Tested on the unix port; I've updated as many other ports as I can figure out but they're not tested. See window.doc for info on the changed banner lines. Also adds the ability to override the generic "Unix" port - used now to get "MacOSX" into the version line instead of "Unix" (so we don't scare people who don't know what's going on).
1349 lines
45 KiB
Makefile
1349 lines
45 KiB
Makefile
# NetHack 3.5 Makefile.gcc $Date$ $Revision$
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# Copyright (c) NetHack PC Development Team 1993-2010
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#
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# NetHack 3.5.x Makefile for MinGW
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#
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# Win32 Compilers Tested:
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# - MinGW 1.0 (gcc version 2.95.3-6) (Console NetHack only)
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# - MinGW 2.0 (gcc version 3.2)
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#
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# If you don't have this compiler, you can get it at:
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# http://www.mingw.org/
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#
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# This is used for building two versions of NetHack:
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# A tty port utilizing the Win32 Console I/O subsystem, Console
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# NetHack;
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# A Win32 native port built on the Windows API, Graphical NetHack or
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# NetHackW.
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#
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# In addition to your C compiler,
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#
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# if you want to change you will need a
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# files with suffix workalike for
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# .y yacc (such as bison)
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# .l lex (such as flex)
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#
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#
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# If you have any questions read the sys/winnt/Install.nt file included
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# with the distribution.
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#
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# --
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# Dion Nicolaas
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#==============================================================================
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# Graphical interface
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# Set to Y for a graphical version
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# Set to anything else (or undefine) for a tty version
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#GRAPHICAL = Y
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# Debug
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# Set to Y for Debug support (to produce debug information)
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# Set to anything else (or undefine) for a "release" version
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# You can set your debug options below.
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DEBUG = Y
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cc = gcc
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rc = windres
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link = gcc
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cflags = -mms-bitfields
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lflags =
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ifeq "$(DEBUG)" "Y"
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cdebug = -g
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linkdebug = -g
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else
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cdebug =
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linkdebug =
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endif
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#
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# Set the gamedir according to your preference.
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# If not present prior to compilation it gets created.
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ifeq "$(GRAPHICAL)" "Y"
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# Game Name
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GAME = NetHackW
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else
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# Game Name
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GAME = NetHack
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endif
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# Game directory
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GAMEDIR = ../binary
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#
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# Source directories. Makedefs hardcodes these, don't change them.
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#
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# NetHack include files
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INCL = ../include
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# NetHack data files
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DAT = ../dat
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# NetHack documentation files
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DOC = ../doc
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# Utility source
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UTIL = ../util
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# Main source
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SRC = ../src
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# Shared system files
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SSYS = ../sys/share
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# NT Win32 specific files
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NTSYS = ../sys/winnt
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# window port files (tty)
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TTY = ../win/tty
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# window port files (Win32)
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WIN32 = ../win/win32
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# Tile support files
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WSHR = ../win/share
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#
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# Object directory.
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#
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OBJ = o
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#
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#==========================================
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# Exe File Info.
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#==========================================
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# Yacc/Lex ... if you got 'em.
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#
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# If you have yacc and lex programs (or work-alike such as bison
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# and flex), comment out the upper two macros and uncomment
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# the lower two.
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#
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DO_YACC = YACC_MSG
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DO_LEX = LEX_MSG
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#DO_YACC = YACC_ACT
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#DO_LEX = LEX_ACT
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# - Specify your yacc and lex programs (or work-alikes) here.
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#YACC = bison -y
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YACC = byacc
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#YACC = yacc
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#LEX = lex
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LEX = flex
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#
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# - Specify your flex skeleton file (if needed).
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#
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FLEXSKEL =
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#FLEXSKEL = -S../tools/flex.ske
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YTABC = y_tab.c
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YTABH = y_tab.h
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LEXYYC = lexyy.c
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#
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# Optional high-quality BSD random number generation routines
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# (see pcconf.h). Set to nothing if not used.
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#
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RANDOM = $(OBJ)/random.o
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#RANDOM =
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#===============================================
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#======= End of Modification Section ===========
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#===============================================
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################################################
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# #
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# Nothing below here should have to be changed.#
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# #
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################################################
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ifeq "$(GRAPHICAL)" "Y"
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WINPORT = $(O)tile.o $(O)mhaskyn.o $(O)mhdlg.o \
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$(O)mhfont.o $(O)mhinput.o $(O)mhmain.o $(O)mhmap.o \
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$(O)mhmenu.o $(O)mhmsgwnd.o $(O)mhrip.o $(O)mhsplash.o \
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$(O)mhstatus.o $(O)mhtext.o $(O)mswproc.o $(O)winhack.o
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WINPFLAG = -DTILES -DMSWIN_GRAPHICS -D_WIN32_IE=0x0400
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NHRES = $(O)winres.o
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WINPINC = -I$(WIN32)
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WINPHDR = $(WIN32)/mhaskyn.h $(WIN32)/mhdlg.h $(WIN32)/mhfont.h \
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$(WIN32)/mhinput.h $(WIN32)/mhmain.h $(WIN32)/mhmap.h \
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$(WIN32)/mhmenu.h $(WIN32)/mhmsg.h $(WIN32)/mhmsgwnd.h \
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$(WIN32)/mhrip.h $(WIN32)/mhstatus.h \
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$(WIN32)/mhtext.h $(WIN32)/resource.h $(WIN32)/winMS.h
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WINPLIBS = -lcomctl32 -lwinmm
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else
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WINPORT = $(O)nttty.o
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WINPFLAG= -DWIN32CON
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WINPHDR =
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NHRES = $(O)console.o
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WINPINC =
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WINPLIBS = -lwinmm
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endif
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TILEUTIL16 = $(UTIL)/tile2bmp.exe
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TILEBMP16 = $(SRC)/tiles.bmp
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TILEUTIL32 = $(UTIL)/til2bm32.exe
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TILEBMP32 = $(SRC)/tiles32.bmp
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SOUND = $(OBJ)/ntsound.o
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#SOUND =
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# To store all the level files,
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# help files, etc. in a single library file.
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# USE_DLB = Y is left uncommented
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USE_DLB = Y
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ifeq "$(USE_DLB)" "Y"
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DLBFLG = -DDLB
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else
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DLBFLG =
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endif
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#==========================================
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# Setting up the compiler and linker
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# macros. All builds include the base ones.
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#==========================================
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CFLAGSBASE = -c $(cflags) -I$(INCL) $(WINPINC) $(cdebug)
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LFLAGSBASEC = $(linkdebug)
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LFLAGSBASEG = $(linkdebug) -mwindows
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#==========================================
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# Util builds
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#==========================================
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CFLAGSU = $(CFLAGSBASE) $(WINPFLAG) $(DLBFLG)
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LFLAGSU = $(LFLAGSBASEC)
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#==========================================
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# - Game build
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#==========================================
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CFLAGS = $(CFLAGSBASE) $(WINPFLAG) $(DLBFLG)
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lflags = $(LFLAGSBASE)
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ifeq "$(GRAPHICAL)" "Y"
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lflags = $(LFLAGSBASEG)
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else
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lflags = $(LFLAGSBASEC)
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endif
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GAMEFILE = $(GAMEDIR)/$(GAME).exe # whole thing
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ifeq "$(USE_DLB)" "Y"
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DLB = nhdat
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else
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DLB =
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endif
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#==========================================
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#================ RULES ==================
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#==========================================
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.SUFFIXES: .exe .o .til .uu .c .y .l
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#==========================================
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# Rules for files in src
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#==========================================
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$(OBJ)/%.o : /%.c
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$(cc) $(CFLAGS) -o$@ $<
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$(OBJ)/%.o : $(SRC)/%.c
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$(cc) $(CFLAGS) -o$@ $<
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#==========================================
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# Rules for files in sys/share
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#==========================================
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$(OBJ)/%.o : $(SSYS)/%.c
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$(cc) $(CFLAGS) -o$@ $<
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#==========================================
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# Rules for files in sys/winnt
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#==========================================
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$(OBJ)/%.o : $(NTSYS)/%.c
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$(cc) $(CFLAGS) -o$@ $<
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$(INCL)/%.h : $(NTSYS)/%.h
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@copy $< $@
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#==========================================
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# Rules for files in util
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#==========================================
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$(OBJ)/%.o : $(UTIL)/%.c
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$(cc) $(CFLAGSU) -o$@ $<
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#==========================================
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# Rules for files in win/share
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#==========================================
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$(OBJ)/%.o : $(WSHR)/%.c
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$(cc) $(CFLAGS) -o$@ $<
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$(INCL)/%.h : $(WSHR)/%.h
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@copy $< $@
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#{$(WSHR)}.txt{$(DAT)}.txt:
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# @copy $< $@
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#==========================================
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# Rules for files in win/tty
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#==========================================
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$(OBJ)/%.o : $(TTY)/%.c
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$(cc) $(CFLAGS) -o$@ $<
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#==========================================
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# Rules for files in win/win32
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#==========================================
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$(OBJ)/%.o : $(WIN32)/%.c
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$(cc) $(CFLAGS) -o$@ $<
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#==========================================
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#================ MACROS ==================
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#==========================================
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# This section creates shorthand macros for many objects
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# referenced later on in the Makefile.
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#
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DEFFILE = $(NTSYS)/$(GAME).def
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#
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# Shorten up the location for some files
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#
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O = $(OBJ)/
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U = $(UTIL)/
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#
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# Utility Objects.
