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nethack/sys/windows/Makefile.msc

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# NetHack 3.7 Makefile.msc
# Copyright (c) NetHack PC Development Team 1993-2020
#
#==============================================================================
# Build Tools Environment
#
# NetHack 3.7 Work-in-progress Makefile for
# MS Visual Studio Visual C++ compiler
#
# Visual Studio Compilers Tested:
# - Microsoft Visual Studio 2017 Community Edition
# - Microsoft Visual Studio 2019 Community Edition
# - Microsoft Visual Studio 2022 Community Edition Preview 2
#
#==============================================================================
# This is used for building two distinct executables of NetHack:
#
# A tty port utilizing the Win32 Console I/O subsystem, Console
# NetHack.exe
#
# A Win32 native port built on the Windows API, Graphical NetHack or
# NetHackW.exe
#
# BEFORE YOU START, in addition to your C compiler and linker,
#
# o You will need a complete Lua source tree parallel to your
# NetHack source tree. Lua is not an optional requirement,
# it is required in order to process the level and dungeon
# description files during the game. You can obtain the
# Lua source from here:
# https://www.lua.org/download.html
#
# o If you want to include the curses Window port in the non-GUI
# NetHack.exe build, you will need a complete PDCurses source
# tree parallel to your NetHack source tree. You can obtain the
# PDCurses source from here:
# https://sourceforge.net/projects/pdcurses/files/pdcurses/
# or via git from here:
# git clone https://github.com/wmcbrine/PDCurses.git ../pdcurses
#
# o If you want your build of NetHack to include support for
# compressing your save files, or to be able to exchange and use
# compressed save files that originated on another platform such
# as Linux or a handheld phone or tablet, then you will need
# a copy of the zlib source tree parallel to your NetHack source
# tree. You can obtain the zlib source from here:
# https://www.zlib.net/zlib1211.zip
#
# If you want to find out more information about Lua, PDCurses, or zlib,
# here are the home page links for each at the time of this writing:
#
# Lua: https://www.lua.org/
# PDCurses: https://pdcurses.org/
# zlib: https://www.zlib.net/
#
# If you have any questions about building NetHack for the Windows platform
# please read sys/windows/Install.windows file included in the distribution.
#
#==============================================================================
# DECISIONS SECTION
#
# Build Options Decisions
#
# There are currently 5 decisions that you can choose to make.
# none of the 5 decisions are absolutely required because defaults
# are in place:
#
# 1. Where do you want your build results to end up?
# 2. Do you want to include the optional curses port?
# 3. Do you want to include compressed savefile support to
# transfer compressed savefiles between platforms?
# 4. Do you want debug information in the executable?
# 5. Do you want to explicitly override auto-detection of
# a 32-bit or 64-bit target?
#
# Mandatory Lua source Location (not optional)
#
# Lua source code or is required to build NetHack-3.7.
# LUATOP below must point to the correct location of the LUA sources.
# By default it is assumed to be parallel to your NetHack source tree in
# the same parent directory/folder.
#
#------------------------------------------------------------------------------
#==============================================================================
#
#------------------------------------------------------------------------------
# 1. Where do you want the game to be built (which folder)?
#
GAMEDIR = ..\binary # Default game build directory
#
#------------------------------------------------------------------------------
# OPTIONAL - Curses window port support
#
# 2. Uncomment these and set them appropriately if you want to
# include curses port support alongside TTY support in your
# NetHack.exe binary.
#
# You'll have to set PDCURSES_H to the correct location of the
# PDCurses header (.h) files and PDCURSES_C to the location
# of your PDCurses C files.
#
#ADD_CURSES=Y
#PDCURSES_TOP=..\lib\pdcurses
#
#------------------------------------------------------------------------------
# OPTIONAL - zlib support (to allow compressed savefile exchange across platforms
#
# 3. Location of zlib sources
#
#
#ADD_ZLIB=Y
#ZLIBTOP=..\lib\zlib
#
#------------------------------------------------------------------------------
# 4. Do you want debug information available to the executable?
#
DEBUGINFO = Y
#
#------------------------------------------------------------------------------
# 5. This Makefile will attempt to auto-detect your selected target architecture
# based on Visual Studio command prompt configuration settins etc.
# However, if you want to manually override generation of a
# 32-bit or 64-bit build target, you can uncomment the apppropriate
# TARGET_CPU line below.
#
#TARGET_CPU=x64
#TARGET_CPU=x86
#
#
#==============================================================================
#==============================================================================
# This marks the end of the BUILD DECISIONS section.
#==============================================================================
!IFNDEF LUA_VERSION
LUAVER=5.4.3
!ELSE
LUAVER=$(LUA_VERSION)
!ENDIF
#==============================================================================
#
# Location of LUA
#
# Original source needs to be obtained from:
# http://www.lua.org/ftp/lua-5.4.3.tar.gz
#
# This build assumes that the LUA sources are located
# at the specified location. If they are actually elsewhere
# you'll need to specify the correct spot below in order to
# successfully build NetHack-3.7. You cannot build a functional
# version of NetHack-3.7 Work-in-progress without including Lua.
#
LUATOP=..\lib\lua-$(LUAVER)
#
#
#==============================================================================
#
#TEST_CROSSCOMPILE=Y
#
#==============================================================================
#======================== End of Modification Section =========================
#==============================================================================
#
# #################################################
# # #
# # Nothing below here should have to be changed. #
# # #
# #################################################
#
#==============================================================================
#
# The version of the game this Makefile was designed for
NETHACK_VERSION="3.7.0"
# A brief version for use in macros
NHV=$(NETHACK_VERSION:.=)
NHV=$(NHV:"=)
#
# Source directories. Makedefs hardcodes these, don't change them.
#
INCL = ..\include # NetHack include files
DAT = ..\dat # NetHack data files
DOC = ..\doc # NetHack documentation files
UTIL = ..\util # Utility source
SRC = ..\src # Main source
SSYS = ..\sys\share # Shared system files
MSWSYS = ..\sys\windows # MS windows specific files
TTY = ..\win\tty # window port files (tty)
MSWIN = ..\win\win32 # window port files (win32)
WCURSES = ..\win\curses # window port files (curses)
WSHR = ..\win\share # Tile support files
QT = ..\win\Qt # QT support files
X11 = ..\win\X11 # X11 support files
#
# Object directory.
#
OBJ = o
#
#==========================================
# Exe File Info.
#==========================================
#
# Optional high-quality BSD random number generation routines
# (see pcconf.h). Set to nothing if not used.
#
RANDOM = $(OBJ)\random.o
#RANDOM =
BCRYPT=bcrypt.lib
WINPFLAG= -DTILES -DMSWIN_GRAPHICS -DWIN32CON
# To store all the level files,
# help files, etc. in a single library file.
# USE_DLB = Y is left uncommented
USE_DLB = Y
! IF ("$(USE_DLB)"=="Y")
DLBFLG = -DDLB
! ELSE
DLBFLG =
! ENDIF
#
# If you defined ZLIB_COMP in include/config.h and you need
# to link with the zlib.lib library, uncomment the line below.
# If necessary, prefix explicit path information to the file name
# otherwise it assumes the NetHack src directory.
#
#ZLIB = zlib.lib
#==========================================
#================ MACROS ==================
#==========================================
# This section creates shorthand macros for many objects
# referenced later on in the Makefile.
#
#
# Shorten up the location for some files
#
O = $(OBJ)^\
U = $(UTIL)^\
!IFDEF TEST_CROSSCOMPILE
HOST=_host
CROSSCOMPILE_TARGET= -DCROSSCOMPILE_TARGET
CROSSCOMPILE= -DCROSSCOMPILE
!ELSE
HOST=
CROSSCOMPILE_TARGET=
CROSSCOMPILE=
!ENDIF
#
# Utility Objects.
#
MAKESRC = $(U)makedefs.c
MAKEDEFSOBJS = $(O)makedefs.o $(O)monst$(HOST).o $(O)objects$(HOST).o
RECOVOBJS = $(O)recover.o
TILEFILES = $(WSHR)\monsters.txt $(WSHR)\objects.txt $(WSHR)\other.txt
#
# These are not invoked during a normal game build in 3.4
#
TEXT_IO = $(O)tiletext.o $(O)tiletxt.o $(O)drawing$(HOST).o \
$(O)monst$(HOST).o $(O)objects$(HOST).o
TEXT_IO32 = $(O)tilete32.o $(O)tiletx32.o $(O)drawing$(HOST).o \
$(O)monst$(HOST).o $(O)objects$(HOST).o
GIFREADERS_HOST = $(O)gifread.o $(O)alloc$(HOST).o $(O)panic$(HOST).o
GIFREADERS32_HOST = $(O)gifrd32.o $(O)alloc$(HOST).o $(O)panic$(HOST).o
PPMWRITERS = $(O)ppmwrite.o $(O)alloc$(HOST).o $(O)panic$(HOST).o
#
# Object files for the game itself.
#
VOBJ01 = $(O)allmain.o $(O)alloc.o $(O)apply.o $(O)artifact.o
VOBJ02 = $(O)attrib.o $(O)ball.o $(O)bones.o $(O)botl.o
VOBJ03 = $(O)cmd.o $(O)dbridge.o $(O)decl.o $(O)detect.o
VOBJ04 = $(O)dig.o $(O)display.o $(O)do.o $(O)do_name.o
VOBJ05 = $(O)do_wear.o $(O)dog.o $(O)dogmove.o $(O)dokick.o
VOBJ06 = $(O)dothrow.o $(O)drawing.o $(O)dungeon.o $(O)eat.o
VOBJ07 = $(O)end.o $(O)engrave.o $(O)exper.o $(O)explode.o
VOBJ08 = $(O)extralev.o $(O)files.o $(O)fountain.o $(O)hack.o
VOBJ09 = $(O)hacklib.o $(O)insight.o $(O)invent.o $(O)isaac64.o
VOBJ10 = $(O)light.o $(O)lock.o $(O)mail.o $(O)makemon.o
VOBJ11 = $(O)mcastu.o $(O)mhitm.o $(O)mhitu.o $(O)minion.o
VOBJ12 = $(O)mklev.o $(O)mkmap.o $(O)mkmaze.o $(O)mkobj.o
