileidx field of each array element with
a glyph-to-tile mapping for the glyph. Later on, when reset_glyphmap()
is run, the other fields of each element will get populated.

- The glyph-to-tile mapping is an added field available to a window
port via the glyphinfo struct passed in the documented interface. The
old glyph2tile[] array is gone. The various active window ports that
had been using glyph2tile[] have been updated to use the new interface
mechanism. Disclaimer: There may be some bug fixing or tidying
required in the window port code.

- reset_glyphmap() is called after config file options parsing
has finished, because some config file settings can impact the results
produced by reset_glyphmap().

- Everything that passes the glyph_is_cmap(glyph) test must
return a valid cmap value from glyph_to_cmap(glyph).

- An 'extern glyph_info glyphmap[MAX_GLYPH];' is inserted into the
top of only the files which need awareness of it, not inserted into
display.h. Presently, the only files that actually need to directly
reference the glyphmap[] array are display.c, o_init.c (for shuffling
the tiles), and the generated tile.c (if USE_TILES is defined).

- Added an MG_MALE glyphflag to complement the MG_FEMALE glyphflag.

- Provide an array for wall colorizations. reset_glyphmap() will draw
the colors from this array: int array wallcolors[sokoban_walls + 1];
The indices of the wallcolors array are main_walls (0), mines_walls
(1), gehennom_walls (2), knox_walls (3), and sokoban_walls (4).
In future, a config file option for adjusting the wall colors and/or
an 'O' option menu to do the same could be added. Right now, the
initializaton of the wallcolors[] array entries in display.c leaves the
walls at CLR_GRAY, matching the defsym color.

- Most of the display-level kludges for some of the on-the-fly
interface features have been removed from map_glyphinfo() as they
aren't needed any longer. These glyph expansions adhere more closely to
the original glyph mechanics of the game.

- Because the glyphs are re-ordered and expanded, an update to
editlevel will be required upon merge of these changes.
2021-09-18 19:51:04 -04:00

1075 lines
34 KiB
C

/* vim:set cin ft=c sw=4 sts=4 ts=8 et ai cino=Ls\:0t0(0 : -*- mode:c;fill-column:80;tab-width:8;c-basic-offset:4;indent-tabs-mode:nil;c-file-style:"k&r" -*-*/
/* NetHack 3.7 cursmain.c */
/* Copyright (c) Karl Garrison, 2010. */
/* NetHack may be freely redistributed. See license for details. */
#include "curses.h"
#include "hack.h"
#include "color.h"
#include "wincurs.h"
/* define this if not linking with <foo>tty.o|.obj for some reason */
#ifdef CURSES_DEFINE_ERASE_CHAR
char erase_char, kill_char;
#else
/* defined in sys/<foo>/<foo>tty.o|.obj which gets linked into
tty-only, tty+curses, and curses-only binaries */
extern char erase_char, kill_char;
#endif
extern long curs_mesg_suppress_turn; /* from cursmesg.c */
/* stubs for curses_procs{} */
#ifdef POSITIONBAR
static void dummy_update_position_bar(char *);
#endif
#ifdef CHANGE_COLOR
static void dummy_change_color(int, long, int);
static char *dummy_get_color_string(void);
#endif
/* Public functions for curses NetHack interface */
/* Interface definition, for windows.c */
struct window_procs curses_procs = {
"curses",
(WC_ALIGN_MESSAGE | WC_ALIGN_STATUS | WC_COLOR | WC_INVERSE
| WC_HILITE_PET
#ifdef NCURSES_MOUSE_VERSION /* (this macro name works for PDCURSES too) */
| WC_MOUSE_SUPPORT
#endif
| WC_PERM_INVENT | WC_POPUP_DIALOG | WC_SPLASH_SCREEN),
(WC2_DARKGRAY | WC2_HITPOINTBAR
#ifdef SELECTSAVED
| WC2_SELECTSAVED
#endif
