Instead of an assortment of bits, assign numeric indices to the potential achievements and keep an array of those in the order they were attained. So disclosure might show the same subset occurring differently in different games depending on the player's actions. The encoded field in xlogfile doesn't care about that and remains the same. Modifies 'struct u', so EDITLEVEL has been incremented and existing save files are invalidated.
1894 lines
60 KiB
C
1894 lines
60 KiB
C
/* NetHack 3.6 end.c $NHDT-Date: 1581322661 2020/02/10 08:17:41 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.206 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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#define NEED_VARARGS /* comment line for pre-compiled headers */
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#include "hack.h"
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#ifndef NO_SIGNAL
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#include <signal.h>
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#endif
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#include <ctype.h>
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#ifndef LONG_MAX
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#include <limits.h>
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#endif
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#include "dlb.h"
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/* add b to long a, convert wraparound to max value */
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#define nowrap_add(a, b) (a = ((a + b) < 0 ? LONG_MAX : (a + b)))
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#ifndef NO_SIGNAL
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static void FDECL(done_intr, (int));
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#if defined(UNIX) || defined(VMS) || defined(__EMX__)
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static void FDECL(done_hangup, (int));
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#endif
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#endif
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static void FDECL(disclose, (int, BOOLEAN_P));
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static void FDECL(get_valuables, (struct obj *));
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static void FDECL(sort_valuables, (struct valuable_data *, int));
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static void NDECL(done_object_cleanup);
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static void FDECL(artifact_score, (struct obj *, BOOLEAN_P, winid));
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static void FDECL(really_done, (int)) NORETURN;
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static void FDECL(savelife, (int));
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static boolean FDECL(should_query_disclose_option, (int, char *));
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#ifdef DUMPLOG
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static void NDECL(dump_plines);
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#endif
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static void FDECL(dump_everything, (int, time_t));
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#if defined(__BEOS__) || defined(MICRO) || defined(OS2) || defined(WIN32)
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extern void FDECL(nethack_exit, (int));
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#else
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#define nethack_exit exit
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#endif
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#define done_stopprint g.program_state.stopprint
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#ifndef PANICTRACE
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#define NH_abort NH_abort_
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#endif
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#ifdef AMIGA
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#define NH_abort_() Abort(0)
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#else
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#ifdef SYSV
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#define NH_abort_() (void) abort()
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#else
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#ifdef WIN32
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#define NH_abort_() win32_abort()
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#else
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#define NH_abort_() abort()
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#endif
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#endif /* !SYSV */
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#endif /* !AMIGA */
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#ifdef PANICTRACE
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#include <errno.h>
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#ifdef PANICTRACE_LIBC
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#include <execinfo.h>
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#endif
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/* What do we try and in what order? Tradeoffs:
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* libc: +no external programs required
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* -requires newish libc/glibc
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* -requires -rdynamic
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* gdb: +gives more detailed information
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* +works on more OS versions
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* -requires -g, which may preclude -O on some compilers
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*/
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#ifdef SYSCF
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#define SYSOPT_PANICTRACE_GDB sysopt.panictrace_gdb
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#ifdef PANICTRACE_LIBC
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#define SYSOPT_PANICTRACE_LIBC sysopt.panictrace_libc
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#else
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#define SYSOPT_PANICTRACE_LIBC 0
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#endif
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#else
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#define SYSOPT_PANICTRACE_GDB (nh_getenv("NETHACK_USE_GDB") == 0 ? 0 : 2)
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#ifdef PANICTRACE_LIBC
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#define SYSOPT_PANICTRACE_LIBC 1
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#else
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#define SYSOPT_PANICTRACE_LIBC 0
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#endif
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#endif
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static void NDECL(NH_abort);
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#ifndef NO_SIGNAL
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static void FDECL(panictrace_handler, (int));
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#endif
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static boolean NDECL(NH_panictrace_libc);
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static boolean NDECL(NH_panictrace_gdb);
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#ifndef NO_SIGNAL
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/* called as signal() handler, so sent at least one arg */
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/*ARGUSED*/
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void
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panictrace_handler(sig_unused)
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int sig_unused UNUSED;
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{
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#define SIG_MSG "\nSignal received.\n"
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int f2;
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f2 = (int) write(2, SIG_MSG, sizeof SIG_MSG - 1);
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nhUse(f2); /* what could we do if write to fd#2 (stderr) fails */
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NH_abort(); /* ... and we're already in the process of quitting? */
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}
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void
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panictrace_setsignals(set)
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boolean set;
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{
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#define SETSIGNAL(sig) \
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(void) signal(sig, set ? (SIG_RET_TYPE) panictrace_handler : SIG_DFL);
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#ifdef SIGILL
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SETSIGNAL(SIGILL);
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#endif
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#ifdef SIGTRAP
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SETSIGNAL(SIGTRAP);
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#endif
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#ifdef SIGIOT
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SETSIGNAL(SIGIOT);
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#endif
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#ifdef SIGBUS
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SETSIGNAL(SIGBUS);
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#endif
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#ifdef SIGFPE
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SETSIGNAL(SIGFPE);
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#endif
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#ifdef SIGSEGV
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SETSIGNAL(SIGSEGV);
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#endif
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#ifdef SIGSTKFLT
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SETSIGNAL(SIGSTKFLT);
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#endif
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#ifdef SIGSYS
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SETSIGNAL(SIGSYS);
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#endif
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#ifdef SIGEMT
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SETSIGNAL(SIGEMT);
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#endif
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#undef SETSIGNAL
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}
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#endif /* NO_SIGNAL */
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static void
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NH_abort()
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{
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int gdb_prio = SYSOPT_PANICTRACE_GDB;
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int libc_prio = SYSOPT_PANICTRACE_LIBC;
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static boolean aborting = FALSE;
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if (aborting)
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return;
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aborting = TRUE;
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#ifndef VMS
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if (gdb_prio == libc_prio && gdb_prio > 0)
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gdb_prio++;
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if (gdb_prio > libc_prio) {
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(void) (NH_panictrace_gdb() || (libc_prio && NH_panictrace_libc()));
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} else {
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(void) (NH_panictrace_libc() || (gdb_prio && NH_panictrace_gdb()));
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}
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#else /* VMS */
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/* overload otherwise unused priority for debug mode: 1 = show
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traceback and exit; 2 = show traceback and stay in debugger */
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/* if (wizard && gdb_prio == 1) gdb_prio = 2; */
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vms_traceback(gdb_prio);
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nhUse(libc_prio);
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#endif /* ?VMS */
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#ifndef NO_SIGNAL
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panictrace_setsignals(FALSE);
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#endif
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NH_abort_();
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}
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static boolean
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NH_panictrace_libc()
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{
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#ifdef PANICTRACE_LIBC
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void *bt[20];
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size_t count, x;
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char **info;
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raw_print("Generating more information you may report:\n");
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count = backtrace(bt, SIZE(bt));
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info = backtrace_symbols(bt, count);
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for (x = 0; x < count; x++) {
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raw_printf("[%lu] %s", (unsigned long) x, info[x]);
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}
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/* free(info); -- Don't risk it. */
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return TRUE;
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#else
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return FALSE;
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#endif /* !PANICTRACE_LIBC */
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}
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/*
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* fooPATH file system path for foo
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* fooVAR (possibly const) variable containing fooPATH
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*/
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#ifdef PANICTRACE_GDB
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#ifdef SYSCF
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#define GDBVAR sysopt.gdbpath
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#define GREPVAR sysopt.greppath
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#else /* SYSCF */
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#define GDBVAR GDBPATH
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#define GREPVAR GREPPATH
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#endif /* SYSCF */
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#endif /* PANICTRACE_GDB */
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static boolean
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NH_panictrace_gdb()
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{
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#ifdef PANICTRACE_GDB
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/* A (more) generic method to get a stack trace - invoke
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* gdb on ourself. */
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const char *gdbpath = GDBVAR;
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const char *greppath = GREPVAR;
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char buf[BUFSZ];
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FILE *gdb;
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if (gdbpath == NULL || gdbpath[0] == 0)
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return FALSE;
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if (greppath == NULL || greppath[0] == 0)
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return FALSE;
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sprintf(buf, "%s -n -q %s %d 2>&1 | %s '^#'",
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gdbpath, ARGV0, getpid(), greppath);
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gdb = popen(buf, "w");
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if (gdb) {
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raw_print("Generating more information you may report:\n");
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fprintf(gdb, "bt\nquit\ny");
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fflush(gdb);
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sleep(4); /* ugly */
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pclose(gdb);
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return TRUE;
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} else {
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return FALSE;
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}
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#else
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return FALSE;
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#endif /* !PANICTRACE_GDB */
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}
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#endif /* PANICTRACE */
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/*
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* The order of these needs to match the macros in hack.h.
