57 lines
1.8 KiB
C
57 lines
1.8 KiB
C
/* NetHack 3.7 color.h $NHDT-Date: 1682205020 2023/04/22 23:10:20 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.18 $ */
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/* Copyright (c) Steve Linhart, Eric Raymond, 1989. */
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/* NetHack may be freely redistributed. See license for details. */
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#ifndef COLOR_H
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#define COLOR_H
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/*
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* The color scheme used is tailored for an IBM PC. It consists of the
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* standard 8 colors, followed by their bright counterparts. There are
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* exceptions, these are listed below. Bright black doesn't mean very
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* much, so it is used as the "default" foreground color of the screen.
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*/
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#define CLR_BLACK 0
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#define CLR_RED 1
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#define CLR_GREEN 2
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#define CLR_BROWN 3 /* on IBM, low-intensity yellow is brown */
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#define CLR_BLUE 4
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#define CLR_MAGENTA 5
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#define CLR_CYAN 6
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#define CLR_GRAY 7 /* low-intensity white */
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#define NO_COLOR 8
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#define CLR_ORANGE 9
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#define CLR_BRIGHT_GREEN 10
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#define CLR_YELLOW 11
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#define CLR_BRIGHT_BLUE 12
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#define CLR_BRIGHT_MAGENTA 13
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#define CLR_BRIGHT_CYAN 14
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#define CLR_WHITE 15
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#define CLR_MAX 16
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/* The "half-way" point for tty-based color systems. This is used in */
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/* the tty color setup code. (IMHO, it should be removed - dean). */
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#define BRIGHT 8
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/* color aliases used in monsters.h and display.c */
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#define HI_DOMESTIC CLR_WHITE /* for player + pets */
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#define HI_LORD CLR_MAGENTA /* for high-end monsters */
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/* these can be configured */
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#define HI_OBJ CLR_MAGENTA
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#define HI_METAL CLR_CYAN
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#define HI_COPPER CLR_YELLOW
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#define HI_SILVER CLR_GRAY
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#define HI_GOLD CLR_YELLOW
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#define HI_LEATHER CLR_BROWN
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#define HI_CLOTH CLR_BROWN
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#define HI_ORGANIC CLR_BROWN
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#define HI_WOOD CLR_BROWN
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#define HI_PAPER CLR_WHITE
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#define HI_GLASS CLR_BRIGHT_CYAN
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#define HI_MINERAL CLR_GRAY
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#define DRAGON_SILVER CLR_BRIGHT_CYAN
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#define HI_ZAP CLR_BRIGHT_BLUE
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#endif /* COLOR_H */
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