#if defined(STATUS_HILITES)
| WC2_HILITE_STATUS
#endif
| WC2_FLUSH_STATUS | WC2_TERM_SIZE
| WC2_STATUSLINES | WC2_WINDOWBORDERS | WC2_PETATTR | WC2_GUICOLOR
| WC2_SUPPRESS_HIST | WC2_MENU_SHIFT),
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, /* color availability */
curses_init_nhwindows,
curses_player_selection,
curses_askname,
curses_get_nh_event,
curses_exit_nhwindows,
curses_suspend_nhwindows,
curses_resume_nhwindows,
curses_create_nhwindow,
curses_clear_nhwindow,
curses_display_nhwindow,
curses_destroy_nhwindow,
curses_curs,
curses_putstr,
genl_putmixed,
curses_display_file,
curses_start_menu,
curses_add_menu,
curses_end_menu,
curses_select_menu,
genl_message_menu,
curses_update_inventory,
curses_mark_synch,
curses_wait_synch,
#ifdef CLIPPING
curses_cliparound,
#endif
#ifdef POSITIONBAR
dummy_update_position_bar,
#endif
curses_print_glyph,
curses_raw_print,
curses_raw_print_bold,
curses_nhgetch,
curses_nh_poskey,
curses_nhbell,
curses_doprev_message,
curses_yn_function,
curses_getlin,
curses_get_ext_cmd,
curses_number_pad,
curses_delay_output,
#ifdef CHANGE_COLOR
dummy_change_color,
#ifdef MAC /* old OS 9, not OSX */
(void (*)(int)) 0,
(short (*)(winid, char *)) 0,
#endif
dummy_get_color_string,
#endif
curses_start_screen,
curses_end_screen,
genl_outrip,
curses_preference_update,
curses_getmsghistory,
curses_putmsghistory,
curses_status_init,
curses_status_finish,
genl_status_enablefield,
curses_status_update,
genl_can_suspend_yes,
};
/*
* Global variables for curses interface
*/
int term_rows, term_cols; /* size of underlying terminal */
int orig_cursor; /* Preserve initial cursor state */
WINDOW *base_term; /* underlying terminal window */
boolean counting; /* Count window is active */
WINDOW *mapwin, *statuswin, *messagewin; /* Main windows */
/* Track if we're performing an update to the permanent window.
Needed since we aren't using the normal menu functions to handle
the inventory window. */
static int inv_update = 0;
/*
init_nhwindows(int* argcp, char** argv)
-- Initialize the windows used by NetHack. This can also
create the standard windows listed at the top, but does
not display them.
-- Any commandline arguments relevant to the windowport
should be interpreted, and *argcp and *argv should
be changed to remove those arguments.
-- When the message window is created, the variable
iflags.window_inited needs to be set to TRUE. Otherwise
all plines() will be done via raw_print().
** Why not have init_nhwindows() create all of the "standard"
** windows? Or at least all but WIN_INFO? -dean
*/
void
curses_init_nhwindows(int *argcp UNUSED,
char **argv UNUSED)
{
#ifdef PDCURSES
char window_title[BUFSZ];
#endif
#ifdef XCURSES
base_term = Xinitscr(*argcp, argv);
#else
base_term = initscr();
#endif
#ifdef TEXTCOLOR
if (has_colors()) {
start_color();
curses_init_nhcolors();
} else {
iflags.use_color = FALSE;
set_option_mod_status("color", set_in_config);
iflags.wc2_guicolor = FALSE;
set_wc2_option_mod_status(WC2_GUICOLOR, set_in_config);
}
#else
iflags.use_color = FALSE;
set_option_mod_status("color", set_in_config);
iflags.wc2_guicolor = FALSE;
set_wc2_option_mod_status(WC2_GUICOLOR, set_in_config);
#endif
noecho();
raw();
nonl(); /* don't force ^M into newline (^J); input accepts them both
* but as a command, accidental <enter> won't run South */
meta(stdscr, TRUE);
orig_cursor = curs_set(0);
keypad(stdscr, TRUE);
#ifdef NCURSES_VERSION
# ifdef __APPLE__
ESCDELAY = 25;
# else
set_escdelay(25);
# endif/* __APPLE__ */
#endif /* NCURSES_VERSION */
#ifdef PDCURSES