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#
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MAKESRC = $(U)makedefs.c
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SPLEVSRC = $(U)lev_yacc.c $(U)lev_$(LEX).c $(U)lev_main.c $(U)panic.c
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DGNCOMPSRC = $(U)dgn_yacc.c $(U)dgn_$(LEX).c $(U)dgn_main.c
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MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o
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SPLEVOBJS = $(O)lev_yacc.o $(O)lev_$(LEX).o $(O)lev_main.o \
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$(O)alloc.o $(O)decl.o $(O)drawing.o \
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$(O)monst.o $(O)objects.o $(O)panic.o
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DGNCOMPOBJS = $(O)dgn_yacc.o $(O)dgn_$(LEX).o $(O)dgn_main.o \
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$(O)alloc.o $(O)panic.o
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RECOVOBJS = $(O)recover.o
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TILEFILES = $(WSHR)/monsters.txt $(WSHR)/objects.txt $(WSHR)/other.txt
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#
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# These are not invoked during a normal game build in 3.4
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#
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TEXT_IO = $(O)tiletext.o $(O)tiletxt.o $(O)drawing.o \
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$(O)decl.o $(O)monst.o $(O)objects.o
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TEXT_IO32 = $(O)tilete32.o $(O)tiletx32.o $(O)drawing.o \
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$(O)decl.o $(O)monst.o $(O)objects.o
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GIFREADERS = $(O)gifread.o $(O)alloc.o $(O)panic.o
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GIFREADERS32 = $(O)gifrd32.o $(O)alloc.o $(O)panic.o
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PPMWRITERS = $(O)ppmwrite.o $(O)alloc.o $(O)panic.o
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#
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# Object files for the game itself.
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#
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VOBJ01 = $(O)allmain.o $(O)alloc.o $(O)apply.o $(O)artifact.o
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VOBJ02 = $(O)attrib.o $(O)ball.o $(O)bones.o $(O)botl.o
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VOBJ03 = $(O)cmd.o $(O)dbridge.o $(O)decl.o $(O)detect.o
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VOBJ04 = $(O)dig.o $(O)display.o $(O)do.o $(O)do_name.o
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VOBJ05 = $(O)do_wear.o $(O)dog.o $(O)dogmove.o $(O)dokick.o
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VOBJ06 = $(O)dothrow.o $(O)drawing.o $(O)dungeon.o $(O)eat.o
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VOBJ07 = $(O)end.o $(O)engrave.o $(O)exper.o $(O)explode.o
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VOBJ08 = $(O)extralev.o $(O)files.o $(O)fountain.o $(O)hack.o
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VOBJ09 = $(O)hacklib.o $(O)invent.o $(O)light.o $(O)lock.o
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VOBJ10 = $(O)mail.o $(O)makemon.o $(O)mapglyph.o $(O)mcastu.o
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VOBJ11 = $(O)mhitm.o $(O)mhitu.o $(O)minion.o $(O)mklev.o
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VOBJ12 = $(O)mkmap.o $(O)mkmaze.o $(O)mkobj.o $(O)mkroom.o
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VOBJ13 = $(O)mon.o $(O)mondata.o $(O)monmove.o $(O)monst.o
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VOBJ14 = $(O)monstr.o $(O)mplayer.o $(O)mthrowu.o $(O)muse.o
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VOBJ15 = $(O)music.o $(O)o_init.o $(O)objects.o $(O)objnam.o
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VOBJ16 = $(O)options.o $(O)pager.o $(O)pickup.o $(O)pline.o
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VOBJ17 = $(O)polyself.o $(O)potion.o $(O)pray.o $(O)priest.o
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VOBJ18 = $(O)quest.o $(O)questpgr.o $(RANDOM) $(O)read.o
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VOBJ19 = $(O)rect.o $(O)region.o $(O)restore.o $(O)rip.o
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VOBJ20 = $(O)rnd.o $(O)role.o $(O)rumors.o $(O)save.o
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VOBJ21 = $(O)shk.o $(O)shknam.o $(O)sit.o $(O)sounds.o
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VOBJ22 = $(O)sp_lev.o $(O)spell.o $(O)steal.o $(O)steed.o
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VOBJ23 = $(O)sys.o $(O)teleport.o $(O)timeout.o $(O)topten.o
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VOBJ24 = $(O)track.o $(O)trap.o $(O)u_init.o $(O)uhitm.o
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VOBJ25 = $(O)vault.o $(O)vis_tab.o $(O)vision.o $(O)weapon.o
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VOBJ26 = $(O)were.o $(O)wield.o $(O)windows.o $(O)wizard.o
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VOBJ27 = $(O)worm.o $(O)worn.o $(O)write.o $(O)zap.o
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DLBOBJ = $(O)dlb.o
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TTYOBJ = $(O)topl.o $(O)getline.o $(O)wintty.o
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SOBJ = $(O)winnt.o $(O)pcsys.o $(O)pcunix.o \
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$(SOUND) $(O)pcmain.o $(O)nhlan.o
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OBJS = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
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$(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \
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$(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \
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$(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \
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$(VOBJ21) $(VOBJ22) $(VOBJ23) $(VOBJ24) $(VOBJ25) \
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$(VOBJ26) $(VOBJ27)
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WINPOBJ = $(WINPORT)
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|
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VVOBJ = $(O)version.o
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|
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ALLOBJ = $(WINPOBJ) $(SOBJ) $(DLBOBJ) $(TTYOBJ) $(WOBJ) $(OBJS) $(VVOBJ)
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|
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ifeq "$(GRAPHICAL)" "Y"
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OPTIONS_FILE = $(DAT)/guioptions
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else
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OPTIONS_FILE = $(DAT)/ttyoptions
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endif
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|
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#==========================================
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# Header file macros
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|
#==========================================
|
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|
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CONFIG_H = $(INCL)/config.h $(INCL)/config1.h $(INCL)/tradstdc.h \
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$(INCL)/global.h $(INCL)/coord.h $(INCL)/vmsconf.h \
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|
$(INCL)/system.h $(INCL)/unixconf.h $(INCL)/os2conf.h \
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|
$(INCL)/micro.h $(INCL)/pcconf.h $(INCL)/tosconf.h \
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|
$(INCL)/amiconf.h $(INCL)/macconf.h $(INCL)/beconf.h \
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$(INCL)/ntconf.h
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HACK_H = $(INCL)/hack.h $(CONFIG_H) $(INCL)/align.h $(INCL)/context.h \
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$(INCL)/dungeon.h $(INCL)/monsym.h $(INCL)/mkroom.h \
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|
$(INCL)/objclass.h $(INCL)/youprop.h $(INCL)/prop.h \
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$(INCL)/permonst.h $(INCL)/monattk.h \
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$(INCL)/monflag.h $(INCL)/mondata.h $(INCL)/pm.h \
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|
$(INCL)/wintype.h $(INCL)/decl.h $(INCL)/quest.h \
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$(INCL)/spell.h $(INCL)/color.h $(INCL)/obj.h \
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$(INCL)/you.h $(INCL)/attrib.h $(INCL)/monst.h \
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|
$(INCL)/mextra.h $(INCL)/skills.h $(INCL)/onames.h
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$(INCL)/timeout.h $(INCL)/trap.h $(INCL)/flag.h $(INCL)/rm.h \
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$(INCL)/vision.h $(INCL)/display.h $(INCL)/engrave.h \
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$(INCL)/rect.h $(INCL)/region.h $(INCL)/winprocs.h \
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|
$(INCL)/wintty.h $(INCL)/sys.h $(INCL)/trampoli.h
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|
LEV_H = $(INCL)/lev.h
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DGN_FILE_H = $(INCL)/dgn_file.h
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LEV_COMP_H = $(INCL)/lev_comp.h
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SP_LEV_H = $(INCL)/sp_lev.h
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TILE_H = ../win/share/tile.h
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|
|
#==========================================
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|
# Miscellaneous
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|
#==========================================
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|
|
DATABASE = $(DAT)/data.base
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|
|
#
|
|
# The name of the game.
|
|
#
|
|
|
|
GAMEFILE = $(GAMEDIR)/$(GAME).exe
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|
|
|
|
|
#==========================================
|
|
#=============== TARGETS ==================
|
|
#==========================================
|
|
|
|
# Since DOS doesn't allow / as path separator, and GCC doesn't allow \ as
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# path separator, we must change all pathnames when performing DOS commands.
|
|
# This is done by blindly applying $(subst /,\, ...) on every command.
|
|
# Where any command contain / for another reason (switch char, or echoing
|
|
# comment lines to lev/dungeon files) a little more care is taken.
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|
|
|
#
|
|
# The default make target (so just typing 'nmake' is useful).
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|
#
|
|
default : $(GAMEFILE)
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|
|
|
#
|
|
# The main target.
|
|
#
|
|
|
|
$(GAME) : $(O)obj.tag $(O)utility.tag graphicschk $(GAMEFILE)
|
|
@echo $(GAME) is up to date.
|
|
|
|
#
|
|
# Everything
|
|
#
|
|
|
|
all : install
|
|
|
|
install: graphicschk $(GAME) $(O)install.tag
|
|
@echo Done.
