Files
nethack/outdated/sys/amiga/Makefile.agc
nhmall cb223271cb add cross-compile recipe for amiga
Disclaimer: This is a minimal recipe, just to get someone else
started if they have a desire to get a full cross-compile of
NetHack-3.7 going for the Amiga. Some NetHack code bitrot was
corrected, and it does seem able to compile the game itself
to a point. See caveats below.

- If you want to obtain the cross-compiler and tools/libs for Amiga
         https://github.com/bebbo/amiga-gcc

  To our knowledge, a pre-built copy isn't available, so you have to
  obtain the source via git and build it on your system.

  The build prerequisite packages for Ubuntu are easily obtained:

    sudo apt install make wget git gcc g++ lhasa libgmp-dev \
        libmpfr-dev libmpc-dev flex bison gettext texinfo ncurses-dev \
        autoconf rsync

  The build prerequisite packages for macOS are apparently easily
  obtained via homebrew, but that was not tested:

    brew install bash wget make lhasa gmp mpfr libmpc flex gettext \
    texinfo gcc make autoconf

  After installing the prerequite packages and the cross-compiler
  it was a straightforward build:

        git clone https://github.com/bebbo/amiga-gcc.git
        cd amiga-gcc
        make update
    [Note that you may have to take ownership of the files in the
     bebbo repo via chown before succesfully carrying out the next
     steps]
        make clean
        make clean-prefix
        date; make all -j3 >&b.log; date
  The compiler pieces are installed in /opt/amiga by default which
  was satisfactory for our initial attempt, but if you want you can
  alter the prefix before you build if you want. That is all
  spelled out on the page at: https://github.com/bebbo/amiga-gcc

  The Amiga cross-compile can then be carried out by specifying
  CROSS_TO_AMIGA=1 on the make command line.

  For example:
       make CROSS_TO_AMIGA=1 all
       make CROSS_TO_AMIGA=1 package

You can explicitly include tty and curses support if desired, otherwise
you'll end up with a tty-only cross-compile build. The SDL1 pdcurses
support has not been tested.

       make WANT_WIN_TTY=1 WANT_WIN_CURSES=1 CROSS_TO_AMIGA=1 all

Also note that building the amiga targets using the make command
above, does not preclude you from building local linux or macOS
targets as well. Just drop the CROSS_TO_AMIGA=1 from the make
command line.

The cross-compiler hints additions are enclosed inside ifdef sections
and won't interfere with the non-cross-compile build in that case.

CAVEATS: The original NetHack Amiga build steps included the source for
some utilities that were built and executed on the amiga: txt2iff and
xpm2iff as part of the NetHack build procedure on amiga. Those did not
compile out-of-the-box on the linux host. They will either have to be:
    - ported to build and run on the linux or macOS cross-compile host

   or

    - their functionality will have to be rolled into amiga NetHack
      itself and executed on the target Amiga the first time the game
      is run, perhaps.

Good luck amiga aficionados, perhaps you'll be able to take this
initial effort forward and get NetHack-3.7 available on the amiga or
amiga-emulator. Let us know if you do, and we can roll changes in
if you provide them.
2020-09-28 17:30:22 -04:00