# ifdef DEF_GAME_NAME
# ifdef VERSION_STRING
Snprintf(window_title, sizeof window_title, "%s %s",
DEF_GAME_NAME, VERSION_STRING);
# else
if (nomakedefs.version_string)
Snprintf(window_title, sizeof window_title, "%s %s",
DEF_GAME_NAME, nomakedefs.version_string);
else
Snprintf(window_title, sizeof window_title, "%s", DEF_GAME_NAME);
# endif
/* VERSION_STRING */
# else
# ifdef VERSION_STRING
Snprintf(window_title, sizeof window_title, "%s %s",
"NetHack", VERSION_STRING);
# else
if (nomakedefs.version_string)
Snprintf(window_title, sizeof window_title, "%s %s",
"NetHack", nomakedefs.version_string);
else
Snprintf(window_title, sizeof window_title, "%s", "NetHack");
# endif
/* VERSION_STRING */
# endif/* DEF_GAME_NAME */
PDC_set_title(window_title);
PDC_set_blink(TRUE); /* Only if the user asks for it! */
timeout(1);
(void) getch();
timeout(-1);
#endif /* PDCURSES */
getmaxyx(base_term, term_rows, term_cols);
counting = FALSE;
curses_init_options();
if (term_rows < 15 || term_cols < 40) {
panic("Terminal is too small; must have at least %s%s%s.",
(term_rows < 15) ? "15 rows" : "",
(term_rows < 15 && term_cols < 40) ? " and " : "",
(term_cols < 40) ? "40 columns" : "");
}
/* during line input, deletes the most recently typed character */
erase_char = erasechar(); /* <delete>/<rubout> or possibly <backspace> */
/* during line input, deletes all typed characters */
kill_char = killchar(); /* ^U (back in prehistoric times, '@') */
curses_create_main_windows();
curses_init_mesg_history();
curses_display_splash_window();
}
/* Do a window-port specific player type selection. If player_selection()
offers a Quit option, it is its responsibility to clean up and terminate
the process. You need to fill in pl_character[0].
*/
void
curses_player_selection(void)
{
curses_choose_character();
}
/* Ask the user for a player name. */
void
curses_askname(void)
{
#ifdef SELECTSAVED
if (iflags.wc2_selectsaved && !iflags.renameinprogress)
switch (restore_menu(MAP_WIN)) {
case -1: /* quit */
goto bail;
case 0: /* new game */
break;
case 1: /* picked a save file to restore and set plname[] for it */
return;
}
#endif /* SELECTSAVED */
curses_line_input_dialog("Who are you?", g.plname, PL_NSIZ);
(void) mungspaces(g.plname);
if (!g.plname[0] || g.plname[0] == '\033')
goto bail;
iflags.renameallowed = TRUE; /* tty uses this, we don't [yet?] */
return;
bail:
/* message is delivered via raw_print() */
curses_bail("\nUntil next time then...\n");
/*NOTREACHED*/
}
/* Does window event processing (e.g. exposure events).
A noop for the tty and X window-ports.
*/
void
curses_get_nh_event(void)
{
boolean do_reset = FALSE;
#ifdef PDCURSES
if (is_termresized()) {
resize_term(0, 0);
do_reset = TRUE;
}
#endif
#ifdef NCURSES_VERSION /* Is there a better way to detect ncurses? */
if (is_term_resized(term_rows, term_cols)) {
if (!isendwin()) {
endwin();
}
refresh();
do_reset = TRUE;
}
#endif
if (do_reset) {
getmaxyx(base_term, term_rows, term_cols);
curses_got_input(); /* reset More>> */
/* status_initialize, create_main_windows, last_messages, doredraw */
curs_reset_windows(TRUE, TRUE);
}
}
/* restore terminal state; extracted from curses_exit_nhwindows() */
void
curses_uncurse_terminal(void)
{
/* also called by panictrace_handler(), a signal handler, so somewhat
iffy in that situation; but without this, newlines behave as raw
line feeds so subseqent backtrace gets scrawled all over the screen
and is nearly useless */
curses_cleanup();
curs_set(orig_cursor);
endwin();
}
/* Exits the window system. This should dismiss all windows,
except the "window" used for raw_print(). str is printed if possible.