|
|
|
|
|
|
$(O)install.tag: $(DAT)/data $(DAT)/rumors $(DAT)/dungeon \
|
|
$(DAT)/oracles $(DAT)/quest.dat $(O)sp_lev.tag $(DLB)
|
|
ifeq "$(USE_DLB)" "Y"
|
|
$(subst /,\,copy nhdat $(GAMEDIR))
|
|
$(subst /,\,copy $(DAT)/license $(GAMEDIR))
|
|
$(subst /,\,copy $(DAT)/opthelp $(GAMEDIR))
|
|
else
|
|
$(subst /,\,copy $(DAT)/*. $(GAMEDIR))
|
|
$(subst /,\,copy $(DAT)/*.dat $(GAMEDIR))
|
|
$(subst /,\,copy $(DAT)/*.lev $(GAMEDIR))
|
|
$(subst /,\,if exist $(GAMEDIR)/makefile del $(GAMEDIR)/makefile)
|
|
endif
|
|
$(subst /,\,if exist $(DAT)/symbols copy $(DAT)/symbols $(GAMEDIR))
|
|
$(subst /,\,if exist $(DOC)/guidebook.txt copy $(DOC)/guidebook.txt $(GAMEDIR)/Guidebook.txt)
|
|
$(subst /,\,if exist $(DOC)/nethack.txt copy $(DOC)/nethack.txt $(GAMEDIR)/NetHack.txt)
|
|
$(subst /,\,copy $(NTSYS)/defaults.nh $(GAMEDIR)/defaults.nh)
|
|
$(subst /,\,echo install done > $@)
|
|
|
|
# copy $(NTSYS)/winnt.hlp $(GAMEDIR)
|
|
|
|
recover: $(U)recover.exe
|
|
$(subst /,\,if exist $(U)recover.exe copy $(U)recover.exe $(GAMEDIR))
|
|
$(subst /,\,if exist $(DOC)/recover.txt copy $(DOC)/recover.txt $(GAMEDIR)/recover.txt)
|
|
|
|
$(O)sp_lev.tag: $(O)utility.tag $(DAT)/bigroom.des $(DAT)/castle.des \
|
|
$(DAT)/endgame.des $(DAT)/gehennom.des $(DAT)/knox.des \
|
|
$(DAT)/medusa.des $(DAT)/oracle.des $(DAT)/tower.des \
|
|
$(DAT)/yendor.des $(DAT)/arch.des $(DAT)/barb.des \
|
|
$(DAT)/caveman.des $(DAT)/healer.des $(DAT)/knight.des \
|
|
$(DAT)/monk.des $(DAT)/priest.des $(DAT)/ranger.des \
|
|
$(DAT)/rogue.des $(DAT)/samurai.des $(DAT)/sokoban.des \
|
|
$(DAT)/tourist.des $(DAT)/valkyrie.des $(DAT)/wizard.des
|
|
$(subst /,\,$(U)levcomp $(DAT)/bigroom.des)
|
|
$(subst /,\,$(U)levcomp $(DAT)/castle.des)
|
|
$(subst /,\,$(U)levcomp $(DAT)/endgame.des)
|
|
$(subst /,\,$(U)levcomp $(DAT)/gehennom.des)
|
|
$(subst /,\,$(U)levcomp $(DAT)/knox.des)
|
|
$(subst /,\,$(U)levcomp $(DAT)/mines.des)
|
|
$(subst /,\,$(U)levcomp $(DAT)/medusa.des)
|
|
$(subst /,\,$(U)levcomp $(DAT)/oracle.des)
|
|
$(subst /,\,$(U)levcomp $(DAT)/sokoban.des)
|
|
$(subst /,\,$(U)levcomp $(DAT)/tower.des)
|
|
$(subst /,\,$(U)levcomp $(DAT)/yendor.des)
|
|
$(subst /,\,$(U)levcomp $(DAT)/arch.des)
|
|
$(subst /,\,$(U)levcomp $(DAT)/barb.des)
|
|
$(subst /,\,$(U)levcomp $(DAT)/caveman.des)
|
|
$(subst /,\,$(U)levcomp $(DAT)/healer.des)
|
|
$(subst /,\,$(U)levcomp $(DAT)/knight.des)
|
|
$(subst /,\,$(U)levcomp $(DAT)/monk.des)
|
|
$(subst /,\,$(U)levcomp $(DAT)/priest.des)
|
|
$(subst /,\,$(U)levcomp $(DAT)/ranger.des)
|
|
$(subst /,\,$(U)levcomp $(DAT)/rogue.des)
|
|
$(subst /,\,$(U)levcomp $(DAT)/samurai.des)
|
|
$(subst /,\,$(U)levcomp $(DAT)/tourist.des)
|
|
$(subst /,\,$(U)levcomp $(DAT)/valkyrie.des)
|
|
$(subst /,\,$(U)levcomp $(DAT)/wizard.des)
|
|
$(subst /,\,copy *.lev $(DAT))
|
|
$(subst /,\,del *.lev)
|
|
$(subst /,\,echo sp_levs done > $(O)sp_lev.tag)
|
|
|
|
$(O)utility.tag: $(INCL)/date.h $(INCL)/onames.h $(INCL)/pm.h \
|
|
$(SRC)/monstr.c $(SRC)/vis_tab.c $(U)levcomp.exe $(INCL)/vis_tab.h \
|
|
$(U)dgncomp.exe $(TILEUTIL16)
|
|
$(subst /,\,@echo utilities made >$@)
|
|
@echo utilities made.
|
|
|
|
tileutil: $(U)gif2txt.exe $(U)gif2tx32.exe $(U)txt2ppm.exe
|
|
@echo Optional tile development utilities are up to date.
|
|
|
|
ifeq "$(GRAPHICAL)" "Y"
|
|
$(NHRES): $(TILEBMP16) $(WIN32)/winhack.rc $(WIN32)/mnsel.bmp \
|
|
$(WIN32)/mnselcnt.bmp $(WIN32)/mnunsel.bmp \
|
|
$(WIN32)/petmark.bmp $(WIN32)/NetHack.ico $(WIN32)/rip.bmp \
|
|
$(WIN32)/splash.bmp
|
|
@$(rc) -o$@ --include-dir $(WIN32) -i $(WIN32)/winhack.rc
|
|
else
|
|
$(NHRES): $(NTSYS)/console.rc $(NTSYS)/NetHack.ico
|
|
@$(rc) -o$@ --include-dir $(NTSYS) -i $(NTSYS)/console.rc
|
|
endif
|
|
|
|
#==========================================
|
|
# The main target.
|
|
#==========================================
|
|
$(O)gamedir.tag:
|
|
$(subst /,\,@if not exist $(GAMEDIR)/*.* echo creating directory $(GAMEDIR))
|
|
$(subst /,\,@if not exist $(GAMEDIR)/*.* mkdir $(GAMEDIR))
|
|
$(subst /,\,@echo directory created > $@)
|
|
|
|
ifeq "$(GRAPHICAL)" "Y"
|
|
$(GAMEFILE) : $(ALLOBJ) $(NHRES) $(O)gamedir.tag
|
|
else
|
|
$(GAMEFILE) : $(ALLOBJ) $(NHRES) $(O)gamedir.tag \
|
|
$(GAMEDIR)/nhdefkey.dll $(GAMEDIR)/nh340key.dll $(GAMEDIR)/nhraykey.dll
|
|
endif
|
|
@echo Linking....
|
|
@$(link) $(lflags) -o$@ $(ALLOBJ) $(NHRES) $(WINPLIBS)
|
|
$(subst /,\,@if exist $(O)install.tag del $(O)install.tag)
|
|
|
|
|
|
$(O)nhdefkey.o:
|
|
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(NTSYS)/nhdefkey.c
|
|
|
|
$(GAMEDIR)/nhdefkey.dll : $(O)nhdefkey.o $(O)gamedir.tag
|
|
@echo Linking $@
|
|
$(cc) -shared -Wl,--export-all-symbols \
|
|
-Wl,--add-stdcall-alias -o $@ $<
|
|
|
|
$(O)nh340key.o:
|
|
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(NTSYS)/nh340key.c
|
|
|
|
$(GAMEDIR)/nh340key.dll : $(O)nh340key.o $(O)gamedir.tag
|
|
@echo Linking $@
|
|
$(cc) -shared -Wl,--export-all-symbols \
|
|
-Wl,--add-stdcall-alias -o $@ $<
|
|
|
|
$(O)nhraykey.o:
|
|
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(NTSYS)/nhraykey.c
|
|
|
|
$(GAMEDIR)/nhraykey.dll : $(O)nhraykey.o $(O)gamedir.tag
|
|
@echo Linking $@
|
|
$(cc) -shared -Wl,--export-all-symbols \
|
|
-Wl,--add-stdcall-alias -o $@ $<
|
|
|
|
$(GAME)_.ico : $(NTSYS)/$(GAME).ico
|
|
$(subst /,\,@copy $(NTSYS)/$(GAME).ico $@)
|
|
|
|
#==========================================
|
|
# Create directory for holding object files
|
|
#==========================================
|
|
|
|
graphicschk:
|
|
ifeq "$(GRAPHICAL)" "Y"
|
|
@echo ----
|
|
@echo NOTE: This build will include tile support.
