Add a note about NO_TERMS to include/wintty.h for clarity. Rename tty_startup and tty_shutdown to term_startup() and term_shutdown(). They are found in termcap.c for !NO_TERMS like most of the other term_ routines, as well as having versions for several of the NO_TERMS platforms. They aren't part of the tty_interface called from the core. The tty implementation does call and rely on them. Remove some conditional #ifdef's around term_shutdown() (formerly tty_shutdown()) and just ensure that all the tty platforms have an implementation that they can link with, even if it is just a stub presently. Put the protype for nethack_exit in extern.h to reduce maintenance to a single spot, and remove it from other locations. A warning in the msdos cross-compile led to this change.
785 lines
21 KiB
C
785 lines
21 KiB
C
/* NetHack 3.7 pcmain.c $NHDT-Date: 1693359605 2023/08/30 01:40:05 $ $NHDT-Branch: keni-crashweb2 $:$NHDT-Revision: 1.133 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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/* main.c - MSDOS, OS/2, ST, Amiga NetHack */
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#include "hack.h"
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#include "dlb.h"
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#ifndef NO_SIGNAL
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#include <signal.h>
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#endif
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#if !defined(AMIGA) && !defined(__DJGPP__)
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#include <sys\stat.h>
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#else
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#include <sys/stat.h>
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#endif
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#ifdef __DJGPP__
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#include <unistd.h> /* for getcwd() prototype */
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#endif
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char *exepath(char *);
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char orgdir[PATHLEN]; /* also used in pcsys.c, amidos.c */
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#ifdef TOS
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boolean run_from_desktop = TRUE; /* should we pause before exiting?? */
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#ifdef __GNUC__
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long _stksize = 16 * 1024;
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#endif
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#endif
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#ifdef AMIGA
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extern int bigscreen;
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void preserve_icon(void);
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#endif
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static void process_options(int argc, char **argv);
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static void nhusage(void);
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#ifdef PORT_HELP
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#if defined(MSDOS)
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void port_help(void);
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#endif /* MSDOS */
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#endif /* PORT_HELP */
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int main(int, char **);
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extern boolean pcmain(int, char **);
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#if defined(__BORLANDC__)
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void startup(void);
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unsigned _stklen = STKSIZ;
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#endif
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/* If the graphics version is built, we don't need a main; it is skipped
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* to help MinGW decide which entry point to choose. If both main and
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* WinMain exist, the resulting executable won't work correctly.
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*/
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int
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#ifndef __MINGW32__
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main(int argc, char *argv[])
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#else
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mingw_main(int argc, char *argv[])
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#endif
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{
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boolean resuming;
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early_init(argc, argv);
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resuming = pcmain(argc, argv);
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moveloop(resuming);
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nethack_exit(EXIT_SUCCESS);
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/*NOTREACHED*/
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return 0;
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}
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boolean
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pcmain(int argc, char *argv[])
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{
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NHFILE *nhfp;
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char *dir;
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#if defined(MSDOS)
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char *envp = NULL;
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char *sptr = NULL;
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#endif
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#ifdef NOCWD_ASSUMPTIONS
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char failbuf[BUFSZ];
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#endif
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boolean resuming = FALSE; /* assume new game */
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#ifdef _MSC_VER
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# ifdef DEBUG
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/* set these appropriately for VS debugging */
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_CrtSetReportMode(_CRT_WARN, _CRTDBG_MODE_DEBUG);
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_CrtSetReportMode(_CRT_ERROR,
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_CRTDBG_MODE_DEBUG); /* | _CRTDBG_MODE_FILE);*/
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_CrtSetReportMode(_CRT_ASSERT, _CRTDBG_MODE_DEBUG);
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/*| _CRTDBG_MODE_FILE | _CRTDBG_MODE_WNDW);*/
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/* use STDERR by default
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_CrtSetReportFile(_CRT_ERROR, _CRTDBG_FILE_STDERR);
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_CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
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/* Heap Debugging
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_CrtSetDbgFlag( _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG)
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| _CRTDBG_ALLOC_MEM_DF
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| _CRTDBG_CHECK_ALWAYS_DF
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| _CRTDBG_CHECK_CRT_DF
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| _CRTDBG_DELAY_FREE_MEM_DF
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| _CRTDBG_LEAK_CHECK_DF);
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_CrtSetBreakAlloc(1423);
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*/
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# endif
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#endif
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#if defined(__BORLANDC__)
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startup();
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#endif
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#ifdef TOS
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long clock_time;
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if (*argv[0]) { /* only a CLI can give us argv[0] */
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gh.hname = argv[0];
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run_from_desktop = FALSE;
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} else
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#endif
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gh.hname = "NetHack"; /* used for syntax messages */
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choose_windows(DEFAULT_WINDOW_SYS);
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#if !defined(AMIGA) && !defined(GNUDOS)
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/* Save current directory and make sure it gets restored when
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* the game is exited.