*/
void
curses_exit_nhwindows(const char *str)
{
curses_destroy_nhwindow(INV_WIN);
curses_destroy_nhwindow(MAP_WIN);
curses_destroy_nhwindow(STATUS_WIN);
curses_destroy_nhwindow(MESSAGE_WIN);
curs_destroy_all_wins();
curses_uncurse_terminal();
iflags.window_inited = 0;
if (str != NULL) {
raw_print(str);
}
}
/* Prepare the window to be suspended. */
void
curses_suspend_nhwindows(const char *str UNUSED)
{
endwin();
}
/* Restore the windows after being suspended. */
void
curses_resume_nhwindows(void)
{
curses_refresh_nethack_windows();
}
/* Create a window of type "type" which can be
NHW_MESSAGE (top line)
NHW_STATUS (bottom lines)
NHW_MAP (main dungeon)
NHW_MENU (inventory or other "corner" windows)
NHW_TEXT (help/text, full screen paged window)
*/
winid
curses_create_nhwindow(int type)
{
winid wid = curses_get_wid(type);
if (curses_is_menu(wid) || curses_is_text(wid)) {
curses_start_menu(wid, MENU_BEHAVE_STANDARD);
curses_add_wid(wid);
}
return wid;
}
/* Clear the given window, when asked to. */
void
curses_clear_nhwindow(winid wid)
{
if (wid != NHW_MESSAGE) {
curses_clear_nhwin(wid);
} else {
/* scroll the message window one line if it's full */
curses_count_window("");
/* remove 'countwin', leaving last message line blank */
curses_count_window((char *) 0);
}
}
/* -- Display the window on the screen. If there is data
pending for output in that window, it should be sent.
If blocking is TRUE, display_nhwindow() will not
return until the data has been displayed on the screen,
and acknowledged by the user where appropriate.
-- All calls are blocking in the tty window-port.
-- Calling display_nhwindow(WIN_MESSAGE,???) will do a
--more--, if necessary, in the tty window-port.
*/
void
curses_display_nhwindow(winid wid, boolean block)
{
menu_item *selected = NULL;
if (curses_is_menu(wid) || curses_is_text(wid)) {
curses_end_menu(wid, "");
curses_select_menu(wid, PICK_NONE, &selected);
return;
}
/* don't overwrite the splash screen first time through */
if (!iflags.window_inited && wid == MAP_WIN) {
iflags.window_inited = TRUE;
} else {
/* actually display the window */
wnoutrefresh(curses_get_nhwin(wid));
/* flush pending writes from other windows too */
doupdate();
}
if ((wid == MAP_WIN) && block) {
(void) curses_more();
}
if ((wid == MESSAGE_WIN) && block) {
(void) curses_block(TRUE);
}
}
/* Destroy will dismiss the window if the window has not
* already been dismissed.
*/
void
curses_destroy_nhwindow(winid wid)
{
switch (wid) {
case MESSAGE_WIN:
curses_teardown_messages(); /* discard ^P message history data */
break;
case STATUS_WIN:
if (VIA_WINDOWPORT())
curses_status_finish(); /* discard cached status data */
break;
case INV_WIN:
curs_purge_perminv_data(TRUE);
iflags.perm_invent = 0; /* avoid unexpected update_inventory() */
break;
case MAP_WIN:
break;
default:
break;
}
curses_del_nhwin(wid);
}
/* Next output to window will start at (x,y), also moves
displayable cursor to (x,y). For backward compatibility,
1 <= x < cols, 0 <= y < rows, where cols and rows are
the size of window.
*/
void
curses_curs(winid wid, int x, int y)
{
curses_move_cursor(wid, x, y);
}
/*
putstr(window, attr, str)
-- Print str on the window with the given attribute. Only
printable ASCII characters (040-0126) must be supported.
Multiple putstr()s are output on separate lines.
Attributes can be one of
ATR_NONE (or 0)
ATR_ULINE
ATR_BOLD
ATR_BLINK
ATR_INVERSE
If a window-port does not support all of these, it may map
unsupported attributes to a supported one (e.g. map them
all to ATR_INVERSE). putstr() may compress spaces out of
str, break str, or truncate str, if necessary for the
display. Where putstr() breaks a line, it has to clear
to end-of-line.