|
|
@echo ----
|
|
endif
|
|
$(subst /,\,@echo graphicschk > graphicschk)
|
|
|
|
#
|
|
# Secondary Targets.
|
|
#
|
|
|
|
#==========================================
|
|
# Makedefs Stuff
|
|
#==========================================
|
|
|
|
$(U)makedefs.exe: $(MAKEOBJS)
|
|
@$(link) $(LFLAGSU) -o$@ $(MAKEOBJS)
|
|
|
|
$(O)makedefs.o: $(CONFIG_H) $(INCL)/monattk.h $(INCL)/monflag.h \
|
|
$(INCL)/objclass.h $(INCL)/monsym.h $(INCL)/qtext.h \
|
|
$(INCL)/patchlevel.h $(U)makedefs.c $(O)obj.tag
|
|
$(cc) $(CFLAGSU) -o$@ $(U)makedefs.c
|
|
|
|
#
|
|
# date.h should be remade every time any of the source or include
|
|
# files is modified.
|
|
#
|
|
|
|
$(INCL)/date.h $(OPTIONS_FILE): $(U)makedefs.exe
|
|
$(subst /,\,$(U)makedefs -v)
|
|
|
|
#$(OPTIONS_FILE): $(U)makedefs.exe
|
|
# $(subst /,\,$(U)makedefs -v)
|
|
|
|
$(INCL)/onames.h : $(U)makedefs.exe
|
|
$(subst /,\,$(U)makedefs -o)
|
|
|
|
$(INCL)/pm.h : $(U)makedefs.exe
|
|
$(subst /,\,$(U)makedefs -p)
|
|
|
|
#$(INCL)/trap.h : $(U)makedefs.exe
|
|
# $(U)makedefs -t
|
|
|
|
$(SRC)/monstr.c: $(U)makedefs.exe
|
|
$(subst /,\,$(U)makedefs -m)
|
|
|
|
$(INCL)/vis_tab.h: $(U)makedefs.exe
|
|
$(subst /,\,$(U)makedefs -z)
|
|
|
|
$(SRC)/vis_tab.c: $(U)makedefs.exe
|
|
$(subst /,\,$(U)makedefs -z)
|
|
|
|
#==========================================
|
|
# uudecode utility and uuencoded targets
|
|
#==========================================
|
|
|
|
$(U)uudecode.exe: $(O)uudecode.o
|
|
@$(link) $(LFLAGSU) -o$@ $(O)uudecode.o
|
|
|
|
$(O)uudecode.o: $(SSYS)/uudecode.c
|
|
|
|
$(NTSYS)/NetHack.ico : $(U)uudecode.exe $(NTSYS)/nhico.uu
|
|
$(subst /,\,$(U)uudecode.exe $(NTSYS)/nhico.uu)
|
|
$(subst /,\,copy NetHack.ico $@)
|
|
del NetHack.ico
|
|
|
|
$(WIN32)/NetHack.ico : $(NTSYS)/NetHack.ico
|
|
$(subst /,\,copy $< $@)
|
|
|
|
$(WIN32)/mnsel.bmp: $(U)uudecode.exe $(WIN32)/mnsel.uu
|
|
$(subst /,\,$(U)uudecode.exe $(WIN32)/mnsel.uu)
|
|
$(subst /,\,copy mnsel.bmp $@)
|
|
del mnsel.bmp
|
|
|
|
$(WIN32)/mnselcnt.bmp: $(U)uudecode.exe $(WIN32)/mnselcnt.uu
|
|
$(subst /,\,$(U)uudecode.exe $(WIN32)/mnselcnt.uu)
|
|
$(subst /,\,copy mnselcnt.bmp $@)
|
|
del mnselcnt.bmp
|
|
|
|
$(WIN32)/mnunsel.bmp: $(U)uudecode.exe $(WIN32)/mnunsel.uu
|
|
$(subst /,\,$(U)uudecode.exe $(WIN32)/mnunsel.uu)
|
|
$(subst /,\,copy mnunsel.bmp $@)
|
|
del mnunsel.bmp
|
|
|
|
$(WIN32)/petmark.bmp: $(U)uudecode.exe $(WIN32)/petmark.uu
|
|
$(subst /,\,$(U)uudecode.exe $(WIN32)/petmark.uu)
|
|
$(subst /,\,copy petmark.bmp $@)
|
|
del petmark.bmp
|
|
|
|
$(WIN32)/rip.bmp: $(U)uudecode.exe $(WIN32)/rip.uu
|
|
$(subst /,\,$(U)uudecode.exe $(WIN32)/rip.uu)
|
|
$(subst /,\,copy rip.bmp $@)
|
|
del rip.bmp
|
|
|
|
$(WIN32)/splash.bmp: $(U)uudecode.exe $(WIN32)/splash.uu
|
|
$(subst /,\,$(U)uudecode.exe $(WIN32)/splash.uu)
|
|
$(subst /,\,copy splash.bmp $@)
|
|
del splash.bmp
|
|
|
|
|
|
#==========================================
|
|
# Level Compiler Stuff
|
|
#==========================================
|
|
|
|
LEVCFLAGS=$(cflags) -c -DWIN32 -D_WIN32 -I../include $(cdebug) -DDLB
|
|
|
|
$(U)levcomp.exe: $(SPLEVOBJS)
|
|
@echo Linking $@...
|
|
@$(link) $(LFLAGSU) -o$@ $(SPLEVOBJS)
|
|
|
|
$(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(INCL)/lev_comp.h $(U)lev_yacc.c
|
|
$(cc) $(LEVCFLAGS) -o$@ $(U)lev_yacc.c
|
|
|
|
$(O)lev_$(LEX).o: $(HACK_H) $(INCL)/lev_comp.h $(SP_LEV_H) \
|
|
$(U)lev_$(LEX).c
|
|
$(cc) $(LEVCFLAGS) -o$@ $(U)lev_$(LEX).c
|
|
|
|
$(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H)
|
|
$(cc) $(LEVCFLAGS) -o$@ $(U)lev_main.c
|
|
|
|
|
|
$(U)lev_yacc.c $(INCL)/lev_comp.h : $(U)lev_comp.y
|
|
ifeq "$(DO_YACC)" "YACC_ACT"
|
|
$(subst /,\,$(YACC) -d $(U)lev_comp.y)
|
|
$(subst /,\,copy $(YTABC) $(U)lev_yacc.c)
|
|
$(subst /,\,copy $(YTABH) $(INCL)/lev_comp.h)
|
|
$(subst /,\,@del $(YTABC))
|
|
$(subst /,\,@del $(YTABH))
|
|
|
|
else
|
|
@echo $(U)lev_comp.y has changed.
|
|
@echo To update $(U)lev_yacc.c and $(INCL)/lev_comp.h run $(YACC).
|
|
@echo ---
|
|
@echo For now, we will copy the prebuilt lev_yacc.c and
|
|
@echo lev_comp.h from $(SSYS) into $(UTIL) and use them.
|
|
$(subst /,\,@copy $(SSYS)/lev_yacc.c $(U)lev_yacc.c >nul)
|
|
$(subst /,\,@copy $(SSYS)/lev_comp.h $(INCL)/lev_comp.h >nul)
|
|
$(subst /,\,echo.>>$(U)lev_yacc.c)
|
|
$(subst /,\,echo.>>$(INCL)/lev_comp.h)
|
|
endif
|
|
|
|
$(U)lev_$(LEX).c: $(U)lev_comp.l
|
|
ifeq "$(DO_LEX)" "LEX_ACT"
|
|
$(subst /,\,$(LEX) $(FLEXSKEL) $(U)lev_comp.l)
|
|
$(subst /,\,copy $(LEXYYC) $@)
|
|
$(subst /,\,@del $(LEXYYC))
|
|
else
|
|
@echo $(U)lev_comp.l has changed. To update $@ run $(LEX).
|
|
@echo ---
|
|
@echo For now, we will copy the prebuilt lev_lex.c
|
|
@echo from $(SSYS) into $(UTIL) and use it.
|
|
$(subst /,\,@copy $(SSYS)/lev_lex.c $@ >nul)
|
|
$(subst /,\,echo.>>$@)
|
|
endif
|
|
|
|
#==========================================
|
|
# Dungeon Compiler Stuff
|
|
#==========================================
|
|
|
|
$(U)dgncomp.exe: $(DGNCOMPOBJS)
|
|
@echo Linking $@...
|
|
@$(link) $(LFLAGSU) -o$@ $(DGNCOMPOBJS)
|
|
|
|
|
|
$(O)dgn_yacc.o: $(HACK_H) $(DGN_FILE_H) $(INCL)/dgn_comp.h $(U)dgn_yacc.c
|
|
$(cc) $(LEVCFLAGS) -o$@ $(U)dgn_yacc.c
|
|
|
|
$(O)dgn_$(LEX).o: $(HACK_H) $(DGN_FILE_H) $(INCL)/dgn_comp.h \
|
|
$(U)dgn_$(LEX).c
|
|
$(cc) $(LEVCFLAGS) -o$@ $(U)dgn_$(LEX).c
|
|
|
|
$(O)dgn_main.o: $(HACK_H) $(U)dgn_main.c
|
|
$(cc) $(LEVCFLAGS) -o$@ $(U)dgn_main.c
|
|
|
|
$(U)dgn_yacc.c $(INCL)/dgn_comp.h : $(U)dgn_comp.y
|
|
ifeq "$(DO_YACC)" "YACC_ACT"
|
|
$(subst /,\,$(YACC) -d $(U)dgn_comp.y)
|
|
$(subst /,\,copy $(YTABC) $(U)dgn_yacc.c)
|
|
$(subst /,\,copy $(YTABH) $(INCL)/dgn_comp.h)
|
|
$(subst /,\,@del $(YTABC))
|
|
$(subst /,\,@del $(YTABH))
|
|
else
|
|
@echo $(U)dgn_comp.y has changed. To update dgn_yacc.c and
|
|
@echo $(INCL)/dgn_comp.h run $(YACC).
|
|
@echo ---
|
|
@echo For now, we will copy the prebuilt $(U)dgn_yacc.c and
|
|
@echo dgn_comp.h from $(SSYS) into $(UTIL) and use them.
