1974 lines
65 KiB
C
1974 lines
65 KiB
C
/* NetHack 3.7 end.c $NHDT-Date: 1646322468 2022/03/03 15:47:48 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.240 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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#define NEED_VARARGS /* comment line for pre-compiled headers */
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#include "hack.h"
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#ifndef NO_SIGNAL
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#include <signal.h>
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#endif
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#include <ctype.h>
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#ifndef LONG_MAX
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#include <limits.h>
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#endif
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#include "dlb.h"
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/* add b to long a, convert wraparound to max value */
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#define nowrap_add(a, b) (a = ((a + b) < 0 ? LONG_MAX : (a + b)))
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#ifndef NO_SIGNAL
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static void done_intr(int);
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#if defined(UNIX) || defined(VMS) || defined(__EMX__)
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static void done_hangup(int);
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#endif
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#endif
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static void disclose(int, boolean);
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static void get_valuables(struct obj *);
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static void sort_valuables(struct valuable_data *, int);
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static void artifact_score(struct obj *, boolean, winid);
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static void really_done(int) NORETURN;
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static void savelife(int);
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static boolean should_query_disclose_option(int, char *);
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#ifdef DUMPLOG
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static void dump_plines(void);
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#endif
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static void dump_everything(int, time_t);
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#if defined(__BEOS__) || defined(MICRO) || defined(OS2) || defined(WIN32)
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extern void nethack_exit(int) NORETURN;
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#else
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#define nethack_exit exit
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#endif
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#define done_stopprint g.program_state.stopprint
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#ifndef PANICTRACE
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#define NH_abort NH_abort_
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#endif
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#ifdef AMIGA
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#define NH_abort_() Abort(0)
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#else
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#ifdef SYSV
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#define NH_abort_() (void) abort()
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#else
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#ifdef WIN32
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#define NH_abort_() win32_abort()
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#else
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#define NH_abort_() abort()
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#endif
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#endif /* !SYSV */
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#endif /* !AMIGA */
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#ifdef PANICTRACE
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#include <errno.h>
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#ifdef PANICTRACE_LIBC
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#include <execinfo.h>
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#endif
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/* What do we try and in what order? Tradeoffs:
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* libc: +no external programs required
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* -requires newish libc/glibc
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* -requires -rdynamic
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* gdb: +gives more detailed information
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* +works on more OS versions
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* -requires -g, which may preclude -O on some compilers
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*/
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#ifdef SYSCF
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#define SYSOPT_PANICTRACE_GDB sysopt.panictrace_gdb
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#ifdef PANICTRACE_LIBC
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#define SYSOPT_PANICTRACE_LIBC sysopt.panictrace_libc
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#else
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#define SYSOPT_PANICTRACE_LIBC 0
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#endif
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#else
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#define SYSOPT_PANICTRACE_GDB (nh_getenv("NETHACK_USE_GDB") == 0 ? 0 : 2)
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#ifdef PANICTRACE_LIBC
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#define SYSOPT_PANICTRACE_LIBC 1
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#else
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#define SYSOPT_PANICTRACE_LIBC 0
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#endif
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#endif
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static void NH_abort(void);
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#ifndef NO_SIGNAL
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static void panictrace_handler(int);
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#endif
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static boolean NH_panictrace_libc(void);
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static boolean NH_panictrace_gdb(void);
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#ifndef NO_SIGNAL
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/* called as signal() handler, so sent at least one arg */
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/*ARGUSED*/
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void
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panictrace_handler(int sig_unused UNUSED)
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{
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#define SIG_MSG "\nSignal received.\n"
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int f2;
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#ifdef CURSES_GRAPHICS
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if (iflags.window_inited && WINDOWPORT(curses)) {
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extern void curses_uncurse_terminal(void); /* wincurs.h */
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/* it is risky calling this during a program-terminating signal,
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but without it the subsequent backtrace is useless because
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that ends up being scrawled all over the screen; call is
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here rather than in NH_abort() because panic() calls both
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exit_nhwindows(), which makes this same call under curses,
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then NH_abort() and we don't want to call this twice */
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curses_uncurse_terminal();
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}
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#endif
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f2 = (int) write(2, SIG_MSG, sizeof SIG_MSG - 1);
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nhUse(f2); /* what could we do if write to fd#2 (stderr) fails */
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NH_abort(); /* ... and we're already in the process of quitting? */
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}
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void
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panictrace_setsignals(boolean set)
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{
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#define SETSIGNAL(sig) \
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(void) signal(sig, set ? (SIG_RET_TYPE) panictrace_handler : SIG_DFL);
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#ifdef SIGILL
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SETSIGNAL(SIGILL);
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#endif
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#ifdef SIGTRAP
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SETSIGNAL(SIGTRAP);
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#endif
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#ifdef SIGIOT
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SETSIGNAL(SIGIOT);
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#endif
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#ifdef SIGBUS
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SETSIGNAL(SIGBUS);
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#endif
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#ifdef SIGFPE
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SETSIGNAL(SIGFPE);
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#endif
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#ifdef SIGSEGV
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SETSIGNAL(SIGSEGV);
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#endif
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#ifdef SIGSTKFLT
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SETSIGNAL(SIGSTKFLT);
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#endif
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#ifdef SIGSYS
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SETSIGNAL(SIGSYS);
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#endif
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#ifdef SIGEMT
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SETSIGNAL(SIGEMT);
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#endif
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#undef SETSIGNAL
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}
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#endif /* NO_SIGNAL */
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static void
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NH_abort(void)
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{
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int gdb_prio = SYSOPT_PANICTRACE_GDB;
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int libc_prio = SYSOPT_PANICTRACE_LIBC;
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static volatile boolean aborting = FALSE;
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/* don't execute this code recursively if a second abort is requested
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while this routine or the code it calls is executing */
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if (aborting)
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return;
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aborting = TRUE;
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#ifndef VMS
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if (gdb_prio == libc_prio && gdb_prio > 0)
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gdb_prio++;
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if (gdb_prio > libc_prio) {
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(void) (NH_panictrace_gdb() || (libc_prio && NH_panictrace_libc()));
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} else {
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(void) (NH_panictrace_libc() || (gdb_prio && NH_panictrace_gdb()));
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}
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#else /* VMS */
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/* overload otherwise unused priority for debug mode: 1 = show
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traceback and exit; 2 = show traceback and stay in debugger */
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/* if (wizard && gdb_prio == 1) gdb_prio = 2; */
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vms_traceback(gdb_prio);
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nhUse(libc_prio);
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#endif /* ?VMS */
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#ifndef NO_SIGNAL
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panictrace_setsignals(FALSE);
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#endif
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NH_abort_();
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}
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static boolean
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NH_panictrace_libc(void)
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{
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#ifdef PANICTRACE_LIBC
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void *bt[20];
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int count, x;
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char **info, buf[BUFSZ];
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raw_print(" Generating more information you may report:\n");
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count = backtrace(bt, SIZE(bt));
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info = backtrace_symbols(bt, count);
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for (x = 0; x < count; x++) {
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copynchars(buf, info[x], (int) sizeof buf - 1);
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/* try to remove up to 16 blank spaces by removing 8 twice */
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(void) strsubst(buf, " ", "");
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(void) strsubst(buf, " ", "");
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raw_printf("[%02lu] %s", (unsigned long) x, buf);
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}
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/* free(info); -- Don't risk it. */
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return TRUE;
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#else
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return FALSE;
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#endif /* !PANICTRACE_LIBC */
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}
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/*
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* fooPATH file system path for foo
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* fooVAR (possibly const) variable containing fooPATH
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*/
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#ifdef PANICTRACE_GDB
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#ifdef SYSCF
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#define GDBVAR sysopt.gdbpath
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#define GREPVAR sysopt.greppath
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#else /* SYSCF */
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#define GDBVAR GDBPATH
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#define GREPVAR GREPPATH
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#endif /* SYSCF */
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#endif /* PANICTRACE_GDB */
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static boolean
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NH_panictrace_gdb(void)
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{
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#ifdef PANICTRACE_GDB
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/* A (more) generic method to get a stack trace - invoke
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* gdb on ourself. */
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const char *gdbpath = GDBVAR;
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const char *greppath = GREPVAR;
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char buf[BUFSZ];
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FILE *gdb;
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if (gdbpath == NULL || gdbpath[0] == 0)
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return FALSE;
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if (greppath == NULL || greppath[0] == 0)
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return FALSE;
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sprintf(buf, "%s -n -q %s %d 2>&1 | %s '^#'",
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gdbpath, ARGV0, getpid(), greppath);
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gdb = popen(buf, "w");
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if (gdb) {
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raw_print(" Generating more information you may report:\n");
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fprintf(gdb, "bt\nquit\ny");
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fflush(gdb);
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sleep(4); /* ugly */
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pclose(gdb);
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return TRUE;
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} else {
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return FALSE;
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}
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#else
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return FALSE;
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#endif /* !PANICTRACE_GDB */
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}
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#endif /* PANICTRACE */
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/*
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* The order of these needs to match the macros in hack.h.
