Introduce a new set of functions to manage delayed killers in the trunk, used in addressing the various reports of delayed killer confusion. Since existing delayed killers are related to player properties, the delayed killers are keyed by uprop indexes. I did this to avoid adding yet another set of similar identifiers. - the new delayed_killer() is used for stoning, sliming, sickness, and delayed self-genocide while polymorphed. Some other timed events don't use it (and didn't use the old delayed_killer variable) because they use a fixed message when the timeout occurs. - A new data structure, struct kinfo, is used to track both delayed and immediate killers. This encapsulates all the info involved with identifying a killer. The structure contains a buffer, which subsumes the old killer_buf and several other buffers that didn't/couldn't use killer_buf. - the killer list is saved and restored as part of the game state. - the special case of usick_cause was removed and a delayed killer list entry is now used in its place - common code dealing with (un)sliming is moved to a new make_slimed function - attempted to update all make dependencies for new end.c -> lev.h dependency, sorry if I messed any up
1114 lines
31 KiB
Makefile
1114 lines
31 KiB
Makefile
# SCCS Id: @(#)Makefile.MSC 3.4 2002/09/10
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# Copyright (c) NetHack PC Development Team 1997 - 2002.
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# PC NetHack 3.3x Makefile for MSC V1.52c (16 bit compiler)
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#
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# For questions or comments: nethack-bugs@nethack.org
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#
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# In addition to your C compiler,
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#
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# if you want to change you will need a
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# files with suffix workalike for
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# .y yacc
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# .l lex
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#
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#
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# Game Installation Variables
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# NOTE: Make sure GAMEDIR exists before make is started.
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GAME = nethack
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GAMEDIR =..\binary
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#
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# Directories
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#
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DAT = ..\dat
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DOC = ..\doc
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INCL = ..\include
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MSYS = ..\sys\msdos
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SRC = ..\src
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SSHR = ..\sys\share
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UTIL = ..\util
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WIN = ..\win\tty
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WSHR = ..\win\share
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#
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# Executables.
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CC = cl
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LINK = link
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MAKEBIN = nmake
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# if you have a uudecode program, add its name here
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# otherwise leave blank
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UUDECODE =
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#
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# Yacc/Lex ... if you got 'em.
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#
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# If you have yacc/lex or a work-alike set YACC_LEX to Y
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#
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YACC_LEX = N
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# If YACC_LEX is Y above, set the following to values appropriate for
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# your tools.
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#
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YACC = bison -y
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LEX = flex
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YTABC = y_tab.c
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YTABH = y_tab.h
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LEXYYC = lexyy.c
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#
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# Uncomment this line if you want to include support for ALT-numeric
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# sequences, such as ALT-2 for toggling #twoweapon mode.
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# Note that this code did not get a thorough testing prior to 3.4.x
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#NEWALT=/DNEW_ALT
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#############################################################################
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#
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# nothing below this line should have to be changed
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#
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LNKOPT = SCHEMA3.DEF
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#
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# Controls whether MOVE tracing is enabled in the executable
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# This should be left commented unless you are tinkering with the
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# overlay structure of NetHack. The executable runs _very_
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# slowly when the movetr.lib is linked in.
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#
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#MOVETR= movetr.lib
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# do not change this
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! IF ("$(MOVETR)"!="")
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MVTRCL = /DMOVE_PROF
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! ELSE
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MVTRCL =
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! ENDIF
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#
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# Uncomment the line below if you want to store all the level files,
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# help files, etc. in a single library file.
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USE_DLB = Y
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! IF ("$(USE_DLB)"=="Y")
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DLBFLG = -DDLB
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! ELSE
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DLBFLG =
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! ENDIF
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LIBRARIES = $(LIBS) $(TERMLIB)
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GAMEFILE = $(GAMEDIR)\$(GAME).exe
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#
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# Flags.
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#
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# Debugging
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#CFLAGS = /Zi /DFUNCTION_LEVEL_LINKING /DUSE_TILES /DDLB
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#LFLAGS = /CODEVIEW /NOI/MAP /CPARM:1 /INFO
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# Normal
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LFLAGS = /NOI/MAP /CPARM:1 /INFO
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CFLAGS = /DFUNCTION_LEVEL_LINKING /DUSE_TILES /DDLB
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SPECOPTS =
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#
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# Leaving MACHINE_CODE undefined will allow it to run
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# on any Intel 8088 machines and above.
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# Set to 1 for 80186 and above only
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# Set to 2 for 80286 and above only
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# Set to 3 for 80386 and above only
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#
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MACHINE_CODE =
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#
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# Utility Objects.
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#
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#
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# Shorten up the location for some files
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#
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O = $(OBJ)\ # comment so \ isn't last char
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U = $(UTIL)\ # comment so \ isn't last char
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SPLEVDES = $(DAT)\Arch.des $(DAT)\Barb.des $(DAT)\bigroom.des \
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$(DAT)\castle.des $(DAT)\Caveman.des $(DAT)\endgame.des \
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$(DAT)\gehennom.des $(DAT)\Healer.des $(DAT)\Knight.des \
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$(DAT)\knox.des $(DAT)\Monk.des $(DAT)\medusa.des \
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$(DAT)\mines.des $(DAT)\oracle.des $(DAT)\Priest.des \
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$(DAT)\Ranger.des $(DAT)\Rogue.des $(DAT)\Samurai.des \
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$(DAT)\Tourist.des $(DAT)\tower.des $(DAT)\Valkyrie.des \
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$(DAT)\Wizard.des $(DAT)\yendor.des
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VGAOBJ = vidvga.o
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MAKESRC = $(U)makedefs.c
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SPLEVSRC = $(U)lev_yacc.c $(U)lev_$(LEX).c $(U)lev_main.c \
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$(U)panic.c
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DGNCOMPSRC = $(U)dgn_yacc.c $(U)dgn_$(LEX).c $(U)dgn_main.c
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MAKEOBJS = makedefs.o monst.o objects.o
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SPLEVOBJS = lev_yacc.o lev_$(LEX).o lev_main.o alloc.o \
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monst.o objects.o panic.o \
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drawing.o decl.o stubvid.o
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DGNCOMPOBJS = dgn_yacc.o dgn_$(LEX).o dgn_main.o alloc.o \
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panic.o
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RECOVOBJS = recover.o
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# Tile related object files.
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TILOBJ = tile.o pctiles.o $(VGAOBJ)
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TEXTIO = tiletext.o tiletxt.o drawing.o decl.o monst.o objects.o stubvid.o
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TEXTIO2 = tiletex2.o tiletxt2.o drawing.o decl.o monst.o objects.o stubvid.o
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PLANAR_TIB = NetHack1.tib
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OVERVIEW_TIB = NetHacko.tib
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TILEUTIL = $(TILOBJ) tile2bin.exe til2bin2.exe $(PLANAR_TIB) $(OVERVIEW_TIB)
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TILEFILES = $(WSHR)\monsters.txt $(WSHR)\objects.txt $(WSHR)\other.txt
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TILEFILES2 = $(WSHR)\monthin.txt $(WSHR)\objthin.txt $(WSHR)\oththin.txt
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GIFREADERS = gifread.o alloc.o panic.o
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GIFREAD2 = gifread2.o alloc.o panic.o
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PPMWRITERS = ppmwrite.o alloc.o panic.o
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PPMWRIT2 = ppmwrit2.o alloc.o panic.o
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DLBOBJS = dlb_main.o dlb.o alloc.o panic.o
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# Object files for the game itself.