VOBJ13 = $(O)mkroom.o $(O)mon.o $(O)mondata.o $(O)monmove.o
VOBJ14 = $(O)monst.o $(O)mplayer.o $(O)mthrowu.o $(O)muse.o
VOBJ15 = $(O)music.o $(O)o_init.o $(O)objects.o $(O)objnam.o
VOBJ16 = $(O)options.o $(O)pager.o $(O)pickup.o $(O)pline.o
VOBJ17 = $(O)polyself.o $(O)potion.o $(O)pray.o $(O)priest.o
VOBJ18 = $(O)quest.o $(O)questpgr.o $(RANDOM) $(O)read.o
VOBJ19 = $(O)rect.o $(O)region.o $(O)restore.o $(O)rip.o
VOBJ20 = $(O)rnd.o $(O)role.o $(O)rumors.o $(O)save.o
VOBJ21 = $(O)sfstruct.o $(O)shk.o $(O)shknam.o $(O)sit.o
VOBJ22 = $(O)sounds.o $(O)sp_lev.o $(O)spell.o $(O)steal.o
VOBJ23 = $(O)steed.o $(O)symbols.o $(O)sys.o $(O)teleport.o
VOBJ24 = $(O)timeout.o $(O)topten.o $(O)track.o $(O)trap.o
VOBJ25 = $(O)u_init.o $(O)uhitm.o $(O)vault.o $(O)vision.o
VOBJ26 = $(O)weapon.o $(O)were.o $(O)wield.o $(O)windows.o
VOBJ27 = $(O)wizard.o $(O)worm.o $(O)worn.o $(O)write.o
VOBJ28 = $(O)zap.o
LUAOBJ = $(O)nhlua.o $(O)nhlsel.o $(O)nhlobj.o
!IFDEF TEST_CROSSCOMPILE
DLBOBJ_HOST = $(O)dlb$(HOST).o
!ENDIF
DLBOBJ = $(O)dlb.o
REGEX = $(O)cppregex.o
TTYOBJ = $(O)topl.o $(O)getline.o $(O)wintty.o
MDLIB = $(O)mdlib.o
!IFNDEF ADD_CURSES
CURSESOBJ=
!ELSE
CURSESOBJ= $(O)cursdial.o $(O)cursinit.o $(O)cursinvt.o $(O)cursmain.o \
$(O)cursmesg.o $(O)cursmisc.o $(O)cursstat.o $(O)curswins.o
!ENDIF
SOBJ = $(O)windmain.o $(O)windsys.o $(O)win10.o \
$(O)safeproc.o $(O)nhlan.o $(SOUND)
OBJS = $(MDLIB) \
$(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
$(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \
$(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \
$(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \
$(VOBJ21) $(VOBJ22) $(VOBJ23) $(VOBJ24) $(VOBJ25) \
$(VOBJ26) $(VOBJ27) $(VOBJ28) $(VOBJ29) $(VOBJ30) \
$(REGEX) $(CURSESOBJ)
WINDHDR = $(MSWSYS)\win10.h $(MSWSYS)\winos.h $(MSWSYS)\win32api.h
GUIOBJ = $(O)mhaskyn.o $(O)mhdlg.o \
$(O)mhfont.o $(O)mhinput.o $(O)mhmain.o $(O)mhmap.o \
$(O)mhmenu.o $(O)mhmsgwnd.o $(O)mhrip.o $(O)mhsplash.o \
$(O)mhstatus.o $(O)mhtext.o $(O)mswproc.o $(O)NetHackW.o
ALL_GUIHDR = $(MSWIN)\mhaskyn.h $(MSWIN)\mhdlg.h $(MSWIN)\mhfont.h \
$(MSWIN)\mhinput.h $(MSWIN)\mhmain.h $(MSWIN)\mhmap.h $(MSWIN)\mhmenu.h \
$(MSWIN)\mhmsg.h $(MSWIN)\mhmsgwnd.h $(MSWIN)\mhrip.h \
$(MSWIN)\mhsplash.h $(MSWIN)\mhstatus.h \
$(MSWIN)\mhtext.h $(MSWIN)\resource.h $(MSWIN)\winMS.h
COMCTRL = comctl32.lib
KEYDLLS = $(GAMEDIR)\nhdefkey.dll $(GAMEDIR)\nh340key.dll $(GAMEDIR)\nhraykey.dll
TILEUTIL16 = $(UTIL)\tile2bmp.exe
TILEBMP16 = $(SRC)\tiles.bmp
TILEUTIL32 = $(UTIL)\til2bm32.exe
TILEBMP32 = $(SRC)\tiles32.bmp
SOUND = $(OBJ)\ntsound.o
VVOBJ = $(O)version.o
ALLOBJ = $(SOBJ) $(DLBOBJ) $(WOBJ) $(OBJS) $(VVOBJ) $(LUAOBJ)
OPTIONS_FILE = $(DAT)\options
#===============-=================================================
# LUA library
# Source from http://www.lua.org/ftp/lua-5.4.3.tar.gz
#=================================================================
!IFNDEF LUAVER
!IFDEF LUATOP
LUATMP = $(LUATOP:..\lib\lua-=) #strip leading "..\lib\lua-"
LUATMP = $(LUATMP:-beta=) #strip suffix if exists "-beta"
!IF "$(LUATMP)" == "5.4.0"
LUAVER = 5.4.0
!ENDIF
!IF "$(LUATMP)" == "5.4.1"
LUAVER = 5.4.1
!ENDIF
!IF "$(LUATMP)" == "5.4.2"
LUAVER = 5.4.2
!ENDIF
!IF "$(LUATMP)" == "5.4.3"
LUAVER = 5.4.3
!ENDIF
!ELSE
!ERROR NetHack 3.7 requires LUA so LUATOP must be defined
!ENDIF
!IFNDEF LUAVER
LUATMP = $(LUATOP:..\lib\LUA-=) #strip leading "..\lib\LUA-"
LUATMP = $(LUATMP:-BETA=) #strip suffix if exists "-BETA"
!IF "$(LUATMP)" == "5.3.5"
LUAVER = 5.3.5
!ELSE
LUAVER = 5.4.3
!ENDIF
!ENDIF
!ENDIF
LUASRC = $(LUATOP)\src
LUALIB = $(O)lua$(LUAVER)-static.lib
LUADLL = $(O)lua$(LUAVER).dll
LUAINCL = /I$(LUASRC)
LUATARGETS = lua.exe luac.exe $(LUADLL) $(LUALIB)
LUASRCFILES = lapi.c lauxlib.c lbaselib.c lcode.c \
lcorolib.c lctype.c ldblib.c ldebug.c ldo.c \
ldump.c lfunc.c lgc.c linit.c liolib.c llex.c \
lmathlib.c lmem.c loadlib.c lobject.c lopcodes.c \
loslib.c lparser.c lstate.c lstring.c lstrlib.c \
ltable.c ltablib.c ltm.c lundump.c lutf8lib.c \
lvm.c lzio.c
LUAOBJFILES = $(O)lapi.o $(O)lauxlib.o $(O)lbaselib.o \
$(O)lcode.o $(O)lcorolib.o $(O)lctype.o $(O)ldblib.o \
$(O)ldebug.o $(O)ldo.o $(O)ldump.o $(O)lfunc.o \
$(O)lgc.o $(O)linit.o $(O)liolib.o $(O)llex.o \
$(O)lmathlib.o $(O)lmem.o $(O)loadlib.o $(O)lobject.o \
$(O)lopcodes.o $(O)loslib.o $(O)lparser.o $(O)lstate.o \
$(O)lstring.o $(O)lstrlib.o $(O)ltable.o $(O)ltablib.o \
$(O)ltm.o $(O)lundump.o $(O)lutf8lib.o $(O)lvm.o $(O)lzio.o
!IF "$(LUAVER)" == "5.3.5"
LUASRCFILES = $(LUASRCFILES) lbitlib.c
LUAOBJFILES = $(LUAOBJFILES) $(O)lbitlib.o
!ELSE
# 5.4.0 added header files ljumptab.h and lopnames.h
# and removes lbitlib.c
!ENDIF
!IF "$(ADD_CURSES)" == "Y"
#===============-=================================================
# PDCurses build macros
# Latest PDCurses from https://github.com/wmcbrine/PDCurses.git
#=================================================================
PDCURSES_CURSES_H = $(PDCURSES_TOP)\curses.h
PDCURSES_CURSPRIV_H = $(PDCURSES_TOP)\curspriv.h
PDCURSES_HEADERS = $(PDCURSES_CURSES_H) $(PDCURSES_CURSPRIV_H)
PDCSRC = $(PDCURSES_TOP)\pdcurses
PDCWINCON = $(PDCURSES_TOP)\wincon
PDCLIBOBJS = $(O)addch.o $(O)addchstr.o $(O)addstr.o $(O)attr.o $(O)beep.o \
$(O)bkgd.o $(O)border.o $(O)clear.o $(O)color.o $(O)delch.o $(O)deleteln.o \
$(O)getch.o $(O)getstr.o $(O)getyx.o $(O)inch.o $(O)inchstr.o \
$(O)initscr.o $(O)inopts.o $(O)insch.o $(O)insstr.o $(O)instr.o $(O)kernel.o \
$(O)keyname.o $(O)mouse.o $(O)move.o $(O)outopts.o $(O)overlay.o $(O)pad.o \
$(O)panel.o $(O)printw.o $(O)refresh.o $(O)scanw.o $(O)scr_dump.o $(O)scroll.o \
$(O)slk.o $(O)termattr.o $(O)touch.o $(O)util.o $(O)window.o $(O)debug.o
PDCOBJS = $(O)pdcclip.o $(O)pdcdisp.o $(O)pdcgetsc.o $(O)pdckbd.o $(O)pdcscrn.o \
$(O)pdcsetsc.o $(O)pdcutil.o
PDCLIB = $(O)pdcurses.lib
PDCINCL = /I$(PDCURSES_TOP) /I$(PDCSRC) /I$(PDCWINCON)
!ELSE
PDCLIB =
!ENDIF
#==========================================
# Header file macros
#==========================================
CONFIG_H = $(INCL)\config.h $(INCL)\patchlevel.h \
$(INCL)\config1.h $(INCL)\tradstdc.h \
$(INCL)\global.h $(INCL)\fnamesiz.h $(INCL)\coord.h \
$(INCL)\vmsconf.h $(INCL)\system.h $(INCL)\nhlua.h \
$(INCL)\unixconf.h $(INCL)\micro.h $(INCL)\pcconf.h \
$(INCL)\windconf.h
HACK_H = $(INCL)\hack.h $(CONFIG_H) $(INCL)\lint.h $(INCL)\align.h \
$(INCL)\dungeon.h $(INCL)\monsym.h $(INCL)\mkroom.h \
$(INCL)\objclass.h $(INCL)\youprop.h $(INCL)\prop.h \
$(INCL)\permonst.h $(INCL)\monattk.h \
$(INCL)\monflag.h $(INCL)\mondata.h $(INCL)\pm.h \
$(INCL)\wintype.h $(INCL)\context.h $(INCL)\rm.h \
$(INCL)\botl.h $(INCL)\rect.h \
$(INCL)\region.h $(INCL)\decl.h $(INCL)\quest.h \
$(INCL)\spell.h $(INCL)\color.h $(INCL)\obj.h \
$(INCL)\you.h $(INCL)\attrib.h $(INCL)\monst.h \
$(INCL)\mextra.h $(INCL)\skills.h $(INCL)\onames.h \
$(INCL)\timeout.h $(INCL)\trap.h $(INCL)\flag.h \
$(INCL)\vision.h $(INCL)\display.h $(INCL)\engrave.h \
$(INCL)\winprocs.h $(INCL)\sys.h $(INCL)\wintty.h
TILE_H = ..\win\share\tile.h
#==========================================
# Miscellaneous
#==========================================
DATABASE = $(DAT)\data.base
#==========================================
#==========================================
# Setting up the compiler and linker
#==========================================
#==========================================
#
# ctags options
#
#CTAGSCMD=ctags-orig.exe
!IF "$(TRAVIS_BUILD_DIR)" != ""
CTAGSCMD=..\lib\ctags\ctags.exe
!ELSE
CTAGSCMD=..\..\..\ctags\ctags.exe
!ENDIF
CTAGSOPT =--language-force=c --sort=no -D"Bitfield(x,n)=unsigned x : n" --excmd=pattern
#
# ctags wants unix-style pathnames
#
TINC = $(INCL:\=/)
TSRC = $(SRC:\=/)
cc=cl
cpp=cpp
link=link
rc=Rc
# Before we get started, this section is used to determine the version of
# Visual Studio we are using. We set VSVER to 0000 to flag any version that
# is too old or untested.
#
# Recently tested versions:
#NMAKE version 1429300370 from latest VS 2019 (May 25, 2021 version 16.10.0)
#NMAKE version 1429300400 from latest VS 2019 (July 20, 2021 version 16.10.4)
#NMAKE version 1430304010 from latest VS 2022 preview 2 (July 2021)
#!MESSAGE $(MAKEFLAGS)
#!MESSAGE $(MAKEDIR)
#!MESSAGE $(MAKE)
MAKEVERSION=$(_NMAKE_VER:.= )
MAKEVERSION=$(MAKEVERSION: =)
#!MESSAGE $(_NMAKE_VER)
#!MESSAGE $(MAKEVERSION)
VSSPECIAL=
VSNEWEST=2019
!IF ($(MAKEVERSION) < 1000000000)
VSVER=0000 #untested ancient version
!ELSEIF ($(MAKEVERSION) > 1000000000) && ($(MAKEVERSION) < 1100000000)
VSVER=2010
!ELSEIF ($(MAKEVERSION) > 1100000000) && ($(MAKEVERSION) < 1200000000)
VSVER=2012
!ELSEIF ($(MAKEVERSION) > 1200000000) && ($(MAKEVERSION) < 1400000000)
VSVER=2013
!ELSEIF ($(MAKEVERSION) > 1400000000) && ($(MAKEVERSION) < 1411000000)
VSVER=2015
!ELSEIF ($(MAKEVERSION) > 1411000000) && ($(MAKEVERSION) < 1416270312)
VSVER=2017
!ELSEIF ($(MAKEVERSION) > 1416270311) && ($(MAKEVERSION) < 1429300401)
VSVER=$(VSNEWEST)
!ELSEIF ($(MAKEVERSION) > 1429300400) && ($(MAKEVERSION) < 1430304011)
VSVER=2022
VSNEWEST=2022
VSSPECIAL=preview
!ELSEIF ($(MAKEVERSION) > 1429300400)
VSVER=2999 #untested future version
!ENDIF
!IF ($(VSVER) >= 2012)
!IF ($(VSVER) <= $(VSNEWEST))
!MESSAGE Autodetected Visual Studio $(VSVER) $(VSSPECIAL)
!ENDIF
!ENDIF
!IF ($(VSVER) == 2999)
!MESSAGE The NMAKE version of this Visual Studio $(_NMAKE_VER) is newer than the
!MESSAGE most recent at the time this Makefile was crafted (Visual Studio $(VSNEWEST)).
!MESSAGE Because it is newer we'll proceed expecting that the VS$(VSNEWEST) processing
!MESSAGE will still work.
!ELSEIF ($(VSVER) == 0000)
!MESSAGE The version of Visual Studio appears to be quite old, older
!MESSAGE than VS2010 which is the oldest supported version by this
!MESSAGE Makefile, so we'll stop now.
!ERROR Untested old Visual Studio version with NMAKE $(_NMAKE_VER).
!ENDIF
!IF ($(VSVER) == 2010)
# For VS2010 use "setenv /x86" or "setenv /x64" before invoking make process
# DO NOT DELETE THE FOLLOWING LINE
!include <win32.mak>
! ENDIF
#These will be in the environment variables with one of the Visual Studio
#developer command prompts.