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*/
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static NEARDATA const char *deaths[] = {
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/* the array of death */
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"died", "choked", "poisoned", "starvation", "drowning", "burning",
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"dissolving under the heat and pressure", "crushed", "turned to stone",
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"turned into slime", "genocided", "panic", "trickery", "quit",
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"escaped", "ascended"
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};
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static NEARDATA const char *ends[] = {
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/* "when you %s" */
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"died", "choked", "were poisoned",
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"starved", "drowned", "burned",
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"dissolved in the lava",
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"were crushed", "turned to stone",
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"turned into slime", "were genocided",
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"panicked", "were tricked", "quit",
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"escaped", "ascended"
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};
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static boolean Schroedingers_cat = FALSE;
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/* called as signal() handler, so sent at least one arg */
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/*ARGSUSED*/
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void
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done1(int sig_unused UNUSED)
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{
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#ifndef NO_SIGNAL
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(void) signal(SIGINT, SIG_IGN);
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#endif
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if (flags.ignintr) {
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#ifndef NO_SIGNAL
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(void) signal(SIGINT, (SIG_RET_TYPE) done1);
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#endif
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clear_nhwindow(WIN_MESSAGE);
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curs_on_u();
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wait_synch();
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if (g.multi > 0)
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nomul(0);
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} else {
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(void) done2();
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}
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}
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/* "#quit" command or keyboard interrupt */
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int
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done2(void)
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{
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if (!paranoid_query(ParanoidQuit, "Really quit?")) {
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#ifndef NO_SIGNAL
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(void) signal(SIGINT, (SIG_RET_TYPE) done1);
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#endif
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clear_nhwindow(WIN_MESSAGE);
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curs_on_u();
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wait_synch();
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if (g.multi > 0)
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nomul(0);
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if (g.multi == 0) {
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u.uinvulnerable = FALSE; /* avoid ctrl-C bug -dlc */
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u.usleep = 0;
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}
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return ECMD_OK;
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}
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#if (defined(UNIX) || defined(VMS) || defined(LATTICE))
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if (wizard) {
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int c;
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#ifdef VMS
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extern int debuggable; /* sys/vms/vmsmisc.c, vmsunix.c */
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c = !debuggable ? 'n' : ynq("Enter debugger?");
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#else
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#ifdef LATTICE
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c = ynq("Create SnapShot?");
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#else
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c = ynq("Dump core?");
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#endif
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#endif
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if (c == 'y') {
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#ifndef NO_SIGNAL
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(void) signal(SIGINT, (SIG_RET_TYPE) done1);
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#endif
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exit_nhwindows((char *) 0);
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NH_abort();
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} else if (c == 'q')
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done_stopprint++;
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}
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#endif
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#ifndef LINT
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done(QUIT);
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#endif
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return ECMD_OK;
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}
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#ifndef NO_SIGNAL
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/* called as signal() handler, so sent at least 1 arg */
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/*ARGSUSED*/
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static void
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done_intr(int sig_unused UNUSED)
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{
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done_stopprint++;
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(void) signal(SIGINT, SIG_IGN);
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#if defined(UNIX) || defined(VMS)
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(void) signal(SIGQUIT, SIG_IGN);
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#endif
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return;
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}
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#if defined(UNIX) || defined(VMS) || defined(__EMX__)
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/* signal() handler */
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static void
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done_hangup(int sig)
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{
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g.program_state.done_hup++;
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sethanguphandler((void (*)(int)) SIG_IGN);
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done_intr(sig);
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return;
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}
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#endif
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#endif /* NO_SIGNAL */
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DISABLE_WARNING_FORMAT_NONLITERAL /* one compiler warns if the format
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string is the result of a ? x : y */
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void
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done_in_by(struct monst *mtmp, int how)
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{
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char buf[BUFSZ];
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struct permonst *mptr = mtmp->data,
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*champtr = ((mtmp->cham >= LOW_PM)
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? &mons[mtmp->cham]
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: mptr);
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boolean distorted = (boolean) (Hallucination && canspotmon(mtmp)),
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mimicker = (M_AP_TYPE(mtmp) == M_AP_MONSTER),
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imitator = (mptr != champtr || mimicker);
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You((how == STONING) ? "turn to stone..." : "die...");
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mark_synch(); /* flush buffered screen output */
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buf[0] = '\0';
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g.killer.format = KILLED_BY_AN;
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/* "killed by the high priest of Crom" is okay,
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"killed by the high priest" alone isn't */
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if ((mptr->geno & G_UNIQ) != 0 && !(imitator && !mimicker)
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&& !(mptr == &mons[PM_HIGH_CLERIC] && !mtmp->ispriest)) {
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if (!type_is_pname(mptr))
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Strcat(buf, "the ");
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g.killer.format = KILLED_BY;
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}
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/* _the_ <invisible> <distorted> ghost of Dudley */
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if (mptr == &mons[PM_GHOST] && has_mgivenname(mtmp)) {
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Strcat(buf, "the ");
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g.killer.format = KILLED_BY;
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}
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(void) monhealthdescr(mtmp, TRUE, eos(buf));
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if (mtmp->minvis)
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Strcat(buf, "invisible ");
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if (distorted)
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Strcat(buf, "hallucinogen-distorted ");
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if (imitator) {
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char shape[BUFSZ];
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const char *realnm = pmname(champtr, Mgender(mtmp)),
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*fakenm = pmname(mptr, Mgender(mtmp));
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boolean alt = is_vampshifter(mtmp);
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if (mimicker) {
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/* realnm is already correct because champtr==mptr;
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set up fake mptr for type_is_pname/the_unique_pm */
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mptr = &mons[mtmp->mappearance];
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fakenm = pmname(mptr, Mgender(mtmp));
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} else if (alt && strstri(realnm, "vampire")
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&& !strcmp(fakenm, "vampire bat")) {
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/* special case: use "vampire in bat form" in preference
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to redundant looking "vampire in vampire bat form" */
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fakenm = "bat";
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}
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/* for the alternate format, always suppress any article;
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pname and the_unique should also have s_suffix() applied,
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but vampires don't take on any shapes which warrant that */
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if (alt || type_is_pname(mptr)) /* no article */
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Strcpy(shape, fakenm);
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else if (the_unique_pm(mptr)) /* "the"; don't use the() here */
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Sprintf(shape, "the %s", fakenm);
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else /* "a"/"an" */
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Strcpy(shape, an(fakenm));
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/* omit "called" to avoid excessive verbosity */
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Sprintf(eos(buf),
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alt ? "%s in %s form"
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: mimicker ? "%s disguised as %s"
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: "%s imitating %s",
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realnm, shape);
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mptr = mtmp->data; /* reset for mimicker case */
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} else if (mptr == &mons[PM_GHOST]) {
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Strcat(buf, "ghost");
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if (has_mgivenname(mtmp))
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Sprintf(eos(buf), " of %s", MGIVENNAME(mtmp));
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} else if (mtmp->isshk) {
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const char *shknm = shkname(mtmp),
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*honorific = shkname_is_pname(mtmp) ? ""
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: mtmp->female ? "Ms. " : "Mr. ";
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Sprintf(eos(buf), "%s%s, the shopkeeper", honorific, shknm);
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g.killer.format = KILLED_BY;
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} else if (mtmp->ispriest || mtmp->isminion) {
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/* m_monnam() suppresses "the" prefix plus "invisible", and
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it overrides the effect of Hallucination on priestname() */
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Strcat(buf, m_monnam(mtmp));
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} else {
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Strcat(buf, pmname(mptr, Mgender(mtmp)));
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if (has_mgivenname(mtmp))
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Sprintf(eos(buf), " called %s", MGIVENNAME(mtmp));
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}
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Strcpy(g.killer.name, buf);
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/* might need to fix up multi_reason if 'mtmp' caused the reason */
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if (g.multi_reason
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&& g.multi_reason > g.multireasonbuf
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&& g.multi_reason < g.multireasonbuf + sizeof g.multireasonbuf - 1) {
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char reasondummy, *p;
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unsigned reasonmid = 0;
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/*
|
|
* multireasonbuf[] contains 'm_id:reason' and multi_reason
|
|
* points at the text past the colon, so we have something
|
|
* like "42:paralyzed by a ghoul"; if mtmp->m_id matches 42
|
|
* then we truncate 'reason' at its first space so that final
|
|
* death reason becomes "Killed by a ghoul, while paralyzed."
|
|
* instead of "Killed by a ghoul, while paralyzed by a ghoul."
|
|
* (3.6.x gave "Killed by a ghoul, while paralyzed by a monster."
|
|
* which is potenitally misleading when the monster is also
|
|
* the killer.)
|
|
*
|
|
* Note that if the hero is life-saved and then killed again
|
|
* before the helplessness has cleared, the second death will
|
|
* report the truncated helplessness reason even if some other
|
|
* monster peforms the /coup de grace/.
|
|
*/
|
|
if (sscanf(g.multireasonbuf, "%u:%c", &reasonmid, &reasondummy) == 2
|
|
&& mtmp->m_id == reasonmid) {
|
|
if ((p = index(g.multireasonbuf, ' ')) != 0)
|
|
*p = '\0';
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Chicken and egg issue:
|
|
* Ordinarily Unchanging ought to override something like this,
|
|
* but the transformation occurs at death. With the current code,
|
|
* the effectiveness of Unchanging stops first, but a case could
|
|
* be made that it should last long enough to prevent undead
|
|
* transformation. (Turning to slime isn't an issue here because
|
|
* Unchanging prevents that from happening.)
