This hack prevents the perm_invent window for X11 on OSX from creeping every time it gets updated. It is far from perfect and at the very least ought be handled via user settable X resources rather than hardcoded values, but it's as much effort as I'm likely to spend. Add a new file containing a list of issues that ought to be fixed. The initial entries are things I noticed while experimenting with perm_invent; there is lots of older stuff that could/should be there too. I'm not sure whether the first one is OSX-specific; the others aren't.
16 lines
720 B
Plaintext
16 lines
720 B
Plaintext
End of game stalls after death is reported if the persistent inventory
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window is shown at the time. Closing it manually lets the game-over
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sequence proceed. Answering 'y' to "Really quit?" and any valid response
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to "Dump core?" behaves likewise.
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Toggling 'perm_invent' Off with the 'O' command while the persistent
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inventory window is displayed does not remove it.
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Starting or restoring a game with 'perm_invent' enabled via config file
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or NETHACKOPTIONS does not begin with inventory shown.
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When persistent inventory window is displayed, an update that ought to
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make it grow won't do so even if there is room on the screen for that.
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It will add scrollbar(s) when not already there, and it can be resized
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manually.
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