This started out as a change to address the strange sequence of messages if you remove a blindfold while engulfed in a dust vortex. That is addressed by a new function that can be called in such situations. Calls to this function were added in all the cases where the can_blnd() engulfing conditions end as a result of player action. There are some other cases that end ucreamed or usleep, but they happen between turns and shouldn't need extra handling. While I was at it, I noticed that a unicorn horn or prayer would cure blindness even while engulfed in a dust vortex. This is useless, because you immediately get blind again the next turn. So, I added checks to avoid doing this. Finally, it didn't make sense for eating a carrot to cure your blindness in these situations either, only for it to return immediately.
47 lines
1.8 KiB
Plaintext
47 lines
1.8 KiB
Plaintext
$RCSfile$ $Revision$ $Date$
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General Fixes and Modified Features
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-----------------------------------
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setmangry should not be called when a monster enters a bones region
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typos fixed in data.base
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bad capitalization of msg when charging for something that catches light
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missing opthelp for use_inverse
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Never say "It moves only reluctantly"
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expert fireball/cone of cold could not target a monster seen only with
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infravision or ESP
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display "lotus juice", not "lotu juice" for the fruit juice name
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any golem statue hit with stone-to-flesh spell animates as flesh golem
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only humanoid angelic minions should get/use sword and armor
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paper, straw and wood golems resist cold
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the options lootabc, showrace, travelcmd, and runmode are now saved
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use mons[] array offsets in mnum field in save file rather than storing
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the ptr and calculating the distance from beginning of array
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two-weapon combat makes two attacks instead of having one attack hit with
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each weapon
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apply weapon skill to-hit bonus or penalty to bare-handed attacks
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only give monk's "cumbersome armor" message when the armor penalty causes
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an attack to miss
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identified touchstone can rub on gold like the data.base entry says
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dust vortex-induced blindness should kick in immediately when blindfold
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is removed or glop is wiped off
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prayer/unicorn-horn won't fix blindness while still engulfed in a dust
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vortex since it will just return immediately
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Platform- and/or Interface-Specific Fixes
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-----------------------------------------
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win32gui: better handling of "more" prompt for messages that would have scrolled
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off the window
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General New Features
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--------------------
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burying a punishment ball no longer ends your punishment
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Platform- and/or Interface-Specific New Features
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------------------------------------------------
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win32gui: support perm_invent
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win32gui: menu option to add/remove windows captions
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