Files
nethack/src/o_init.c
nhmall c9673b3d9e more window port interface adjustments
further adjustments to the window port interface to pass a pointer
to a glyph_info struct which describes not just the glyph number
itself, but also the ttychar, the color, the glyphflags, and the
symset index.

This affects two existing window port calls that get passed glyphs
and does the parameter consistently for both of them using the
glyph_info struct pointer:
	print_glyph()
	add_menu().

The recently added glyphmod parameter is now unnecessary and has been
removed.
2021-01-05 10:09:37 -05:00

996 lines
33 KiB
C

/* NetHack 3.7 o_init.c $NHDT-Date: 1596498193 2020/08/03 23:43:13 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.43 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
static void FDECL(setgemprobs, (d_level *));
static void FDECL(shuffle, (int, int, BOOLEAN_P));
static void NDECL(shuffle_all);
static boolean FDECL(interesting_to_discover, (int));
static int FDECL(CFDECLSPEC discovered_cmp, (const genericptr,
const genericptr));
static char *FDECL(oclass_to_name, (CHAR_P, char *));
#ifdef USE_TILES
static void NDECL(shuffle_tiles);
extern short glyph2tile[]; /* from tile.c */
/* Shuffle tile assignments to match descriptions, so a red potion isn't
* displayed with a blue tile and so on.
*
* Tile assignments are not saved, and shouldn't be so that a game can
* be resumed on an otherwise identical non-tile-using binary, so we have
* to reshuffle the assignments from oc_descr_idx information when a game
* is restored. So might as well do that the first time instead of writing
* another routine.
*/
static void
shuffle_tiles()
{
int i;
short tmp_tilemap[NUM_OBJECTS];
for (i = 0; i < NUM_OBJECTS; i++)
tmp_tilemap[i] = glyph2tile[objects[i].oc_descr_idx + GLYPH_OBJ_OFF];
for (i = 0; i < NUM_OBJECTS; i++)
glyph2tile[i + GLYPH_OBJ_OFF] = tmp_tilemap[i];
}
#endif /* USE_TILES */
static void
setgemprobs(dlev)
d_level *dlev;
{
int j, first, lev;
if (dlev)
lev = (ledger_no(dlev) > maxledgerno()) ? maxledgerno()
: ledger_no(dlev);
else
lev = 0;
first = g.bases[GEM_CLASS];
for (j = 0; j < 9 - lev / 3; j++)
objects[first + j].oc_prob = 0;
first += j;
if (first > LAST_GEM || objects[first].oc_class != GEM_CLASS
|| OBJ_NAME(objects[first]) == (char *) 0) {
raw_printf("Not enough gems? - first=%d j=%d LAST_GEM=%d", first, j,
LAST_GEM);
wait_synch();
}
for (j = first; j <= LAST_GEM; j++)
objects[j].oc_prob = (171 + j - first) / (LAST_GEM + 1 - first);
}
/* shuffle descriptions on objects o_low to o_high */
static void
shuffle(o_low, o_high, domaterial)
int o_low, o_high;
boolean domaterial;
{
int i, j, num_to_shuffle;
short sw;
int color;
for (num_to_shuffle = 0, j = o_low; j <= o_high; j++)
if (!objects[j].oc_name_known)
num_to_shuffle++;
if (num_to_shuffle < 2)
return;
for (j = o_low; j <= o_high; j++) {
if (objects[j].oc_name_known)
continue;
do
i = j + rn2(o_high - j + 1);
while (objects[i].oc_name_known);
sw = objects[j].oc_descr_idx;
objects[j].oc_descr_idx = objects[i].oc_descr_idx;
objects[i].oc_descr_idx = sw;
sw = objects[j].oc_tough;
objects[j].oc_tough = objects[i].oc_tough;
objects[i].oc_tough = sw;
color = objects[j].oc_color;
objects[j].oc_color = objects[i].oc_color;
objects[i].oc_color = color;
/* shuffle material */
if (domaterial) {
sw = objects[j].oc_material;
objects[j].oc_material = objects[i].oc_material;
objects[i].oc_material = sw;
}
}
}
void
init_objects()
{
int i, first, last, sum, prevoclass;
char oclass;
#ifdef TEXTCOLOR
#define COPY_OBJ_DESCR(o_dst, o_src) \
o_dst.oc_descr_idx = o_src.oc_descr_idx, o_dst.oc_color = o_src.oc_color
#else
#define COPY_OBJ_DESCR(o_dst, o_src) o_dst.oc_descr_idx = o_src.oc_descr_idx
#endif
/* bug fix to prevent "initialization error" abort on Intel Xenix.