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VOBJ01 = allmain.o alloc.o apply.o artifact.o attrib.o
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VOBJ02 = ball.o bones.o botl.o cmd.o dbridge.o
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VOBJ03 = decl.o detect.o display.o do.o do_name.o
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VOBJ04 = do_wear.o dog.o dogmove.o dokick.o dothrow.o
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VOBJ05 = drawing.o dungeon.o eat.o end.o engrave.o
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VOBJ06 = exper.o explode.o extralev.o files.o fountain.o
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VOBJ07 = getline.o hack.o hacklib.o invent.o lock.o
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VOBJ08 = mail.o main.o makemon.o mapglyph.o mcastu.o mhitm.o
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VOBJ09 = mhitu.o minion.o mkmap.o mklev.o mkmaze.o
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VOBJ10 = mkobj.o mkroom.o mon.o mondata.o monmove.o
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VOBJ11 = monst.o monstr.o mplayer.o mthrowu.o muse.o
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VOBJ12 = music.o o_init.o objects.o objnam.o options.o
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VOBJ13 = pickup.o pline.o polyself.o potion.o quest.o
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VOBJ14 = questpgr.o pager.o pray.o priest.o read.o
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VOBJ15 = rect.o restore.o rip.o rnd.o role.o
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VOBJ16 = rumors.o save.o shk.o shknam.o sit.o
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VOBJ17 = sounds.o sp_lev.o spell.o steal.o steed.o
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VOBJ18 = termcap.o timeout.o topl.o topten.o track.o
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VOBJ19 = trap.o u_init.o uhitm.o vault.o vision.o
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VOBJ20 = vis_tab.o weapon.o were.o wield.o windows.o
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VOBJ21 = wintty.o wizard.o worm.o worn.o write.o
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VOBJ22 = zap.o light.o dlb.o dig.o teleport.o
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VOBJ23 = random.o region.o
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SOBJ = msdos.o sound.o sys.o tty.o unix.o video.o \
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vidtxt.o pckeys.o
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VVOBJ = version.o
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VOBJ = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
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$(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \
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$(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \
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$(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \
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$(VOBJ21) $(VOBJ22) $(VOBJ23)
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ALLOBJ = $(VOBJ) $(SOBJ) $(TILOBJ) $(VVOBJ)
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#
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# Header Objects.
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#
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DGN_FILE_H = $(INCL)\align.h $(INCL)\dgn_file.h
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DUNGEON_H = $(INCL)\align.h $(INCL)\dungeon.h
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EMIN_H = $(DUNGEON_H) $(INCL)\emin.h
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EPRI_H = $(DUNGEON_H) $(INCL)\align.h $(INCL)\epri.h
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ESHK_H = $(DUNGEON_H) $(INCL)\eshk.h
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MONDATA_H = $(INCL)\align.h $(INCL)\mondata.h
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MONST_H = $(INCL)\align.h $(INCL)\monst.h
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PERMONST_H = $(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\align.h \
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$(INCL)\permonst.h
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RM_H = $(INCL)\align.h $(INCL)\rm.h
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SP_LEV_H = $(INCL)\align.h $(INCL)\sp_lev.h
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VAULT_H = $(DUNGEON_H) $(INCL)\vault.h
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YOUPROP_H = $(PERMONST_H) $(MONDATA_H) $(INCL)\prop.h \
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$(INCL)\pm.h $(INCL)\youprop.h
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YOU_H = $(MONST_H) $(YOUPROP_H) $(INCL)\align.h \
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$(INCL)\attrib.h $(INCL)\you.h
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DISPLAY_H = $(MONDATA_H) $(INCL)\vision.h $(INCL)\display.h
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PCCONF_H = $(INCL)\micro.h $(INCL)\system.h $(INCL)\pcconf.h \
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$(MSYS)\pcvideo.h
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CONFIG_H = $(GLOBAL_H) $(INCL)\tradstdc.h $(INCL)\config1.h \
|
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$(INCL)\config.h
|
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DECL_H = $(YOU_H) $(INCL)\spell.h $(INCL)\color.h \
|
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$(INCL)\obj.h $(INCL)\onames.h $(INCL)\pm.h \
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$(INCL)\decl.h
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GLOBAL_H = $(PCCONF_H) $(INCL)\coord.h $(INCL)\global.h
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HACK_H = $(CONFIG_H) $(INCL)\context.h $(DUNGEON_H) $(DECL_H) \
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$(DISPLAY_H) $(INCL)\monsym.h $(INCL)\mkroom.h \
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$(INCL)\objclass.h $(INCL)\trap.h $(INCL)\flag.h \
|
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$(RM_H) $(INCL)\vision.h $(INCL)\wintype.h \
|
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$(INCL)\engrave.h $(INCL)\rect.h \
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$(INCL)\trampoli.h $(INCL)\hack.h
|
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DLB_H = $(INCL)\dlb.h
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TILE_H = $(WSHR)\tile.h $(MSYS)\pctiles.h
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|
|
|
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# Make Roolz dude.
|
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# Due to the inadequacy of some makes these must accord with a
|
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# topological sort of the generated-from relation... output on
|
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# the left, input on the right. Trust me.
|
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#
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.SUFFIXES: .exe .o .til .uu .c .y .l
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#
|
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# Rules for files in src
|
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#
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|
|
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.c{$(OBJ)}.o:
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@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
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|
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.c.o:
|
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@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
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|
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{$(SRC)}.c{$(OBJ)}.o:
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@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
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|
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{$(SRC)}.c.o:
|
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@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
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|
|
#
|
|
# Rules for files in sys\share
|
|
#
|
|
|
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{$(SYS)}.c{$(OBJ)}.o:
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@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
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|
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{$(SYS)}.c.o:
|
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@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
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|
|
#
|
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# Rules for files in sys\msdos
|
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#
|
|
|
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{$(MSYS)}.c{$(OBJ)}.o:
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@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
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|
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{$(MSYS)}.c.o:
|
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@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
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{$(MSYS)}.h{$(INCL)}.h:
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@copy $< $@
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|
|
#
|
|
# Rules for files in util
|
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#
|
|
|
|
{$(UTIL)}.c{$(OBJ)}.o:
|
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@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
|
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|
|
{$(UTIL)}.c.o:
|
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@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
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|
|
#
|
|
# Rules for files in win\share
|
|
#
|
|
|
|
{$(WSHR)}.c.o:
|
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@@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
|
|
|
|
{$(WSHR)}.c{$(OBJ)}.o:
|
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@@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
|
|
|
|
{$(WSHR)}.h{$(INCL)}.h:
|
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@copy $< $@
|
|
|
|
{$(WSHR)}.txt{$(DAT)}.txt:
|
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@copy $< $@
|
|
|
|
#
|
|
# Rules for files in win\tty
|
|
#
|
|
|
|
{$(WTTY)}.c{$(OBJ)}.o:
|
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@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
|
|
|
|
{$(WTTY)}.c.o:
|
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@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
|
|
|
|
|
|
! IF ("$(USE_DLB)"=="Y")
|
|
DLB = nhdat
|
|
! ELSE
|
|
DLB =
|
|
! ENDIF
|
|
|
|
########################################################
|
|
#
|
|
# TARGETS
|
|
|
|
|
|
#
|
|
# The default make target (so just typing 'nmake' is useful).
|
|
#
|
|
default : envchk $(GAMEFILE)
|
|
|
|
# The default target.
|
|
|
|
$(GAME): $(O)utility.tag $(GAMEFILE)
|
|
@echo $(GAME) is up to date.