-- putstr should be implemented such that if two putstr()s
are done consecutively the user will see the first and
then the second. In the tty port, pline() achieves this
by calling more() or displaying both on the same line.
*/
void
curses_putstr(winid wid, int attr, const char *text)
{
int mesgflags, curses_attr;
mesgflags = attr & (ATR_URGENT | ATR_NOHISTORY);
attr &= ~mesgflags;
if (wid == WIN_MESSAGE && (mesgflags & ATR_NOHISTORY) != 0) {
/* display message without saving it in recall history */
curses_count_window(text);
} else {
/* We need to convert NetHack attributes to curses attributes */
curses_attr = curses_convert_attr(attr);
curses_puts(wid, curses_attr, text);
}
}
/* Display the file named str. Complain about missing files
iff complain is TRUE.
*/
void
curses_display_file(const char *filename, boolean must_exist)
{
curses_view_file(filename, must_exist);
}
/* Start using window as a menu. You must call start_menu()
before add_menu(). After calling start_menu() you may not
putstr() to the window. Only windows of type NHW_MENU may
be used for menus.
*/
void
curses_start_menu(winid wid, unsigned long mbehavior)
{
if (inv_update)
return;
curses_create_nhmenu(wid, mbehavior);
}
/*
add_menu(winid wid, const glyph_info *glyphinfo,
const anything identifier,
char accelerator, char groupacc,
int attr, char *str, unsigned int itemflags)
-- Add a text line str to the given menu window. If identifier
is 0, then the line cannot be selected (e.g. a title).
Otherwise, identifier is the value returned if the line is
selected. Accelerator is a keyboard key that can be used
to select the line. If the accelerator of a selectable
item is 0, the window system is free to select its own
accelerator. It is up to the window-port to make the
accelerator visible to the user (e.g. put "a - " in front
of str). The value attr is the same as in putstr().
-- Glyph is an optional glyph to accompany the line and its
modifiers (if any) can be found in glyphinfo. If
window port cannot or does not want to display it, this
is OK. If there is no glyph applicable, then this
value will be NO_GLYPH.
-- All accelerators should be in the range [A-Za-z].
-- It is expected that callers do not mix accelerator
choices. Either all selectable items have an accelerator
or let the window system pick them. Don't do both.
-- Groupacc is a group accelerator. It may be any character
outside of the standard accelerator (see above) or a
number. If 0, the item is unaffected by any group
accelerator. If this accelerator conflicts with
the menu command (or their user defined alises), it loses.
The menu commands and aliases take care not to interfere
with the default object class symbols.
-- If you want this choice to be preselected when the
menu is displayed, set bit MENU_ITEMFLAGS_SELECTED.
*/
void
curses_add_menu(winid wid, const glyph_info *glyphinfo,
const ANY_P *identifier,
char accelerator, char group_accel, int attr,
const char *str, unsigned itemflags)
{
int curses_attr;
attr &= ~(ATR_URGENT | ATR_NOHISTORY);
curses_attr = curses_convert_attr(attr);
if (inv_update) {
/* persistent inventory window; nothing is selectable;
omit glyphinfo because perm_invent is to the side of
the map so usually cramped for space */
curs_add_invt(inv_update, accelerator, curses_attr, str);
inv_update++;
return;
}
curses_add_nhmenu_item(wid, glyphinfo, identifier,
accelerator, group_accel,
curses_attr, str, itemflags);
}
/*
end_menu(window, prompt)
-- Stop adding entries to the menu and flushes the window
to the screen (brings to front?). Prompt is a prompt
to give the user. If prompt is NULL, no prompt will
be printed.
