I'll push a formatting guide at some point. There may still be outstanding changes, but please feel free to resolve those as you arrive a them. To the best of my knowledge, there is no changes to the actual code content, but the formatter does have the occasional bug. If you run into an issue, please fix it!
294 lines
8.4 KiB
C
294 lines
8.4 KiB
C
/* NetHack 3.6 macmain.c $NHDT-Date: 1431192785 2015/05/09 17:33:05 $ $NHDT-Branch: master $:$NHDT-Revision: 1.20 $ */
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/* NetHack 3.6 macmain.c $Date: 2009/05/06 10:49:11 $ $Revision: 1.15 $ */
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/* SCCS Id: @(#)macmain.c 3.5 2008/01/30 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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/* main.c - Mac NetHack */
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#include "hack.h"
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#include "dlb.h"
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#include "macwin.h"
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#include "mactty.h"
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#if 1 /*!TARGET_API_MAC_CARBON*/
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#include <OSUtils.h>
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#include <files.h>
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#include <Types.h>
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#include <Dialogs.h>
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#include <Packages.h>
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#include <ToolUtils.h>
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#include <Resources.h>
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#include <Errors.h>
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#endif
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#ifndef O_RDONLY
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#include <fcntl.h>
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#endif
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static void finder_file_request(void);
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int main(void);
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#if __SC__ || __MRC__
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QDGlobals qd;
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#endif
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int
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main(void)
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{
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register int fd = -1;
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int argc = 1;
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boolean resuming = FALSE; /* assume new game */
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sys_early_init();
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windowprocs = mac_procs;
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InitMac();
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hname = "Mac Hack";
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hackpid = getpid();
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setrandom();
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initoptions();
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init_nhwindows(&argc, (char **) &hname);
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/*
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* It seems you really want to play.
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*/
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u.uhp = 1; /* prevent RIP on early quits */
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finder_file_request();
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dlb_init(); /* must be before newgame() */
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/*
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* Initialize the vision system. This must be before mklev() on a
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* new game or before a level restore on a saved game.
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*/
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vision_init();
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display_gamewindows();
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set_playmode(); /* sets plname to "wizard" for wizard mode */
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/* strip role,race,&c suffix; calls askname() if plname[] is empty
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or holds a generic user name like "player" or "games" */
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plnamesuffix();
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/* unlike Unix where the game might be invoked with a script
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which forces a particular character name for each player
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using a shared account, we always allow player to rename
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the character during role/race/&c selection */
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iflags.renameallowed = TRUE;
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getlock();
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/*
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* First, try to find and restore a save file for specified character.
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* We'll return here if new game player_selection() renames the hero.
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*/
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attempt_restore:
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if ((fd = restore_saved_game()) >= 0) {
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#ifdef NEWS
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if (iflags.news) {
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display_file(NEWS, FALSE);
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iflags.news = FALSE; /* in case dorecover() fails */
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}
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#endif
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pline("Restoring save file...");
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mark_synch(); /* flush output */
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game_active = 1;
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if (dorecover(fd)) {
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resuming = TRUE; /* not starting new game */
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if (discover)
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You("are in non-scoring discovery mode.");
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if (discover || wizard) {
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if (yn("Do you want to keep the save file?") == 'n')
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(void) delete_savefile();
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else {
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nh_compress(fqname(SAVEF, SAVEPREFIX, 0));
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}
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}
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}
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}
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if (!resuming) {
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/* new game: start by choosing role, race, etc;
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player might change the hero's name while doing that,
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in which case we try to restore under the new name
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and skip selection this time if that didn't succeed */
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if (!iflags.renameinprogress) {
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player_selection();
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if (iflags.renameinprogress) {
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/* player has renamed the hero while selecting role;
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discard current lock file and create another for
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the new character name */
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delete_levelfile(0); /* remove empty lock file */
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getlock();
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goto attempt_restore;
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}
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}
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game_active = 1; /* done with selection, draw active game window */
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newgame();
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if (discover)
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You("are in non-scoring discovery mode.");
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}
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UndimMenuBar(); /* Yes, this is the place for it (!) */
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moveloop(resuming);
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exit(EXIT_SUCCESS);
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/*NOTREACHED*/
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return 0;
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}
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static OSErr
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copy_file(short src_vol, long src_dir, short dst_vol, long dst_dir,
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Str255 fName,
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pascal OSErr (*opener)(short vRefNum, long dirID,
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ConstStr255Param fileName,
