Files
nethack/sys/unix
nhmall 86368148bf soundlib in the Makefile hints updated
Move pieces of the Makefile hints sound-related changes that
are not macOS-specific from sys/unix/hints/macOS.370 to some new
include files. The WANT_MACSOUND block stays in
sys/unix/hints/macOS.370 because it is system-specific.

Before this change, the various Makefiles were assembled via
hints files macOS.370 or linux.370. Both were using included
portions from the following files in the sys/unix/hints/include
directory, in this sequence:

    -INCLUDE multiw-1.370
    -INCLUDE multiw-2.370
    -INCLUDE compiler.370
    -INCLUDE multiw-3.370
    -INCLUDE cross-pre.370
    -INCLUDE gbdates-pre.370
    -INCLUDE gbdates-post.370
    -INCLUDE cross-post.370

After this change, the various Makefiles will still be assembled
via hints files macOS.370 or linux.370. They will continue to use
included portions from the following files in the
sys/unix/hints/include directory, but with three additional
include files related to sound and soundlibs. This is the new
sequence:

    -INCLUDE multiw-1.370
    -INCLUDE multiw-2.370
    -INCLUDE compiler.370
    -INCLUDE multiw-3.370
+   -INCLUDE multisnd1-pre.370
    -INCLUDE cross-pre.370
    -INCLUDE gbdates-pre.370
+   -INCLUDE multisnd2-pre.370
    -INCLUDE gbdates-post.370
+   -INCLUDE multisnd-post.370
    -INCLUDE cross-post.370

The include mechanism continues to allow common portions that can
be shared between macOS and Linux to be maintained in a single
place only, with minimal duplication. Now, that has been extended
to include Makefile lines related to sounds and soundlib.
2023-01-28 22:43:48 -05:00
..
2020-08-03 13:36:40 -07:00
2023-01-10 12:20:21 +02:00
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2020-09-28 16:25:31 -04:00
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2023-01-12 16:04:40 -05:00

This README provides the instructions for building the unofficial Mac
binaries using the Apple provided developer IDE named XCode.

Establish a developer team in XCode
===================================

Your first step should be to establish a developer team within XCode.
Launch XCode and open the preferences dialog (XCode Menu->Preferences).
Select the "Accounts" tab.  Add an account (usually this should just be
your apple ID account you used to setup the Mac).  After adding the account,
select the account and then add a team (usually this will be just a
personal team for Mac Development).

Obtain your developer team identifier
=====================================

Your DEVELOPMENT_TEAM can be found by opening Keychain Access
(found by Finder->Applications->Utilities).  Click on "My Certificates".
Look for your "Mac Developer" certificate.  Right click on
the certificate to open a dialog that shows certificate details.
Look for "Organizational Unit" among the details.  This ten digit value
is your development team identifier.

Create XCodeLocal.xcconfig file
===============================

Now you need to create the XCodeLocal.xcconfig file that will be used by
XCode to get your development team identifier.  Create the file in
sys/unix and add a single line such as:
DEVELOPMENT_TEAM = XXXXXXXXXX

Where XXXXXXXXXX is replaced with your development team identifier.

Open the project and build
==========================

In XCode open the project file sys/unix/NetHack.xcodeproj, select
the product NetHack and build.  The build results are placed in
~/nethackdir.