There was a TODO about this; not exactly a great challenge but it feels
like a worthwhile change since the name was misleading. I also updated
the name of the do_intrinsics parameter of extract_from_minvent(worn.c),
since it was in a similar situation (and directly related, since it
controls whether to call update_mon_{in/ex}trinsics).
762 lines
27 KiB
C
762 lines
27 KiB
C
/* NetHack 3.7 steal.c $NHDT-Date: 1646688070 2022/03/07 21:21:10 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.98 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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static int stealarm(void);
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static int unstolenarm(void);
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static const char *equipname(struct obj *);
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static const char *
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equipname(register struct obj* otmp)
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{
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return ((otmp == uarmu) ? shirt_simple_name(otmp)
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: (otmp == uarmf) ? boots_simple_name(otmp)
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: (otmp == uarms) ? shield_simple_name(otmp)
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: (otmp == uarmg) ? gloves_simple_name(otmp)
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: (otmp == uarmc) ? cloak_simple_name(otmp)
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: (otmp == uarmh) ? helm_simple_name(otmp)
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: suit_simple_name(otmp));
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}
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/* proportional subset of gold; return value actually fits in an int */
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long
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somegold(long lmoney)
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{
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#ifdef LINT /* long conv. ok */
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int igold = 0;
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#else
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int igold = (lmoney >= (long) LARGEST_INT) ? LARGEST_INT : (int) lmoney;
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#endif
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if (igold < 50)
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; /* all gold */
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else if (igold < 100)
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igold = rn1(igold - 25 + 1, 25);
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else if (igold < 500)
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igold = rn1(igold - 50 + 1, 50);
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else if (igold < 1000)
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igold = rn1(igold - 100 + 1, 100);
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else if (igold < 5000)
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igold = rn1(igold - 500 + 1, 500);
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else if (igold < 10000)
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igold = rn1(igold - 1000 + 1, 1000);
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else
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igold = rn1(igold - 5000 + 1, 5000);
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return (long) igold;
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}
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/*
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* Find the first (and hopefully only) gold object in a chain.
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* Used when leprechaun (or you as leprechaun) looks for
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* someone else's gold. Returns a pointer so the gold may
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* be seized without further searching.
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* May search containers too.
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* Deals in gold only, as leprechauns don't care for lesser coins.
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*/
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struct obj *
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findgold(register struct obj* chain)
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{
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while (chain && chain->otyp != GOLD_PIECE)
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chain = chain->nobj;
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return chain;
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}
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/*
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* Steal gold coins only. Leprechauns don't care for lesser coins.
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*/
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void
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stealgold(register struct monst* mtmp)
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{
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register struct obj *fgold = g_at(u.ux, u.uy);
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register struct obj *ygold;
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register long tmp;
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struct monst *who;
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const char *whose, *what;
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/* skip lesser coins on the floor */
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while (fgold && fgold->otyp != GOLD_PIECE)
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fgold = fgold->nexthere;
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/* Do you have real gold? */
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ygold = findgold(g.invent);
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if (fgold && (!ygold || fgold->quan > ygold->quan || !rn2(5))) {
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obj_extract_self(fgold);
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add_to_minv(mtmp, fgold);
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newsym(u.ux, u.uy);
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if (u.usteed) {
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who = u.usteed;
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whose = s_suffix(y_monnam(who));
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what = makeplural(mbodypart(who, FOOT));
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} else {
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who = &g.youmonst;
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whose = "your";
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what = makeplural(body_part(FOOT));
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}
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/* [ avoid "between your rear regions" :-] */
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if (slithy(who->data))
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what = "coils";
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/* reduce "rear hooves/claws" to "hooves/claws" */
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if (!strncmp(what, "rear ", 5))
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what += 5;
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pline("%s quickly snatches some gold from %s %s %s!", Monnam(mtmp),
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(Levitation || Flying) ? "beneath" : "between", whose, what);
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if (!ygold || !rn2(5)) {
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if (!tele_restrict(mtmp))
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(void) rloc(mtmp, RLOC_MSG);
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monflee(mtmp, 0, FALSE, FALSE);
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}
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} else if (ygold) {
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const int gold_price = objects[GOLD_PIECE].oc_cost;
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tmp = (somegold(money_cnt(g.invent)) + gold_price - 1) / gold_price;
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tmp = min(tmp, ygold->quan);
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if (tmp < ygold->quan)
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ygold = splitobj(ygold, tmp);
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else
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setnotworn(ygold);
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freeinv(ygold);
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add_to_minv(mtmp, ygold);
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Your("purse feels lighter.");
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if (!tele_restrict(mtmp))
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(void) rloc(mtmp, RLOC_MSG);
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monflee(mtmp, 0, FALSE, FALSE);