|
|
|
|
#
|
|
# Everything
|
|
#
|
|
|
|
all: install
|
|
|
|
install: envchk $(GAME) $(O)install.tag
|
|
@echo Done.
|
|
|
|
$(O)install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\dungeon \
|
|
$(DAT)\oracles $(DAT)\quest.dat $(O)sp_lev.tag $(DLB)
|
|
! IF ("$(USE_DLB)"=="Y")
|
|
copy $(SRC)\nhdat $(GAMEDIR)
|
|
copy $(DAT)\license $(GAMEDIR)
|
|
! ELSE
|
|
copy $(DAT)\*. $(GAMEDIR)
|
|
copy $(DAT)\*.dat $(GAMEDIR)
|
|
copy $(DAT)\*.lev $(GAMEDIR)
|
|
if exist $(GAMEDIR)\makefile del $(GAMEDIR)\makefile
|
|
! ENDIF
|
|
copy $(SSHR)\termcap $(GAMEDIR)
|
|
copy *.tib $(GAMEDIR)
|
|
copy $(SSHR)\NetHack.cnf $(GAMEDIR)\defaults.nh
|
|
copy $(MSYS)\NHAccess.nh $(GAMEDIR)
|
|
copy $(U)recover.exe $(GAMEDIR)
|
|
if exist $(DOC)\guideb*.txt copy $(DOC)\guideb*.txt $(GAMEDIR)
|
|
if exist $(DOC)\recover.txt copy $(DOC)\recover.txt $(GAMEDIR)
|
|
if exist $(DOC)\nethack.txt copy $(DOC)\nethack.txt $(GAMEDIR)
|
|
echo install done > $@
|
|
|
|
$(O)sp_lev.tag: $(O)utility.tag $(SPLEVDES)
|
|
cd $(DAT)
|
|
$(U)lev_comp bigroom.des
|
|
$(U)lev_comp castle.des
|
|
$(U)lev_comp endgame.des
|
|
$(U)lev_comp gehennom.des
|
|
$(U)lev_comp knox.des
|
|
$(U)lev_comp mines.des
|
|
$(U)lev_comp medusa.des
|
|
$(U)lev_comp oracle.des
|
|
$(U)lev_comp sokoban.des
|
|
$(U)lev_comp tower.des
|
|
$(U)lev_comp yendor.des
|
|
$(U)lev_comp arch.des
|
|
$(U)lev_comp barb.des
|
|
$(U)lev_comp caveman.des
|
|
$(U)lev_comp healer.des
|
|
$(U)lev_comp knight.des
|
|
$(U)lev_comp monk.des
|
|
$(U)lev_comp priest.des
|
|
$(U)lev_comp ranger.des
|
|
$(U)lev_comp rogue.des
|
|
$(U)lev_comp samurai.des
|
|
$(U)lev_comp tourist.des
|
|
$(U)lev_comp valkyrie.des
|
|
$(U)lev_comp wizard.des
|
|
cd $(SRC)
|
|
# -@if exist $(O)sp_lev.tag del $(O)sp_lev.tag
|
|
@echo sp_levs done >$(O)sp_lev.tag
|
|
|
|
$(O)utility.tag: $(INCL)\date.h $(INCL)\trap.h \
|
|
$(INCL)\onames.h $(INCL)\pm.h monstr.c vis_tab.c \
|
|
$(U)lev_comp.exe $(U)dgn_comp.exe $(U)recover.exe $(TILEUTIL)
|
|
-@if exist $(O)utility.tag del $(O)utility.tag
|
|
@echo utilities made > $@
|
|
|
|
tileutil: gif2txt.exe txt2ppm.exe
|
|
@echo Optional tile development utilities are up to date.
|
|
|
|
.PHONEY: envchk
|
|
|
|
envchk:
|
|
! IF ("$(MACHINE_CODE)"!="")
|
|
@SET MC=/G$(MACHINE_CODE)
|
|
! ELSE
|
|
@SET MC=
|
|
! ENDIF
|
|
! IF ("$(CL)"=="")
|
|
@echo CL Environment variable is defined as follows:
|
|
SET CL=/AL $(MC) /Oo /Gy /Gs /Gt10 /Gf /Zp1 /W0 /I$(INCL) /I$(MSYS) /I$(WSHR) /nologo /c
|
|
! ELSE
|
|
@echo Warning CL Environment variable is defined:
|
|
@echo CL=$(CL)
|
|
@echo Overriding that definition as follows:
|
|
SET CL=/AL $(MC) /Oo /Gy /Gs /Gt10 /Gf /Zp1 /W0 /I$(INCL) /I$(MSYS) /I$(WSHR) /nologo /c
|
|
! ENDIF
|
|
|
|
# The main target.
|
|
|
|
$(GAMEFILE) : $(LNKOPT) $(ALLOBJ)
|
|
@echo Linking....
|
|
$(LINK) $(LFLAGS) /SE:1000 /DYNAMIC:2160 /NOE /ST:6000 @<<$(GAME).lnk
|
|
$(ALLOBJ:^ =+^
|
|
)
|
|
$(GAMEFILE)
|
|
$(GAME)
|
|
$(TERMLIB) $(MOVETR) $(CLIB) $(BCOVL) $(BCMDL)
|
|
$(LNKOPT);
