Files
nethack/include/trap.h
PatR 8b02e5b32b enum values
Give the enum lists in several header files explicit values.  Adding
or removing new entries will be more tedious, but doing that is rare
and being able to grep the headers for numeric values in addition to
names is very useful.

rm.h also has a bunch of tabs replaced with spaces.
2019-01-11 17:18:48 -08:00

90 lines
2.8 KiB
C

/* NetHack 3.6 trap.h $NHDT-Date: 1547255912 2019/01/12 01:18:32 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.17 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Pasi Kallinen, 2016. */
/* NetHack may be freely redistributed. See license for details. */
/* note for 3.1.0 and later: no longer manipulated by 'makedefs' */
#ifndef TRAP_H
#define TRAP_H
union vlaunchinfo {
short v_launch_otyp; /* type of object to be triggered */
coord v_launch2; /* secondary launch point (for boulders) */
uchar v_conjoined; /* conjoined pit locations */
short v_tnote; /* boards: 12 notes */
};
struct trap {
struct trap *ntrap;
xchar tx, ty;
d_level dst; /* destination for portals */
coord launch;
Bitfield(ttyp, 5);
Bitfield(tseen, 1);
Bitfield(once, 1);
Bitfield(madeby_u, 1); /* So monsters may take offence when you trap
them. Recognizing who made the trap isn't
completely unreasonable, everybody has
their own style. This flag is also needed
when you untrap a monster. It would be too
easy to make a monster peaceful if you could
set a trap for it and then untrap it. */
union vlaunchinfo vl;
#define launch_otyp vl.v_launch_otyp
#define launch2 vl.v_launch2
#define conjoined vl.v_conjoined
#define tnote vl.v_tnote
};
extern struct trap *ftrap;
#define newtrap() (struct trap *) alloc(sizeof(struct trap))
#define dealloc_trap(trap) free((genericptr_t)(trap))
/* reasons for statue animation */
#define ANIMATE_NORMAL 0
#define ANIMATE_SHATTER 1
#define ANIMATE_SPELL 2
/* reasons for animate_statue's failure */
#define AS_OK 0 /* didn't fail */
#define AS_NO_MON 1 /* makemon failed */
#define AS_MON_IS_UNIQUE 2 /* statue monster is unique */
/* Note: if adding/removing a trap, adjust trap_engravings[] in mklev.c */
/* unconditional traps */
enum trap_types {
NO_TRAP = 0,
ARROW_TRAP = 1,
DART_TRAP = 2,
ROCKTRAP = 3,
SQKY_BOARD = 4,
BEAR_TRAP = 5,
LANDMINE = 6,
ROLLING_BOULDER_TRAP = 7,
SLP_GAS_TRAP = 8,
RUST_TRAP = 9,
FIRE_TRAP = 10,
PIT = 11,
SPIKED_PIT = 12,
HOLE = 13,
TRAPDOOR = 14,
TELEP_TRAP = 15,
LEVEL_TELEP = 16,
MAGIC_PORTAL = 17,
WEB = 18,
STATUE_TRAP = 19,
MAGIC_TRAP = 20,
ANTI_MAGIC = 21,
POLY_TRAP = 22,
VIBRATING_SQUARE = 23,
TRAPNUM = 24
};
#define is_pit(ttyp) ((ttyp) == PIT || (ttyp) == SPIKED_PIT)
#define is_hole(ttyp) ((ttyp) == HOLE || (ttyp) == TRAPDOOR)
#endif /* TRAP_H */