Files
nethack/src/rect.c
nethack.allison 724ac2670c more overlay bits
Although the overlay stuff is destined to be
removed someday, this patch just makes the
use of STATIC_DCL, STATIC_OVL consistent
in the trunk.

[As a side pointless experiment, I was able
 to build a working  8086 port of 3.4.2 after
 this change that worked correctly in limited
 testing right up until it came time to enter
 Ft. Ludios., where it couldn't allocated the
required amount of memory.]
2003-09-05 14:59:53 +00:00

195 lines
3.6 KiB
C

/* SCCS Id: @(#)rect.c 3.4 1990/02/22 */
/* Copyright (c) 1990 by Jean-Christophe Collet */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
int FDECL(get_rect_ind, (NhRect *));
STATIC_DCL boolean FDECL(intersect, (NhRect *,NhRect *,NhRect *));
/*
* In this file, we will handle the various rectangle functions we
* need for room generation.
*/
#define MAXRECT 50
#define XLIM 4
#define YLIM 3
static NhRect rect[MAXRECT+1];
static int rect_cnt;
/*
* Initialisation of internal structures. Should be called for every
* new level to be build...
*/
void
init_rect()
{
rect_cnt = 1;
rect[0].lx = rect[0].ly = 0;
rect[0].hx = COLNO - 1;
rect[0].hy = ROWNO - 1;
}
/*
* Search Index of one precise NhRect.
*
*/
int
get_rect_ind(r)
NhRect *r;
{
register NhRect *rectp;
register int lx, ly, hx, hy;
register int i;
lx = r->lx; ly = r->ly;
hx = r->hx; hy = r->hy;
for (i=0,rectp = &rect[0];i<rect_cnt;i++,rectp++)
if ( lx == rectp->lx && ly == rectp->ly &&
hx == rectp->hx && hy == rectp->hy)
return i;
return -1;
}
/*
* Search a free rectangle that include the one given in arg
*/
NhRect *
get_rect(r)
NhRect *r;
{
register NhRect *rectp;
register int lx, ly, hx, hy;
register int i;
lx = r->lx; ly = r->ly;
hx = r->hx; hy = r->hy;
for (i=0,rectp = &rect[0];i<rect_cnt;i++,rectp++)
if ( lx >= rectp->lx && ly >= rectp->ly &&
hx <= rectp->hx && hy <= rectp->hy)
return rectp;
return 0;
}
/*
* Get some random NhRect from the list.
*/
NhRect *
rnd_rect()
{
return rect_cnt > 0 ? &rect[rn2(rect_cnt)] : 0;
}
/*
* Search intersection between two rectangles (r1 & r2).
* return TRUE if intersection exist and put it in r3.
* otherwise returns FALSE
*/
STATIC_OVL boolean
intersect(r1, r2, r3)
NhRect *r1, *r2, *r3;
{
if (r2->lx > r1->hx || r2->ly > r1->hy ||
r2->hx < r1->lx || r2->hy < r1->ly)
return FALSE;
r3->lx = (r2->lx > r1->lx ? r2->lx : r1->lx);
r3->ly = (r2->ly > r1->ly ? r2->ly : r1->ly);
r3->hx = (r2->hx > r1->hx ? r1->hx : r2->hx);
r3->hy = (r2->hy > r1->hy ? r1->hy : r2->hy);
if (r3->lx > r3->hx || r3->ly > r3->hy)
return FALSE;
return TRUE;
}
/*
* Remove a rectangle from the list of free NhRect.
*/
void
remove_rect(r)
NhRect *r;
{
int ind;
ind = get_rect_ind(r);
if ( ind >=0 )
rect[ind] = rect[--rect_cnt];
}
/*
* Add a NhRect to the list.
*/
void
add_rect(r)
NhRect *r;
{
if (rect_cnt >= MAXRECT) {
#ifdef WIZARD
if (wizard) pline("MAXRECT may be too small.");
#endif
return;
}
/* Check that this NhRect is not included in another one */
if (get_rect(r))
return;
rect[rect_cnt] = *r;
rect_cnt++;
}
/*
* Okay, here we have two rectangles (r1 & r2).
* r1 was already in the list and r2 is included in r1.
* What we want is to allocate r2, that is split r1 into smaller rectangles
* then remove it.
*/
void
split_rects(r1, r2)
NhRect *r1, *r2;
{
NhRect r, old_r;
int i;
old_r = *r1;
remove_rect(r1);
/* Walk down since rect_cnt & rect[] will change... */
for (i=rect_cnt-1; i>=0; i--)
if (intersect(&rect[i], r2, &r))
split_rects(&rect[i], &r);
if (r2->ly - old_r.ly-1 > (old_r.hy < ROWNO - 1 ? 2*YLIM : YLIM+1)+4) {
r = old_r;
r.hy = r2->ly - 2;
add_rect(&r);
}
if (r2->lx - old_r.lx-1 > (old_r.hx < COLNO - 1 ? 2*XLIM : XLIM+1)+4) {
r = old_r;
r.hx = r2->lx - 2;
add_rect(&r);
}
if (old_r.hy - r2->hy-1 > (old_r.ly > 0 ? 2*YLIM : YLIM+1)+4) {
r = old_r;
r.ly = r2->hy + 2;
add_rect(&r);
}
if (old_r.hx - r2->hx-1 > (old_r.lx > 0 ? 2*XLIM : XLIM+1)+4) {
r = old_r;
r.lx = r2->hx + 2;
add_rect(&r);
}
}
/*rect.c*/