|
|
$(subst /,\,@copy $(SSYS)/dgn_yacc.c $(U)dgn_yacc.c >nul)
|
|
$(subst /,\,@copy $(SSYS)/dgn_comp.h $(INCL)/dgn_comp.h >nul)
|
|
$(subst /,\,echo.>>$(U)dgn_yacc.c)
|
|
$(subst /,\,echo.>>$(INCL)/dgn_comp.h)
|
|
endif
|
|
|
|
$(U)dgn_$(LEX).c: $(U)dgn_comp.l
|
|
ifeq "$(DO_LEX)" "LEX_ACT"
|
|
$(subst /,\,$(LEX) $(FLEXSKEL) $(U)dgn_comp.l)
|
|
$(subst /,\,copy $(LEXYYC) $@)
|
|
$(subst /,\,@del $(LEXYYC))
|
|
else
|
|
@echo $(U)dgn_comp.l has changed. To update $@ run $(LEX).
|
|
@echo ---
|
|
@echo For now, we will copy the prebuilt dgn_lex.c
|
|
@echo from $(SSYS) into $(UTIL) and use it.
|
|
$(subst /,\,@copy $(SSYS)/dgn_lex.c $@ >nul)
|
|
$(subst /,\,echo.>>$@)
|
|
endif
|
|
|
|
#==========================================
|
|
# Create directory for holding object files
|
|
#==========================================
|
|
|
|
$(O)obj.tag:
|
|
$(subst /,\,@if not exist $(OBJ)/*.* echo creating directory $(OBJ))
|
|
$(subst /,\,@if not exist $(OBJ)/*.* mkdir $(OBJ))
|
|
$(subst /,\,@echo directory created > $@)
|
|
|
|
|
|
#==========================================
|
|
#=========== SECONDARY TARGETS ============
|
|
#==========================================
|
|
|
|
#===========================================
|
|
# Header files NOT distributed in ../include
|
|
#===========================================
|
|
|
|
$(INCL)/win32api.h: $(NTSYS)/win32api.h
|
|
$(subst /,\,copy $(NTSYS)/win32api.h $@)
|
|
|
|
|
|
#==========================================
|
|
# DLB utility and nhdat file creation
|
|
#==========================================
|
|
|
|
$(U)dlb_main.exe: $(DLBOBJ) $(O)dlb.o
|
|
@$(link) $(LFLAGSU) -o$@ $(O)dlb_main.o $(O)dlb.o $(O)alloc.o $(O)panic.o
|
|
|
|
|
|
$(O)dlb.o: $(O)dlb_main.o $(O)alloc.o $(O)panic.o $(INCL)/dlb.h
|
|
$(cc) $(CFLAGS) -o$@ $(SRC)/dlb.c
|
|
|
|
$(O)dlb_main.o: $(UTIL)/dlb_main.c $(INCL)/config.h $(INCL)/dlb.h
|
|
$(cc) $(CFLAGS) -o$@ $(UTIL)/dlb_main.c
|
|
|
|
$(DAT)/porthelp: $(NTSYS)/porthelp
|
|
$(subst /,\,@copy $(NTSYS)/porthelp $@ >nul)
|
|
|
|
nhdat: $(U)dlb_main.exe $(DAT)/data $(DAT)/oracles $(OPTIONS_FILE) \
|
|
$(DAT)/quest.dat $(DAT)/rumors $(DAT)/help $(DAT)/hh $(DAT)/cmdhelp \
|
|
$(DAT)/history $(DAT)/opthelp $(DAT)/wizhelp $(DAT)/dungeon \
|
|
$(DAT)/porthelp $(DAT)/license $(O)sp_lev.tag
|
|
$(subst /,\,echo data >$(DAT)/dlb.lst)
|
|
$(subst /,\,echo oracles >>$(DAT)/dlb.lst)
|
|
$(subst /,\,if exist $(DAT)/options echo options >>$(DAT)/dlb.lst)
|
|
$(subst /,\,if exist $(DAT)/ttyoptions echo ttyoptions >>$(DAT)/dlb.lst)
|
|
$(subst /,\,if exist $(DAT)/guioptions echo guioptions >>$(DAT)/dlb.lst)
|
|
$(subst /,\,if exist $(DAT)/porthelp echo porthelp >>$(DAT)/dlb.lst)
|
|
$(subst /,\,echo quest.dat >>$(DAT)/dlb.lst)
|
|
$(subst /,\,echo rumors >>$(DAT)/dlb.lst)
|
|
$(subst /,\,echo help >>$(DAT)/dlb.lst)
|
|
$(subst /,\,echo hh >>$(DAT)/dlb.lst)
|
|
$(subst /,\,echo cmdhelp >>$(DAT)/dlb.lst)
|
|
$(subst /,\,echo history >>$(DAT)/dlb.lst)
|
|
$(subst /,\,echo opthelp >>$(DAT)/dlb.lst)
|
|
$(subst /,\,echo wizhelp >>$(DAT)/dlb.lst)
|
|
$(subst /,\,echo dungeon >>$(DAT)/dlb.lst)
|
|
$(subst /,\,echo license >>$(DAT)/dlb.lst)
|
|
dir /l /b /-p $(subst /,\,$(DAT)/*.lev >>$(DAT)/dlb.lst)
|
|
$(subst /,\,$(U)dlb_main CcIf $(DAT) dlb.lst $(SRC)/nhdat)
|
|
|
|
#==========================================
|
|
# Recover Utility
|
|
#==========================================
|
|
|
|
$(U)recover.exe: $(RECOVOBJS)
|
|
$(link) $(LFLAGSU) -o$@ $(RECOVOBJS)
|
|
|
|
$(O)recover.o: $(CONFIG_H) $(U)recover.c $(INCL)/win32api.h
|
|
$(cc) $(CFLAGSU) -o$@ $(U)recover.c
|
|
|
|
#==========================================
|
|
# Tile Mapping
|
|
#==========================================
|
|
|
|
$(SRC)/tile.c: $(U)tilemap.exe
|
|
@echo A new $@ has been created
|
|
@$(U)tilemap
|
|
|
|
$(U)tilemap.exe: $(O)tilemap.o
|
|
@$(link) $(LFLAGSU) -o$@ $(O)tilemap.o
|
|
|
|
$(O)tilemap.o: $(WSHR)/tilemap.c $(HACK_H)
|
|
$(cc) $(CFLAGSU) -o$@ $(WSHR)/tilemap.c
|
|
|
|
$(O)tiletx32.o: $(WSHR)/tilemap.c $(HACK_H)
|
|
$(cc) $(CFLAGS) -DTILETEXT -DTILE_X=32 -DTILE_Y=32 -o$@ $(WSHR)/tilemap.c
|
|
|
|
$(O)tiletxt.o: $(WSHR)/tilemap.c $(HACK_H)
|
|
$(cc) $(CFLAGS) -DTILETEXT -o$@ $(WSHR)/tilemap.c
|
|
|
|
$(O)gifread.o: $(WSHR)/gifread.c $(CONFIG_H) $(TILE_H)
|
|
$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(WSHR)/gifread.c
|
|
|
|
$(O)gifrd32.o: $(WSHR)/gifread.c $(CONFIG_H) $(TILE_H)
|
|
$(cc) $(CFLAGS) -I$(WSHR) -DTILE_X=32 -DTILE_Y=32 -o$@ $(WSHR)/gifread.c
|
|
|
|
$(O)ppmwrite.o: $(WSHR)/ppmwrite.c $(CONFIG_H) $(TILE_H)
|
|
$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(WSHR)/ppmwrite.c
|
|
|
|
$(O)tiletext.o: $(WSHR)/tiletext.c $(CONFIG_H) $(TILE_H)
|
|
$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(WSHR)/tiletext.c
|
|
|
|
$(O)tilete32.o: $(WSHR)/tiletext.c $(CONFIG_H) $(TILE_H)
|
|
$(cc) $(CFLAGS) -I$(WSHR) -DTILE_X=32 -DTILE_Y=32 -o$@ $(WSHR)/tiletext.c
|
|
|
|
#==========================================
|
|
# Optional Tile Utilities
|
|
#==========================================
|
|
|
|
$(U)gif2txt.exe: $(GIFREADERS) $(TEXT_IO)
|
|
@echo Linking $@...
|
|
@$(link) $(LFLAGSU) -o$@ $(GIFREADERS) $(TEXT_IO)
|
|
|
|
$(U)gif2tx32.exe: $(GIFREADERS32) $(TEXT_IO32)
|
|
@echo Linking $@...
|
|
@$(link) $(LFLAGSU) -o$@ $(GIFREADERS32) $(TEXT_IO32)
|
|
|
|
|
|
$(U)txt2ppm.exe: $(PPMWRITERS) $(TEXT_IO)
|
|
@echo Linking $@...
|
|
@$(link) $(LFLAGSU) -o$@ $(PPMWRITERS) $(TEXT_IO)
|
|
|
|
|
|
ifeq "$(GRAPHICAL)" "Y"
|
|
$(TILEBMP16): $(TILEUTIL16) $(TILEFILES)
|
|
@echo Creating 16x16 binary tile files (this may take some time)
|
|
$(subst /,\,@$(U)tile2bmp $(TILEBMP16))
|
|
#$(TILEBMP32): $(TILEUTIL32) $(TILEFILES32)
|
|
# @echo Creating 32x32 binary tile files (this may take some time)
|
|
# $(subst /,\,@$(U)til2bm32 $(TILEBMP32))
|
|
else
|
|
$(TILEBMP16):
|
|
$(TILEBMP32):
|
|
endif
|
|
|
|
$(U)tile2bmp.exe: $(O)tile2bmp.o $(TEXT_IO)
|
|
@echo Linking $@...
|
|
@$(link) $(LFLAGSU) -o$@ $(O)tile2bmp.o $(TEXT_IO)
|
|
|
|
$(U)til2bm32.exe: $(O)til2bm32.o $(TEXT_IO32)
|
|
@echo Linking $@...