#VSCMD_ARG_HOST_ARCH=x64
#VSCMD_ARG_TGT_ARCH=x86
!IFDEF VSCMD_ARG_HOST_ARCH
!MESSAGE Host architecture is $(VSCMD_ARG_HOST_ARCH)
!MESSAGE Target architecture is $(VSCMD_ARG_TGT_ARCH)
! IFNDEF TARGET_CPU
! IF "$(VSCMD_ARG_TGT_ARCH)"=="x64"
TARGET_CPU=x64
! ELSE
TARGET_CPU=x86
! ENDIF
! ENDIF
!ENDIF
!IF "$(TARGET_CPU)" == ""
TARGET_CPU=x86
!ENDIF
!IF ($(VSVER) == 2010)
CL_RECENT=
!ELSE
! IF ($(VSVER) > 2010)
CL_RECENT=-sdl
! ENDIF
!ENDIF
#==========================================
# More compiler setup post-macros
#==========================================
#----------------------------------------------------------------
!IF "$(ADD_CURSES)" == "Y"
CURSESDEF=-D"CURSES_GRAPHICS" -D"CURSES_BRIEF_INCLUDE" -DCHTYPE_32
!ELSE
!UNDEF CURSDEF=
!UNDEF CURSESLIB=
!ENDIF
ccommon= -c -nologo -D"_CONSOLE" -D"_CRT_NONSTDC_NO_DEPRECATE" -D"_CRT_SECURE_NO_DEPRECATE" \
-D"_LIB" -D"_SCL_SECURE_NO_DEPRECATE" -D"_VC80_UPGRADE=0x0600" -D"DLB" -D"_MBCS" \
-DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -D"NDEBUG" -D"YY_NO_UNISTD_H" \
-DHAS_STDINT_H -DHAS_INLINE $(CURSESDEF) $(RUNTIMEOPTDEF) \
-EHsc -fp:precise -Gd -GF -GS -Gy \
$(CL_RECENT) -WX- -Zc:forScope -Zc:wchar_t -Zi
cdebug= -analyze- -D"_DEBUG" -MTd -RTC1 -Od
crelease= -analyze- -D"_MBCS" -errorReport:prompt -MT -O2 -Ot -Ox -Oy
lcommon= /NOLOGO /INCREMENTAL:NO
!IF "$(DEBUGINFO)" == "Y"
ldebug = /DEBUG
cflags1=$(ccommon) $(cdebug)
lflags1=$(lcommon) $(ldebug)
!ELSE
ldebug= /DEBUG
cflags1=$(ccommon) $(crelease)
lflags1=$(lcommon) $(ldebug)
!ENDIF
lflags= $(lflags1)
!IF "$(TARGET_CPU)" == "x86"
cflags = $(cflags1) -D_X86_=1 -DWIN32 -D_WIN32 -W3
scall = -Gz
!ELSEIF "$(TARGET_CPU)" == "x64"
cflags = $(cflags1) -D_AMD64_=1 -DWIN64 -D_WIN64 -DWIN32 -D_WIN32 -W4
scall =
!ENDIF
!IF ($(VSVER) >= 2012)
#cflags = $(cflags:-W4=-W3)
# 4100 unreferenced formal parameter
# 4131 old-style declarator
# 4244 conversion possible loss of data
# 4245 conversion from 'char' to 'uchar', signed/unsigned mismatch
# 4310 a constant value is cast to a smaller type
# 4706 assignment within conditional
# 4774 format string is not a string literal (default is off at W4)
# 4777 format string requires an argument of type <20>type<70>,
# but variadic argument <20>position<6F> has type <20>type<70>
# 4820 padding in struct
cflags = $(cflags:-W3=-W4) -wd4100 -wd4244 -wd4245 -wd4310 -wd4706 -w44774 -w44777 -wd4820
!ENDIF
#More verbose warning output options below
#cflags = $(cflags:-W4=-wd4131
#cflags = $(cflags:-W4=-Wall)
#cflags = $(cflags:-W3=-wd4131
#cflags = $(cflags:-W3=-Wall)
# declarations for use on Intel x86 systems
!IF "$(TARGET_CPU)" == "x86"
DLLENTRY = @12
EXEVER=5.01
MACHINE=/MACHINE:X86
!ENDIF
# declarations for use on AMD64 systems
!IF "$(TARGET_CPU)" == "x64"
DLLENTRY =
EXEVER=5.02
MACHINE=/MACHINE:X64
!ENDIF
# for Windows applications
conlflags = $(lflags) -subsystem:console,$(EXEVER)
guilflags = $(lflags) -subsystem:windows,$(EXEVER)
dlllflags = $(lflags) -entry:_DllMainCRTStartup$(DLLENTRY) -dll
# basic subsystem specific libraries, less the C Run-Time
baselibs = kernel32.lib $(optlibs) $(winsocklibs) advapi32.lib gdi32.lib \
ole32.lib Shell32.lib
winlibs = $(baselibs) user32.lib comdlg32.lib winspool.lib
# for Windows applications that use the C Run-Time libraries
conlibs = $(baselibs)
guilibs = $(winlibs)
#
INCLDIR= /I..\include /I..\sys\windows $(LUAINCL)
#==========================================
# Util builds
#==========================================
cflagsBuild = $(cflags) $(INCLDIR) $(WINPFLAG) $(DLBFLG) -DSAFEPROCS
lflagsBuild = $(lflags) $(conlibs) $(MACHINE)
#==========================================
# - Game build
#==========================================
LIBS= user32.lib winmm.lib $(ZLIB) $(CURSESLIB)
! IF ("$(USE_DLB)"=="Y")
DLB = nhdat$(NHV)
! ELSE
DLB =
! ENDIF
#==========================================
#================ RULES ==================
#==========================================
.SUFFIXES: .exe .o .til .uu .c .y .l
#==========================================
# Rules for files in src
#==========================================
.c{$(OBJ)}.o:
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
{$(SRC)}.c{$(OBJ)}.o:
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
#==========================================
# Rules for files in sys\share
#==========================================
{$(SSYS)}.c{$(OBJ)}.o:
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
{$(SSYS)}.cpp{$(OBJ)}.o:
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) /EHsc -Fo$@ $<
#==========================================
# Rules for files in sys\windows
#==========================================
{$(MSWSYS)}.c{$(OBJ)}.o:
@$(cc) $(cflagsBuild) -Fo$@ $<
{$(MSWSYS)}.h{$(INCL)}.h:
@copy $< $@
#==========================================
# Rules for files in util
#==========================================
{$(UTIL)}.c{$(OBJ)}.o:
@$(cc) $(cflagsBuild) -Fo$@ $<
#==========================================
# Rules for files in win\share
#==========================================
{$(WSHR)}.c{$(OBJ)}.o:
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
{$(WSHR)}.h{$(INCL)}.h:
@copy $< $@
#{$(WSHR)}.txt{$(DAT)}.txt:
# @copy $< $@
#==========================================
# Rules for files in win\tty
#==========================================
{$(TTY)}.c{$(OBJ)}.o:
@$(cc) $(cflagsBuild) -I$(MSWSYS) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
#==========================================
# Rules for files in win\win32
#==========================================
{$(MSWIN)}.c{$(OBJ)}.o:
@$(cc) $(cflagsBuild) -I$(MSWSYS) -I$(MSWIN) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
#==========================================
# Rules for files in win\curses
#==========================================
{$(WCURSES)}.c{$(OBJ)}.o:
@$(cc) -DPDC_NCMOUSE $(PDCINCL) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
#{$(WCURSES)}.txt{$(DAT)}.txt:
# @copy $< $@
#==========================================
# Rules for files in PDCurses
#==========================================
{$(PDCURSES_TOP)}.c{$(OBJ)}.o:
@$(cc) /wd4244 $(PDCINCL) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
{$(PDCSRC)}.c{$(OBJ)}.o:
@$(cc) /wd4244 $(PDCINCL) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
{$(PDCWINCON)}.c{$(OBJ)}.o:
@$(cc) /wd4244 $(PDCINCL) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
#==========================================
# Rules for LUA files
#==========================================
{$(LUASRC)}.c{$(OBJ)}.o:
@$(cc) $(cflagsBuild) -wd4701 -wd4702 -wd4774 $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
#==========================================
#=============== TARGETS ==================
#==========================================
#
# The default make target (so just typing 'nmake' is useful).
#
default : install
#
# The game target.
#
#
# Everything
#
all : install
install: $(INCL)\nhlua.h $(O)envchk.tag $(O)obj.tag $(O)utility.tag $(GAMEDIR)\NetHack.exe $(GAMEDIR)\NetHackW.exe $(O)install.tag
@echo Done.
#==========================================
# Main game targets.
#==========================================
# The section for linking the NetHack image looks a little strange at
# first, especially if you are used to UNIX makes, or NDMAKE. It is
# Microsoft nmake specific, and it gets around the problem of the
# link command line being too long for the linker. An "in-line" linker
# response file is generated temporarily.
#
# It takes advantage of the following features of nmake:
#
# Inline files :
# Specifying the "<<" means to start an inline file.
# Another "<<" at the start of a line closes the
# inline file.
#
# Substitution within Macros:
# $(mymacro:string1=string2) replaces every
# occurrence of string1 with string2 in the
# macro mymacro. Special ascii key codes may be
# used in the substitution text by preceding it
# with ^ as we have done below. Every occurence
# of a <tab> in $(ALLOBJ) is replaced by
# <+><return><tab>.
GAMEOBJ=$(ALLOBJ:^ =^
)
GAMEOBJ=$(GAMEOBJ:^ =^
)
#
# DO NOT INDENT THE << below!
#
# NetHack
# full gui linkage libs:
# libs: $(LIBS) $(conlibs) $(guilibs) $(COMCTRL)
# objs: $(GAMEOBJ) $(TTYOBJ) $(O)consoletty.o $(O)tile.o $(GUIOBJ)
# otherwise:
# libs: $(LIBS) $(conlibs)
# objs: $(GAMEOBJ) $(TTYOBJ) $(O)tile.o $(O)guistub.o
$(GAMEDIR)\NetHack.exe : $(O)gamedir.tag $(O)tile.o $(O)consoletty.o $(O)guistub.o \
$(ALLOBJ) $(TTYOBJ) $(O)console.res $(KEYDLLS) \
$(LUATARGETS) $(PDCLIB)
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
@echo Linking $(@:\=/)
$(link) $(lflagsBuild) $(conlflags) /STACK:2048 /PDB:$(GAMEDIR)\$(@B).PDB /MAP:$(O)$(@B).MAP \
$(LIBS) $(PDCLIB) $(LUALIB) \
$(conlibs) $(BCRYPT) -out:$@ @<<$(@B).lnk
$(GAMEOBJ)
$(TTYOBJ)
$(O)consoletty.o
$(O)tile.o
$(O)guistub.o
$(O)console.res
<<
@if exist $(O)install.tag del $(O)install.tag
# NetHackW
# full tty linkage libs:
# libs: $(LIBS) $(PDCLIB) $(LUALIB) $(guilibs) $(COMCTRL)
# objs: $(GAMEOBJ) $(GUIOBJ) $(TTYOBJ) $(O)tile.o $(O)consoletty.o
# otherwise:
# libs: $(LIBS) $(PDCLIB) $(LUALIB) $(guilibs) $(COMCTRL)
# objs: $(GAMEOBJ) $(GUIOBJ) $(O)tile.o $(O)ttystub.o
$(GAMEDIR)\NetHackW.exe : $(O)gamedir.tag $(O)tile.o $(O)ttystub.o \
$(ALLOBJ) $(GUIOBJ) $(O)NetHackW.res \
$(O)gamedir.tag $(KEYDLLS) \
$(LUATARGETS)
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
@echo Linking $(@:\=/)
$(link) $(lflagsBuild) $(guilflags) /STACK:2048 /PDB:$(GAMEDIR)\$(@B).PDB \
/MAP:$(O)$(@B).MAP $(LIBS) $(PDCLIB) $(LUALIB) \
$(guilibs) $(COMCTRL) $(BCRYPT) -out:$@ @<<$(@B).lnk
$(GAMEOBJ)
$(GUIOBJ)
$(O)tile.o
$(O)ttystub.o
$(O)NetHackW.res
<<
$(O)gamedir.tag:
@if not exist $(GAMEDIR)\*.* echo creating directory $(GAMEDIR:\=/)
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
@echo directory created > $@
$(O)nhdefkey.def:
@echo LIBRARY $(@B) >$@
! IF "$(TARGET_CPU)"=="x64" || "$(PROCESSOR_ARCHITECTURE)"=="x64"
! ELSE
@echo EXPORTS >>$@
@echo ProcessKeystroke >>$@
@echo NHkbhit >>$@
@echo CheckInput >>$@
@echo SourceWhere >>$@
@echo SourceAuthor >>$@
@echo KeyHandlerName >>$@
! ENDIF
$(GAMEDIR)\nhdefkey.dll : $(O)$(@B).o $(O)gamedir.tag $(O)$(@B).def
@echo Linking $(@:\=/)
@$(link) $(ldebug) /RELEASE /DLL user32.lib \
/PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).map" /DEF:$(O)$(@B).def \
/IMPLIB:$(O)$(@B).lib -out:$@ $(O)$(@B).o
$(O)nh340key.def:
@echo LIBRARY $(@B) >$@
! IF "$(TARGET_CPU)"=="x64" || "$(PROCESSOR_ARCHITECTURE)"=="x64"
! ELSE
@echo EXPORTS >>$@
@echo ProcessKeystroke >>$@
@echo NHkbhit >>$@
@echo CheckInput >>$@
@echo SourceWhere >>$@
@echo SourceAuthor >>$@
@echo KeyHandlerName >>$@
! ENDIF
$(GAMEDIR)\nh340key.dll : $(O)$(@B).o $(O)gamedir.tag $(O)$(@B).def
@echo Linking $(@:\=/)
@$(link) $(ldebug) /RELEASE /NOLOGO /DLL user32.lib \
/PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).map" /DEF:$(O)$(@B).def \
/IMPLIB:$(O)$(@B).lib -out:$@ $(O)$(@B).o
$(O)nhraykey.def:
@echo LIBRARY $(@B) >$@
! IF "$(TARGET_CPU)"=="x64" || "$(PROCESSOR_ARCHITECTURE)"=="x64"
! ELSE
@echo EXPORTS >>$@
@echo ProcessKeystroke >>$@
@echo NHkbhit >>$@
@echo CheckInput >>$@
@echo SourceWhere >>$@
@echo SourceAuthor >>$@
@echo KeyHandlerName >>$@
! ENDIF
$(GAMEDIR)\nhraykey.dll : $(O)$(@B).o $(O)gamedir.tag $(O)$(@B).def
@echo Linking $(@:\=/)
@$(link) $(ldebug) /RELEASE /NOLOGO /DLL user32.lib \
/PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).map" /DEF:$(O)$(@B).def \
/IMPLIB:$(O)$(@B).lib -out:$@ $(O)$(@B).o
$(O)install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\oracles \
$(O)sp_lev.tag $(DLB)
! IF ("$(USE_DLB)"=="Y")
copy nhdat$(NHV) $(GAMEDIR)
copy $(DAT)\license $(GAMEDIR)
copy $(DAT)\opthelp $(GAMEDIR)
! ELSE
copy $(DAT)\*. $(GAMEDIR)
copy $(DAT)\*.dat $(GAMEDIR)
if exist $(GAMEDIR)\makefile del $(GAMEDIR)\makefile
! ENDIF
if exist $(MSWSYS)\sysconf.template copy $(MSWSYS)\sysconf.template $(GAMEDIR)
if exist $(DAT)\symbols copy $(DAT)\symbols $(GAMEDIR)\symbols.template
if exist $(DOC)\guidebook.txt copy $(DOC)\guidebook.txt $(GAMEDIR)\Guidebook.txt
if exist $(DOC)\nethack.txt copy $(DOC)\nethack.txt $(GAMEDIR)\NetHack.txt
@if exist $(GAMEDIR)\NetHack.PDB echo NOTE: You may want to remove $(GAMEDIR:\=/)/NetHack.PDB to conserve space
@if exist $(GAMEDIR)\NetHackW.PDB echo NOTE: You may want to remove $(GAMEDIR:\=/)/NetHackW.PDB to conserve space
-if exist $(MSWSYS)\.nethackrc.template copy $(MSWSYS)\.nethackrc.template $(GAMEDIR)
-if not exist $(GAMEDIR)\record. goto>$(GAMEDIR)\record.