* reported by mikew@semike
*/
for (i = 0; i <= MAXOCLASSES; i++)
g.bases[i] = 0;
/* initialize object descriptions */
for (i = 0; i < NUM_OBJECTS; i++)
objects[i].oc_name_idx = objects[i].oc_descr_idx = i;
/* init base; if probs given check that they add up to 1000,
otherwise compute probs */
first = 0;
prevoclass = -1;
while (first < NUM_OBJECTS) {
oclass = objects[first].oc_class;
/*
* objects[] sanity check: must be in ascending oc_class order to
* be able to use bases[class+1]-1 for the end of a class's range.
* Also catches a non-contiguous class because reverting to any
* earlier class would involve switching back to a lower class
* number after having moved on to one or more other classes.
*/
if ((int) oclass < prevoclass)
panic("objects[%d] class #%d not in order!", first, oclass);
last = first + 1;
while (last < NUM_OBJECTS && objects[last].oc_class == oclass)
last++;
g.bases[(int) oclass] = first;
if (oclass == GEM_CLASS) {
setgemprobs((d_level *) 0);
if (rn2(2)) { /* change turquoise from green to blue? */
COPY_OBJ_DESCR(objects[TURQUOISE], objects[SAPPHIRE]);
}
if (rn2(2)) { /* change aquamarine from green to blue? */
COPY_OBJ_DESCR(objects[AQUAMARINE], objects[SAPPHIRE]);
}
switch (rn2(4)) { /* change fluorite from violet? */
case 0:
break;
case 1: /* blue */
COPY_OBJ_DESCR(objects[FLUORITE], objects[SAPPHIRE]);
break;
case 2: /* white */
COPY_OBJ_DESCR(objects[FLUORITE], objects[DIAMOND]);
break;
case 3: /* green */
COPY_OBJ_DESCR(objects[FLUORITE], objects[EMERALD]);
break;
}
}
check:
sum = 0;
for (i = first; i < last; i++)
sum += objects[i].oc_prob;
if (sum == 0) {
for (i = first; i < last; i++)
objects[i].oc_prob = (1000 + i - first) / (last - first);
goto check;
}
if (sum != 1000)
error("init-prob error for class %d (%d%%)", oclass, sum);
first = last;
prevoclass = (int) oclass;
}
/* extra entry allows deriving the range of a class via
bases[class] through bases[class+1]-1 for all classes */
g.bases[MAXOCLASSES] = NUM_OBJECTS;
/* hypothetically someone might remove all objects of some class,
or be adding a new class and not populated it yet, leaving gaps
in bases[]; guarantee that there are no such gaps */
for (last = MAXOCLASSES - 1; last >= 0; --last)
if (!g.bases[last])
g.bases[last] = g.bases[last + 1];
/* shuffle descriptions */
shuffle_all();
#ifdef USE_TILES
shuffle_tiles();
#endif
objects[WAN_NOTHING].oc_dir = rn2(2) ? NODIR : IMMEDIATE;
}
/* retrieve the range of objects that otyp shares descriptions with */
void
obj_shuffle_range(otyp, lo_p, hi_p)
int otyp; /* input: representative item */
int *lo_p, *hi_p; /* output: range that item belongs among */
{
int i, ocls = objects[otyp].oc_class;
/* default is just the object itself */
*lo_p = *hi_p = otyp;
switch (ocls) {
case ARMOR_CLASS:
if (otyp >= HELMET && otyp <= HELM_OF_TELEPATHY)
*lo_p = HELMET, *hi_p = HELM_OF_TELEPATHY;
else if (otyp >= LEATHER_GLOVES && otyp <= GAUNTLETS_OF_DEXTERITY)
*lo_p = LEATHER_GLOVES, *hi_p = GAUNTLETS_OF_DEXTERITY;
else if (otyp >= CLOAK_OF_PROTECTION && otyp <= CLOAK_OF_DISPLACEMENT)
*lo_p = CLOAK_OF_PROTECTION, *hi_p = CLOAK_OF_DISPLACEMENT;
else if (otyp >= SPEED_BOOTS && otyp <= LEVITATION_BOOTS)
*lo_p = SPEED_BOOTS, *hi_p = LEVITATION_BOOTS;
break;
case POTION_CLASS:
/* potion of water has the only fixed description */
*lo_p = g.bases[POTION_CLASS];
*hi_p = POT_WATER - 1;