|
|
*/
|
|
if (mptr->mlet == S_WRAITH)
|
|
u.ugrave_arise = PM_WRAITH;
|
|
else if (mptr->mlet == S_MUMMY && g.urace.mummynum != NON_PM)
|
|
u.ugrave_arise = g.urace.mummynum;
|
|
else if (zombie_maker(mtmp) && zombie_form(g.youmonst.data) != NON_PM)
|
|
u.ugrave_arise = zombie_form(g.youmonst.data);
|
|
else if (mptr->mlet == S_VAMPIRE && Race_if(PM_HUMAN))
|
|
u.ugrave_arise = PM_VAMPIRE;
|
|
else if (mptr == &mons[PM_GHOUL])
|
|
u.ugrave_arise = PM_GHOUL;
|
|
/* this could happen if a high-end vampire kills the hero
|
|
when ordinary vampires are genocided; ditto for wraiths */
|
|
if (u.ugrave_arise >= LOW_PM
|
|
&& (g.mvitals[u.ugrave_arise].mvflags & G_GENOD))
|
|
u.ugrave_arise = NON_PM;
|
|
|
|
done(how);
|
|
return;
|
|
}
|
|
|
|
RESTORE_WARNING_FORMAT_NONLITERAL
|
|
|
|
/* some special cases for overriding while-helpless reason */
|
|
static const struct {
|
|
int why, unmulti;
|
|
const char *exclude, *include;
|
|
} death_fixups[] = {
|
|
/* "petrified by <foo>, while getting stoned" -- "while getting stoned"
|
|
prevented any last-second recovery, but it was not the cause of
|
|
"petrified by <foo>" */
|
|
{ STONING, 1, "getting stoned", (char *) 0 },
|
|
/* "died of starvation, while fainted from lack of food" is accurate
|
|
but sounds a fairly silly (and doesn't actually appear unless you
|
|
splice together death and while-helpless from xlogfile) */
|
|
{ STARVING, 0, "fainted from lack of food", "fainted" },
|
|
};
|
|
|
|
/* clear away while-helpless when the cause of death caused that
|
|
helplessness (ie, "petrified by <foo> while getting stoned") */
|
|
static void
|
|
fixup_death(int how)
|
|
{
|
|
int i;
|
|
|
|
if (g.multi_reason) {
|
|
for (i = 0; i < SIZE(death_fixups); ++i)
|
|
if (death_fixups[i].why == how
|
|
&& !strcmp(death_fixups[i].exclude, g.multi_reason)) {
|
|
if (death_fixups[i].include) /* substitute alternate reason */
|
|
g.multi_reason = death_fixups[i].include;
|
|
else /* remove the helplessness reason */
|
|
g.multi_reason = (char *) 0;
|
|
g.multireasonbuf[0] = '\0'; /* dynamic buf stale either way */
|
|
if (death_fixups[i].unmulti) /* possibly hide helplessness */
|
|
g.multi = 0L;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#if defined(WIN32) && !defined(SYSCF)
|
|
#define NOTIFY_NETHACK_BUGS
|
|
#endif
|
|
|
|
DISABLE_WARNING_FORMAT_NONLITERAL
|
|
|
|
/*VARARGS1*/
|
|
void
|
|
panic VA_DECL(const char *, str)
|
|
{
|
|
VA_START(str);
|
|
VA_INIT(str, char *);
|
|
|
|
if (g.program_state.panicking++)
|
|
NH_abort(); /* avoid loops - this should never happen*/
|
|
|
|
if (iflags.window_inited) {
|
|
raw_print("\r\nOops...");
|
|
wait_synch(); /* make sure all pending output gets flushed */
|
|
exit_nhwindows((char *) 0);
|
|
iflags.window_inited = 0; /* they're gone; force raw_print()ing */
|
|
}
|
|
|
|
raw_print(g.program_state.gameover
|
|
? "Postgame wrapup disrupted."
|
|
: !g.program_state.something_worth_saving
|
|
? "Program initialization has failed."
|
|
: "Suddenly, the dungeon collapses.");
|
|
#ifndef MICRO
|
|
#ifdef NOTIFY_NETHACK_BUGS
|
|
if (!wizard)
|
|
raw_printf("Report the following error to \"%s\" or at \"%s\".",
|
|
DEVTEAM_EMAIL, DEVTEAM_URL);
|
|
else if (g.program_state.something_worth_saving)
|
|
raw_print("\nError save file being written.\n");
|
|
#else /* !NOTIFY_NETHACK_BUGS */
|
|
if (!wizard) {
|
|
const char *maybe_rebuild = !g.program_state.something_worth_saving
|
|
? "."
|
|
: "\nand it may be possible to rebuild.";
|
|
|
|
if (sysopt.support)
|
|
raw_printf("To report this error, %s%s", sysopt.support,
|
|
maybe_rebuild);
|
|
else if (sysopt.fmtd_wizard_list) /* formatted SYSCF WIZARDS */
|
|
raw_printf("To report this error, contact %s%s",
|
|
sysopt.fmtd_wizard_list, maybe_rebuild);
|
|
else
|
|
raw_printf("Report error to \"%s\"%s", WIZARD_NAME,
|
|
maybe_rebuild);
|
|
}
|
|
#endif /* ?NOTIFY_NETHACK_BUGS */
|
|
/* XXX can we move this above the prints? Then we'd be able to
|
|
* suppress "it may be possible to rebuild" based on dosave0()
|
|
* or say it's NOT possible to rebuild. */
|
|
if (g.program_state.something_worth_saving && !iflags.debug_fuzzer) {
|
|
set_error_savefile();
|
|
if (dosave0()) {
|
|
/* os/win port specific recover instructions */
|
|
if (sysopt.recover)
|
|
raw_printf("%s", sysopt.recover);
|
|
}
|
|
}
|
|
#endif /* !MICRO */
|
|
{
|
|
char buf[BUFSZ];
|
|
|
|
#if !defined(NO_VSNPRINTF)
|
|
(void) vsnprintf(buf, sizeof buf, str, VA_ARGS);
|
|
#else
|
|
Vsprintf(buf, str, VA_ARGS);
|
|
#endif
|
|
raw_print(buf);
|
|
paniclog("panic", buf);
|
|
}
|
|
#ifdef WIN32
|
|
interject(INTERJECT_PANIC);
|
|
#endif
|
|
#if defined(UNIX) || defined(VMS) || defined(LATTICE) || defined(WIN32)
|
|
if (wizard)
|
|
NH_abort(); /* generate core dump */
|
|
#endif
|
|
VA_END();
|
|
really_done(PANICKED);
|
|
}
|
|
|
|
RESTORE_WARNING_FORMAT_NONLITERAL
|
|
|
|
static boolean
|
|
should_query_disclose_option(int category, char *defquery)
|
|
{
|
|
int idx;
|
|
char disclose, *dop;
|
|
|
|
*defquery = 'n';
|
|
if ((dop = index(disclosure_options, category)) != 0) {
|
|
idx = (int) (dop - disclosure_options);
|
|
if (idx < 0 || idx >= NUM_DISCLOSURE_OPTIONS) {
|
|
impossible(
|
|
"should_query_disclose_option: bad disclosure index %d %c",
|
|
idx, category);
|
|
*defquery = DISCLOSE_PROMPT_DEFAULT_YES;
|
|
return TRUE;
|
|
}
|
|
disclose = flags.end_disclose[idx];
|
|
if (disclose == DISCLOSE_YES_WITHOUT_PROMPT) {
|
|
*defquery = 'y';
|
|
return FALSE;
|
|
} else if (disclose == DISCLOSE_SPECIAL_WITHOUT_PROMPT) {
|
|
*defquery = 'a';
|
|
return FALSE;
|
|
} else if (disclose == DISCLOSE_NO_WITHOUT_PROMPT) {
|
|
*defquery = 'n';
|
|
return FALSE;
|
|
} else if (disclose == DISCLOSE_PROMPT_DEFAULT_YES) {
|
|
*defquery = 'y';
|
|
return TRUE;
|
|
} else if (disclose == DISCLOSE_PROMPT_DEFAULT_SPECIAL) {
|
|
*defquery = 'a';
|
|
return TRUE;
|
|
} else {
|
|
*defquery = 'n';
|
|
return TRUE;
|
|
}
|
|
}
|
|
impossible("should_query_disclose_option: bad category %c", category);
|
|
return TRUE;
|
|
}
|
|
|
|
#ifdef DUMPLOG
|
|
static void
|
|
dump_plines(void)
|
|
{
|
|
int i, j;
|
|
char buf[BUFSZ], **strp;
|
|
|
|
Strcpy(buf, " "); /* one space for indentation */
|
|
putstr(0, 0, "Latest messages:");
|
|
for (i = 0, j = (int) g.saved_pline_index; i < DUMPLOG_MSG_COUNT;
|
|
++i, j = (j + 1) % DUMPLOG_MSG_COUNT) {
|
|
strp = &g.saved_plines[j];
|
|
if (*strp) {
|
|
copynchars(&buf[1], *strp, BUFSZ - 1 - 1);
|
|
putstr(0, 0, buf);
|
|
#ifdef FREE_ALL_MEMORY
|
|
free(*strp), *strp = 0;
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*ARGSUSED*/
|
|
static void
|
|
dump_everything(
|
|
int how, /* ASCENDED, ESCAPED, QUIT, etc */
|
|
time_t when) /* date+time at end of game */
|
|
{
|
|
#ifdef DUMPLOG
|
|
char pbuf[BUFSZ], datetimebuf[24]; /* [24]: room for 64-bit bogus value */
|
|
|
|
dump_redirect(TRUE);
|
|
if (!iflags.in_dumplog)
|
|
return;
|
|
|
|
init_symbols(); /* revert to default symbol set */
|
|
|
|
/* one line version ID, which includes build date+time;
|
|
it's conceivable that the game started with a different
|
|
build date+time or even with an older nethack version,
|
|
but we only have access to the one it finished under */
|
|
putstr(0, 0, getversionstring(pbuf, sizeof pbuf));
|
|
putstr(0, 0, "");
|
|
|
|
/* game start and end date+time to disambiguate version date+time */
|
|
Strcpy(datetimebuf, yyyymmddhhmmss(ubirthday));
|
|
Sprintf(pbuf, "Game began %4.4s-%2.2s-%2.2s %2.2s:%2.2s:%2.2s",
|
|
&datetimebuf[0], &datetimebuf[4], &datetimebuf[6],
|
|
&datetimebuf[8], &datetimebuf[10], &datetimebuf[12]);
|
|
Strcpy(datetimebuf, yyyymmddhhmmss(when));
|
|
Sprintf(eos(pbuf), ", ended %4.4s-%2.2s-%2.2s %2.2s:%2.2s:%2.2s.",
|
|
&datetimebuf[0], &datetimebuf[4], &datetimebuf[6],