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*/
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if (getcwd(orgdir, sizeof orgdir) == (char *) 0)
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error("NetHack: current directory path too long");
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#ifndef NO_SIGNAL
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signal(SIGINT,
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(SIG_RET_TYPE) nethack_exit); /* restore original directory */
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#endif
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#endif /* !AMIGA && !GNUDOS */
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dir = nh_getenv("NETHACKDIR");
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if (dir == (char *) 0)
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dir = nh_getenv("HACKDIR");
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#ifdef EXEPATH
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if (dir == (char *) 0)
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dir = exepath(argv[0]);
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#endif
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#ifdef _MSC_VER
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if (IsDebuggerPresent()) {
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static char exepath[_MAX_PATH];
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/* check if we're running under the debugger so we can get to the right folder anyway */
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if (dir != (char *)0) {
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char *top = (char *)0;
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if (strlen(dir) < (_MAX_PATH - 1))
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strcpy(exepath, dir);
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top = strstr(exepath, "\\build\\.\\Debug");
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if (!top) top = strstr(exepath, "\\build\\.\\Release");
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if (top) {
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*top = '\0';
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if (strlen(exepath) < (_MAX_PATH - (strlen("\\binary\\") + 1))) {
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Strcat(exepath, "\\binary\\");
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if (strlen(exepath) < (PATHLEN - 1)) {
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dir = exepath;
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}
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}
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}
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}
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}
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#endif
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if (dir != (char *)0) {
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int fd;
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boolean have_syscf = FALSE;
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(void) strncpy(gh.hackdir, dir, PATHLEN - 1);
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gh.hackdir[PATHLEN - 1] = '\0';
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#ifdef NOCWD_ASSUMPTIONS
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{
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int prefcnt;
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gf.fqn_prefix[0] = (char *) alloc(strlen(gh.hackdir) + 2);
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Strcpy(gf.fqn_prefix[0], gh.hackdir);
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append_slash(gf.fqn_prefix[0]);
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for (prefcnt = 1; prefcnt < PREFIX_COUNT; prefcnt++)
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gf.fqn_prefix[prefcnt] = gf.fqn_prefix[0];
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#if defined(MSDOS)
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/* sysconf should be searched for in this location */
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envp = nh_getenv("COMMONPROGRAMFILES");
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if (envp) {
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if ((sptr = strchr(envp, ';')) != 0)
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*sptr = '\0';
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if (strlen(envp) > 0) {
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gf.fqn_prefix[SYSCONFPREFIX] =
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(char *) alloc(strlen(envp) + 10);
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Strcpy(gf.fqn_prefix[SYSCONFPREFIX], envp);
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append_slash(gf.fqn_prefix[SYSCONFPREFIX]);
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Strcat(gf.fqn_prefix[SYSCONFPREFIX], "NetHack\\");
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}
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}
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/* okay so we have the overriding and definitive location
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for sysconf, but only in the event that there is not a
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sysconf file there (for whatever reason), check a secondary
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location rather than abort. */
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/* Is there a SYSCF_FILE there? */
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fd = open(fqname(SYSCF_FILE, SYSCONFPREFIX, 0), O_RDONLY);
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if (fd >= 0) {
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/* readable */
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close(fd);
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have_syscf = TRUE;
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}
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if (!have_syscf) {
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/* No SYSCF_FILE where there should be one, and
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without an installer, a user may not be able
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to place one there. So, let's try somewhere else... */
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gf.fqn_prefix[SYSCONFPREFIX] = gf.fqn_prefix[0];
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/* Is there a SYSCF_FILE there? */
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fd = open(fqname(SYSCF_FILE, SYSCONFPREFIX, 0), O_RDONLY);
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if (fd >= 0) {
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/* readable */
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close(fd);
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have_syscf = TRUE;
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}
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}
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/* user's home directory should default to this - unless
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* overridden */
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envp = nh_getenv("USERPROFILE");
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if (envp) {
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if ((sptr = strchr(envp, ';')) != 0)
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*sptr = '\0';
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if (strlen(envp) > 0) {
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gf.fqn_prefix[CONFIGPREFIX] =
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(char *) alloc(strlen(envp) + 2);
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Strcpy(gf.fqn_prefix[CONFIGPREFIX], envp);
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append_slash(gf.fqn_prefix[CONFIGPREFIX]);
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}
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}
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#endif
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}
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#endif
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#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(dir, 1);
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#endif
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}
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#ifdef AMIGA
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#ifdef CHDIR
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/*
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* If we're dealing with workbench, change the directory. Otherwise
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* we could get "Insert disk in drive 0" messages. (Must be done
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* before initoptions())....