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*/
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static NEARDATA const char *deaths[] = {
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/* the array of death */
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"died", "choked", "poisoned", "starvation", "drowning", "burning",
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"dissolving under the heat and pressure", "crushed", "turned to stone",
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"turned into slime", "genocided", "panic", "trickery", "quit",
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"escaped", "ascended"
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};
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static NEARDATA const char *ends[] = {
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/* "when you %s" */
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"died", "choked", "were poisoned",
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"starved", "drowned", "burned",
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"dissolved in the lava",
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"were crushed", "turned to stone",
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"turned into slime", "were genocided",
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"panicked", "were tricked", "quit",
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"escaped", "ascended"
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};
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static boolean Schroedingers_cat = FALSE;
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/*ARGSUSED*/
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void
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done1(sig_unused) /* called as signal() handler, so sent at least one arg */
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int sig_unused UNUSED;
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{
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#ifndef NO_SIGNAL
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(void) signal(SIGINT, SIG_IGN);
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#endif
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if (flags.ignintr) {
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#ifndef NO_SIGNAL
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(void) signal(SIGINT, (SIG_RET_TYPE) done1);
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#endif
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clear_nhwindow(WIN_MESSAGE);
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curs_on_u();
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wait_synch();
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if (g.multi > 0)
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nomul(0);
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} else {
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(void) done2();
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}
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}
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/* "#quit" command or keyboard interrupt */
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int
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done2()
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{
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if (iflags.debug_fuzzer)
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return 0;
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if (!paranoid_query(ParanoidQuit, "Really quit?")) {
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#ifndef NO_SIGNAL
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(void) signal(SIGINT, (SIG_RET_TYPE) done1);
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#endif
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clear_nhwindow(WIN_MESSAGE);
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curs_on_u();
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wait_synch();
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if (g.multi > 0)
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nomul(0);
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if (g.multi == 0) {
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u.uinvulnerable = FALSE; /* avoid ctrl-C bug -dlc */
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u.usleep = 0;
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}
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return 0;
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}
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#if (defined(UNIX) || defined(VMS) || defined(LATTICE))
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if (wizard) {
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int c;
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#ifdef VMS
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extern int debuggable; /* sys/vms/vmsmisc.c, vmsunix.c */
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c = !debuggable ? 'n' : ynq("Enter debugger?");
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#else
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#ifdef LATTICE
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c = ynq("Create SnapShot?");
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#else
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c = ynq("Dump core?");
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#endif
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#endif
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if (c == 'y') {
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#ifndef NO_SIGNAL
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(void) signal(SIGINT, (SIG_RET_TYPE) done1);
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#endif
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exit_nhwindows((char *) 0);
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NH_abort();
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} else if (c == 'q')
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done_stopprint++;
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}
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#endif
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#ifndef LINT
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done(QUIT);
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#endif
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return 0;
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}
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#ifndef NO_SIGNAL
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/*ARGSUSED*/
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static void
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done_intr(sig_unused) /* called as signal() handler, so sent at least 1 arg */
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int sig_unused UNUSED;
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{
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done_stopprint++;
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(void) signal(SIGINT, SIG_IGN);
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#if defined(UNIX) || defined(VMS)
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(void) signal(SIGQUIT, SIG_IGN);
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#endif
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return;
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}
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#if defined(UNIX) || defined(VMS) || defined(__EMX__)
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/* signal() handler */
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static void
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done_hangup(sig)
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int sig;
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{
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g.program_state.done_hup++;
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sethanguphandler((void FDECL((*), (int) )) SIG_IGN);
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done_intr(sig);
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return;
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}
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#endif
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#endif /* NO_SIGNAL */
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void
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done_in_by(mtmp, how)
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struct monst *mtmp;
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int how;
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{
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char buf[BUFSZ];
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struct permonst *mptr = mtmp->data,
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*champtr = ((mtmp->cham >= LOW_PM)
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? &mons[mtmp->cham]
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: mptr);
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boolean distorted = (boolean) (Hallucination && canspotmon(mtmp)),
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mimicker = (M_AP_TYPE(mtmp) == M_AP_MONSTER),
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imitator = (mptr != champtr || mimicker);
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You((how == STONING) ? "turn to stone..." : "die...");
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mark_synch(); /* flush buffered screen output */
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buf[0] = '\0';
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g.killer.format = KILLED_BY_AN;
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/* "killed by the high priest of Crom" is okay,
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"killed by the high priest" alone isn't */
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if ((mptr->geno & G_UNIQ) != 0 && !(imitator && !mimicker)
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&& !(mptr == &mons[PM_HIGH_PRIEST] && !mtmp->ispriest)) {
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if (!type_is_pname(mptr))
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Strcat(buf, "the ");
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g.killer.format = KILLED_BY;
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}
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/* _the_ <invisible> <distorted> ghost of Dudley */
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if (mptr == &mons[PM_GHOST] && has_mname(mtmp)) {
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Strcat(buf, "the ");
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g.killer.format = KILLED_BY;
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}
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if (mtmp->minvis)
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Strcat(buf, "invisible ");
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if (distorted)
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Strcat(buf, "hallucinogen-distorted ");
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if (imitator) {
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char shape[BUFSZ];
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const char *realnm = champtr->mname, *fakenm = mptr->mname;
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boolean alt = is_vampshifter(mtmp);
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if (mimicker) {
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/* realnm is already correct because champtr==mptr;
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set up fake mptr for type_is_pname/the_unique_pm */
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mptr = &mons[mtmp->mappearance];
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fakenm = mptr->mname;
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} else if (alt && strstri(realnm, "vampire")
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&& !strcmp(fakenm, "vampire bat")) {
|
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/* special case: use "vampire in bat form" in preference
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to redundant looking "vampire in vampire bat form" */
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fakenm = "bat";
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}
|
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/* for the alternate format, always suppress any article;
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pname and the_unique should also have s_suffix() applied,
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but vampires don't take on any shapes which warrant that */
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if (alt || type_is_pname(mptr)) /* no article */
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Strcpy(shape, fakenm);
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else if (the_unique_pm(mptr)) /* "the"; don't use the() here */
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Sprintf(shape, "the %s", fakenm);
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else /* "a"/"an" */
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Strcpy(shape, an(fakenm));
|
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/* omit "called" to avoid excessive verbosity */
|
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Sprintf(eos(buf),
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alt ? "%s in %s form"
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: mimicker ? "%s disguised as %s"
|
|
: "%s imitating %s",
|
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realnm, shape);
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mptr = mtmp->data; /* reset for mimicker case */
|
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} else if (mptr == &mons[PM_GHOST]) {
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Strcat(buf, "ghost");
|
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if (has_mname(mtmp))
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Sprintf(eos(buf), " of %s", MNAME(mtmp));
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} else if (mtmp->isshk) {
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|
const char *shknm = shkname(mtmp),
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|
*honorific = shkname_is_pname(mtmp) ? ""
|
|
: mtmp->female ? "Ms. " : "Mr. ";
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|
|
Sprintf(eos(buf), "%s%s, the shopkeeper", honorific, shknm);
|
|
g.killer.format = KILLED_BY;
|
|
} else if (mtmp->ispriest || mtmp->isminion) {
|
|
/* m_monnam() suppresses "the" prefix plus "invisible", and
|
|
it overrides the effect of Hallucination on priestname() */
|
|
Strcat(buf, m_monnam(mtmp));
|
|
} else {
|
|
Strcat(buf, mptr->mname);
|
|
if (has_mname(mtmp))
|
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Sprintf(eos(buf), " called %s", MNAME(mtmp));
|
|
}
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|
|
Strcpy(g.killer.name, buf);
|
|
/*
|
|
* Chicken and egg issue:
|
|
* Ordinarily Unchanging ought to override something like this,
|
|
* but the transformation occurs at death. With the current code,
|
|
* the effectiveness of Unchanging stops first, but a case could
|
|
* be made that it should last long enough to prevent undead
|
|
* transformation. (Turning to slime isn't an issue here because
|
|
* Unchanging prevents that from happening.)
|
|
*/
|
|
if (mptr->mlet == S_WRAITH)
|
|
u.ugrave_arise = PM_WRAITH;
|
|
else if (mptr->mlet == S_MUMMY && g.urace.mummynum != NON_PM)
|
|
u.ugrave_arise = g.urace.mummynum;
|
|
else if (mptr->mlet == S_VAMPIRE && Race_if(PM_HUMAN))
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|
u.ugrave_arise = PM_VAMPIRE;
|
|
else if (mptr == &mons[PM_GHOUL])
|
|
u.ugrave_arise = PM_GHOUL;
|
|
/* this could happen if a high-end vampire kills the hero
|
|
when ordinary vampires are genocided; ditto for wraiths */
|
|
if (u.ugrave_arise >= LOW_PM
|
|
&& (g.mvitals[u.ugrave_arise].mvflags & G_GENOD))
|
|
u.ugrave_arise = NON_PM;
|
|
|
|
done(how);
|
|
return;
|
|
}
|
|
|
|
/* some special cases for overriding while-helpless reason */
|
|
static const struct {
|
|
int why, unmulti;
|
|
const char *exclude, *include;
|
|
} death_fixups[] = {
|
|
/* "petrified by <foo>, while getting stoned" -- "while getting stoned"
|
|
prevented any last-second recovery, but it was not the cause of
|
|
"petrified by <foo>" */
|
|
{ STONING, 1, "getting stoned", (char *) 0 },
|
|
/* "died of starvation, while fainted from lack of food" is accurate
|
|
but sounds a fairly silly (and doesn't actually appear unless you
|
|
splice together death and while-helpless from xlogfile) */
|
|
{ STARVING, 0, "fainted from lack of food", "fainted" },
|
|
};
|
|
|
|
/* clear away while-helpless when the cause of death caused that
|
|
helplessness (ie, "petrified by <foo> while getting stoned") */
|
|
static void
|
|
fixup_death(how)
|
|
int how;
|
|
{
|
|
int i;
|
|
|
|
if (g.multi_reason) {
|
|
for (i = 0; i < SIZE(death_fixups); ++i)
|
|
if (death_fixups[i].why == how
|
|
&& !strcmp(death_fixups[i].exclude, g.multi_reason)) {
|
|
if (death_fixups[i].include) /* substitute alternate reason */
|
|
g.multi_reason = death_fixups[i].include;
|
|
else /* remove the helplessness reason */
|
|
g.multi_reason = (char *) 0;
|
|
if (death_fixups[i].unmulti) /* possibly hide helplessness */
|
|
g.multi = 0L;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#if defined(WIN32) && !defined(SYSCF)
|
|
#define NOTIFY_NETHACK_BUGS
|
|
#endif
|
|
|
|
/*VARARGS1*/
|
|
void panic
|
|
VA_DECL(const char *, str)
|
|
{
|
|
VA_START(str);
|
|
VA_INIT(str, char *);
|
|
|
|
if (g.program_state.panicking++)
|
|
NH_abort(); /* avoid loops - this should never happen*/
|
|
|
|
if (iflags.window_inited) {
|
|
raw_print("\r\nOops...");
|
|
wait_synch(); /* make sure all pending output gets flushed */
|
|
exit_nhwindows((char *) 0);
|
|
iflags.window_inited = 0; /* they're gone; force raw_print()ing */
|
|
}
|
|
|
|
raw_print(g.program_state.gameover
|
|
? "Postgame wrapup disrupted."
