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nethack/doc/fixes37.0
PatR 708773c514 color altars
Something I noticed in the hardfought diff what looked interesting.
Unfortunately the most interesting bit turns out to be unuseable.

Display high altars (Moloch's Sanctum and the Astral Plane) in
bright-magenta and unaligned altars (aside from the Sanctum one) in
red.  Hardfought's code also uses white for lawful, gray for neutral,
and black for chaotic, matching the unicorn colors associated with
the alignments.  But those colors don't render in a reliable fashion
(see the comment in mapglyph.c) and become confusing about why they're
used for altars of particular alignments.
2019-12-07 13:44:46 -08:00

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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.19 $ $NHDT-Date: 1575755075 2019/12/07 21:44:35 $
General Fixes and Modified Features
-----------------------------------
fix compile when DLB isn't defined
hero polymorphed into a vampire can use #monster to shape-shift rather than
just do a one-shot polymorph into bat/cloud/wolf and shifted vampire
hero can use #monster again to take on another form (randomly chosen
among the shiftable shapes and true vampire form)
adjust bones filename buffer sizes to accommodate suffix
fix internal self-recover to work with recent fields added to checkpoint file
improvements to pronoun usage when hallucinating
message "your knapsack can't accomodate any more items" when picking stuff up
or removing such from container was inaccurate if there was some gold
pending; vary the message rather than add more convoluted pickup code
Fixes to Pre-3.7.0 Problems that Were Exposed Via git Repository
------------------------------------------------------------------
Platform- and/or Interface-Specific Fixes
-----------------------------------------
General New Features
--------------------
if a killer bee encounters a lump of royal jelly and there is no queen bee on
the level, the bee will eat the jelly and become a new queen
automatic annotation "gateway to Moloch's Sanctum" for vibrating square level
once that square's location becomes known (found or magic mapped);
goes away once sanctum temple is found (entered or high altar mapped)
savefile: add support to deconstruct internal data structures down into their
individual fields and save those fields instead of the entire struct
savefile: use little-endian format for fields where that makes a difference
replace build-time level compiler and dungeon compiler with run-time loading of
the dungeon and level descriptions and interpreting them via LUA
split off some of the functionality that was in makedefs (compiled-in options
build date/time, etc) so that it can be built by a cross-compiler
and accessed on the target platform
replace quest.txt and associated conversion to quest.dat via makedefs with
lua quest texts loaded at runtime
some altars are displayed in different colors (for tty and curses at least)
Platform- and/or Interface-Specific New Features
------------------------------------------------
NetHack Community Patches (or Variation) Included
-------------------------------------------------
Code Cleanup and Reorganization
-------------------------------
move majority of global variables into instance_globals struct g
move zeroobj, zeromonst, zeroany into const_globals struct cg
remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR
old Qt moved from win/Qt to win/Qt3
more current Qt for Qt version 4 and 5 moved from win/Qt4 to win/Qt; qt4
moniker changed to qt_