|
|
&datetimebuf[8], &datetimebuf[10], &datetimebuf[12]);
|
|
putstr(0, 0, pbuf);
|
|
putstr(0, 0, "");
|
|
|
|
/* character name and basic role info */
|
|
Sprintf(pbuf, "%s, %s %s %s %s",
|
|
g.plname, aligns[1 - u.ualign.type].adj,
|
|
genders[flags.female].adj, g.urace.adj,
|
|
(flags.female && g.urole.name.f) ? g.urole.name.f
|
|
: g.urole.name.m);
|
|
putstr(0, 0, pbuf);
|
|
putstr(0, 0, "");
|
|
|
|
/* info about current game state */
|
|
dump_map();
|
|
putstr(0, 0, do_statusline1());
|
|
putstr(0, 0, do_statusline2());
|
|
putstr(0, 0, "");
|
|
|
|
dump_plines();
|
|
putstr(0, 0, "");
|
|
putstr(0, 0, "Inventory:");
|
|
(void) display_inventory((char *) 0, TRUE);
|
|
container_contents(g.invent, TRUE, TRUE, FALSE);
|
|
enlightenment((BASICENLIGHTENMENT | MAGICENLIGHTENMENT),
|
|
(how >= PANICKED) ? ENL_GAMEOVERALIVE : ENL_GAMEOVERDEAD);
|
|
putstr(0, 0, "");
|
|
|
|
/* overview of the game up to this point */
|
|
show_gamelog((how >= PANICKED) ? ENL_GAMEOVERALIVE : ENL_GAMEOVERDEAD);
|
|
putstr(0, 0, "");
|
|
list_vanquished('d', FALSE); /* 'd' => 'y' */
|
|
putstr(0, 0, "");
|
|
list_genocided('d', FALSE); /* 'd' => 'y' */
|
|
putstr(0, 0, "");
|
|
show_conduct((how >= PANICKED) ? 1 : 2);
|
|
putstr(0, 0, "");
|
|
show_overview((how >= PANICKED) ? 1 : 2, how);
|
|
putstr(0, 0, "");
|
|
dump_redirect(FALSE);
|
|
#else
|
|
nhUse(how);
|
|
nhUse(when);
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
disclose(int how, boolean taken)
|
|
{
|
|
char c = '\0', defquery;
|
|
char qbuf[QBUFSZ];
|
|
boolean ask = FALSE;
|
|
|
|
if (g.invent && !done_stopprint) {
|
|
if (taken)
|
|
Sprintf(qbuf, "Do you want to see what you had when you %s?",
|
|
(how == QUIT) ? "quit" : "died");
|
|
else
|
|
Strcpy(qbuf, "Do you want your possessions identified?");
|
|
|
|
ask = should_query_disclose_option('i', &defquery);
|
|
c = ask ? yn_function(qbuf, ynqchars, defquery, TRUE) : defquery;
|
|
if (c == 'y') {
|
|
/* caller has already ID'd everything */
|
|
(void) display_inventory((char *) 0, FALSE);
|
|
container_contents(g.invent, TRUE, TRUE, FALSE);
|
|
}
|
|
if (c == 'q')
|
|
done_stopprint++;
|
|
}
|
|
|
|
if (!done_stopprint) {
|
|
ask = should_query_disclose_option('a', &defquery);
|
|
c = ask ? yn_function("Do you want to see your attributes?", ynqchars,
|
|
defquery, TRUE)
|
|
: defquery;
|
|
if (c == 'y')
|
|
enlightenment((BASICENLIGHTENMENT | MAGICENLIGHTENMENT),
|
|
(how >= PANICKED) ? ENL_GAMEOVERALIVE
|
|
: ENL_GAMEOVERDEAD);
|
|
if (c == 'q')
|
|
done_stopprint++;
|
|
}
|
|
|
|
if (!done_stopprint) {
|
|
ask = should_query_disclose_option('v', &defquery);
|
|
list_vanquished(defquery, ask);
|
|
}
|
|
|
|
if (!done_stopprint) {
|
|
ask = should_query_disclose_option('g', &defquery);
|
|
list_genocided(defquery, ask);
|
|
}
|
|
|
|
if (!done_stopprint) {
|
|
if (should_query_disclose_option('c', &defquery)) {
|
|
int acnt = count_achievements();
|
|
|
|
Sprintf(qbuf, "Do you want to see your conduct%s?",
|
|
/* this was distinguishing between one achievement and
|
|
multiple achievements, but "conduct and achievement"
|
|
looked strange if multiple conducts got shown (which
|
|
is usual for an early game death); we could switch
|
|
to plural vs singular for conducts but the less
|
|
specific "conduct and achievements" is sufficient */
|
|
(acnt > 0) ? " and achievements" : "");
|
|
c = yn_function(qbuf, ynqchars, defquery, TRUE);
|
|
} else {
|
|
c = defquery;
|
|
}
|
|
if (c == 'y')
|
|
show_conduct((how >= PANICKED) ? 1 : 2);
|
|
if (c == 'q')
|
|
done_stopprint++;
|
|
}
|
|
|
|
if (!done_stopprint) {
|
|
ask = should_query_disclose_option('o', &defquery);
|
|
c = ask ? yn_function("Do you want to see the dungeon overview?",
|
|
ynqchars, defquery, TRUE)
|
|
: defquery;
|
|
if (c == 'y')
|
|
show_overview((how >= PANICKED) ? 1 : 2, how);
|
|
if (c == 'q')
|
|
done_stopprint++;
|
|
}
|
|
}
|
|
|
|
/* try to get the player back in a viable state after being killed */
|
|
static void
|
|
savelife(int how)
|
|
{
|
|
int uhpmin;
|
|
int givehp = 50 + 10 * (ACURR(A_CON) / 2);
|
|
|
|
/* life-drain/level-loss to experience level 0 kills without actually
|
|
reducing ulevel below 1, but include this for bulletproofing */
|
|
if (u.ulevel < 1)
|
|
u.ulevel = 1;
|
|
uhpmin = minuhpmax(10);
|
|
if (u.uhpmax < uhpmin)
|
|
setuhpmax(uhpmin);
|
|
u.uhp = min(u.uhpmax, givehp);
|
|
if (Upolyd) /* Unchanging, or death which bypasses losing hit points */
|
|
u.mh = min(u.mhmax, givehp);
|
|
if (u.uhunger < 500 || how == CHOKING) {
|
|
init_uhunger();
|
|
}
|
|
/* cure impending doom of sickness hero won't have time to fix
|
|
[shouldn't this also be applied to other fatal timeouts?] */
|
|
if ((Sick & TIMEOUT) == 1L) {
|
|
make_sick(0L, (char *) 0, FALSE, SICK_ALL);
|
|
}
|
|
g.nomovemsg = "You survived that attempt on your life.";
|
|
g.context.move = 0;
|
|
|
|
g.multi = -1; /* can't move again during the current turn */
|
|
/* in case being life-saved is immediately followed by being killed
|
|
again (perhaps due to zap rebound); this text will be appended to
|
|
"killed by <something>, while "
|
|
in high scores entry, if any, and in logfile (but not on tombstone) */
|
|
g.multi_reason = Role_if(PM_TOURIST) ? "being toyed with by Fate"
|
|
: "attempting to cheat Death";
|
|
|
|
if (u.utrap && u.utraptype == TT_LAVA)
|
|
reset_utrap(FALSE);
|
|
g.context.botl = TRUE;
|
|
u.ugrave_arise = NON_PM;
|
|
HUnchanging = 0L;
|
|
curs_on_u();
|
|
if (!g.context.mon_moving)
|
|
endmultishot(FALSE);
|
|
if (u.uswallow) {
|
|
/* might drop hero onto a trap that kills her all over again */
|
|
expels(u.ustuck, u.ustuck->data, TRUE);
|
|
} else if (u.ustuck) {
|
|
if (Upolyd && sticks(g.youmonst.data))
|
|
You("release %s.", mon_nam(u.ustuck));
|
|
else
|
|
pline("%s releases you.", Monnam(u.ustuck));
|
|
unstuck(u.ustuck);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Get valuables from the given list. Revised code: the list always remains
|
|
* intact.
|
|
*/
|
|
static void
|
|
get_valuables(struct obj *list) /* inventory or container contents */
|
|
{
|
|
register struct obj *obj;
|
|
register int i;
|
|
|
|
/* find amulets and gems, ignoring all artifacts */
|
|
for (obj = list; obj; obj = obj->nobj)
|
|
if (Has_contents(obj)) {
|
|
get_valuables(obj->cobj);
|
|
} else if (obj->oartifact) {
|
|
continue;
|
|
} else if (obj->oclass == AMULET_CLASS) {
|
|
i = obj->otyp - FIRST_AMULET;
|
|
if (!g.amulets[i].count) {
|
|
g.amulets[i].count = obj->quan;
|
|
g.amulets[i].typ = obj->otyp;
|
|
} else
|
|
g.amulets[i].count += obj->quan; /* always adds one */
|
|
} else if (obj->oclass == GEM_CLASS && obj->otyp < LUCKSTONE) {
|
|
i = min(obj->otyp, LAST_GEM + 1) - FIRST_GEM;
|
|
if (!g.gems[i].count) {
|
|
g.gems[i].count = obj->quan;
|
|
g.gems[i].typ = obj->otyp;
|
|
} else
|
|
g.gems[i].count += obj->quan;
|
|
}
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* Sort collected valuables, most frequent to least. We could just
|
|
* as easily use qsort, but we don't care about efficiency here.
|
|
*/
|
|
static void
|
|
sort_valuables(struct valuable_data list[],
|
|
int size) /* max value is less than 20 */
|
|
{
|
|
register int i, j;
|
|
struct valuable_data ltmp;
|
|
|
|
/* move greater quantities to the front of the list */
|
|
for (i = 1; i < size; i++) {
|
|
if (list[i].count == 0)
|
|
continue; /* empty slot */
|
|
ltmp = list[i]; /* structure copy */
|
|
for (j = i; j > 0; --j)
|
|
if (list[j - 1].count >= ltmp.count)
|
|
break;
|
|
else {
|
|
list[j] = list[j - 1];
|
|
}
|
|
list[j] = ltmp;
|
|
}
|
|
return;
|
|
}
|
|
|
|
#if 0
|
|
/*
|
|
* odds_and_ends() was used for 3.6.0 and 3.6.1.
|
|
* Schroedinger's Cat is handled differently as of 3.6.2.
