Files
nethack/dat/bigrm-2.lua
Pasi Kallinen 88aa0793dc Allow flipping levels horizontally or vertically
When a special level is created, there's a chance it gets flipped
horizontally and/or vertically.

Add new level flags "noflip", "noflipx", and "noflipy" to prevent
flipping the level. Add a wiz-mode command #wizlevelflip to test
the flipping on current level - although this doesn't flip everything,
as level flipping is meant to happen during level creation.
2020-02-21 18:16:14 +02:00

58 lines
2.2 KiB
Lua

des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "noflip");
des.map([[
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]]);
-- Dungeon Description
des.region(selection.area(01,01,73,16),"lit");
local choice = math.random(0, 3)
if choice == 0 then
des.region(selection.area(01,07,22,09),"unlit");
des.region(selection.area(24,01,50,05),"unlit");
des.region(selection.area(24,11,50,16),"unlit");
des.region(selection.area(52,07,73,09),"unlit");
elseif choice == 1 then
des.region(selection.area(24,01,50,16),"unlit");
elseif choice == 2 then
des.region(selection.area(01,01,22,16),"unlit");
des.region(selection.area(52,01,73,16),"unlit");
end
-- Stairs
des.stair("up");
des.stair("down");
-- Non diggable walls
des.non_diggable();
-- Objects
for i = 1,15 do
des.object();
end
-- Random traps
for i = 1,6 do
des.trap();
end
-- Random monsters.
for i = 1,28 do
des.monster();
end