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g.context.botl = 1;
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}
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}
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/* monster who was stealing from hero has just died */
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void
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thiefdead(void)
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{
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/* hero is busy taking off an item of armor which takes multiple turns */
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g.stealmid = 0;
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if (g.afternmv == stealarm) {
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g.afternmv = unstolenarm;
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g.nomovemsg = (char *) 0;
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}
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}
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/* called via (*g.afternmv)() when hero finishes taking off armor that
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was slated to be stolen but the thief died in the interim */
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static int
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unstolenarm(void)
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{
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struct obj *obj;
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/* find the object before clearing stealoid; it has already become
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not-worn and is still in hero's inventory */
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for (obj = g.invent; obj; obj = obj->nobj)
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if (obj->o_id == g.stealoid)
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break;
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g.stealoid = 0;
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if (obj) {
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You("finish taking off your %s.", equipname(obj));
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}
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return 0;
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}
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static int
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stealarm(void)
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{
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register struct monst *mtmp;
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register struct obj *otmp;
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if (!g.stealoid || !g.stealmid)
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goto botm;
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for (otmp = g.invent; otmp; otmp = otmp->nobj) {
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if (otmp->o_id == g.stealoid) {
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
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if (mtmp->m_id == g.stealmid) {
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if (DEADMONSTER(mtmp))
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impossible("stealarm(): dead monster stealing");
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if (!dmgtype(mtmp->data, AD_SITM)) /* polymorphed */
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goto botm;
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if (otmp->unpaid)
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subfrombill(otmp, shop_keeper(*u.ushops));
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freeinv(otmp);
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pline("%s steals %s!", Monnam(mtmp), doname(otmp));
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(void) mpickobj(mtmp, otmp); /* may free otmp */
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/* Implies seduction, "you gladly hand over ..."
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so we don't set mavenge bit here. */
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monflee(mtmp, 0, FALSE, FALSE);
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if (!tele_restrict(mtmp))
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(void) rloc(mtmp, RLOC_MSG);
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break;
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}
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}
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break;
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}
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}
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botm:
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g.stealoid = g.stealmid = 0; /* in case only one has been reset so far */
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return 0;
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}
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/* An object you're wearing has been taken off by a monster (theft or
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seduction). Also used if a worn item gets transformed (stone to flesh). */
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void
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remove_worn_item(
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struct obj *obj,
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boolean unchain_ball) /* whether to unpunish or just unwield */
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{
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if (donning(obj))
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cancel_don();
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if (!obj->owornmask)
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return;
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if (obj->owornmask & W_ARMOR) {
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if (obj == uskin) {
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impossible("Removing embedded scales?");
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skinback(TRUE); /* uarm = uskin; uskin = 0; */
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}
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if (obj == uarm)
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(void) Armor_off();
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else if (obj == uarmc)
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(void) Cloak_off();
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else if (obj == uarmf)
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(void) Boots_off();
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else if (obj == uarmg)
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(void) Gloves_off();
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else if (obj == uarmh)
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(void) Helmet_off();
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else if (obj == uarms)
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(void) Shield_off();
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else if (obj == uarmu)
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(void) Shirt_off();
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/* catchall -- should never happen */
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else
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setworn((struct obj *) 0, obj->owornmask & W_ARMOR);
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} else if (obj->owornmask & W_AMUL) {
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Amulet_off();
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} else if (obj->owornmask & W_RING) {
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Ring_gone(obj);
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} else if (obj->owornmask & W_TOOL) {
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Blindf_off(obj);
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} else if (obj->owornmask & W_WEAPONS) {
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if (obj == uwep)
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uwepgone();
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if (obj == uswapwep)
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uswapwepgone();
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if (obj == uquiver)
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uqwepgone();
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}
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if (obj->owornmask & (W_BALL | W_CHAIN)) {
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if (unchain_ball)
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unpunish();
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} else if (obj->owornmask) {
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/* catchall */
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setnotworn(obj);
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}
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}
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/* Returns 1 when something was stolen (or at least, when N should flee now),
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* returns -1 if the monster died in the attempt.
