This is based on the "new" dumplog patch for 3.6.0, by Maxime Bacoux. Define DUMPLOG to enable. By default only enabled for the TTY linux.
92 lines
2.9 KiB
Plaintext
92 lines
2.9 KiB
Plaintext
#
|
|
# NetHack 3.6 sysconf $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$
|
|
#
|
|
# Sample sysconf file.
|
|
# The sysconf file is only used if NetHack is compiled with SYSCF defined.
|
|
# This file uses the same syntax as nethack.cf.
|
|
|
|
# Which users can use WIZARD (debugging) mode (the -D flag).
|
|
# A value of * allows anyone to enter debugging mode.
|
|
WIZARDS=*
|
|
|
|
# Users allowed to use the ! (shell escape) command or to suspend the game.
|
|
# Uses the same syntax as the WIZARDS option above.
|
|
#SHELLERS=
|
|
|
|
# Show debugging information originating from these source files.
|
|
# Use '*' for all, or list source files separated by spaces.
|
|
# Only available if game has been compiled with DEBUG.
|
|
#DEBUGFILES=*
|
|
|
|
# Save end of game dump log to this file.
|
|
# Only available if NetHack was compiled with DUMPLOG
|
|
# Allows following placeholders:
|
|
# %% literal '%'
|
|
# %v version (eg. "3.6.1-0")
|
|
# %u game UID
|
|
# %t game start time, UNIX timestamp format
|
|
# %T current time, UNIX timestamp format
|
|
# %d game start time, YYYYMMDDhhmmss format
|
|
# %D current time, YYYYMMDDhhmmss format
|
|
# %n player name
|
|
# %N first character of player name
|
|
#DUMPLOGFILE=nethack-%n-%d.log
|
|
|
|
# Limit the number of simultaneous games (see also nethack.sh).
|
|
#MAXPLAYERS=10
|
|
|
|
# If not null, added to string "To get local support, " in the support
|
|
# information help.
|
|
#SUPPORT=call Izchak at extension 42.
|
|
|
|
# Uncomment the next line to disable the SEDUCE option.
|
|
#SEDUCE=0
|
|
|
|
# Record (high score) file options.
|
|
# CAUTION: changing these after people have started playing games can
|
|
# lead to lost high scores!
|
|
# Maximum entries for one person.
|
|
#PERSMAX=10
|
|
# Maximum entries in the record file.
|
|
#ENTRYMAX=100
|
|
# Minimum points to get an entry.
|
|
#POINTSMIN=1
|
|
# Determine identity of "person" in the score file with name (0) or
|
|
# numeric (1) user id.
|
|
#PERS_IS_UID=1
|
|
|
|
# Maximum number of score file entries to use for random statue names
|
|
#MAX_STATUENAME_RANK=10
|
|
|
|
# *** LOCATIONS ***
|
|
# IMPORTANT: If you change any of these locations, the directories they
|
|
# point at must exist. NetHack will not create them for you.
|
|
#
|
|
# HACKDIR is the default location for everything.
|
|
# Note: On Windows HACKDIR defaults to the location
|
|
# of the NetHack.exe or NetHackw.exe file so
|
|
# setting HACKDIR below to override that is
|
|
# not usually necessary or recommended.
|
|
#HACKDIR=c:\games\nethack
|
|
#
|
|
# The location that users can adjust their config file startup options
|
|
#CONFIGDIR=c:\games\nethack
|
|
#
|
|
# The location that level files in progress are stored (default=HACKDIR, writeable)
|
|
#LEVELDIR=c:\nethack\levels
|
|
#
|
|
# The location where saved games are kept (default=HACKDIR, writeable)
|
|
#SAVEDIR=c:\nethack\save
|
|
#
|
|
# The location that bones files are kept (default=HACKDIR, writeable)
|
|
#BONESDIR=c:\nethack\save
|
|
#
|
|
# The location that file synchronization locks are stored (default=HACKDIR, writeable)
|
|
#LOCKDIR=c:\nethack\levels
|
|
#
|
|
# The location that a record of game aborts and self-diagnosed game problems
|
|
# is kept (default=HACKDIR, writeable)
|
|
#TROUBLEDIR=c:\nethack\trouble
|
|
|
|
|