|
|
@$(link) $(LFLAGSU) -o$@ $(O)til2bm32.o $(TEXT_IO32)
|
|
|
|
$(O)tile2bmp.o: $(WSHR)/tile2bmp.c $(HACK_H) $(TILE_H) $(INCL)/win32api.h
|
|
$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(WSHR)/tile2bmp.c
|
|
|
|
$(O)til2bm32.o: $(WSHR)/til2bm32.c $(HACK_H) $(TILE_H) $(INCL)/win32api.h
|
|
$(cc) $(CFLAGS) -I$(WSHR) -DTILE_X=32 -DTILE_Y=32 -o$@ $(WSHR)/til2bm32.c
|
|
|
|
#==========================================
|
|
# Housekeeping
|
|
#==========================================
|
|
|
|
spotless: clean
|
|
$(subst /,\,if exist graphicschk del graphicschk)
|
|
$(subst /,\,if exist $(INCL)/date.h del $(INCL)/date.h)
|
|
$(subst /,\,if exist $(INCL)/onames.h del $(INCL)/onames.h)
|
|
$(subst /,\,if exist $(INCL)/pm.h del $(INCL)/pm.h)
|
|
$(subst /,\,if exist $(INCL)/vis_tab.h del $(INCL)/vis_tab.h)
|
|
$(subst /,\,if exist $(SRC)/vis_tab.c del $(SRC)/vis_tab.c)
|
|
$(subst /,\,if exist $(SRC)/tile.c del $(SRC)/tile.c)
|
|
$(subst /,\,if exist $(U)*.lnk del $(U)*.lnk)
|
|
$(subst /,\,if exist $(U)*.map del $(U)*.map)
|
|
$(subst /,\,if exist $(DAT)/data del $(DAT)/data)
|
|
$(subst /,\,if exist $(DAT)/rumors del $(DAT)/rumors)
|
|
$(subst /,\,if exist $(DAT)/???-fil?.lev del $(DAT)/???-fil?.lev)
|
|
$(subst /,\,if exist $(DAT)/???-goal.lev del $(DAT)/???-goal.lev)
|
|
$(subst /,\,if exist $(DAT)/???-loca.lev del $(DAT)/???-loca.lev)
|
|
$(subst /,\,if exist $(DAT)/???-strt.lev del $(DAT)/???-strt.lev)
|
|
$(subst /,\,if exist $(DAT)/air.lev del $(DAT)/air.lev)
|
|
$(subst /,\,if exist $(DAT)/asmodeus.lev del $(DAT)/asmodeus.lev)
|
|
$(subst /,\,if exist $(DAT)/astral.lev del $(DAT)/astral.lev)
|
|
$(subst /,\,if exist $(DAT)/baalz.lev del $(DAT)/baalz.lev)
|
|
$(subst /,\,if exist $(DAT)/bigrm-*.lev del $(DAT)/bigrm-*.lev)
|
|
$(subst /,\,if exist $(DAT)/castle.lev del $(DAT)/castle.lev)
|
|
$(subst /,\,if exist $(DAT)/data del $(DAT)/data)
|
|
$(subst /,\,if exist $(DAT)/dungeon del $(DAT)/dungeon)
|
|
$(subst /,\,if exist $(DAT)/dungeon.pdf del $(DAT)/dungeon.pdf)
|
|
$(subst /,\,if exist $(DAT)/earth.lev del $(DAT)/earth.lev)
|
|
$(subst /,\,if exist $(DAT)/fakewiz?.lev del $(DAT)/fakewiz?.lev)
|
|
$(subst /,\,if exist $(DAT)/fire.lev del $(DAT)/fire.lev)
|
|
$(subst /,\,if exist $(DAT)/juiblex.lev del $(DAT)/juiblex.lev)
|
|
$(subst /,\,if exist $(DAT)/knox.lev del $(DAT)/knox.lev)
|
|
$(subst /,\,if exist $(DAT)/medusa-?.lev del $(DAT)/medusa-?.lev)
|
|
$(subst /,\,if exist $(DAT)/mine*.lev del $(DAT)/mine*.lev)
|
|
$(subst /,\,if exist $(DAT)/options del $(DAT)/options)
|
|
$(subst /,\,if exist $(DAT)/ttyoptions del $(DAT)/ttyoptions)
|
|
$(subst /,\,if exist $(DAT)/guioptions del $(DAT)/guioptions)
|
|
$(subst /,\,if exist $(DAT)/oracle.lev del $(DAT)/oracle.lev)
|
|
$(subst /,\,if exist $(DAT)/oracles del $(DAT)/oracles)
|
|
$(subst /,\,if exist $(DAT)/orcus.lev del $(DAT)/orcus.lev)
|
|
$(subst /,\,if exist $(DAT)/rumors del $(DAT)/rumors)
|
|
$(subst /,\,if exist $(DAT)/quest.dat del $(DAT)/quest.dat)
|
|
$(subst /,\,if exist $(DAT)/sanctum.lev del $(DAT)/sanctum.lev)
|
|
$(subst /,\,if exist $(DAT)/soko?-?.lev del $(DAT)/soko?-?.lev)
|
|
$(subst /,\,if exist $(DAT)/tower?.lev del $(DAT)/tower?.lev)
|
|
$(subst /,\,if exist $(DAT)/valley.lev del $(DAT)/valley.lev)
|
|
$(subst /,\,if exist $(DAT)/water.lev del $(DAT)/water.lev)
|
|
$(subst /,\,if exist $(DAT)/wizard?.lev del $(DAT)/wizard?.lev)
|
|
$(subst /,\,if exist $(O)sp_lev.tag del $(O)sp_lev.tag)
|
|
$(subst /,\,if exist $(SRC)/monstr.c del $(SRC)/monstr.c)
|
|
$(subst /,\,if exist $(SRC)/vis_tab.c del $(SRC)/vis_tab.c)
|
|
$(subst /,\,if exist $(U)recover.exe del $(U)recover.exe)
|
|
$(subst /,\,if exist $(DAT)/dlb.lst del $(DAT)/dlb.lst)
|
|
$(subst /,\,if exist nhdat. del nhdat.)
|
|
$(subst /,\,if exist $(O)install.tag del $(O)install.tag)
|
|
$(subst /,\,if exist $(O)obj.tag del $(O)obj.tag)
|
|
$(subst /,\,if exist $(O)gamedir.tag del $(O)gamedir.tag)
|
|
ifneq "$(OBJ)" ""
|
|
$(subst /,\,rmdir $(OBJ)) /s /Q
|
|
endif
|
|
|
|
clean:
|
|
$(subst /,\,if exist $(O)*.o del $(O)*.o)
|
|
$(subst /,\,if exist $(O)utility.tag del $(O)utility.tag)
|
|
$(subst /,\,if exist $(U)makedefs.exe del $(U)makedefs.exe)
|
|
$(subst /,\,if exist $(U)levcomp.exe del $(U)levcomp.exe)
|
|
$(subst /,\,if exist $(U)dgncomp.exe del $(U)dgncomp.exe)
|
|
$(subst /,\,if exist $(SRC)/*.lnk del $(SRC)/*.lnk)
|
|
$(subst /,\,if exist $(SRC)/*.map del $(SRC)/*.map)
|
|
$(subst /,\,if exist $(TILEBMP16) del $(TILEBMP16))
|
|
$(subst /,\,if exist $(TILEBMP32) del $(TILEBMP32))
|
|
|
|
#===================================================================
|
|
# OTHER DEPENDENCIES
|
|
#===================================================================
|
|
|
|
#
|
|
# dat dependencies
|
|
#
|
|
|
|
$(DAT)/data: $(O)utility.tag $(DATABASE)
|
|
$(subst /,\,$(U)makedefs -d)
|
|
|
|
$(DAT)/rumors: $(O)utility.tag $(DAT)/rumors.tru $(DAT)/rumors.fal
|
|
$(subst /,\,$(U)makedefs -r)
|
|
|
|
$(DAT)/quest.dat: $(O)utility.tag $(DAT)/quest.txt
|
|
$(subst /,\,$(U)makedefs -q)
|
|
|
|
$(DAT)/oracles: $(O)utility.tag $(DAT)/oracles.txt
|
|
$(subst /,\,$(U)makedefs -h)
|
|
|
|
$(DAT)/dungeon: $(O)utility.tag $(DAT)/dungeon.def
|
|
$(subst /,\,$(U)makedefs -e)
|
|
$(subst /,\,$(U)dgncomp $(DAT)/dungeon.pdf)
|
|
|
|
#
|
|
# NT dependencies
|
|
#
|
|
|
|
$(O)nttty.o: $(HACK_H) $(TILE_H) $(INCL)/win32api.h $(NTSYS)/nttty.c
|
|
$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(NTSYS)/nttty.c
|
|
$(O)winnt.o: $(HACK_H) $(INCL)/win32api.h $(NTSYS)/winnt.c
|
|
$(cc) $(CFLAGS) -o$@ $(NTSYS)/winnt.c
|
|
$(O)ntsound.o: $(HACK_H) $(NTSYS)/ntsound.c
|
|
$(cc) $(CFLAGS) -o$@ $(NTSYS)/ntsound.c
|
|
|
|
#
|
|
# util dependencies
|
|
#
|
|
|
|
$(O)panic.o: $(U)panic.c $(CONFIG_H)