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* Avoid stealing the object 'stealoid'.
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* Nymphs and monkeys won't steal coins.
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*/
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int
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steal(struct monst* mtmp, char* objnambuf)
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{
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struct obj *otmp;
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int tmp, could_petrify, armordelay, olddelay, icnt,
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named = 0, retrycnt = 0;
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boolean monkey_business, /* true iff an animal is doing the thievery */
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was_doffing, was_punished = Punished;
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if (objnambuf)
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*objnambuf = '\0';
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/* the following is true if successful on first of two attacks. */
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if (!monnear(mtmp, u.ux, u.uy))
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return 0;
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/* food being eaten might already be used up but will not have
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been removed from inventory yet; we don't want to steal that,
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so this will cause it to be removed now */
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if (g.occupation)
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(void) maybe_finished_meal(FALSE);
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icnt = inv_cnt(FALSE); /* don't include gold */
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if (!icnt || (icnt == 1 && uskin)) {
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nothing_to_steal:
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/* Not even a thousand men in armor can strip a naked man. */
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if (Blind)
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pline("Somebody tries to rob you, but finds nothing to steal.");
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else if (inv_cnt(TRUE) > inv_cnt(FALSE)) /* ('icnt' might be stale) */
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pline("%s tries to rob you, but isn't interested in gold.",
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Monnam(mtmp));
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else
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pline("%s tries to rob you, but there is nothing to steal!",
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Monnam(mtmp));
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return 1; /* let her flee */
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}
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monkey_business = is_animal(mtmp->data);
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if (monkey_business || uarmg) {
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; /* skip ring special cases */
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} else if (Adornment & LEFT_RING) {
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otmp = uleft;
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goto gotobj;
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} else if (Adornment & RIGHT_RING) {
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otmp = uright;
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goto gotobj;
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}
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retry:
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tmp = 0;
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for (otmp = g.invent; otmp; otmp = otmp->nobj)
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if ((!uarm || otmp != uarmc) && otmp != uskin
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&& otmp->oclass != COIN_CLASS)
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tmp += (otmp->owornmask & (W_ARMOR | W_ACCESSORY)) ? 5 : 1;
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if (!tmp)
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goto nothing_to_steal;
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tmp = rn2(tmp);
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for (otmp = g.invent; otmp; otmp = otmp->nobj)
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if ((!uarm || otmp != uarmc) && otmp != uskin
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&& otmp->oclass != COIN_CLASS) {
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tmp -= (otmp->owornmask & (W_ARMOR | W_ACCESSORY)) ? 5 : 1;
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if (tmp < 0)
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break;
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}
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if (!otmp) {
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impossible("Steal fails!");
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return 0;
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}
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/* can't steal ring(s) while wearing gloves */
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if ((otmp == uleft || otmp == uright) && uarmg)
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otmp = uarmg;
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/* can't steal gloves while wielding - so steal the wielded item. */
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if (otmp == uarmg && uwep)
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otmp = uwep;
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/* can't steal armor while wearing cloak - so steal the cloak. */
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else if (otmp == uarm && uarmc)
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otmp = uarmc;
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/* can't steal shirt while wearing cloak or suit */
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else if (otmp == uarmu && uarmc)
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otmp = uarmc;
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else if (otmp == uarmu && uarm)
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otmp = uarm;
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gotobj:
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if (otmp->o_id == g.stealoid)
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return 0;
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if (otmp->otyp == BOULDER && !throws_rocks(mtmp->data)) {
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if (!retrycnt++)
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goto retry;
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goto cant_take;
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}
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/* animals can't overcome curse stickiness nor unlock chains */
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if (monkey_business) {
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boolean ostuck;
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/* is the player prevented from voluntarily giving up this item?