|
|
*/
|
|
static boolean odds_and_ends(struct obj *, int);
|
|
|
|
#define CAT_CHECK 2
|
|
|
|
static boolean
|
|
odds_and_ends(struct obj *list, int what)
|
|
{
|
|
struct obj *otmp;
|
|
|
|
for (otmp = list; otmp; otmp = otmp->nobj) {
|
|
switch (what) {
|
|
case CAT_CHECK: /* Schroedinger's Cat */
|
|
/* Ascending is deterministic */
|
|
if (SchroedingersBox(otmp))
|
|
return rn2(2);
|
|
break;
|
|
}
|
|
if (Has_contents(otmp))
|
|
return odds_and_ends(otmp->cobj, what);
|
|
}
|
|
return FALSE;
|
|
}
|
|
#endif
|
|
|
|
/* deal with some objects which may be in an abnormal state at end of game */
|
|
void
|
|
done_object_cleanup(void)
|
|
{
|
|
int ox, oy;
|
|
|
|
/* might have been killed while using a disposable item, so make sure
|
|
it's gone prior to inventory disclosure and creation of bones */
|
|
inven_inuse(TRUE);
|
|
/*
|
|
* Hero can die when throwing an object (by hitting an adjacent
|
|
* gas spore, for instance, or being hit by mis-returning Mjollnir),
|
|
* or while in transit (from falling down stairs). If that happens,
|
|
* some object(s) might be in limbo rather than on the map or in
|
|
* any inventory. Saving bones with an active light source in limbo
|
|
* would trigger an 'object not local' panic.
|
|
*
|
|
* We used to use dealloc_obj() on g.thrownobj and g.kickedobj but
|
|
* that keeps them out of bones and could leave uball in a confused
|
|
* state (gone but still attached). Place them on the map but
|
|
* bypass flooreffects(). That could lead to minor anomalies in
|
|
* bones, like undamaged paper at water or lava locations or piles
|
|
* not being knocked down holes, but it seems better to get this
|
|
* game over with than risk being tangled up in more and more details.
|
|
*/
|
|
ox = u.ux + u.dx, oy = u.uy + u.dy;
|
|
if (!isok(ox, oy) || !accessible(ox, oy))
|
|
ox = u.ux, oy = u.uy;
|
|
/* put thrown or kicked object on map (for bones); location might
|
|
be incorrect (perhaps killed by divine lightning when throwing at
|
|
a temple priest?) but this should be better than just vanishing
|
|
(fragile stuff should be taken care of before getting here) */
|
|
if (g.thrownobj && g.thrownobj->where == OBJ_FREE) {
|
|
place_object(g.thrownobj, ox, oy);
|
|
stackobj(g.thrownobj), g.thrownobj = 0;
|
|
}
|
|
if (g.kickedobj && g.kickedobj->where == OBJ_FREE) {
|
|
place_object(g.kickedobj, ox, oy);
|
|
stackobj(g.kickedobj), g.kickedobj = 0;
|
|
}
|
|
/* if Punished hero dies during level change or dies or quits while
|
|
swallowed, uball and uchain will be in limbo; put them on floor
|
|
so bones will have them and object list cleanup finds them */
|
|
if (uchain && uchain->where == OBJ_FREE) {
|
|
/* placebc(); */
|
|
lift_covet_and_placebc(override_restriction);
|
|
}
|
|
/* persistent inventory window now obsolete since disclosure uses
|
|
a normal popup one; avoids "Bad fruit #n" when saving bones */
|
|
if (iflags.perm_invent) {
|
|
iflags.perm_invent = FALSE;
|
|
update_inventory(); /* make interface notice the change */
|
|
}
|
|
return;
|
|
}
|
|
|
|
/* called twice; first to calculate total, then to list relevant items */
|
|
static void
|
|
artifact_score(
|
|
struct obj *list,
|
|
boolean counting, /* true => add up points; false => display them */
|
|
winid endwin)
|
|
{
|
|
char pbuf[BUFSZ];
|
|
struct obj *otmp;
|
|
long value, points;
|
|
|
|
for (otmp = list; otmp; otmp = otmp->nobj) {
|
|
if (otmp->oartifact || otmp->otyp == BELL_OF_OPENING
|
|
|| otmp->otyp == SPE_BOOK_OF_THE_DEAD
|
|
|| otmp->otyp == CANDELABRUM_OF_INVOCATION) {
|
|
value = arti_cost(otmp); /* zorkmid value */
|
|
points = value * 5 / 2; /* score value */
|
|
if (counting) {
|
|
nowrap_add(u.urexp, points);
|
|
} else {
|
|
discover_object(otmp->otyp, TRUE, FALSE);
|
|
otmp->known = otmp->dknown = otmp->bknown = otmp->rknown = 1;
|
|
/* assumes artifacts don't have quan > 1 */
|
|
Sprintf(pbuf, "%s%s (worth %ld %s and %ld points)",
|
|
the_unique_obj(otmp) ? "The " : "",
|
|
otmp->oartifact ? artiname(otmp->oartifact)
|
|
: OBJ_NAME(objects[otmp->otyp]),
|
|
value, currency(value), points);
|
|
putstr(endwin, 0, pbuf);
|
|
}
|
|
}
|
|
if (Has_contents(otmp))
|
|
artifact_score(otmp->cobj, counting, endwin);
|
|
}
|
|
}
|
|
|
|
/* Be careful not to call panic from here! */
|
|
void
|
|
done(int how)
|
|
{
|
|
boolean survive = FALSE;
|
|
|
|
if (how == TRICKED) {
|
|
if (g.killer.name[0]) {
|
|
paniclog("trickery", g.killer.name);
|
|
g.killer.name[0] = '\0';
|
|
}
|
|
if (wizard) {
|
|
You("are a very tricky wizard, it seems.");
|
|
g.killer.format = KILLED_BY_AN; /* reset to 0 */
|
|
return;
|
|
}
|
|
}
|
|
if (g.program_state.panicking
|
|
#ifdef HANGUPHANDLING
|
|
|| g.program_state.done_hup
|
|
#endif
|
|
|| (how == QUIT && done_stopprint)) {
|
|
/* skip status update if panicking or disconnected
|
|
or answer of 'q' to "Really quit?" */
|
|
g.context.botl = g.context.botlx = iflags.time_botl = FALSE;
|
|
} else {
|
|
/* otherwise force full status update */
|
|
g.context.botlx = TRUE;
|
|
bot();
|
|
}
|
|
|
|
if (iflags.debug_fuzzer) {
|
|
if (!(g.program_state.panicking || how == PANICKED)) {
|
|
savelife(how);
|
|
/* periodically restore characteristics and lost exp levels
|
|
or cure lycanthropy */
|
|
if (!rn2(10)) {
|
|
struct obj *potion = mksobj((u.ulycn > LOW_PM && !rn2(3))
|
|
? POT_WATER : POT_RESTORE_ABILITY,
|
|
TRUE, FALSE);
|
|
|
|
bless(potion);
|
|
(void) peffects(potion); /* always -1 for restore ability */
|
|
/* not useup(); we haven't put this potion into inventory */
|
|
obfree(potion, (struct obj *) 0);
|
|
}
|
|
g.killer.name[0] = '\0';
|
|
g.killer.format = 0;
|
|
return;
|
|
}
|
|
} else
|
|
if (how == ASCENDED || (!g.killer.name[0] && how == GENOCIDED))
|
|
g.killer.format = NO_KILLER_PREFIX;
|
|
/* Avoid killed by "a" burning or "a" starvation */
|
|
if (!g.killer.name[0] && (how == STARVING || how == BURNING))
|
|
g.killer.format = KILLED_BY;
|
|
if (!g.killer.name[0] || how >= PANICKED)
|
|
Strcpy(g.killer.name, deaths[how]);
|
|
|
|
if (how < PANICKED) {
|
|
u.umortality++;
|
|
/* in case caller hasn't already done this */
|
|
if (u.uhp != 0 || (Upolyd && u.mh != 0)) {
|
|
/* force HP to zero in case it is still positive (some
|
|
deaths aren't triggered by loss of hit points), or
|
|
negative (-1 is used as a flag in some circumstances
|
|
which don't apply when actually dying due to HP loss) */
|
|
u.uhp = u.mh = 0;
|
|
g.context.botl = 1;
|
|
}
|
|
}
|
|
if (Lifesaved && (how <= GENOCIDED)) {
|
|
pline("But wait...");
|
|
makeknown(AMULET_OF_LIFE_SAVING);
|
|
Your("medallion %s!", !Blind ? "begins to glow" : "feels warm");
|
|
if (how == CHOKING)
|
|
You("vomit ...");
|
|
You_feel("much better!");
|
|
pline_The("medallion crumbles to dust!");
|
|
if (uamul)
|
|
useup(uamul);
|
|
|
|
(void) adjattrib(A_CON, -1, TRUE);
|
|
savelife(how);
|
|
if (how == GENOCIDED) {
|
|
pline("Unfortunately you are still genocided...");
|
|
} else {
|
|
char killbuf[BUFSZ];
|
|
formatkiller(killbuf, BUFSZ, how, FALSE);
|
|
livelog_printf(LL_LIFESAVE, "averted death (%s)", killbuf);
|
|
survive = TRUE;
|
|
}
|
|
}
|
|
/* explore and wizard modes offer player the option to keep playing */
|
|
if (!survive && (wizard || discover) && how <= GENOCIDED
|
|
&& !paranoid_query(ParanoidDie, "Die?")) {
|
|
pline("OK, so you don't %s.", (how == CHOKING) ? "choke" : "die");
|
|
iflags.last_msg = PLNMSG_OK_DONT_DIE;
|
|
savelife(how);
|
|
survive = TRUE;
|
|
}
|
|
|
|
if (survive) {
|
|
g.killer.name[0] = '\0';
|
|
g.killer.format = KILLED_BY_AN; /* reset to 0 */
|
|
return;
|
|
}
|
|
really_done(how);
|
|
/*NOTREACHED*/
|
|
}
|
|
|
|
/* separated from done() in order to specify the __noreturn__ attribute */
|
|
static void
|
|
really_done(int how)
|
|
{
|
|
boolean taken;
|
|
char pbuf[BUFSZ];
|
|
winid endwin = WIN_ERR;
|
|
boolean bones_ok, have_windows = iflags.window_inited;
|
|
struct obj *corpse = (struct obj *) 0;
|
|
time_t endtime;
|
|
long umoney;
|
|
long tmp;
|
|
|
|
/*
|
|
* The game is now over...