1242 lines
34 KiB
Makefile

# NetHack Makefile.
# Copyright (c) Kenneth Lorber, Bethesda, Maryland, 1991,1992,1993,1996.
# NetHack may be freely redistributed. See license for details.
###
### modified for gcc by Teemu Suikki (zu@iki.fi)
###
### note: you need to use smake.. sorry
###
###
### DIRECTORY STRUCTURE
###
NH = nh:
SBIN = $(NH)sbin/
SLIB = $(NH)slib/
NETHACK = $(NH)NetHack/
HACKEXE = $(NH)HackExe/
AMI = $(NH)sys/amiga/
DAT = $(NH)dat/
DOC = $(NH)doc/
I = $(NH)include/
SHARE = $(NH)sys/share/
NHS = $(NH)src/
TTY = $(NH)win/tty/
WSHARE = $(NH)win/share/
UTIL = $(NH)util/
O = $(NH)obj/
OO = $(NH)objo/
# NB: O and OO MUST be different directories
###
### INVOCATION
###
MAKE = smake
# Startup makefile with:
#
# $(MAKE) -f $(AMI)Makefile.amigcc
# $(MAKE) -f $(AMI)Makefile.amigcc install
#
# You may use following targets on $(MAKE) command lines:
# all do it all (default)
# link just create binary from object files
# obj just create common object files
# obja just create amiga object files
# objs just create shared object files
# clean deletes the object files
# spotless deletes the object files, main binary, and more
#
# Note: We do not build the Guidebook here since it needs tbl
# (See the file sys/unix/Makefile.doc for more information)
#[SAS5] [and gcc?]
# If we were to use the precompiled header file feature in a newer version
# of SAS/C, we would comment out these following two lines.
# If we don't use precompiled header files, we uncomment it as well.
HDEP = $(I)hack.h
CSYM =
#Pathname for uudecode program:
UUDEC = uudecode
# Flex/Bison command assignments -- Useful only if you have flex/bison
FLEX = flex
BISON = bison
# FBFIL and FBLIB may be used, if required by your version of flex or bison,
# to specify additional files or libraries to be linked with
FBFIL =
FBLIB = #lib lib:compat.lib
# If you're compiling this on a 1.3 system, you'll have to uncomment the
# following (for use with the ifchange script below). Also useful instead of
# "protect ifchange +s"
EXECUTE = execute
# Headers we depend on
AMDEP = $(AMI)winproto.h $(AMI)winext.h $(AMI)windefs.h $(I)winami.h
# Pathname for the C compiler being used.
CC = gcc -c
ASM = as
# Compilation flags for selected C Compiler:
# $(CFLAGS) should appear before filename arguments of $(CC) command line.
CFLAGS = -O3 -I $(I)
# Components of various link command lines:
# $(LINK) should be the pathname of the linker being used (with any options
# that should appear at the beginning of the command line). The name of the
# output file should appear immediately after $(LNSPEC). $(LIN) should
# appear before the list of object files in each link command. $(LLINK)
# should appear as the list of object files in the link command line that
# creates the NetHack executable. $(LLIB) should appear at the end of each
# link command line.
LINK = gcc -noixemul -O3
LIN =
LLINK =
LLIB =
FLLIB =
OBJSPEC = -o
PNSPEC = -o
LNSPEC = -o
CCLINK = gcc -noixemul
CLFLAGS = -O3
INCLSPEC = -I
DEFSPEC = -D
IGNSPEC = -j
###
### FILE LISTS
###
# A more reasonable random number generator (recommended for the Amiga):
RANDOBJ = $(O)random.o
.PRECIOUS: $(I)config.h $(I)decl.h $(I)hack.h $(I)permonst.h $(I)you.h
# Almost nothing below this line should have to be changed.
# (Exceptions are marked by [SAS6], [MANX], etc.)
#
# Other things that have to be reconfigured are in config.h,
# (amiconf.h, pcconf.h), and possibly system.h, tradstdc.h.
# Object files for makedefs:
MAKEOBJS = \
$(OO)makedefs.o $(O)monst.o $(O)objects.o
# Object files for special levels compiler:
SPLEVOBJS = \
$(OO)lev_yacc.o $(OO)lev_lex.o $(OO)lev_main.o \
$(O)decl.o $(O)drawing.o $(O)monst.o \
$(O)objects.o $(OO)panic.o
# Object files for dungeon compiler
DGNCOMPOBJS = \
$(OO)dgn_yacc.o $(OO)dgn_lex.o $(OO)dgn_main.o $(O)alloc.o $(OO)panic.o
# Object files for NetHack:
COMMOBJ = \
$(O)allmain.o $(O)alloc.o $(O)apply.o $(O)artifact.o \
$(O)attrib.o $(O)ball.o $(O)bones.o $(O)botl.o \
$(O)cmd.o $(O)dbridge.o $(O)decl.o $(O)detect.o \
$(O)dig.o $(O)display.o $(O)dlb.o $(O)do.o \
$(O)do_name.o $(O)do_wear.o $(O)dog.o $(O)dogmove.o \
$(O)dokick.o $(O)dothrow.o $(O)drawing.o $(O)dungeon.o \
$(O)eat.o $(O)end.o $(O)engrave.o $(O)exper.o \
$(O)explode.o $(O)extralev.o $(O)files.o $(O)fountain.o \
$(O)hack.o $(O)hacklib.o $(O)invent.o $(O)light.o \
$(O)lock.o $(O)mail.o $(O)makemon.o $(O)mapglyph.o \
$(O)mcastu.o $(O)mhitm.o $(O)mhitu.o $(O)minion.o \
$(O)mklev.o $(O)mkmap.o $(O)mkmaze.o $(O)mkobj.o \
$(O)mkroom.o $(O)mon.o $(O)mondata.o $(O)monmove.o \
$(O)monst.o $(O)mplayer.o $(O)mthrowu.o $(O)muse.o \
$(O)music.o $(O)o_init.o $(O)objects.o $(O)objnam.o \
$(O)options.o $(O)pager.o $(O)pickup.o $(O)pline.o \
$(O)polyself.o $(O)potion.o $(O)pray.o $(O)priest.o \
$(O)quest.o $(O)questpgr.o $(O)read.o $(O)rect.o \
$(O)region.o $(O)restore.o $(O)rnd.o $(O)role.o \
$(O)rumors.o $(O)save.o $(O)shk.o $(O)shknam.o \