echo install done > $@
# copy $(MSWSYS)\windsyshlp $(GAMEDIR)
recover: $(U)recover.exe
if exist $(U)recover.exe copy $(U)recover.exe $(GAMEDIR)
if exist $(DOC)\recover.txt copy $(DOC)\recover.txt $(GAMEDIR)\recover.txt
$(O)sp_lev.tag:
echo sp_levs done > $(O)sp_lev.tag
$(O)utility.tag: $(INCL)\nhlua.h $(INCL)\date.h $(INCL)\onames.h $(INCL)\pm.h \
$(TILEUTIL16)
@echo utilities made >$@
@echo utilities made.
$(INCL)\nhlua.h:
@echo /* nhlua.h - generated by Makefile */ > $@
@echo #include "../lib/lua-$(LUAVER)/src/lua.h" >> $@
@echo LUA_API int (lua_error) (lua_State *L) NORETURN; >> $@
@echo #include "../lib/lua-$(LUAVER)/src/lualib.h" >> $@
@echo #include "../lib/lua-$(LUAVER)/src/lauxlib.h" >> $@
@echo /*nhlua.h*/ >> $@
tileutil: $(U)gif2txt.exe $(U)gif2tx32.exe $(U)txt2ppm.exe
@echo Optional tile development utilities are up to date.
$(O)NetHackW.res: $(TILEBMP16) $(MSWIN)\NetHackW.rc $(MSWIN)\mnsel.bmp \
$(MSWIN)\mnselcnt.bmp $(MSWIN)\mnunsel.bmp \
$(MSWIN)\petmark.bmp $(MSWIN)\pilemark.bmp $(MSWIN)\NetHack.ico $(MSWIN)\rip.bmp \
$(MSWIN)\splash.bmp
@$(rc) -r -fo$@ -i$(MSWIN) -dNDEBUG $(MSWIN)\NetHackW.rc
$(O)console.res: $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico
@$(rc) -r -fo$@ -i$(MSWSYS) -dNDEBUG $(MSWSYS)\console.rc
#
# Secondary Targets.
#
#==========================================
# Makedefs Stuff
#==========================================
$(U)nhsizes3.exe: $(O)nhsizes3.o
@echo Linking $(@:\=/)
$(link) $(lflagsBuild) -out:$@ $(O)nhsizes.o $(O)panic$(HOST).o $(O)alloc$(HOST).o
$(O)nhsizes3.o: $(CONFIG_H) nhsizes3.c
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) -Fo$@ nhsizes3.c
$(U)makedefs.exe: $(MAKEDEFSOBJS)
@echo Linking $(@:\=/)
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(MAKEDEFSOBJS)
$(O)makedefs.o: $(U)makedefs.c $(SRC)\mdlib.c $(CONFIG_H) $(INCL)\permonst.h \
$(INCL)\objclass.h $(INCL)\monsym.h \
$(INCL)\artilist.h $(INCL)\dungeon.h $(INCL)\obj.h \
$(INCL)\monst.h $(INCL)\you.h $(INCL)\flag.h \
$(INCL)\dlb.h
@if not exist $(OBJ)\*.* echo creating directory $(OBJ:\=/)
@if not exist $(OBJ)\*.* mkdir $(OBJ)
@$(cc) -DENUM_PM $(cflagsBuild) $(CROSSCOMPILE) -Fo$@ $(U)makedefs.c
# @$(cc) -DENUM_PM $(cflagsBuild) $(CROSSCOMPILE) /EP -Fo$@ $(U)makedefs.c >makedefs.c.preprocessed
#
# date.h should be remade every time any of the source or include
# files is modified.
#
$(INCL)\date.h $(OPTIONS_FILE) : $(U)makedefs.exe
$(U)makedefs -v
$(INCL)\onames.h : $(U)makedefs.exe
$(U)makedefs -o
$(INCL)\pm.h : $(U)makedefs.exe
$(U)makedefs -p
#==========================================
# uudecode utility and uuencoded targets
#==========================================
$(U)uudecode.exe: $(O)uudecode.o
@echo Linking $(@:\=/)
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(O)uudecode.o
$(O)uudecode.o: $(SSYS)\uudecode.c
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) /D_CRT_SECURE_NO_DEPRECATE -Fo$@ $(SSYS)\uudecode.c
$(MSWSYS)\NetHack.ico : $(U)uudecode.exe $(MSWSYS)\nhico.uu
chdir $(MSWSYS)
..\..\util\uudecode.exe nhico.uu
chdir ..\..\src
$(MSWIN)\NetHack.ico : $(U)uudecode.exe $(MSWSYS)\nhico.uu
chdir $(MSWIN)
..\..\util\uudecode.exe ../../sys/windows/nhico.uu
chdir ..\..\src
$(MSWIN)\mnsel.bmp: $(U)uudecode.exe $(MSWIN)\mnsel.uu
chdir $(MSWIN)
..\..\util\uudecode.exe mnsel.uu
chdir ..\..\src
$(MSWIN)\mnselcnt.bmp: $(U)uudecode.exe $(MSWIN)\mnselcnt.uu
chdir $(MSWIN)
..\..\util\uudecode.exe mnselcnt.uu
chdir ..\..\src
$(MSWIN)\mnunsel.bmp: $(U)uudecode.exe $(MSWIN)\mnunsel.uu
chdir $(MSWIN)
..\..\util\uudecode.exe mnunsel.uu
chdir ..\..\src
$(MSWIN)\petmark.bmp: $(U)uudecode.exe $(MSWIN)\petmark.uu
chdir $(MSWIN)
..\..\util\uudecode.exe petmark.uu
chdir ..\..\src
$(MSWIN)\pilemark.bmp: $(U)uudecode.exe $(MSWIN)\pilemark.uu
chdir $(MSWIN)
..\..\util\uudecode.exe pilemark.uu
chdir ..\..\src
$(MSWIN)\rip.bmp: $(U)uudecode.exe $(MSWIN)\rip.uu
chdir $(MSWIN)
..\..\util\uudecode.exe rip.uu
chdir ..\..\src
$(MSWIN)\splash.bmp: $(U)uudecode.exe $(MSWIN)\splash.uu
chdir $(MSWIN)
..\..\util\uudecode.exe splash.uu
chdir ..\..\src
#=================================================
# Create directory for holding object files
#=================================================
$(O)obj.tag:
@if not exist $(OBJ)\*.* echo creating directory $(OBJ:\=/)
@if not exist $(OBJ)\*.* mkdir $(OBJ)
@echo directory created >$@
#==========================================
# Notify of any CL environment variables
# in effect since they change the compiler
# options.
#==========================================
$(O)envchk.tag: $(O)obj.tag
! IF "$(TARGET_CPU)"=="x64"
@echo Windows x64 64-bit target build
! ELSE
@echo Windows x86 32-bit target build
! ENDIF
!IFDEF TTYOBJ
@echo tty window support included
! IF "$(ADD_CURSES)"=="Y"
@echo curses window support also included
! ENDIF
!ENDIF
! IF "$(CL)"!=""
# @echo Warning, the CL Environment variable is defined:
# @echo CL=$(CL)
! ENDIF
echo envchk >$@
#==========================================
#=========== SECONDARY TARGETS ============
#==========================================
fetch-lua: fetch-actual-Lua
fetch-Lua: fetch-actual-Lua
fetch-actual-Lua:
@if not exist ..\lib\*.* mkdir ..\lib
cd ..\lib
curl -R -O http://www.lua.org/ftp/lua-$(LUAVER).tar.gz
tar zxf lua-$(LUAVER).tar.gz
if exist lua-$(LUAVER).tar.gz del lua-$(LUAVER).tar.gz
if exist lua-$(LUAVER).tar del lua-$(LUAVER).tar
cd ..\src
@echo Lua has been fetched into ..\lib\lua-$(LUAVER)
fetch-pdcurses:
@if not exist ..\lib\*.* mkdir ..\lib
cd ..\lib
curl -L -R https://codeload.github.com/wmcbrine/PDCurses/zip/master -o pdcurses.zip
powershell -command "Expand-Archive -Path .\pdcurses.zip -DestinationPath ./pdcurses-temp"
if exist .\pdcurses\* rd .\pdcurses /s /Q
move .\pdcurses-temp\PDCurses-master .
