Files
nethack/dat/minetn-5.lua
Pasi Kallinen 7c44e06ab1 Dehardcode the monk minetown food shop conversion
Instead of trying to figure out in core whether to change a minetown
food shop to health food shop for monks, just figure it out in the
minetown level creation script.
2020-04-16 21:01:37 +03:00

138 lines
5.0 KiB
Lua

-- NetHack 3.6 mines.des $NHDT-Date: 1548631704 2019/01/27 23:28:24 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.30 $
-- Copyright (c) 1989-95 by Jean-Christophe Collet
-- Copyright (c) 1991-95 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
-- "Grotto Town" by Kelly Bailey
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel");
des.map([[
----- ---------
|...--- ------.......-- ------- ---------------
|.....----.........--..| |.....| ------- |.............|
--..-....-.----------..| |.....| |.....| --+---+--.----+-
--.--.....---- ---- |.....| ------ --....---- |..-...--.-.+..|
---.........---- ----- ---+--- |..+.| ---..-..----..---+-..---..|
----.-....|..----...-- |.| |..|.| ---+-.....-+--........--+-
-----..|....-.....---- |.| |..|.------......--................|
------ |..|.............---.-- ----.+..|-.......--..--------+--..--
|....| --......---...........----- |.|..|-...{....---|.........|..--
|....| |........-...-...........----.|..|--.......| |.........|...|
---+--------....-------...---......--.-------....---- -----------...|
------.---...--...--..-..--...-..---...|.--..-...-....------- |.......--
|..|-.........-..---..-..---.....--....|........---...-|....| |.-------
|..+...............-+---+-----..--..........--....--...+....| |.|...S.
-----.....{....----...............-...........--...-...-|....| |.|...|
|..............-- --+--.---------.........--..-........------- |.--+-------
-+-----.........| |...|.|....| --.......------...|....---------.....|....|
|...| --..------- |...|.+....| ---...--- --..|...--......-...{..+..-+|
|...| ---- ------|....| ----- -----.....----........|..|.|
----- ------ ------- ---------------
]]);
if percent(75) then
if percent(50) then
des.terrain(selection.line(25,8, 25,9), "|")
else
des.terrain(selection.line(16,13, 17,13), "-")
end
end
if percent(75) then
if percent(50) then
des.terrain(selection.line(36,10, 36,11), "|")
else
des.terrain(selection.line(32,15, 33,15), "-")
end
end
if percent(50) then
des.terrain(selection.area(21,4, 22,5), ".")
des.terrain(selection.line(14,9, 14,10), "|")
end
if percent(50) then
des.terrain({46,13}, "|")
des.terrain(selection.line(43,5, 47,5), "-")
des.terrain(selection.line(42,6, 46,6), ".")
des.terrain(selection.line(46,7, 47,7), ".")
end
if percent(50) then
des.terrain(selection.area(69,11, 71,11), "-")
end
des.stair("up", 01,01)
des.stair("down", 46,03)
des.feature("fountain", 50,09)
des.feature("fountain", 10,15)
des.feature("fountain", 66,18)
des.region(selection.area(00,00,74,20),"unlit")
des.region(selection.area(09,13,11,17),"lit")
des.region(selection.area(08,14,12,16),"lit")
des.region(selection.area(49,07,51,11),"lit")
des.region(selection.area(48,08,52,10),"lit")
des.region(selection.area(64,17,68,19),"lit")
des.region(selection.area(37,13,39,17),"lit")
des.region(selection.area(36,14,40,17),"lit")
des.region(selection.area(59,02,72,10),"lit")
des.monster({ id = "watchman", peaceful = 1 })
des.monster({ id = "watchman", peaceful = 1 })
des.monster({ id = "watchman", peaceful = 1 })
des.monster({ id = "watchman", peaceful = 1 })
des.monster({ id = "watch captain", peaceful = 1 })
des.monster("gnome")
des.monster("gnome")
des.monster("gnome")
des.monster("gnome")
des.monster("gnome")
des.monster("gnome")
des.monster("gnome lord")
des.monster("gnome lord")
des.monster("dwarf")
des.monster("dwarf")
des.monster("dwarf")
-- The shops
des.region({ region={25,17, 28,19}, lit=1, type="candle shop", prefilled=0 })
des.door("closed",24,18)
des.region({ region={59, 9, 67,10}, lit=1, type="shop", prefilled=0 })
des.door("closed",66,08)
des.region({ region={57,13, 60,15}, lit=1, type="tool shop", prefilled=0 })
des.door("closed",56,14)
des.region({ region={05,09, 08,10}, lit=1, type=monkfoodshop(), prefilled=0 })
des.door("closed",07,11)
-- Gnome homes
des.door("closed",04,14)
des.door("locked",01,17)
des.monster("gnomish wizard", 02, 19)
des.door("locked",20,16)
des.monster("G", 20, 18)
des.door("random",21,14)
des.door("random",25,14)
des.door("random",42,08)
des.door("locked",40,05)
des.monster("G", 38, 07)
des.door("random",59,03)
des.door("random",58,06)
des.door("random",63,03)
des.door("random",63,05)
des.door("locked",71,03)
des.door("locked",71,06)
des.door("closed",69,04)
des.door("closed",67,16)
des.monster("gnomish wizard", 67, 14)
des.object("=", 70, 14)
des.door("locked",69,18)
des.monster("gnome lord", 71, 19)
des.door("locked",73,18)
des.object("chest", 73, 19)
des.door("locked",50,06)
des.object("(", 50, 03)
des.object({ id = "statue", x=38, y=15, montype="gnome king", historic=1 })
-- Temple
des.region({ region={29,02, 33,04}, lit=1, type="temple" })
des.door("closed",31,05)
des.altar({ x=31,y=03, align=align[1], type="shrine" })