|
|
: !g.program_state.something_worth_saving
|
|
? "Program initialization has failed."
|
|
: "Suddenly, the dungeon collapses.");
|
|
#ifndef MICRO
|
|
#ifdef NOTIFY_NETHACK_BUGS
|
|
if (!wizard)
|
|
raw_printf("Report the following error to \"%s\" or at \"%s\".",
|
|
DEVTEAM_EMAIL, DEVTEAM_URL);
|
|
else if (g.program_state.something_worth_saving)
|
|
raw_print("\nError save file being written.\n");
|
|
#else /* !NOTIFY_NETHACK_BUGS */
|
|
if (!wizard) {
|
|
const char *maybe_rebuild = !g.program_state.something_worth_saving
|
|
? "."
|
|
: "\nand it may be possible to rebuild.";
|
|
|
|
if (sysopt.support)
|
|
raw_printf("To report this error, %s%s", sysopt.support,
|
|
maybe_rebuild);
|
|
else if (sysopt.fmtd_wizard_list) /* formatted SYSCF WIZARDS */
|
|
raw_printf("To report this error, contact %s%s",
|
|
sysopt.fmtd_wizard_list, maybe_rebuild);
|
|
else
|
|
raw_printf("Report error to \"%s\"%s", WIZARD_NAME,
|
|
maybe_rebuild);
|
|
}
|
|
#endif /* ?NOTIFY_NETHACK_BUGS */
|
|
/* XXX can we move this above the prints? Then we'd be able to
|
|
* suppress "it may be possible to rebuild" based on dosave0()
|
|
* or say it's NOT possible to rebuild. */
|
|
if (g.program_state.something_worth_saving && !iflags.debug_fuzzer) {
|
|
set_error_savefile();
|
|
if (dosave0()) {
|
|
/* os/win port specific recover instructions */
|
|
if (sysopt.recover)
|
|
raw_printf("%s", sysopt.recover);
|
|
}
|
|
}
|
|
#endif /* !MICRO */
|
|
{
|
|
char buf[BUFSZ];
|
|
|
|
#if !defined(NO_VSNPRINTF)
|
|
(void) vsnprintf(buf, sizeof buf, str, VA_ARGS);
|
|
#else
|
|
Vsprintf(buf, str, VA_ARGS);
|
|
#endif
|
|
raw_print(buf);
|
|
paniclog("panic", buf);
|
|
}
|
|
#ifdef WIN32
|
|
interject(INTERJECT_PANIC);
|
|
#endif
|
|
#if defined(UNIX) || defined(VMS) || defined(LATTICE) || defined(WIN32)
|
|
if (wizard)
|
|
NH_abort(); /* generate core dump */
|
|
#endif
|
|
VA_END();
|
|
really_done(PANICKED);
|
|
}
|
|
|
|
static boolean
|
|
should_query_disclose_option(category, defquery)
|
|
int category;
|
|
char *defquery;
|
|
{
|
|
int idx;
|
|
char disclose, *dop;
|
|
|
|
*defquery = 'n';
|
|
if ((dop = index(disclosure_options, category)) != 0) {
|
|
idx = (int) (dop - disclosure_options);
|
|
if (idx < 0 || idx >= NUM_DISCLOSURE_OPTIONS) {
|
|
impossible(
|
|
"should_query_disclose_option: bad disclosure index %d %c",
|
|
idx, category);
|
|
*defquery = DISCLOSE_PROMPT_DEFAULT_YES;
|
|
return TRUE;
|
|
}
|
|
disclose = flags.end_disclose[idx];
|
|
if (disclose == DISCLOSE_YES_WITHOUT_PROMPT) {
|
|
*defquery = 'y';
|
|
return FALSE;
|
|
} else if (disclose == DISCLOSE_SPECIAL_WITHOUT_PROMPT) {
|
|
*defquery = 'a';
|
|
return FALSE;
|
|
} else if (disclose == DISCLOSE_NO_WITHOUT_PROMPT) {
|
|
*defquery = 'n';
|
|
return FALSE;
|
|
} else if (disclose == DISCLOSE_PROMPT_DEFAULT_YES) {
|
|
*defquery = 'y';
|
|
return TRUE;
|
|
} else if (disclose == DISCLOSE_PROMPT_DEFAULT_SPECIAL) {
|
|
*defquery = 'a';
|
|
return TRUE;
|
|
} else {
|
|
*defquery = 'n';
|
|
return TRUE;
|
|
}
|
|
}
|
|
impossible("should_query_disclose_option: bad category %c", category);
|
|
return TRUE;
|
|
}
|
|
|
|
#ifdef DUMPLOG
|
|
static void
|
|
dump_plines()
|
|
{
|
|
int i, j;
|
|
char buf[BUFSZ], **strp;
|
|
|
|
Strcpy(buf, " "); /* one space for indentation */
|
|
putstr(0, 0, "Latest messages:");
|
|
for (i = 0, j = (int) g.saved_pline_index; i < DUMPLOG_MSG_COUNT;
|
|
++i, j = (j + 1) % DUMPLOG_MSG_COUNT) {
|
|
strp = &g.saved_plines[j];
|
|
if (*strp) {
|
|
copynchars(&buf[1], *strp, BUFSZ - 1 - 1);
|
|
putstr(0, 0, buf);
|
|
#ifdef FREE_ALL_MEMORY
|
|
free(*strp), *strp = 0;
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*ARGSUSED*/
|
|
static void
|
|
dump_everything(how, when)
|
|
int how;
|
|
time_t when; /* date+time at end of game */
|
|
{
|
|
#ifdef DUMPLOG
|
|
char pbuf[BUFSZ], datetimebuf[24]; /* [24]: room for 64-bit bogus value */
|
|
|
|
dump_redirect(TRUE);
|
|
if (!iflags.in_dumplog)
|
|
return;
|
|
|
|
init_symbols(); /* revert to default symbol set */
|
|
|
|
/* one line version ID, which includes build date+time;
|
|
it's conceivable that the game started with a different
|
|
build date+time or even with an older nethack version,
|
|
but we only have access to the one it finished under */
|
|
putstr(0, 0, getversionstring(pbuf));
|
|
putstr(0, 0, "");
|
|
|
|
/* game start and end date+time to disambiguate version date+time */
|
|
Strcpy(datetimebuf, yyyymmddhhmmss(ubirthday));
|
|
Sprintf(pbuf, "Game began %4.4s-%2.2s-%2.2s %2.2s:%2.2s:%2.2s",
|
|
&datetimebuf[0], &datetimebuf[4], &datetimebuf[6],
|
|
&datetimebuf[8], &datetimebuf[10], &datetimebuf[12]);
|
|
Strcpy(datetimebuf, yyyymmddhhmmss(when));
|
|
Sprintf(eos(pbuf), ", ended %4.4s-%2.2s-%2.2s %2.2s:%2.2s:%2.2s.",
|
|
&datetimebuf[0], &datetimebuf[4], &datetimebuf[6],
|
|
&datetimebuf[8], &datetimebuf[10], &datetimebuf[12]);
|
|
putstr(0, 0, pbuf);
|
|
putstr(0, 0, "");
|
|
|
|
/* character name and basic role info */
|
|
Sprintf(pbuf, "%s, %s %s %s %s", g.plname,
|
|
aligns[1 - u.ualign.type].adj,
|
|
genders[flags.female].adj,
|
|
g.urace.adj,
|
|
(flags.female && g.urole.name.f) ? g.urole.name.f : g.urole.name.m);
|
|
putstr(0, 0, pbuf);
|
|
putstr(0, 0, "");
|
|
|
|
dump_map();
|
|
putstr(0, 0, do_statusline1());
|
|
putstr(0, 0, do_statusline2());
|
|
putstr(0, 0, "");
|
|
|
|
dump_plines();
|
|
putstr(0, 0, "");
|
|
putstr(0, 0, "Inventory:");
|
|
(void) display_inventory((char *) 0, TRUE);
|
|
container_contents(g.invent, TRUE, TRUE, FALSE);
|
|
enlightenment((BASICENLIGHTENMENT | MAGICENLIGHTENMENT),
|
|
(how >= PANICKED) ? ENL_GAMEOVERALIVE : ENL_GAMEOVERDEAD);
|
|
putstr(0, 0, "");
|
|
list_vanquished('d', FALSE); /* 'd' => 'y' */
|
|
putstr(0, 0, "");
|
|
list_genocided('d', FALSE); /* 'd' => 'y' */
|
|
putstr(0, 0, "");
|
|
show_conduct((how >= PANICKED) ? 1 : 2);
|
|
putstr(0, 0, "");
|
|
show_overview((how >= PANICKED) ? 1 : 2, how);
|
|
putstr(0, 0, "");
|
|
dump_redirect(FALSE);
|
|
#else
|
|
nhUse(how);
|
|
nhUse(when);
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
disclose(how, taken)
|
|
int how;
|
|
boolean taken;
|
|
{
|
|
char c = '\0', defquery;
|
|
char qbuf[QBUFSZ];
|
|
boolean ask = FALSE;
|
|
|
|
if (g.invent && !done_stopprint) {
|
|
if (taken)
|
|
Sprintf(qbuf, "Do you want to see what you had when you %s?",
|
|
(how == QUIT) ? "quit" : "died");
|
|
else
|
|
Strcpy(qbuf, "Do you want your possessions identified?");
|
|
|
|
ask = should_query_disclose_option('i', &defquery);
|
|
c = ask ? yn_function(qbuf, ynqchars, defquery) : defquery;
|
|
if (c == 'y') {