$(O)sit.o $(O)sounds.o $(O)sp_lev.o $(O)spell.o \
$(O)steal.o $(O)steed.o $(O)sys.o $(O)teleport.o \
$(O)timeout.o $(O)topten.o $(O)track.o $(O)trap.o \
$(O)u_init.o $(O)uhitm.o $(O)vault.o $(O)version.o \
$(O)vision.o $(O)weapon.o $(O)were.o $(O)wield.o \
$(O)windows.o $(O)wizard.o $(O)worm.o $(O)worn.o \
$(O)write.o $(O)zap.o
MAKEDEFOBJ = \
$(O)monstr.o
AMIGAOBJ = \
$(O)amidos.o $(O)amirip.o $(O)amistack.o \
$(O)amiwind.o $(O)winami.o $(O)winchar.o $(O)winfuncs.o \
$(O)winkey.o $(O)winamenu.o $(O)winreq.o $(O)winstr.o
# Objects from assembly sources (because DMake can't handle default rules)
AMIGAOBJ2 = \
# $(O)dispmap.o
SHAREOBJ = \
$(O)pcmain.o $(RANDOBJ)
TTYOBJ = \
$(O)getline.o $(O)termcap.o $(O)topl.o $(O)wintty.o $(O)amitty.o \
$(O)rip.o
# Yuck yuck yuck. Have to tell DMake where these are, since they're not
# all in the same place.
TTYSRC = \
$(TTY)getline.c $(TTY)termcap.c $(TTY)topl.c $(TTY)wintty.c \
$(AMI)amitty.c $(NHS)rip.c
# All the object files for NetHack:
HOBJ = $(COMMOBJ) $(AMIGAOBJ) $(AMIGAOBJ2) $(SHAREOBJ) $(MAKEDEFOBJ) $(TTYOBJ)
###
### DATA FILES
###
# quest files
ADFILES1= $(SLIB)Arc-fila.lev $(SLIB)Arc-filb.lev $(SLIB)Arc-loca.lev \
$(SLIB)Arc-strt.lev
ADFILES= $(SLIB)Arc-goal.lev $(ADFILES1)
BDFILES1= $(SLIB)Bar-fila.lev $(SLIB)Bar-filb.lev $(SLIB)Bar-loca.lev \
$(SLIB)Bar-strt.lev
BDFILES= $(SLIB)Bar-goal.lev $(BDFILES1)
CDFILES1= $(SLIB)Cav-fila.lev $(SLIB)Cav-filb.lev $(SLIB)Cav-loca.lev \
$(SLIB)Cav-strt.lev
CDFILES= $(SLIB)Cav-goal.lev $(CDFILES1)
HDFILES1= $(SLIB)Hea-fila.lev $(SLIB)Hea-filb.lev $(SLIB)Hea-loca.lev \
$(SLIB)Hea-strt.lev
HDFILES= $(SLIB)Hea-goal.lev $(HDFILES1)
KDFILES1= $(SLIB)Kni-fila.lev $(SLIB)Kni-filb.lev $(SLIB)Kni-loca.lev \
$(SLIB)Kni-strt.lev
KDFILES= $(SLIB)Kni-goal.lev $(KDFILES1)
MDFILES1= $(SLIB)Mon-fila.lev $(SLIB)Mon-filb.lev $(SLIB)Mon-loca.lev \
$(SLIB)Mon-strt.lev
MDFILES= $(SLIB)Mon-goal.lev $(MDFILES1)
PDFILES1= $(SLIB)Pri-fila.lev $(SLIB)Pri-filb.lev $(SLIB)Pri-loca.lev \
$(SLIB)Pri-strt.lev
PDFILES= $(SLIB)Pri-goal.lev $(PDFILES1)
RDFILES1= $(SLIB)Rog-fila.lev $(SLIB)Rog-filb.lev $(SLIB)Rog-loca.lev \
$(SLIB)Rog-strt.lev
RDFILES= $(SLIB)Rog-goal.lev $(RDFILES1)
RANFILES1= $(SLIB)Ran-fila.lev $(SLIB)Ran-filb.lev $(SLIB)Ran-loca.lev \
$(SLIB)Ran-strt.lev
RANFILES= $(SLIB)Ran-goal.lev $(RANFILES1)
SDFILES1= $(SLIB)Sam-fila.lev $(SLIB)Sam-filb.lev $(SLIB)Sam-loca.lev \
$(SLIB)Sam-strt.lev
SDFILES= $(SLIB)Sam-goal.lev $(SDFILES1)
TDFILES1= $(SLIB)Tou-fila.lev $(SLIB)Tou-filb.lev $(SLIB)Tou-loca.lev \
$(SLIB)Tou-strt.lev
TDFILES= $(SLIB)Tou-goal.lev $(TDFILES1)
VDFILES1= $(SLIB)Val-fila.lev $(SLIB)Val-filb.lev $(SLIB)Val-loca.lev \
$(SLIB)Val-strt.lev
VDFILES= $(SLIB)Val-goal.lev $(VDFILES1)
WDFILES1= $(SLIB)Wiz-fila.lev $(SLIB)Wiz-filb.lev $(SLIB)Wiz-loca.lev \
$(SLIB)Wiz-strt.lev
WDFILES= $(SLIB)Wiz-goal.lev $(WDFILES1)
XDFILES= $(ADFILES) $(BDFILES) $(CDFILES) $(HDFILES) $(KDFILES) \
$(MDFILES) $(PDFILES) $(RDFILES) $(RANFILES) $(SDFILES) $(TDFILES) \
$(VDFILES) $(WDFILES)
TILEFILES= \
$(SBIN)txt2iff \
$(NETHACK)tiles \
$(NETHACK)tiles/objects.iff \
$(NETHACK)tiles/monsters.iff \
$(NETHACK)tiles/other.iff
INSTDUNGEONFILES1= \
$(SLIB)air.lev $(SLIB)asmodeus.lev $(SLIB)astral.lev \
$(SLIB)baalz.lev $(SLIB)bigrm-1.lev $(SLIB)bigrm-2.lev \
$(SLIB)bigrm-3.lev $(SLIB)bigrm-4.lev $(SLIB)bigrm-5.lev \
$(SLIB)castle.lev $(SLIB)dungeon $(SLIB)earth.lev \
$(SLIB)fakewiz1.lev $(SLIB)fakewiz2.lev $(SLIB)fire.lev \
$(SLIB)juiblex.lev $(SLIB)knox.lev $(SLIB)medusa-1.lev \
$(SLIB)medusa-2.lev $(SLIB)minend-1.lev $(SLIB)minend-2.lev \
$(SLIB)minetn-1.lev $(SLIB)minetn-2.lev $(SLIB)minefill.lev \
$(SLIB)options $(SLIB)oracle.lev $(SLIB)orcus.lev \
$(SLIB)sanctum.lev $(SLIB)soko1-1.lev $(SLIB)soko1-2.lev \
$(SLIB)soko2-1.lev $(SLIB)soko2-2.lev $(SLIB)soko3-1.lev \
$(SLIB)soko3-2.lev $(SLIB)soko4-1.lev $(SLIB)soko4-2.lev \
$(SLIB)tower1.lev $(SLIB)tower2.lev $(SLIB)tower3.lev \
$(SLIB)valley.lev $(SLIB)water.lev $(SLIB)wizard1.lev \
$(SLIB)wizard2.lev $(SLIB)wizard3.lev \
$(XDFILES)
INSTDUNGEONFILES= $(NETHACK)NetHack.cnf $(INSTDUNGEONFILES1)
INSTDATAFILES= \
$(NETHACK)license $(NETHACK)logfile $(NETHACK)record \
$(NETHACK)tomb.iff $(NETHACK)amii.hlp $(NETHACK)Recover.txt \
$(NETHACK)GuideBook.txt $(NETHACK)NetHack.txt $(NETHACK)Install.ami \
# $(NETHACK)HackWB.hlp $(NETHACK)WBDefaults.def
LIBFILES= \
$(INSTDUNGEONFILES1) \
$(SLIB)cmdhelp $(SLIB)data $(SLIB)dungeon \
$(SLIB)help $(SLIB)hh $(SLIB)history \
$(SLIB)opthelp $(SLIB)oracles $(SLIB)rumors \
$(SLIB)quest.dat $(SLIB)wizhelp
###
### Getting down to business:
###
all: $(COMPACT_HEADERS) $(SBIN)lev_comp $(SBIN)dgn_comp $(SBIN)NetHack \
$(SBIN)dlb $(NETHACK)recover #$(NETHACK)HackCli $(SBIN)splitter \
# $(NETHACK)HackWB
install: inst-data inst-dungeon inst-fonts inst-tiles \
$(NETHACK)recover $(NETHACK)NetHack $(NETHACK)nhdat
#$(NETHACK)NetHack.dir inst-icons
$(SBIN)NetHack: link
$(NETHACK)NetHack: $(SBIN)NetHack
