Files
nethack/include/flag.h
nethack.allison cb6a93641b Adjust window-port related option processing
to allow common parsing in the core, and direct access to the
results by the window port.

Notes:

o Adds a new field, wincap, to the window_procs
structure for setting bits related to the preference
features that the window port supports.  This allows
run-time determination of whether a particular option
setting is applicable to the running window port.  A
window-port is free to support as many, or as few,
of the available options as it wants.  Ensure that
only the ones supported have their corresponding bit
set in window_proc.wincap. [see chart in
doc/window.doc for help with that.]

o The settings I stuck into wincap for each window
port are almost certainly not accurate, so each port
team should review them.  You should only include
the ones that you will actually react to and make
adjustments for if the user changes that option.
Without the setting in wincap, the option won't even
show up in the 'O'ptions menu.

o preference_update() added to the window-port
interface, so that the window-port can be notified
if an option of interest (an option with its
corresponding bit set in wincap field) is
changed.

o provided a genl_preference_update() routine in
windows.c and used it for all the existing
window ports since they don't have a functional
one of their own yet.

o this messes around heavily with iflags and the options
arrays in options.c

o I hope I didn't break any port's existing code. I
tried not to.  The Mac however, in particular, should
be looked at because it suffered a namespace collision
with what I was working on around fontname.  It had
Mac specific font stuff in options.c. Please test
the Mac.
2002-02-03 05:31:47 +00:00