|
|
/* caller has already ID'd everything */
|
|
(void) display_inventory((char *) 0, TRUE);
|
|
container_contents(g.invent, TRUE, TRUE, FALSE);
|
|
}
|
|
if (c == 'q')
|
|
done_stopprint++;
|
|
}
|
|
|
|
if (!done_stopprint) {
|
|
ask = should_query_disclose_option('a', &defquery);
|
|
c = ask ? yn_function("Do you want to see your attributes?", ynqchars,
|
|
defquery)
|
|
: defquery;
|
|
if (c == 'y')
|
|
enlightenment((BASICENLIGHTENMENT | MAGICENLIGHTENMENT),
|
|
(how >= PANICKED) ? ENL_GAMEOVERALIVE
|
|
: ENL_GAMEOVERDEAD);
|
|
if (c == 'q')
|
|
done_stopprint++;
|
|
}
|
|
|
|
if (!done_stopprint) {
|
|
ask = should_query_disclose_option('v', &defquery);
|
|
list_vanquished(defquery, ask);
|
|
}
|
|
|
|
if (!done_stopprint) {
|
|
ask = should_query_disclose_option('g', &defquery);
|
|
list_genocided(defquery, ask);
|
|
}
|
|
|
|
if (!done_stopprint) {
|
|
if (should_query_disclose_option('c', &defquery)) {
|
|
int acnt = count_achievements();
|
|
|
|
Sprintf(qbuf, "Do you want to see your conduct%s%s?",
|
|
(acnt > 0) ? " and achievement" : "",
|
|
(acnt > 1) ? "s" : "");
|
|
c = yn_function(qbuf, ynqchars, defquery);
|
|
} else {
|
|
c = defquery;
|
|
}
|
|
if (c == 'y')
|
|
show_conduct((how >= PANICKED) ? 1 : 2);
|
|
if (c == 'q')
|
|
done_stopprint++;
|
|
}
|
|
|
|
if (!done_stopprint) {
|
|
ask = should_query_disclose_option('o', &defquery);
|
|
c = ask ? yn_function("Do you want to see the dungeon overview?",
|
|
ynqchars, defquery)
|
|
: defquery;
|
|
if (c == 'y')
|
|
show_overview((how >= PANICKED) ? 1 : 2, how);
|
|
if (c == 'q')
|
|
done_stopprint++;
|
|
}
|
|
}
|
|
|
|
/* try to get the player back in a viable state after being killed */
|
|
static void
|
|
savelife(how)
|
|
int how;
|
|
{
|
|
int uhpmin = max(2 * u.ulevel, 10);
|
|
|
|
if (u.uhpmax < uhpmin)
|
|
u.uhpmax = uhpmin;
|
|
u.uhp = u.uhpmax;
|
|
if (Upolyd) /* Unchanging, or death which bypasses losing hit points */
|
|
u.mh = u.mhmax;
|
|
if (u.uhunger < 500 || how == CHOKING) {
|
|
init_uhunger();
|
|
}
|
|
/* cure impending doom of sickness hero won't have time to fix */
|
|
if ((Sick & TIMEOUT) == 1L) {
|
|
make_sick(0L, (char *) 0, FALSE, SICK_ALL);
|
|
}
|
|
g.nomovemsg = "You survived that attempt on your life.";
|
|
g.context.move = 0;
|
|
if (g.multi > 0)
|
|
g.multi = 0;
|
|
else
|
|
g.multi = -1;
|
|
if (u.utrap && u.utraptype == TT_LAVA)
|
|
reset_utrap(FALSE);
|
|
g.context.botl = 1;
|
|
u.ugrave_arise = NON_PM;
|
|
HUnchanging = 0L;
|
|
curs_on_u();
|
|
if (!g.context.mon_moving)
|
|
endmultishot(FALSE);
|
|
if (u.uswallow) {
|
|
/* might drop hero onto a trap that kills her all over again */
|
|
expels(u.ustuck, u.ustuck->data, TRUE);
|
|
} else if (u.ustuck) {
|
|
if (Upolyd && sticks(g.youmonst.data))
|
|
You("release %s.", mon_nam(u.ustuck));
|
|
else
|
|
pline("%s releases you.", Monnam(u.ustuck));
|
|
unstuck(u.ustuck);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Get valuables from the given list. Revised code: the list always remains
|
|
* intact.
|
|
*/
|
|
static void
|
|
get_valuables(list)
|
|
struct obj *list; /* inventory or container contents */
|
|
{
|
|
register struct obj *obj;
|
|
register int i;
|
|
|
|
/* find amulets and gems, ignoring all artifacts */
|
|
for (obj = list; obj; obj = obj->nobj)
|
|
if (Has_contents(obj)) {
|
|
get_valuables(obj->cobj);
|
|
} else if (obj->oartifact) {
|
|
continue;
|
|
} else if (obj->oclass == AMULET_CLASS) {
|
|
i = obj->otyp - FIRST_AMULET;
|
|
if (!g.amulets[i].count) {
|
|
g.amulets[i].count = obj->quan;
|
|
g.amulets[i].typ = obj->otyp;
|
|
} else
|
|
g.amulets[i].count += obj->quan; /* always adds one */
|
|
} else if (obj->oclass == GEM_CLASS && obj->otyp < LUCKSTONE) {
|
|
i = min(obj->otyp, LAST_GEM + 1) - FIRST_GEM;
|
|
if (!g.gems[i].count) {
|
|
g.gems[i].count = obj->quan;
|
|
g.gems[i].typ = obj->otyp;
|
|
} else
|
|
g.gems[i].count += obj->quan;
|
|
}
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* Sort collected valuables, most frequent to least. We could just
|
|
* as easily use qsort, but we don't care about efficiency here.
|
|
*/
|
|
static void
|
|
sort_valuables(list, size)
|
|
struct valuable_data list[];
|
|
int size; /* max value is less than 20 */
|
|
{
|
|
register int i, j;
|
|
struct valuable_data ltmp;
|
|
|
|
/* move greater quantities to the front of the list */
|
|
for (i = 1; i < size; i++) {
|
|
if (list[i].count == 0)
|
|
continue; /* empty slot */
|
|
ltmp = list[i]; /* structure copy */
|
|
for (j = i; j > 0; --j)
|
|
if (list[j - 1].count >= ltmp.count)
|
|
break;
|
|
else {
|
|
list[j] = list[j - 1];
|
|
}
|
|
list[j] = ltmp;
|
|
}
|
|
return;
|
|
}
|
|
|
|
#if 0
|
|
/*
|
|
* odds_and_ends() was used for 3.6.0 and 3.6.1.
|
|
* Schroedinger's Cat is handled differently as of 3.6.2.
|
|
*/
|
|
static boolean FDECL(odds_and_ends, (struct obj *, int));
|
|
|
|
#define CAT_CHECK 2
|
|
|
|
static boolean
|
|
odds_and_ends(list, what)
|
|
struct obj *list;
|
|
int what;
|
|
{
|
|
struct obj *otmp;
|
|
|
|
for (otmp = list; otmp; otmp = otmp->nobj) {
|
|
switch (what) {
|
|
case CAT_CHECK: /* Schroedinger's Cat */
|
|
/* Ascending is deterministic */
|
|
if (SchroedingersBox(otmp))
|
|
return rn2(2);
|
|
break;
|
|
}
|
|
if (Has_contents(otmp))
|
|
return odds_and_ends(otmp->cobj, what);
|
|
}
|
|
return FALSE;
|
|
}
|
|
#endif
|
|
|
|
/* deal with some objects which may be in an abnormal state at end of game */
|
|
static void
|
|
done_object_cleanup()
|
|
{
|
|
int ox, oy;
|
|
|
|
/* might have been killed while using a disposable item, so make sure
|
|
it's gone prior to inventory disclosure and creation of bones */
|
|
inven_inuse(TRUE);
|
|
/*
|
|
* Hero can die when throwing an object (by hitting an adjacent
|
|
* gas spore, for instance, or being hit by mis-returning Mjollnir),
|
|
* or while in transit (from falling down stairs). If that happens,
|
|
* some object(s) might be in limbo rather than on the map or in
|
|
* any inventory. Saving bones with an active light source in limbo
|
|
* would trigger an 'object not local' panic.
|
|
*
|
|
* We used to use dealloc_obj() on g.thrownobj and g.kickedobj but
|
|
* that keeps them out of bones and could leave uball in a confused
|
|
* state (gone but still attached). Place them on the map but
|
|
* bypass flooreffects(). That could lead to minor anomalies in
|
|
* bones, like undamaged paper at water or lava locations or piles
|
|
* not being knocked down holes, but it seems better to get this
|
|
* game over with than risk being tangled up in more and more details.