break;
case AMULET_CLASS:
case SCROLL_CLASS:
case SPBOOK_CLASS:
/* exclude non-magic types and also unique ones */
*lo_p = g.bases[ocls];
for (i = *lo_p; objects[i].oc_class == ocls; i++)
if (objects[i].oc_unique || !objects[i].oc_magic)
break;
*hi_p = i - 1;
break;
case RING_CLASS:
case WAND_CLASS:
case VENOM_CLASS:
/* entire class */
*lo_p = g.bases[ocls];
*hi_p = g.bases[ocls + 1] - 1;
break;
}
/* artifact checking might ask about item which isn't part of any range
but fell within the classes that do have ranges specified above */
if (otyp < *lo_p || otyp > *hi_p)
*lo_p = *hi_p = otyp;
return;
}
/* randomize object descriptions */
static void
shuffle_all()
{
/* entire classes; obj_shuffle_range() handles their exceptions */
static char shuffle_classes[] = {
AMULET_CLASS, POTION_CLASS, RING_CLASS, SCROLL_CLASS,
SPBOOK_CLASS, WAND_CLASS, VENOM_CLASS,
};
/* sub-class type ranges (one item from each group) */
static short shuffle_types[] = {
HELMET, LEATHER_GLOVES, CLOAK_OF_PROTECTION, SPEED_BOOTS,
};
int first, last, idx;
/* do whole classes (amulets, &c) */
for (idx = 0; idx < SIZE(shuffle_classes); idx++) {
obj_shuffle_range(g.bases[(int) shuffle_classes[idx]], &first, &last);
shuffle(first, last, TRUE);
}
/* do type ranges (helms, &c) */
for (idx = 0; idx < SIZE(shuffle_types); idx++) {
obj_shuffle_range(shuffle_types[idx], &first, &last);
shuffle(first, last, FALSE);
}
return;
}
/* Return TRUE if the provided string matches the unidentified description of
* the provided object. */
boolean
objdescr_is(obj, descr)
struct obj *obj;
const char *descr;
{
const char *objdescr;
if (!obj) {
impossible("objdescr_is: null obj");
return FALSE;
}
objdescr = OBJ_DESCR(objects[obj->otyp]);
if (!objdescr)
return FALSE; /* no obj description, no match */
return !strcmp(objdescr, descr);
}
/* find the object index for snow boots; used [once] by slippery ice code */
int
find_skates()
{
register int i;
register const char *s;
for (i = SPEED_BOOTS; i <= LEVITATION_BOOTS; i++)
if ((s = OBJ_DESCR(objects[i])) != 0 && !strcmp(s, "snow boots"))
return i;
impossible("snow boots not found?");
return -1; /* not 0, or caller would try again each move */
}
/* level dependent initialization */
void
oinit()
{
setgemprobs(&u.uz);
}
void
savenames(nhfp)
NHFILE *nhfp;
{
int i;
unsigned int len;
if (perform_bwrite(nhfp)) {
if (nhfp->structlevel) {
bwrite(nhfp->fd, (genericptr_t)g.bases, sizeof g.bases);
bwrite(nhfp->fd, (genericptr_t)g.disco, sizeof g.disco);
bwrite(nhfp->fd, (genericptr_t)objects,
sizeof(struct objclass) * NUM_OBJECTS);
}
}
/* as long as we use only one version of Hack we
need not save oc_name and oc_descr, but we must save
oc_uname for all objects */
for (i = 0; i < NUM_OBJECTS; i++)
if (objects[i].oc_uname) {
if (perform_bwrite(nhfp)) {
len = strlen(objects[i].oc_uname) + 1;
if (nhfp->structlevel) {
bwrite(nhfp->fd, (genericptr_t)&len, sizeof len);
bwrite(nhfp->fd, (genericptr_t)objects[i].oc_uname, len);
}
}
if (release_data(nhfp)) {
free((genericptr_t) objects[i].oc_uname);
objects[i].oc_uname = 0;
}
}
}
void
restnames(nhfp)
NHFILE *nhfp;
{
int i;
unsigned int len = 0;
if (nhfp->structlevel) {
mread(nhfp->fd, (genericptr_t) g.bases, sizeof g.bases);
mread(nhfp->fd, (genericptr_t) g.disco, sizeof g.disco);
mread(nhfp->fd, (genericptr_t) objects,
sizeof(struct objclass) * NUM_OBJECTS);