|
|
*/
|
|
g.program_state.gameover = 1;
|
|
/* in case of a subsequent panic(), there's no point trying to save */
|
|
g.program_state.something_worth_saving = 0;
|
|
#ifdef HANGUPHANDLING
|
|
if (g.program_state.done_hup)
|
|
done_stopprint++;
|
|
#endif
|
|
/* render vision subsystem inoperative */
|
|
iflags.vision_inited = 0;
|
|
|
|
/* maybe use up active invent item(s), place thrown/kicked missile,
|
|
deal with ball and chain possibly being temporarily off the map */
|
|
if (!g.program_state.panicking)
|
|
done_object_cleanup();
|
|
/* in case we're panicking; normally cleared by done_object_cleanup() */
|
|
iflags.perm_invent = FALSE;
|
|
|
|
/* remember time of death here instead of having bones, rip, and
|
|
topten figure it out separately and possibly getting different
|
|
time or even day if player is slow responding to --More-- */
|
|
urealtime.finish_time = endtime = getnow();
|
|
urealtime.realtime += timet_delta(endtime, urealtime.start_timing);
|
|
/* collect these for end of game disclosure (not used during play) */
|
|
iflags.at_night = night();
|
|
iflags.at_midnight = midnight();
|
|
|
|
/* final achievement tracking; only show blind and nudist if some
|
|
tangible progress has been made; always show ascension last */
|
|
if (u.uachieved[0] || !flags.beginner) {
|
|
if (u.uroleplay.blind)
|
|
record_achievement(ACH_BLND); /* blind the whole game */
|
|
if (u.uroleplay.nudist)
|
|
record_achievement(ACH_NUDE); /* never wore armor */
|
|
}
|
|
if (how == ASCENDED)
|
|
record_achievement(ACH_UWIN);
|
|
|
|
dump_open_log(endtime);
|
|
/* Sometimes you die on the first move. Life's not fair.
|
|
* On those rare occasions you get hosed immediately, go out
|
|
* smiling... :-) -3.
|
|
*/
|
|
if (g.moves <= 1 && how < PANICKED && !done_stopprint)
|
|
pline("Do not pass Go. Do not collect 200 %s.", currency(200L));
|
|
|
|
if (have_windows)
|
|
wait_synch(); /* flush screen output */
|
|
#ifndef NO_SIGNAL
|
|
(void) signal(SIGINT, (SIG_RET_TYPE) done_intr);
|
|
#if defined(UNIX) || defined(VMS) || defined(__EMX__)
|
|
(void) signal(SIGQUIT, (SIG_RET_TYPE) done_intr);
|
|
sethanguphandler(done_hangup);
|
|
#endif
|
|
#endif /* NO_SIGNAL */
|
|
|
|
bones_ok = (how < GENOCIDED) && can_make_bones();
|
|
|
|
if (bones_ok && launch_in_progress())
|
|
force_launch_placement();
|
|
|
|
/* maintain ugrave_arise even for !bones_ok */
|
|
if (how == PANICKED)
|
|
u.ugrave_arise = (NON_PM - 3); /* no corpse, no grave */
|
|
else if (how == BURNING || how == DISSOLVED) /* corpse burns up too */
|
|
u.ugrave_arise = (NON_PM - 2); /* leave no corpse */
|
|
else if (how == STONING)
|
|
u.ugrave_arise = (NON_PM - 1); /* statue instead of corpse */
|
|
else if (how == TURNED_SLIME
|
|
/* it's possible to turn into slime even though green slimes
|
|
have been genocided: genocide could occur after hero is
|
|
already infected or hero could eat a glob of one created
|
|
before genocide; don't try to arise as one if they're gone */
|
|
&& !(g.mvitals[PM_GREEN_SLIME].mvflags & G_GENOD))
|
|
u.ugrave_arise = PM_GREEN_SLIME;
|
|
|
|
if (how == QUIT) {
|
|
g.killer.format = NO_KILLER_PREFIX;
|
|
if (u.uhp < 1) {
|
|
how = DIED;
|
|
u.umortality++; /* skipped above when how==QUIT */
|
|
Strcpy(g.killer.name, "quit while already on Charon's boat");
|
|
}
|
|
}
|
|
if (how == ESCAPED || how == PANICKED)
|
|
g.killer.format = NO_KILLER_PREFIX;
|
|
|
|
fixup_death(how); /* actually, fixup g.multi_reason */
|
|
|
|
if (how != PANICKED) {
|
|
boolean silently = done_stopprint ? TRUE : FALSE;
|
|
|
|
/* these affect score and/or bones, but avoid them during panic */
|
|
taken = paybill((how == ESCAPED) ? -1 : (how != QUIT), silently);
|
|
paygd(silently);
|
|
clearpriests();
|
|
} else
|
|
taken = FALSE; /* lint; assert( !bones_ok ); */
|
|
|
|
clearlocks();
|
|
|
|
if (have_windows)
|
|
display_nhwindow(WIN_MESSAGE, FALSE);
|
|
|
|
if (how != PANICKED) {
|
|
struct obj *obj;
|
|
|
|
/*
|
|
* This is needed for both inventory disclosure and dumplog.
|
|
* Both are optional, so do it once here instead of duplicating
|
|
* it in both of those places.
|
|
*/
|
|
for (obj = g.invent; obj; obj = obj->nobj) {
|
|
discover_object(obj->otyp, TRUE, FALSE);
|
|
obj->known = obj->bknown = obj->dknown = obj->rknown = 1;
|
|
set_cknown_lknown(obj); /* set flags when applicable */
|
|
/* we resolve Schroedinger's cat now in case of both
|
|
disclosure and dumplog, where the 50:50 chance for
|
|
live cat has to be the same both times */
|
|
if (SchroedingersBox(obj)) {
|
|
if (!Schroedingers_cat) {
|
|
/* tell observe_quantum_cat() not to create a cat; if it
|
|
chooses live cat in this situation, it will leave the
|
|
SchroedingersBox flag set (for container_contents()) */
|
|
observe_quantum_cat(obj, FALSE, FALSE);
|
|
if (SchroedingersBox(obj))
|
|
Schroedingers_cat = TRUE;
|
|
} else
|
|
obj->spe = 0; /* ordinary box with cat corpse in it */
|
|
}
|
|
}
|
|
|
|
if (strcmp(flags.end_disclose, "none"))
|
|
disclose(how, taken);
|
|
|
|
/* it would be better to do this after killer.name fixups but
|
|
that comes too late; included in final dumplog but might be
|
|
excluded by active livelog */
|
|
formatkiller(pbuf, (unsigned) sizeof pbuf, how, TRUE);
|
|
if (!*pbuf)
|
|
Strcpy(pbuf, deaths[how]);
|
|
livelog_printf(LL_DUMP, "%s", pbuf);
|
|
|
|
dump_everything(how, endtime);
|
|
}
|
|
|
|
/* if pets will contribute to score, populate g.mydogs list now
|
|
(bones creation isn't a factor, but pline() messaging is; used to
|
|
be done even sooner, but we need it to come after dump_everything()
|
|
so that any accompanying pets are still on the map during dump) */
|
|
if (how == ESCAPED || how == ASCENDED)
|
|
keepdogs(TRUE);
|
|
|
|
/* finish_paybill should be called after disclosure but before bones */
|
|
if (bones_ok && taken)
|
|
finish_paybill();
|
|
|
|
/* grave creation should be after disclosure so it doesn't have
|
|
this grave in the current level's features for #overview */
|
|
if (bones_ok && u.ugrave_arise == NON_PM
|
|
&& !(g.mvitals[u.umonnum].mvflags & G_NOCORPSE)) {
|
|
/* Base corpse on race when not poly'd since original u.umonnum
|
|
is based on role, and all role monsters are human. */
|
|
int mnum = !Upolyd ? g.urace.mnum : u.umonnum;
|
|
|
|
corpse = mk_named_object(CORPSE, &mons[mnum], u.ux, u.uy, g.plname);
|
|
Sprintf(pbuf, "%s, ", g.plname);
|
|
formatkiller(eos(pbuf), sizeof pbuf - Strlen(pbuf), how, TRUE);
|
|
make_grave(u.ux, u.uy, pbuf);
|
|
}
|
|
pbuf[0] = '\0'; /* clear grave text; also lint suppression */
|
|
|
|
/* calculate score, before creating bones [container gold] */
|
|
{
|
|
int deepest = deepest_lev_reached(FALSE);
|
|
|
|
umoney = money_cnt(g.invent);
|
|
tmp = u.umoney0;
|
|
umoney += hidden_gold(TRUE); /* accumulate gold from containers */
|
|
tmp = umoney - tmp; /* net gain */
|
|
|
|
if (tmp < 0L)
|
|
tmp = 0L;
|
|
if (how < PANICKED)
|
|
tmp -= tmp / 10L;
|
|
tmp += 50L * (long) (deepest - 1);
|
|
if (deepest > 20)
|
|
tmp += 1000L * (long) ((deepest > 30) ? 10 : deepest - 20);
|
|
nowrap_add(u.urexp, tmp);
|
|
|
|
/* ascension gives a score bonus iff offering to original deity */
|
|
if (how == ASCENDED && u.ualign.type == u.ualignbase[A_ORIGINAL]) {
|
|
/* retaining original alignment: score *= 2;
|
|
converting, then using helm-of-OA to switch back: *= 1.5 */
|
|
tmp = (u.ualignbase[A_CURRENT] == u.ualignbase[A_ORIGINAL])
|
|
? u.urexp
|
|
: (u.urexp / 2L);
|
|
nowrap_add(u.urexp, tmp);
|
|
}
|
|
}
|
|
|
|
if (u.ugrave_arise >= LOW_PM && !done_stopprint) {
|
|
/* give this feedback even if bones aren't going to be created,
|
|
so that its presence or absence doesn't tip off the player to
|
|
new bones or their lack; it might be a lie if makemon fails */
|
|
Your("%s as %s...",
|
|
(u.ugrave_arise != PM_GREEN_SLIME)
|
|
? "body rises from the dead"
|
|
: "revenant persists",
|
|
an(pmname(&mons[u.ugrave_arise], Ugender)));
|
|
display_nhwindow(WIN_MESSAGE, FALSE);
|
|
}
|
|
|
|
if (bones_ok) {
|
|
if (!wizard || paranoid_query(ParanoidBones, "Save bones?"))