|
|
*/
|
|
ox = u.ux + u.dx, oy = u.uy + u.dy;
|
|
if (!isok(ox, oy) || !accessible(ox, oy))
|
|
ox = u.ux, oy = u.uy;
|
|
/* put thrown or kicked object on map (for bones); location might
|
|
be incorrect (perhaps killed by divine lightning when throwing at
|
|
a temple priest?) but this should be better than just vanishing
|
|
(fragile stuff should be taken care of before getting here) */
|
|
if (g.thrownobj && g.thrownobj->where == OBJ_FREE) {
|
|
place_object(g.thrownobj, ox, oy);
|
|
stackobj(g.thrownobj), g.thrownobj = 0;
|
|
}
|
|
if (g.kickedobj && g.kickedobj->where == OBJ_FREE) {
|
|
place_object(g.kickedobj, ox, oy);
|
|
stackobj(g.kickedobj), g.kickedobj = 0;
|
|
}
|
|
/* if Punished hero dies during level change or dies or quits while
|
|
swallowed, uball and uchain will be in limbo; put them on floor
|
|
so bones will have them and object list cleanup finds them */
|
|
if (uchain && uchain->where == OBJ_FREE) {
|
|
/* placebc(); */
|
|
lift_covet_and_placebc(override_restriction);
|
|
}
|
|
/* persistent inventory window now obsolete since disclosure uses
|
|
a normal popup one; avoids "Bad fruit #n" when saving bones */
|
|
if (iflags.perm_invent) {
|
|
iflags.perm_invent = FALSE;
|
|
update_inventory(); /* make interface notice the change */
|
|
}
|
|
return;
|
|
}
|
|
|
|
/* called twice; first to calculate total, then to list relevant items */
|
|
static void
|
|
artifact_score(list, counting, endwin)
|
|
struct obj *list;
|
|
boolean counting; /* true => add up points; false => display them */
|
|
winid endwin;
|
|
{
|
|
char pbuf[BUFSZ];
|
|
struct obj *otmp;
|
|
long value, points;
|
|
short dummy; /* object type returned by artifact_name() */
|
|
|
|
for (otmp = list; otmp; otmp = otmp->nobj) {
|
|
if (otmp->oartifact || otmp->otyp == BELL_OF_OPENING
|
|
|| otmp->otyp == SPE_BOOK_OF_THE_DEAD
|
|
|| otmp->otyp == CANDELABRUM_OF_INVOCATION) {
|
|
value = arti_cost(otmp); /* zorkmid value */
|
|
points = value * 5 / 2; /* score value */
|
|
if (counting) {
|
|
nowrap_add(u.urexp, points);
|
|
} else {
|
|
discover_object(otmp->otyp, TRUE, FALSE);
|
|
otmp->known = otmp->dknown = otmp->bknown = otmp->rknown = 1;
|
|
/* assumes artifacts don't have quan > 1 */
|
|
Sprintf(pbuf, "%s%s (worth %ld %s and %ld points)",
|
|
the_unique_obj(otmp) ? "The " : "",
|
|
otmp->oartifact ? artifact_name(xname(otmp), &dummy)
|
|
: OBJ_NAME(objects[otmp->otyp]),
|
|
value, currency(value), points);
|
|
putstr(endwin, 0, pbuf);
|
|
}
|
|
}
|
|
if (Has_contents(otmp))
|
|
artifact_score(otmp->cobj, counting, endwin);
|
|
}
|
|
}
|
|
|
|
/* Be careful not to call panic from here! */
|
|
void
|
|
done(how)
|
|
int how;
|
|
{
|
|
boolean survive = FALSE;
|
|
|
|
if (how == TRICKED) {
|
|
if (g.killer.name[0]) {
|
|
paniclog("trickery", g.killer.name);
|
|
g.killer.name[0] = '\0';
|
|
}
|
|
if (wizard) {
|
|
You("are a very tricky wizard, it seems.");
|
|
g.killer.format = KILLED_BY_AN; /* reset to 0 */
|
|
return;
|
|
}
|
|
}
|
|
if (g.program_state.panicking
|
|
#ifdef HANGUPHANDLING
|
|
|| g.program_state.done_hup
|
|
#endif
|
|
) {
|
|
/* skip status update if panicking or disconnected */
|
|
g.context.botl = g.context.botlx = iflags.time_botl = FALSE;
|
|
} else {
|
|
/* otherwise force full status update */
|
|
g.context.botlx = TRUE;
|
|
bot();
|
|
}
|
|
|
|
if (iflags.debug_fuzzer) {
|
|
if (!(g.program_state.panicking || how == PANICKED)) {
|
|
savelife(how);
|
|
/* periodically restore characteristics and lost exp levels
|
|
or cure lycanthropy */
|
|
if (!rn2(10)) {
|
|
struct obj *potion = mksobj((u.ulycn > LOW_PM && !rn2(3))
|
|
? POT_WATER : POT_RESTORE_ABILITY,
|
|
TRUE, FALSE);
|
|
|
|
bless(potion);
|
|
(void) peffects(potion); /* always -1 for restore ability */
|
|
/* not useup(); we haven't put this potion into inventory */
|
|
obfree(potion, (struct obj *) 0);
|
|
}
|
|
g.killer.name[0] = '\0';
|
|
g.killer.format = 0;
|
|
return;
|
|
}
|
|
} else
|
|
if (how == ASCENDED || (!g.killer.name[0] && how == GENOCIDED))
|
|
g.killer.format = NO_KILLER_PREFIX;
|
|
/* Avoid killed by "a" burning or "a" starvation */
|
|
if (!g.killer.name[0] && (how == STARVING || how == BURNING))
|
|
g.killer.format = KILLED_BY;
|
|
if (!g.killer.name[0] || how >= PANICKED)
|
|
Strcpy(g.killer.name, deaths[how]);
|
|
|
|
if (how < PANICKED) {
|
|
u.umortality++;
|
|
/* in case caller hasn't already done this */
|
|
if (u.uhp != 0 || (Upolyd && u.mh != 0)) {
|
|
/* force HP to zero in case it is still positive (some
|
|
deaths aren't triggered by loss of hit points), or
|
|
negative (-1 is used as a flag in some circumstances
|
|
which don't apply when actually dying due to HP loss) */
|
|
u.uhp = u.mh = 0;
|
|
g.context.botl = 1;
|
|
}
|
|
}
|
|
if (Lifesaved && (how <= GENOCIDED)) {
|
|
pline("But wait...");
|
|
makeknown(AMULET_OF_LIFE_SAVING);
|
|
Your("medallion %s!", !Blind ? "begins to glow" : "feels warm");
|
|
if (how == CHOKING)
|
|
You("vomit ...");
|
|
You_feel("much better!");
|
|
pline_The("medallion crumbles to dust!");
|
|
if (uamul)
|
|
useup(uamul);
|
|
|
|
(void) adjattrib(A_CON, -1, TRUE);
|
|
savelife(how);
|
|
if (how == GENOCIDED) {
|
|
pline("Unfortunately you are still genocided...");
|
|
} else {
|
|
survive = TRUE;
|
|
}
|
|
}
|
|
/* explore and wizard modes offer player the option to keep playing */
|
|
if (!survive && (wizard || discover) && how <= GENOCIDED
|
|
&& !paranoid_query(ParanoidDie, "Die?")) {
|
|
pline("OK, so you don't %s.", (how == CHOKING) ? "choke" : "die");
|
|
iflags.last_msg = PLNMSG_OK_DONT_DIE;
|
|
savelife(how);
|
|
survive = TRUE;
|
|
}
|
|
|
|
if (survive) {
|
|
g.killer.name[0] = '\0';
|
|
g.killer.format = KILLED_BY_AN; /* reset to 0 */
|
|
return;
|
|
}
|
|
really_done(how);
|
|
/*NOTREACHED*/
|
|
}
|
|
|
|
/* separated from done() in order to specify the __noreturn__ attribute */
|
|
static void
|
|
really_done(how)
|
|
int how;
|
|
{
|
|
boolean taken;
|
|
char pbuf[BUFSZ];
|
|
winid endwin = WIN_ERR;
|
|
boolean bones_ok, have_windows = iflags.window_inited;
|
|
struct obj *corpse = (struct obj *) 0;
|
|
time_t endtime;
|
|
long umoney;
|
|
long tmp;
|
|
|
|
/*
|
|
* The game is now over...
|
|
*/
|
|
g.program_state.gameover = 1;
|
|
/* in case of a subsequent panic(), there's no point trying to save */
|
|
g.program_state.something_worth_saving = 0;
|
|
#ifdef HANGUPHANDLING
|
|
if (g.program_state.done_hup)
|
|
done_stopprint++;
|
|
#endif
|
|
/* render vision subsystem inoperative */
|
|
iflags.vision_inited = 0;
|
|
|
|
/* maybe use up active invent item(s), place thrown/kicked missile,
|
|
deal with ball and chain possibly being temporarily off the map */
|
|
if (!g.program_state.panicking)
|
|
done_object_cleanup();
|
|
/* in case we're panicking; normally cleared by done_object_cleanup() */
|
|
iflags.perm_invent = FALSE;
|
|
|
|
/* remember time of death here instead of having bones, rip, and
|
|
topten figure it out separately and possibly getting different
|
|
time or even day if player is slow responding to --More-- */
|
|
urealtime.finish_time = endtime = getnow();
|
|
urealtime.realtime += (long) (endtime - urealtime.start_timing);
|
|
/* collect these for end of game disclosure (not used during play) */
|
|
iflags.at_night = night();
|
|
iflags.at_midnight = midnight();
|
|
|
|
/* final achievement tracking; only show blind and nudist if some
|
|
tangible progress has been made; always show ascension last */
|
|
if (u.uachieved[0] || !flags.beginner) {
|
|
if (u.uroleplay.blind)
|
|
record_achievement(ACH_BLND); /* blind the whole game */
|
|
if (u.uroleplay.nudist)
|
|
record_achievement(ACH_NUDE); /* never wore armor */
|
|
}
|
|
if (how == ASCENDED)
|
|
record_achievement(ACH_UWIN);
|
|
|
|
dump_open_log(endtime);
|
|
/* Sometimes you die on the first move. Life's not fair.