|
|
$(cc) $(CFLAGS) -o$@ $(U)panic.c
|
|
|
|
#
|
|
# The rest are stolen from sys/unix/Makefile.src,
|
|
# with the following changes:
|
|
# * ../include changed to $(INCL)
|
|
# * -c (which is included in CFLAGS) substituted
|
|
# with -o$@
|
|
# * targets prefixed with $(O)
|
|
# * $(CC) changed to $(cc)
|
|
# but otherwise untouched.
|
|
# That means that there is some irrelevant stuff
|
|
# in here, but maintenance should be easier.
|
|
#
|
|
$(O)tos.o: ../sys/atari/tos.c $(HACK_H) $(INCL)/tcap.h
|
|
$(cc) $(CFLAGS) -o$@ ../sys/atari/tos.c
|
|
$(O)pcmain.o: ../sys/share/pcmain.c $(HACK_H) $(INCL)/dlb.h \
|
|
$(INCL)/win32api.h
|
|
$(cc) $(CFLAGS) -o$@ ../sys/share/pcmain.c
|
|
$(O)pcsys.o: ../sys/share/pcsys.c $(HACK_H)
|
|
$(cc) $(CFLAGS) -o$@ ../sys/share/pcsys.c
|
|
$(O)pctty.o: ../sys/share/pctty.c $(HACK_H)
|
|
$(cc) $(CFLAGS) -o$@ ../sys/share/pctty.c
|
|
$(O)pcunix.o: ../sys/share/pcunix.c $(HACK_H)
|
|
$(cc) $(CFLAGS) -o$@ ../sys/share/pcunix.c
|
|
$(O)random.o: ../sys/share/random.c $(HACK_H)
|
|
$(cc) $(CFLAGS) -o$@ ../sys/share/random.c
|
|
$(O)ioctl.o: ../sys/share/ioctl.c $(HACK_H) $(INCL)/tcap.h
|
|
$(cc) $(CFLAGS) -o$@ ../sys/share/ioctl.c
|
|
$(O)unixtty.o: ../sys/share/unixtty.c $(HACK_H)
|
|
$(cc) $(CFLAGS) -o$@ ../sys/share/unixtty.c
|
|
$(O)unixmain.o: ../sys/unix/unixmain.c $(HACK_H) $(INCL)/dlb.h
|
|
$(cc) $(CFLAGS) -o$@ ../sys/unix/unixmain.c
|
|
$(O)unixunix.o: ../sys/unix/unixunix.c $(HACK_H)
|
|
$(cc) $(CFLAGS) -o$@ ../sys/unix/unixunix.c
|
|
$(O)unixres.o: ../sys/unix/unixres.c $(CONFIG_H)
|
|
$(cc) $(CFLAGS) -o$@ ../sys/unix/unixres.c
|
|
$(O)bemain.o: ../sys/be/bemain.c $(HACK_H) $(INCL)/dlb.h
|
|
$(cc) $(CFLAGS) -o$@ ../sys/be/bemain.c
|
|
$(O)getline.o: ../win/tty/getline.c $(HACK_H) $(INCL)/func_tab.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/tty/getline.c
|
|
$(O)termcap.o: ../win/tty/termcap.c $(HACK_H) $(INCL)/tcap.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/tty/termcap.c
|
|
$(O)topl.o: ../win/tty/topl.c $(HACK_H) $(INCL)/tcap.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/tty/topl.c
|
|
$(O)wintty.o: ../win/tty/wintty.c $(HACK_H) $(INCL)/dlb.h \
|
|
$(INCL)/date.h $(INCL)/patchlevel.h $(INCL)/tcap.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/tty/wintty.c
|
|
$(O)Window.o: ../win/X11/Window.c $(INCL)/xwindowp.h $(INCL)/xwindow.h \
|
|
$(CONFIG_H)
|
|
$(cc) $(CFLAGS) -o$@ ../win/X11/Window.c
|
|
$(O)dialogs.o: ../win/X11/dialogs.c $(CONFIG_H)
|
|
$(cc) $(CFLAGS) -o$@ ../win/X11/dialogs.c
|
|
$(O)winX.o: ../win/X11/winX.c $(HACK_H) $(INCL)/winX.h $(INCL)/dlb.h \
|
|
$(INCL)/patchlevel.h ../win/X11/nh72icon \
|
|
../win/X11/nh56icon ../win/X11/nh32icon
|
|
$(cc) $(CFLAGS) -o$@ ../win/X11/winX.c
|
|
$(O)winmap.o: ../win/X11/winmap.c $(INCL)/xwindow.h $(HACK_H) $(INCL)/dlb.h \
|
|
$(INCL)/winX.h $(INCL)/tile2x11.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/X11/winmap.c
|
|
$(O)winmenu.o: ../win/X11/winmenu.c $(HACK_H) $(INCL)/winX.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/X11/winmenu.c
|
|
$(O)winmesg.o: ../win/X11/winmesg.c $(INCL)/xwindow.h $(HACK_H) $(INCL)/winX.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/X11/winmesg.c
|
|
$(O)winmisc.o: ../win/X11/winmisc.c $(HACK_H) $(INCL)/func_tab.h \
|
|
$(INCL)/winX.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/X11/winmisc.c
|
|
$(O)winstat.o: ../win/X11/winstat.c $(HACK_H) $(INCL)/winX.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/X11/winstat.c
|
|
$(O)wintext.o: ../win/X11/wintext.c $(HACK_H) $(INCL)/winX.h $(INCL)/xwindow.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/X11/wintext.c
|
|
$(O)winval.o: ../win/X11/winval.c $(HACK_H) $(INCL)/winX.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/X11/winval.c
|
|
$(O)tile.o: tile.c $(HACK_H)
|
|
$(O)gnaskstr.o: ../win/gnome/gnaskstr.c ../win/gnome/gnaskstr.h \
|
|
../win/gnome/gnmain.h
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnaskstr.c
|
|
$(O)gnbind.o: ../win/gnome/gnbind.c ../win/gnome/gnbind.h ../win/gnome/gnmain.h \
|
|
../win/gnome/gnaskstr.h ../win/gnome/gnyesno.h
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnbind.c
|
|
$(O)gnglyph.o: ../win/gnome/gnglyph.c ../win/gnome/gnglyph.h $(INCL)/tile2x11.h
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnglyph.c
|
|
$(O)gnmain.o: ../win/gnome/gnmain.c ../win/gnome/gnmain.h ../win/gnome/gnsignal.h \
|
|
../win/gnome/gnbind.h ../win/gnome/gnopts.h $(HACK_H) \
|
|
$(INCL)/date.h
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnmain.c
|
|
$(O)gnmap.o: ../win/gnome/gnmap.c ../win/gnome/gnmap.h ../win/gnome/gnglyph.h \
|
|
../win/gnome/gnsignal.h $(HACK_H)
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnmap.c
|
|
$(O)gnmenu.o: ../win/gnome/gnmenu.c ../win/gnome/gnmenu.h ../win/gnome/gnmain.h \
|
|
../win/gnome/gnbind.h
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnmenu.c
|
|
$(O)gnmesg.o: ../win/gnome/gnmesg.c ../win/gnome/gnmesg.h ../win/gnome/gnsignal.h
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnmesg.c
|
|
$(O)gnopts.o: ../win/gnome/gnopts.c ../win/gnome/gnopts.h ../win/gnome/gnglyph.h \
|
|
../win/gnome/gnmain.h ../win/gnome/gnmap.h $(HACK_H)
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnopts.c
|
|
$(O)gnplayer.o: ../win/gnome/gnplayer.c ../win/gnome/gnplayer.h \
|
|
../win/gnome/gnmain.h $(HACK_H)
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnplayer.c
|
|
$(O)gnsignal.o: ../win/gnome/gnsignal.c ../win/gnome/gnsignal.h \
|
|
../win/gnome/gnmain.h
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnsignal.c
|
|
$(O)gnstatus.o: ../win/gnome/gnstatus.c ../win/gnome/gnstatus.h \
|
|
../win/gnome/gnsignal.h ../win/gnome/gn_xpms.h \
|
|
../win/gnome/gnomeprv.h
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnstatus.c
|
|
$(O)gntext.o: ../win/gnome/gntext.c ../win/gnome/gntext.h ../win/gnome/gnmain.h \
|
|
../win/gnome/gn_rip.h
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gntext.c
|
|
$(O)gnworn.o: ../win/gnome/gnworn.c ../win/gnome/gnworn.h ../win/gnome/gnglyph.h \
|
|
../win/gnome/gnsignal.h ../win/gnome/gnomeprv.h
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnworn.c
|
|
$(O)gnyesno.o: ../win/gnome/gnyesno.c ../win/gnome/gnbind.h ../win/gnome/gnyesno.h
|
|
$(cc) $(CFLAGS) $(GNOMEINC) -o$@ ../win/gnome/gnyesno.c
|
|
$(O)wingem.o: ../win/gem/wingem.c $(HACK_H) $(INCL)/func_tab.h $(INCL)/dlb.h \
