Disclaimer: This is a minimal recipe, just to get someone else
started if they have a desire to get a full cross-compile of
NetHack-3.7 going for the Amiga. Some NetHack code bitrot was
corrected, and it does seem able to compile the game itself
to a point. See caveats below.
- If you want to obtain the cross-compiler and tools/libs for Amiga
https://github.com/bebbo/amiga-gcc
To our knowledge, a pre-built copy isn't available, so you have to
obtain the source via git and build it on your system.
The build prerequisite packages for Ubuntu are easily obtained:
sudo apt install make wget git gcc g++ lhasa libgmp-dev \
libmpfr-dev libmpc-dev flex bison gettext texinfo ncurses-dev \
autoconf rsync
The build prerequisite packages for macOS are apparently easily
obtained via homebrew, but that was not tested:
brew install bash wget make lhasa gmp mpfr libmpc flex gettext \
texinfo gcc make autoconf
After installing the prerequite packages and the cross-compiler
it was a straightforward build:
git clone https://github.com/bebbo/amiga-gcc.git
cd amiga-gcc
make update
[Note that you may have to take ownership of the files in the
bebbo repo via chown before succesfully carrying out the next
steps]
make clean
make clean-prefix
date; make all -j3 >&b.log; date
The compiler pieces are installed in /opt/amiga by default which
was satisfactory for our initial attempt, but if you want you can
alter the prefix before you build if you want. That is all
spelled out on the page at: https://github.com/bebbo/amiga-gcc
The Amiga cross-compile can then be carried out by specifying
CROSS_TO_AMIGA=1 on the make command line.
For example:
make CROSS_TO_AMIGA=1 all
make CROSS_TO_AMIGA=1 package
You can explicitly include tty and curses support if desired, otherwise
you'll end up with a tty-only cross-compile build. The SDL1 pdcurses
support has not been tested.
make WANT_WIN_TTY=1 WANT_WIN_CURSES=1 CROSS_TO_AMIGA=1 all
Also note that building the amiga targets using the make command
above, does not preclude you from building local linux or macOS
targets as well. Just drop the CROSS_TO_AMIGA=1 from the make
command line.
The cross-compiler hints additions are enclosed inside ifdef sections
and won't interfere with the non-cross-compile build in that case.
CAVEATS: The original NetHack Amiga build steps included the source for
some utilities that were built and executed on the amiga: txt2iff and
xpm2iff as part of the NetHack build procedure on amiga. Those did not
compile out-of-the-box on the linux host. They will either have to be:
- ported to build and run on the linux or macOS cross-compile host
or
- their functionality will have to be rolled into amiga NetHack
itself and executed on the target Amiga the first time the game
is run, perhaps.
Good luck amiga aficionados, perhaps you'll be able to take this
initial effort forward and get NetHack-3.7 available on the amiga or
amiga-emulator. Let us know if you do, and we can roll changes in
if you provide them.
1242 lines
34 KiB
Makefile
1242 lines
34 KiB
Makefile
# NetHack Makefile.
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# Copyright (c) Kenneth Lorber, Bethesda, Maryland, 1991,1992,1993,1996.
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# NetHack may be freely redistributed. See license for details.
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###
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### modified for gcc by Teemu Suikki (zu@iki.fi)
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###
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### note: you need to use smake.. sorry
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###
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###
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### DIRECTORY STRUCTURE
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###
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NH = nh:
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SBIN = $(NH)sbin/
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SLIB = $(NH)slib/
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NETHACK = $(NH)NetHack/
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HACKEXE = $(NH)HackExe/
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AMI = $(NH)sys/amiga/
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DAT = $(NH)dat/
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DOC = $(NH)doc/
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I = $(NH)include/
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SHARE = $(NH)sys/share/
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NHS = $(NH)src/
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TTY = $(NH)win/tty/
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WSHARE = $(NH)win/share/
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UTIL = $(NH)util/
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O = $(NH)obj/
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OO = $(NH)objo/
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# NB: O and OO MUST be different directories
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###
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### INVOCATION
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###
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MAKE = smake
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# Startup makefile with:
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#
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# $(MAKE) -f $(AMI)Makefile.amigcc
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# $(MAKE) -f $(AMI)Makefile.amigcc install
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#
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# You may use following targets on $(MAKE) command lines:
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# all do it all (default)
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# link just create binary from object files
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# obj just create common object files
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# obja just create amiga object files
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# objs just create shared object files
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# clean deletes the object files
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# spotless deletes the object files, main binary, and more
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#
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# Note: We do not build the Guidebook here since it needs tbl
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# (See the file sys/unix/Makefile.doc for more information)
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#[SAS5] [and gcc?]
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# If we were to use the precompiled header file feature in a newer version
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# of SAS/C, we would comment out these following two lines.
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# If we don't use precompiled header files, we uncomment it as well.
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HDEP = $(I)hack.h
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CSYM =
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#Pathname for uudecode program:
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UUDEC = uudecode
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# Flex/Bison command assignments -- Useful only if you have flex/bison
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FLEX = flex
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BISON = bison
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# FBFIL and FBLIB may be used, if required by your version of flex or bison,
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# to specify additional files or libraries to be linked with
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FBFIL =
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FBLIB = #lib lib:compat.lib
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# If you're compiling this on a 1.3 system, you'll have to uncomment the
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# following (for use with the ifchange script below). Also useful instead of
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# "protect ifchange +s"
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EXECUTE = execute
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# Headers we depend on
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AMDEP = $(AMI)winproto.h $(AMI)winext.h $(AMI)windefs.h $(I)winami.h
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# Pathname for the C compiler being used.
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CC = gcc -c
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ASM = as
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# Compilation flags for selected C Compiler:
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# $(CFLAGS) should appear before filename arguments of $(CC) command line.
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CFLAGS = -O3 -I $(I)
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# Components of various link command lines:
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# $(LINK) should be the pathname of the linker being used (with any options
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# that should appear at the beginning of the command line). The name of the
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# output file should appear immediately after $(LNSPEC). $(LIN) should
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# appear before the list of object files in each link command. $(LLINK)
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# should appear as the list of object files in the link command line that
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# creates the NetHack executable. $(LLIB) should appear at the end of each
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# link command line.
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LINK = gcc -noixemul -O3
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LIN =
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LLINK =
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LLIB =
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FLLIB =
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OBJSPEC = -o
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PNSPEC = -o
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LNSPEC = -o
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CCLINK = gcc -noixemul
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CLFLAGS = -O3
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INCLSPEC = -I
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DEFSPEC = -D
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IGNSPEC = -j
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###
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### FILE LISTS
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###
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# A more reasonable random number generator (recommended for the Amiga):
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RANDOBJ = $(O)random.o
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.PRECIOUS: $(I)config.h $(I)decl.h $(I)hack.h $(I)permonst.h $(I)you.h
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# Almost nothing below this line should have to be changed.
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# (Exceptions are marked by [SAS6], [MANX], etc.)
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#
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# Other things that have to be reconfigured are in config.h,
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# (amiconf.h, pcconf.h), and possibly system.h, tradstdc.h.