|
|
* On those rare occasions you get hosed immediately, go out
|
|
* smiling... :-) -3.
|
|
*/
|
|
if (g.moves <= 1 && how < PANICKED && !done_stopprint)
|
|
pline("Do not pass Go. Do not collect 200 %s.", currency(200L));
|
|
|
|
if (have_windows)
|
|
wait_synch(); /* flush screen output */
|
|
#ifndef NO_SIGNAL
|
|
(void) signal(SIGINT, (SIG_RET_TYPE) done_intr);
|
|
#if defined(UNIX) || defined(VMS) || defined(__EMX__)
|
|
(void) signal(SIGQUIT, (SIG_RET_TYPE) done_intr);
|
|
sethanguphandler(done_hangup);
|
|
#endif
|
|
#endif /* NO_SIGNAL */
|
|
|
|
bones_ok = (how < GENOCIDED) && can_make_bones();
|
|
|
|
if (bones_ok && launch_in_progress())
|
|
force_launch_placement();
|
|
|
|
/* maintain ugrave_arise even for !bones_ok */
|
|
if (how == PANICKED)
|
|
u.ugrave_arise = (NON_PM - 3); /* no corpse, no grave */
|
|
else if (how == BURNING || how == DISSOLVED) /* corpse burns up too */
|
|
u.ugrave_arise = (NON_PM - 2); /* leave no corpse */
|
|
else if (how == STONING)
|
|
u.ugrave_arise = (NON_PM - 1); /* statue instead of corpse */
|
|
else if (how == TURNED_SLIME
|
|
/* it's possible to turn into slime even though green slimes
|
|
have been genocided: genocide could occur after hero is
|
|
already infected or hero could eat a glob of one created
|
|
before genocide; don't try to arise as one if they're gone */
|
|
&& !(g.mvitals[PM_GREEN_SLIME].mvflags & G_GENOD))
|
|
u.ugrave_arise = PM_GREEN_SLIME;
|
|
|
|
if (how == QUIT) {
|
|
g.killer.format = NO_KILLER_PREFIX;
|
|
if (u.uhp < 1) {
|
|
how = DIED;
|
|
u.umortality++; /* skipped above when how==QUIT */
|
|
Strcpy(g.killer.name, "quit while already on Charon's boat");
|
|
}
|
|
}
|
|
if (how == ESCAPED || how == PANICKED)
|
|
g.killer.format = NO_KILLER_PREFIX;
|
|
|
|
fixup_death(how); /* actually, fixup g.multi_reason */
|
|
|
|
if (how != PANICKED) {
|
|
boolean silently = done_stopprint ? TRUE : FALSE;
|
|
|
|
/* these affect score and/or bones, but avoid them during panic */
|
|
taken = paybill((how == ESCAPED) ? -1 : (how != QUIT), silently);
|
|
paygd(silently);
|
|
clearpriests();
|
|
} else
|
|
taken = FALSE; /* lint; assert( !bones_ok ); */
|
|
|
|
clearlocks();
|
|
|
|
if (have_windows)
|
|
display_nhwindow(WIN_MESSAGE, FALSE);
|
|
|
|
if (how != PANICKED) {
|
|
struct obj *obj;
|
|
|
|
/*
|
|
* This is needed for both inventory disclosure and dumplog.
|
|
* Both are optional, so do it once here instead of duplicating
|
|
* it in both of those places.
|
|
*/
|
|
for (obj = g.invent; obj; obj = obj->nobj) {
|
|
discover_object(obj->otyp, TRUE, FALSE);
|
|
obj->known = obj->bknown = obj->dknown = obj->rknown = 1;
|
|
if (Is_container(obj) || obj->otyp == STATUE)
|
|
obj->cknown = obj->lknown = 1;
|
|
/* we resolve Schroedinger's cat now in case of both
|
|
disclosure and dumplog, where the 50:50 chance for
|
|
live cat has to be the same both times */
|
|
if (SchroedingersBox(obj)) {
|
|
if (!Schroedingers_cat) {
|
|
/* tell observe_quantum_cat() not to create a cat; if it
|
|
chooses live cat in this situation, it will leave the
|
|
SchroedingersBox flag set (for container_contents()) */
|
|
observe_quantum_cat(obj, FALSE, FALSE);
|
|
if (SchroedingersBox(obj))
|
|
Schroedingers_cat = TRUE;
|
|
} else
|
|
obj->spe = 0; /* ordinary box with cat corpse in it */
|
|
}
|
|
}
|
|
|
|
if (strcmp(flags.end_disclose, "none"))
|
|
disclose(how, taken);
|
|
|
|
dump_everything(how, endtime);
|
|
}
|
|
|
|
/* if pets will contribute to score, populate g.mydogs list now
|
|
(bones creation isn't a factor, but pline() messaging is; used to
|
|
be done even sooner, but we need it to come after dump_everything()
|
|
so that any accompanying pets are still on the map during dump) */
|
|
if (how == ESCAPED || how == ASCENDED)
|
|
keepdogs(TRUE);
|
|
|
|
/* finish_paybill should be called after disclosure but before bones */
|
|
if (bones_ok && taken)
|
|
finish_paybill();
|
|
|
|
/* grave creation should be after disclosure so it doesn't have
|
|
this grave in the current level's features for #overview */
|
|
if (bones_ok && u.ugrave_arise == NON_PM
|
|
&& !(g.mvitals[u.umonnum].mvflags & G_NOCORPSE)) {
|
|
int mnum = u.umonnum;
|
|
|
|
if (!Upolyd) {
|
|
/* Base corpse on race when not poly'd since original u.umonnum
|
|
is based on role, and all role monsters are human. */
|
|
mnum = (flags.female && g.urace.femalenum != NON_PM)
|
|
? g.urace.femalenum
|
|
: g.urace.malenum;
|
|
}
|
|
corpse = mk_named_object(CORPSE, &mons[mnum], u.ux, u.uy, g.plname);
|
|
Sprintf(pbuf, "%s, ", g.plname);
|
|
formatkiller(eos(pbuf), sizeof pbuf - strlen(pbuf), how, TRUE);
|
|
make_grave(u.ux, u.uy, pbuf);
|
|
}
|
|
pbuf[0] = '\0'; /* clear grave text; also lint suppression */
|
|
|
|
/* calculate score, before creating bones [container gold] */
|
|
{
|
|
int deepest = deepest_lev_reached(FALSE);
|
|
|
|
umoney = money_cnt(g.invent);
|
|
tmp = u.umoney0;
|
|
umoney += hidden_gold(); /* accumulate gold from containers */
|
|
tmp = umoney - tmp; /* net gain */
|
|
|
|
if (tmp < 0L)
|
|
tmp = 0L;
|
|
if (how < PANICKED)
|
|
tmp -= tmp / 10L;
|
|
tmp += 50L * (long) (deepest - 1);
|
|
if (deepest > 20)
|
|
tmp += 1000L * (long) ((deepest > 30) ? 10 : deepest - 20);
|
|
nowrap_add(u.urexp, tmp);
|
|
|
|
/* ascension gives a score bonus iff offering to original deity */
|
|
if (how == ASCENDED && u.ualign.type == u.ualignbase[A_ORIGINAL]) {
|
|
/* retaining original alignment: score *= 2;
|
|
converting, then using helm-of-OA to switch back: *= 1.5 */
|
|
tmp = (u.ualignbase[A_CURRENT] == u.ualignbase[A_ORIGINAL])
|
|
? u.urexp
|
|
: (u.urexp / 2L);
|
|
nowrap_add(u.urexp, tmp);
|
|
}
|
|
}
|
|
|
|
if (u.ugrave_arise >= LOW_PM && !done_stopprint) {
|
|
/* give this feedback even if bones aren't going to be created,
|
|
so that its presence or absence doesn't tip off the player to
|
|
new bones or their lack; it might be a lie if makemon fails */
|
|
Your("%s as %s...",
|
|
(u.ugrave_arise != PM_GREEN_SLIME)
|
|
? "body rises from the dead"
|
|
: "revenant persists",
|
|
an(mons[u.ugrave_arise].mname));
|
|
display_nhwindow(WIN_MESSAGE, FALSE);
|
|
}
|
|
|
|
if (bones_ok) {
|
|
if (!wizard || paranoid_query(ParanoidBones, "Save bones?"))