|
|
savebones(how, endtime, corpse);
|
|
/* corpse may be invalid pointer now so
|
|
ensure that it isn't used again */
|
|
corpse = (struct obj *) 0;
|
|
}
|
|
|
|
/* update gold for the rip output, which can't use hidden_gold()
|
|
(containers will be gone by then if bones just got saved...) */
|
|
g.done_money = umoney;
|
|
|
|
/* clean up unneeded windows */
|
|
if (have_windows) {
|
|
wait_synch();
|
|
free_pickinv_cache(); /* extra persistent window if perm_invent */
|
|
if (WIN_INVEN != WIN_ERR) {
|
|
destroy_nhwindow(WIN_INVEN), WIN_INVEN = WIN_ERR;
|
|
/* precaution in case any late update_inventory() calls occur */
|
|
iflags.perm_invent = 0;
|
|
}
|
|
display_nhwindow(WIN_MESSAGE, TRUE);
|
|
destroy_nhwindow(WIN_MAP), WIN_MAP = WIN_ERR;
|
|
if (WIN_STATUS != WIN_ERR)
|
|
destroy_nhwindow(WIN_STATUS), WIN_STATUS = WIN_ERR;
|
|
destroy_nhwindow(WIN_MESSAGE), WIN_MESSAGE = WIN_ERR;
|
|
|
|
if (!done_stopprint || flags.tombstone)
|
|
endwin = create_nhwindow(NHW_TEXT);
|
|
|
|
if (how < GENOCIDED && flags.tombstone && endwin != WIN_ERR)
|
|
outrip(endwin, how, endtime);
|
|
} else
|
|
done_stopprint = 1; /* just avoid any more output */
|
|
|
|
#ifdef DUMPLOG
|
|
/* 'how' reasons beyond genocide shouldn't show tombstone;
|
|
for normal end of game, genocide doesn't either */
|
|
if (how <= GENOCIDED) {
|
|
dump_redirect(TRUE);
|
|
if (iflags.in_dumplog)
|
|
genl_outrip(0, how, endtime);
|
|
dump_redirect(FALSE);
|
|
}
|
|
#endif
|
|
if (u.uhave.amulet) {
|
|
Strcat(g.killer.name, " (with the Amulet)");
|
|
} else if (how == ESCAPED) {
|
|
if (Is_astralevel(&u.uz)) /* offered Amulet to wrong deity */
|
|
Strcat(g.killer.name, " (in celestial disgrace)");
|
|
else if (carrying(FAKE_AMULET_OF_YENDOR))
|
|
Strcat(g.killer.name, " (with a fake Amulet)");
|
|
/* don't bother counting to see whether it should be plural */
|
|
}
|
|
|
|
Sprintf(pbuf, "%s %s the %s...", Goodbye(), g.plname,
|
|
(how != ASCENDED)
|
|
? (const char *) ((flags.female && g.urole.name.f)
|
|
? g.urole.name.f
|
|
: g.urole.name.m)
|
|
: (const char *) (flags.female ? "Demigoddess" : "Demigod"));
|
|
dump_forward_putstr(endwin, 0, pbuf, done_stopprint);
|
|
dump_forward_putstr(endwin, 0, "", done_stopprint);
|
|
|
|
if (how == ESCAPED || how == ASCENDED) {
|
|
struct monst *mtmp;
|
|
struct obj *otmp;
|
|
register struct val_list *val;
|
|
register int i;
|
|
|
|
for (val = g.valuables; val->list; val++)
|
|
for (i = 0; i < val->size; i++) {
|
|
val->list[i].count = 0L;
|
|
}
|
|
get_valuables(g.invent);
|
|
|
|
/* add points for collected valuables */
|
|
for (val = g.valuables; val->list; val++)
|
|
for (i = 0; i < val->size; i++)
|
|
if (val->list[i].count != 0L) {
|
|
tmp = val->list[i].count
|
|
* (long) objects[val->list[i].typ].oc_cost;
|
|
nowrap_add(u.urexp, tmp);
|
|
}
|
|
|
|
/* count the points for artifacts */
|
|
artifact_score(g.invent, TRUE, endwin);
|
|
|
|
g.viz_array[0][0] |= IN_SIGHT; /* need visibility for naming */
|
|
mtmp = g.mydogs;
|
|
Strcpy(pbuf, "You");
|
|
if (mtmp || Schroedingers_cat) {
|
|
while (mtmp) {
|
|
Sprintf(eos(pbuf), " and %s", mon_nam(mtmp));
|
|
if (mtmp->mtame)
|
|
nowrap_add(u.urexp, mtmp->mhp);
|
|
mtmp = mtmp->nmon;
|
|
}
|
|
/* [it might be more robust to create a housecat and add it to
|
|
g.mydogs; it doesn't have to be placed on the map for that] */
|
|
if (Schroedingers_cat) {
|
|
int mhp, m_lev = adj_lev(&mons[PM_HOUSECAT]);
|
|
|
|
mhp = d(m_lev, 8);
|
|
nowrap_add(u.urexp, mhp);
|
|
Strcat(eos(pbuf), " and Schroedinger's cat");
|
|
}
|
|
dump_forward_putstr(endwin, 0, pbuf, done_stopprint);
|
|
pbuf[0] = '\0';
|
|
} else {
|
|
Strcat(pbuf, " ");
|
|
}
|
|
Sprintf(eos(pbuf), "%s with %ld point%s,",
|
|
(how == ASCENDED) ? "went to your reward"
|
|
: "escaped from the dungeon",
|
|
u.urexp, plur(u.urexp));
|
|
dump_forward_putstr(endwin, 0, pbuf, done_stopprint);
|
|
|
|
if (!done_stopprint)
|
|
artifact_score(g.invent, FALSE, endwin); /* list artifacts */
|
|
#ifdef DUMPLOG
|
|
dump_redirect(TRUE);
|
|
if (iflags.in_dumplog)
|
|
artifact_score(g.invent, FALSE, 0);
|
|
dump_redirect(FALSE);
|
|
#endif
|
|
|
|
/* list valuables here */
|
|
for (val = g.valuables; val->list; val++) {
|
|
sort_valuables(val->list, val->size);
|
|
for (i = 0; i < val->size && !done_stopprint; i++) {
|
|
int typ = val->list[i].typ;
|
|
long count = val->list[i].count;
|
|
|
|
if (count == 0L)
|
|
continue;
|
|
if (objects[typ].oc_class != GEM_CLASS || typ <= LAST_GEM) {
|
|
otmp = mksobj(typ, FALSE, FALSE);
|
|
discover_object(otmp->otyp, TRUE, FALSE);
|
|
otmp->known = 1; /* for fake amulets */
|
|
otmp->dknown = 1; /* seen it (blindness fix) */
|
|
if (has_oname(otmp))
|
|
free_oname(otmp);
|
|
otmp->quan = count;
|
|
Sprintf(pbuf, "%8ld %s (worth %ld %s),", count,
|
|
xname(otmp), count * (long) objects[typ].oc_cost,
|
|
currency(2L));
|
|
obfree(otmp, (struct obj *) 0);
|
|
} else {
|
|
Sprintf(pbuf, "%8ld worthless piece%s of colored glass,",
|
|
count, plur(count));
|
|
}
|
|
dump_forward_putstr(endwin, 0, pbuf, 0);
|
|
}
|
|
}
|
|
|
|
} else {
|
|
/* did not escape or ascend */
|
|
if (u.uz.dnum == 0 && u.uz.dlevel <= 0) {
|
|
/* level teleported out of the dungeon; `how' is DIED,
|
|
due to falling or to "arriving at heaven prematurely" */
|
|
Sprintf(pbuf, "You %s beyond the confines of the dungeon",
|
|
(u.uz.dlevel < 0) ? "passed away" : ends[how]);
|
|
} else {
|
|
/* more conventional demise */
|
|
const char *where = g.dungeons[u.uz.dnum].dname;
|
|
|
|
if (Is_astralevel(&u.uz))
|
|
where = "The Astral Plane";
|
|
Sprintf(pbuf, "You %s in %s", ends[how], where);
|
|
if (!In_endgame(&u.uz) && !single_level_branch(&u.uz))
|
|
Sprintf(eos(pbuf), " on dungeon level %d",
|
|
In_quest(&u.uz) ? dunlev(&u.uz) : depth(&u.uz));
|
|
}
|
|
|
|
Sprintf(eos(pbuf), " with %ld point%s,", u.urexp, plur(u.urexp));
|
|
dump_forward_putstr(endwin, 0, pbuf, done_stopprint);
|
|
}
|
|
|
|
Sprintf(pbuf, "and %ld piece%s of gold, after %ld move%s.", umoney,
|
|
plur(umoney), g.moves, plur(g.moves));
|
|
dump_forward_putstr(endwin, 0, pbuf, done_stopprint);
|
|
Sprintf(pbuf,
|
|
"You were level %d with a maximum of %d hit point%s when you %s.",
|
|
u.ulevel, u.uhpmax, plur(u.uhpmax), ends[how]);
|
|
dump_forward_putstr(endwin, 0, pbuf, done_stopprint);
|
|
dump_forward_putstr(endwin, 0, "", done_stopprint);
|
|
if (!done_stopprint)
|
|
display_nhwindow(endwin, TRUE);
|
|
if (endwin != WIN_ERR)
|
|
destroy_nhwindow(endwin);
|
|
|
|
dump_close_log();
|
|
/*
|
|
* "So when I die, the first thing I will see in Heaven is a score list?"
|
|
*
|
|
* topten() updates 'logfile' and 'xlogfile', when they're enabled.
|
|
* Then the current game's score is shown in its relative position
|
|
* within high scores, and 'record' is updated if that makes the cut.
|
|
*
|
|
* FIXME!
|
|
* If writing topten with raw_print(), which will usually be sent to
|
|
* stdout, we call exit_nhwindows() first in case it erases the screen.
|
|
* But when writing topten to a window, we call exit_nhwindows()
|
|
* after topten() because that needs the windowing system to still
|
|
* be up. This sequencing is absurd; we need something like
|
|
* raw_prompt("--More--") (or "Press <return> to continue.") that
|
|
* topten() can call for !toptenwin before returning here.