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/* SCCS Id: @(#)flag.h 3.3 2000/01/19 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
/* If you change the flag structure make sure you increment EDITLEVEL in */
/* patchlevel.h if needed. Changing the instance_flags structure does */
/* not require incrementing EDITLEVEL. */
#ifndef FLAG_H
#define FLAG_H
/*
* Persistent flags that are saved and restored with the game.
*
*/
struct flag {
#ifdef AMIFLUSH
boolean altmeta; /* use ALT keys as META */
boolean amiflush; /* kill typeahead */
#endif
#ifdef MFLOPPY
boolean asksavedisk;
#endif
boolean autodig; /* MRKR: Automatically dig */
boolean autoquiver; /* Automatically fill quiver */
boolean beginner;
#ifdef MAIL
boolean biff; /* enable checking for mail */
#endif
boolean botl; /* partially redo status line */
boolean botlx; /* print an entirely new bottom line */
boolean confirm; /* confirm before hitting tame monsters */
boolean debug; /* in debugging mode */
#define wizard flags.debug
boolean end_own; /* list all own scores */
boolean explore; /* in exploration mode */
#ifdef OPT_DISPMAP
boolean fast_map; /* use optimized, less flexible map display */
#endif
#define discover flags.explore
boolean female;
boolean forcefight;
boolean friday13; /* it's Friday the 13th */
boolean help; /* look in data file for info about stuff */
boolean ignintr; /* ignore interrupts */
#ifdef INSURANCE
boolean ins_chkpt; /* checkpoint as appropriate */
#endif
boolean invlet_constant; /* let objects keep their inventory symbol */
boolean legacy; /* print game entry "story" */
boolean lit_corridor; /* show a dark corr as lit if it is in sight */
boolean made_amulet;
boolean mon_moving; /* monsters' turn to move */
boolean move;
boolean mv;
boolean bypasses; /* bypass flag is set on at least one fobj */
boolean nap; /* `timed_delay' option for display effects */
boolean nopick; /* do not pickup objects (as when running) */
boolean null; /* OK to send nulls to the terminal */
#ifdef MAC
boolean page_wait; /* put up a --More-- after a page of messages */
#endif
boolean perm_invent; /* keep full inventories up until dismissed */
boolean pickup; /* whether you pickup or move and look */
boolean pushweapon; /* When wielding, push old weapon into second slot */
boolean rest_on_space; /* space means rest */
boolean safe_dog; /* give complete protection to the dog */
#ifdef EXP_ON_BOTL
boolean showexp; /* show experience points */
#endif
#ifdef SCORE_ON_BOTL
boolean showscore; /* show score */
#endif
boolean silent; /* whether the bell rings or not */
boolean sortpack; /* sorted inventory */
boolean soundok; /* ok to tell about sounds heard */
boolean sparkle; /* show "resisting" special FX (Scott Bigham) */
boolean standout; /* use standout for --More-- */
boolean time; /* display elapsed 'time' */
boolean tombstone; /* print tombstone */
boolean toptenwin; /* ending list in window instead of stdout */
boolean verbose; /* max battle info */
boolean prayconfirm; /* confirm before praying */
int end_top, end_around; /* describe desired score list */
unsigned ident; /* social security number for each monster */
unsigned moonphase;
unsigned long suppress_alert;
#define NEW_MOON 0
#define FULL_MOON 4
unsigned no_of_wizards; /* 0, 1 or 2 (wizard and his shadow) */
boolean travel; /* find way automatically to u.tx,u.ty */
unsigned run; /* 0: h (etc), 1: H (etc), 2: fh (etc) */
/* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */
/* 8: travel */
unsigned long warntype; /* warn_of_mon monster type M2 */
int warnlevel;
int djinni_count, ghost_count; /* potion effect tuning */
int pickup_burden; /* maximum burden before prompt */
char inv_order[MAXOCLASSES];
char pickup_types[MAXOCLASSES];
#define NUM_DISCLOSURE_OPTIONS 5
#define DISCLOSE_PROMPT_DEFAULT_YES 'y'
#define DISCLOSE_PROMPT_DEFAULT_NO 'n'
#define DISCLOSE_YES_WITHOUT_PROMPT '+'
#define DISCLOSE_NO_WITHOUT_PROMPT '-'
char end_disclose[NUM_DISCLOSURE_OPTIONS + 1]; /* disclose various info
upon exit */
char menu_style; /* User interface style setting */
#ifdef AMII_GRAPHICS
int numcols;
unsigned short amii_dripens[ 20 ]; /* DrawInfo Pens currently there are 13 in v39 */
AMII_COLOR_TYPE amii_curmap[ AMII_MAXCOLORS ]; /* colormap */
#endif
/* KMH, role patch -- Variables used during startup.
*
* If the user wishes to select a role, race, gender, and/or alignment
* during startup, the choices should be recorded here. This
* might be specified through command-line options, environmental
* variables, a popup dialog box, menus, etc.
*
* These values are each an index into an array. They are not
* characters or letters, because that limits us to 26 roles.
* They are not booleans, because someday someone may need a neuter
* gender. Negative values are used to indicate that the user
* hasn't yet specified that particular value. If you determine
* that the user wants a random choice, then you should set an
* appropriate random value; if you just left the negative value,