copy $(SBIN)NetHack $(NETHACK)NetHack
## uuh this is messy.. smake has weird command line length limit
link: $(HOBJ)
list to t:link lformat="$(O)%s" $(O)\#?.o QUICK NOHEAD
echo "\#sh" to t:cc
echo "$(LINK) $(LNSPEC) $(SBIN)NetHack $(LIN) $(LLIB) $(LLINK) " >>t:cc noline
fmt -u -w 2500 t:link >>t:cc
sh t:cc
delete t:cc t:link
## dlb support
$(OO)dlb_main.o: $(UTIL)dlb_main.c $(HDEP) $(I)dlb.h $(I)date.h
$(CC) $(CFLAGS) $(OBJSPEC)$(OO)dlb_main.o $(UTIL)dlb_main.c
$(SBIN)dlb: $(OO)dlb_main.o $(O)dlb.o $(O)alloc.o $(OO)panic.o
$(LINK) $(PNSPEC) $(SBIN)dlb $(LIN) $(OO)dlb_main.o $(O)dlb.o \
$(O)alloc.o $(OO)panic.o $(LLIB)
obj: $(HOBJ)
obja: $(AMIGAOBJ)
objs: $(SHAREOBJ)
SUFFIXES = .lev .des
.des.lev:
$(SBIN)lev_comp $<
# The default method for creating object files:
#$(O)%.o: $(NHS)%.c
.c.o:
$(CC) $(CFLAGS) $(CSYM) $(OBJSPEC)$@ $<
clean:
-delete $(O)\#?.o $(OO)\#?.o
spotless: clean
-delete $(SBIN)NetHack $(SBIN)lev_comp $(SBIN)makedefs $(SBIN)dgn_comp
-delete $(SBIN)dlb $(SBIN)txt2iff $(SBIN)splitter
-delete $(SBIN)tilemap
-delete $(SLIB)data $(SLIB)rumors
-delete $(SLIB)\#?.lev
-delete $(SLIB)dungeon
-delete $(SLIB)cmdhelp $(SLIB)help $(SLIB)hh $(SLIB)history
-delete $(SLIB)opthelp $(SLIB)options $(SLIB)oracles
-delete $(SLIB)quest.dat $(SLIB)wizhelp
# -delete $(SLIB)earth.lev $(SLIB)air.lev $(SLIB)fire.lev
# -delete $(SLIB)water.lev $(SLIB)astral.lev
# -delete $(SLIB)tower1.lev $(SLIB)tower2.lev $(SLIB)tower3.lev
# -delete $(SLIB)fakewiz1.lev $(SLIB)fakewiz2.lev
# -delete $(SLIB)medusa-1.lev $(SLIB)medusa-2.lev
# -delete $(SLIB)oracle.lev $(SLIB)wizard1.lev $(SLIB)wizard2.lev
# -delete $(SLIB)wizard3.lev $(DAT)dungeon.pdf $(SLIB)valley.lev
# -delete $(SLIB)minefill.lev
# -delete $(SLIB)minetn-1 $(SLIB)minetn-2 $(SLIB)minend-1 $(SLIB)minend-2
# -delete $(SLIB)soko1-1.lev $(SLIB)soko1-2.lev $(SLIB)soko2-1.lev
# -delete $(SLIB)soko2-2.lev $(SLIB)soko3-1.lev $(SLIB)soko3-2.lev
# -delete $(SLIB)soko4-1.lev $(SLIB)soko4-2.lev
# -delete $(ADFILES)
# -delete $(BDFILES)
# -delete $(CDFILES)
# -delete $(HDFILES)
# -delete $(KDFILES)
# -delete $(MDFILES)
# -delete $(PDFILES)
# -delete $(RDFILES)
# -delete $(RANFILES)
# -delete $(SDFILES)
# -delete $(TDFILES)
# -delete $(VDFILES)
# -delete $(WDFILES)
-delete $(I)onames.h $(I)pm.h $(I)date.h
-delete $(NHS)tile.c $(NHS)monstr.c
-delete $(I)tile.h
# -echo to $(I)onames.h "" noline
# -c:wait 2
# -echo to $(I)pm.h "" noline
# -c:wait 2
# -setdate $(UTIL)makedefs.c
# -c:wait 2
# Creating precompiled version of $(I)hack.h to save disk I/O.
#
# Please note: The dependency lines for the modules here are
# deliberately incorrect. Including "hack.h" in
# the dependency list would cause a dependency
# loop.
#
$(SBIN)makedefs: $(MAKEOBJS)
$(LINK) $(LNSPEC) $(SBIN)makedefs $(LIN) $(MAKEOBJS) $(LLIB)
$(OO)makedefs.o: $(UTIL)makedefs.c $(I)config.h $(I)permonst.h $(I)monsym.h \
$(I)objclass.h $(I)patchlevel.h $(I)artilist.h
$(CC) $(DEFSPEC)MAKEDEFS_C $(CFLAGS) $(OBJSPEC)$@ $(UTIL)makedefs.c
$(SBIN)lev_comp: $(SPLEVOBJS)
$(LINK) $(LNSPEC) $(SBIN)lev_comp $(LIN) $(SPLEVOBJS) $(FBFIL) $(FLLIB)
$(SBIN)dgn_comp: $(DGNCOMPOBJS)
$(LINK) $(LNSPEC) $(SBIN)dgn_comp $(LIN) $(DGNCOMPOBJS) $(FBFIL) $(FLLIB)
$(OO)lev_yacc.o: $(UTIL)lev_yacc.c $(HDEP) $(I)sp_lev.h $(I)pm.h $(I)onames.h
# setdate $(UTIL)lev_yacc.c
$(CC) $(DEFSPEC)LEV_LEX_C $(DEFSPEC)PREFIX="NH:slib/" $(CFLAGS) \
$(DEFSPEC)alloca=malloc $(OBJSPEC)$@ $(UTIL)lev_yacc.c
$(OO)lev_lex.o: $(UTIL)lev_lex.c $(HDEP) $(I)lev_comp.h $(I)sp_lev.h
$(CC) $(DEFSPEC)LEV_LEX_C $(CFLAGS) $(OBJSPEC)$@ $(UTIL)lev_lex.c
$(OO)lev_main.o: $(UTIL)lev_main.c $(HDEP) $(I)pm.h $(I)onames.h $(I)date.h
$(CC) $(DEFSPEC)LEV_LEX_C $(DEFSPEC)AMIGA $(CFLAGS) $(OBJSPEC)$@ \
$(UTIL)lev_main.c
$(OO)dgn_yacc.o: $(UTIL)dgn_yacc.c $(HDEP) $(I)dgn_file.h $(I)patchlevel.h
$(CC) $(DEFSPEC)LEV_LEX_C $(CFLAGS) $(DEFSPEC)alloca=malloc \
$(OBJSPEC)$@ $(UTIL)dgn_yacc.c
$(OO)dgn_lex.o: $(UTIL)dgn_lex.c $(I)config.h $(I)dgn_comp.h $(I)dgn_file.h
$(CC) $(DEFSPEC)LEV_LEX_C $(CFLAGS) $(OBJSPEC)$@ $(UTIL)dgn_lex.c
$(OO)dgn_main.o: $(UTIL)dgn_main.c $(I)config.h $(I)date.h
$(CC) $(DEFSPEC)LEV_LEX_C $(DEFSPEC)AMIGA $(CFLAGS) $(OBJSPEC)$@ \
$(UTIL)dgn_main.c
$(OO)panic.o: $(UTIL)panic.c $(HDEP)
$(OO)recover.o: $(UTIL)recover.c $(I)config.h $(I)date.h
$(CC) $(DEFSPEC)LEV_LEX_C $(DEFSPEC)AMIGA $(CFLAGS) $(OBJSPEC)$@ \
$(UTIL)recover.c
$(NETHACK)recover: $(OO)recover.o
$(LINK) $(LNSPEC) $(NETHACK)recover $(LIN) $(OO)recover.o $(LLIB)
# [OPTION] -- If you have flex/bison, leave these uncommented. Otherwise,
# comment them out and be careful! (You're not guaranteed to have the most
# up to date *_comp.c, *_comp.h and *_lex.c)
$(I)lev_comp.h: $(UTIL)lev_yacc.c $(I)patchlevel.h
$(UTIL)lev_yacc.c: $(UTIL)lev_comp.y $(I)patchlevel.h
$(BISON) -d $(UTIL)lev_comp.y
# copy y.tab.c $(UTIL)lev_yacc.c
# copy y.tab.h $(I)lev_comp.h
copy $(UTIL)lev_comp.tab.c $(UTIL)lev_yacc.c
copy $(UTIL)lev_comp.tab.h $(I)lev_comp.h