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(ignores loadstones; the !can_carry() check will catch those) */
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if (otmp == uball)
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ostuck = TRUE; /* effectively worn; curse is implicit */
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else if (otmp == uquiver || (otmp == uswapwep && !u.twoweap))
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ostuck = FALSE; /* not really worn; curse doesn't matter */
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else
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ostuck = ((otmp->cursed && otmp->owornmask)
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/* nymphs can steal rings from under
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cursed weapon but animals can't */
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|| (otmp == uright && welded(uwep))
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|| (otmp == uleft && welded(uwep) && bimanual(uwep)));
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if (ostuck || can_carry(mtmp, otmp) == 0) {
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static const char *const how[] = { "steal", "snatch", "grab",
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"take" };
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cant_take:
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pline("%s tries to %s %s%s but gives up.", Monnam(mtmp),
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how[rn2(SIZE(how))],
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(otmp->owornmask & W_ARMOR) ? "your " : "",
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(otmp->owornmask & W_ARMOR) ? equipname(otmp)
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: yname(otmp));
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/* the fewer items you have, the less likely the thief
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is going to stick around to try again (0) instead of
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running away (1) */
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return !rn2(inv_cnt(FALSE) / 5 + 2);
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}
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}
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if (otmp->otyp == LEASH && otmp->leashmon) {
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if (monkey_business && otmp->cursed)
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goto cant_take;
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o_unleash(otmp);
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}
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was_doffing = doffing(otmp);
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/* stop donning/doffing now so that afternmv won't be clobbered
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below; stop_occupation doesn't handle donning/doffing */
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olddelay = stop_donning(otmp);
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/* you're going to notice the theft... */
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stop_occupation();
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if (otmp->owornmask & (W_ARMOR | W_ACCESSORY)) {
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switch (otmp->oclass) {
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case TOOL_CLASS:
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case AMULET_CLASS:
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case RING_CLASS:
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case FOOD_CLASS: /* meat ring */
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remove_worn_item(otmp, TRUE);
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break;
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case ARMOR_CLASS:
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armordelay = objects[otmp->otyp].oc_delay;
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if (olddelay > 0 && olddelay < armordelay)
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armordelay = olddelay;
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if (monkey_business) {
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/* animals usually don't have enough patience
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to take off items which require extra time */
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if (armordelay >= 1 && !olddelay && rn2(10))
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goto cant_take;
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remove_worn_item(otmp, TRUE);
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break;
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} else {
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int curssv = otmp->cursed;
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int slowly;
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boolean seen = canspotmon(mtmp);
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otmp->cursed = 0;