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# Object files for makedefs:
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MAKEOBJS = \
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$(OO)makedefs.o $(O)monst.o $(O)objects.o
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# Object files for special levels compiler:
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SPLEVOBJS = \
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$(OO)lev_yacc.o $(OO)lev_lex.o $(OO)lev_main.o \
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$(O)decl.o $(O)drawing.o $(O)monst.o \
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$(O)objects.o $(OO)panic.o
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# Object files for dungeon compiler
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DGNCOMPOBJS = \
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$(OO)dgn_yacc.o $(OO)dgn_lex.o $(OO)dgn_main.o $(O)alloc.o $(OO)panic.o
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# Object files for NetHack:
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COMMOBJ = \
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$(O)allmain.o $(O)alloc.o $(O)apply.o $(O)artifact.o \
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$(O)attrib.o $(O)ball.o $(O)bones.o $(O)botl.o \
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$(O)cmd.o $(O)dbridge.o $(O)decl.o $(O)detect.o \
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$(O)dig.o $(O)display.o $(O)dlb.o $(O)do.o \
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$(O)do_name.o $(O)do_wear.o $(O)dog.o $(O)dogmove.o \
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$(O)dokick.o $(O)dothrow.o $(O)drawing.o $(O)dungeon.o \
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$(O)eat.o $(O)end.o $(O)engrave.o $(O)exper.o \
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$(O)explode.o $(O)extralev.o $(O)files.o $(O)fountain.o \
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$(O)hack.o $(O)hacklib.o $(O)invent.o $(O)light.o \
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$(O)lock.o $(O)mail.o $(O)makemon.o $(O)mapglyph.o \
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$(O)mcastu.o $(O)mhitm.o $(O)mhitu.o $(O)minion.o \
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$(O)mklev.o $(O)mkmap.o $(O)mkmaze.o $(O)mkobj.o \
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$(O)mkroom.o $(O)mon.o $(O)mondata.o $(O)monmove.o \
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$(O)monst.o $(O)mplayer.o $(O)mthrowu.o $(O)muse.o \
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$(O)music.o $(O)o_init.o $(O)objects.o $(O)objnam.o \
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$(O)options.o $(O)pager.o $(O)pickup.o $(O)pline.o \
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$(O)polyself.o $(O)potion.o $(O)pray.o $(O)priest.o \
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$(O)quest.o $(O)questpgr.o $(O)read.o $(O)rect.o \
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$(O)region.o $(O)restore.o $(O)rnd.o $(O)role.o \
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$(O)rumors.o $(O)save.o $(O)shk.o $(O)shknam.o \
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$(O)sit.o $(O)sounds.o $(O)sp_lev.o $(O)spell.o \
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$(O)steal.o $(O)steed.o $(O)sys.o $(O)teleport.o \
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$(O)timeout.o $(O)topten.o $(O)track.o $(O)trap.o \
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$(O)u_init.o $(O)uhitm.o $(O)vault.o $(O)version.o \
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$(O)vision.o $(O)weapon.o $(O)were.o $(O)wield.o \
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$(O)windows.o $(O)wizard.o $(O)worm.o $(O)worn.o \
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$(O)write.o $(O)zap.o
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MAKEDEFOBJ = \
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$(O)monstr.o
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AMIGAOBJ = \
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$(O)amidos.o $(O)amirip.o $(O)amistack.o \
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$(O)amiwind.o $(O)winami.o $(O)winchar.o $(O)winfuncs.o \
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$(O)winkey.o $(O)winamenu.o $(O)winreq.o $(O)winstr.o
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# Objects from assembly sources (because DMake can't handle default rules)
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AMIGAOBJ2 = \
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# $(O)dispmap.o
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SHAREOBJ = \
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$(O)pcmain.o $(RANDOBJ)
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TTYOBJ = \
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$(O)getline.o $(O)termcap.o $(O)topl.o $(O)wintty.o $(O)amitty.o \
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$(O)rip.o
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# Yuck yuck yuck. Have to tell DMake where these are, since they're not
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# all in the same place.
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TTYSRC = \
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$(TTY)getline.c $(TTY)termcap.c $(TTY)topl.c $(TTY)wintty.c \
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$(AMI)amitty.c $(NHS)rip.c
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# All the object files for NetHack:
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HOBJ = $(COMMOBJ) $(AMIGAOBJ) $(AMIGAOBJ2) $(SHAREOBJ) $(MAKEDEFOBJ) $(TTYOBJ)
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###
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### DATA FILES
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###
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# quest files
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ADFILES1= $(SLIB)Arc-fila.lev $(SLIB)Arc-filb.lev $(SLIB)Arc-loca.lev \
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$(SLIB)Arc-strt.lev
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ADFILES= $(SLIB)Arc-goal.lev $(ADFILES1)
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BDFILES1= $(SLIB)Bar-fila.lev $(SLIB)Bar-filb.lev $(SLIB)Bar-loca.lev \
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$(SLIB)Bar-strt.lev
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BDFILES= $(SLIB)Bar-goal.lev $(BDFILES1)
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CDFILES1= $(SLIB)Cav-fila.lev $(SLIB)Cav-filb.lev $(SLIB)Cav-loca.lev \
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$(SLIB)Cav-strt.lev
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CDFILES= $(SLIB)Cav-goal.lev $(CDFILES1)
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HDFILES1= $(SLIB)Hea-fila.lev $(SLIB)Hea-filb.lev $(SLIB)Hea-loca.lev \
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$(SLIB)Hea-strt.lev
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HDFILES= $(SLIB)Hea-goal.lev $(HDFILES1)
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KDFILES1= $(SLIB)Kni-fila.lev $(SLIB)Kni-filb.lev $(SLIB)Kni-loca.lev \
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$(SLIB)Kni-strt.lev
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KDFILES= $(SLIB)Kni-goal.lev $(KDFILES1)
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MDFILES1= $(SLIB)Mon-fila.lev $(SLIB)Mon-filb.lev $(SLIB)Mon-loca.lev \
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$(SLIB)Mon-strt.lev
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MDFILES= $(SLIB)Mon-goal.lev $(MDFILES1)
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PDFILES1= $(SLIB)Pri-fila.lev $(SLIB)Pri-filb.lev $(SLIB)Pri-loca.lev \
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$(SLIB)Pri-strt.lev
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PDFILES= $(SLIB)Pri-goal.lev $(PDFILES1)
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RDFILES1= $(SLIB)Rog-fila.lev $(SLIB)Rog-filb.lev $(SLIB)Rog-loca.lev \
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$(SLIB)Rog-strt.lev
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RDFILES= $(SLIB)Rog-goal.lev $(RDFILES1)
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|
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RANFILES1= $(SLIB)Ran-fila.lev $(SLIB)Ran-filb.lev $(SLIB)Ran-loca.lev \
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$(SLIB)Ran-strt.lev
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RANFILES= $(SLIB)Ran-goal.lev $(RANFILES1)
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|
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SDFILES1= $(SLIB)Sam-fila.lev $(SLIB)Sam-filb.lev $(SLIB)Sam-loca.lev \
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$(SLIB)Sam-strt.lev
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SDFILES= $(SLIB)Sam-goal.lev $(SDFILES1)
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|
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TDFILES1= $(SLIB)Tou-fila.lev $(SLIB)Tou-filb.lev $(SLIB)Tou-loca.lev \
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$(SLIB)Tou-strt.lev
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TDFILES= $(SLIB)Tou-goal.lev $(TDFILES1)
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|
|
VDFILES1= $(SLIB)Val-fila.lev $(SLIB)Val-filb.lev $(SLIB)Val-loca.lev \
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$(SLIB)Val-strt.lev
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VDFILES= $(SLIB)Val-goal.lev $(VDFILES1)
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|
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WDFILES1= $(SLIB)Wiz-fila.lev $(SLIB)Wiz-filb.lev $(SLIB)Wiz-loca.lev \
|
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$(SLIB)Wiz-strt.lev
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WDFILES= $(SLIB)Wiz-goal.lev $(WDFILES1)
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|
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XDFILES= $(ADFILES) $(BDFILES) $(CDFILES) $(HDFILES) $(KDFILES) \
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$(MDFILES) $(PDFILES) $(RDFILES) $(RANFILES) $(SDFILES) $(TDFILES) \
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$(VDFILES) $(WDFILES)
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TILEFILES= \
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$(SBIN)txt2iff \
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$(NETHACK)tiles \
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$(NETHACK)tiles/objects.iff \
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$(NETHACK)tiles/monsters.iff \
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$(NETHACK)tiles/other.iff
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INSTDUNGEONFILES1= \
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$(SLIB)air.lev $(SLIB)asmodeus.lev $(SLIB)astral.lev \
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$(SLIB)baalz.lev $(SLIB)bigrm-1.lev $(SLIB)bigrm-2.lev \
|
|
$(SLIB)bigrm-3.lev $(SLIB)bigrm-4.lev $(SLIB)bigrm-5.lev \
|
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$(SLIB)castle.lev $(SLIB)dungeon $(SLIB)earth.lev \
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$(SLIB)fakewiz1.lev $(SLIB)fakewiz2.lev $(SLIB)fire.lev \
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$(SLIB)juiblex.lev $(SLIB)knox.lev $(SLIB)medusa-1.lev \
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$(SLIB)medusa-2.lev $(SLIB)minend-1.lev $(SLIB)minend-2.lev \
|
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$(SLIB)minetn-1.lev $(SLIB)minetn-2.lev $(SLIB)minefill.lev \
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$(SLIB)options $(SLIB)oracle.lev $(SLIB)orcus.lev \
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$(SLIB)sanctum.lev $(SLIB)soko1-1.lev $(SLIB)soko1-2.lev \
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$(SLIB)soko2-1.lev $(SLIB)soko2-2.lev $(SLIB)soko3-1.lev \
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|
$(SLIB)soko3-2.lev $(SLIB)soko4-1.lev $(SLIB)soko4-2.lev \
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$(SLIB)tower1.lev $(SLIB)tower2.lev $(SLIB)tower3.lev \
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$(SLIB)valley.lev $(SLIB)water.lev $(SLIB)wizard1.lev \
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$(SLIB)wizard2.lev $(SLIB)wizard3.lev \
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$(XDFILES)
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INSTDUNGEONFILES= $(NETHACK)NetHack.cnf $(INSTDUNGEONFILES1)
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INSTDATAFILES= \
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$(NETHACK)license $(NETHACK)logfile $(NETHACK)record \
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$(NETHACK)tomb.iff $(NETHACK)amii.hlp $(NETHACK)Recover.txt \
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$(NETHACK)GuideBook.txt $(NETHACK)NetHack.txt $(NETHACK)Install.ami \
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# $(NETHACK)HackWB.hlp $(NETHACK)WBDefaults.def
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LIBFILES= \
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$(INSTDUNGEONFILES1) \
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$(SLIB)cmdhelp $(SLIB)data $(SLIB)dungeon \
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$(SLIB)help $(SLIB)hh $(SLIB)history \
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$(SLIB)opthelp $(SLIB)oracles $(SLIB)rumors \
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$(SLIB)quest.dat $(SLIB)wizhelp
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###
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### Getting down to business:
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###
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all: $(COMPACT_HEADERS) $(SBIN)lev_comp $(SBIN)dgn_comp $(SBIN)NetHack \
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$(SBIN)dlb $(NETHACK)recover #$(NETHACK)HackCli $(SBIN)splitter \
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# $(NETHACK)HackWB
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install: inst-data inst-dungeon inst-fonts inst-tiles \
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$(NETHACK)recover $(NETHACK)NetHack $(NETHACK)nhdat
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#$(NETHACK)NetHack.dir inst-icons
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$(SBIN)NetHack: link
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$(NETHACK)NetHack: $(SBIN)NetHack
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copy $(SBIN)NetHack $(NETHACK)NetHack
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|
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## uuh this is messy.. smake has weird command line length limit
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link: $(HOBJ)
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list to t:link lformat="$(O)%s" $(O)\#?.o QUICK NOHEAD
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echo "\#sh" to t:cc
|
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echo "$(LINK) $(LNSPEC) $(SBIN)NetHack $(LIN) $(LLIB) $(LLINK) " >>t:cc noline
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fmt -u -w 2500 t:link >>t:cc
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sh t:cc
|
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delete t:cc t:link
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|
|
|
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## dlb support
|
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$(OO)dlb_main.o: $(UTIL)dlb_main.c $(HDEP) $(I)dlb.h $(I)date.h
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$(CC) $(CFLAGS) $(OBJSPEC)$(OO)dlb_main.o $(UTIL)dlb_main.c
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|
|
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$(SBIN)dlb: $(OO)dlb_main.o $(O)dlb.o $(O)alloc.o $(OO)panic.o
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|
$(LINK) $(PNSPEC) $(SBIN)dlb $(LIN) $(OO)dlb_main.o $(O)dlb.o \
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|
$(O)alloc.o $(OO)panic.o $(LLIB)
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|
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obj: $(HOBJ)
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|
|
obja: $(AMIGAOBJ)
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|
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objs: $(SHAREOBJ)
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|
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|
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SUFFIXES = .lev .des
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|
.des.lev:
|
|
$(SBIN)lev_comp $<
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|
|
|
# The default method for creating object files:
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|
|
|
#$(O)%.o: $(NHS)%.c
|
|
.c.o:
|
|
$(CC) $(CFLAGS) $(CSYM) $(OBJSPEC)$@ $<
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|
|
clean:
|
|
-delete $(O)\#?.o $(OO)\#?.o
|
|
|
|
spotless: clean
|
|
-delete $(SBIN)NetHack $(SBIN)lev_comp $(SBIN)makedefs $(SBIN)dgn_comp
|
|
-delete $(SBIN)dlb $(SBIN)txt2iff $(SBIN)splitter
|
|
-delete $(SBIN)tilemap
|
|
-delete $(SLIB)data $(SLIB)rumors
|
|
-delete $(SLIB)\#?.lev
|
|
-delete $(SLIB)dungeon
|
|
-delete $(SLIB)cmdhelp $(SLIB)help $(SLIB)hh $(SLIB)history
|
|
-delete $(SLIB)opthelp $(SLIB)options $(SLIB)oracles
|
|
-delete $(SLIB)quest.dat $(SLIB)wizhelp
|
|
# -delete $(SLIB)earth.lev $(SLIB)air.lev $(SLIB)fire.lev
|
|
# -delete $(SLIB)water.lev $(SLIB)astral.lev
|
|
# -delete $(SLIB)tower1.lev $(SLIB)tower2.lev $(SLIB)tower3.lev
|
|
# -delete $(SLIB)fakewiz1.lev $(SLIB)fakewiz2.lev
|
|
# -delete $(SLIB)medusa-1.lev $(SLIB)medusa-2.lev
|
|
# -delete $(SLIB)oracle.lev $(SLIB)wizard1.lev $(SLIB)wizard2.lev
|
|
# -delete $(SLIB)wizard3.lev $(DAT)dungeon.pdf $(SLIB)valley.lev
|
|
# -delete $(SLIB)minefill.lev
|
|
# -delete $(SLIB)minetn-1 $(SLIB)minetn-2 $(SLIB)minend-1 $(SLIB)minend-2
|
|
# -delete $(SLIB)soko1-1.lev $(SLIB)soko1-2.lev $(SLIB)soko2-1.lev
|
|
# -delete $(SLIB)soko2-2.lev $(SLIB)soko3-1.lev $(SLIB)soko3-2.lev
|
|
# -delete $(SLIB)soko4-1.lev $(SLIB)soko4-2.lev
|
|
# -delete $(ADFILES)
|
|
# -delete $(BDFILES)
|
|
# -delete $(CDFILES)
|
|
# -delete $(HDFILES)
|
|
# -delete $(KDFILES)
|
|
# -delete $(MDFILES)
|
|
# -delete $(PDFILES)
|
|
# -delete $(RDFILES)
|
|
# -delete $(RANFILES)
|
|
# -delete $(SDFILES)
|
|
# -delete $(TDFILES)
|
|
# -delete $(VDFILES)
|
|
# -delete $(WDFILES)
|
|
-delete $(I)onames.h $(I)pm.h $(I)date.h
|
|
-delete $(NHS)tile.c $(NHS)monstr.c
|
|
-delete $(I)tile.h
|
|
# -echo to $(I)onames.h "" noline
|
|
# -c:wait 2
|
|
# -echo to $(I)pm.h "" noline
|
|
# -c:wait 2
|
|
# -setdate $(UTIL)makedefs.c
|
|
# -c:wait 2
|
|
|
|
# Creating precompiled version of $(I)hack.h to save disk I/O.
|
|
|
|
#
|
|
# Please note: The dependency lines for the modules here are
|
|
# deliberately incorrect. Including "hack.h" in
|
|
# the dependency list would cause a dependency
|
|
# loop.
|
|
#
|
|
|
|
$(SBIN)makedefs: $(MAKEOBJS)
|
|
$(LINK) $(LNSPEC) $(SBIN)makedefs $(LIN) $(MAKEOBJS) $(LLIB)
|
|
|
|
$(OO)makedefs.o: $(UTIL)makedefs.c $(I)config.h $(I)permonst.h $(I)monsym.h \
|
|
$(I)objclass.h $(I)patchlevel.h $(I)artilist.h
|
|
$(CC) $(DEFSPEC)MAKEDEFS_C $(CFLAGS) $(OBJSPEC)$@ $(UTIL)makedefs.c
|
|
|
|
$(SBIN)lev_comp: $(SPLEVOBJS)
|
|
$(LINK) $(LNSPEC) $(SBIN)lev_comp $(LIN) $(SPLEVOBJS) $(FBFIL) $(FLLIB)
|
|
|
|
$(SBIN)dgn_comp: $(DGNCOMPOBJS)
|
|
$(LINK) $(LNSPEC) $(SBIN)dgn_comp $(LIN) $(DGNCOMPOBJS) $(FBFIL) $(FLLIB)
|
|
|
|
$(OO)lev_yacc.o: $(UTIL)lev_yacc.c $(HDEP) $(I)sp_lev.h $(I)pm.h $(I)onames.h
|
|
# setdate $(UTIL)lev_yacc.c
|
|
$(CC) $(DEFSPEC)LEV_LEX_C $(DEFSPEC)PREFIX="NH:slib/" $(CFLAGS) \
|
|
$(DEFSPEC)alloca=malloc $(OBJSPEC)$@ $(UTIL)lev_yacc.c
|
|
|
|
$(OO)lev_lex.o: $(UTIL)lev_lex.c $(HDEP) $(I)lev_comp.h $(I)sp_lev.h
|
|
$(CC) $(DEFSPEC)LEV_LEX_C $(CFLAGS) $(OBJSPEC)$@ $(UTIL)lev_lex.c
|
|
|
|
$(OO)lev_main.o: $(UTIL)lev_main.c $(HDEP) $(I)pm.h $(I)onames.h $(I)date.h
|
|
$(CC) $(DEFSPEC)LEV_LEX_C $(DEFSPEC)AMIGA $(CFLAGS) $(OBJSPEC)$@ \
|
|
$(UTIL)lev_main.c
|
|
|
|
$(OO)dgn_yacc.o: $(UTIL)dgn_yacc.c $(HDEP) $(I)dgn_file.h $(I)patchlevel.h
|
|
$(CC) $(DEFSPEC)LEV_LEX_C $(CFLAGS) $(DEFSPEC)alloca=malloc \
|
|
$(OBJSPEC)$@ $(UTIL)dgn_yacc.c
|
|
|
|
$(OO)dgn_lex.o: $(UTIL)dgn_lex.c $(I)config.h $(I)dgn_comp.h $(I)dgn_file.h
|
|
$(CC) $(DEFSPEC)LEV_LEX_C $(CFLAGS) $(OBJSPEC)$@ $(UTIL)dgn_lex.c
|
|
|
|
$(OO)dgn_main.o: $(UTIL)dgn_main.c $(I)config.h $(I)date.h
|
|
$(CC) $(DEFSPEC)LEV_LEX_C $(DEFSPEC)AMIGA $(CFLAGS) $(OBJSPEC)$@ \
|
|
$(UTIL)dgn_main.c
|
|
|
|
$(OO)panic.o: $(UTIL)panic.c $(HDEP)
|
|
|
|
$(OO)recover.o: $(UTIL)recover.c $(I)config.h $(I)date.h
|
|
$(CC) $(DEFSPEC)LEV_LEX_C $(DEFSPEC)AMIGA $(CFLAGS) $(OBJSPEC)$@ \
|
|
$(UTIL)recover.c
|
|
|
|
$(NETHACK)recover: $(OO)recover.o
|
|
$(LINK) $(LNSPEC) $(NETHACK)recover $(LIN) $(OO)recover.o $(LLIB)