|
|
<<
|
|
@if exist $(O)install.tag del $(O)install.tag
|
|
@if exist $(GAMEDIR)\$(GAME).bak del $(GAMEDIR)\$(GAME).bak
|
|
|
|
#
|
|
# Housekeeping.
|
|
#
|
|
|
|
clean:
|
|
del *.o
|
|
del *.map
|
|
del $(U)dlb_main.exe
|
|
|
|
spotless: clean
|
|
if exist $(O)utility.tag del $(O)utility.tag
|
|
if exist $(O)install.tag del $(O)install.tag
|
|
if exist $(GAME).lnk del $(GAME).lnk
|
|
if exist $(U)makedefs.exe del $(U)makedefs.exe
|
|
if exist $(U)lev_comp.exe del $(U)lev_comp.exe
|
|
if exist $(U)dgn_comp.exe del $(U)dgn_comp.exe
|
|
if exist $(SRC)\lev_lex.c del $(SRC)\lev_lex.c
|
|
if exist $(SRC)\lev_yacc.c del $(SRC)\lev_yacc.c
|
|
if exist $(SRC)\dgn_lex.c del $(SRC)\dgn_lex.c
|
|
if exist $(SRC)\dgn_yacc.c del $(SRC)\dgn_yacc.c
|
|
if exist $(U)recover.exe del $(U)recover.exe
|
|
if exist $(INCL)\onames.h del $(INCL)\onames.h
|
|
if exist $(INCL)\pm.h del $(INCL)\pm.h
|
|
if exist $(INCL)\vis_tab.h del $(INCL)\vis_tab.h
|
|
if exist $(INCL)\pcvideo.h del $(INCL)\pcvideo.h
|
|
if exist $(MSYS)\pctiles.h del $(MSYS)\pctiles.h
|
|
if exist $(INCL)\portio.h del $(MSYS)\portio.h
|
|
if exist $(WSHR)\tile.h del $(WSHR)\tile.h
|
|
if exist monstr.c del monstr.c
|
|
if exist vis_tab.c del vis_tab.c
|
|
if exist $(SRC)\panic.c del $(SRC)\panic.c
|
|
if exist $(SRC)\makedefs.c del $(SRC)\makedefs.c
|
|
if exist $(SRC)\recover.c del $(SRC)\recover.c
|
|
if exist $(SRC)\lev_main.c del $(SRC)\lev_main.c
|
|
if exist $(SRC)\dlb_main.c del $(SRC)\dlb_main.c
|
|
if exist $(SRC)\dgn_main.c del $(SRC)\dgn_main.c
|
|
if exist $(SRC)\wintty.c del $(SRC)\wintty.c
|
|
if exist $(SRC)\topl.c del $(SRC)\topl.c
|
|
if exist $(SRC)\getline.c del $(SRC)\getline.c
|
|
if exist $(SRC)\termcap.c del $(SRC)\termcap.c
|
|
if exist $(SRC)\tile2bin.c del $(SRC)\tile2bin.c
|
|
if exist $(SRC)\msdos.c del $(SRC)\msdos.c
|
|
if exist $(SRC)\pckeys.c del $(SRC)\pckeys.c
|
|
if exist $(SRC)\video.c del $(SRC)\video.c
|
|
if exist $(SRC)\sound.c del $(SRC)\sound.c
|
|
if exist $(SRC)\tilemap.c del $(SRC)\tilemap.c
|
|
if exist $(SRC)\gifread.c del $(SRC)\gifread.c
|
|
if exist $(SRC)\ppmwrite.c del $(SRC)\ppmwrite.c
|
|
if exist $(SRC)\pcmain.c del $(SRC)\pcmain.c
|
|
if exist $(SRC)\pcunix.c del $(SRC)\pcunix.c
|
|
if exist $(SRC)\pcsys.c del $(SRC)\pcsys.c
|
|
if exist $(SRC)\pctty.c del $(SRC)\pctty.c
|
|
if exist $(SRC)\tile.c del $(SRC)\tile.c
|
|
if exist $(INCL)\date.h del $(INCL)\date.h
|
|
if exist $(INCL)\onames.h del $(INCL)\onames.h
|
|
if exist $(INCL)\pm.h del $(INCL)\pm.h
|
|
if exist $(INCL)\vis_tab.h del $(INCL)\vis_tab.h
|
|
if exist vis_tab.c del vis_tab.c
|
|
if exist *.lnk del *.lnk
|
|
if exist *.def del *.def
|
|
if exist *.map del *.map
|
|
if exist a.out del a.out
|
|
if exist tilemap.exe del tilemap.exe
|
|
if exist tile2bin.exe del tile2bin.exe
|
|
if exist $(DAT)\data del $(DAT)\data
|
|
if exist $(DAT)\*.lev del $(DAT)\*.lev
|
|
if exist $(DAT)\data del $(DAT)\data
|
|
if exist $(DAT)\dungeon del $(DAT)\dungeon
|
|
if exist $(DAT)\options del $(DAT)\options
|
|
if exist $(DAT)\oracles del $(DAT)\oracles
|
|
if exist $(DAT)\rumors del $(DAT)\rumors
|
|
if exist $(DAT)\quest.dat del $(DAT)\quest.dat
|
|
if exist $(SRC)\nhdat del $(SRC)\nhdat
|
|
if exist $(DAT)\dlb.lst del $(DAT)\dlb.lst
|
|
if exist $(DAT)\msdoshlp.txt del $(DAT)\msdoshlp.txt
|
|
if exist $(DAT)\dlb_main.exe del $(DAT)\dlb_main.exe
|
|
if exist $(DAT)\lev_comp.exe del $(DAT)\lev_comp.exe
|
|
if exist $(DAT)\dgn_comp.exe del $(DAT)\dgn_comp.exe
|
|
if exist $(O)sp_lev.tag del $(O)sp_lev.tag
|
|
if exist $(PLANAR_TIB) del $(PLANAR_TIB)
|
|
if exist $(OVERVIEW_TIB) del $(OVERVIEW_TIB)
|
|
|
|
|
|
#
|
|
# Secondary Targets.
|
|
#
|
|
#
|
|
# Makedefs Stuff
|
|
#
|
|
|
|
$(U)makedefs.exe: $(MAKEOBJS)
|
|
@echo Linking....
|
|
@$(LINK) $(LFLAGS) @<<$(@B).lnk
|
|
$(MAKEOBJS:^ =+^
|
|
)
|
|
$@
|
|
$(@B)
|
|
;
|
|
<<
|
|
|
|
makedefs.o: $(CONFIG_H) $(PERMONST_H) $(INCL)\objclass.h \
|
|
$(INCL)\monsym.h $(INCL)\qtext.h $(UTIL)\makedefs.c
|
|
|
|
# The following include files depend on makedefs to be created.
|
|
#
|
|
# date.h should be remade every time any of the source or include
|
|
# files is modified.
|
|
|
|
|
|
$(INCL)\date.h : $(U)makedefs.exe
|
|
-$(U)makedefs -v
|
|
|
|
$(INCL)\onames.h: $(U)makedefs.exe
|
|
-$(U)makedefs -o
|
|
|
|
$(INCL)\pm.h: $(U)makedefs.exe
|
|
-$(U)makedefs -p
|
|
|
|
monstr.c: $(U)makedefs.exe
|
|
-$(U)makedefs -m
|
|
|
|
$(INCL)\vis_tab.h: $(U)makedefs.exe
|
|
-$(U)makedefs -z
|
|
|
|
vis_tab.c: $(U)makedefs.exe
|
|
-$(U)makedefs -z
|
|
|
|
#
|
|
# Level Compiler Stuff
|
|
#
|
|
|
|
$(U)lev_comp.exe: $(SPLEVOBJS)
|
|
@echo Linking $@...
