Files
nethack/include/sp_lev.h
nhmall 30b557f7d5 change xchar to other typedefs
One of the drivers of this change was that screen coordinates require a
type that can hold values greater than 127. Parameters to the window
port routines require a large type in order to be able to have values
a fair bit larger than COLNO and ROWNO passed to them, particularly for
their use to the right of the map window.

This splits the uses of xchar into 3 different situations, and adjusts
their type and size:

                        xchar
                          |
               -----------------------
               |          |          |
            coordxy     xint16     xint8

coordxy: Actual x or y coordinates for various things (moved to 16-bits).

xint16:  Same data size as coordxy, but for non-coordinate use (16-bits).

xint8:   There are only a few use cases initially, where it was very
         plain to see that the variable could remain as 8-bits, rather
         than be bumped to 16-bits.  There are probably more such cases
         that could be changed after additional review.

Note: This first changed all xchar variables to coordxy. Some were
reviewed and got changed to xint16 or xint8 when it became apparent that
their usage was not for coordinates.

This increments EDITLEVEL in patchlevel.h
2022-06-30 23:48:18 -04:00

202 lines
4.8 KiB
C

/* NetHack 3.7 sp_lev.h $NHDT-Date: 1622361649 2021/05/30 08:00:49 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.47 $ */
/* Copyright (c) 1989 by Jean-Christophe Collet */
/* NetHack may be freely redistributed. See license for details. */
#ifndef SP_LEV_H
#define SP_LEV_H
/* wall directions */
#define W_RANDOM -1
#define W_NORTH 1
#define W_SOUTH 2
#define W_EAST 4
#define W_WEST 8
#define W_ANY (W_NORTH | W_SOUTH | W_EAST | W_WEST)
/* MAP limits */
#define MAP_X_LIM 76
#define MAP_Y_LIM 21
/* Per level flags */
#define NOTELEPORT 0x00000001L
#define HARDFLOOR 0x00000002L
#define NOMMAP 0x00000004L
#define SHORTSIGHTED 0x00000008L
#define ARBOREAL 0x00000010L
#define MAZELEVEL 0x00000020L
#define PREMAPPED 0x00000040L /* premapped level & sokoban rules */
#define SHROUD 0x00000080L
#define GRAVEYARD 0x00000100L
#define ICEDPOOLS 0x00000200L /* for ice locations: ICED_POOL vs ICED_MOAT \
*/
#define SOLIDIFY 0x00000400L /* outer areas are nondiggable & nonpasswall */
#define CORRMAZE 0x00000800L /* for maze levels only */
#define CHECK_INACCESSIBLES 0x00001000L /* check for inaccessible areas and
generate ways to escape from them */
/* different level layout initializers */
enum lvlinit_types {
LVLINIT_NONE = 0,
LVLINIT_SOLIDFILL,
LVLINIT_MAZEGRID,
LVLINIT_MAZE,
LVLINIT_MINES,
LVLINIT_ROGUE,
LVLINIT_SWAMP
};
/* max. nested depth of subrooms */
#define MAX_NESTED_ROOMS 5
/* When creating objects, we need to know whether
* it's a container and/or contents.
*/
#define SP_OBJ_CONTENT 0x1
#define SP_OBJ_CONTAINER 0x2
/* SPO_FILTER types */
#define SPOFILTER_PERCENT 0
#define SPOFILTER_SELECTION 1
#define SPOFILTER_MAPCHAR 2
/* gradient filter types */
#define SEL_GRADIENT_RADIAL 0
#define SEL_GRADIENT_SQUARE 1
#define SP_COORD_IS_RANDOM 0x01000000L
/* Humidity flags for get_location() and friends, used with
* SP_COORD_PACK_RANDOM() */
#define DRY 0x01
#define WET 0x02
#define HOT 0x04
#define SOLID 0x08
#define ANY_LOC 0x10 /* even outside the level */
#define NO_LOC_WARN 0x20 /* no complaints and set x & y to -1, if no loc */
#define SPACELOC 0x40 /* like DRY, but accepts furniture too */
#define SP_COORD_X(l) (l & 0xff)
#define SP_COORD_Y(l) ((l >> 16) & 0xff)
#define SP_COORD_PACK(x, y) (((x) & 0xff) + (((y) & 0xff) << 16))
#define SP_COORD_PACK_RANDOM(f) (SP_COORD_IS_RANDOM | (f))
struct sp_coder {
int premapped;
boolean solidify;
struct mkroom *croom;
int room_stack;
struct mkroom *tmproomlist[MAX_NESTED_ROOMS + 1];
boolean failed_room[MAX_NESTED_ROOMS + 1];
int n_subroom;
boolean lvl_is_joined;
boolean check_inaccessibles;
int allow_flips;
};
/*
* Structures manipulated by the special levels loader & compiler
*/
#define packed_coord long
typedef uint32_t getloc_flags_t;
typedef struct {
xint16 is_random;
getloc_flags_t getloc_flags;
int x, y;
} unpacked_coord;
typedef struct {
xint16 init_style; /* one of LVLINIT_foo */
long flags;
schar filling;
boolean init_present, padding;
char fg, bg;
boolean smoothed, joined;
xint16 lit, walled;
boolean icedpools;
int corrwid, wallthick;
boolean rm_deadends;
} lev_init;
typedef struct {
xint16 wall, pos, secret, mask;
} room_door;
typedef struct {
packed_coord coord;
coordxy x, y;
xint16 type;
boolean spider_on_web;
boolean seen;
} spltrap;
typedef struct {
Str_or_Len name, appear_as;
short id;
unsigned int sp_amask; /* splev amask */
packed_coord coord;
coordxy x, y;
xint16 class, appear;
schar peaceful, asleep;
short female, invis, cancelled, revived, avenge, fleeing, blinded,
paralyzed, stunned, confused, waiting;
long seentraps;
short has_invent;
mmflags_nht mm_flags; /* makemon flags */
} monster;
typedef struct {
Str_or_Len name;
int corpsenm;
short id, spe;
packed_coord coord;
coordxy x, y;
xint16 class, containment;
schar curse_state;
int quan;
short buried;
short lit;
short eroded, locked, trapped, recharged, invis, greased, broken,
achievement;
} object;
typedef struct {
packed_coord coord;
coordxy x, y;
unsigned int sp_amask; /* splev amask */
xint16 shrine;
} altar;
typedef struct {
coordxy x1, y1, x2, y2;
xint16 rtype, rlit, rirreg;
} region;
typedef struct {
xint16 ter, tlit;
} terrain;
typedef struct {
struct {
xint16 room;
xint16 wall;
xint16 door;
} src, dest;
} corridor;
typedef struct _room {
Str_or_Len name;
Str_or_Len parent;
coordxy x, y;
xint16 w, h;
xint16 xalign, yalign;
xint16 rtype, chance, rlit, needfill;
boolean joined;
} room;
struct mapfragment {
int wid, hei;
char *data;
};
#endif /* SP_LEV_H */