|
|
|
|
# [OPTION] -- If you have flex/bison, leave these uncommented. Otherwise,
|
|
# comment them out and be careful! (You're not guaranteed to have the most
|
|
# up to date *_comp.c, *_comp.h and *_lex.c)
|
|
|
|
$(I)lev_comp.h: $(UTIL)lev_yacc.c $(I)patchlevel.h
|
|
|
|
$(UTIL)lev_yacc.c: $(UTIL)lev_comp.y $(I)patchlevel.h
|
|
$(BISON) -d $(UTIL)lev_comp.y
|
|
# copy y.tab.c $(UTIL)lev_yacc.c
|
|
# copy y.tab.h $(I)lev_comp.h
|
|
copy $(UTIL)lev_comp.tab.c $(UTIL)lev_yacc.c
|
|
copy $(UTIL)lev_comp.tab.h $(I)lev_comp.h
|
|
# delete y.tab.c
|
|
# delete y.tab.h
|
|
delete $(UTIL)lev_comp.tab.c
|
|
delete $(UTIL)lev_comp.tab.h
|
|
|
|
$(UTIL)lev_lex.c: $(UTIL)lev_comp.l $(I)patchlevel.h
|
|
$(FLEX) $(UTIL)lev_comp.l
|
|
copy lex.yy.c $(UTIL)lev_lex.c
|
|
delete lex.yy.c
|
|
|
|
$(I)dgn_comp.h: $(UTIL)dgn_yacc.c $(I)patchlevel.h
|
|
|
|
$(UTIL)dgn_yacc.c: $(UTIL)dgn_comp.y $(I)patchlevel.h
|
|
$(BISON) -d $(UTIL)dgn_comp.y
|
|
# copy y.tab.c $(UTIL)dgn_yacc.c
|
|
# copy y.tab.h $(I)dgn_comp.h
|
|
copy $(UTIL)dgn_comp.tab.c $(UTIL)dgn_yacc.c
|
|
copy $(UTIL)dgn_comp.tab.h $(I)dgn_comp.h
|
|
# delete y.tab.c
|
|
# delete y.tab.h
|
|
delete $(UTIL)dgn_comp.tab.c
|
|
delete $(UTIL)dgn_comp.tab.h
|
|
|
|
$(UTIL)dgn_lex.c: $(UTIL)dgn_comp.l $(I)patchlevel.h
|
|
$(FLEX) $(UTIL)dgn_comp.l
|
|
copy lex.yy.c $(UTIL)dgn_lex.c
|
|
delete lex.yy.c
|
|
|
|
#
|
|
# The following include files depend on makedefs to be created.
|
|
# As a result, they are not defined in HACKINCL, instead, their
|
|
# dependencies are explicitly outlined here.
|
|
#
|
|
|
|
#
|
|
# date.h should be remade any time any of the source or include code
|
|
# is modified. Unfortunately, this would make the contents of this
|
|
# file far more complex. Since "hack.h" depends on most of the include
|
|
# files, we kludge around this by making date.h dependent on hack.h,
|
|
# even though it doesn't include this file.
|
|
#
|
|
|
|
$(I)date.h $(DAT)options: $(HDEP) $(SBIN)makedefs $(AMIGAOBJ) $(I)patchlevel.h
|
|
$(SBIN)makedefs -v
|
|
$(EXECUTE) ifchange MOVE $(I)t.date.h $(I)date.h
|
|
-c:wait 2
|
|
|
|
$(I)onames.h: $(SBIN)makedefs
|
|
$(SBIN)makedefs -o
|
|
$(EXECUTE) ifchange TOUCH $(I)t.onames.h $(I)onames.h $(I)decl.h
|
|
$(EXECUTE) ifchange MOVE $(I)t.onames.h $(I)onames.h
|
|
-c:wait 2
|
|
|
|
$(I)pm.h: $(SBIN)makedefs
|
|
$(SBIN)makedefs -p
|
|
$(EXECUTE) ifchange TOUCH $(I)t.pm.h $(I)pm.h $(I)decl.h $(I)youprop.h
|
|
$(EXECUTE) ifchange MOVE $(I)t.pm.h $(I)pm.h
|
|
-c:wait 2
|
|
|
|
$(SLIB)quest.dat: $(DAT)quest.txt $(SBIN)makedefs
|
|
$(SBIN)makedefs -q
|
|
|
|
$(NHS)monstr.c: $(HDEP) $(SBIN)makedefs
|
|
$(SBIN)makedefs -m
|
|
-c:wait 2
|
|
|
|
$(SLIB)oracles: $(DAT)oracles.txt $(SBIN)makedefs
|
|
$(SBIN)makedefs -h
|
|
-c:wait 2
|
|
|
|
#
|
|
# The following programs vary depending on what OS you are using.
|
|
# As a result, they are not defined in HACKSRC and their dependencies
|
|
# are explicitly outlined here.
|
|
#
|
|
|
|
$(O)amidos.o: $(AMI)amidos.c $(HDEP)
|
|
|
|
$(O)amirip.o: $(AMI)amirip.c $(HDEP)
|
|
|
|
$(O)aglue.o: $(AMI)aglue.a
|
|
$(ASM) $(AFLAGS) $(AOBJSPEC)$(O)aglue.o $(AMI)aglue.a
|
|
|
|
$(O)winchar.o: $(AMI)winchar.c $(NHS)tile.c $(HDEP)
|
|
|
|
$(NHS)tile.c: $(WSHARE)tilemap.c
|
|
$(CCLINK) $(CFLAGS) $(PNSPEC) $(SBIN)tilemap $(WSHARE)tilemap.c
|
|
$(SBIN)tilemap
|
|
|
|
$(O)winstr.o: $(AMI)winstr.c $(HDEP) $(AMDEP)
|
|
|
|
$(O)winreq.o: $(AMI)winreq.c $(HDEP) $(AMDEP) $(AMI)colorwin.c $(AMI)clipwin.c
|
|
|
|
$(O)winfuncs.o: $(AMI)winfuncs.c $(HDEP) $(AMDEP) $(I)patchlevel.h
|
|
|
|
$(O)winkey.o: $(AMI)winkey.c $(HDEP) $(AMDEP)
|
|
|
|
$(O)winamenu.o: $(AMI)winamenu.c $(HDEP) $(AMDEP)
|
|
|
|
$(O)winami.o: $(AMI)winami.c $(HDEP) $(AMDEP) #$(AMI)char.c $(AMI)randwin.c
|
|
|
|
#$(O)amilib.o: $(AMI)amilib.c $(HDEP) $(AMDEP)
|
|
|
|
$(O)amiwind.o: $(AMI)amiwind.c $(AMI)amimenu.c $(HDEP) $(AMDEP)
|
|
|
|
$(O)amiwbench.o: $(AMI)amiwbench.c $(HDEP)
|
|
|
|
$(O)random.o: $(SHARE)random.c
|
|
|
|
$(O)pcmain.o: $(SHARE)pcmain.c $(HDEP) $(I)dlb.h
|
|
|
|
$(O)dispmap.o: $(AMI)dispmap.s
|
|
$(ASM) $(AFLAGS) $(AOBJSPEC)$@ $<
|
|
|
|
# Stuff to build the front ends
|
|
$(NETHACK)HackWB: $(OO)wb.o $(OO)wbx.o $(OO)loader.o $(OO)multi.o
|
|
$(LINK) $(LNSPEC) $(NETHACK)HackWB $(LIN) $(OO)wb.o $(OO)wbx.o \
|
|
$(OO)loader.o $(OO)multi.o $(LLIB)
|
|
|
|
$(NETHACK)HackCli: $(OO)cli.o $(OO)loader.o $(OO)multi.o
|
|
$(LINK) $(LNSPEC) $(NETHACK)HackCli $(LIN) $(OO)cli.o $(OO)loader.o \
|
|
$(OO)multi.o $(LLIB)
|
|
|
|
# This needs to exist to eliminate the HackWB startup message
|
|
$(NETHACK)WBDefaults.def:
|