ren PDCurses-master pdcurses
if exist .\pdcurses-temp\* rd .\pdcurses-temp /s /Q
if exist .\pdcurses.zip del .\pdcurses.zip
cd ..\src
@echo pdcurses has been fetched into ..\lib\pdcurses
#==========================================
# DLB utility and nhdatNNN file creation
#==========================================
$(U)dlb.exe: $(DLBOBJ_HOST) $(O)dlb$(HOST).o
@echo Linking $(@:\=/)
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
$(O)dlb_main$(HOST).o
$(O)dlb$(HOST).o
$(O)alloc$(HOST).o
$(O)panic$(HOST).o
<<
!IFDEF TEST_CROSSCOMPILE
$(O)dlb$(HOST).o: $(O)dlb_main$(HOST).o $(O)alloc$(HOST).o $(O)panic$(HOST).o $(INCL)\dlb.h
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) /Fo$@ $(SRC)\dlb.c
!ENDIF
$(O)dlb.o: $(O)dlb_main.o $(O)alloc.o $(O)panic.o $(INCL)\dlb.h
@$(cc) $(cflagsBuild) /Fo$@ $(SRC)\dlb.c
!IFDEF TEST_CROSSCOMPILE
$(O)dlb_main$(HOST).o: $(UTIL)\dlb_main.c $(INCL)\config.h $(INCL)\dlb.h
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) /Fo$@ $(UTIL)\dlb_main.c
!ENDIF
$(O)dlb_main.o: $(UTIL)\dlb_main.c $(INCL)\config.h $(INCL)\dlb.h
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) /Fo$@ $(UTIL)\dlb_main.c
$(DAT)\porthelp: $(MSWSYS)\porthelp
@copy $(MSWSYS)\porthelp $@ >nul
nhdat$(NHV): $(U)dlb.exe $(DAT)\data $(DAT)\oracles $(OPTIONS_FILE) $(DAT)\quest.lua \
$(DAT)\rumors $(DAT)\help $(DAT)\hh $(DAT)\cmdhelp $(DAT)\keyhelp \
$(DAT)\history $(DAT)\opthelp $(DAT)\wizhelp $(DAT)\porthelp \
$(DAT)\license $(DAT)\engrave $(DAT)\epitaph $(DAT)\bogusmon $(DAT)\tribute $(O)sp_lev.tag
cd $(DAT)
echo data >dlb.lst
echo oracles >>dlb.lst
if exist options echo options >>dlb.lst
if exist ttyoptions echo ttyoptions >>dlb.lst
if exist guioptions echo guioptions >>dlb.lst
if exist porthelp echo porthelp >>dlb.lst
echo rumors >>dlb.lst
echo help >>dlb.lst
echo hh >>dlb.lst
echo cmdhelp >>dlb.lst
echo keyhelp >>dlb.lst
echo history >>dlb.lst
echo opthelp >>dlb.lst
echo wizhelp >>dlb.lst
echo license >>dlb.lst
echo engrave >>dlb.lst
echo epitaph >>dlb.lst
echo bogusmon >>dlb.lst
echo tribute >>dlb.lst
for %%N in (*.lua) do echo %%N >>dlb.lst
$(U)dlb cIf dlb.lst $(SRC)\nhdat
cd $(SRC)
#==========================================
# Recover Utility
#==========================================
$(U)recover.exe: $(RECOVOBJS)
@echo Linking $(@:\=/)
$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(RECOVOBJS)
$(O)recover.o: $(CONFIG_H) $(U)recover.c $(MSWSYS)\win32api.h
@$(cc) $(cflagsBuild) -Fo$@ $(U)recover.c
#==========================================
# Tile Mapping
#==========================================
$(SRC)\tile.c: $(U)tilemap.exe
@$(U)tilemap
@echo A new $(@:\=/) has been created
$(U)tilemap.exe: $(O)tilemap.o
@echo Linking $(@:\=/)
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(O)tilemap.o
$(O)tilemap.o: $(WSHR)\tilemap.c $(HACK_H)
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) -Fo$@ $(WSHR)\tilemap.c
$(O)tiletx32.o: $(WSHR)\tilemap.c $(HACK_H)
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) /DTILETEXT /DTILE_X=32 /DTILE_Y=32 -Fo$@ $(WSHR)\tilemap.c
$(O)tiletxt.o: $(WSHR)\tilemap.c $(HACK_H)
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) /DTILETEXT -Fo$@ $(WSHR)\tilemap.c
$(O)gifread.o: $(WSHR)\gifread.c $(CONFIG_H) $(TILE_H)
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) -I$(WSHR) -Fo$@ $(WSHR)\gifread.c
$(O)gifrd32.o: $(WSHR)\gifread.c $(CONFIG_H) $(TILE_H)
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) -I$(WSHR) /DTILE_X=32 /DTILE_Y=32 -Fo$@ $(WSHR)\gifread.c
$(O)ppmwrite.o: $(WSHR)\ppmwrite.c $(CONFIG_H) $(TILE_H)
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) -I$(WSHR) -Fo$@ $(WSHR)\ppmwrite.c
$(O)tiletext.o: $(WSHR)\tiletext.c $(CONFIG_H) $(TILE_H)
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) -I$(WSHR) -Fo$@ $(WSHR)\tiletext.c
$(O)tilete32.o: $(WSHR)\tiletext.c $(CONFIG_H) $(TILE_H)
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) -I$(WSHR) /DTILE_X=32 /DTILE_Y=32 -Fo$@ $(WSHR)\tiletext.c
#==========================================
# Optional Tile Utilities
#==========================================
$(U)gif2txt.exe: $(GIFREADERS_HOST) $(TEXT_IO)
@echo Linking $(@:\=/)
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
$(GIFREADERS_HOST:^ =^
)
$(TEXT_IO:^ =^
)
<<
$(U)gif2tx32.exe: $(GIFREADERS32_HOST) $(TEXT_IO32)
@echo Linking $(@:\=/)
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
$(GIFREADERS32_HOST:^ =^
)
$(TEXT_IO32:^ =^
)
<<
$(U)txt2ppm.exe: $(PPMWRITERS) $(TEXT_IO)
@echo Linking $(@:\=/)
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
$(PPMWRITERS:^ =^
)
$(TEXT_IO:^ =^
)
<<
$(TILEBMP16): $(TILEUTIL16) $(TILEFILES)
@echo Creating 16x16 binary tile files (this may take some time)
@$(U)tile2bmp $(TILEBMP16)
#$(TILEBMP32): $(TILEUTIL32) $(TILEFILES32)
# @echo Creating 32x32 binary tile files (this may take some time)
# @$(U)til2bm32 $(TILEBMP32)
$(U)tile2bmp.exe: $(O)tile2bmp.o $(TEXT_IO)
@echo Linking $(@:\=/)
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
$(O)tile2bmp.o
$(TEXT_IO:^ =^
)
<<
$(U)til2bm32.exe: $(O)til2bm32.o $(TEXT_IO32)
@echo Linking $(@:\=/)
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
$(O)til2bm32.o
$(TEXT_IO32:^ =^
)
<<
$(O)tile2bmp.o: $(WSHR)\tile2bmp.c $(HACK_H) $(TILE_H) $(MSWSYS)\win32api.h
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) -I$(WSHR) /DPACKED_FILE /Fo$@ $(WSHR)\tile2bmp.c
$(O)til2bm32.o: $(WSHR)\tile2bmp.c $(HACK_H) $(TILE_H) $(MSWSYS)\win32api.h
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) -I$(WSHR) /DPACKED_FILE /DTILE_X=32 /DTILE_Y=32 /Fo$@ $(WSHR)\tile2bmp.c
$(U)tile2x11.exe: $(O)tile2x11.o $(O)tiletext.o $(O)tiletxt.o $(O)alloc.o \
$(O)panic.o $(O)monst.o $(O)objects.o
@echo Linking $(@:\=/)
@$(link) $(lflagsBuild) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
$(O)tile2x11.o
$(O)tiletext.o
$(O)tiletxt.o
$(O)drawing.o
$(O)monst.o
$(O)objects.o
$(O)alloc.o
$(O)panic.o
<<
$(O)tile2x11.o: $(X11)\tile2x11.c $(HACK_H) $(TILE_H) $(INCL)\tile2x11.h
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) -I$(WSHR) /DPACKED_FILE /Fo$@ $(X11)\tile2x11.c
$(SRC)\x11tiles: $(U)tile2x11.exe $(WSHR)\monsters.txt $(WSHR)\objects.txt \
$(WSHR)\other.txt \
$(WSHR)\monsters.txt
$(U)tile2x11 $(WSHR)\monsters.txt $(WSHR)\objects.txt \
$(WSHR)\other.txt \
-grayscale $(WSHR)\monsters.txt
#===============================================================================
# PDCurses
#===============================================================================
$(O)pdcurses.lib : $(PDCLIBOBJS) $(PDCOBJS)
lib -nologo /out:$@ $(PDCLIBOBJS) $(PDCOBJS)
$(O)pdcscrn.o : $(PDCURSES_HEADERS) $(PDCWINCON)\pdcscrn.c $(MSWSYS)\stub-pdcscrn.c
@$(cc) $(PDCINCL) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $(MSWSYS)\stub-pdcscrn.c
#===============================================================================
# LUA
#===============================================================================
lua.exe: $(O)lua.o $(LUALIB)
link /OUT:$@ $(O)lua.o $(LUALIB)
luac.exe: $(O)luac.o $(LUALIB)
link /OUT:$@ $(O)luac.o $(LUALIB)
$(O)lua$(LUAVER).dll: $(LUAOBJFILES)
link /DLL /IMPLIB:lua$(LUAVER).lib /OUT:$@ $(LUAOBJFILES)
$(O)lua$(LUAVER)-static.lib: $(LUAOBJFILES)
lib /OUT:$@ $(LUAOBJFILES)
$(O)lua.o: $(LUASRC)\lua.c
$(O)luac.o: $(LUASRC)\luac.c
$(O)lapi.o: $(LUASRC)\lapi.c
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -wd4244 -wd4701 -wd4702 -Fo$@ $(LUASRC)\lapi.c
#===================================================================
# sys/windows dependencies
#===================================================================
$(O)consoletty.o: $(MSWSYS)\consoletty.c $(WINDHDR) $(HACK_H) $(TILE_H)
$(O)win10.o: $(MSWSYS)\win10.c $(WINDHDR) $(HACK_H)
$(O)windsys.o: $(MSWSYS)\windsys.c $(WINDHDR) $(HACK_H)
$(O)ntsound.o: $(MSWSYS)\ntsound.c $(WINDHDR) $(HACK_H)
$(O)windmain.o: $(MSWSYS)\windmain.c $(WINDHDR) $(HACK_H)
#if you aren't linking in the full gui then
#include the following stub for proper linkage.
$(O)guistub.o: $(WINDHDR) $(HACK_H) $(MSWSYS)\stubs.c
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -DGUISTUB -Fo$@ $(MSWSYS)\stubs.c
#===================================================================
# win/win32 dependencies
#===================================================================
$(O)mhaskyn.o: $(MSWIN)\mhaskyn.c $(MSWIN)\$(@B).h $(WINDHDR) $(HACK_H)
$(O)mhdlg.o: $(MSWIN)\mhdlg.c $(MSWIN)\$(@B).h $(MSWIN)\resource.h $(WINDHDR) $(HACK_H)
$(O)mhfont.o: $(MSWIN)\mhfont.c $(MSWIN)\$(@B).h $(WINDHDR) $(HACK_H)
$(O)mhinput.o: $(MSWIN)\mhinput.c $(MSWIN)\$(@B).h $(MSWIN)\winMS.h $(WINDHDR) $(HACK_H)
$(O)mhmain.o: $(MSWIN)\mhmain.c $(ALL_GUIHDR) $(WINDHDR) $(HACK_H)
$(O)mhmap.o: $(MSWIN)\mhmap.c $(MSWIN)\$(@B).h $(MSWIN)\mhfont.h $(MSWIN)\mhinput.h \
$(MSWIN)\mhmsg.h $(MSWIN)\resource.h $(WINDHDR) $(HACK_H)
$(O)mhmenu.o: $(MSWIN)\mhmenu.c $(MSWIN)\$(@B).h $(MSWIN)\mhmain.h $(MSWIN)\mhmsg.h \
$(MSWIN)\mhfont.h $(MSWIN)\mhdlg.h $(MSWIN)\resource.h $(WINDHDR) $(HACK_H)
$(O)mhmsgwnd.o: $(MSWIN)\mhmsgwnd.c $(MSWIN)\$(@B).h $(MSWIN)\mhmsg.h $(MSWIN)\mhfont.h \
$(MSWIN)\winMS.h $(WINDHDR) $(HACK_H)
$(O)mhrip.o: $(MSWIN)\mhrip.c $(MSWIN)\$(@B).h $(MSWIN)\mhmsg.h $(MSWIN)\mhfont.h \
$(MSWIN)\resource.h $(WINDHDR) $(HACK_H)
$(O)mhsplash.o: $(MSWIN)\mhsplash.c $(MSWIN)\$(@B).h $(MSWIN)\mhmsg.h $(MSWIN)\mhfont.h \
$(MSWIN)\resource.h $(WINDHDR) $(HACK_H)
$(O)mhstatus.o: $(MSWIN)\mhstatus.c $(MSWIN)\$(@B).h $(MSWIN)\mhmsg.h $(MSWIN)\mhfont.h \
$(WINDHDR) $(HACK_H)
$(O)mhtext.o: $(MSWIN)\mhtext.c $(MSWIN)\$(@B).h $(MSWIN)\mhmsg.h $(MSWIN)\mhfont.h \
$(WINDHDR) $(HACK_H)
$(O)mswproc.o: $(MSWIN)\mswproc.c $(ALL_GUIHDR) $(MSWIN)\resource.h $(WINDHDR) $(HACK_H)
$(O)NetHackW.o: $(MSWIN)\NetHackW.c $(ALL_GUIHDR) $(MSWIN)\resource.h $(WINDHDR) $(HACK_H)
#if you aren't linking in the full tty then
#include the following stub for proper linkage.