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*/
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if (argc == 0)
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chdirx(HACKDIR, 1);
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#endif
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ami_wininit_data(WININIT);
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#endif
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initoptions();
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#ifdef NOCWD_ASSUMPTIONS
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if (!validate_prefix_locations(failbuf)) {
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raw_printf("Some invalid directory locations were specified:\n\t%s\n",
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failbuf);
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nethack_exit(EXIT_FAILURE);
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}
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#endif
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#if defined(TOS)
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if (iflags.BIOS && iflags.use_color)
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set_colors();
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#endif
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if (!gh.hackdir[0])
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#if !defined(LATTICE) && !defined(AMIGA)
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Strcpy(gh.hackdir, orgdir);
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#else
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Strcpy(gh.hackdir, HACKDIR);
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#endif
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if (argc > 1) {
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if (argcheck(argc, argv, ARG_VERSION) == 2)
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nethack_exit(EXIT_SUCCESS);
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if (argcheck(argc, argv, ARG_DEBUG) == 1) {
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argc--;
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argv++;
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}
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if (argc > 1 && !strncmp(argv[1], "-d", 2) && argv[1][2] != 'e') {
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/* avoid matching "-dec" for DECgraphics; since the man page
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* says -d directory, hope nobody's using -desomething_else
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*/
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argc--;
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argv++;
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dir = argv[0] + 2;
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if (*dir == '=' || *dir == ':')
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dir++;
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if (!*dir && argc > 1) {
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argc--;
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argv++;
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dir = argv[0];
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}
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if (!*dir)
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error("Flag -d must be followed by a directory name.");
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Strcpy(gh.hackdir, dir);
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}
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if (argc > 1) {
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/*
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* Now we know the directory containing 'record' and
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* may do a prscore().
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*/
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if (!strncmp(argv[1], "-s", 2)) {
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#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(gh.hackdir, 0);
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#endif
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#ifdef SYSCF
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initoptions();
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#endif
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prscore(argc, argv);
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nethack_exit(EXIT_SUCCESS);
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}
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/* Don't initialize the window system just to print usage */
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if (!strncmp(argv[1], "-?", 2) || !strncmp(argv[1], "/?", 2)) {
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nhusage();
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nethack_exit(EXIT_SUCCESS);
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}
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}
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}
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/*
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* It seems you really want to play.
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*/
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#ifdef TOS
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if (comp_times((long) time(&clock_time)))
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error("Your clock is incorrectly set!");
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#endif
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if (!dlb_init()) {
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pline(
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"%s\n%s\n%s\n%s\n\nNetHack was unable to open the required file "
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"\"%s\".%s",
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copyright_banner_line(1), copyright_banner_line(2),
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copyright_banner_line(3), copyright_banner_line(4), DLBFILE,
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"");
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error("dlb_init failure.");
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}
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u.uhp = 1; /* prevent RIP on early quits */
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u.ux = 0; /* prevent flush_screen() */
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/* chdir shouldn't be called before this point to keep the
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* code parallel to other ports.
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*/
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#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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chdirx(gh.hackdir, 1);
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#endif
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#if defined(MSDOS)
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/* In 3.6.0, several ports process options before they init
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* the window port. This allows settings that impact window
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* ports to be specified or read from the sys or user config files.