|
echo to $(NETHACK)WBDefaults.def
|
|
|
|
WBH = $(AMI)wbdefs.h $(AMI)wbstruct.h $(AMI)wbprotos.h
|
|
ASP = $(AMI)splitter
|
|
$(OO)wb.o: $(WBH) $(AMI)wb.c $(AMI)wbwin.c $(AMI)wbdata.c $(AMI)wbgads.c \
|
|
$(I)patchlevel.h
|
|
$(CC) $(WBCFLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)wb.o $(AMI)wb.c
|
|
|
|
$(OO)wbx.o: $(WBH) $(AMI)wbcli.c $(AMI)wbwin.c $(AMI)wbdata.c \
|
|
$(I)patchlevel.h $(I)date.h
|
|
$(CC) $(WBCFLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)wbx.o $(AMI)wbcli.c
|
|
|
|
$(OO)loader.o: $(ASP)/loader.c $(ASP)/split.h $(ASP)/amiout.h $(ASP)/multi.h
|
|
$(CC) $(WBCFLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)loader.o $(ASP)/loader.c
|
|
|
|
$(OO)multi.o: $(ASP)/multi.c $(ASP)/multi.h
|
|
$(CC) $(WBCFLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)multi.o $(ASP)/multi.c
|
|
|
|
$(OO)cli.o: $(WBH) $(AMI)wbcli.c $(I)patchlevel.h $(I)date.h
|
|
$(CC) $(WBCFLAGS) $(WBC2FLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)cli.o \
|
|
$(AMI)wbcli.c
|
|
|
|
####
|
|
# splitter support
|
|
$(SBIN)splitter: $(OO)splitter.o $(OO)arg.o
|
|
$(LINK) $(LNSPEC) $(SBIN)splitter $(LIN) $(OO)splitter.o $(OO)arg.o \
|
|
$(LLIB)
|
|
|
|
$(NETHACK)NetHack.dir: $(SBIN)splitter $(SBIN)NetHack
|
|
$(SBIN)splitter $(SBIN)NetHack
|
|
|
|
$(OO)splitter.o: $(ASP)/splitter.c $(ASP)/split.h $(ASP)/amiout.h $(ASP)/arg.h
|
|
$(CC) $(WBCFLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)splitter.o \
|
|
$(ASP)/splitter.c
|
|
|
|
$(OO)arg.o: $(ASP)/arg.c $(ASP)/arg.h
|
|
$(CC) $(WBCFLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)arg.o $(ASP)/arg.c
|
|
|
|
# Create/copy other stuff into NetHack: directory:
|
|
|
|
$(NETHACK)tomb.iff: $(SBIN)xpm2iff $(AMI)grave16.xpm
|
|
$(SBIN)xpm2iff $(AMI)grave16.xpm $(NETHACK)tomb.iff
|
|
|
|
$(OO)xpm2iff.o: $(AMI)xpm2iff.c
|
|
$(CC) $(CFLAGS) $(INCLSPEC)$(WSHARE) $(OBJSPEC)$@ $(AMI)xpm2iff.c
|
|
|
|
$(SBIN)xpm2iff: $(OO)xpm2iff.o
|
|
$(LINK) $(LNSPEC) $@ $(LIN) $(OO)xpm2iff.o $(FLLIB)
|
|
|
|
# Tile installation for the tile version of the game
|
|
inst-tiles: $(TILEFILES)
|
|
|
|
$(NETHACK)tiles:
|
|
-makedir $(NETHACK)tiles
|
|
|
|
$(OO)txt2iff.o: $(AMI)txt2iff.c
|
|
$(CC) $(CFLAGS) $(CSYM) $(INCLSPEC)$(WSHARE) $(OBJSPEC)$@ \
|
|
$(AMI)txt2iff.c
|
|
|
|
$(OO)ppmwrite.o: $(WSHARE)ppmwrite.c
|
|
$(CC) $(CFLAGS) $(CSYM) $(INCLSPEC)$(WSHARE) $(OBJSPEC)$@ $(WSHARE)ppmwrite.c
|
|
|
|
$(OO)tiletext.o: $(WSHARE)tiletext.c $(I)config.h $(WSHARE)tile.h
|
|
$(CC) $(CFLAGS) $(CSYM) $(INCLSPEC)$(WSHARE) $(OBJSPEC)$@ $(WSHARE)tiletext.c
|
|
|
|
$(OO)tiletxt.o: $(WSHARE)tilemap.c $(I)hack.h
|
|
$(CC) $(CFLAGS) $(CSYM) $(DEFSPEC)TILETEXT $(INCLSPEC)$(WSHARE) $(OBJSPEC)$@ $(WSHARE)tilemap.c
|
|
|
|
NAMEOBJS = $(O)drawing.o $(O)decl.o $(O)monst.o $(O)objects.o
|
|
|
|
$(SBIN)txt2ppm: $(OO)ppmwrite.o $(NAMEOBJS) $(O)alloc.o $(OO)panic.o $(OO)tiletext.o $(OO)tiletxt.o
|
|
$(LINK) $(LNSPEC) $@ $(LIN) $(OO)ppmwrite.o $(NAMEOBJS) $(OO)tiletext.o $(OO)tiletxt.o $(O)alloc.o $(OO)panic.o $(FLLIB)
|
|
|
|
$(SBIN)txt2iff: $(OO)txt2iff.o $(NAMEOBJS) $(OO)tiletext.o $(OO)tiletxt.o
|
|
$(LINK) $(LNSPEC) $@ $(LIN) $(OO)txt2iff.o $(NAMEOBJS) $(OO)tiletext.o \
|
|
$(OO)tiletxt.o $(FLLIB)
|
|
|
|
$(NETHACK)tiles/objects.iff: $(WSHARE)objects.txt $(SBIN)txt2iff
|
|
$(SBIN)txt2iff $(WSHARE)objects.txt $(NETHACK)tiles/objects.iff
|
|
|
|
$(NETHACK)tiles/monsters.iff: $(WSHARE)monsters.txt $(SBIN)txt2iff
|
|
$(SBIN)txt2iff $(WSHARE)monsters.txt $(NETHACK)tiles/monsters.iff
|
|
|
|
$(NETHACK)tiles/other.iff: $(WSHARE)other.txt $(SBIN)txt2iff
|
|
$(SBIN)txt2iff $(WSHARE)other.txt $(NETHACK)tiles/other.iff
|
|
|
|
inst-dungeon: $(INSTDUNGEONFILES)
|
|
|
|
$(NETHACK)options : $(DAT)options
|
|
copy $(DAT)options $@
|
|
|
|
# Create compiled dungeon files
|
|
BGM= $(SLIB)bigrm-2.lev $(SLIB)bigrm-3.lev $(SLIB)bigrm-4.lev $(SLIB)bigrm-5.lev
|
|
$(BGM): $(SLIB)bigrm-1.lev
|
|
|
|
$(SLIB)bigrm-1.lev: $(DAT)bigroom.des $(SBIN)lev_comp
|
|
|
|
$(SLIB)castle.lev: $(DAT)castle.des $(SBIN)lev_comp
|
|
|
|
ENDGAME1= $(SLIB)air.lev $(SLIB)earth.lev $(SLIB)fire.lev $(SLIB)water.lev
|
|
$(ENDGAME1): $(SLIB)astral.lev
|
|
|
|
$(SLIB)astral.lev: $(DAT)endgame.des $(SBIN)lev_comp
|
|
|
|
GEHENNOM1= $(SLIB)asmodeus.lev $(SLIB)baalz.lev $(SLIB)juiblex.lev \
|
|
$(SLIB)orcus.lev $(SLIB)sanctum.lev
|
|
$(GEHENNOM1): $(SLIB)valley.lev
|
|
|
|
$(SLIB)valley.lev: $(DAT)gehennom.des $(SBIN)lev_comp
|
|
|
|
$(SLIB)knox.lev: $(DAT)knox.des $(SBIN)lev_comp
|
|
|
|
MINES1= $(SLIB)minend-1.lev $(SLIB)minend-2.lev $(SLIB)minetn-1.lev $(SLIB)minetn-2.lev
|
|
$(MINES1): $(SLIB)minefill.lev