# delete y.tab.c
# delete y.tab.h
delete $(UTIL)lev_comp.tab.c
delete $(UTIL)lev_comp.tab.h
$(UTIL)lev_lex.c: $(UTIL)lev_comp.l $(I)patchlevel.h
$(FLEX) $(UTIL)lev_comp.l
copy lex.yy.c $(UTIL)lev_lex.c
delete lex.yy.c
$(I)dgn_comp.h: $(UTIL)dgn_yacc.c $(I)patchlevel.h
$(UTIL)dgn_yacc.c: $(UTIL)dgn_comp.y $(I)patchlevel.h
$(BISON) -d $(UTIL)dgn_comp.y
# copy y.tab.c $(UTIL)dgn_yacc.c
# copy y.tab.h $(I)dgn_comp.h
copy $(UTIL)dgn_comp.tab.c $(UTIL)dgn_yacc.c
copy $(UTIL)dgn_comp.tab.h $(I)dgn_comp.h
# delete y.tab.c
# delete y.tab.h
delete $(UTIL)dgn_comp.tab.c
delete $(UTIL)dgn_comp.tab.h
$(UTIL)dgn_lex.c: $(UTIL)dgn_comp.l $(I)patchlevel.h
$(FLEX) $(UTIL)dgn_comp.l
copy lex.yy.c $(UTIL)dgn_lex.c
delete lex.yy.c
#
# The following include files depend on makedefs to be created.
# As a result, they are not defined in HACKINCL, instead, their
# dependencies are explicitly outlined here.
#
#
# date.h should be remade any time any of the source or include code
# is modified. Unfortunately, this would make the contents of this
# file far more complex. Since "hack.h" depends on most of the include
# files, we kludge around this by making date.h dependent on hack.h,
# even though it doesn't include this file.
#
$(I)date.h $(DAT)options: $(HDEP) $(SBIN)makedefs $(AMIGAOBJ) $(I)patchlevel.h
$(SBIN)makedefs -v
$(EXECUTE) ifchange MOVE $(I)t.date.h $(I)date.h
-c:wait 2
$(I)onames.h: $(SBIN)makedefs
$(SBIN)makedefs -o
$(EXECUTE) ifchange TOUCH $(I)t.onames.h $(I)onames.h $(I)decl.h
$(EXECUTE) ifchange MOVE $(I)t.onames.h $(I)onames.h
-c:wait 2
$(I)pm.h: $(SBIN)makedefs
$(SBIN)makedefs -p
$(EXECUTE) ifchange TOUCH $(I)t.pm.h $(I)pm.h $(I)decl.h $(I)youprop.h
$(EXECUTE) ifchange MOVE $(I)t.pm.h $(I)pm.h
-c:wait 2
$(SLIB)quest.dat: $(DAT)quest.txt $(SBIN)makedefs
$(SBIN)makedefs -q
$(NHS)monstr.c: $(HDEP) $(SBIN)makedefs
$(SBIN)makedefs -m
-c:wait 2
$(SLIB)oracles: $(DAT)oracles.txt $(SBIN)makedefs
$(SBIN)makedefs -h
-c:wait 2
#
# The following programs vary depending on what OS you are using.
# As a result, they are not defined in HACKSRC and their dependencies
# are explicitly outlined here.
#
$(O)amidos.o: $(AMI)amidos.c $(HDEP)
$(O)amirip.o: $(AMI)amirip.c $(HDEP)
$(O)aglue.o: $(AMI)aglue.a
$(ASM) $(AFLAGS) $(AOBJSPEC)$(O)aglue.o $(AMI)aglue.a
$(O)winchar.o: $(AMI)winchar.c $(NHS)tile.c $(HDEP)
$(NHS)tile.c: $(WSHARE)tilemap.c
$(CCLINK) $(CFLAGS) $(PNSPEC) $(SBIN)tilemap $(WSHARE)tilemap.c
$(SBIN)tilemap
$(O)winstr.o: $(AMI)winstr.c $(HDEP) $(AMDEP)
$(O)winreq.o: $(AMI)winreq.c $(HDEP) $(AMDEP) $(AMI)colorwin.c $(AMI)clipwin.c
$(O)winfuncs.o: $(AMI)winfuncs.c $(HDEP) $(AMDEP) $(I)patchlevel.h
$(O)winkey.o: $(AMI)winkey.c $(HDEP) $(AMDEP)
$(O)winamenu.o: $(AMI)winamenu.c $(HDEP) $(AMDEP)
$(O)winami.o: $(AMI)winami.c $(HDEP) $(AMDEP) #$(AMI)char.c $(AMI)randwin.c
#$(O)amilib.o: $(AMI)amilib.c $(HDEP) $(AMDEP)
$(O)amiwind.o: $(AMI)amiwind.c $(AMI)amimenu.c $(HDEP) $(AMDEP)
$(O)amiwbench.o: $(AMI)amiwbench.c $(HDEP)
$(O)random.o: $(SHARE)random.c
$(O)pcmain.o: $(SHARE)pcmain.c $(HDEP) $(I)dlb.h
$(O)dispmap.o: $(AMI)dispmap.s
$(ASM) $(AFLAGS) $(AOBJSPEC)$@ $<
# Stuff to build the front ends
$(NETHACK)HackWB: $(OO)wb.o $(OO)wbx.o $(OO)loader.o $(OO)multi.o
$(LINK) $(LNSPEC) $(NETHACK)HackWB $(LIN) $(OO)wb.o $(OO)wbx.o \
$(OO)loader.o $(OO)multi.o $(LLIB)
$(NETHACK)HackCli: $(OO)cli.o $(OO)loader.o $(OO)multi.o
$(LINK) $(LNSPEC) $(NETHACK)HackCli $(LIN) $(OO)cli.o $(OO)loader.o \
$(OO)multi.o $(LLIB)
# This needs to exist to eliminate the HackWB startup message
$(NETHACK)WBDefaults.def:
echo to $(NETHACK)WBDefaults.def
WBH = $(AMI)wbdefs.h $(AMI)wbstruct.h $(AMI)wbprotos.h
ASP = $(AMI)splitter
$(OO)wb.o: $(WBH) $(AMI)wb.c $(AMI)wbwin.c $(AMI)wbdata.c $(AMI)wbgads.c \
$(I)patchlevel.h
$(CC) $(WBCFLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)wb.o $(AMI)wb.c
$(OO)wbx.o: $(WBH) $(AMI)wbcli.c $(AMI)wbwin.c $(AMI)wbdata.c \
$(I)patchlevel.h $(I)date.h
$(CC) $(WBCFLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)wbx.o $(AMI)wbcli.c
$(OO)loader.o: $(ASP)/loader.c $(ASP)/split.h $(ASP)/amiout.h $(ASP)/multi.h
$(CC) $(WBCFLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)loader.o $(ASP)/loader.c
$(OO)multi.o: $(ASP)/multi.c $(ASP)/multi.h
$(CC) $(WBCFLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)multi.o $(ASP)/multi.c
$(OO)cli.o: $(WBH) $(AMI)wbcli.c $(I)patchlevel.h $(I)date.h
$(CC) $(WBCFLAGS) $(WBC2FLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)cli.o \
$(AMI)wbcli.c
####
# splitter support
$(SBIN)splitter: $(OO)splitter.o $(OO)arg.o
$(LINK) $(LNSPEC) $(SBIN)splitter $(LIN) $(OO)splitter.o $(OO)arg.o \
$(LLIB)
$(NETHACK)NetHack.dir: $(SBIN)splitter $(SBIN)NetHack
$(SBIN)splitter $(SBIN)NetHack
$(OO)splitter.o: $(ASP)/splitter.c $(ASP)/split.h $(ASP)/amiout.h $(ASP)/arg.h
$(CC) $(WBCFLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)splitter.o \
$(ASP)/splitter.c
$(OO)arg.o: $(ASP)/arg.c $(ASP)/arg.h