$(O)ttystub.o: $(WINDHDR) $(HACK_H) $(MSWSYS)\stubs.c
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -DTTYSTUB -Fo$@ $(MSWSYS)\stubs.c
#===================================================================
# sys/share dependencies
#===================================================================
(O)cppregex.o: $(O)cppregex.cpp $(HACK_H)
@$(CC) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ ..\sys\share\cppregex.cpp
#===================================================================
# curses window port dependencies
#===================================================================
$(O)cursdial.o: $(WCURSES)\cursdial.c $(WCURSES)\cursdial.h $(INCL)\wincurs.h
$(O)cursinit.o: $(WCURSES)\cursinit.c $(WCURSES)\cursinit.h $(INCL)\wincurs.h
$(O)cursinvt.o: $(WCURSES)\cursinvt.c $(WCURSES)\cursinvt.h $(INCL)\wincurs.h
$(O)cursmain.o: $(WCURSES)\cursmain.c $(INCL)\wincurs.h
$(O)cursmesg.o: $(WCURSES)\cursmesg.c $(WCURSES)\cursmesg.h $(INCL)\wincurs.h
$(O)cursmisc.o: $(WCURSES)\cursmisc.c $(WCURSES)\cursmisc.h $(INCL)\wincurs.h
$(O)cursstat.o: $(WCURSES)\cursstat.c $(WCURSES)\cursstat.h $(INCL)\wincurs.h
$(O)curswins.o: $(WCURSES)\curswins.c $(WCURSES)\curswins.h $(INCL)\wincurs.h
#===================================================================
# save dependencies
#===================================================================
$(O)sfstruct.o: $(HACK_H) $(SRC)\sfstruct.c
# @$(cc) $(cflagsBuild) -Fo$@ $(SRC)\sfstruct.c
#===============================================================================
# CROSSCOMPILE
#===============================================================================
# Under a cross-compile, some of the values stored statically into
# text files cannot be trusted as being representative of the
# settings and features used on the build of the target binaries.
#
# We move some of that stuff into the game run-time by separating
# out the functions into src\mdlib.c to get some of the required
# functionality at game runtime instead of from a previously written
# data file.
#
!IFDEF TEST_CROSSCOMPILE
$(O)mdlib$(HOST).o: $(SRC)\mdlib.c
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) -Fo$@ $(SRC)\mdlib.c
!ENDIF
$(O)mdlib.o: $(SRC)\mdlib.c
@$(cc) $(cflagsBuild) -Fo$@ $(SRC)\mdlib.c
# @$(cc) $(cflagsBuild) /EP -Fo$@ $(SRC)\mdlib.c >mdlib.c.preprocessed
#============================================
# util dual-role CROSSCOMPILE dependencies
#============================================
#
# These have dual-roles and need to be build for host and target platforms.
#
$(O)panic_host.o: $(U)panic.c $(CONFIG_H)
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) -Fo$@ $(U)panic.c
$(O)panic.o: $(U)panic.c $(CONFIG_H)
@$(cc) $(cflagsBuild) -Fo$@ $(U)panic.c
$(O)drawing_host.o: drawing.c $(CONFIG_H)
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) -Fo$@ drawing.c
$(O)drawing.o: drawing.c $(CONFIG_H) $(INCL)\color.h $(INCL)\rm.h \
$(INCL)\objclass.h $(INCL)\monsym.h
@$(cc) $(cflagsBuild) -Fo$@ drawing.c
$(O)monst_host.o: monst.c $(CONFIG_H) $(INCL)\permonst.h $(INCL)\align.h \
$(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\monsym.h \
$(INCL)\color.h
@$(cc) $(cflagsBuild) -Fo$@ monst.c
$(O)monst.o: monst.c $(CONFIG_H) $(INCL)\permonst.h $(INCL)\align.h \
$(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\monsym.h \
$(INCL)\color.h
@$(cc) $(cflagsBuild) -Fo$@ monst.c
$(O)objects_host.o: objects.c $(CONFIG_H) $(INCL)\obj.h $(INCL)\objclass.h \
$(INCL)\prop.h $(INCL)\skills.h $(INCL)\color.h
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ objects.c
$(O)objects.o: objects.c $(CONFIG_H) $(INCL)\obj.h $(INCL)\objclass.h \
$(INCL)\prop.h $(INCL)\skills.h $(INCL)\color.h
@$(cc) $(cflagsBuild) -Fo$@ objects.c
$(O)alloc_host.o: alloc.c $(CONFIG_H)
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ alloc.c
$(O)alloc.o: alloc.c $(CONFIG_H)
@$(cc) $(cflagsBuild) -Fo$@ alloc.c
#===================================================================
# DAT dependencies
#===================================================================
#
# dat dependencies
#
$(DAT)\data: $(O)utility.tag $(DATABASE)
$(U)makedefs -d
$(DAT)\rumors: $(O)utility.tag $(DAT)\rumors.tru $(DAT)\rumors.fal
$(U)makedefs -r
$(DAT)\oracles: $(O)utility.tag $(DAT)\oracles.txt
$(U)makedefs -h
$(DAT)\engrave: $(DAT)\engrave.txt $(U)makedefs.exe
$(U)makedefs -s
$(DAT)\epitaph: $(DAT)\epitaph.txt $(U)makedefs.exe
$(U)makedefs -s
$(DAT)\bogusmon: $(DAT)\bogusmon.txt $(U)makedefs.exe
$(U)makedefs -s
#===============================================================================
# Housekeeping
#===============================================================================
spotless: clean
! IF ("$(OBJ)"!="")
if exist $(OBJ)\* rmdir $(OBJ) /s /Q
if exist $(GAMEDIR)\nhdefkey.dll del $(GAMEDIR)\nhdefkey.dll
if exist $(GAMEDIR)\nh340key.dll del $(GAMEDIR)\nh340key.dll
if exist $(GAMEDIR)\nhraykey.dll del $(GAMEDIR)\nhraykey.dll
if exist $(GAMEDIR)\NetHack.exe del $(GAMEDIR)\NetHack.exe
if exist $(GAMEDIR)\NetHack.pdb del $(GAMEDIR)\NetHack.pdb
if exist $(GAMEDIR)\nhdat$(NHV) del $(GAMEDIR)\nhdat$(NHV)
! ENDIF
if exist $(INCL)\date.h del $(INCL)\date.h
if exist $(INCL)\onames.h del $(INCL)\onames.h
if exist $(INCL)\pm.h del $(INCL)\pm.h
if exist $(SRC)\tile.c del $(SRC)\tile.c
if exist $(U)*.lnk del $(U)*.lnk
if exist $(U)*.map del $(U)*.map
if exist $(DAT)\data del $(DAT)\data
if exist $(DAT)\rumors del $(DAT)\rumors
if exist $(DAT)\engrave del $(DAT)\engrave
if exist $(DAT)\epitaph del $(DAT)\epitaph
if exist $(DAT)\bogusmon del $(DAT)\bogusmon
if exist $(DAT)\dlb.lst del $(DAT)\dlb.lst
if exist $(DAT)\porthelp del $(DAT)\porthelp
if exist $(O)sp_lev.tag del $(O)sp_lev.tag
if exist nhdat$(NHV). del nhdat$(NHV).
if exist $(O)obj.tag del $(O)obj.tag
if exist $(O)gamedir.tag del $(O)gamedir.tag
if exist $(O)nh*key.lib del $(O)nh*key.lib
if exist $(O)nh*key.exp del $(O)nh*key.exp
if exist $(MSWIN)\mnsel.bmp del $(MSWIN)\mnsel.bmp
if exist $(MSWIN)\mnselcnt.bmp del $(MSWIN)\mnselcnt.bmp
if exist $(MSWIN)\mnunsel.bmp del $(MSWIN)\mnunsel.bmp
if exist $(MSWIN)\petmark.bmp del $(MSWIN)\petmark.bmp
if exist $(MSWIN)\pilemark.bmp del $(MSWIN)\pilemark.bmp
if exist $(MSWIN)\rip.bmp del $(MSWIN)\rip.bmp
if exist $(MSWIN)\splash.bmp del $(MSWIN)\splash.bmp
if exist $(MSWIN)\nethack.ico del $(MSWIN)\nethack.ico
if exist $(MSWSYS)\nethack.ico del $(MSWSYS)\nethack.ico
if exist $(U)recover.exe del $(U)recover.exe
if exist $(U)tile2bmp.exe del $(U)tile2bmp.exe
if exist $(U)tilemap.exe del $(U)tilemap.exe
if exist $(U)uudecode.exe del $(U)uudecode.exe
if exist $(U)dlb.exe del $(U)dlb.exe
!IF "$(ADD_CURSES)" == "Y"
if exist $(O)pdcurses.lib del $(O)pdcurses.lib
!ENDIF
if exist $(DAT)\oracles del $(DAT)\oracles
if exist $(DAT)\rumors del $(DAT)\rumors
if exist $(DAT)\options del $(DAT)\options
if exist $(DAT)\ttyoptions del $(DAT)\ttyoptions
if exist $(DAT)\guioptions del $(DAT)\guioptions
if exist $(DAT)\data del $(DAT)\data
clean:
if exist $(O)*.o del $(O)*.o
if exist $(INCL)\nhlua.h del $(INCL)\nhlua.h
if exist $(O)utility.tag del $(O)utility.tag
if exist $(U)makedefs.exe del $(U)makedefs.exe
if exist $(SRC)\*.lnk del $(SRC)\*.lnk
if exist $(SRC)\*.map del $(SRC)\*.map
if exist $(O)install.tag del $(O)install.tag
if exist $(O)console.res del $(O)console.res
if exist $(O)dlb.MAP del $(O)dlb.MAP
if exist $(O)dlb.PDB del $(O)dlb.PDB
if exist $(O)gamedir.tag del $(O)gamedir.tag
if exist $(O)makedefs.MAP del $(O)makedefs.MAP
if exist $(O)makedefs.PDB del $(O)makedefs.PDB
if exist $(O)NetHack.MAP del $(O)NetHack.MAP
if exist $(O)nh340key.def del $(O)nh340key.def
if exist $(O)nh340key.exp del $(O)nh340key.exp
if exist $(O)nh340key.lib del $(O)nh340key.lib
if exist $(O)nh340key.map del $(O)nh340key.map
if exist $(O)nh340key.PDB del $(O)nh340key.PDB
if exist $(O)nhdefkey.def del $(O)nhdefkey.def
if exist $(O)nhdefkey.exp del $(O)nhdefkey.exp
if exist $(O)nhdefkey.lib del $(O)nhdefkey.lib
if exist $(O)nhdefkey.map del $(O)nhdefkey.map
if exist $(O)nhdefkey.PDB del $(O)nhdefkey.PDB
if exist $(O)nhraykey.def del $(O)nhraykey.def
if exist $(O)nhraykey.exp del $(O)nhraykey.exp
if exist $(O)nhraykey.lib del $(O)nhraykey.lib
if exist $(O)nhraykey.map del $(O)nhraykey.map
if exist $(O)nhraykey.PDB del $(O)nhraykey.PDB
if exist $(O)envchk.tag del $(O)envchk.tag
if exist $(O)obj.tag del $(O)obj.tag
if exist $(O)sp_lev.tag del $(O)sp_lev.tag
if exist $(O)uudecode.MAP del $(O)uudecode.MAP
if exist $(O)uudecode.PDB del $(O)uudecode.PDB
if exist $(TILEBMP16) del $(TILEBMP16)
if exist $(TILEBMP32) del $(TILEBMP32)