|
|
|
|
$(SLIB)minefill.lev: $(DAT)mines.des $(SBIN)lev_comp
|
|
|
|
$(SLIB)oracle.lev: $(DAT)oracle.des $(SBIN)lev_comp
|
|
|
|
TOWER1= $(SLIB)tower1.lev $(SLIB)tower2.lev
|
|
$(TOWER1): $(SLIB)tower3.lev
|
|
|
|
$(SLIB)tower3.lev: $(DAT)tower.des $(SBIN)lev_comp
|
|
|
|
WIZARD1= $(SLIB)wizard1.lev $(SLIB)wizard2.lev $(SLIB)wizard3.lev \
|
|
$(SLIB)fakewiz1.lev
|
|
$(WIZARD1): $(SLIB)fakewiz2.lev
|
|
|
|
$(SLIB)fakewiz2.lev: $(DAT)yendor.des $(SBIN)lev_comp
|
|
|
|
MEDUSA1= $(SLIB)medusa-1.lev
|
|
$(MEDUSA1): $(SLIB)medusa-2.lev
|
|
|
|
$(SLIB)medusa-2.lev: $(DAT)medusa.des $(SBIN)lev_comp
|
|
|
|
SOKOBAN1= $(SLIB)soko1-1.lev $(SLIB)soko1-2.lev $(SLIB)soko2-1.lev \
|
|
$(SLIB)soko2-2.lev $(SLIB)soko3-1.lev $(SLIB)soko3-2.lev \
|
|
$(SLIB)soko4-1.lev
|
|
$(SOKOBAN1): $(SLIB)soko4-2.lev
|
|
|
|
$(SLIB)soko4-2.lev: $(DAT)sokoban.des $(SBIN)lev_comp
|
|
|
|
$(ADFILES1): $(SLIB)Arc-goal.lev
|
|
|
|
$(SLIB)Arc-goal.lev: $(DAT)Arch.des $(SBIN)lev_comp
|
|
|
|
$(BDFILES1): $(SLIB)Bar-goal.lev
|
|
|
|
$(SLIB)Bar-goal.lev: $(DAT)Barb.des $(SBIN)lev_comp
|
|
|
|
$(CDFILES1): $(SLIB)Cav-goal.lev
|
|
|
|
$(SLIB)Cav-goal.lev: $(DAT)Caveman.des $(SBIN)lev_comp
|
|
|
|
$(HDFILES1): $(SLIB)Hea-goal.lev
|
|
|
|
$(SLIB)Hea-goal.lev: $(DAT)Healer.des $(SBIN)lev_comp
|
|
|
|
$(KDFILES1): $(SLIB)Kni-goal.lev
|
|
|
|
$(SLIB)Kni-goal.lev: $(DAT)Knight.des $(SBIN)lev_comp
|
|
|
|
$(MDFILES1): $(SLIB)Mon-goal.lev
|
|
|
|
$(SLIB)Mon-goal.lev: $(DAT)Monk.des $(SBIN)lev_comp
|
|
|
|
$(PDFILES1): $(SLIB)Pri-goal.lev
|
|
|
|
$(SLIB)Pri-goal.lev: $(DAT)Priest.des $(SBIN)lev_comp
|
|
|
|
$(RDFILES1): $(SLIB)Rog-goal.lev
|
|
|
|
$(SLIB)Rog-goal.lev: $(DAT)Rogue.des $(SBIN)lev_comp
|
|
|
|
$(RANFILES1): $(SLIB)Ran-goal.lev
|
|
|
|
$(SLIB)Ran-goal.lev: $(DAT)Ranger.des $(SBIN)lev_comp
|
|
|
|
$(SDFILES1): $(SLIB)Sam-goal.lev
|
|
|
|
$(SLIB)Sam-goal.lev: $(DAT)Samurai.des $(SBIN)lev_comp
|
|
|
|
$(TDFILES1): $(SLIB)Tou-goal.lev
|
|
|
|
$(SLIB)Tou-goal.lev: $(DAT)Tourist.des $(SBIN)lev_comp
|
|
|
|
$(VDFILES1): $(SLIB)Val-goal.lev
|
|
|
|
$(SLIB)Val-goal.lev: $(DAT)Valkyrie.des $(SBIN)lev_comp
|
|
|
|
$(WDFILES1): $(SLIB)Wiz-goal.lev
|
|
|
|
$(SLIB)Wiz-goal.lev: $(DAT)Wizard.des $(SBIN)lev_comp
|
|
|
|
$(SLIB)dungeon: $(DAT)dungeon.def $(SBIN)makedefs $(SBIN)dgn_comp
|
|
$(SBIN)makedefs -e
|
|
$(SBIN)dgn_comp $(DAT)dungeon.pdf
|
|
copy $(DAT)dungeon $(SLIB)dungeon
|
|
delete $(DAT)dungeon
|
|
|
|
inst-data: $(INSTDATAFILES)
|
|
|
|
$(NETHACK)amii.hlp: $(AMI)amii.hlp
|
|
copy $(AMI)amii.hlp $@
|
|
|
|
#$(NETHACK)data: $(DAT)data
|
|
# copy $(DAT)data $@
|
|
|
|
$(SLIB)data: $(DAT)data.base $(I)config.h $(SBIN)makedefs
|
|
$(SBIN)makedefs -d
|
|
|
|
#$(NETHACK)rumors: $(DAT)rumors
|
|
# copy $(DAT)rumors $@
|
|
|
|
$(SLIB)rumors: $(DAT)rumors.tru $(DAT)rumors.fal $(SBIN)makedefs
|
|
$(SBIN)makedefs -r
|
|
|
|
$(SLIB)cmdhelp: $(DAT)cmdhelp
|
|
copy $(DAT)cmdhelp $@
|
|
|
|
$(SLIB)help: $(DAT)help
|
|
copy $(DAT)help $@
|
|
|
|
$(SLIB)hh: $(DAT)hh
|
|
copy $(DAT)hh $@
|
|
|
|
$(NETHACK)HackWB.hlp: $(AMI)HackWB.hlp
|
|
copy $(AMI)HackWB.hlp $@
|
|
|
|
$(SLIB)history: $(DAT)history
|
|
copy $(DAT)history $@
|
|
|
|
$(NETHACK)license: $(DAT)license
|
|
copy $(DAT)license $@
|
|
|
|
$(SLIB)opthelp: $(DAT)opthelp
|
|
copy $(DAT)opthelp $@
|
|
|
|
$(NETHACK)Recover.txt: $(DOC)Recover.txt
|
|
copy $(DOC)Recover.txt $@
|
|
|
|
$(NETHACK)GuideBook.txt: $(DOC)GuideBook.txt
|
|
copy $(DOC)GuideBook.txt $@
|
|
|
|
$(NETHACK)NetHack.txt: $(DOC)NetHack.txt
|
|
copy $(DOC)NetHack.txt $@
|
|
|
|
$(NETHACK)Install.ami: $(AMI)Install.ami
|
|
copy $(AMI)Install.ami $@
|
|
|
|
$(NETHACK)logfile:
|
|
echo to $@
|
|
|
|
$(NETHACK)record:
|
|
echo to $@
|
|
|
|
$(SLIB)wizhelp: $(DAT)wizhelp
|
|
copy $(DAT)wizhelp $@
|
|
|
|
# Create the directories here because NetHack.cnf puts them there by default
|
|
$(NETHACK)NetHack.cnf: $(AMI)NetHack.cnf
|
|
copy $(AMI)NetHack.cnf $@
|
|
-makedir $(NETHACK)save
|
|
-makedir $(NETHACK)levels
|
|
|
|
# Unpack and install fonts
|
|
|
|
INSTFONTFILES= $(NETHACK)hack.font $(NETHACK)hack $(NETHACK)hack/8
|
|
|
|
inst-fonts: $(INSTFONTFILES)
|
|
|
|
$(NETHACK)hack/8: $(AMI)amifont8.uu $(NETHACK)hack
|
|
$(UUDEC) $(AMI)amifont8.uu
|
|
copy 8 $(NETHACK)hack/8
|
|
delete 8
|
|
|
|
$(NETHACK)hack.font: $(AMI)amifont.uu
|
|
$(UUDEC) $(AMI)amifont.uu
|
|
copy hack.font $(NETHACK)hack.font
|
|
delete hack.font
|
|
|
|
$(NETHACK)hack:
|
|
-makedir $@
|
|
|
|
INSTICONFILES= \
|
|
$(NETHACK)default.icon $(NETHACK)NetHack.info $(NETHACK)NewGame.info \
|
|
$(NETHACK)HackWB.info
|
|
|
|
inst-icons: $(INSTICONFILES)