$(CC) $(WBCFLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)arg.o $(ASP)/arg.c
# Create/copy other stuff into NetHack: directory:
$(NETHACK)tomb.iff: $(SBIN)xpm2iff $(AMI)grave16.xpm
$(SBIN)xpm2iff $(AMI)grave16.xpm $(NETHACK)tomb.iff
$(OO)xpm2iff.o: $(AMI)xpm2iff.c
$(CC) $(CFLAGS) $(INCLSPEC)$(WSHARE) $(OBJSPEC)$@ $(AMI)xpm2iff.c
$(SBIN)xpm2iff: $(OO)xpm2iff.o
$(LINK) $(LNSPEC) $@ $(LIN) $(OO)xpm2iff.o $(FLLIB)
# Tile installation for the tile version of the game
inst-tiles: $(TILEFILES)
$(NETHACK)tiles:
-makedir $(NETHACK)tiles
$(OO)txt2iff.o: $(AMI)txt2iff.c
$(CC) $(CFLAGS) $(CSYM) $(INCLSPEC)$(WSHARE) $(OBJSPEC)$@ \
$(AMI)txt2iff.c
$(OO)ppmwrite.o: $(WSHARE)ppmwrite.c
$(CC) $(CFLAGS) $(CSYM) $(INCLSPEC)$(WSHARE) $(OBJSPEC)$@ $(WSHARE)ppmwrite.c
$(OO)tiletext.o: $(WSHARE)tiletext.c $(I)config.h $(WSHARE)tile.h
$(CC) $(CFLAGS) $(CSYM) $(INCLSPEC)$(WSHARE) $(OBJSPEC)$@ $(WSHARE)tiletext.c
$(OO)tiletxt.o: $(WSHARE)tilemap.c $(I)hack.h
$(CC) $(CFLAGS) $(CSYM) $(DEFSPEC)TILETEXT $(INCLSPEC)$(WSHARE) $(OBJSPEC)$@ $(WSHARE)tilemap.c
NAMEOBJS = $(O)drawing.o $(O)decl.o $(O)monst.o $(O)objects.o
$(SBIN)txt2ppm: $(OO)ppmwrite.o $(NAMEOBJS) $(O)alloc.o $(OO)panic.o $(OO)tiletext.o $(OO)tiletxt.o
$(LINK) $(LNSPEC) $@ $(LIN) $(OO)ppmwrite.o $(NAMEOBJS) $(OO)tiletext.o $(OO)tiletxt.o $(O)alloc.o $(OO)panic.o $(FLLIB)
$(SBIN)txt2iff: $(OO)txt2iff.o $(NAMEOBJS) $(OO)tiletext.o $(OO)tiletxt.o
$(LINK) $(LNSPEC) $@ $(LIN) $(OO)txt2iff.o $(NAMEOBJS) $(OO)tiletext.o \
$(OO)tiletxt.o $(FLLIB)
$(NETHACK)tiles/objects.iff: $(WSHARE)objects.txt $(SBIN)txt2iff
$(SBIN)txt2iff $(WSHARE)objects.txt $(NETHACK)tiles/objects.iff
$(NETHACK)tiles/monsters.iff: $(WSHARE)monsters.txt $(SBIN)txt2iff
$(SBIN)txt2iff $(WSHARE)monsters.txt $(NETHACK)tiles/monsters.iff
$(NETHACK)tiles/other.iff: $(WSHARE)other.txt $(SBIN)txt2iff
$(SBIN)txt2iff $(WSHARE)other.txt $(NETHACK)tiles/other.iff
inst-dungeon: $(INSTDUNGEONFILES)
$(NETHACK)options : $(DAT)options
copy $(DAT)options $@
# Create compiled dungeon files
BGM= $(SLIB)bigrm-2.lev $(SLIB)bigrm-3.lev $(SLIB)bigrm-4.lev $(SLIB)bigrm-5.lev
$(BGM): $(SLIB)bigrm-1.lev
$(SLIB)bigrm-1.lev: $(DAT)bigroom.des $(SBIN)lev_comp
$(SLIB)castle.lev: $(DAT)castle.des $(SBIN)lev_comp
ENDGAME1= $(SLIB)air.lev $(SLIB)earth.lev $(SLIB)fire.lev $(SLIB)water.lev
$(ENDGAME1): $(SLIB)astral.lev
$(SLIB)astral.lev: $(DAT)endgame.des $(SBIN)lev_comp
GEHENNOM1= $(SLIB)asmodeus.lev $(SLIB)baalz.lev $(SLIB)juiblex.lev \
$(SLIB)orcus.lev $(SLIB)sanctum.lev
$(GEHENNOM1): $(SLIB)valley.lev
$(SLIB)valley.lev: $(DAT)gehennom.des $(SBIN)lev_comp
$(SLIB)knox.lev: $(DAT)knox.des $(SBIN)lev_comp
MINES1= $(SLIB)minend-1.lev $(SLIB)minend-2.lev $(SLIB)minetn-1.lev $(SLIB)minetn-2.lev
$(MINES1): $(SLIB)minefill.lev
$(SLIB)minefill.lev: $(DAT)mines.des $(SBIN)lev_comp
$(SLIB)oracle.lev: $(DAT)oracle.des $(SBIN)lev_comp
TOWER1= $(SLIB)tower1.lev $(SLIB)tower2.lev
$(TOWER1): $(SLIB)tower3.lev
$(SLIB)tower3.lev: $(DAT)tower.des $(SBIN)lev_comp
WIZARD1= $(SLIB)wizard1.lev $(SLIB)wizard2.lev $(SLIB)wizard3.lev \
$(SLIB)fakewiz1.lev
$(WIZARD1): $(SLIB)fakewiz2.lev
$(SLIB)fakewiz2.lev: $(DAT)yendor.des $(SBIN)lev_comp
MEDUSA1= $(SLIB)medusa-1.lev
$(MEDUSA1): $(SLIB)medusa-2.lev
$(SLIB)medusa-2.lev: $(DAT)medusa.des $(SBIN)lev_comp
SOKOBAN1= $(SLIB)soko1-1.lev $(SLIB)soko1-2.lev $(SLIB)soko2-1.lev \
$(SLIB)soko2-2.lev $(SLIB)soko3-1.lev $(SLIB)soko3-2.lev \
$(SLIB)soko4-1.lev
$(SOKOBAN1): $(SLIB)soko4-2.lev
$(SLIB)soko4-2.lev: $(DAT)sokoban.des $(SBIN)lev_comp
$(ADFILES1): $(SLIB)Arc-goal.lev
$(SLIB)Arc-goal.lev: $(DAT)Arch.des $(SBIN)lev_comp
$(BDFILES1): $(SLIB)Bar-goal.lev
$(SLIB)Bar-goal.lev: $(DAT)Barb.des $(SBIN)lev_comp
$(CDFILES1): $(SLIB)Cav-goal.lev
$(SLIB)Cav-goal.lev: $(DAT)Caveman.des $(SBIN)lev_comp
$(HDFILES1): $(SLIB)Hea-goal.lev
$(SLIB)Hea-goal.lev: $(DAT)Healer.des $(SBIN)lev_comp
$(KDFILES1): $(SLIB)Kni-goal.lev
$(SLIB)Kni-goal.lev: $(DAT)Knight.des $(SBIN)lev_comp
$(MDFILES1): $(SLIB)Mon-goal.lev
$(SLIB)Mon-goal.lev: $(DAT)Monk.des $(SBIN)lev_comp
$(PDFILES1): $(SLIB)Pri-goal.lev
$(SLIB)Pri-goal.lev: $(DAT)Priest.des $(SBIN)lev_comp
$(RDFILES1): $(SLIB)Rog-goal.lev
$(SLIB)Rog-goal.lev: $(DAT)Rogue.des $(SBIN)lev_comp
$(RANFILES1): $(SLIB)Ran-goal.lev
$(SLIB)Ran-goal.lev: $(DAT)Ranger.des $(SBIN)lev_comp
$(SDFILES1): $(SLIB)Sam-goal.lev
$(SLIB)Sam-goal.lev: $(DAT)Samurai.des $(SBIN)lev_comp
$(TDFILES1): $(SLIB)Tou-goal.lev
$(SLIB)Tou-goal.lev: $(DAT)Tourist.des $(SBIN)lev_comp
$(VDFILES1): $(SLIB)Val-goal.lev
$(SLIB)Val-goal.lev: $(DAT)Valkyrie.des $(SBIN)lev_comp
$(WDFILES1): $(SLIB)Wiz-goal.lev
$(SLIB)Wiz-goal.lev: $(DAT)Wizard.des $(SBIN)lev_comp
$(SLIB)dungeon: $(DAT)dungeon.def $(SBIN)makedefs $(SBIN)dgn_comp
$(SBIN)makedefs -e
$(SBIN)dgn_comp $(DAT)dungeon.pdf
copy $(DAT)dungeon $(SLIB)dungeon
delete $(DAT)dungeon
inst-data: $(INSTDATAFILES)
$(NETHACK)amii.hlp: $(AMI)amii.hlp
copy $(AMI)amii.hlp $@