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/* can't charm you without first waking you */
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if (Unaware)
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unmul((char *) 0);
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slowly = (armordelay >= 1 || g.multi < 0);
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if (flags.female)
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urgent_pline("%s charms you. You gladly %s your %s.",
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!seen ? "She" : Monnam(mtmp),
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curssv ? "let her take"
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: !slowly ? "hand over"
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: was_doffing ? "continue removing"
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: "start removing",
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equipname(otmp));
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else
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urgent_pline("%s seduces you and %s off your %s.",
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!seen ? "She" : Adjmonnam(mtmp, "beautiful"),
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curssv ? "helps you to take"
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: !slowly ? "you take"
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: was_doffing ? "you continue taking"
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: "you start taking",
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equipname(otmp));
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named++;
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/* the following is to set multi for later on */
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nomul(-armordelay);
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g.multi_reason = "taking off clothes";
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g.nomovemsg = 0;
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remove_worn_item(otmp, TRUE);
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otmp->cursed = curssv;
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if (g.multi < 0) {
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g.stealoid = otmp->o_id;
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g.stealmid = mtmp->m_id;
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g.afternmv = stealarm;
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return 0;
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}
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}
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break;
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default:
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impossible("Tried to steal a strange worn thing. [%d]",
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otmp->oclass);
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}
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} else if (otmp->owornmask) /* weapon or ball&chain */
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remove_worn_item(otmp, TRUE);
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/* do this before removing it from inventory */
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if (objnambuf)
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Strcpy(objnambuf, yname(otmp));
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/* usually set mavenge bit so knights won't suffer an alignment penalty
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during retaliation; not applicable for removing attached iron ball */
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if (!Conflict && !(was_punished && !Punished))
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mtmp->mavenge = 1;
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if (otmp->unpaid)
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|
subfrombill(otmp, shop_keeper(*u.ushops));
|
|
freeinv(otmp);
|
|
/* if attached ball was taken, uball and uchain are now Null */
|
|
urgent_pline("%s%s stole %s.", named ? "She" : Monnam(mtmp),
|
|
(was_punished && !Punished) ? " removed your chain and" : "",
|
|
doname(otmp));
|
|
(void) encumber_msg();
|
|
could_petrify = (otmp->otyp == CORPSE
|
|
&& touch_petrifies(&mons[otmp->corpsenm]));
|
|
(void) mpickobj(mtmp, otmp); /* may free otmp */
|
|
if (could_petrify && !(mtmp->misc_worn_check & W_ARMG)) {
|
|
minstapetrify(mtmp, TRUE);
|
|
return -1;
|
|
}
|
|
return (g.multi < 0) ? 0 : 1;
|
|
}
|
|
|
|
/* Returns 1 if otmp is free'd, 0 otherwise. */
|
|
int
|
|
mpickobj(struct monst *mtmp, struct obj *otmp)
|
|
{
|
|
int freed_otmp;
|
|
boolean snuff_otmp = FALSE;
|
|
|
|
if (!otmp) {
|
|
impossible("monster (%s) taking or picking up nothing?",
|
|
pmname(mtmp->data, Mgender(mtmp)));
|
|
return 1;
|
|
} else if (otmp == uball || otmp == uchain) {
|
|
impossible("monster (%s) taking or picking up attached %s (%s)?",
|
|
pmname(mtmp->data, Mgender(mtmp)),
|
|
(otmp == uchain) ? "chain" : "ball", simpleonames(otmp));
|
|
return 0;
|
|
}
|
|
/* if monster is acquiring a thrown or kicked object, the throwing