|
|
|
|
# Unpack the icons into place
|
|
|
|
$(NETHACK)default.icon: $(AMI)dflticon.uu
|
|
$(UUDEC) $(AMI)dflticon.uu
|
|
# copy default.icon $(NETHACK)default.icon
|
|
# delete default.icon
|
|
|
|
$(NETHACK)NetHack.info: $(AMI)NHinfo.uu
|
|
$(UUDEC) $(AMI)NHinfo.uu
|
|
# copy NetHack.info $(NETHACK)NetHack.info
|
|
# delete NetHack.info
|
|
|
|
$(NETHACK)NewGame.info: $(AMI)NewGame.uu
|
|
$(UUDEC) $(AMI)NewGame.uu
|
|
# copy NewGame.info $(NETHACK)NewGame.info
|
|
# delete NewGame.info
|
|
|
|
$(NETHACK)HackWB.info: $(AMI)HackWB.uu
|
|
$(UUDEC) $(AMI)HackWB.uu
|
|
# copy HackWB.info $(NETHACK)HackWB.info
|
|
# delete HackWB.info
|
|
|
|
# If DLB is defined, create the nhdat library file in the playground
|
|
# directory. If not, move all the data files there.
|
|
$(NETHACK)nhdat: $(LIBFILES)
|
|
list to T:nhdat.lst $(SLIB) QUICK NOHEAD FILES
|
|
echo >T:make-nhdat $(SBIN)dlb cCfI $(SLIB) $(NETHACK)nhdat T:nhdat.lst
|
|
echo >>T:make-nhdat if not exists $(NETHACK)nhdat
|
|
echo >>T:make-nhdat copy $(SLIB)\#? $(NETHACK)
|
|
echo >>T:make-nhdat endif
|
|
execute T:make-nhdat
|
|
-delete T:make-nhdat
|
|
|
|
# DO NOT DELETE THIS LINE
|
|
|
|
$(O)allmain.o: $(NHS)allmain.c $(HDEP)
|
|
|
|
$(O)alloc.o: $(NHS)alloc.c $(I)config.h
|
|
|
|
$(O)apply.o: $(NHS)apply.c $(HDEP)
|
|
$(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)apply.c
|
|
|
|
$(O)artifact.o: $(NHS)artifact.c $(HDEP) $(I)artifact.h $(I)artilist.h
|
|
|
|
$(O)attrib.o: $(NHS)attrib.c $(HDEP) $(I)artifact.h
|
|
|
|
$(O)ball.o: $(NHS)ball.c $(HDEP)
|
|
|
|
$(O)bones.o: $(NHS)bones.c $(HDEP)
|
|
|
|
$(O)botl.o: $(NHS)botl.c $(HDEP)
|
|
|
|
$(O)cmd.o: $(NHS)cmd.c $(HDEP) $(I)func_tab.h
|
|
|
|
$(O)dbridge.o: $(NHS)dbridge.c $(HDEP)
|
|
|
|
$(O)decl.o: $(NHS)decl.c $(HDEP) $(I)quest.h
|
|
|
|
$(O)detect.o: $(NHS)detect.c $(HDEP) $(I)artifact.h
|
|
|
|
$(O)dig.o: $(NHS)dig.c $(HDEP)
|
|
|
|
$(O)display.o: $(NHS)display.c $(HDEP)
|
|
|
|
$(O)dlb.o: $(NHS)dlb.c $(HDEP) $(I)dlb.h
|
|
|
|
$(O)do.o: $(NHS)do.c $(HDEP)
|
|
|
|
$(O)do_name.o: $(NHS)do_name.c $(HDEP)
|
|
|
|
$(O)do_wear.o: $(NHS)do_wear.c $(HDEP)
|
|
|
|
$(O)dog.o: $(NHS)dog.c $(HDEP)
|
|
|
|
$(O)dogmove.o: $(NHS)dogmove.c $(HDEP) $(I)mfndpos.h
|
|
|
|
$(O)dokick.o: $(NHS)dokick.c $(HDEP)
|
|
|
|
$(O)dothrow.o: $(NHS)dothrow.c $(HDEP)
|
|
|
|
$(O)drawing.o: $(NHS)drawing.c $(HDEP) $(I)tcap.h
|
|
$(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)drawing.c
|
|
|
|
$(O)dungeon.o: $(NHS)dungeon.c $(HDEP) $(I)dgn_file.h $(I)dlb.h
|
|
|
|
$(O)eat.o: $(NHS)eat.c $(HDEP)
|
|
|
|
$(O)end.o: $(NHS)end.c $(HDEP) $(I)dlb.h
|
|
|
|
$(O)engrave.o: $(NHS)engrave.c $(HDEP)
|
|
|
|
$(O)exper.o: $(NHS)exper.c $(HDEP)
|
|
|
|
$(O)explode.o: $(NHS)explode.c $(HDEP)
|
|
|
|
$(O)extralev.o: $(NHS)extralev.c $(HDEP)
|
|
|
|
$(O)files.o: $(NHS)files.c $(HDEP) $(I)dlb.h $(I)date.h
|
|
|
|
$(O)fountain.o: $(NHS)fountain.c $(HDEP)
|
|
|
|
$(O)hack.o: $(NHS)hack.c $(HDEP)
|
|
|
|
$(O)hacklib.o: $(NHS)hacklib.c $(HDEP)
|
|
|
|
$(O)invent.o: $(NHS)invent.c $(HDEP) $(I)artifact.h
|
|
|
|
$(O)light.o: $(NHS)light.c $(HDEP)
|
|
|
|
$(O)lock.o: $(NHS)lock.c $(HDEP)
|
|
|
|
$(O)mail.o: $(NHS)mail.c $(HDEP) $(I)mail.h
|
|
|
|
$(O)makemon.o: $(NHS)makemon.c $(HDEP)
|
|
|
|
$(O)mapglyph.o: $(NHS)mapglyph.c $(HDEP)
|
|
|
|
$(O)mcastu.o: $(NHS)mcastu.c $(HDEP)
|
|
|
|
$(O)mhitm.o: $(NHS)mhitm.c $(HDEP) $(I)artifact.h
|
|
|
|
$(O)mhitu.o: $(NHS)mhitu.c $(HDEP) $(I)artifact.h
|
|
$(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)mhitu.c
|
|
|
|
$(O)minion.o: $(NHS)minion.c $(HDEP)
|
|
|
|
$(O)mklev.o: $(NHS)mklev.c $(HDEP)
|
|
|
|
$(O)mkmap.o: $(NHS)mkmap.c $(HDEP) $(I)sp_lev.h
|
|
|
|
$(O)mkmaze.o: $(NHS)mkmaze.c $(HDEP) $(I)sp_lev.h
|
|
|
|
$(O)mkobj.o: $(NHS)mkobj.c $(HDEP) $(I)artifact.h $(I)prop.h
|
|
|
|
$(O)mkroom.o: $(NHS)mkroom.c $(HDEP)
|
|
|
|
$(O)mon.o: $(NHS)mon.c $(HDEP) $(I)mfndpos.h
|
|
|
|
$(O)mondata.o: $(NHS)mondata.c $(HDEP)
|
|
|
|
$(O)monmove.o: $(NHS)monmove.c $(HDEP) $(I)mfndpos.h $(I)artifact.h
|
|
|
|
$(O)monst.o: $(NHS)monst.c $(I)config.h $(I)permonst.h $(I)monsym.h \
|
|
$(I)color.h
|
|
|
|
$(O)monstr.o: $(NHS)monstr.c $(HDEP)
|
|
|
|
$(O)mplayer.o: $(NHS)mplayer.c $(HDEP)
|
|
|
|
$(O)mthrowu.o: $(NHS)mthrowu.c $(HDEP)
|
|
|
|
$(O)muse.o: $(NHS)muse.c $(HDEP)
|
|
$(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)muse.c
|
|
|
|
$(O)music.o: $(NHS)music.c $(HDEP) #interp.c
|
|
|
|
$(O)o_init.o: $(NHS)o_init.c $(HDEP)
|
|
|
|
$(O)objects.o: $(NHS)objects.c $(I)config.h $(I)obj.h $(I)objclass.h \
|
|
$(I)prop.h $(I)skills.h $(I)color.h
|
|
$(CC) $(CFLAGS) $(INCLSPEC)$(NHS) $(OBJSPEC)$@ $(NHS)objects.c
|
|
|
|
$(O)objnam.o: $(NHS)objnam.c $(HDEP)
|
|
|
|
$(O)options.o: $(NHS)options.c $(HDEP) $(I)tcap.h $(I)config.h \
|
|
$(I)objclass.h $(I)flag.h
|
|
|
|
$(O)pager.o: $(NHS)pager.c $(HDEP) $(I)dlb.h
|
|
|
|
$(O)pickup.o: $(NHS)pickup.c $(HDEP)