#$(NETHACK)data: $(DAT)data
# copy $(DAT)data $@
$(SLIB)data: $(DAT)data.base $(I)config.h $(SBIN)makedefs
$(SBIN)makedefs -d
#$(NETHACK)rumors: $(DAT)rumors
# copy $(DAT)rumors $@
$(SLIB)rumors: $(DAT)rumors.tru $(DAT)rumors.fal $(SBIN)makedefs
$(SBIN)makedefs -r
$(SLIB)cmdhelp: $(DAT)cmdhelp
copy $(DAT)cmdhelp $@
$(SLIB)help: $(DAT)help
copy $(DAT)help $@
$(SLIB)hh: $(DAT)hh
copy $(DAT)hh $@
$(NETHACK)HackWB.hlp: $(AMI)HackWB.hlp
copy $(AMI)HackWB.hlp $@
$(SLIB)history: $(DAT)history
copy $(DAT)history $@
$(NETHACK)license: $(DAT)license
copy $(DAT)license $@
$(SLIB)opthelp: $(DAT)opthelp
copy $(DAT)opthelp $@
$(NETHACK)Recover.txt: $(DOC)Recover.txt
copy $(DOC)Recover.txt $@
$(NETHACK)GuideBook.txt: $(DOC)GuideBook.txt
copy $(DOC)GuideBook.txt $@
$(NETHACK)NetHack.txt: $(DOC)NetHack.txt
copy $(DOC)NetHack.txt $@
$(NETHACK)Install.ami: $(AMI)Install.ami
copy $(AMI)Install.ami $@
$(NETHACK)logfile:
echo to $@
$(NETHACK)record:
echo to $@
$(SLIB)wizhelp: $(DAT)wizhelp
copy $(DAT)wizhelp $@
# Create the directories here because NetHack.cnf puts them there by default
$(NETHACK)NetHack.cnf: $(AMI)NetHack.cnf
copy $(AMI)NetHack.cnf $@
-makedir $(NETHACK)save
-makedir $(NETHACK)levels
# Unpack and install fonts
INSTFONTFILES= $(NETHACK)hack.font $(NETHACK)hack $(NETHACK)hack/8
inst-fonts: $(INSTFONTFILES)
$(NETHACK)hack/8: $(AMI)amifont8.uu $(NETHACK)hack
$(UUDEC) $(AMI)amifont8.uu
copy 8 $(NETHACK)hack/8
delete 8
$(NETHACK)hack.font: $(AMI)amifont.uu
$(UUDEC) $(AMI)amifont.uu
copy hack.font $(NETHACK)hack.font
delete hack.font
$(NETHACK)hack:
-makedir $@
INSTICONFILES= \
$(NETHACK)default.icon $(NETHACK)NetHack.info $(NETHACK)NewGame.info \
$(NETHACK)HackWB.info
inst-icons: $(INSTICONFILES)
# Unpack the icons into place
$(NETHACK)default.icon: $(AMI)dflticon.uu
$(UUDEC) $(AMI)dflticon.uu
# copy default.icon $(NETHACK)default.icon
# delete default.icon
$(NETHACK)NetHack.info: $(AMI)NHinfo.uu
$(UUDEC) $(AMI)NHinfo.uu
# copy NetHack.info $(NETHACK)NetHack.info
# delete NetHack.info
$(NETHACK)NewGame.info: $(AMI)NewGame.uu
$(UUDEC) $(AMI)NewGame.uu
# copy NewGame.info $(NETHACK)NewGame.info
# delete NewGame.info
$(NETHACK)HackWB.info: $(AMI)HackWB.uu
$(UUDEC) $(AMI)HackWB.uu
# copy HackWB.info $(NETHACK)HackWB.info
# delete HackWB.info
# If DLB is defined, create the nhdat library file in the playground
# directory. If not, move all the data files there.
$(NETHACK)nhdat: $(LIBFILES)
list to T:nhdat.lst $(SLIB) QUICK NOHEAD FILES
echo >T:make-nhdat $(SBIN)dlb cCfI $(SLIB) $(NETHACK)nhdat T:nhdat.lst
echo >>T:make-nhdat if not exists $(NETHACK)nhdat
echo >>T:make-nhdat copy $(SLIB)\#? $(NETHACK)
echo >>T:make-nhdat endif
execute T:make-nhdat
-delete T:make-nhdat
# DO NOT DELETE THIS LINE
$(O)allmain.o: $(NHS)allmain.c $(HDEP)
$(O)alloc.o: $(NHS)alloc.c $(I)config.h
$(O)apply.o: $(NHS)apply.c $(HDEP)
$(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)apply.c
$(O)artifact.o: $(NHS)artifact.c $(HDEP) $(I)artifact.h $(I)artilist.h
$(O)attrib.o: $(NHS)attrib.c $(HDEP) $(I)artifact.h
$(O)ball.o: $(NHS)ball.c $(HDEP)
$(O)bones.o: $(NHS)bones.c $(HDEP)
$(O)botl.o: $(NHS)botl.c $(HDEP)
$(O)cmd.o: $(NHS)cmd.c $(HDEP) $(I)func_tab.h
$(O)dbridge.o: $(NHS)dbridge.c $(HDEP)
$(O)decl.o: $(NHS)decl.c $(HDEP) $(I)quest.h
$(O)detect.o: $(NHS)detect.c $(HDEP) $(I)artifact.h
$(O)dig.o: $(NHS)dig.c $(HDEP)
$(O)display.o: $(NHS)display.c $(HDEP)
$(O)dlb.o: $(NHS)dlb.c $(HDEP) $(I)dlb.h
$(O)do.o: $(NHS)do.c $(HDEP)
$(O)do_name.o: $(NHS)do_name.c $(HDEP)
$(O)do_wear.o: $(NHS)do_wear.c $(HDEP)
$(O)dog.o: $(NHS)dog.c $(HDEP)
$(O)dogmove.o: $(NHS)dogmove.c $(HDEP) $(I)mfndpos.h
$(O)dokick.o: $(NHS)dokick.c $(HDEP)
$(O)dothrow.o: $(NHS)dothrow.c $(HDEP)
$(O)drawing.o: $(NHS)drawing.c $(HDEP) $(I)tcap.h
$(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)drawing.c
$(O)dungeon.o: $(NHS)dungeon.c $(HDEP) $(I)dgn_file.h $(I)dlb.h
$(O)eat.o: $(NHS)eat.c $(HDEP)
$(O)end.o: $(NHS)end.c $(HDEP) $(I)dlb.h
$(O)engrave.o: $(NHS)engrave.c $(HDEP)
$(O)exper.o: $(NHS)exper.c $(HDEP)
$(O)explode.o: $(NHS)explode.c $(HDEP)
$(O)extralev.o: $(NHS)extralev.c $(HDEP)
$(O)files.o: $(NHS)files.c $(HDEP) $(I)dlb.h $(I)date.h
$(O)fountain.o: $(NHS)fountain.c $(HDEP)
$(O)hack.o: $(NHS)hack.c $(HDEP)
$(O)hacklib.o: $(NHS)hacklib.c $(HDEP)
$(O)invent.o: $(NHS)invent.c $(HDEP) $(I)artifact.h
$(O)light.o: $(NHS)light.c $(HDEP)
$(O)lock.o: $(NHS)lock.c $(HDEP)
$(O)mail.o: $(NHS)mail.c $(HDEP) $(I)mail.h
$(O)makemon.o: $(NHS)makemon.c $(HDEP)
$(O)mapglyph.o: $(NHS)mapglyph.c $(HDEP)
$(O)mcastu.o: $(NHS)mcastu.c $(HDEP)
$(O)mhitm.o: $(NHS)mhitm.c $(HDEP) $(I)artifact.h
$(O)mhitu.o: $(NHS)mhitu.c $(HDEP) $(I)artifact.h
$(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)mhitu.c
$(O)minion.o: $(NHS)minion.c $(HDEP)
$(O)mklev.o: $(NHS)mklev.c $(HDEP)
$(O)mkmap.o: $(NHS)mkmap.c $(HDEP) $(I)sp_lev.h
$(O)mkmaze.o: $(NHS)mkmaze.c $(HDEP) $(I)sp_lev.h