|
|
or kicking code shouldn't continue to track and place it */
|
|
if (otmp == g.thrownobj)
|
|
g.thrownobj = 0;
|
|
else if (otmp == g.kickedobj)
|
|
g.kickedobj = 0;
|
|
/* don't want hidden light source inside the monster; assumes that
|
|
engulfers won't have external inventories; whirly monsters cause
|
|
the light to be extinguished rather than letting it shine thru */
|
|
if (obj_sheds_light(otmp) && attacktype(mtmp->data, AT_ENGL)) {
|
|
/* this is probably a burning object that you dropped or threw */
|
|
if (engulfing_u(mtmp) && !Blind)
|
|
pline("%s out.", Tobjnam(otmp, "go"));
|
|
snuff_otmp = TRUE;
|
|
}
|
|
/* for hero owned object on shop floor, mtmp is taking possession
|
|
and if it's eventually dropped in a shop, shk will claim it */
|
|
if (!mtmp->mtame)
|
|
otmp->no_charge = 0;
|
|
/* if monster is unseen, info hero knows about this object becomes lost;
|
|
continual pickup and drop by pets makes this too annoying if it is
|
|
applied to them; when engulfed (where monster can't be seen because
|
|
vision is disabled), or when held (or poly'd and holding) while blind,
|
|
behave as if the monster can be 'seen' by touch */
|
|
if (!mtmp->mtame && !(canseemon(mtmp) || mtmp == u.ustuck))
|
|
unknow_object(otmp);
|
|
/* Must do carrying effects on object prior to add_to_minv() */
|
|
carry_obj_effects(otmp);
|
|
/* add_to_minv() might free otmp [if merged with something else],
|
|
so we have to call it after doing the object checks */
|
|
freed_otmp = add_to_minv(mtmp, otmp);
|
|
/* and we had to defer this until object is in mtmp's inventory */
|
|
if (snuff_otmp)
|
|
snuff_light_source(mtmp->mx, mtmp->my);
|
|
return freed_otmp;
|
|
}
|
|
|
|
/* called for AD_SAMU (the Wizard and quest nemeses) */
|
|
void
|
|
stealamulet(struct monst* mtmp)
|
|
{
|
|
char buf[BUFSZ];
|
|
struct obj *otmp = 0, *obj = 0;
|
|
int real = 0, fake = 0, n;
|
|
|
|
/* target every quest artifact, not just current role's;
|
|
if hero has more than one, choose randomly so that player
|
|
can't use inventory ordering to influence the theft */
|
|
for (n = 0, obj = g.invent; obj; obj = obj->nobj)
|
|
if (any_quest_artifact(obj))
|
|
++n, otmp = obj;
|
|
if (n > 1) {
|
|
n = rnd(n);
|
|
for (otmp = g.invent; otmp; otmp = otmp->nobj)
|
|
if (any_quest_artifact(otmp) && !--n)
|
|
break;
|
|
}
|
|
|
|
if (!otmp) {
|
|
/* if we didn't find any quest artifact, find another valuable item */
|
|
if (u.uhave.amulet) {
|
|
real = AMULET_OF_YENDOR;
|
|
fake = FAKE_AMULET_OF_YENDOR;
|
|
} else if (u.uhave.bell) {
|
|
real = BELL_OF_OPENING;
|
|
fake = BELL;
|
|
} else if (u.uhave.book) {
|
|
real = SPE_BOOK_OF_THE_DEAD;
|
|
} else if (u.uhave.menorah) {
|
|
real = CANDELABRUM_OF_INVOCATION;
|
|
} else
|
|
return; /* you have nothing of special interest */
|
|
|
|
/* If we get here, real and fake have been set up. */
|
|
for (n = 0, obj = g.invent; obj; obj = obj->nobj)
|
|
if (obj->otyp == real || (obj->otyp == fake && !mtmp->iswiz))
|
|
++n, otmp = obj;
|
|
if (n > 1) {
|
|
n = rnd(n);
|
|
for (otmp = g.invent; otmp; otmp = otmp->nobj)
|
|
if ((otmp->otyp == real
|
|
|| (otmp->otyp == fake && !mtmp->iswiz)) && !--n)
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (otmp) { /* we have something to snatch */
|
|
/* take off outer gear if we're targeting [hypothetical]
|
|
quest artifact suit, shirt, gloves, or rings */
|
|
if ((otmp == uarm || otmp == uarmu) && uarmc)
|
|
remove_worn_item(uarmc, FALSE);
|
|
if (otmp == uarmu && uarm)
|
|
remove_worn_item(uarm, FALSE);
|
|
if ((otmp == uarmg || ((otmp == uright || otmp == uleft) && uarmg))
|
|
&& uwep) {
|
|
/* gloves are about to be unworn; unwield weapon(s) first */
|
|
if (u.twoweap) /* remove_worn_item(uswapwep) indirectly */
|
|
remove_worn_item(uswapwep, FALSE); /* clears u.twoweap */
|
|
remove_worn_item(uwep, FALSE);
|
|
}
|
|
if ((otmp == uright || otmp == uleft) && uarmg)
|
|
/* calls Gloves_off() to handle wielded cockatrice corpse */
|
|
remove_worn_item(uarmg, FALSE);
|
|
|
|
/* finally, steal the target item */
|
|
if (otmp->owornmask)
|
|
remove_worn_item(otmp, TRUE);
|
|
if (otmp->unpaid)
|
|
subfrombill(otmp, shop_keeper(*u.ushops));
|
|
freeinv(otmp);
|
|
Strcpy(buf, doname(otmp));
|
|
(void) mpickobj(mtmp, otmp); /* could merge and free otmp but won't */
|
|
pline("%s steals %s!", Monnam(mtmp), buf);
|
|
if (can_teleport(mtmp->data) && !tele_restrict(mtmp))
|
|
(void) rloc(mtmp, RLOC_MSG);
|
|
(void) encumber_msg();
|
|
}
|
|
}
|
|
|
|
/* when a mimic gets poked with something, it might take that thing
|
|
(at present, only implemented for when the hero does the poking) */
|
|
void
|
|
maybe_absorb_item(
|
|
struct monst *mon,
|
|
struct obj *obj,
|
|
int ochance, int achance) /* percent chance for ordinary item, artifact */
|
|
{
|
|
if (obj == uball || obj == uchain || obj->oclass == ROCK_CLASS
|
|
|| obj_resists(obj, 100 - ochance, 100 - achance)
|
|
|| !touch_artifact(obj, mon))
|
|
return;
|
|
|
|
if (carried(obj)) {
|
|
if (obj->owornmask)
|
|
remove_worn_item(obj, TRUE);
|
|
if (obj->unpaid)
|
|
subfrombill(obj, shop_keeper(*u.ushops));
|
|
if (cansee(mon->mx, mon->my)) {
|
|
/* Some_Monnam() avoids "It pulls ... and absorbs it!"