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signed char permission, short *refNum))
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{
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short src_ref, dst_ref;
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OSErr err = (*opener)(src_vol, src_dir, fName, fsRdPerm, &src_ref);
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if (err == noErr) {
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err = (*opener)(dst_vol, dst_dir, fName, fsWrPerm, &dst_ref);
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if (err == noErr) {
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long file_len;
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err = GetEOF(src_ref, &file_len);
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if (err == noErr) {
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Handle buf;
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long count = MaxBlock();
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if (count > file_len)
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count = file_len;
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buf = NewHandle(count);
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err = MemError();
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if (err == noErr) {
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while (count > 0) {
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OSErr rd_err = FSRead(src_ref, &count, *buf);
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err = FSWrite(dst_ref, &count, *buf);
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if (err == noErr)
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err = rd_err;
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file_len -= count;
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}
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if (file_len == 0)
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err = noErr;
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DisposeHandle(buf);
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}
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}
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FSClose(dst_ref);
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}
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FSClose(src_ref);
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}
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return err;
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}
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static void
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force_hdelete(short vol, long dir, Str255 fName)
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{
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HRstFLock(vol, dir, fName);
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HDelete(vol, dir, fName);
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}
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void
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process_openfile(short src_vol, long src_dir, Str255 fName, OSType ftype)
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{
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OSErr err = noErr;
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if (ftype != SAVE_TYPE)
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return; /* only deal with save files */
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if (src_vol != theDirs.dataRefNum
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|| src_dir != theDirs.dataDirID
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&& CatMove(src_vol, src_dir, fName, theDirs.dataDirID, "\p:")
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!= noErr) {
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HCreate(theDirs.dataRefNum, theDirs.dataDirID, fName, MAC_CREATOR,
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SAVE_TYPE);
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err =
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copy_file(src_vol, src_dir, theDirs.dataRefNum, theDirs.dataDirID,
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fName, &HOpen); /* HOpenDF is only there under 7.0 */
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if (err == noErr)
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err = copy_file(src_vol, src_dir, theDirs.dataRefNum,
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theDirs.dataDirID, fName, &HOpenRF);
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if (err == noErr)
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force_hdelete(src_vol, src_dir, fName);
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else
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HDelete(theDirs.dataRefNum, theDirs.dataDirID, fName);
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}
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if (err == noErr) {
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short ref;
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ref = HOpenResFile(theDirs.dataRefNum, theDirs.dataDirID, fName,
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fsRdPerm);
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if (ref != -1) {
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Handle name = Get1Resource('STR ', PLAYER_NAME_RES_ID);
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if (name) {
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Str255 save_f_p;
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P2C(*(StringHandle) name, plname);
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set_savefile_name(TRUE);
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C2P(fqname(SAVEF, SAVEPREFIX, 0), save_f_p);
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force_hdelete(theDirs.dataRefNum, theDirs.dataDirID,
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save_f_p);
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if (HRename(theDirs.dataRefNum, theDirs.dataDirID, fName,
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save_f_p) == noErr)
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macFlags.gotOpen = 1;
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}
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CloseResFile(ref);
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}
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}
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}
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static void
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finder_file_request(void)
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{
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if (macFlags.hasAE) {
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/* we're capable of handling Apple Events, so let's see if we have any
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*/
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EventRecord event;
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long toWhen = TickCount()
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+ 20; /* wait a third of a second for all initial AE */
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while (TickCount() < toWhen) {
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if (WaitNextEvent(highLevelEventMask, &event, 3L, 0)) {
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AEProcessAppleEvent(&event);
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if (macFlags.gotOpen)
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break;
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}
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}
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}
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#if 0
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#ifdef MAC68K
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else {
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short finder_msg, file_count;
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CountAppFiles(&finder_msg, &file_count);
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if (finder_msg == appOpen && file_count == 1) {
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OSErr err;
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AppFile src;
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FSSpec filespec;
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GetAppFiles(1, &src);
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err = FSMakeFSSpec(src.vRefNum, 0, src.fName, &filespec);
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if (err == noErr && src.fType == SAVE_TYPE) {
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process_openfile (filespec.vRefNum, filespec.parID, filespec.name, src.fType);
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if (macFlags.gotOpen)
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ClrAppFiles(1);
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}
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}
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}
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#endif /* MAC68K */
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#endif /* 0 */
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}
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/* validate wizard mode if player has requested access to it */
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boolean
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authorize_wizard_mode()
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{
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/* other ports validate user name or character name here */
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return TRUE;
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}
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/*macmain.c*/
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