$(O)mkobj.o: $(NHS)mkobj.c $(HDEP) $(I)artifact.h $(I)prop.h
$(O)mkroom.o: $(NHS)mkroom.c $(HDEP)
$(O)mon.o: $(NHS)mon.c $(HDEP) $(I)mfndpos.h
$(O)mondata.o: $(NHS)mondata.c $(HDEP)
$(O)monmove.o: $(NHS)monmove.c $(HDEP) $(I)mfndpos.h $(I)artifact.h
$(O)monst.o: $(NHS)monst.c $(I)config.h $(I)permonst.h $(I)monsym.h \
$(I)color.h
$(O)monstr.o: $(NHS)monstr.c $(HDEP)
$(O)mplayer.o: $(NHS)mplayer.c $(HDEP)
$(O)mthrowu.o: $(NHS)mthrowu.c $(HDEP)
$(O)muse.o: $(NHS)muse.c $(HDEP)
$(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)muse.c
$(O)music.o: $(NHS)music.c $(HDEP) #interp.c
$(O)o_init.o: $(NHS)o_init.c $(HDEP)
$(O)objects.o: $(NHS)objects.c $(I)config.h $(I)obj.h $(I)objclass.h \
$(I)prop.h $(I)skills.h $(I)color.h
$(CC) $(CFLAGS) $(INCLSPEC)$(NHS) $(OBJSPEC)$@ $(NHS)objects.c
$(O)objnam.o: $(NHS)objnam.c $(HDEP)
$(O)options.o: $(NHS)options.c $(HDEP) $(I)tcap.h $(I)config.h \
$(I)objclass.h $(I)flag.h
$(O)pager.o: $(NHS)pager.c $(HDEP) $(I)dlb.h
$(O)pickup.o: $(NHS)pickup.c $(HDEP)
$(O)pline.o: $(NHS)pline.c $(HDEP)
$(O)polyself.o: $(NHS)polyself.c $(HDEP)
$(O)potion.o: $(NHS)potion.c $(HDEP)
$(O)pray.o: $(NHS)pray.c $(HDEP)
$(O)priest.o: $(NHS)priest.c $(HDEP) $(I)mfndpos.h
$(O)quest.o: $(NHS)quest.c $(HDEP) $(I)quest.h
$(O)questpgr.o: $(NHS)questpgr.c $(HDEP) $(I)dlb.h
$(O)read.o: $(NHS)read.c $(HDEP)
$(O)rect.o: $(NHS)rect.c $(HDEP)
$(O)region.o: $(NHS)region.c $(HDEP)
$(O)restore.o: $(NHS)restore.c $(HDEP) $(I)tcap.h $(I)quest.h
$(O)rnd.o: $(NHS)rnd.c $(HDEP)
$(O)role.o: $(NHS)role.c $(HDEP)
$(O)rumors.o: $(NHS)rumors.c $(HDEP) $(I)dlb.h
$(O)save.o: $(NHS)save.c $(HDEP) $(I)quest.h
$(O)shk.o: $(NHS)shk.c $(HDEP)
$(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)shk.c
$(O)shknam.o: $(NHS)shknam.c $(HDEP)
$(O)sit.o: $(NHS)sit.c $(HDEP) $(I)artifact.h
$(O)sounds.o: $(NHS)sounds.c $(HDEP)
$(O)sp_lev.o: $(NHS)sp_lev.c $(HDEP) $(I)sp_lev.h $(I)rect.h $(I)dlb.h
$(O)spell.o: $(NHS)spell.c $(HDEP)
$(O)steal.o: $(NHS)steal.c $(HDEP)
$(O)steed.o: $(NHS)steed.c $(HDEP)
$(O)sys.o: $(NHS)sys.c $(HDEP)
$(O)teleport.o: $(NHS)teleport.c $(HDEP)
$(O)timeout.o: $(NHS)timeout.c $(HDEP)
$(O)topten.o: $(NHS)topten.c $(HDEP) $(I)dlb.h
$(O)track.o: $(NHS)track.c $(HDEP)
$(O)trap.o: $(NHS)trap.c $(HDEP)
$(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)trap.c
$(O)u_init.o: $(NHS)u_init.c $(HDEP)
$(O)uhitm.o: $(NHS)uhitm.c $(HDEP)
$(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)uhitm.c
$(O)vault.o: $(NHS)vault.c $(HDEP)
$(O)version.o: $(NHS)version.c $(HDEP) $(I)date.h $(I)patchlevel.h
$(O)vision.o: $(NHS)vision.c $(HDEP) #$(I)vis_tab.h
$(O)weapon.o: $(NHS)weapon.c $(HDEP)
$(O)were.o: $(NHS)were.c $(HDEP)
$(O)wield.o: $(NHS)wield.c $(HDEP)
$(O)windows.o: $(NHS)windows.c $(HDEP) $(I)wintty.h
$(O)wizard.o: $(NHS)wizard.c $(HDEP)
$(O)worm.o: $(NHS)worm.c $(HDEP)
$(O)worn.o: $(NHS)worn.c $(HDEP)
$(O)write.o: $(NHS)write.c $(HDEP)
$(O)zap.o: $(NHS)zap.c $(HDEP)
$(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)zap.c
$(O)getline.o: $(TTY)getline.c $(HDEP) $(I)wintty.h
$(O)termcap.o: $(TTY)termcap.c $(HDEP) $(I)wintty.h $(I)tcap.h
$(O)topl.o: $(TTY)topl.c $(HDEP) $(I)wintty.h $(I)tcap.h
$(O)wintty.o: $(TTY)wintty.c $(HDEP) $(I)wintty.h $(I)tcap.h \
$(I)date.h $(I)patchlevel.h
$(O)amitty.o: $(AMI)amitty.c $(HDEP)
$(O)amistack.o: $(AMI)amistack.c
$(CC) $(CFLAGS3) $(CSYM) $(OBJSPEC)$@ $(AMI)amistack.c
$(O)rip.o: $(NHS)rip.c $(HDEP)
$(I)config.h: $(I)config1.h $(I)tradstdc.h $(I)global.h
-setdate $(I)config.h
-c:wait 2
# onames.h handled at onames.h target, pm.h
$(I)decl.h: $(I)quest.h $(I)spell.h $(I)color.h $(I)obj.h $(I)you.h
-setdate $(I)decl.h
-c:wait 2
$(I)global.h: $(I)coord.h $(I)pcconf.h $(I)amiconf.h
-setdate $(I)global.h
-c:wait 2
$(I)hack.h: $(I)config.h $(I)context.h $(I)trap.h $(I)decl.h $(I)dungeon.h
$(I)monsym.h $(I)mkroom.h $(I)objclass.h $(I)flag.h $(I)rm.h
$(I)vision.h $(I)display.h $(I)wintype.h $(I)engrave.h
$(I)rect.h $(I)region.h $(I)trampoli.h $(I)sys.h
-setdate $(I)hack.h
-c:wait 2
$(I)permonst.h: $(I)monattk.h $(I)monflag.h $(I)align.h
-setdate $(I)permonst.h
-c:wait 2
$(I)you.h: $(I)align.h $(I)attrib.h $(I)monst.h $(I)mextra.h $(I)youprop.h $(I)skills.h
-setdate $(I)you.h
-c:wait 2
# pm.h handled at target
$(I)youprop.h: $(I)prop.h $(I)permonst.h $(I)mondata.h
-setdate $(I)youprop.h
-c:wait 2
$(I)display.h: $(I)vision.h $(I)mondata.h
-setdate $(I)display.h
-c:wait 2
$(I)dungeon.h: $(I)align.h
-setdate $(I)dungeon.h
-c:wait 2
$(I)engrave.h: $(I)trampoli.h $(I)rect.h
-setdate $(I)engrave.h
-c:wait 2
$(I)mextra.h: $(I)align.h
-setdate $(I)mextra.h
-c:wait 2
$(I)mondata.h: $(I)align.h
-setdate $(I)mondata.h
-c:wait 2
$(I)monst.h: $(I)align.h $(I)mextra.h
-setdate $(I)monst.h
-c:wait 2
$(I)pcconf.h: $(I)micro.h $(I)system.h
-setdate $(I)pcconf.h
-c:wait 2
$(I)rm.h: $(I)align.h
-setdate $(I)rm.h
-c:wait 2
#notes
# install keeps doing re-install because it keeps rebuilding lev_comp???
# fixed(?) - deleted setdate