Files
nethack/doc/fixes34.4
nethack.rankin c090c74eec pickup into quiver
Despite lack of feedback from the beta testers about it, add the code
which tries to stack an object being added to inventory with the quiver
before trying with other carried objects.  Only matters to user if quiver
is non-empty and one or more other slot(s) are compatible with it, but
that's not uncommon for someone who starts a rogue by splitting the initial
daggers into separate wield and throw slots.  Firing a dagger from quiver
and then having it merge with wielded weapon instead of back into quiver
when picked back up leads to tedious inventory manipulation.  Assigning
different names to the two stacks solves this, but can't help when picking
up an unnamed item which is otherwise compatible.  (A rogue with starting
daggers wouldn't encounter that since unnamed ones won't be sufficiently
identified to stack, but any character who just gathers unID'd daggers and
uses them for both melee and throwing has a chance of running into the
"picked up into less desireable slot" trap whenever new ones are found.)
2004-11-06 01:19:25 +00:00

87 lines
4.5 KiB
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$RCSfile$ $Revision$ $Date$
General Fixes and Modified Features
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fix "You hear The food ration tumbles downwards" for blinded pit dropping
silver arrows weren't causing silver damage on some silver-haters when wielded
wizard mode: avoid division by 0 crash for level teleport in the endgame if
confusion overrides teleport control
don't #sit on an object in a pit if you're only on the precipice
fix message when pushing a boulder into a pool while riding
plural of "Nazgul" is "Nazgul" not "Nazguls"
trap messages referring to named steed were ackwardly worded when hallucination
overrode use of the name
some actions such as eating corpses off the floor didn't check whether hero
could reach the bottom of a pit
usmellmon() instead of "It turns into it" during monster polymorph
grammar of messages regarding eating artifacts
avoid a message about an invisible monster looking much better
player polymorphed as a xorn could not pick up items in pits
don't display "turns to flee" message for a mimicing mimic
dipping acid in a fountain could cause an explosion but not destroy the potion
if your blindfold glows and you're not otherwise blinded, you can see it
added strsubst() to hacklib
be consistent with use of "removing" rather than "lifting" for encumber
messages associated with taking things out of a bag of holding
cursed scroll of destroy armor damaging cursed armor didn't adjust attributes
add passive() flag that indicates uwep was destroyed during the turn
calculate weight of corpses on special levels correctly
Sting could trigger premature display of orcs during savegame restore
Sting now glows light blue again
prevent "offering" or other words with similar ending from matching ring quote
make cleric cast lightning blind as other lightning does
change the wording slightly to use "one of " when a monster wielding
multiple daggers thrusts them
if you didn't see a rolling boulder fall into a pit, you only heard the sound
of it doing so if you were blind
fire trap was triggered twice in the same turn when melting ice was involved
abandon the specialized djinn and ghost counters used for potion tuning and
use the mvitals[].born field instead
if you were Poison_resistant, only a *blessed* potion of sickness caused
loss of hitpoints
shopkeeper removal of trap from shop doorway yields an open door instead of
a closed one if an intact open door is present
guarantee that hostile djinn released from bottles really are hostile
handle lava when removing or losing water walking boots
fix incomplete sentence occuring when unique monster's corpse fell down stairs
fractured boulders or statues produced inconsistent object settings on the
resulting rocks
really fix rolling boulder bug C340-18, the previous "fix" reversed the test
monster throwing greased weapon has same chance for slip/misfire as player
killing a pet by displacing it into a trap now yields experience
prevent a rolling boulder that is in motion from vanishing in bones files
ensure that a sleeping steed doesn't answer a #chat
eliminate two very minor anomalies when using Luck to adjust random numbers
destroying a worn item via dipping in burning oil would not unwear/unwield
the item properly, possibly leading to various strange behaviors
avoid a panic splitbill when shopkeeper is trapped by the door
grammar tidbit for message given when eating tainted meat is also cannibalism
gas spores shouldn't be described as "unable to attack" while hero is praying
incorrect screen display if engulfer gets turned to stone when trying to
swallow while hero is poly'd into cockatrice
panic on subsequent move if engulfer gets turned to stone and poly'd hero
also has attached ball&chain
give more specific messages when dropping weapons due to slippery fingers
Platform- and/or Interface-Specific Fixes
-----------------------------------------
unix: remove use of parentheses in nethack man page usage that confused a
man page conversion tool
winCE: disable processing of double-click messages if the first click
causes map to scroll
X11: ensure vertical scrollbar shows up in text display windows
General New Features
--------------------
when you're teetering on the edge of a pit you can use '>' to enter the pit
when asked for a direction, a response of '?' yields help and then asks again
when adding an item to inventory, try to stack it with the quiver slot
before trying against other carried objects
Platform- and/or Interface-Specific New Features
------------------------------------------------