#===================================================================
# OTHER DEPENDENCIES
#===================================================================
#
# The rest are stolen from sys/unix/Makefile.src,
# with the following changes:
# * ../include changed to $(INCL)
# * slashes changed to back-slashes
# * -c (which is included in CFLAGS) substituted with -Fo$@
# * $(CFLAGS) replaced with $(cflagsBuild)
# * $(CC) replaced with @$(cc)
# * targets prefixed with $(O)
# * win/X11/Window.o commented due to conflict with pdcurses
# * most recipes below are commented out because the flags are incorrect
# and probably a different variant is used above
# but otherwise untouched.
# That means that there is some irrelevant stuff
# in here, but maintenance should be easier.
#
$(O)pcmain.o: ..\sys\share\pcmain.c $(HACK_H) $(INCL)\dlb.h
# @$(cc) $(cflagsBuild) -Fo$@ ..\sys\share\pcmain.c
$(O)pcsys.o: ..\sys\share\pcsys.c $(HACK_H)
# @$(cc) $(cflagsBuild) -Fo$@ ..\sys\share\pcsys.c
$(O)pctty.o: ..\sys\share\pctty.c $(HACK_H)
# @$(cc) $(cflagsBuild) -Fo$@ ..\sys\share\pctty.c
$(O)pcunix.o: ..\sys\share\pcunix.c $(HACK_H)
# @$(cc) $(cflagsBuild) -Fo$@ ..\sys\share\pcunix.c
$(O)pmatchregex.o: ..\sys\share\pmatchregex.c $(HACK_H)
# @$(cc) $(cflagsBuild) -Fo$@ ..\sys\share\pmatchregex.c
$(O)posixregex.o: ..\sys\share\posixregex.c $(HACK_H)
# @$(cc) $(cflagsBuild) -Fo$@ ..\sys\share\posixregex.c
$(O)random.o: ..\sys\share\random.c $(HACK_H)
# @$(cc) $(cflagsBuild) -Fo$@ ..\sys\share\random.c
$(O)ioctl.o: ..\sys\share\ioctl.c $(HACK_H) $(INCL)\tcap.h
# @$(cc) $(cflagsBuild) -Fo$@ ..\sys\share\ioctl.c
$(O)unixtty.o: ..\sys\share\unixtty.c $(HACK_H)
# @$(cc) $(cflagsBuild) -Fo$@ ..\sys\share\unixtty.c
$(O)unixmain.o: ..\sys\unix\unixmain.c $(HACK_H) $(INCL)\dlb.h
# @$(cc) $(cflagsBuild) -Fo$@ ..\sys\unix\unixmain.c
$(O)unixunix.o: ..\sys\unix\unixunix.c $(HACK_H)
# @$(cc) $(cflagsBuild) -Fo$@ ..\sys\unix\unixunix.c
$(O)unixres.o: ..\sys\unix\unixres.c $(CONFIG_H)
# @$(cc) $(cflagsBuild) -Fo$@ ..\sys\unix\unixres.c
$(O)bemain.o: ..\sys\be\bemain.c $(HACK_H) $(INCL)\dlb.h
# @$(cc) $(cflagsBuild) -Fo$@ ..\sys\be\bemain.c
$(O)getline.o: ..\win\tty\getline.c $(HACK_H) $(INCL)\func_tab.h
# @$(cc) $(cflagsBuild) -Fo$@ ..\win\tty\getline.c
$(O)termcap.o: ..\win\tty\termcap.c $(HACK_H) $(INCL)\tcap.h
# @$(cc) $(cflagsBuild) -Fo$@ ..\win\tty\termcap.c
$(O)topl.o: ..\win\tty\topl.c $(HACK_H) $(INCL)\tcap.h
# @$(cc) $(cflagsBuild) -Fo$@ ..\win\tty\topl.c
$(O)wintty.o: ..\win\tty\wintty.c $(HACK_H) $(INCL)\dlb.h $(INCL)\tcap.h
# @$(cc) $(cflagsBuild) -Fo$@ ..\win\tty\wintty.c
$(O)cursmain.o: ..\win\curses\cursmain.c $(HACK_H) \
$(INCL)\wincurs.h
# @$(cc) $(cflagsBuild) -Fo$@ ..\win\curses\cursmain.c
$(O)curswins.o: ..\win\curses\curswins.c $(HACK_H) $(INCL)\wincurs.h \
..\win\curses\curswins.h
# @$(cc) $(cflagsBuild) -Fo$@ ..\win\curses\curswins.c
$(O)cursmisc.o: ..\win\curses\cursmisc.c $(HACK_H) $(INCL)\wincurs.h \
..\win\curses\cursmisc.h $(INCL)\func_tab.h $(INCL)\dlb.h
# @$(cc) $(cflagsBuild) -Fo$@ ..\win\curses\cursmisc.c
$(O)cursdial.o: ..\win\curses\cursdial.c $(HACK_H) $(INCL)\wincurs.h \
..\win\curses\cursdial.h $(INCL)\func_tab.h
# @$(cc) $(cflagsBuild) -Fo$@ ..\win\curses\cursdial.c
$(O)cursstat.o: ..\win\curses\cursstat.c $(HACK_H) $(INCL)\wincurs.h \
..\win\curses\cursstat.h
# @$(cc) $(cflagsBuild) -Fo$@ ..\win\curses\cursstat.c
$(O)cursinit.o: ..\win\curses\cursinit.c $(HACK_H) $(INCL)\wincurs.h \
..\win\curses\cursinit.h
# @$(cc) $(cflagsBuild) -Fo$@ ..\win\curses\cursinit.c
$(O)cursmesg.o: ..\win\curses\cursmesg.c $(HACK_H) $(INCL)\wincurs.h \
..\win\curses\cursmesg.h
# @$(cc) $(cflagsBuild) -Fo$@ ..\win\curses\cursmesg.c
$(O)cursinvt.o: ..\win\curses\cursinvt.c $(HACK_H) $(INCL)\wincurs.h \
..\win\curses\cursinvt.h
# @$(cc) $(cflagsBuild) -Fo$@ ..\win\curses\cursinvt.c
#$(O)Window.o: $(X11)\Window.c $(INCL)\xwindowp.h $(INCL)\xwindow.h \
# $(CONFIG_H) $(INCL)\lint.h
# @$(cc) $(cflagsBuild) $(X11CFLAGS) -Fo$@ $(X11)\Window.c
$(O)dialogs.o: $(X11)\dialogs.c $(CONFIG_H) $(INCL)\lint.h
# @$(cc) $(cflagsBuild) $(X11CFLAGS) -Fo$@ $(X11)\dialogs.c
$(O)winX.o: $(X11)\winX.c $(HACK_H) $(INCL)\winX.h $(INCL)\dlb.h \
$(INCL)\xwindow.h $(X11)\nh72icon $(X11)\nh56icon \
$(X11)\nh32icon
# @$(cc) $(cflagsBuild) $(X11CFLAGS) -Fo$@ $(X11)\winX.c
$(O)winmap.o: $(X11)\winmap.c $(INCL)\xwindow.h $(HACK_H) $(INCL)\dlb.h \
$(INCL)\winX.h $(INCL)\tile2x11.h
# @$(cc) $(cflagsBuild) $(X11CFLAGS) -Fo$@ $(X11)\winmap.c
$(O)winmenu.o: $(X11)\winmenu.c $(HACK_H) $(INCL)\winX.h
# @$(cc) $(cflagsBuild) $(X11CFLAGS) -Fo$@ $(X11)\winmenu.c
$(O)winmesg.o: $(X11)\winmesg.c $(INCL)\xwindow.h $(HACK_H) $(INCL)\winX.h
# @$(cc) $(cflagsBuild) $(X11CFLAGS) -Fo$@ $(X11)\winmesg.c
$(O)winmisc.o: $(X11)\winmisc.c $(HACK_H) $(INCL)\func_tab.h \
$(INCL)\winX.h
# @$(cc) $(cflagsBuild) $(X11CFLAGS) -Fo$@ $(X11)\winmisc.c
$(O)winstat.o: $(X11)\winstat.c $(HACK_H) $(INCL)\winX.h $(INCL)\xwindow.h
# @$(cc) $(cflagsBuild) $(X11CFLAGS) -Fo$@ $(X11)\winstat.c
$(O)wintext.o: $(X11)\wintext.c $(HACK_H) $(INCL)\winX.h $(INCL)\xwindow.h
# @$(cc) $(cflagsBuild) $(X11CFLAGS) -Fo$@ $(X11)\wintext.c
$(O)winval.o: $(X11)\winval.c $(HACK_H) $(INCL)\winX.h
# @$(cc) $(cflagsBuild) $(X11CFLAGS) -Fo$@ $(X11)\winval.c
$(O)tile.o: $(SRC)\tile.c $(HACK_H)
#cppregex.o: ..\sys\share\cppregex.cpp
# $(CXX) $(CXXFLAGS) -Fo$@ ..\sys\share\cppregex.cpp
#---
qt_bind.o: $(QT)\qt_bind.cpp $(HACK_H) $(QT)\qt_pre.h \
$(QT)\qt_post.h $(QT)\qt_bind.h $(QT)\qt_main.h \
$(QT)\qt_kde0.h $(QT)\qt_click.h $(QT)\qt_delay.h \
$(QT)\qt_xcmd.h $(QT)\qt_key.h $(QT)\qt_map.h \
$(QT)\qt_win.h $(QT)\qt_clust.h $(QT)\qt_menu.h \
$(QT)\qt_rip.h $(QT)\qt_msg.h $(QT)\qt_plsel.h \
$(QT)\qt_svsel.h $(QT)\qt_set.h $(QT)\qt_stat.h \
$(QT)\qt_icon.h $(QT)\qt_streq.h $(QT)\qt_line.h \
$(QT)\qt_yndlg.h $(QT)\qt_str.h $(INCL)\dlb.h
$(CXX) $(CXXFLAGS) -Fo$@ $(QT)\qt_bind.cpp
qt_click.o: $(QT)\qt_click.cpp $(HACK_H) $(QT)\qt_pre.h \
$(QT)\qt_post.h $(QT)\qt_click.h
$(CXX) $(CXXFLAGS) -Fo$@ $(QT)\qt_click.cpp
qt_clust.o: $(QT)\qt_clust.cpp $(QT)\qt_clust.h
$(CXX) $(CXXFLAGS) -Fo$@ $(QT)\qt_clust.cpp
qt_delay.o: $(QT)\qt_delay.cpp $(HACK_H) $(QT)\qt_pre.h \
$(QT)\qt_post.h $(QT)\qt_delay.h
$(CXX) $(CXXFLAGS) -Fo$@ $(QT)\qt_delay.cpp
qt_glyph.o: $(QT)\qt_glyph.cpp $(HACK_H) $(INCL)\tile2x11.h \
$(QT)\qt_pre.h $(QT)\qt_post.h $(QT)\qt_glyph.h \
$(QT)\qt_bind.h $(QT)\qt_main.h $(QT)\qt_kde0.h \
$(QT)\qt_set.h $(QT)\qt_inv.h $(QT)\qt_map.h \
$(QT)\qt_win.h $(QT)\qt_clust.h $(QT)\qt_str.h
$(CXX) $(CXXFLAGS) -Fo$@ $(QT)\qt_glyph.cpp
qt_icon.o: $(QT)\qt_icon.cpp $(HACK_H) $(QT)\qt_pre.h \
$(QT)\qt_post.h $(QT)\qt_icon.h
$(CXX) $(CXXFLAGS) -Fo$@ $(QT)\qt_icon.cpp
qt_inv.o: $(QT)\qt_inv.cpp $(HACK_H) $(QT)\qt_pre.h \
$(QT)\qt_post.h $(QT)\qt_inv.h $(QT)\qt_glyph.h \
$(QT)\qt_set.h $(QT)\qt_bind.h $(QT)\qt_main.h \
$(QT)\qt_kde0.h
$(CXX) $(CXXFLAGS) -Fo$@ $(QT)\qt_inv.cpp
qt_key.o: $(QT)\qt_key.cpp $(HACK_H) $(QT)\qt_pre.h \
$(QT)\qt_post.h $(QT)\qt_key.h
$(CXX) $(CXXFLAGS) -Fo$@ $(QT)\qt_key.cpp
qt_line.o: $(QT)\qt_line.cpp $(HACK_H) $(QT)\qt_pre.h \
$(QT)\qt_post.h $(QT)\qt_line.h
$(CXX) $(CXXFLAGS) -Fo$@ $(QT)\qt_line.cpp
qt_main.o: $(QT)\qt_main.cpp $(HACK_H) $(QT)\qt_pre.h \
$(QT)\qt_post.h $(QT)\qt_main.h $(QT)\qt_kde0.h \
qt_main.moc $(QT)\qt_bind.h $(QT)\qt_glyph.h \
$(QT)\qt_inv.h $(QT)\qt_key.h $(QT)\qt_map.h \
$(QT)\qt_win.h $(QT)\qt_clust.h $(QT)\qt_msg.h \
$(QT)\qt_set.h $(QT)\qt_stat.h $(QT)\qt_icon.h \
$(QT)\qt_str.h qt_kde0.moc
$(CXX) $(CXXFLAGS) -Fo$@ $(QT)\qt_main.cpp
qt_map.o: $(QT)\qt_map.cpp $(HACK_H) $(QT)\qt_pre.h \
$(QT)\qt_post.h $(QT)\qt_map.h $(QT)\qt_win.h \
$(QT)\qt_clust.h qt_map.moc $(QT)\qt_click.h \
$(QT)\qt_glyph.h $(QT)\qt_xpms.h $(QT)\qt_set.h \
$(QT)\qt_bind.h $(QT)\qt_main.h $(QT)\qt_kde0.h \
$(QT)\qt_str.h
$(CXX) $(CXXFLAGS) -Fo$@ $(QT)\qt_map.cpp
qt_menu.o: $(QT)\qt_menu.cpp $(HACK_H) $(QT)\qt_pre.h \
$(QT)\qt_post.h $(QT)\qt_menu.h $(QT)\qt_win.h \
$(QT)\qt_rip.h qt_menu.moc $(QT)\qt_glyph.h \
$(QT)\qt_set.h $(QT)\qt_bind.h $(QT)\qt_main.h \
$(QT)\qt_kde0.h $(QT)\qt_streq.h $(QT)\qt_line.h \
