Luck from sacrificing is now limited by the value of the sacrifice. This fixes two exploits, both of which rely on getting luck up to maximum as soon as you have an altar, a luckstone, and a few rations, via altar-camping until you accumulate enough luck. One of them is to use the resulting luck to throw off the balance of combat via using it to make hit chance calculations irrelevant. The other is to use it to get crowned early in the game; in particular, getting crowned pre-Sokoban is often viable and, especially for chaotic characters, solves most of the game's difficulty at that point (because the intrinisics and weapon are enough to carry a character to the Castle given even mediocre luck with finding armor). After this commit, becoming crowned very early in the game is more difficult (likely requiring unicorns and identified gems), and the hit chance gain from luck becomes a more gradual gain over the course of the game rather than all happening immediately upon finding the altar and luckstone. In addition to making the game more balanced, this also discourages grinding by reducing the incentive for altar-camping, so it will hopefully make it more fun as well.
191 KiB
191 KiB