|
|
savebones(how, endtime, corpse);
|
|
/* corpse may be invalid pointer now so
|
|
ensure that it isn't used again */
|
|
corpse = (struct obj *) 0;
|
|
}
|
|
|
|
/* update gold for the rip output, which can't use hidden_gold()
|
|
(containers will be gone by then if bones just got saved...) */
|
|
g.done_money = umoney;
|
|
|
|
/* clean up unneeded windows */
|
|
if (have_windows) {
|
|
wait_synch();
|
|
free_pickinv_cache(); /* extra persistent window if perm_invent */
|
|
if (WIN_INVEN != WIN_ERR) {
|
|
destroy_nhwindow(WIN_INVEN), WIN_INVEN = WIN_ERR;
|
|
/* precaution in case any late update_inventory() calls occur */
|
|
iflags.perm_invent = 0;
|
|
}
|
|
display_nhwindow(WIN_MESSAGE, TRUE);
|
|
destroy_nhwindow(WIN_MAP), WIN_MAP = WIN_ERR;
|
|
if (WIN_STATUS != WIN_ERR)
|
|
destroy_nhwindow(WIN_STATUS), WIN_STATUS = WIN_ERR;
|
|
destroy_nhwindow(WIN_MESSAGE), WIN_MESSAGE = WIN_ERR;
|
|
|
|
if (!done_stopprint || flags.tombstone)
|
|
endwin = create_nhwindow(NHW_TEXT);
|
|
|
|
if (how < GENOCIDED && flags.tombstone && endwin != WIN_ERR)
|
|
outrip(endwin, how, endtime);
|
|
} else
|
|
done_stopprint = 1; /* just avoid any more output */
|
|
|
|
#ifdef DUMPLOG
|
|
/* 'how' reasons beyond genocide shouldn't show tombstone;
|
|
for normal end of game, genocide doesn't either */
|
|
if (how <= GENOCIDED) {
|
|
dump_redirect(TRUE);
|
|
if (iflags.in_dumplog)
|
|
genl_outrip(0, how, endtime);
|
|
dump_redirect(FALSE);
|
|
}
|
|
#endif
|
|
if (u.uhave.amulet) {
|
|
Strcat(g.killer.name, " (with the Amulet)");
|
|
} else if (how == ESCAPED) {
|
|
if (Is_astralevel(&u.uz)) /* offered Amulet to wrong deity */
|
|
Strcat(g.killer.name, " (in celestial disgrace)");
|
|
else if (carrying(FAKE_AMULET_OF_YENDOR))
|
|
Strcat(g.killer.name, " (with a fake Amulet)");
|
|
/* don't bother counting to see whether it should be plural */
|
|
}
|
|
|
|
Sprintf(pbuf, "%s %s the %s...", Goodbye(), g.plname,
|
|
(how != ASCENDED)
|
|
? (const char *) ((flags.female && g.urole.name.f)
|
|
? g.urole.name.f
|
|
: g.urole.name.m)
|
|
: (const char *) (flags.female ? "Demigoddess" : "Demigod"));
|
|
dump_forward_putstr(endwin, 0, pbuf, done_stopprint);
|
|
dump_forward_putstr(endwin, 0, "", done_stopprint);
|
|
|
|
if (how == ESCAPED || how == ASCENDED) {
|
|
struct monst *mtmp;
|
|
struct obj *otmp;
|
|
register struct val_list *val;
|
|
register int i;
|
|
|
|
for (val = g.valuables; val->list; val++)
|
|
for (i = 0; i < val->size; i++) {
|
|
val->list[i].count = 0L;
|
|
}
|
|
get_valuables(g.invent);
|
|
|
|
/* add points for collected valuables */
|
|
for (val = g.valuables; val->list; val++)
|
|
for (i = 0; i < val->size; i++)
|
|
if (val->list[i].count != 0L) {
|
|
tmp = val->list[i].count
|
|
* (long) objects[val->list[i].typ].oc_cost;
|
|
nowrap_add(u.urexp, tmp);
|
|
}
|
|
|
|
/* count the points for artifacts */
|
|
artifact_score(g.invent, TRUE, endwin);
|
|
|
|
g.viz_array[0][0] |= IN_SIGHT; /* need visibility for naming */
|
|
mtmp = g.mydogs;
|
|
Strcpy(pbuf, "You");
|
|
if (mtmp || Schroedingers_cat) {
|
|
while (mtmp) {
|
|
Sprintf(eos(pbuf), " and %s", mon_nam(mtmp));
|
|
if (mtmp->mtame)
|
|
nowrap_add(u.urexp, mtmp->mhp);
|
|
mtmp = mtmp->nmon;
|
|
}
|
|
/* [it might be more robust to create a housecat and add it to
|
|
g.mydogs; it doesn't have to be placed on the map for that] */
|
|
if (Schroedingers_cat) {
|
|
int mhp, m_lev = adj_lev(&mons[PM_HOUSECAT]);
|
|
|
|
mhp = d(m_lev, 8);
|
|
nowrap_add(u.urexp, mhp);
|
|
Strcat(eos(pbuf), " and Schroedinger's cat");
|
|
}
|
|
dump_forward_putstr(endwin, 0, pbuf, done_stopprint);
|
|
pbuf[0] = '\0';
|
|
} else {
|
|
Strcat(pbuf, " ");
|
|
}
|
|
Sprintf(eos(pbuf), "%s with %ld point%s,",
|
|
how == ASCENDED ? "went to your reward"
|
|
: "escaped from the dungeon",
|
|
u.urexp, plur(u.urexp));
|
|
dump_forward_putstr(endwin, 0, pbuf, done_stopprint);
|
|
|
|
if (!done_stopprint)
|
|
artifact_score(g.invent, FALSE, endwin); /* list artifacts */
|
|
#ifdef DUMPLOG
|
|
dump_redirect(TRUE);
|
|
if (iflags.in_dumplog)
|
|
artifact_score(g.invent, FALSE, 0);
|
|
dump_redirect(FALSE);
|
|
#endif
|
|
|
|
/* list valuables here */
|
|
for (val = g.valuables; val->list; val++) {
|
|
sort_valuables(val->list, val->size);
|
|
for (i = 0; i < val->size && !done_stopprint; i++) {
|
|
int typ = val->list[i].typ;
|
|
long count = val->list[i].count;
|
|
|
|
if (count == 0L)
|
|
continue;
|
|
if (objects[typ].oc_class != GEM_CLASS || typ <= LAST_GEM) {
|
|
otmp = mksobj(typ, FALSE, FALSE);
|
|
discover_object(otmp->otyp, TRUE, FALSE);
|
|
otmp->known = 1; /* for fake amulets */
|
|
otmp->dknown = 1; /* seen it (blindness fix) */
|
|
if (has_oname(otmp))
|
|
free_oname(otmp);
|
|
otmp->quan = count;
|
|
Sprintf(pbuf, "%8ld %s (worth %ld %s),", count,
|
|
xname(otmp), count * (long) objects[typ].oc_cost,
|
|
currency(2L));
|
|
obfree(otmp, (struct obj *) 0);
|
|
} else {
|
|
Sprintf(pbuf, "%8ld worthless piece%s of colored glass,",
|
|
count, plur(count));
|
|
}
|
|
dump_forward_putstr(endwin, 0, pbuf, 0);
|
|
}
|
|
}
|
|
|
|
} else {
|
|
/* did not escape or ascend */
|
|
if (u.uz.dnum == 0 && u.uz.dlevel <= 0) {
|
|
/* level teleported out of the dungeon; `how' is DIED,
|
|
due to falling or to "arriving at heaven prematurely" */
|
|
Sprintf(pbuf, "You %s beyond the confines of the dungeon",
|
|
(u.uz.dlevel < 0) ? "passed away" : ends[how]);
|
|
} else {
|
|
/* more conventional demise */
|
|
const char *where = g.dungeons[u.uz.dnum].dname;
|
|
|
|
if (Is_astralevel(&u.uz))
|
|
where = "The Astral Plane";
|
|
Sprintf(pbuf, "You %s in %s", ends[how], where);
|
|
if (!In_endgame(&u.uz) && !Is_knox(&u.uz))
|
|
Sprintf(eos(pbuf), " on dungeon level %d",
|
|
In_quest(&u.uz) ? dunlev(&u.uz) : depth(&u.uz));
|
|
}
|
|
|
|
Sprintf(eos(pbuf), " with %ld point%s,", u.urexp, plur(u.urexp));
|
|
dump_forward_putstr(endwin, 0, pbuf, done_stopprint);
|
|
}
|
|
|
|
Sprintf(pbuf, "and %ld piece%s of gold, after %ld move%s.", umoney,
|
|
plur(umoney), g.moves, plur(g.moves));
|
|
dump_forward_putstr(endwin, 0, pbuf, done_stopprint);
|
|
Sprintf(pbuf,
|
|
"You were level %d with a maximum of %d hit point%s when you %s.",
|
|
u.ulevel, u.uhpmax, plur(u.uhpmax), ends[how]);
|
|
dump_forward_putstr(endwin, 0, pbuf, done_stopprint);
|
|
dump_forward_putstr(endwin, 0, "", done_stopprint);
|
|
if (!done_stopprint)
|
|
display_nhwindow(endwin, TRUE);
|
|
if (endwin != WIN_ERR)
|
|
destroy_nhwindow(endwin);
|
|
|
|
dump_close_log();
|
|
/* "So when I die, the first thing I will see in Heaven is a
|
|
* score list?" */
|
|
if (have_windows && !iflags.toptenwin)
|
|
exit_nhwindows((char *) 0), have_windows = FALSE;
|
|
/* update 'logfile' and 'xlogfile', if enabled, and maybe 'record' */
|
|
topten(how, endtime);
|
|
if (have_windows)
|
|
exit_nhwindows((char *) 0);
|
|
|
|
if (done_stopprint) {
|
|
raw_print("");
|
|
raw_print("");
|
|
}
|
|
nh_terminate(EXIT_SUCCESS);
|
|
}
|
|
|
|
void
|
|
container_contents(list, identified, all_containers, reportempty)