$(QT)\qt_str.h
$(CXX) $(CXXFLAGS) -Fo$@ $(QT)\qt_menu.cpp
qt_msg.o: $(QT)\qt_msg.cpp $(HACK_H) $(QT)\qt_pre.h \
$(QT)\qt_post.h $(QT)\qt_msg.h $(QT)\qt_win.h \
qt_msg.moc $(QT)\qt_map.h $(QT)\qt_clust.h \
$(QT)\qt_set.h $(QT)\qt_bind.h $(QT)\qt_main.h \
$(QT)\qt_kde0.h $(QT)\qt_str.h
$(CXX) $(CXXFLAGS) -Fo$@ $(QT)\qt_msg.cpp
qt_plsel.o: $(QT)\qt_plsel.cpp $(HACK_H) $(QT)\qt_pre.h \
$(QT)\qt_post.h $(QT)\qt_plsel.h qt_plsel.moc \
$(QT)\qt_bind.h $(QT)\qt_main.h $(QT)\qt_kde0.h \
$(QT)\qt_glyph.h $(QT)\qt_set.h $(QT)\qt_str.h
$(CXX) $(CXXFLAGS) -Fo$@ $(QT)\qt_plsel.cpp
qt_rip.o: $(QT)\qt_rip.cpp $(HACK_H) $(QT)\qt_pre.h \
$(QT)\qt_post.h $(QT)\qt_rip.h $(QT)\qt_bind.h \
$(QT)\qt_main.h $(QT)\qt_kde0.h $(QT)\qt_str.h
$(CXX) $(CXXFLAGS) -Fo$@ $(QT)\qt_rip.cpp
qt_set.o: $(QT)\qt_set.cpp $(HACK_H) $(QT)\qt_pre.h \
$(QT)\qt_post.h $(QT)\qt_set.h $(QT)\qt_bind.h \
$(QT)\qt_main.h $(QT)\qt_kde0.h qt_set.moc \
$(QT)\qt_glyph.h $(QT)\qt_str.h
$(CXX) $(CXXFLAGS) -Fo$@ $(QT)\qt_set.cpp
qt_stat.o: $(QT)\qt_stat.cpp $(HACK_H) $(QT)\qt_pre.h \
$(QT)\qt_post.h $(QT)\qt_stat.h $(QT)\qt_win.h \
$(QT)\qt_icon.h qt_stat.moc $(QT)\qt_set.h \
$(QT)\qt_bind.h $(QT)\qt_main.h $(QT)\qt_kde0.h \
$(QT)\qt_str.h $(QT)\qt_xpms.h
$(CXX) $(CXXFLAGS) -Fo$@ $(QT)\qt_stat.cpp
qt_str.o: $(QT)\qt_str.cpp $(QT)\qt_str.h
$(CXX) $(CXXFLAGS) -Fo$@ $(QT)\qt_str.cpp
qt_streq.o: $(QT)\qt_streq.cpp $(HACK_H) $(QT)\qt_pre.h \
$(QT)\qt_post.h $(QT)\qt_streq.h $(QT)\qt_line.h \
$(QT)\qt_str.h
$(CXX) $(CXXFLAGS) -Fo$@ $(QT)\qt_streq.cpp
qt_svsel.o: $(QT)\qt_svsel.cpp $(HACK_H) $(QT)\qt_pre.h \
$(QT)\qt_post.h $(QT)\qt_svsel.h $(QT)\qt_bind.h \
$(QT)\qt_main.h $(QT)\qt_kde0.h $(QT)\qt_str.h
$(CXX) $(CXXFLAGS) -Fo$@ $(QT)\qt_svsel.cpp
qt_win.o: $(QT)\qt_win.cpp $(HACK_H) $(QT)\qt_pre.h \
$(QT)\qt_post.h $(QT)\qt_win.h $(QT)\qt_bind.h \
$(QT)\qt_main.h $(QT)\qt_kde0.h $(QT)\qt_click.h \
$(QT)\qt_glyph.h $(QT)\qt_inv.h $(QT)\qt_key.h \
$(QT)\qt_icon.h $(QT)\qt_map.h $(QT)\qt_clust.h \
$(QT)\qt_menu.h $(QT)\qt_rip.h $(QT)\qt_msg.h \
$(QT)\qt_set.h
$(CXX) $(CXXFLAGS) -Fo$@ $(QT)\qt_win.cpp
qt_xcmd.o: $(QT)\qt_xcmd.cpp $(HACK_H) $(INCL)\func_tab.h \
$(QT)\qt_pre.h $(QT)\qt_post.h $(QT)\qt_xcmd.h \
qt_xcmd.moc $(QT)\qt_bind.h $(QT)\qt_main.h \
$(QT)\qt_kde0.h $(QT)\qt_set.h $(QT)\qt_str.h
$(CXX) $(CXXFLAGS) -Fo$@ $(QT)\qt_xcmd.cpp
qt_yndlg.o: $(QT)\qt_yndlg.cpp $(HACK_H) $(QT)\qt_pre.h \
$(QT)\qt_post.h $(QT)\qt_yndlg.h qt_yndlg.moc \
$(QT)\qt_str.h
$(CXX) $(CXXFLAGS) -Fo$@ $(QT)\qt_yndlg.cpp
#----
$(O)wc_chainin.o: ..\win\chain\wc_chainin.c $(HACK_H)
# @$(cc) $(cflagsBuild) -Fo$@ ..\win\chain\wc_chainin.c
$(O)wc_chainout.o: ..\win\chain\wc_chainout.c $(HACK_H)
# @$(cc) $(cflagsBuild) -Fo$@ ..\win\chain\wc_chainout.c
$(O)wc_trace.o: ..\win\chain\wc_trace.c $(HACK_H) $(INCL)\func_tab.h
# @$(cc) $(cflagsBuild) -Fo$@ ..\win\chain\wc_trace.c
$(O)allmain.o: allmain.c $(HACK_H)
$(O)alloc.o: alloc.c $(CONFIG_H)
$(O)apply.o: apply.c $(HACK_H)
$(O)artifact.o: artifact.c $(HACK_H) $(INCL)\artifact.h $(INCL)\artilist.h
$(O)attrib.o: attrib.c $(HACK_H)
$(O)ball.o: ball.c $(HACK_H)
$(O)bones.o: bones.c $(HACK_H)
$(O)botl.o: botl.c $(HACK_H)
$(O)cmd.o: cmd.c $(HACK_H) $(INCL)\func_tab.h
$(O)dbridge.o: dbridge.c $(HACK_H)
$(O)decl.o: decl.c $(HACK_H)
$(O)detect.o: detect.c $(HACK_H) $(INCL)\artifact.h
$(O)dig.o: dig.c $(HACK_H)
$(O)display.o: display.c $(HACK_H)
$(O)dlb.o: dlb.c $(CONFIG_H) $(INCL)\dlb.h
$(O)do.o: do.c $(HACK_H)
$(O)do_name.o: do_name.c $(HACK_H)
# $(cc) $(cflagsBuild) -Fo$@ /EP $(@B).c > $(@B).c.preproc
$(O)do_wear.o: do_wear.c $(HACK_H)
$(O)dog.o: dog.c $(HACK_H)
$(O)dogmove.o: dogmove.c $(HACK_H) $(INCL)\mfndpos.h
$(O)dokick.o: dokick.c $(HACK_H)
$(O)dothrow.o: dothrow.c $(HACK_H)
$(cc) $(cflagsBuild) -Fo$@ $(@B).c
$(O)dungeon.o: dungeon.c $(HACK_H) $(INCL)\dgn_file.h $(INCL)\dlb.h
# $(cc) $(cflagsBuild) -Fo$@ /EP $(@B).c > $(@B).c.preproc
$(O)eat.o: eat.c $(HACK_H)
$(O)end.o: end.c $(HACK_H) $(INCL)\dlb.h
$(O)engrave.o: engrave.c $(HACK_H)
$(O)exper.o: exper.c $(HACK_H)
$(O)explode.o: explode.c $(HACK_H)
$(O)extralev.o: extralev.c $(HACK_H)
$(O)files.o: files.c $(HACK_H) $(INCL)\dlb.h #zlib.h
$(O)fountain.o: fountain.c $(HACK_H)
$(O)hack.o: hack.c $(HACK_H)
$(O)hacklib.o: hacklib.c $(HACK_H)
$(O)invent.o: invent.c $(HACK_H)
$(O)insight.o: insight.c $(HACK_H)
$(O)isaac64.o: isaac64.c $(CONFIG_H) $(INCL)\isaac64.h
$(O)light.o: light.c $(HACK_H)
$(O)lock.o: lock.c $(HACK_H)
$(O)mail.o: mail.c $(HACK_H) $(INCL)\mail.h
$(O)makemon.o: makemon.c $(HACK_H)
$(O)mcastu.o: mcastu.c $(HACK_H)
$(O)mdlib.o: mdlib.c $(CONFIG_H) $(INCL)\permonst.h $(INCL)\align.h \
$(INCL)\monattk.h $(INCL)\monflag.h \
$(INCL)\objclass.h $(INCL)\monsym.h \
$(INCL)\artilist.h $(INCL)\dungeon.h $(INCL)\obj.h \
$(INCL)\monst.h $(INCL)\mextra.h $(INCL)\you.h \
$(INCL)\attrib.h $(INCL)\prop.h $(INCL)\skills.h \
$(INCL)\context.h $(INCL)\flag.h $(INCL)\dlb.h
$(O)mhitm.o: mhitm.c $(HACK_H) $(INCL)\artifact.h
$(O)mhitu.o: mhitu.c $(HACK_H) $(INCL)\artifact.h
$(O)minion.o: minion.c $(HACK_H)
$(O)mklev.o: mklev.c $(HACK_H)
$(O)mkmap.o: mkmap.c $(HACK_H) $(INCL)\sp_lev.h
$(O)mkmaze.o: mkmaze.c $(HACK_H) $(INCL)\sp_lev.h
$(O)mkobj.o: mkobj.c $(HACK_H)
$(O)mkroom.o: mkroom.c $(HACK_H)
$(O)mon.o: mon.c $(HACK_H) $(INCL)\mfndpos.h
$(O)mondata.o: mondata.c $(HACK_H)
$(O)monmove.o: monmove.c $(HACK_H) $(INCL)\mfndpos.h $(INCL)\artifact.h
$(O)monst.o: monst.c $(CONFIG_H) $(INCL)\permonst.h $(INCL)\align.h \
$(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\monsym.h \
$(INCL)\color.h
$(O)mplayer.o: mplayer.c $(HACK_H)
$(O)mthrowu.o: mthrowu.c $(HACK_H)
$(O)muse.o: muse.c $(HACK_H)
$(O)music.o: music.c $(HACK_H)
$(O)nhlobj.o: nhlobj.c $(HACK_H) $(INCL)\sp_lev.h
$(O)nhlsel.o: nhlsel.c $(HACK_H) $(INCL)\sp_lev.h
$(O)nhlua.o: nhlua.c $(HACK_H) $(INCL)\dlb.h
$(O)o_init.o: o_init.c $(HACK_H)
$(O)objects.o: objects.c $(CONFIG_H) $(INCL)\obj.h $(INCL)\objclass.h \
$(INCL)\prop.h $(INCL)\skills.h $(INCL)\color.h
$(O)objnam.o: objnam.c $(HACK_H)
$(O)options.o: options.c $(INCL)\optlist.h $(CONFIG_H) $(INCL)\objclass.h $(INCL)\flag.h \
$(HACK_H) $(INCL)\tcap.h
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ options.c
# $(cc) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) /EP options.c >$(@B).preproc
$(O)pager.o: pager.c $(HACK_H) $(INCL)\dlb.h
$(O)pickup.o: pickup.c $(HACK_H)
$(O)pline.o: pline.c $(HACK_H)
$(O)polyself.o: polyself.c $(HACK_H)
$(O)potion.o: potion.c $(HACK_H)
$(O)pray.o: pray.c $(HACK_H)
$(O)priest.o: priest.c $(HACK_H) $(INCL)\mfndpos.h
$(O)quest.o: quest.c $(HACK_H)
$(O)questpgr.o: questpgr.c $(HACK_H) $(INCL)\dlb.h
$(O)read.o: read.c $(HACK_H)
$(O)rect.o: rect.c $(HACK_H)
$(O)region.o: region.c $(HACK_H)
$(O)restore.o: restore.c $(HACK_H) $(INCL)\tcap.h
$(O)rip.o: rip.c $(HACK_H)
$(O)rnd.o: rnd.c $(HACK_H) $(INCL)\isaac64.h
$(O)role.o: role.c $(HACK_H)
$(O)rumors.o: rumors.c $(HACK_H) $(INCL)\dlb.h
$(O)save.o: save.c $(HACK_H)
$(O)sfstruct.o: sfstruct.c $(HACK_H)
$(O)shk.o: shk.c $(HACK_H)
$(O)shknam.o: shknam.c $(HACK_H)
$(O)sit.o: sit.c $(HACK_H) $(INCL)\artifact.h
$(O)sounds.o: sounds.c $(HACK_H)
$(O)sp_lev.o: sp_lev.c $(HACK_H) $(INCL)\sp_lev.h
$(O)spell.o: spell.c $(HACK_H)
$(O)steal.o: steal.c $(HACK_H)
$(O)steed.o: steed.c $(HACK_H)
$(O)symbols.o: symbols.c $(HACK_H) $(INCL)\tcap.h
$(O)sys.o: sys.c $(HACK_H)
$(O)teleport.o: teleport.c $(HACK_H)
$(O)timeout.o: timeout.c $(HACK_H)
$(O)topten.o: topten.c $(HACK_H) $(INCL)\dlb.h
$(O)track.o: track.c $(HACK_H)
$(O)trap.o: trap.c $(HACK_H)
$(O)u_init.o: u_init.c $(HACK_H)
$(O)uhitm.o: uhitm.c $(HACK_H)
$(O)vault.o: vault.c $(HACK_H)
$(O)version.o: version.c $(HACK_H) $(INCL)\dlb.h $(INCL)\date.h
@$(cc) $(cflagsBuild) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ version.c
$(O)vision.o: vision.c $(HACK_H)
$(O)weapon.o: weapon.c $(HACK_H)
$(O)were.o: were.c $(HACK_H)
$(O)wield.o: wield.c $(HACK_H)
$(O)windows.o: windows.c $(HACK_H)
$(O)wizard.o: wizard.c $(HACK_H)
$(O)worm.o: worm.c $(HACK_H)
$(O)worn.o: worn.c $(HACK_H)
$(O)write.o: write.c $(HACK_H)
$(O)zap.o: zap.c $(HACK_H)
# end of file