** This probably shouldn't flush the window any more (if
** it ever did). That should be select_menu's job. -dean
*/
void
curses_end_menu(winid wid, const char *prompt)
{
if (inv_update)
return;
curses_finalize_nhmenu(wid, prompt);
}
/*
int select_menu(winid window, int how, menu_item **selected)
-- Return the number of items selected; 0 if none were chosen,
-1 when explicitly cancelled. If items were selected, then
selected is filled in with an allocated array of menu_item
structures, one for each selected line. The caller must
free this array when done with it. The "count" field
of selected is a user supplied count. If the user did
not supply a count, then the count field is filled with
-1 (meaning all). A count of zero is equivalent to not
being selected and should not be in the list. If no items
were selected, then selected is NULL'ed out. How is the
mode of the menu. Three valid values are PICK_NONE,
PICK_ONE, and PICK_N, meaning: nothing is selectable,
only one thing is selectable, and any number valid items
may selected. If how is PICK_NONE, this function should
never return anything but 0 or -1.
-- You may call select_menu() on a window multiple times --
the menu is saved until start_menu() or destroy_nhwindow()
is called on the window.
-- Note that NHW_MENU windows need not have select_menu()
called for them. There is no way of knowing whether
select_menu() will be called for the window at
create_nhwindow() time.
*/
int
curses_select_menu(winid wid, int how, MENU_ITEM_P ** selected)
{
if (inv_update)
return 0;
return curses_display_nhmenu(wid, how, selected);
}
void
curses_update_inventory(int arg)
{
/* Don't do anything if perm_invent is off unless it was on and
player just changed the option. */
if (!iflags.perm_invent) {
if (curses_get_nhwin(INV_WIN)) {
curs_reset_windows(TRUE, FALSE);
curs_purge_perminv_data(FALSE);
}
return;
}
/* skip inventory updating during character initialization */
if (!g.program_state.in_moveloop && !g.program_state.gameover)
return;
if (!arg) {
/* Update inventory sidebar. NetHack uses normal menu functions
when gathering the inventory, and we don't want to change the
underlying code. So instead, track if an inventory update is
being performed with a static variable. */
inv_update = 1;
curs_update_invt(0);
inv_update = 0;
} else {
/* perform scrolling operations on persistent inventory window */
curs_update_invt(arg);
}
}
/*
mark_synch() -- Don't go beyond this point in I/O on any channel until
all channels are caught up to here. Can be an empty call
for the moment
*/
void
curses_mark_synch(void)
{
}
/*
wait_synch() -- Wait until all pending output is complete (*flush*() for
streams goes here).
-- May also deal with exposure events etc. so that the
display is OK when return from wait_synch().
*/
void
curses_wait_synch(void)
{
/* [do we need 'if (counting) curses_count_window((char *)0);' here?] */
}
/*
cliparound(x, y)-- Make sure that the user is more-or-less centered on the
screen if the playing area is larger than the screen.
-- This function is only defined if CLIPPING is defined.
*/
void
curses_cliparound(int x, int y)
{
int sx, sy, ex, ey;
boolean redraw = curses_map_borders(&sx, &sy, &ex, &ey, x, y);
if (redraw) {
curses_draw_map(sx, sy, ex, ey);
}
}
/*
print_glyph(window, x, y, glyphinfo, bkglyphinfo)
-- Print glyph at (x,y) on the given window. Glyphs are
integers within the glyph_info struct that is passed
at the interface, mapped to whatever the window-
port wants (symbol, font, color, attributes, ...there's
a 1-1 map between glyphs and distinct things on the map).
bkglyphinfo is to render the background behind the glyph.
It's not used here.
-- bkglyphinfo contains a background glyph for potential use
by some graphical or tiled environments to allow the depiction
to fall against a background consistent with the grid
around x,y. If bkglyphinfo->glyph is NO_GLYPH, then the
parameter should be ignored (do nothing with it).
