Bite the bullet and add a special purpose boolean option to control game behavior for random clairvoyance. When objects or monsters are discovered, it normally issues "you sense your surroundings" and performs a getpos() operation which allows the player to browse the map by moving the cursor around and getting 'autodescribe' feedback. But there have been complaints that once the hero has the Amulet (which triggers random clairvoyance even though hero isn't flagged as having that attribute) the message and pause-to-browse become too intrusive. This was initially combined with the 'timed clairvoyance' fix because they both bump EDITLEVEL to invalidate existing save files, but their details don't interact so I separated them.
67 lines
3.0 KiB
Plaintext
67 lines
3.0 KiB
Plaintext
$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.27 $ $NHDT-Date: 1577050470 2019/12/22 21:34:30 $
|
|
|
|
General Fixes and Modified Features
|
|
-----------------------------------
|
|
fix compile when DLB isn't defined
|
|
hero polymorphed into a vampire can use #monster to shape-shift rather than
|
|
just do a one-shot polymorph into bat/cloud/wolf and shifted vampire
|
|
hero can use #monster again to take on another form (randomly chosen
|
|
among the shiftable shapes and true vampire form)
|
|
adjust bones filename buffer sizes to accommodate suffix
|
|
fix internal self-recover to work with recent fields added to checkpoint file
|
|
improvements to pronoun usage when hallucinating
|
|
function calls made from mapglyph based on dungeon level are now called once
|
|
per level
|
|
fix accessing mons[-1] when trying to gate in a non-valid demon
|
|
fast hero could have random clairvoyance happen more than once on same turn
|
|
|
|
|
|
Fixes to Pre-3.7.0 Problems that Were Exposed Via git Repository
|
|
------------------------------------------------------------------
|
|
|
|
|
|
Platform- and/or Interface-Specific Fixes
|
|
-----------------------------------------
|
|
|
|
|
|
General New Features
|
|
--------------------
|
|
if a killer bee encounters a lump of royal jelly and there is no queen bee on
|
|
the level, the bee will eat the jelly and become a new queen
|
|
automatic annotation "gateway to Moloch's Sanctum" for vibrating square level
|
|
once that square's location becomes known (found or magic mapped);
|
|
goes away once sanctum temple is found (entered or high altar mapped)
|
|
savefile: add support to deconstruct internal data structures down into their
|
|
individual fields and save those fields instead of the entire struct
|
|
savefile: use little-endian format for fields where that makes a difference
|
|
replace build-time level compiler and dungeon compiler with run-time loading of
|
|
the dungeon and level descriptions and interpreting them via LUA
|
|
split off some of the functionality that was in makedefs (compiled-in options
|
|
build date/time, etc) so that it can be built by a cross-compiler
|
|
and accessed on the target platform
|
|
replace quest.txt and associated conversion to quest.dat via makedefs with
|
|
lua quest texts loaded at runtime
|
|
some altars are displayed in different colors (for tty and curses at least)
|
|
add 'quick_farsight' option to provide some control over random clairvoyance
|
|
where pausing to be able to browse temporarily visible aspects of the
|
|
revealed map can seem intrusive; doesn't affect clairvoyance spell
|
|
|
|
|
|
Platform- and/or Interface-Specific New Features
|
|
------------------------------------------------
|
|
|
|
|
|
NetHack Community Patches (or Variation) Included
|
|
-------------------------------------------------
|
|
|
|
|
|
Code Cleanup and Reorganization
|
|
-------------------------------
|
|
move majority of global variables into instance_globals struct g
|
|
move zeroobj, zeromonst, zeroany into const_globals struct cg
|
|
remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR
|
|
old Qt moved from win/Qt to win/Qt3 and files renamed to use qt3_ prefix
|
|
more current Qt for Qt version 4 and 5 moved from win/Qt4 to win/Qt; qt4
|
|
moniker changed to qt_
|
|
|