|
|
$(INCL)/patchlevel.h $(INCL)/wingem.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/gem/wingem.c
|
|
$(O)wingem1.o: ../win/gem/wingem1.c $(INCL)/gem_rsc.h $(INCL)/load_img.h \
|
|
$(INCL)/gr_rect.h $(INCL)/wintype.h $(INCL)/wingem.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/gem/wingem1.c
|
|
$(O)load_img.o: ../win/gem/load_img.c $(INCL)/load_img.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/gem/load_img.c
|
|
$(O)gr_rect.o: ../win/gem/gr_rect.c $(INCL)/gr_rect.h
|
|
$(cc) $(CFLAGS) -o$@ ../win/gem/gr_rect.c
|
|
$(O)tile.o: tile.c $(HACK_H)
|
|
$(O)qt_win.o: ../win/Qt/qt_win.cpp $(HACK_H) $(INCL)/func_tab.h \
|
|
$(INCL)/dlb.h $(INCL)/patchlevel.h $(INCL)/tile2x11.h \
|
|
$(INCL)/qt_win.h $(INCL)/qt_clust.h $(INCL)/qt_kde0.h \
|
|
$(INCL)/qt_xpms.h qt_win.moc qt_kde0.moc qttableview.moc
|
|
$(CXX) $(CXXFLAGS) -o$@ ../win/Qt/qt_win.cpp
|
|
$(O)qt_clust.o: ../win/Qt/qt_clust.cpp $(INCL)/qt_clust.h
|
|
$(CXX) $(CXXFLAGS) -o$@ ../win/Qt/qt_clust.cpp
|
|
$(O)qttableview.o: ../win/Qt/qttableview.cpp $(INCL)/qttableview.h
|
|
$(CXX) $(CXXFLAGS) -o$@ ../win/Qt/qttableview.cpp
|
|
$(O)monstr.o: monstr.c $(CONFIG_H)
|
|
$(O)vis_tab.o: vis_tab.c $(CONFIG_H) $(INCL)/vis_tab.h
|
|
$(O)allmain.o: allmain.c $(HACK_H)
|
|
$(O)alloc.o: alloc.c $(CONFIG_H)
|
|
$(O)apply.o: apply.c $(HACK_H)
|
|
$(O)artifact.o: artifact.c $(HACK_H) $(INCL)/artifact.h $(INCL)/artilist.h
|
|
$(O)attrib.o: attrib.c $(HACK_H)
|
|
$(O)ball.o: ball.c $(HACK_H)
|
|
$(O)bones.o: bones.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)botl.o: botl.c $(HACK_H)
|
|
$(O)cmd.o: cmd.c $(HACK_H) $(INCL)/func_tab.h
|
|
$(O)dbridge.o: dbridge.c $(HACK_H)
|
|
$(O)decl.o: decl.c $(HACK_H)
|
|
$(O)detect.o: detect.c $(HACK_H) $(INCL)/artifact.h
|
|
$(O)dig.o: dig.c $(HACK_H)
|
|
$(O)display.o: display.c $(HACK_H)
|
|
$(O)dlb.o: dlb.c $(CONFIG_H) $(INCL)/dlb.h
|
|
$(O)do.o: do.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)do_name.o: do_name.c $(HACK_H)
|
|
$(O)do_wear.o: do_wear.c $(HACK_H)
|
|
$(O)dog.o: dog.c $(HACK_H)
|
|
$(O)dogmove.o: dogmove.c $(HACK_H) $(INCL)/mfndpos.h
|
|
$(O)dokick.o: dokick.c $(HACK_H)
|
|
$(O)dothrow.o: dothrow.c $(HACK_H)
|
|
$(O)drawing.o: drawing.c $(HACK_H) $(INCL)/tcap.h
|
|
$(O)dungeon.o: dungeon.c $(HACK_H) $(INCL)/dgn_file.h $(INCL)/dlb.h
|
|
$(O)eat.o: eat.c $(HACK_H)
|
|
$(O)end.o: end.c $(HACK_H) $(INCL)/lev.h $(INCL)/dlb.h
|
|
$(O)engrave.o: engrave.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)exper.o: exper.c $(HACK_H)
|
|
$(O)explode.o: explode.c $(HACK_H)
|
|
$(O)extralev.o: extralev.c $(HACK_H)
|
|
$(O)files.o: files.c $(HACK_H) $(INCL)/dlb.h
|
|
$(O)fountain.o: fountain.c $(HACK_H)
|
|
$(O)hack.o: hack.c $(HACK_H)
|
|
$(O)hacklib.o: hacklib.c $(HACK_H)
|
|
$(O)invent.o: invent.c $(HACK_H)
|
|
$(O)light.o: light.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)lock.o: lock.c $(HACK_H)
|
|
$(O)mail.o: mail.c $(HACK_H) $(INCL)/mail.h
|
|
$(O)makemon.o: makemon.c $(HACK_H)
|
|
$(O)mapglyph.o: mapglyph.c $(HACK_H)
|
|
$(O)mcastu.o: mcastu.c $(HACK_H)
|
|
$(O)mhitm.o: mhitm.c $(HACK_H) $(INCL)/artifact.h
|
|
$(O)mhitu.o: mhitu.c $(HACK_H) $(INCL)/artifact.h
|
|
$(O)minion.o: minion.c $(HACK_H)
|
|
$(O)mklev.o: mklev.c $(HACK_H)
|
|
$(O)mkmap.o: mkmap.c $(HACK_H) $(INCL)/sp_lev.h
|
|
$(O)mkmaze.o: mkmaze.c $(HACK_H) $(INCL)/sp_lev.h $(INCL)/lev.h
|
|
$(O)mkobj.o: mkobj.c $(HACK_H)
|
|
$(O)mkroom.o: mkroom.c $(HACK_H)
|
|
$(O)mon.o: mon.c $(HACK_H) $(INCL)/mfndpos.h
|
|
$(O)mondata.o: mondata.c $(HACK_H)
|
|
$(O)monmove.o: monmove.c $(HACK_H) $(INCL)/mfndpos.h $(INCL)/artifact.h
|
|
$(O)monst.o: monst.c $(CONFIG_H) $(INCL)/permonst.h $(INCL)/align.h \
|
|
$(INCL)/monattk.h $(INCL)/monflag.h $(INCL)/monsym.h \
|
|
$(INCL)/color.h
|
|
$(O)mplayer.o: mplayer.c $(HACK_H)
|
|
$(O)mthrowu.o: mthrowu.c $(HACK_H)
|
|
$(O)muse.o: muse.c $(HACK_H)
|
|
$(O)music.o: music.c $(HACK_H) #interp.c
|
|
$(O)o_init.o: o_init.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)objects.o: objects.c $(CONFIG_H) $(INCL)/obj.h $(INCL)/objclass.h \
|
|
$(INCL)/prop.h $(INCL)/skills.h $(INCL)/color.h
|
|
$(O)objnam.o: objnam.c $(HACK_H)
|
|
$(O)options.o: options.c $(CONFIG_H) $(INCL)/objclass.h $(INCL)/flag.h \
|
|
$(HACK_H) $(INCL)/tcap.h
|
|
$(O)pager.o: pager.c $(HACK_H) $(INCL)/dlb.h
|
|
$(O)pickup.o: pickup.c $(HACK_H)
|
|
$(O)pline.o: pline.c $(HACK_H)
|
|
$(O)polyself.o: polyself.c $(HACK_H)
|
|
$(O)potion.o: potion.c $(HACK_H)
|
|
$(O)pray.o: pray.c $(HACK_H)
|
|
$(O)priest.o: priest.c $(HACK_H) $(INCL)/mfndpos.h
|
|
$(O)quest.o: quest.c $(HACK_H) $(INCL)/qtext.h
|
|
$(O)questpgr.o: questpgr.c $(HACK_H) $(INCL)/dlb.h $(INCL)/qtext.h
|
|
$(O)read.o: read.c $(HACK_H)
|
|
$(O)rect.o: rect.c $(HACK_H)
|
|
$(O)region.o: region.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)restore.o: restore.c $(HACK_H) $(INCL)/lev.h $(INCL)/tcap.h
|
|
$(O)rip.o: rip.c $(HACK_H)
|
|
$(O)rnd.o: rnd.c $(HACK_H)
|
|
$(O)role.o: role.c $(HACK_H)
|
|
$(O)rumors.o: rumors.c $(HACK_H) $(INCL)/lev.h $(INCL)/dlb.h
|
|
$(O)save.o: save.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)shk.o: shk.c $(HACK_H)
|
|
$(O)shknam.o: shknam.c $(HACK_H)
|
|
$(O)sit.o: sit.c $(HACK_H) $(INCL)/artifact.h
|
|
$(O)sounds.o: sounds.c $(HACK_H)
|
|
$(O)sp_lev.o: sp_lev.c $(HACK_H) $(INCL)/dlb.h $(INCL)/sp_lev.h
|
|
$(O)spell.o: spell.c $(HACK_H)
|
|
$(O)steal.o: steal.c $(HACK_H)
|
|
$(O)steed.o: steed.c $(HACK_H)
|
|
$(O)sys.o: sys.c $(HACK_H)
|
|
$(O)teleport.o: teleport.c $(HACK_H)
|
|
$(O)timeout.o: timeout.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)topten.o: topten.c $(HACK_H) $(INCL)/dlb.h $(INCL)/patchlevel.h
|
|
$(O)track.o: track.c $(HACK_H)
|
|
$(O)trap.o: trap.c $(HACK_H)
|
|
$(O)u_init.o: u_init.c $(HACK_H)
|
|
$(O)uhitm.o: uhitm.c $(HACK_H)
|
|
$(O)vault.o: vault.c $(HACK_H)
|
|
$(O)version.o: version.c $(HACK_H) $(INCL)/date.h $(INCL)/patchlevel.h
|
|
$(O)vision.o: vision.c $(HACK_H) $(INCL)/vis_tab.h
|
|
$(O)weapon.o: weapon.c $(HACK_H)
|
|
$(O)were.o: were.c $(HACK_H)
|
|
$(O)wield.o: wield.c $(HACK_H)
|
|
$(O)windows.o: windows.c $(HACK_H) $(INCL)/wingem.h $(INCL)/winGnome.h
|
|
$(O)wizard.o: wizard.c $(HACK_H) $(INCL)/qtext.h
|
|
$(O)worm.o: worm.c $(HACK_H) $(INCL)/lev.h
|
|
$(O)worn.o: worn.c $(HACK_H)
|
|
$(O)write.o: write.c $(HACK_H)
|
|
$(O)zap.o: zap.c $(HACK_H)
|
|
|
|
# end of file
|