}
for (i = 0; i < NUM_OBJECTS; i++) {
if (objects[i].oc_uname) {
if (nhfp->structlevel) {
mread(nhfp->fd, (genericptr_t) &len, sizeof len);
}
objects[i].oc_uname = (char *) alloc(len);
if (nhfp->structlevel) {
mread(nhfp->fd, (genericptr_t)objects[i].oc_uname, len);
}
}
}
#ifdef USE_TILES
shuffle_tiles();
#endif
}
void
discover_object(oindx, mark_as_known, credit_hero)
register int oindx;
boolean mark_as_known;
boolean credit_hero;
{
if (!objects[oindx].oc_name_known) {
register int dindx, acls = objects[oindx].oc_class;
/* Loop thru disco[] 'til we find the target (which may have been
uname'd) or the next open slot; one or the other will be found
before we reach the next class...
*/
for (dindx = g.bases[acls]; g.disco[dindx] != 0; dindx++)
if (g.disco[dindx] == oindx)
break;
g.disco[dindx] = oindx;
if (mark_as_known) {
objects[oindx].oc_name_known = 1;
if (credit_hero)
exercise(A_WIS, TRUE);
}
/* moves==1L => initial inventory, gameover => final disclosure */
if (g.moves > 1L && !g.program_state.gameover) {
if (objects[oindx].oc_class == GEM_CLASS)
gem_learned(oindx); /* could affect price of unpaid gems */
update_inventory();
}
}
}
/* if a class name has been cleared, we may need to purge it from disco[] */
void
undiscover_object(oindx)
register int oindx;
{
if (!objects[oindx].oc_name_known) {
register int dindx, acls = objects[oindx].oc_class;
register boolean found = FALSE;
/* find the object; shift those behind it forward one slot */
for (dindx = g.bases[acls]; dindx < NUM_OBJECTS && g.disco[dindx] != 0
&& objects[dindx].oc_class == acls;
dindx++)
if (found)
g.disco[dindx - 1] = g.disco[dindx];
else if (g.disco[dindx] == oindx)
found = TRUE;
/* clear last slot */
if (found)
g.disco[dindx - 1] = 0;
else
impossible("named object not in disco");
if (objects[oindx].oc_class == GEM_CLASS)
gem_learned(oindx); /* ok, it's actually been unlearned */
update_inventory();
}
}
static boolean
interesting_to_discover(i)
register int i;
{
/* Pre-discovered objects are now printed with a '*' */
return (boolean) (objects[i].oc_uname != (char *) 0
|| (objects[i].oc_name_known
&& OBJ_DESCR(objects[i]) != (char *) 0));
}
/* items that should stand out once they're known */
static const short uniq_objs[] = {
AMULET_OF_YENDOR, SPE_BOOK_OF_THE_DEAD, CANDELABRUM_OF_INVOCATION,
BELL_OF_OPENING,
};
/* discoveries qsort comparison function */
static int CFDECLSPEC
discovered_cmp(v1, v2)
const genericptr v1;
const genericptr v2;
{
const char *s1 = *(const char **) v1;
const char *s2 = *(const char **) v2;
/* each element starts with "* " or " " but we don't sort by those */
int res = strcmpi(s1 + 2, s2 + 2);
if (res == 0) {
; /* no tie-breaker needed */
}
return res;
}
static char *
sortloot_descr(otyp, outbuf)
int otyp;
char *outbuf;
{
Loot sl_cookie;
struct obj o;
o = cg.zeroobj;
o.otyp = otyp;
o.oclass = objects[otyp].oc_class;
o.dknown = 1;
o.known = (objects[otyp].oc_name_known || !objects[otyp].oc_uses_known)
? 1 : 0;
o.corpsenm = NON_PM; /* suppress statue and figurine details */
/* but suppressing fruit details leads to "bad fruit #0" */
if (otyp == SLIME_MOLD)
o.spe = g.context.current_fruit;
(void) memset((genericptr_t) &sl_cookie, 0, sizeof sl_cookie);
sl_cookie.obj = (struct obj *) 0;
sl_cookie.str = (char *) 0;
loot_classify(&sl_cookie, &o);
Sprintf(outbuf, "%02d%02d%1d ",