|
|
@$(LINK) $(LFLAGS) @<<$(@B).lnk
|
|
$(SPLEVOBJS:^ =+^
|
|
)
|
|
$@
|
|
$(@B)
|
|
$(BCMDL);
|
|
<<
|
|
|
|
$(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(INCL)\lev_comp.h $(U)lev_yacc.c
|
|
|
|
$(O)lev_$(LEX).o: $(HACK_H) $(INCL)\lev_comp.h $(SP_LEV_H) \
|
|
$(U)lev_$(LEX).c
|
|
|
|
$(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H)
|
|
|
|
$(U)lev_yacc.c $(INCL)\lev_comp.h : $(U)lev_comp.y
|
|
! IF "$(DO_YACC)"=="YACC_ACT"
|
|
$(YACC) -d -l $(U)lev_comp.y
|
|
copy $(YTABC) $(U)lev_yacc.c
|
|
copy $(YTABH) $(INCL)\lev_comp.h
|
|
@del $(YTABC)
|
|
@del $(YTABH)
|
|
! ELSE
|
|
@echo.
|
|
@echo $(U)lev_comp.y has changed.
|
|
@echo To update $(U)lev_yacc.c and $(INCL)\lev_comp.h run $(YACC).
|
|
@echo.
|
|
@echo For now, we will copy the prebuilt lev_yacc.c
|
|
@echo from $(SSHR) to $(U)lev_yacc.c, and copy the prebuilt
|
|
@echo lev_comp.h from $(SYS) to $(UTIL)\lev_comp.h
|
|
@echo and use those.
|
|
@echo.
|
|
copy $(SSHR)\lev_yacc.c $@ >nul
|
|
touch $@
|
|
copy $(SSHR)\lev_comp.h $(INCL)\lev_comp.h >nul
|
|
touch $(INCL)\lev_comp.h
|
|
! ENDIF
|
|
|
|
$(U)lev_$(LEX).c: $(U)lev_comp.l
|
|
! IF "$(DO_LEX)"=="LEX_ACT"
|
|
$(LEX) $(FLEXSKEL) $(U)lev_comp.l
|
|
copy $(LEXYYC) $@
|
|
@del $(LEXYYC)
|
|
! ELSE
|
|
@echo.
|
|
@echo $(U)lev_comp.l has changed. To update $@ run $(LEX).
|
|
@echo.
|
|
@echo For now, we will copy a prebuilt lev_lex.c
|
|
@echo from $(SSHR) to $@ and use it.
|
|
@echo.
|
|
copy $(SSHR)\lev_lex.c $@ >nul
|
|
touch $@
|
|
! ENDIF
|
|
|
|
#
|
|
# Dungeon Stuff
|
|
#
|
|
|
|
$(U)dgn_comp.exe: $(DGNCOMPOBJS)
|
|
@echo Linking $@...
|
|
@$(LINK) $(LFLAGS) @<<$(@B).lnk
|
|
$(DGNCOMPOBJS:^ =+^
|
|
)
|
|
$@
|
|
$(@B)
|
|
$(BCMDL);
|
|
<<
|
|
|
|
$(O)dgn_yacc.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h \
|
|
$(U)dgn_yacc.c
|
|
|
|
$(O)dgn_$(LEX).o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h \
|
|
$(U)dgn_$(LEX).c
|
|
|
|
$(O)dgn_main.o: $(HACK_H) $(U)dgn_main.c
|
|
|
|
$(U)dgn_yacc.c $(INCL)\dgn_comp.h : $(U)dgn_comp.y
|
|
! IF "$(DO_YACC)"=="YACC_ACT"
|
|
$(YACC) -d -l $(U)dgn_comp.y
|
|
copy $(YTABC) $(U)dgn_yacc.c
|
|
copy $(YTABH) $(INCL)\dgn_comp.h
|
|
@del $(YTABC)
|
|
@del $(YTABH)
|
|
! ELSE
|
|
@echo.
|
|
@echo $(U)dgn_comp.y has changed. To update $@ and
|
|
@echo $(INCL)\dgn_comp.h run $(YACC).
|
|
@echo.
|
|
@echo For now, we will copy the prebuilt dgn_yacc.c from
|
|
@echo $(SSHR) to $(U)dgn_yacc.c, and copy the prebuilt
|
|
@echo dgn_comp.h from $(SSHR) to $(INCL)\dgn_comp.h
|
|
@echo and use those.
|
|
@echo.
|
|
copy $(SSHR)\dgn_yacc.c $@ >nul
|
|
touch $@
|
|
copy $(SSHR)\dgn_comp.h $(INCL)\dgn_comp.h >nul
|
|
touch $(INCL)\dgn_comp.h
|
|
! ENDIF
|
|
|
|
$(U)dgn_$(LEX).c: $(U)dgn_comp.l
|
|
! IF "$(DO_LEX)"=="LEX_ACT"
|
|
$(LEX) $(FLEXSKEL) $(U)dgn_comp.l
|
|
copy $(LEXYYC) $@
|
|
@del $(LEXYYC)
|
|
! ELSE
|
|
@echo.
|
|
@echo $(U)dgn_comp.l has changed. To update $@ run $(LEX).
|
|
@echo.
|
|
@echo For now, we will copy a prebuilt dgn_lex.c
|
|
@echo from $(SSHR) to $@ and use it.
|
|
@echo.
|
|
copy $(SSHR)\dgn_lex.c $@ >nul
|
|
touch $@
|
|
! ENDIF
|
|
|
|
#
|
|
# Recover Utility
|
|
#
|
|
|
|
$(U)recover.exe: $(RECOVOBJS)
|
|
@echo Linking....
|
|
@$(LINK) $(LFLAGS) @<<$(@B).lnk
|
|
$(RECOVOBJS:^ =+^
|
|
)
|
|
$@
|
|
$(@B)
|
|
;
|
|
<<
|
|
|
|
recover.o: $(CONFIG_H) $(UTIL)\recover.c
|
|
|
|
#
|
|
# Header file moves required for tile support
|
|
#
|
|
|
|
#$(WSHR)\tile.h: $(WSHR)\tile.h
|
|
# copy $(WSHR)\tile.h $@
|
|
|
|
#$(MSYS)\pctiles.h: $(MSYS)\pctiles.h
|
|
# copy $(MSYS)\pctiles.h $@
|
|
|
|
#$(INCL)\pcvideo.h: $(MSYS)\pcvideo.h
|
|
# copy $(MSYS)\pcvideo.h $@
|
|
|
|
#$(MSYS)\portio.h: $(MSYS)\portio.h
|
|
# copy $(MSYS)\portio.h $@
|
|
|
|
#
|
|
# Tile Mapping
|
|
#
|
|
|
|
tile.c: tilemap.exe
|
|
@tilemap
|
|
@echo A new $@ has been created
|
|
|
|
tilemap.exe: tilemap.o
|
|
@echo Linking....