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*/
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process_options(argc, argv);
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#endif /* MSDOS */
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#if defined(MSDOS)
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init_nhwindows(&argc, argv);
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#else
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init_nhwindows(&argc, argv);
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process_options(argc, argv);
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#endif
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/* strip role,race,&c suffix; calls askname() if plname[] is empty
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or holds a generic user name like "player" or "games" */
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plnamesuffix();
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set_playmode(); /* sets plname to "wizard" for wizard mode */
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#if 0
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/* unlike Unix where the game might be invoked with a script
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which forces a particular character name for each player
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using a shared account, we always allow player to rename
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the character during role/race/&c selection */
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iflags.renameallowed = TRUE;
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#else
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/* until the getlock code is resolved, override askname()'s
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setting of renameallowed; when False, player_selection()
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won't resent renaming as an option */
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iflags.renameallowed = FALSE;
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#endif
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#if defined(PC_LOCKING)
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/* 3.3.0 added this to support detection of multiple games
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* under the same plname on the same machine in a windowed
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* or multitasking environment.
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*
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* That allows user confirmation prior to overwriting the
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* level files of a game in progress.
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*
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* Also prevents an aborted game's level files from being
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* overwritten without confirmation when a user starts up
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* another game with the same player name.
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*/
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Strcpy(gl.lock, svp.plname);
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regularize(gl.lock);
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getlock();
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#else /* What follows is !PC_LOCKING */
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#ifdef AMIGA /* We'll put the bones & levels in the user specified directory \
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-jhsa */
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Strcat(gl.lock, svp.plname);
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Strcat(gl.lock, ".99");
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#else
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/* I'm not sure what, if anything, is left here, but old MFLOPPY had
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* conflicts with set_lock_and_bones() in files.c.
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*/
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Strcpy(gl.lock, svp.plname);
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Strcat(gl.lock, ".99");
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regularize(gl.lock); /* is this necessary? */
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/* not compatible with full path a la AMIGA */
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#endif
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#endif /* PC_LOCKING */
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/* Set up level 0 file to keep the game state.
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*/
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nhfp = create_levelfile(0, (char *) 0);
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if (!nhfp) {
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raw_print("Cannot create lock file");
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} else {
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svh.hackpid = 1;
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if (nhfp->structlevel)
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write(nhfp->fd, (genericptr_t) &svh.hackpid, sizeof(svh.hackpid));
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close_nhfile(nhfp);
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}
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/*
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* Initialize the vision system. This must be before mklev() on a
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* new game or before a level restore on a saved game.
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*/
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vision_init();
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init_sound_disp_gamewindows();
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/*
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* First, try to find and restore a save file for specified character.
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* We'll return here if new game player_selection() renames the hero.
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*/
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attempt_restore:
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if ((nhfp = restore_saved_game()) != 0) {
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#ifndef NO_SIGNAL
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(void) signal(SIGINT, (SIG_RET_TYPE) done1);
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#endif
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#ifdef NEWS
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if (iflags.news) {
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display_file(NEWS, FALSE);
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iflags.news = FALSE;
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}
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#endif
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pline("Restoring save file...");
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mark_synch(); /* flush output */
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if (dorecover(nhfp)) {
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resuming = TRUE; /* not starting new game */
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if (discover)
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You("are in non-scoring discovery mode.");
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if (discover || wizard) {
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if (y_n("Do you want to keep the save file?") == 'n')
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(void) delete_savefile();
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else {
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nh_compress(fqname(gs.SAVEF, SAVEPREFIX, 0));
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}
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}
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}
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}
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if (!resuming) {
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/* new game: start by choosing role, race, etc;
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player might change the hero's name while doing that,
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in which case we try to restore under the new name
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and skip selection this time if that didn't succeed */
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if (!iflags.renameinprogress) {
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player_selection();
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if (iflags.renameinprogress) {
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/* player has renamed the hero while selecting role;
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discard current lock file and create another for
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the new character name */
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#if 0 /* this needs to be reconciled with the getlock mess above... */
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delete_levelfile(0); /* remove empty lock file */
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getlock();
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#endif
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goto attempt_restore;
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}
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}
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newgame();
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if (discover)
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You("are in non-scoring discovery mode.");
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}
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#ifndef NO_SIGNAL
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(void) signal(SIGINT, SIG_IGN);
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#endif
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#ifdef OS2
|
|
gettty(); /* somehow ctrl-P gets turned back on during startup ... */
|
|
#endif
|
|
return resuming;
|
|
}
|
|
|
|
static void
|
|
process_options(int argc, char *argv[])
|
|
{
|
|
int i;
|
|
|
|
/*
|
|
* Process options.