sl_cookie.orderclass, sl_cookie.subclass, sl_cookie.disco);
return outbuf;
}
#define DISCO_BYCLASS 0 /* by discovery order within each class */
#define DISCO_SORTLOOT 1 /* by discovery order within each subclass */
#define DISCO_ALPHABYCLASS 2 /* alphabetized within each class */
#define DISCO_ALPHABETIZED 3 /* alphabetized across all classes */
/* also used in options.c (optfn_sortdiscoveries) */
const char disco_order_let[] = "osca";
const char *const disco_orders_descr[] = {
"by order of discovery within each class",
"sortloot order (by class with some sub-class groupings)",
"alphabetical within each class",
"alphabetical across all classes",
(char *) 0
};
int
choose_disco_sort(mode)
int mode; /* 0 => 'O' cmd, 1 => full discoveries; 2 => class discoveries */
{
winid tmpwin;
menu_item *selected;
anything any;
int i, n, choice;
tmpwin = create_nhwindow(NHW_MENU);
start_menu(tmpwin, MENU_BEHAVE_STANDARD);
any = cg.zeroany; /* zero out all bits */
for (i = 0; disco_orders_descr[i]; ++i) {
any.a_int = disco_order_let[i];
add_menu(tmpwin, &nul_glyphinfo, &any, (char) any.a_int,
0, ATR_NONE,
disco_orders_descr[i],
(disco_order_let[i] == flags.discosort)
? MENU_ITEMFLAGS_SELECTED
: MENU_ITEMFLAGS_NONE);
}
if (mode == 2) {
/* called via 'm `' where full alphabetize doesn't make sense
(only showing one class so can't span all classes) but the
chosen sort will stick and also apply to '\' usage */
any = cg.zeroany;
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0, ATR_NONE,
"", MENU_ITEMFLAGS_NONE);
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0, ATR_NONE,
"Note: full alphabetical and alphabetical within class",
MENU_ITEMFLAGS_NONE);
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0, ATR_NONE,
" are equivalent for single class discovery, but",
MENU_ITEMFLAGS_NONE);
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0, ATR_NONE,
" will matter for future use of total discoveries.",
MENU_ITEMFLAGS_NONE);
}
end_menu(tmpwin, "Ordering of discoveries");
n = select_menu(tmpwin, PICK_ONE, &selected);
destroy_nhwindow(tmpwin);
if (n > 0) {
choice = selected[0].item.a_int;
/* skip preselected entry if we have more than one item chosen */
if (n > 1 && choice == (int) flags.discosort)
choice = selected[1].item.a_int;
free((genericptr_t) selected);
flags.discosort = choice;
}
return n;
}
/* the '\' command - show discovered object types */
int
dodiscovered() /* free after Robert Viduya */
{
winid tmpwin;
char *s, *p, oclass, prev_class,
classes[MAXOCLASSES], buf[BUFSZ],
*sorted_lines[NUM_OBJECTS]; /* overkill */
int i, j, sortindx, dis, ct, uniq_ct, arti_ct, sorted_ct;
boolean alphabetized, alphabyclass, lootsort;
if (!flags.discosort || !(p = index(disco_order_let, flags.discosort)))
flags.discosort = 'o';
if (iflags.menu_requested) {
if (choose_disco_sort(1) < 0)
return 0;
}
alphabyclass = (flags.discosort == 'c');
alphabetized = (flags.discosort == 'a' || alphabyclass);
lootsort = (flags.discosort == 's');
sortindx = index(disco_order_let, flags.discosort) - disco_order_let;
tmpwin = create_nhwindow(NHW_MENU);
Sprintf(buf, "Discoveries, %s", disco_orders_descr[sortindx]);
putstr(tmpwin, 0, buf);
putstr(tmpwin, 0, "");
/* gather "unique objects" into a pseudo-class; note that they'll
also be displayed individually within their regular class */
uniq_ct = 0;