|
|
struct obj *list;
|
|
boolean identified, all_containers, reportempty;
|
|
{
|
|
register struct obj *box, *obj;
|
|
char buf[BUFSZ];
|
|
boolean cat, dumping = iflags.in_dumplog;
|
|
|
|
for (box = list; box; box = box->nobj) {
|
|
if (Is_container(box) || box->otyp == STATUE) {
|
|
if (!box->cknown || (identified && !box->lknown)) {
|
|
box->cknown = 1; /* we're looking at the contents now */
|
|
if (identified)
|
|
box->lknown = 1;
|
|
update_inventory();
|
|
}
|
|
if (box->otyp == BAG_OF_TRICKS) {
|
|
continue; /* wrong type of container */
|
|
} else if (box->cobj) {
|
|
winid tmpwin = create_nhwindow(NHW_MENU);
|
|
Loot *sortedcobj, *srtc;
|
|
unsigned sortflags;
|
|
|
|
/* at this stage, the SchroedingerBox() flag is only set
|
|
if the cat inside the box is alive; the box actually
|
|
contains a cat corpse that we'll pretend is not there;
|
|
for dead cat, the flag will be clear and there'll be
|
|
a cat corpse inside the box; either way, inventory
|
|
reports the box as containing "1 item" */
|
|
cat = SchroedingersBox(box);
|
|
|
|
Sprintf(buf, "Contents of %s:", the(xname(box)));
|
|
putstr(tmpwin, 0, buf);
|
|
if (!dumping)
|
|
putstr(tmpwin, 0, "");
|
|
buf[0] = buf[1] = ' '; /* two leading spaces */
|
|
if (box->cobj && !cat) {
|
|
sortflags = (((flags.sortloot == 'l'
|
|
|| flags.sortloot == 'f')
|
|
? SORTLOOT_LOOT : 0)
|
|
| (flags.sortpack ? SORTLOOT_PACK : 0));
|
|
sortedcobj = sortloot(&box->cobj, sortflags, FALSE,
|
|
(boolean FDECL((*), (OBJ_P))) 0);
|
|
for (srtc = sortedcobj; ((obj = srtc->obj) != 0); ++srtc) {
|
|
if (identified) {
|
|
discover_object(obj->otyp, TRUE, FALSE);
|
|
obj->known = obj->bknown = obj->dknown
|
|
= obj->rknown = 1;
|
|
if (Is_container(obj) || obj->otyp == STATUE)
|
|
obj->cknown = obj->lknown = 1;
|
|
}
|
|
Strcpy(&buf[2], doname_with_price(obj));
|
|
putstr(tmpwin, 0, buf);
|
|
}
|
|
unsortloot(&sortedcobj);
|
|
} else if (cat) {
|
|
Strcpy(&buf[2], "Schroedinger's cat!");
|
|
putstr(tmpwin, 0, buf);
|
|
}
|
|
if (dumping)
|
|
putstr(0, 0, "");
|
|
display_nhwindow(tmpwin, TRUE);
|
|
destroy_nhwindow(tmpwin);
|
|
if (all_containers)
|
|
container_contents(box->cobj, identified, TRUE,
|
|
reportempty);
|
|
} else if (reportempty) {
|
|
pline("%s is empty.", upstart(thesimpleoname(box)));
|
|
display_nhwindow(WIN_MESSAGE, FALSE);
|
|
}
|
|
}
|
|
if (!all_containers)
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* should be called with either EXIT_SUCCESS or EXIT_FAILURE */
|
|
void
|
|
nh_terminate(status)
|
|
int status;
|
|
{
|
|
g.program_state.in_moveloop = 0; /* won't be returning to normal play */
|
|
#ifdef MAC
|
|
getreturn("to exit");
|
|
#endif
|
|
/* don't bother to try to release memory if we're in panic mode, to
|
|
avoid trouble in case that happens to be due to memory problems */
|
|
if (!g.program_state.panicking) {
|
|
freedynamicdata();
|
|
dlb_cleanup();
|
|
}
|
|
|
|
#ifdef VMS
|
|
/*
|
|
* This is liable to draw a warning if compiled with gcc, but it's
|
|
* more important to flag panic() -> really_done() -> nh_terminate()
|
|
* as __noreturn__ then to avoid the warning.
|
|
*/
|
|
/* don't call exit() if already executing within an exit handler;
|
|
that would cancel any other pending user-mode handlers */
|
|
if (g.program_state.exiting)
|
|
return;
|
|
#endif
|
|
g.program_state.exiting = 1;
|
|
nethack_exit(status);
|
|
}
|
|
|
|
/* set a delayed killer, ensure non-delayed killer is cleared out */
|
|
void
|
|
delayed_killer(id, format, killername)
|
|
int id;
|
|
int format;
|
|
const char *killername;
|
|
{
|
|
struct kinfo *k = find_delayed_killer(id);
|
|
|
|
if (!k) {
|
|
/* no match, add a new delayed killer to the list */
|
|
k = (struct kinfo *) alloc(sizeof (struct kinfo));
|
|
(void) memset((genericptr_t) k, 0, sizeof (struct kinfo));
|
|
k->id = id;
|
|
k->next = g.killer.next;
|
|
g.killer.next = k;
|
|
}
|
|
|
|
k->format = format;
|
|
Strcpy(k->name, killername ? killername : "");
|
|
g.killer.name[0] = 0;
|
|
}
|
|
|
|
struct kinfo *
|
|
find_delayed_killer(id)
|
|
int id;
|
|
{
|
|
struct kinfo *k;
|
|
|
|
for (k = g.killer.next; k != (struct kinfo *) 0; k = k->next) {
|
|
if (k->id == id)
|
|
break;
|
|
}
|
|
return k;
|
|
}
|
|
|
|
void
|
|
dealloc_killer(kptr)
|
|
struct kinfo *kptr;
|
|
{
|
|
struct kinfo *prev = &g.killer, *k;
|
|
|
|
if (kptr == (struct kinfo *) 0)
|
|
return;
|
|
for (k = g.killer.next; k != (struct kinfo *) 0; k = k->next) {
|
|
if (k == kptr)
|
|
break;
|
|
prev = k;
|
|
}
|
|
|
|
if (k == (struct kinfo *) 0) {
|
|
impossible("dealloc_killer (#%d) not on list", kptr->id);
|
|
} else {
|
|
prev->next = k->next;
|
|
free((genericptr_t) k);
|
|
debugpline1("freed delayed killer #%d", kptr->id);
|
|
}
|
|
}
|
|
|
|
void
|
|
save_killers(nhfp)
|
|
NHFILE *nhfp;
|
|
{
|
|
struct kinfo *kptr;
|
|
|
|
if (perform_bwrite(nhfp)) {
|
|
for (kptr = &g.killer; kptr != (struct kinfo *) 0; kptr = kptr->next) {
|
|
if (nhfp->structlevel)
|
|
bwrite(nhfp->fd, (genericptr_t)kptr, sizeof(struct kinfo));
|
|
}
|
|
}
|
|
if (release_data(nhfp)) {
|
|
while (g.killer.next) {
|
|
kptr = g.killer.next->next;
|
|
free((genericptr_t) g.killer.next);
|
|
g.killer.next = kptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
restore_killers(nhfp)
|
|
NHFILE *nhfp;
|
|
{
|
|
struct kinfo *kptr;
|
|
|
|
for (kptr = &g.killer; kptr != (struct kinfo *) 0; kptr = kptr->next) {
|
|
if (nhfp->structlevel)
|
|
mread(nhfp->fd, (genericptr_t)kptr, sizeof(struct kinfo));
|
|
if (kptr->next) {
|
|
kptr->next = (struct kinfo *) alloc(sizeof (struct kinfo));
|
|
}
|
|
}
|
|
}
|
|
|
|
static int
|
|
wordcount(p)
|
|
char *p;
|
|
{
|
|
int words = 0;
|
|
|
|
while (*p) {
|
|
while (*p && isspace((uchar) *p))
|
|
p++;
|
|
if (*p)
|
|
words++;
|
|
while (*p && !isspace((uchar) *p))
|
|
p++;
|
|
}
|
|
return words;
|
|
}
|
|
|
|
static void
|
|
bel_copy1(inp, out)
|
|
char **inp, *out;
|
|
{
|
|
char *in = *inp;
|
|
|
|
out += strlen(out); /* eos() */
|
|
while (*in && isspace((uchar) *in))
|
|
in++;
|
|
while (*in && !isspace((uchar) *in))
|
|
*out++ = *in++;
|
|
*out = '\0';
|
|
*inp = in;
|
|
}
|
|
|
|
char *
|
|
build_english_list(in)
|
|
char *in;
|
|
{
|
|
char *out, *p = in;
|
|
int len = (int) strlen(p), words = wordcount(p);
|
|
|
|
/* +3: " or " - " "; +(words - 1): (N-1)*(", " - " ") */
|
|
if (words > 1)
|
|
len += 3 + (words - 1);
|
|
out = (char *) alloc(len + 1);
|
|
*out = '\0'; /* bel_copy1() appends */
|
|
|
|
switch (words) {
|
|
case 0:
|
|
impossible("no words in list");
|
|
break;
|
|
case 1:
|
|
/* "single" */
|
|
bel_copy1(&p, out);
|
|
break;
|
|
default:
|
|
if (words == 2) {
|
|
/* "first or second" */
|
|
bel_copy1(&p, out);
|
|
Strcat(out, " ");
|
|
} else {
|
|
/* "first, second, or third */
|
|
do {
|
|
bel_copy1(&p, out);
|
|
Strcat(out, ", ");
|
|
} while (--words > 1);
|
|
}
|
|
Strcat(out, "or ");
|
|
bel_copy1(&p, out);
|
|
break;
|
|
}
|
|
return out;
|
|
}
|
|
|
|
/*end.c*/
|