-- glyph_info struct fields:
int glyph; the display entity
int color; color for window ports not using a tile
int ttychar; the character mapping for the original tty
interface. Most or all window ports wanted
and used this for various things so it is
provided in 3.7+
short int symidx; offset into syms array
unsigned glyphflags; more detail about the entity
*/
void
curses_print_glyph(winid wid, xchar x, xchar y,
const glyph_info *glyphinfo, const glyph_info *bkglyphinfo UNUSED)
{
int glyph;
int ch;
int color;
unsigned int special;
int attr = -1;
glyph = glyphinfo->glyph;
special = glyphinfo->gm.glyphflags;
ch = glyphinfo->ttychar;
color = glyphinfo->gm.color;
if ((special & MG_PET) && iflags.hilite_pet) {
attr = iflags.wc2_petattr;
}
if ((special & MG_DETECT) && iflags.use_inverse) {
attr = A_REVERSE;
}
if (SYMHANDLING(H_DEC))
ch = curses_convert_glyph(ch, glyph);
if (wid == NHW_MAP) {
/* hilite stairs not in 3.6, yet
if ((special & MG_STAIRS) && iflags.hilite_hidden_stairs) {
color = 16 + (color * 2);
} else
*/
if ((special & MG_OBJPILE) && iflags.hilite_pile) {
if (iflags.wc_color)
color = 16 + (color * 2) + 1;
else /* if (iflags.use_inverse) */
attr = A_REVERSE;
}
/* water and lava look the same except for color; when color is off,
render lava in inverse video so that they look different */
if ((special & (MG_BW_LAVA | MG_BW_ICE)) != 0 && iflags.use_inverse) {
attr = A_REVERSE; /* map_glyphinfo() only sets this if color is off */
}
}
curses_putch(wid, x, y, ch, color, attr);
}
/*
raw_print(str) -- Print directly to a screen, or otherwise guarantee that
the user sees str. raw_print() appends a newline to str.
It need not recognize ASCII control characters. This is
used during startup (before windowing system initialization
-- maybe this means only error startup messages are raw),
for error messages, and maybe other "msg" uses. E.g.
updating status for micros (i.e, "saving").
*/
void
curses_raw_print(const char *str)
{
#ifdef PDCURSES
/* WINDOW *win = curses_get_nhwin(MESSAGE_WIN); */
curses_message_win_puts(str, FALSE);
#else
puts(str);
#endif
}
/*
raw_print_bold(str)
-- Like raw_print(), but prints in bold/standout (if possible).
*/
void
curses_raw_print_bold(const char *str)
{
curses_raw_print(str);
}
/*
int nhgetch() -- Returns a single character input from the user.
-- In the tty window-port, nhgetch() assumes that tgetch()
will be the routine the OS provides to read a character.
Returned character _must_ be non-zero.
*/
int
curses_nhgetch(void)
{
int ch;
curses_prehousekeeping();
ch = curses_read_char();
curses_posthousekeeping();
return ch;
}
/*
int nh_poskey(int *x, int *y, int *mod)
-- Returns a single character input from the user or a
a positioning event (perhaps from a mouse). If the
return value is non-zero, a character was typed, else,
a position in the MAP window is returned in x, y and mod.
mod may be one of
CLICK_1 -- mouse click type 1
CLICK_2 -- mouse click type 2
The different click types can map to whatever the
hardware supports. If no mouse is supported, this
routine always returns a non-zero character.
*/
int
curses_nh_poskey(int *x, int *y, int *mod)
{
int key = curses_nhgetch();
#ifdef NCURSES_MOUSE_VERSION
/* Mouse event if mouse_support is true */
if (key == KEY_MOUSE) {
key = curses_get_mouse(x, y, mod);
}
#else
nhUse(x);
nhUse(y);
nhUse(mod);
#endif
return key;
}
/*
nhbell() -- Beep at user. [This will exist at least until sounds are
redone, since sounds aren't attributable to windows anyway.]
*/
void
curses_nhbell(void)
{
beep();
}
/*
doprev_message()
-- Display previous messages. Used by the ^P command.
-- On the tty-port this scrolls WIN_MESSAGE back one line.
*/
int
curses_doprev_message(void)
{
curses_prev_mesg();
return 0;
}
/*
char yn_function(const char *ques, const char *choices, char default)
-- Print a prompt made up of ques, choices and default.
Read a single character response that is contained in
choices or default. If choices is NULL, all possible
inputs are accepted and returned. This overrides
everything else. The choices are expected to be in
lower case. Entering ESC always maps to 'q', or 'n',
in that order, if present in choices, otherwise it maps
to default. Entering any other quit character (SPACE,
RETURN, NEWLINE) maps to default.