for (i = dis = 0; i < SIZE(uniq_objs); i++)
if (objects[uniq_objs[i]].oc_name_known) {
if (!dis++)
putstr(tmpwin, iflags.menu_headings, "Unique items");
++uniq_ct;
Sprintf(buf, " %s", OBJ_NAME(objects[uniq_objs[i]]));
putstr(tmpwin, 0, buf);
}
/* display any known artifacts as another pseudo-class */
arti_ct = disp_artifact_discoveries(tmpwin);
/* several classes are omitted from packorder; one is of interest here */
Strcpy(classes, flags.inv_order);
if (!index(classes, VENOM_CLASS))
(void) strkitten(classes, VENOM_CLASS); /* append char to string */
ct = uniq_ct + arti_ct;
sorted_ct = 0;
for (s = classes; *s; s++) {
oclass = *s;
prev_class = oclass + 1; /* forced different from oclass */
for (i = g.bases[(int) oclass];
i < NUM_OBJECTS && objects[i].oc_class == oclass; i++) {
if ((dis = g.disco[i]) != 0 && interesting_to_discover(dis)) {
ct++;
if (oclass != prev_class) {
if ((alphabyclass || lootsort) && sorted_ct) {
/* output previous class */
qsort(sorted_lines, sorted_ct, sizeof (char *),
discovered_cmp);
for (j = 0; j < sorted_ct; ++j) {
p = sorted_lines[j];
if (lootsort) {
p[6] = p[0]; /* '*' or ' ' */
p += 6;
}
putstr(tmpwin, 0, p);
free(sorted_lines[j]), sorted_lines[j] = 0;
}
sorted_ct = 0;
}
if (!alphabetized || alphabyclass) {
/* header for new class */
putstr(tmpwin, iflags.menu_headings,
let_to_name(oclass, FALSE, FALSE));
prev_class = oclass;
}
}
Strcpy(buf, objects[dis].oc_pre_discovered ? "* " : " ");
if (lootsort)
(void) sortloot_descr(dis, &buf[2]);
Strcat(buf, obj_typename(dis));
if (!alphabetized && !lootsort)
putstr(tmpwin, 0, buf);
else
sorted_lines[sorted_ct++] = dupstr(buf);
}
}
}
if (ct == 0) {
You("haven't discovered anything yet...");
} else {
if (sorted_ct) {
/* if we're alphabetizing by class, we've already shown the
relevant header above; if we're alphabetizing across all
classes, we normally don't need a header; but it we showed
any unique items or any artifacts then we do need one */
if ((uniq_ct || arti_ct) && !alphabyclass)
putstr(tmpwin, iflags.menu_headings, "Discovered items");
qsort(sorted_lines, sorted_ct, sizeof (char *), discovered_cmp);
for (j = 0; j < sorted_ct; ++j) {
p = sorted_lines[j];
if (lootsort) {
p[6] = p[0]; /* '*' or ' ' */
p += 6;
}
putstr(tmpwin, 0, p);
free(sorted_lines[j]), sorted_lines[j] = 0;
}
}
display_nhwindow(tmpwin, TRUE);
}
destroy_nhwindow(tmpwin);
return 0;
}
/* lower case let_to_name() output, which differs from def_oc_syms[].name */
static char *
oclass_to_name(oclass, buf)
char oclass;
char *buf;
{
char *s;
Strcpy(buf, let_to_name(oclass, FALSE, FALSE));
for (s = buf; *s; ++s)
*s = lowc(*s);
return buf;
}
/* the '`' command - show discovered object types for one class */
int
doclassdisco()
{
static NEARDATA const char
prompt[] = "View discoveries for which sort of objects?",
havent_discovered_any[] = "haven't discovered any %s yet.",
unique_items[] = "unique items",
artifact_items[] = "artifacts";
winid tmpwin = WIN_ERR;
menu_item *pick_list = 0;
anything any;
char *p, *s, c, oclass, menulet, allclasses[MAXOCLASSES],
discosyms[2 + MAXOCLASSES + 1], buf[BUFSZ],
*sorted_lines[NUM_OBJECTS]; /* overkill */
int i, ct, dis, xtras, sorted_ct;
boolean traditional, alphabetized, lootsort;
if (!flags.discosort || !(p = index(disco_order_let, flags.discosort)))
flags.discosort = 'o';
if (iflags.menu_requested) {
if (choose_disco_sort(2) < 0)
