Files
nethack/sys/unix/Makefile.top
PatR bc7fb05dcf Makefile vs lua fix
I've been ignoring submodules so far.  For the old method of
dealing with lua, the instructions

You might need to do
  make spotless
  make fetch-lua

aren't adequate.  They should be

When lua version has changed in Makefile.top, before running
setup.sh to put that new Makefile in place, do
  make spotless
then
  sys/unix/setup.sh [hints/...]
  make fetch-lua

otherwise it will try to clean up the not yet fetched new lua
version instead of the old one.
2020-12-12 14:10:18 -08:00

332 lines
10 KiB
Makefile

# NetHack Top-level Makefile.
# NetHack 3.7 Makefile.top $NHDT-Date: 1607810996 2020/12/12 22:09:56 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.63 $
# Copyright (c) 2015 by Kenneth Lorber, Kensington, Maryland
# NetHack may be freely redistributed. See license for details.
# Root of source tree:
NHSROOT=.
# newer makes predefine $(MAKE) to 'make' and do smarter processing of
# recursive make calls if $(MAKE) is used
# these makes allow $(MAKE) to be overridden by the environment if someone
# wants to (or has to) use something other than the standard make, so we do
# not want to unconditionally set $(MAKE) here
#
# unfortunately, some older makes do not predefine $(MAKE); if you have one of
# these, uncomment the following line
# (you will know that you have one if you get complaints about unable to
# execute things like 'data' and 'rumors')
# MAKE = make
# make NetHack
#PREFIX = /usr
GAME = nethack
# GAME = nethack.prg
#GAMEUID = games
#GAMEGRP = bin
# Permissions - some places use setgid instead of setuid, for instance
# See also the option "SECURE" in include/config.h
#GAMEPERM = 04755
FILEPERM = 0644
# VARFILEPERM = 0644
EXEPERM = 0755
DIRPERM = 0755
# VARDIRPERM = 0755
# VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else HACKDIR
#
# note that 'make install' believes in creating a nice tidy HACKDIR for
# installation, free of debris from previous NetHack versions --
# therefore there should not be anything in HACKDIR that you want to keep
# (if there is, you'll have to do the installation by hand or modify the
# instructions)
#HACKDIR = $(PREFIX)/games/lib/$(GAME)dir
#VARDIR = $(HACKDIR)
# Where nethack.sh in installed. If this is not defined, the wrapper is not used.
#SHELLDIR = $(PREFIX)/games
# per discussion in Install.X11 and Install.Qt
#VARDATND =
# VARDATND = x11tiles NetHack.ad pet_mark.xbm pilemark.xbm
# VARDATND = x11tiles NetHack.ad pet_mark.xbm pilemark.xbm rip.xpm
# for Atari/Gem
# VARDATND = nh16.img title.img GEM_RSC.RSC rip.img
# for BeOS
# VARDATND = beostiles
# for Gnome
# VARDATND = x11tiles pet_mark.xbm pilemark.xbm rip.xpm mapbg.xpm
VARDATD = bogusmon data engrave epitaph oracles options quest.lua rumors
VARDAT = $(VARDATD) $(VARDATND)
# Some versions of make use the SHELL environment variable as the shell
# for running commands. We need this to be a Bourne shell.
# SHELL = /bin/sh
# for Atari
# SHELL=E:/GEMINI2/MUPFEL.TTP
# Commands for setting the owner and group on files during installation.
# Some systems fail with one or the other when installing over NFS or for
# other permission-related reasons. If that happens, you may want to set the
# command to "true", which is a no-op. Note that disabling chown or chgrp
# will only work if setuid (or setgid) behavior is not desired or required.
#CHOWN = chown
#CHGRP = chgrp
# Lua version
LUA_VERSION = 5.4.2
#
# end of configuration
#
DATHELP = help hh cmdhelp keyhelp history opthelp wizhelp