|
|
if hero can see the location but not the monster */
|
|
pline("%s pulls %s away from you and absorbs %s!",
|
|
Some_Monnam(mon), /* Monnam() or "Something" */
|
|
yname(obj), (obj->quan > 1L) ? "them" : "it");
|
|
} else {
|
|
const char *hand_s = body_part(HAND);
|
|
|
|
if (bimanual(obj))
|
|
hand_s = makeplural(hand_s);
|
|
pline("%s %s pulled from your %s!", upstart(yname(obj)),
|
|
otense(obj, "are"), hand_s);
|
|
}
|
|
freeinv(obj);
|
|
(void) encumber_msg();
|
|
} else {
|
|
/* not carried; presumably thrown or kicked */
|
|
if (canspotmon(mon))
|
|
pline("%s absorbs %s!", Monnam(mon), yname(obj));
|
|
}
|
|
/* add to mon's inventory */
|
|
(void) mpickobj(mon, obj);
|
|
}
|
|
|
|
/* drop one object taken from a (possibly dead) monster's inventory */
|
|
void
|
|
mdrop_obj(
|
|
struct monst *mon,
|
|
struct obj *obj,
|
|
boolean verbosely)
|
|
{
|
|
coordxy omx = mon->mx, omy = mon->my;
|
|
long unwornmask = obj->owornmask;
|
|
/* call distant_name() for its possible side-effects even if the result
|
|
might not be printed, and do it before extracting obj from minvent */
|
|
char *obj_name = distant_name(obj, doname);
|
|
|
|
extract_from_minvent(mon, obj, FALSE, TRUE);
|
|
/* don't charge for an owned saddle on dead steed (provided
|
|
that the hero is within the same shop at the time) */
|
|
if (unwornmask && mon->mtame && (unwornmask & W_SADDLE) != 0L
|
|
&& !obj->unpaid && costly_spot(omx, omy)
|
|
/* being at costly_spot guarantees lev->roomno is not 0 */
|
|
&& index(in_rooms(u.ux, u.uy, SHOPBASE), levl[omx][omy].roomno)) {
|
|
obj->no_charge = 1;
|
|
}
|
|
/* obj_no_longer_held(obj); -- done by place_object */
|
|
if (verbosely && cansee(omx, omy))
|
|
pline("%s drops %s.", Monnam(mon), obj_name);
|
|
if (!flooreffects(obj, omx, omy, "fall")) {
|
|
place_object(obj, omx, omy);
|
|
stackobj(obj);
|
|
}
|
|
/* do this last, after placing obj on floor; removing steed's saddle
|
|
throws rider, possibly inflicting fatal damage and producing bones; this
|
|
is why we had to call extract_from_minvent() with do_intrinsics=FALSE */
|
|
if (!DEADMONSTER(mon) && unwornmask)
|
|
update_mon_extrinsics(mon, obj, FALSE, TRUE);
|
|
}
|
|
|
|
/* some monsters bypass the normal rules for moving between levels or
|
|
even leaving the game entirely; when that happens, prevent them from
|
|
taking the Amulet, invocation items, or quest artifact with them */
|
|
void
|
|
mdrop_special_objs(struct monst *mon)
|
|
{
|
|
struct obj *obj, *otmp;
|
|
|
|
for (obj = mon->minvent; obj; obj = otmp) {
|
|
otmp = obj->nobj;
|
|
/* the Amulet, invocation tools, and Rider corpses resist even when
|
|
artifacts and ordinary objects are given 0% resistance chance;
|
|
current role's quest artifact is rescued too--quest artifacts
|
|
for the other roles are not */
|
|
if (obj_resists(obj, 0, 0) || is_quest_artifact(obj)) {
|
|
if (mon->mx) {
|
|
mdrop_obj(mon, obj, FALSE);
|
|
} else { /* migrating monster not on map */
|
|
extract_from_minvent(mon, obj, TRUE, TRUE);
|
|
rloco(obj);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* release the objects the creature is carrying */
|
|
void
|
|
relobj(
|
|
struct monst *mtmp,
|
|
int show,
|
|
boolean is_pet) /* If true, pet should keep wielded/worn items */
|
|
{
|
|
struct obj *otmp;
|
|
int omx = mtmp->mx, omy = mtmp->my;
|
|
|
|
/* vault guard's gold goes away rather than be dropped... */
|
|
if (mtmp->isgd && (otmp = findgold(mtmp->minvent)) != 0) {
|
|
if (canspotmon(mtmp))
|
|
pline("%s gold %s.", s_suffix(Monnam(mtmp)),
|
|
canseemon(mtmp) ? "vanishes" : "seems to vanish");
|
|
obj_extract_self(otmp);
|
|
obfree(otmp, (struct obj *) 0);
|
|
} /* isgd && has gold */
|
|
|
|
while ((otmp = (is_pet ? droppables(mtmp) : mtmp->minvent)) != 0) {
|
|
mdrop_obj(mtmp, otmp, is_pet && Verbose(1, relobj));
|
|
}
|
|
|
|
if (show && cansee(omx, omy))
|
|
newsym(omx, omy);
|
|
}
|
|
|
|
/*steal.c*/
|