|
|
@$(LINK) $(LFLAGS) @<<$(@B).lnk
|
|
tilemap.o
|
|
$@
|
|
$(@B)
|
|
;
|
|
<<
|
|
|
|
tilemap.c: $(WSHR)\tilemap.c
|
|
copy $(WSHR)\tilemap.c .
|
|
|
|
tilemap.o: tilemap.c $(HACK_H) $(TILE_H)
|
|
|
|
#
|
|
# Tile Utilities
|
|
#
|
|
#
|
|
# Required for tile support
|
|
#
|
|
|
|
NetHack1.tib: $(TILEFILES) tile2bin.exe
|
|
@echo Creating binary tile files (this may take some time)
|
|
@tile2bin
|
|
|
|
NetHacko.tib: thintile.tag $(TILEFILES2) til2bin2.exe
|
|
@echo Creating overview binary tile files (this may take some time)
|
|
@til2bin2
|
|
|
|
tile2bin.exe: tile2bin.o $(TEXTIO)
|
|
@$(LINK) $(LFLAGS) tile2bin.o $(TEXTIO),$@,$(@B);
|
|
|
|
til2bin2.exe: til2bin2.o $(TEXTIO2)
|
|
@$(LINK) $(LFLAGS) til2bin2.o $(TEXTIO2),$@,$(@B);
|
|
|
|
thintile.exe: thintile.o
|
|
@$(LINK) $(LFLAGS) thintile.o,$@,$(@B);
|
|
|
|
thintile.o: $(HACK_H) $(WSHR)\tile.h $(WSHR)\thintile.c
|
|
|
|
thintile.tag: thintile.exe $(TILEFILES)
|
|
thintile
|
|
@echo thintiles created >thintile.tag
|
|
|
|
tile2bin.o: $(HACK_H) $(WSHR)\tile.h $(MSYS)\pctiles.h $(MSYS)\pcvideo.h \
|
|
$(MSYS)\tile2bin.c
|
|
|
|
til2bin2.o: $(HACK_H) $(WSHR)\tile.h $(MSYS)\pctiles.h $(MSYS)\pcvideo.h \
|
|
$(MSYS)\tile2bin.c
|
|
-@$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 -DOVERVIEW_FILE /Zg $(MSYS)\tile2bin.c >$(@B).pro
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 -DOVERVIEW_FILE /Fo$@ $(MSYS)\tile2bin.c
|
|
|
|
tiletext.o: $(CONFIG_H) $(WSHR)\tile.h $(WSHR)\tiletext.c
|
|
|
|
tiletex2.o: $(CONFIG_H) $(WSHR)\tile.h $(WSHR)\tiletext.c
|
|
-@$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 /Zg $(WSHR)\tiletext.c >$(@B).pro
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 /Fo$@ $(WSHR)\tiletext.c
|
|
|
|
tiletxt.o: $(CONFIG_H) $(WSHR)\tile.h tilemap.c
|
|
-@$(CC) $(CFLAGS) $(SPECOPTS) -DTILETEXT /Zg tilemap.c >$(@B).pro
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) -DTILETEXT /Fo$@ tilemap.c
|
|
|
|
tiletxt2.o: $(CONFIG_H) $(WSHR)\tile.h tilemap.c
|
|
-@$(CC) $(CFLAGS) $(SPECOPTS) -DTILETEXT /Zg tilemap.c >$(@B).pro
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) -DTILETEXT -DTILE_X=8 /Fo$@ tilemap.c
|
|
#
|
|
# Optional GIF Utilities (for development)
|
|
#
|
|
|
|
gif2txt.exe: $(GIFREADERS) $(TEXTIO)
|
|
@$(LINK) $(LFLAGS) $(GIFREADERS) $(TEXTIO),$@,$(@B);
|
|
|
|
gif2txt2.exe: $(GIFREAD2) $(TEXTIO2)
|
|
@$(LINK) $(LFLAGS) $(GIFREAD2) $(TEXTIO2),$@,$(@B);
|
|
|
|
txt2ppm.exe: $(PPMWRITERS) $(TEXTIO)
|
|
@$(LINK) $(LFLAGS) $(PPMWRITERS) $(TEXTIO),$@,$(@B);
|
|
|
|
txt2ppm2.exe: $(PPMWRIT2) $(TEXTIO2)
|
|
@$(LINK) $(LFLAGS) $(PPMWRIT2) $(TEXTIO2),$@,$(@B);
|
|
|
|
gifread.o: $(CONFIG_H) $(WSHR)\tile.h
|
|
|
|
gifread2.o: $(CONFIG_H) $(WSHR)\tile.h $(WSHR)\gifread.c
|
|
-@$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 /Zg gifread.c >$(@B).pro
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 $(WSHR)\gifread.c
|
|
|
|
ppmwrite.o: $(CONFIG_H) $(WSHR)\tile.h $(WSHR)\ppmwrite.c
|
|
|
|
ppmwrit2.o: $(CONFIG_H) $(WSHR)\tile.h $(WSHR)\ppmwrite.c
|
|
-@$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 /Zg ppmwrite.c >$(@B).pro
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 $(WSHR)\ppmwrite.c
|
|
|
|
#
|
|
# Optional tile viewer (development sources only)
|
|
#
|
|
|
|
viewtib.exe: viewtib.o
|
|
@$(LINK) $(LFLAGS) -oviewtib.exe viewtib.o $(LIBRARIES)