SPEC_LEVS = asmodeus.lua baalz.lua bigrm-*.lua castle.lua fakewiz?.lua \
juiblex.lua knox.lua medusa-?.lua minend-?.lua minefill.lua \
minetn-?.lua oracle.lua orcus.lua sanctum.lua soko?-?.lua \
tower?.lua valley.lua wizard?.lua nhlib.lua themerms.lua \
astral.lua air.lua earth.lua fire.lua water.lua
QUEST_LEVS = ???-goal.lua ???-fil?.lua ???-loca.lua ???-strt.lua
DATNODLB = $(VARDATND) license symbols
DATDLB = $(DATHELP) dungeon.lua tribute $(SPEC_LEVS) $(QUEST_LEVS) $(VARDATD)
DAT = $(DATNODLB) $(DATDLB)
TOPLUALIB = lib/lua/liblua.a
ALLDEP = $(GAME) recover Guidebook $(VARDAT) spec_levs check-dlb
# first target is also the default target for 'make' without any arguments
all: $(ALLDEP)
true; $(MOREALL)
@echo "Done."
$(GAME): lua_support
( cd src ; $(MAKE) $(GAME) )
lua_support: $(TOPLUALIB) include/nhlua.h
@true
lib/lua-$(LUA_VERSION)/src/liblua.a: lib/lua-$(LUA_VERSION)/src/lua.h
( cd lib/lua-$(LUA_VERSION)/src \
&& make CC='$(CC)' SYSCFLAGS='$(SYSCFLAGS)' a && cd ../../.. )
lib/lua/liblua.a: lib/lua-$(LUA_VERSION)/src/liblua.a
@( if [ ! -d lib/lua ] ; then mkdir -p lib/lua ; fi )
cp lib/lua-$(LUA_VERSION)/src/liblua.a $@
include/nhlua.h: $(TOPLUALIB)
echo '/* nhlua.h - generated by top Makefile */' > $@
@echo '#include "../lib/lua-$(LUA_VERSION)/src/lua.h"' >> $@
@sed -e '/(lua_error)/!d' -e '/(lua_error)/s/;/ NORETURN;/1' \
< lib/lua-$(LUA_VERSION)/src/lua.h >> $@
@echo '#include "../lib/lua-$(LUA_VERSION)/src/lualib.h"' >> $@
@echo '#include "../lib/lua-$(LUA_VERSION)/src/lauxlib.h"' >> $@
@echo '/*nhlua.h*/' >> $@
# Note: many of the dependencies below are here to allow parallel make
# to generate valid output
Guidebook:
( cd doc ; $(MAKE) Guidebook )
manpages:
( cd doc ; $(MAKE) manpages )
data: $(GAME)
( cd dat ; $(MAKE) data )
engrave: $(GAME)
( cd dat ; $(MAKE) engrave )
bogusmon: $(GAME)
( cd dat ; $(MAKE) bogusmon )
epitaph: $(GAME)
( cd dat ; $(MAKE) epitaph )
rumors: $(GAME)
( cd dat ; $(MAKE) rumors )
oracles: $(GAME)
( cd dat ; $(MAKE) oracles )
# Note: options should have already been made with make, but...
options: $(GAME)
( cd dat ; $(MAKE) options )
quest.lua: $(GAME)
spec_levs:
( cd dat ; $(MAKE) spec_levs )
( cd dat ; $(MAKE) quest_levs )
nhtiles.bmp: $(GAME)
( cd dat ; $(MAKE) nhtiles.bmp )
x11tiles: $(GAME)
( cd util ; $(MAKE) tile2x11 )
( cd dat ; $(MAKE) x11tiles )
beostiles: $(GAME)
( cd util ; $(MAKE) tile2beos )
( cd dat ; $(MAKE) beostiles )
NetHack.ad: $(GAME)
( cd dat ; $(MAKE) NetHack.ad )
pet_mark.xbm:
( cd dat ; $(MAKE) pet_mark.xbm )
pilemark.xbm:
( cd dat ; $(MAKE) pilemark.xbm )
rip.xpm:
( cd dat ; $(MAKE) rip.xpm )
mapbg.xpm:
(cd dat ; $(MAKE) mapbg.xpm )
nhsplash.xpm:
( cd dat ; $(MAKE) nhsplash.xpm )
nh16.img: $(GAME)
( cd util ; $(MAKE) tile2img.ttp )
( cd dat ; $(MAKE) nh16.img )
rip.img:
( cd util ; $(MAKE) xpm2img.ttp )
( cd dat ; $(MAKE) rip.img )
GEM_RSC.RSC:
( cd dat ; $(MAKE) GEM_RSC.RSC )
title.img:
( cd dat ; $(MAKE) title.img )
check-dlb: options
@if egrep -s librarian dat/options ; then $(MAKE) dlb ; else true ; fi
dlb:
( cd util ; $(MAKE) dlb )
( cd dat ; LC_ALL=C ; ../util/dlb cf nhdat $(DATDLB) )
wasm:
( cd src ; $(MAKE) CROSS_TO_WASM=1 ../targets/wasm/nethack.js )
package: $(GAME) recover $(VARDAT) spec_levs
( cd src ; $(MAKE) $(PACKAGE) )
# recover can be used when INSURANCE is defined in include/config.h
# and the checkpoint option is true
recover: $(GAME)
( cd util ; $(MAKE) recover )
dofiles:
target=`sed -n \
-e '/librarian/{' \
-e 's/.*/dlb/p' \
-e 'q' \
-e '}' \
-e '$$s/.*/nodlb/p' < dat/options` ; \
$(MAKE) dofiles-$${target-nodlb}