|
|
|
|
$(O)pline.o: $(NHS)pline.c $(HDEP)
|
|
|
|
$(O)polyself.o: $(NHS)polyself.c $(HDEP)
|
|
|
|
$(O)potion.o: $(NHS)potion.c $(HDEP)
|
|
|
|
$(O)pray.o: $(NHS)pray.c $(HDEP)
|
|
|
|
$(O)priest.o: $(NHS)priest.c $(HDEP) $(I)mfndpos.h
|
|
|
|
$(O)quest.o: $(NHS)quest.c $(HDEP) $(I)quest.h
|
|
|
|
$(O)questpgr.o: $(NHS)questpgr.c $(HDEP) $(I)dlb.h
|
|
|
|
$(O)read.o: $(NHS)read.c $(HDEP)
|
|
|
|
$(O)rect.o: $(NHS)rect.c $(HDEP)
|
|
|
|
$(O)region.o: $(NHS)region.c $(HDEP)
|
|
|
|
$(O)restore.o: $(NHS)restore.c $(HDEP) $(I)tcap.h $(I)quest.h
|
|
|
|
$(O)rnd.o: $(NHS)rnd.c $(HDEP)
|
|
|
|
$(O)role.o: $(NHS)role.c $(HDEP)
|
|
|
|
$(O)rumors.o: $(NHS)rumors.c $(HDEP) $(I)dlb.h
|
|
|
|
$(O)save.o: $(NHS)save.c $(HDEP) $(I)quest.h
|
|
|
|
$(O)shk.o: $(NHS)shk.c $(HDEP)
|
|
$(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)shk.c
|
|
|
|
$(O)shknam.o: $(NHS)shknam.c $(HDEP)
|
|
|
|
$(O)sit.o: $(NHS)sit.c $(HDEP) $(I)artifact.h
|
|
|
|
$(O)sounds.o: $(NHS)sounds.c $(HDEP)
|
|
|
|
$(O)sp_lev.o: $(NHS)sp_lev.c $(HDEP) $(I)sp_lev.h $(I)rect.h $(I)dlb.h
|
|
|
|
$(O)spell.o: $(NHS)spell.c $(HDEP)
|
|
|
|
$(O)steal.o: $(NHS)steal.c $(HDEP)
|
|
|
|
$(O)steed.o: $(NHS)steed.c $(HDEP)
|
|
|
|
$(O)sys.o: $(NHS)sys.c $(HDEP)
|
|
|
|
$(O)teleport.o: $(NHS)teleport.c $(HDEP)
|
|
|
|
$(O)timeout.o: $(NHS)timeout.c $(HDEP)
|
|
|
|
$(O)topten.o: $(NHS)topten.c $(HDEP) $(I)dlb.h
|
|
|
|
$(O)track.o: $(NHS)track.c $(HDEP)
|
|
|
|
$(O)trap.o: $(NHS)trap.c $(HDEP)
|
|
$(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)trap.c
|
|
|
|
$(O)u_init.o: $(NHS)u_init.c $(HDEP)
|
|
|
|
$(O)uhitm.o: $(NHS)uhitm.c $(HDEP)
|
|
$(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)uhitm.c
|
|
|
|
$(O)vault.o: $(NHS)vault.c $(HDEP)
|
|
|
|
$(O)version.o: $(NHS)version.c $(HDEP) $(I)date.h $(I)patchlevel.h
|
|
|
|
$(O)vision.o: $(NHS)vision.c $(HDEP) #$(I)vis_tab.h
|
|
|
|
$(O)weapon.o: $(NHS)weapon.c $(HDEP)
|
|
|
|
$(O)were.o: $(NHS)were.c $(HDEP)
|
|
|
|
$(O)wield.o: $(NHS)wield.c $(HDEP)
|
|
|
|
$(O)windows.o: $(NHS)windows.c $(HDEP) $(I)wintty.h
|
|
|
|
$(O)wizard.o: $(NHS)wizard.c $(HDEP)
|
|
|
|
$(O)worm.o: $(NHS)worm.c $(HDEP)
|
|
|
|
$(O)worn.o: $(NHS)worn.c $(HDEP)
|
|
|
|
$(O)write.o: $(NHS)write.c $(HDEP)
|
|
|
|
$(O)zap.o: $(NHS)zap.c $(HDEP)
|
|
$(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)zap.c
|
|
|
|
$(O)getline.o: $(TTY)getline.c $(HDEP) $(I)wintty.h
|
|
|
|
$(O)termcap.o: $(TTY)termcap.c $(HDEP) $(I)wintty.h $(I)tcap.h
|
|
|
|
$(O)topl.o: $(TTY)topl.c $(HDEP) $(I)wintty.h $(I)tcap.h
|
|
|
|
$(O)wintty.o: $(TTY)wintty.c $(HDEP) $(I)wintty.h $(I)tcap.h \
|
|
$(I)date.h $(I)patchlevel.h
|
|
|
|
$(O)amitty.o: $(AMI)amitty.c $(HDEP)
|
|
|
|
$(O)amistack.o: $(AMI)amistack.c
|
|
$(CC) $(CFLAGS3) $(CSYM) $(OBJSPEC)$@ $(AMI)amistack.c
|
|
|
|
$(O)rip.o: $(NHS)rip.c $(HDEP)
|
|
|
|
|
|
$(I)config.h: $(I)config1.h $(I)tradstdc.h $(I)global.h
|
|
-setdate $(I)config.h
|
|
-c:wait 2
|
|
|
|
# onames.h handled at onames.h target, pm.h
|
|
|
|
$(I)decl.h: $(I)quest.h $(I)spell.h $(I)color.h $(I)obj.h $(I)you.h
|
|
-setdate $(I)decl.h
|
|
-c:wait 2
|
|
|
|
$(I)global.h: $(I)coord.h $(I)pcconf.h $(I)amiconf.h
|
|
-setdate $(I)global.h
|
|
-c:wait 2
|
|
|
|
$(I)hack.h: $(I)config.h $(I)context.h $(I)trap.h $(I)decl.h $(I)dungeon.h
|
|
$(I)monsym.h $(I)mkroom.h $(I)objclass.h $(I)flag.h $(I)rm.h
|
|
$(I)vision.h $(I)display.h $(I)wintype.h $(I)engrave.h
|
|
$(I)rect.h $(I)region.h $(I)trampoli.h $(I)sys.h
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-setdate $(I)hack.h
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|
-c:wait 2
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|
|
|
$(I)permonst.h: $(I)monattk.h $(I)monflag.h $(I)align.h
|
|
-setdate $(I)permonst.h
|
|
-c:wait 2
|
|
|
|
$(I)you.h: $(I)align.h $(I)attrib.h $(I)monst.h $(I)mextra.h $(I)youprop.h $(I)skills.h
|
|
-setdate $(I)you.h
|
|
-c:wait 2
|
|
|
|
# pm.h handled at target
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|
|
|
$(I)youprop.h: $(I)prop.h $(I)permonst.h $(I)mondata.h
|
|
-setdate $(I)youprop.h
|
|
-c:wait 2
|
|
|
|
$(I)display.h: $(I)vision.h $(I)mondata.h
|
|
-setdate $(I)display.h
|
|
-c:wait 2
|
|
|
|
$(I)dungeon.h: $(I)align.h
|
|
-setdate $(I)dungeon.h
|
|
-c:wait 2
|
|
|
|
$(I)engrave.h: $(I)trampoli.h $(I)rect.h
|
|
-setdate $(I)engrave.h
|
|
-c:wait 2
|
|
|
|
$(I)mextra.h: $(I)align.h
|
|
-setdate $(I)mextra.h
|
|
-c:wait 2
|
|
|
|
$(I)mondata.h: $(I)align.h
|
|
-setdate $(I)mondata.h
|
|
-c:wait 2
|
|
|
|
$(I)monst.h: $(I)align.h $(I)mextra.h
|
|
-setdate $(I)monst.h
|
|
-c:wait 2
|
|
|
|
$(I)pcconf.h: $(I)micro.h $(I)system.h
|
|
-setdate $(I)pcconf.h
|
|
-c:wait 2
|
|
|
|
$(I)rm.h: $(I)align.h
|
|
-setdate $(I)rm.h
|
|
-c:wait 2
|
|
|
|
|
|
#notes
|
|
# install keeps doing re-install because it keeps rebuilding lev_comp???
|
|
# fixed(?) - deleted setdate
|