|
|
|
|
viewtib.o: $(MSYS)\viewtib.c
|
|
|
|
#
|
|
# Other Util Dependencies.
|
|
#
|
|
|
|
alloc.o: $(CONFIG_H) alloc.c
|
|
drawing.o: $(CONFIG_H) drawing.c $(MSYS)\pcvideo.h
|
|
decl.o: $(CONFIG_H) decl.c
|
|
monst.o: $(CONFIG_H) $(PERMONST_H) $(ESHK_H) \
|
|
$(EPRI_H) $(VAULT_H) $(INCL)\monsym.h \
|
|
$(INCL)\color.h monst.c
|
|
|
|
objects.o: $(CONFIG_H) $(INCL)\obj.h $(INCL)\objclass.h \
|
|
$(INCL)\prop.h $(INCL)\color.h objects.c
|
|
|
|
panic.o: $(CONFIG_H) $(UTIL)\panic.c
|
|
|
|
|
|
|
|
#
|
|
# make data.base an 8.3 filename to prevent an nmake warning
|
|
#
|
|
|
|
DATABASE = $(DAT)\data.bas
|
|
|
|
$(DAT)\data: $(O)utility.tag $(DATABASE)
|
|
$(U)makedefs -d
|
|
|
|
$(DAT)\rumors: $(O)utility.tag $(DAT)\rumors.tru $(DAT)\rumors.fal
|
|
$(U)makedefs -r
|
|
|
|
$(DAT)\quest.dat: $(O)utility.tag $(DAT)\quest.txt
|
|
$(U)makedefs -q
|
|
|
|
$(DAT)\oracles: $(O)utility.tag $(DAT)\oracles.txt
|
|
$(U)makedefs -h
|
|
|
|
$(DAT)\dungeon: $(O)utility.tag $(DAT)\dungeon.def
|
|
$(U)makedefs -e
|
|
cd $(DAT)
|
|
$(U)dgn_comp dungeon.pdf
|
|
cd $(SRC)
|
|
|
|
#
|
|
# DLB stuff
|
|
#
|
|
#
|
|
nhdat: $(U)dlb_main.exe $(DAT)\data $(DAT)\oracles $(DAT)\options \
|
|
$(DAT)\quest.dat $(DAT)\rumors $(DAT)\help $(DAT)\hh $(DAT)\cmdhelp \
|
|
$(DAT)\history $(DAT)\opthelp $(DAT)\wizhelp $(DAT)\dungeon \
|
|
$(DAT)\license $(O)sp_lev.tag
|
|
@copy $(MSYS)\msdoshlp.txt $(DAT)
|
|
@cd $(DAT)
|
|
@echo data >dlb.lst
|
|
@echo oracles >>dlb.lst
|
|
@echo options >>dlb.lst
|
|
@echo quest.dat >>dlb.lst
|
|
@echo rumors >>dlb.lst
|
|
@echo help >>dlb.lst
|
|
@echo hh >>dlb.lst
|
|
@echo cmdhelp >>dlb.lst
|
|
@echo history >>dlb.lst
|
|
@echo opthelp >>dlb.lst
|
|
@echo wizhelp >>dlb.lst
|
|
@echo dungeon >>dlb.lst
|
|
@echo license >>dlb.lst
|
|
@echo msdoshlp.txt >>dlb.lst
|
|
@for %%N in (*.lev) do echo %%N >>dlb.lst
|
|
$(U)dlb_main cvIf dlb.lst $(SRC)\nhdat
|
|
@cd $(SRC)
|
|
|
|
$(U)dlb_main.exe: $(DLBOBJS)
|
|
link $(LFLAGS) /ST:5120 $(DLBOBJS),$@,$(@B);
|
|
|
|
dlb_main.o: $(U)dlb_main.c $(INCL)\config.h $(DLB_H)
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(U)dlb_main.c
|
|
|
|
# Game Dependencies
|
|
|
|
# sys/share
|
|
main.o: $(SSHR)\pcmain.c $(HACK_H) $(INCL)\dlb.h \
|
|
#$(INCL)\win32api.h
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(SSHR)\pcmain.c
|
|
sys.o: $(SSHR)\pcsys.c $(HACK_H)
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(SSHR)\pcsys.c
|
|
tty.o: $(SSHR)\pctty.c $(HACK_H)
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(SSHR)\pctty.c
|
|
unix.o: $(SSHR)\pcunix.c $(HACK_H)
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(SSHR)\pcunix.c
|
|
random.o: $(SSHR)\random.c $(HACK_H)
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(SSHR)\random.c
|
|
|
|
# sys/msdos
|
|
msdos.o : $(HACK_H) $(MSYS)\msdos.c
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) $(NEWALT) /Fo$@ $(MSYS)\msdos.c
|
|
pckeys.o : $(HACK_H) $(MSYS)\pckeys.c
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(MSYS)\pckeys.c
|
|
pctiles.o : $(HACK_H) $(MSYS)\pctiles.c $(MSYS)\portio.h
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(MSYS)\pctiles.c
|
|
sound.o : $(HACK_H) $(MSYS)\sound.c $(MSYS)\portio.h
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(MSYS)\sound.c
|
|
video.o : $(HACK_H) $(MSYS)\pcvideo.h $(MSYS)\portio.h $(MSYS)\video.c
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(MSYS)\video.c
|
|
vidvga.o : $(HACK_H) $(MSYS)\pcvideo.h $(MSYS)\portio.h $(TILE_H) \
|
|
$(MSYS)\vidvga.c
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(MSYS)\vidvga.c
|
|
vidtxt.o : $(HACK_H) $(MSYS)\pcvideo.h $(MSYS)\portio.h $(TILE_H) \
|
|
$(MSYS)\vidtxt.c
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(MSYS)\vidtxt.c
|
|
stubvid.o : $(HACK_H) $(MSYS)\video.c
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) -DSTUBVIDEO /Fo$@ $(MSYS)\video.c
|
|
|
|
# win/tty
|
|
getline.o: $(WIN)\getline.c $(HACK_H) $(INCL)\func_tab.h
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(WIN)\getline.c
|
|
termcap.o: $(WIN)\termcap.c $(HACK_H) $(INCL)\tcap.h
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(WIN)\termcap.c
|
|
topl.o: $(WIN)\topl.c $(HACK_H) $(INCL)\tcap.h
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(WIN)\topl.c
|
|
wintty.o: $(WIN)\wintty.c $(HACK_H) $(INCL)\dlb.h \
|
|
$(INCL)\patchlev.h $(INCL)\tcap.h
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(WIN)\wintty.c
|
|
|
|
# src dependencies
|
|
allmain.o: allmain.c $(HACK_H)
|
|
alloc.o: alloc.c $(CONFIG_H)
|
|
apply.o: apply.c $(HACK_H) $(INCL)\edog.h
|
|
artifact.o: artifact.c $(HACK_H) $(INCL)\artifact.h $(INCL)\artilist.h
|
|
attrib.o: attrib.c $(HACK_H) $(INCL)\artifact.h
|
|
ball.o: ball.c $(HACK_H)
|
|
bones.o: bones.c $(HACK_H) $(INCL)\lev.h