cp src/$(GAME) $(INSTDIR)
cp util/recover $(INSTDIR)
-if test -n '$(SHELLDIR)'; then rm -f $(SHELLDIR)/$(GAME); fi
if test -n '$(SHELLDIR)'; then \
sed -e 's;/usr/games/lib/nethackdir;$(HACKDIR);' \
-e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \
< sys/unix/nethack.sh \
> $(SHELLDIR)/$(GAME) ; fi
# set up their permissions
-( cd $(INSTDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \
$(CHGRP) $(GAMEGRP) $(GAME) recover )
chmod $(GAMEPERM) $(INSTDIR)/$(GAME)
chmod $(EXEPERM) $(INSTDIR)/recover
-if test -n '$(SHELLDIR)'; then \
$(CHOWN) $(GAMEUID) $(SHELLDIR)/$(GAME); fi
if test -n '$(SHELLDIR)'; then \
$(CHGRP) $(GAMEGRP) $(SHELLDIR)/$(GAME); \
chmod $(EXEPERM) $(SHELLDIR)/$(GAME); fi
dofiles-dlb: check-dlb
( cd dat ; cp nhdat $(DATNODLB) $(INSTDIR) )
# set up their permissions
-( cd $(INSTDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \
$(CHGRP) $(GAMEGRP) nhdat $(DATNODLB) ; \
chmod $(FILEPERM) nhdat $(DATNODLB) )
dofiles-nodlb:
# copy over the game files
( cd dat ; cp $(DAT) $(INSTDIR) )
# set up their permissions
-( cd $(INSTDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \
$(CHGRP) $(GAMEGRP) $(DAT) ; \
chmod $(FILEPERM) $(DAT) )
#
# This is not part of the dependency build hierarchy.
# It requires an explicit "make fetch-Lua".
fetch-lua: fetch-Lua
@true
fetch-Lua:
( mkdir -p lib && cd lib && \
curl -R -O http://www.lua.org/ftp/lua-$(LUA_VERSION).tar.gz && \
tar zxf lua-$(LUA_VERSION).tar.gz && rm -f lua-$(LUA_VERSION).tar.gz )
update: $(GAME) recover $(VARDAT) spec_levs
# (don't yank the old version out from under people who're playing it)
-mv $(INSTDIR)/$(GAME) $(INSTDIR)/$(GAME).old
-mv $(INSTDIR)/nhdat $(INSTDIR)/nhdat.old
# set up new versions of the game files
( $(MAKE) dofiles )
# touch time-sensitive files
-touch -c $(VARDIR)/bones* $(VARDIR)/?lock* $(VARDIR)/wizard*
-touch -c $(VARDIR)/save/*
touch $(VARDIR)/perm $(VARDIR)/record
# and a reminder
@echo You may also want to install the man pages via the doc Makefile.
rootcheck:
@true; $(ROOTCHECK)
install: rootcheck $(GAME) recover $(VARDAT) spec_levs
true; $(PREINSTALL)
# set up the directories
# not all mkdirs have -p; those that don't will create a -p directory
-if test -n '$(SHELLDIR)'; then \
mkdir -p $(SHELLDIR); fi
rm -rf $(INSTDIR) $(VARDIR)
-mkdir -p $(INSTDIR) $(VARDIR) $(VARDIR)/save
if test -d ./-p; then rmdir ./-p; fi
-$(CHOWN) $(GAMEUID) $(INSTDIR) $(VARDIR) $(VARDIR)/save
$(CHGRP) $(GAMEGRP) $(INSTDIR) $(VARDIR) $(VARDIR)/save
# order counts here:
chmod $(DIRPERM) $(INSTDIR)
chmod $(VARDIRPERM) $(VARDIR) $(VARDIR)/save
# set up the game files
( $(MAKE) dofiles )
# set up some additional files
touch $(VARDIR)/perm $(VARDIR)/record $(VARDIR)/logfile $(VARDIR)/xlogfile
-( cd $(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile xlogfile ; \
$(CHGRP) $(GAMEGRP) perm record logfile xlogfile ; \
chmod $(VARFILEPERM) perm record logfile xlogfile )
true; $(POSTINSTALL)
# and a reminder
@echo You may also want to reinstall the man pages via the doc Makefile.
# 'make clean' removes all the .o files, but leaves around all the executables
# and compiled data files
clean:
( cd src ; $(MAKE) clean )
( cd util ; $(MAKE) clean )
( cd dat ; $(MAKE) clean )
( cd doc ; $(MAKE) clean )
-( cd lib/lua-$(LUA_VERSION)/src && $(MAKE) clean )
# 'make spotless' returns the source tree to near-distribution condition.
# it removes .o files, executables, and compiled data files
spotless:: clean
( cd src ; $(MAKE) spotless )
( cd util ; $(MAKE) spotless )
( cd dat ; $(MAKE) spotless )
( cd doc ; $(MAKE) spotless )