|
|
*/
|
|
while (argc > 1 && argv[1][0] == '-') {
|
|
argv++;
|
|
argc--;
|
|
switch (argv[0][1]) {
|
|
case 'a':
|
|
if (argv[0][2]) {
|
|
if ((i = str2align(&argv[0][2])) >= 0)
|
|
flags.initalign = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2align(argv[0])) >= 0)
|
|
flags.initalign = i;
|
|
}
|
|
break;
|
|
case 'D':
|
|
wizard = TRUE, discover = FALSE;
|
|
break;
|
|
case 'X':
|
|
discover = TRUE, wizard = FALSE;
|
|
break;
|
|
#ifdef NEWS
|
|
case 'n':
|
|
iflags.news = FALSE;
|
|
break;
|
|
#endif
|
|
case 'u':
|
|
if (argv[0][2])
|
|
(void) strncpy(svp.plname, argv[0] + 2, sizeof(svp.plname) - 1);
|
|
else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
(void) strncpy(svp.plname, argv[0], sizeof(svp.plname) - 1);
|
|
} else
|
|
raw_print("Player name expected after -u");
|
|
break;
|
|
#ifndef AMIGA
|
|
case 'I':
|
|
case 'i':
|
|
if (!strncmpi(argv[0] + 1, "IBM", 3)) {
|
|
load_symset("IBMGraphics", PRIMARYSET);
|
|
load_symset("RogueIBM", ROGUESET);
|
|
switch_symbols(TRUE);
|
|
}
|
|
break;
|
|
/* case 'D': */
|
|
case 'd':
|
|
if (!strncmpi(argv[0] + 1, "DEC", 3)) {
|
|
load_symset("DECGraphics", PRIMARYSET);
|
|
switch_symbols(TRUE);
|
|
}
|
|
break;
|
|
#endif
|
|
case 'g':
|
|
if (argv[0][2]) {
|
|
if ((i = str2gend(&argv[0][2])) >= 0)
|
|
flags.initgend = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2gend(argv[0])) >= 0)
|
|
flags.initgend = i;
|
|
}
|
|
break;
|
|
case 'p': /* profession (role) */
|
|
if (argv[0][2]) {
|
|
if ((i = str2role(&argv[0][2])) >= 0)
|
|
flags.initrole = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2role(argv[0])) >= 0)
|
|
flags.initrole = i;
|
|
}
|
|
break;
|
|
case 'r': /* race */
|
|
if (argv[0][2]) {
|
|
if ((i = str2race(&argv[0][2])) >= 0)
|
|
flags.initrace = i;
|
|
} else if (argc > 1) {
|
|
argc--;
|
|
argv++;
|
|
if ((i = str2race(argv[0])) >= 0)
|
|
flags.initrace = i;
|
|
}
|
|
break;
|
|
#ifdef AMIGA
|
|
/* interlaced and non-interlaced screens */
|
|
case 'L':
|
|
bigscreen = 1;
|
|
break;
|
|
case 'l':
|
|
bigscreen = -1;
|
|
break;
|
|
#endif
|
|
case '@':
|
|
flags.randomall = 1;
|
|
break;
|
|
default:
|
|
if ((i = str2role(&argv[0][1])) >= 0) {
|
|
flags.initrole = i;
|
|
break;
|
|
} else
|
|
raw_printf("\nUnknown switch: %s", argv[0]);
|
|
/* FALL THROUGH */
|
|
case '?':
|
|
nhusage();
|
|
nethack_exit(EXIT_SUCCESS);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
nhusage(void)
|
|
{
|
|
char buf1[BUFSZ], buf2[BUFSZ], *bufptr;
|
|
|
|
buf1[0] = '\0';
|
|
bufptr = buf1;
|
|
|
|
#define ADD_USAGE(s) \
|
|
if ((strlen(buf1) + strlen(s)) < (BUFSZ - 1)) \
|
|
Strcat(bufptr, s);
|
|
|
|
/* -role still works for those cases which aren't already taken, but
|
|
* is deprecated and will not be listed here.