|
|
botl.o: botl.c $(HACK_H)
|
|
cmd.o: cmd.c $(HACK_H) $(INCL)\func_tab.h
|
|
dbridge.o: dbridge.c $(HACK_H)
|
|
decl.o: decl.c $(HACK_H)
|
|
detect.o: detect.c $(HACK_H) $(INCL)\artifact.h
|
|
dig.o: dig.c $(HACK_H) $(INCL)\edog.h
|
|
display.o: display.c $(HACK_H)
|
|
dlb.o: dlb.c $(CONFIG_H) $(INCL)\dlb.h
|
|
do.o: do.c $(HACK_H) $(INCL)\lev.h
|
|
do_name.o: do_name.c $(HACK_H)
|
|
do_wear.o: do_wear.c $(HACK_H)
|
|
dog.o: dog.c $(HACK_H) $(INCL)\edog.h
|
|
dogmove.o: dogmove.c $(HACK_H) $(INCL)\mfndpos.h $(INCL)\edog.h
|
|
dokick.o: dokick.c $(HACK_H) $(INCL)\eshk.h
|
|
dothrow.o: dothrow.c $(HACK_H)
|
|
drawing.o: drawing.c $(HACK_H) $(INCL)\tcap.h
|
|
dungeon.o: dungeon.c $(HACK_H) $(INCL)\dgn_file.h $(INCL)\dlb.h
|
|
eat.o: eat.c $(HACK_H)
|
|
end.o: end.c $(HACK_H) $(INCL)\eshk.h $(INCL)\lev.h $(INCL)\dlb.h
|
|
engrave.o: engrave.c $(HACK_H) $(INCL)\lev.h
|
|
exper.o: exper.c $(HACK_H)
|
|
explode.o: explode.c $(HACK_H)
|
|
extralev.o: extralev.c $(HACK_H)
|
|
files.o: files.c $(HACK_H) $(INCL)\dlb.h
|
|
fountain.o: fountain.c $(HACK_H)
|
|
hack.o: hack.c $(HACK_H)
|
|
hacklib.o: hacklib.c $(HACK_H)
|
|
invent.o: invent.c $(HACK_H) $(INCL)\artifact.h
|
|
light.o: light.c $(HACK_H) $(INCL)\lev.h
|
|
lock.o: lock.c $(HACK_H)
|
|
mail.o: mail.c $(HACK_H) $(INCL)\mail.h
|
|
makemon.o: makemon.c $(HACK_H) $(INCL)\epri.h $(INCL)\emin.h \
|
|
$(INCL)\edog.h
|
|
mapglyph.o: mapglyph.c $(HACK_H)
|
|
mcastu.o: mcastu.c $(HACK_H)
|
|
mhitm.o: mhitm.c $(HACK_H) $(INCL)\artifact.h $(INCL)\edog.h
|
|
mhitu.o: mhitu.c $(HACK_H) $(INCL)\artifact.h $(INCL)\edog.h
|
|
minion.o: minion.c $(HACK_H) $(INCL)\emin.h $(INCL)\epri.h
|
|
mklev.o: mklev.c $(HACK_H)
|
|
mkmap.o: mkmap.c $(HACK_H) $(INCL)\sp_lev.h
|
|
mkmaze.o: mkmaze.c $(HACK_H) $(INCL)\sp_lev.h $(INCL)\lev.h
|
|
mkobj.o: mkobj.c $(HACK_H) $(INCL)\artifact.h
|
|
mkroom.o: mkroom.c $(HACK_H)
|
|
mon.o: mon.c $(HACK_H) $(INCL)\mfndpos.h $(INCL)\edog.h
|
|
mondata.o: mondata.c $(HACK_H) $(INCL)\eshk.h $(INCL)\epri.h
|
|
monmove.o: monmove.c $(HACK_H) $(INCL)\mfndpos.h $(INCL)\artifact.h
|
|
monst.o: monst.c $(CONFIG_H) $(INCL)\permonst.h $(INCL)\align.h \
|
|
$(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\monsym.h \
|
|
$(INCL)\dungeon.h $(INCL)\eshk.h $(INCL)\vault.h \
|
|
$(INCL)\epri.h $(INCL)\color.h
|
|
mplayer.o: mplayer.c $(HACK_H)
|
|
mthrowu.o: mthrowu.c $(HACK_H)
|
|
muse.o: muse.c $(HACK_H) $(INCL)\edog.h
|
|
music.o: music.c $(HACK_H) #interp.c
|
|
o_init.o: o_init.c $(HACK_H) $(INCL)\lev.h
|
|
objects.o: objects.c $(CONFIG_H) $(INCL)\obj.h $(INCL)\objclass.h \
|
|
$(INCL)\prop.h $(INCL)\skills.h $(INCL)\color.h
|
|
objnam.o: objnam.c $(HACK_H)
|
|
options.o: options.c $(CONFIG_H) $(INCL)\objclass.h $(INCL)\flag.h \
|
|
$(HACK_H) $(INCL)\tcap.h
|
|
pager.o: pager.c $(HACK_H) $(INCL)\dlb.h
|
|
@$(CC) $(CFLAGS) $(SPECOPTS) /f- /Od /Fo$@ pager.c
|
|
pickup.o: pickup.c $(HACK_H)
|
|
pline.o: pline.c $(HACK_H) $(INCL)\epri.h
|
|
polyself.o: polyself.c $(HACK_H)
|
|
potion.o: potion.c $(HACK_H)
|
|
pray.o: pray.c $(HACK_H) $(INCL)\epri.h
|
|
priest.o: priest.c $(HACK_H) $(INCL)\mfndpos.h $(INCL)\eshk.h \
|
|
$(INCL)\epri.h $(INCL)\emin.h
|
|
quest.o: quest.c $(HACK_H) $(INCL)\qtext.h
|
|
questpgr.o: questpgr.c $(HACK_H) $(INCL)\dlb.h $(INCL)\qtext.h
|
|
read.o: read.c $(HACK_H)
|
|
rect.o: rect.c $(HACK_H)
|
|
region.o: region.c $(HACK_H)
|
|
restore.o: restore.c $(HACK_H) $(INCL)\lev.h $(INCL)\tcap.h
|
|
rip.o: rip.c $(HACK_H)
|
|
rnd.o: rnd.c $(HACK_H)
|
|
role.o: role.c $(HACK_H)
|
|
rumors.o: rumors.c $(HACK_H) $(INCL)\lev.h $(INCL)\dlb.h
|
|
save.o: save.c $(HACK_H) $(INCL)\lev.h
|
|
shk.o: shk.c $(HACK_H) $(INCL)\eshk.h
|
|
shknam.o: shknam.c $(HACK_H) $(INCL)\eshk.h
|
|
sit.o: sit.c $(HACK_H) $(INCL)\artifact.h
|
|
sounds.o: sounds.c $(HACK_H) $(INCL)\edog.h
|
|
sp_lev.o: sp_lev.c $(HACK_H) $(INCL)\dlb.h $(INCL)\sp_lev.h
|
|
spell.o: spell.c $(HACK_H)
|
|
steal.o: steal.c $(HACK_H)
|
|
steed.o: steed.c $(HACK_H)
|
|
teleport.o: teleport.c $(HACK_H)
|
|
timeout.o: timeout.c $(HACK_H) $(INCL)\lev.h
|
|
topten.o: topten.c $(HACK_H) $(INCL)\dlb.h $(INCL)\patchlev.h
|
|
track.o: track.c $(HACK_H)
|
|
trap.o: trap.c $(HACK_H)
|
|
u_init.o: u_init.c $(HACK_H)
|
|
uhitm.o: uhitm.c $(HACK_H)
|
|
vault.o: vault.c $(HACK_H) $(INCL)\vault.h
|
|
version.o: version.c $(HACK_H) $(INCL)\date.h $(INCL)\patchlev.h
|
|
vision.o: vision.c $(HACK_H) $(INCL)\vis_tab.h
|
|
weapon.o: weapon.c $(HACK_H)
|
|
were.o: were.c $(HACK_H)
|
|
wield.o: wield.c $(HACK_H)
|
|
windows.o: windows.c $(HACK_H) $(INCL)\wingem.h
|
|
wizard.o: wizard.c $(HACK_H) $(INCL)\qtext.h
|
|
worm.o: worm.c $(HACK_H) $(INCL)\lev.h
|
|
worn.o: worn.c $(HACK_H)
|
|
write.o: write.c $(HACK_H)
|
|
zap.o: zap.c $(HACK_H)
|
|
|
|
# end of file
|