-- If the choices string contains ESC, then anything after
it is an acceptable response, but the ESC and whatever
follows is not included in the prompt.
-- If the choices string contains a '#' then accept a count.
Place this value in the global "yn_number" and return '#'.
-- This uses the top line in the tty window-port, other
ports might use a popup.
*/
char
curses_yn_function(const char *question, const char *choices, char def)
{
return (char) curses_character_input_dialog(question, choices, def);
}
/*
getlin(const char *ques, char *input)
-- Prints ques as a prompt and reads a single line of text,
up to a newline. The string entered is returned without the
newline. ESC is used to cancel, in which case the string
"\033\000" is returned.
-- getlin() must call flush_screen(1) before doing anything.
-- This uses the top line in the tty window-port, other
ports might use a popup.
*/
void
curses_getlin(const char *question, char *input)
{
curses_line_input_dialog(question, input, BUFSZ);
}
/*
int get_ext_cmd(void)
-- Get an extended command in a window-port specific way.
An index into extcmdlist[] is returned on a successful
selection, -1 otherwise.
*/
int
curses_get_ext_cmd(void)
{
return curses_ext_cmd();
}
/*
number_pad(state)
-- Initialize the number pad to the given state.
*/
void
curses_number_pad(int state UNUSED)
{
return;
}
/*
delay_output() -- Causes a visible delay of 50ms in the output.
Conceptually, this is similar to wait_synch() followed
by a nap(50ms), but allows asynchronous operation.
*/
void
curses_delay_output(void)
{
/* refreshing the whole display is a waste of time,
* but that's why we're here */
refresh();
napms(50);
}
/*
start_screen() -- Only used on Unix tty ports, but must be declared for
completeness. Sets up the tty to work in full-screen
graphics mode. Look at win/tty/termcap.c for an
example. If your window-port does not need this function
just declare an empty function.
*/
void
curses_start_screen(void)
{
}
/*
end_screen() -- Only used on Unix tty ports, but must be declared for
completeness. The complement of start_screen().
*/
void
curses_end_screen(void)
{
}
/*
outrip(winid, int)
-- The tombstone code. We use genl_outrip() from rip.c
instead of rolling our own.
*/
void
curses_outrip(winid wid UNUSED,
int how UNUSED,
time_t when UNUSED)
{
return;
}
/*
preference_update(preference)
-- The player has just changed one of the wincap preference
settings, and the NetHack core is notifying your window
port of that change. If your window-port is capable of
dynamically adjusting to the change then it should do so.
Your window-port will only be notified of a particular
change if it indicated that it wants to be by setting the
corresponding bit in the wincap mask.
*/
void
curses_preference_update(const char *pref)
{
boolean redo_main = FALSE, redo_status = FALSE;
if (!strcmp(pref, "align_status")
|| !strcmp(pref, "statuslines")
|| !strcmp(pref, "windowborders"))
redo_main = redo_status = TRUE;
else if (!strcmp(pref, "hilite_status"))
redo_status = TRUE;
else if (!strcmp(pref, "align_message"))
redo_main = TRUE;
else if (!strcmp(pref, "mouse_support"))
curses_mouse_support(iflags.wc_mouse_support);
if (redo_main || redo_status)
curs_reset_windows(redo_main, redo_status);
}
void
curs_reset_windows(boolean redo_main, boolean redo_status)
{
boolean need_redraw = FALSE;
if (redo_status) {
status_initialize(REASSESS_ONLY);
need_redraw = TRUE;
}
if (redo_main) {
curses_create_main_windows();
need_redraw = TRUE;
}
if (need_redraw) {
curses_last_messages();
doredraw();
}
}
/* stubs for curses_procs{} */
#ifdef POSITIONBAR
static void
dummy_update_position_bar(char *arg UNUSED)
{
return;
}
#endif
#ifdef CHANGE_COLOR
static void
dummy_change_color(int a1 UNUSED, long a2 UNUSED, int a3 UNUSED)
{
return;
}
static char *
dummy_get_color_string(void)
{
return (char *) 0;
}
#endif
/*cursmain.c*/