|
|
*/
|
|
(void) Sprintf(buf2, "\nUsage:\n%s [-d dir] -s [-r race] [-p profession] "
|
|
"[maxrank] [name]...\n or",
|
|
gh.hname);
|
|
ADD_USAGE(buf2);
|
|
|
|
(void) Sprintf(
|
|
buf2, "\n%s [-d dir] [-u name] [-r race] [-p profession] [-[DX]]",
|
|
gh.hname);
|
|
ADD_USAGE(buf2);
|
|
#ifdef NEWS
|
|
ADD_USAGE(" [-n]");
|
|
#endif
|
|
#ifndef AMIGA
|
|
ADD_USAGE(" [-I] [-i] [-d]");
|
|
#endif
|
|
#ifdef AMIGA
|
|
ADD_USAGE(" [-[lL]]");
|
|
#endif
|
|
if (!iflags.window_inited)
|
|
raw_printf("%s\n", buf1);
|
|
else
|
|
(void) printf("%s\n", buf1);
|
|
#undef ADD_USAGE
|
|
}
|
|
|
|
#ifdef CHDIR
|
|
void
|
|
chdirx(char *dir, boolean wr)
|
|
{
|
|
#ifdef AMIGA
|
|
static char thisdir[] = "";
|
|
#else
|
|
static char thisdir[] = ".";
|
|
#endif
|
|
if (dir && chdir(dir) < 0) {
|
|
error("Cannot chdir to %s.", dir);
|
|
}
|
|
|
|
#ifndef AMIGA
|
|
/* Change the default drive as well.
|
|
*/
|
|
chdrive(dir);
|
|
#endif
|
|
|
|
/* warn the player if we can't write the record file */
|
|
/* perhaps we should also test whether . is writable */
|
|
/* unfortunately the access system-call is worthless */
|
|
if (wr)
|
|
check_recordfile(dir ? dir : thisdir);
|
|
}
|
|
#endif /* CHDIR */
|
|
|
|
#ifdef PORT_HELP
|
|
#if defined(MSDOS)
|
|
void
|
|
port_help(void)
|
|
{
|
|
/* display port specific help file */
|
|
display_file(PORT_HELP, 1);
|
|
}
|
|
#endif /* MSDOS */
|
|
#endif /* PORT_HELP */
|
|
|
|
/* validate wizard mode if player has requested access to it */
|
|
boolean
|
|
authorize_wizard_mode(void)
|
|
{
|
|
if (!strcmp(svp.plname, WIZARD_NAME))
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
/* similar to above, validate explore mode access */
|
|
boolean
|
|
authorize_explore_mode(void)
|
|
{
|
|
return TRUE; /* no restrictions on explore mode */
|
|
}
|
|
|
|
#ifdef EXEPATH
|
|
#ifdef __DJGPP__
|
|
#define PATH_SEPARATOR '/'
|
|
#else
|
|
#define PATH_SEPARATOR '\\'
|
|
#endif
|
|
|
|
#define EXEPATHBUFSZ 256
|
|
char exepathbuf[EXEPATHBUFSZ];
|
|
|
|
char *
|
|
exepath(char *str)
|
|
{
|
|
char *tmp, *tmp2;
|
|
|
|
if (!str)
|
|
return (char *) 0;
|
|
tmp = exepathbuf;
|
|
Strcpy(tmp, str);
|
|
tmp2 = strrchr(tmp, PATH_SEPARATOR);
|
|
if (tmp2)
|
|
*tmp2 = '\0';
|
|
return tmp;
|
|
}
|
|
#endif /* EXEPATH */
|
|
|
|
#ifdef CROSS_TO_AMIGA
|
|
void msmsg
|
|
VA_DECL(const char *, fmt)
|
|
{
|
|
VA_START(fmt);
|
|
VA_INIT(fmt, const char *);
|
|
Vprintf(fmt, VA_ARGS);
|
|
flushout();
|
|
VA_END();
|
|
return;
|
|
}
|
|
|
|
unsigned long
|
|
sys_random_seed(void)
|
|
{
|
|
unsigned long seed = 0L;
|
|
unsigned long pid = (unsigned long) getpid();
|
|
boolean no_seed = TRUE;
|
|
|
|
#ifdef AMIGA_STRONG_RANDOM_SEED_HERE
|
|
/* hypothetical - strong seed code is required */
|
|
/* then has_strong_seed could be set */
|
|
#endif
|
|
if (no_seed) {
|
|
seed = (unsigned long) getnow(); /* time((TIME_type) 0) */
|
|
/* Quick dirty band-aid to prevent PRNG prediction */
|
|
if (pid) {
|
|
if (!(pid & 3L))
|
|
pid -= 1L;
|
|
seed *= pid;
|
|
}
|
|
}
|
|
return seed;
|
|
}
|
|
#endif
|
|
|
|
/*pcmain.c*/
|