|
|
*/
|
|
if (have_windows && !iflags.toptenwin)
|
|
exit_nhwindows((char *) 0), have_windows = FALSE;
|
|
topten(how, endtime);
|
|
if (have_windows)
|
|
exit_nhwindows((char *) 0);
|
|
|
|
if (done_stopprint) {
|
|
raw_print("");
|
|
raw_print("");
|
|
}
|
|
nh_terminate(EXIT_SUCCESS);
|
|
}
|
|
|
|
/* used for disclosure and for the ':' choice when looting a container */
|
|
void
|
|
container_contents(
|
|
struct obj *list,
|
|
boolean identified,
|
|
boolean all_containers,
|
|
boolean reportempty)
|
|
{
|
|
register struct obj *box, *obj;
|
|
char buf[BUFSZ];
|
|
boolean cat, dumping = iflags.in_dumplog;
|
|
|
|
for (box = list; box; box = box->nobj) {
|
|
if (Is_container(box) || box->otyp == STATUE) {
|
|
if (!box->cknown || (identified && !box->lknown)) {
|
|
box->cknown = 1; /* we're looking at the contents now */
|
|
if (identified)
|
|
box->lknown = 1;
|
|
update_inventory();
|
|
}
|
|
if (box->otyp == BAG_OF_TRICKS) {
|
|
continue; /* wrong type of container */
|
|
} else if (box->cobj) {
|
|
winid tmpwin = create_nhwindow(NHW_MENU);
|
|
Loot *sortedcobj, *srtc;
|
|
unsigned sortflags;
|
|
|
|
/* at this stage, the SchroedingerBox() flag is only set
|
|
if the cat inside the box is alive; the box actually
|
|
contains a cat corpse that we'll pretend is not there;
|
|
for dead cat, the flag will be clear and there'll be
|
|
a cat corpse inside the box; either way, inventory
|
|
reports the box as containing "1 item" */
|
|
cat = SchroedingersBox(box);
|
|
|
|
Sprintf(buf, "Contents of %s:", the(xname(box)));
|
|
putstr(tmpwin, 0, buf);
|
|
if (!dumping)
|
|
putstr(tmpwin, 0, "");
|
|
buf[0] = buf[1] = ' '; /* two leading spaces */
|
|
if (box->cobj && !cat) {
|
|
sortflags = (((flags.sortloot == 'l'
|
|
|| flags.sortloot == 'f')
|
|
? SORTLOOT_LOOT : 0)
|
|
| (flags.sortpack ? SORTLOOT_PACK : 0));
|
|
sortedcobj = sortloot(&box->cobj, sortflags, FALSE,
|
|
(boolean (*)(OBJ_P)) 0);
|
|
for (srtc = sortedcobj; ((obj = srtc->obj) != 0); ++srtc) {
|
|
if (identified) {
|
|
discover_object(obj->otyp, TRUE, FALSE);
|
|
obj->known = obj->bknown = obj->dknown
|
|
= obj->rknown = 1;
|
|
if (Is_container(obj) || obj->otyp == STATUE)
|
|
obj->cknown = obj->lknown = 1;
|
|
}
|
|
Strcpy(&buf[2], doname_with_price(obj));
|
|
putstr(tmpwin, 0, buf);
|
|
}
|
|
unsortloot(&sortedcobj);
|
|
} else if (cat) {
|
|
Strcpy(&buf[2], "Schroedinger's cat!");
|
|
putstr(tmpwin, 0, buf);
|
|
}
|
|
if (dumping)
|
|
putstr(0, 0, "");
|
|
display_nhwindow(tmpwin, TRUE);
|
|
destroy_nhwindow(tmpwin);
|
|
if (all_containers)
|
|
container_contents(box->cobj, identified, TRUE,
|
|
reportempty);
|
|
} else if (reportempty) {
|
|
pline("%s is empty.", upstart(thesimpleoname(box)));
|
|
display_nhwindow(WIN_MESSAGE, FALSE);
|
|
}
|
|
}
|
|
if (!all_containers)
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* should be called with either EXIT_SUCCESS or EXIT_FAILURE */
|
|
void
|
|
nh_terminate(int status)
|
|
{
|
|
g.program_state.in_moveloop = 0; /* won't be returning to normal play */
|
|
|
|
l_nhcore_call(NHCORE_GAME_EXIT);
|
|
#ifdef MAC
|
|
getreturn("to exit");
|
|
#endif
|
|
/* don't bother to try to release memory if we're in panic mode, to
|
|
avoid trouble in case that happens to be due to memory problems */
|
|
if (!g.program_state.panicking) {
|
|
freedynamicdata();
|
|
dlb_cleanup();
|
|
l_nhcore_done();
|
|
}
|
|
|
|
#ifdef VMS
|
|
/*
|
|
* This is liable to draw a warning if compiled with gcc, but it's
|
|
* more important to flag panic() -> really_done() -> nh_terminate()
|
|
* as __noreturn__ then to avoid the warning.
|
|
*/
|
|
/* don't call exit() if already executing within an exit handler;
|
|
that would cancel any other pending user-mode handlers */
|
|
if (g.program_state.exiting)
|
|
return;
|
|
#endif
|
|
g.program_state.exiting = 1;
|
|
nethack_exit(status);
|
|
}
|
|
|
|
/* set a delayed killer, ensure non-delayed killer is cleared out */
|
|
void
|
|
delayed_killer(int id, int format, const char *killername)
|
|
{
|
|
struct kinfo *k = find_delayed_killer(id);
|
|
|
|
if (!k) {
|
|
/* no match, add a new delayed killer to the list */
|
|
k = (struct kinfo *) alloc(sizeof (struct kinfo));
|
|
(void) memset((genericptr_t) k, 0, sizeof (struct kinfo));
|
|
k->id = id;
|
|
k->next = g.killer.next;
|
|
g.killer.next = k;
|
|
}
|
|
|
|
k->format = format;
|
|
Strcpy(k->name, killername ? killername : "");
|
|
g.killer.name[0] = 0;
|
|
}
|
|
|
|
struct kinfo *
|
|
find_delayed_killer(int id)
|
|
{
|
|
struct kinfo *k;
|
|
|
|
for (k = g.killer.next; k != (struct kinfo *) 0; k = k->next) {
|
|
if (k->id == id)
|
|
break;
|
|
}
|
|
return k;
|
|
}
|
|
|
|
void
|
|
dealloc_killer(struct kinfo *kptr)
|
|
{
|
|
struct kinfo *prev = &g.killer, *k;
|
|
|
|
if (kptr == (struct kinfo *) 0)
|
|
return;
|
|
for (k = g.killer.next; k != (struct kinfo *) 0; k = k->next) {
|
|
if (k == kptr)
|
|
break;
|
|
prev = k;
|
|
}
|
|
|
|
if (k == (struct kinfo *) 0) {
|
|
impossible("dealloc_killer (#%d) not on list", kptr->id);
|
|
} else {
|
|
prev->next = k->next;
|
|
free((genericptr_t) k);
|
|
debugpline1("freed delayed killer #%d", kptr->id);
|
|
}
|
|
}
|
|
|
|
void
|
|
save_killers(NHFILE *nhfp)
|
|
{
|
|
struct kinfo *kptr;
|
|
|
|
if (perform_bwrite(nhfp)) {
|
|
for (kptr = &g.killer; kptr != (struct kinfo *) 0; kptr = kptr->next) {
|
|
if (nhfp->structlevel)
|
|
bwrite(nhfp->fd, (genericptr_t)kptr, sizeof(struct kinfo));
|
|
}
|
|
}
|
|
if (release_data(nhfp)) {
|
|
while (g.killer.next) {
|
|
kptr = g.killer.next->next;
|
|
free((genericptr_t) g.killer.next);
|
|
g.killer.next = kptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
restore_killers(NHFILE *nhfp)
|
|
{
|
|
struct kinfo *kptr;
|
|
|
|
for (kptr = &g.killer; kptr != (struct kinfo *) 0; kptr = kptr->next) {
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t)kptr, sizeof(struct kinfo));
|
|
if (kptr->next) {
|
|
kptr->next = (struct kinfo *) alloc(sizeof (struct kinfo));
|
|
}
|
|
}
|
|
}
|
|
|
|
static int
|
|
wordcount(char *p)
|
|
{
|
|
int words = 0;
|
|
|
|
while (*p) {
|
|
while (*p && isspace((uchar) *p))
|
|
p++;
|
|
if (*p)
|
|
words++;
|
|
while (*p && !isspace((uchar) *p))
|
|
p++;
|
|
}
|
|
return words;
|
|
}
|
|
|
|
static void
|
|
bel_copy1(char **inp, char *out)
|
|
{
|
|
char *in = *inp;
|
|
|
|
out += strlen(out); /* eos() */
|
|
while (*in && isspace((uchar) *in))
|
|
in++;
|
|
while (*in && !isspace((uchar) *in))
|
|
*out++ = *in++;
|
|
*out = '\0';
|
|
*inp = in;
|
|
}
|
|
|
|
char *
|
|
build_english_list(char *in)
|
|
{
|
|
char *out, *p = in;
|
|
int len = (int) strlen(p), words = wordcount(p);
|
|
|
|
/* +3: " or " - " "; +(words - 1): (N-1)*(", " - " ") */
|
|
if (words > 1)
|
|
len += 3 + (words - 1);
|
|
out = (char *) alloc(len + 1);
|
|
*out = '\0'; /* bel_copy1() appends */
|
|
|
|
switch (words) {
|
|
case 0:
|
|
impossible("no words in list");
|
|
break;
|
|
case 1:
|
|
/* "single" */
|
|
bel_copy1(&p, out);
|
|
break;
|
|
default:
|
|
if (words == 2) {
|
|
/* "first or second" */
|
|
bel_copy1(&p, out);
|
|
Strcat(out, " ");
|
|
} else {
|
|
/* "first, second, or third */
|
|
do {
|
|
bel_copy1(&p, out);
|
|
Strcat(out, ", ");
|
|
} while (--words > 1);
|
|
}
|
|
Strcat(out, "or ");
|
|
bel_copy1(&p, out);
|
|
break;
|
|
}
|
|
return out;
|
|
}
|
|
|
|
/*end.c*/
|