* the user would be asked again!
*
* These variables are stored here because the u structure is
* cleared during character initialization, and because the
* flags structure is restored for saved games. Thus, we can
* use the same parameters to build the role entry for both
* new and restored games.
*
* These variables should not be referred to after the character
* is initialized or restored (specifically, after role_init()
* is called).
*/
int initrole; /* starting role (index into roles[]) */
int initrace; /* starting race (index into races[]) */
int initgend; /* starting gender (index into genders[]) */
int initalign; /* starting alignment (index into aligns[]) */
int randomall; /* randomly assign everything not specified */
int pantheon; /* deity selection for priest character */
};
/*
* Flags that are set each time the game is started.
* These are not saved with the game.
*
*/
struct instance_flags {
boolean cbreak; /* in cbreak mode, rogue format */
boolean DECgraphics; /* use DEC VT-xxx extended character set */
boolean echo; /* 1 to echo characters */
boolean IBMgraphics; /* use IBM extended character set */
unsigned msg_history; /* hint: # of top lines to save */
boolean num_pad; /* use numbers for movement commands */
boolean news; /* print news */
boolean window_inited; /* true if init_nhwindows() completed */
int purge_monsters; /* # of dead monsters still on fmon list */
int *opt_booldup; /* for duplication of boolean opts in config file */
int *opt_compdup; /* for duplication of compound opts in config file */
uchar bouldersym; /* symbol for boulder display */
#ifdef WIZARD
boolean sanity_check; /* run sanity checks */
boolean mon_polycontrol; /* debug: control monster polymorphs */
#endif
#ifdef TTY_GRAPHICS
boolean prevmsg_window; /* show more old messages at a time */
boolean extmenu; /* extended commands use menu interface */
#endif
#ifdef MFLOPPY
boolean checkspace; /* check disk space before writing files */
/* (in iflags to allow restore after moving
* to >2GB partition) */
#endif
#ifdef MICRO
boolean BIOS; /* use IBM or ST BIOS calls when appropriate */
boolean rawio; /* whether can use rawio (IOCTL call) */
#endif
#ifdef MAC_GRAPHICS_ENV
boolean MACgraphics; /* use Macintosh extended character set, as
as defined in the special font HackFont */
unsigned use_stone; /* use the stone ppats */
#endif
#if defined(MSDOS) || defined(WIN32)
boolean hassound; /* has a sound card */
boolean usesound; /* use the sound card */
boolean usepcspeaker; /* use the pc speaker */
boolean tile_view;
boolean over_view;
boolean traditional_view;
#endif
#ifdef MSDOS
boolean hasvga; /* has a vga adapter */
boolean usevga; /* use the vga adapter */
boolean grmode; /* currently in graphics mode */
#endif
#ifdef LAN_FEATURES
boolean lan_mail; /* mail is initialized */
boolean lan_mail_fetched; /* mail is awaiting display */
#endif
/*
* Window capability support.
*/
boolean wc_color; /* use color graphics */
boolean wc_hilite_pet; /* hilight pets */
boolean wc_ascii_map; /* show map using traditional ascii */
boolean wc_tiled_map; /* show map using tiles */
boolean wc_preload_tiles; /* preload tiles into memory */
boolean wc_tiles_8x16; /* use 8x16 tiles */
boolean wc_tiles_16x16; /* use 16x16 tiles */
boolean wc_tiles_32x32; /* use 32x32 tiles */
boolean wc_inverse; /* use inverse video for some things */
int wc_align_status; /* status win at top|bot|right|left */
int wc_align_message; /* message win at top|bot|right|left */
int wc_vary_msgcount; /* show more old messages at a time */
char *wc_font_map; /* points to font name for the map win */
char *wc_font_message; /* points to font name for message win */
char *wc_font_status; /* points to font name for status win */
char *wc_font_menu; /* points to font name for menu win */
char *wc_font_text; /* points to font name for text win */
int wc_fontsiz_map; /* font size for the map win */
int wc_fontsiz_message; /* font size for the message window */
int wc_fontsiz_status; /* font size for the status window */
int wc_fontsiz_menu; /* font size for the menu window */
int wc_fontsiz_text; /* font size for text windows */
int wc_scroll_margin; /* scroll map when this far from
the edge */
int wc_map_mode; /* specify map viewing options, mostly
for backward compatibility */
boolean wc_popup_dialog; /* put queries in pop up dialogs instead of
in the message window */
boolean wc_large_font; /* draw in larger fonts (say, 12pt instead
of 9pt) */
boolean wc_eight_bit_input; /* allow eight bit input */
};
/*
* Old deprecated names
*/
#ifdef TTY_GRAPHICS
#define eight_bit_tty wc_eight_bit_input
#endif
#ifdef TEXTCOLOR
#define use_color wc_color
#endif
#define hilite_pet wc_hilite_pet
#define use_inverse wc_inverse
#ifdef MAC_GRAPHICS_ENV
#define large_font wc_large_font
#endif
#ifdef MAC
#define popup_dialog wc_popup_dialog
#endif
#define preload_tiles wc_preload_tiles
extern NEARDATA struct flag flags;
extern NEARDATA struct instance_flags iflags;
#endif /* FLAG_H */