return 0;
}
alphabetized = (flags.discosort == 'a' || flags.discosort == 'c');
lootsort = (flags.discosort == 's');
discosyms[0] = '\0';
traditional = (flags.menu_style == MENU_TRADITIONAL
|| flags.menu_style == MENU_COMBINATION);
if (!traditional) {
tmpwin = create_nhwindow(NHW_MENU);
start_menu(tmpwin, MENU_BEHAVE_STANDARD);
}
any = cg.zeroany;
menulet = 'a';
/* check whether we've discovered any unique objects */
for (i = 0; i < SIZE(uniq_objs); i++)
if (objects[uniq_objs[i]].oc_name_known) {
Strcat(discosyms, "u");
if (!traditional) {
any.a_int = 'u';
add_menu(tmpwin, &nul_glyphinfo, &any, menulet++,
0, ATR_NONE, unique_items, MENU_ITEMFLAGS_NONE);
}
break;
}
/* check whether we've discovered any artifacts */
if (disp_artifact_discoveries(WIN_ERR) > 0) {
Strcat(discosyms, "a");
if (!traditional) {
any.a_int = 'a';
add_menu(tmpwin, &nul_glyphinfo, &any, menulet++,
0, ATR_NONE, artifact_items, MENU_ITEMFLAGS_NONE);
}
}
/* collect classes with discoveries, in packorder ordering; several
classes are omitted from packorder and one is of interest here */
Strcpy(allclasses, flags.inv_order);
if (!index(allclasses, VENOM_CLASS))
(void) strkitten(allclasses, VENOM_CLASS); /* append char to string */
/* construct discosyms[] */
for (s = allclasses; *s; ++s) {
oclass = *s;
c = def_oc_syms[(int) oclass].sym;
for (i = g.bases[(int) oclass];
i < NUM_OBJECTS && objects[i].oc_class == oclass; ++i)
if ((dis = g.disco[i]) != 0 && interesting_to_discover(dis)) {
if (!index(discosyms, c)) {
Sprintf(eos(discosyms), "%c", c);
if (!traditional) {
any.a_int = c;
add_menu(tmpwin, &nul_glyphinfo, &any,
menulet++, c, ATR_NONE,
oclass_to_name(oclass, buf),
MENU_ITEMFLAGS_NONE);
}
}
}
}
/* there might not be anything for us to do... */
if (!discosyms[0]) {
You(havent_discovered_any, "items");
if (tmpwin != WIN_ERR)
destroy_nhwindow(tmpwin);
return 0;
}
/* have player choose a class */
c = '\0'; /* class not chosen yet */
if (traditional) {
/* we'll prompt even if there's only one viable class; we add all
nonviable classes as unseen acceptable choices so player can ask
for discoveries of any class whether it has discoveries or not */
for (s = allclasses, xtras = 0; *s; ++s) {
c = def_oc_syms[(int) *s].sym;
if (!index(discosyms, c)) {
if (!xtras++)
(void) strkitten(discosyms, '\033');
(void) strkitten(discosyms, c);
}
}
/* get the class (via its symbol character) */
c = yn_function(prompt, discosyms, '\0');
savech(c);
if (!c)
clear_nhwindow(WIN_MESSAGE);
} else {
/* menustyle:full or menustyle:partial */
if (!discosyms[1] && flags.menu_style == MENU_PARTIAL) {
/* only one class; menustyle:partial normally jumps past class
filtering straight to final menu so skip class filter here */
c = discosyms[0];
} else {
/* more than one choice, or menustyle:full which normally has
an intermediate class selection menu before the final menu */
end_menu(tmpwin, prompt);
i = select_menu(tmpwin, PICK_ONE, &pick_list);
if (i > 0) {
c = pick_list[0].item.a_int;
free((genericptr_t) pick_list);
} /* else c stays 0 */
}
destroy_nhwindow(tmpwin);
}
if (!c)
return 0; /* player declined to make a selection */
/*
* show discoveries for object class c
*/
tmpwin = create_nhwindow(NHW_MENU);
ct = 0;
switch (c) {
case 'u':
putstr(tmpwin, iflags.menu_headings,
upstart(strcpy(buf, unique_items)));
for (i = 0; i < SIZE(uniq_objs); i++)
if (objects[uniq_objs[i]].oc_name_known) {
++ct;
Sprintf(buf, " %s", OBJ_NAME(objects[uniq_objs[i]]));
putstr(tmpwin, 0, buf);
}
if (!ct)
You(havent_discovered_any, unique_items);
break;
case 'a':
/* disp_artifact_discoveries() includes a header */
ct = disp_artifact_discoveries(tmpwin);
if (!ct)
You(havent_discovered_any, artifact_items);
break;
default:
oclass = def_char_to_objclass(c);
Sprintf(buf, "Discovered %s in %s", let_to_name(oclass, FALSE, FALSE),
(flags.discosort == 'o') ? "order of discovery"
: (flags.discosort == 's') ? "'sortloot' order"
: "alphabetical order");
putstr(tmpwin, 0, buf); /* skip iflags.menu_headings */
sorted_ct = 0;
for (i = g.bases[(int) oclass]; i < g.bases[oclass + 1] - 1; ++i) {
if ((dis = g.disco[i]) != 0 && interesting_to_discover(dis)) {
++ct;
Strcpy(buf, objects[dis].oc_pre_discovered ? "* " : " ");
if (lootsort)
(void) sortloot_descr(dis, &buf[2]);
Strcat(buf, obj_typename(dis));
if (!alphabetized && !lootsort)
putstr(tmpwin, 0, buf);
else
sorted_lines[sorted_ct++] = dupstr(buf);
}
}
if (!ct) {
You(havent_discovered_any, oclass_to_name(oclass, buf));
} else if (sorted_ct) {
qsort(sorted_lines, sorted_ct, sizeof (char *), discovered_cmp);
for (i = 0; i < sorted_ct; ++i) {
p = sorted_lines[i];
if (lootsort) {
p[6] = p[0]; /* '*' or ' ' */
p += 6;
}
putstr(tmpwin, 0, p);
free(sorted_lines[i]), sorted_lines[i] = 0;
}
}
break;
}
if (ct)
display_nhwindow(tmpwin, TRUE);
destroy_nhwindow(tmpwin);
return 0;
}
/* put up nameable subset of discoveries list as a menu */
void
rename_disco()
{
register int i, dis;
int ct = 0, mn = 0, sl;
char *s, oclass, prev_class;
winid tmpwin;
anything any;
menu_item *selected = 0;
any = cg.zeroany;
tmpwin = create_nhwindow(NHW_MENU);
start_menu(tmpwin, MENU_BEHAVE_STANDARD);
/*
* Skip the "unique objects" section (each will appear within its
* regular class if it is nameable) and the artifacts section.
* We assume that classes omitted from packorder aren't nameable
* so we skip venom too.
*/
/* for each class, show discoveries in that class */
for (s = flags.inv_order; *s; s++) {
oclass = *s;
prev_class = oclass + 1; /* forced different from oclass */
for (i = g.bases[(int) oclass];
i < NUM_OBJECTS && objects[i].oc_class == oclass; i++) {
dis = g.disco[i];
if (!dis || !interesting_to_discover(dis))
continue;
ct++;
if (!objtyp_is_callable(dis))
continue;
mn++;
if (oclass != prev_class) {
any.a_int = 0;
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0,
iflags.menu_headings,
let_to_name(oclass, FALSE, FALSE),
MENU_ITEMFLAGS_NONE);
prev_class = oclass;
}
any.a_int = dis;
add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0,
ATR_NONE,
obj_typename(dis), MENU_ITEMFLAGS_NONE);
}
}
if (ct == 0) {
You("haven't discovered anything yet...");
} else if (mn == 0) {
pline("None of your discoveries can be assigned names...");
} else {
end_menu(tmpwin, "Pick an object type to name");
dis = STRANGE_OBJECT;
sl = select_menu(tmpwin, PICK_ONE, &selected);
if (sl > 0) {
dis = selected[0].item.a_int;
free((genericptr_t) selected);
}
if (dis != STRANGE_OBJECT) {
struct obj odummy;
odummy = cg.zeroobj;
odummy.otyp = dis;
odummy.oclass = objects[dis].oc_class;
odummy.quan = 1L;
odummy.known = !objects[dis].oc_uses_known;
odummy.dknown = 1;
docall(&odummy);
}
}
destroy_nhwindow(tmpwin);
return;
}
/*o_init.c*/