Files
nethack/win/Qt/qt_yndlg.cpp
PatR 9bad6840f4 Qt ynaq/yn#aq dialogs
When 'popup_dialog' is set, the Qt interface uses a popup window
for yn_function() calls and the dialog has a list of buttons, one
per potential choice.  It has been handling "yn?" and "ynq?"
questions differently from general request-one-char prompts, using
buttons "Yes", "No, and "Cancel" instead of showing individual
letters.  This extends that to "ynaq" and "yn#aq" questions and
labels 'q' reply as "Stop" instead of "Cancel" for those.  Also,
when player uses keyboard instead of mouse to answer, allow 'c'
as well as 'q' for cancel ones, 's' as well as 'q' for stop ones.

Prompt  Buttons
yn      [Yes ][ No ]
ynq     [ Yes  ][  No  ][Cancel]
ynaq    [Yes ][ No ][All ][Stop]
yn#aq   [Yes ]Count:______[ No ][All ][Stop]
rl      [ Left ][Right ]    //unchanged; included for completeness

(For contrast, when something specifies "ny" as the acceptable
choices, the buttons will just be [n][y].  Prompts for choosing
from a list of inventory letters can't accidentally match these
special cases as long as they're specified in alphabetical order.)
2020-10-04 07:36:12 -07:00

412 lines
14 KiB
C++

// Copyright (c) Warwick Allison, 1999.
// Qt4 conversion copyright (c) Ray Chason, 2012-2014.
// NetHack may be freely redistributed. See license for details.
// qt_yndlg.cpp -- yes/no dialog
extern "C" {
#include "hack.h"
}
#include "qt_pre.h"
#include <QtGui/QtGui>
#if QT_VERSION >= 0x050000
#include <QtWidgets/QtWidgets>
#endif
#include "qt_post.h"
#include "qt_yndlg.h"
#include "qt_yndlg.moc"
#include "qt_str.h"
// temporary
extern int qt_compact_mode;
// end temporary
namespace nethack_qt_ {
static const char lrq[] = "lr\033LRq";
char altchoices[BUFSZ + 12];
// temporary
void centerOnMain(QWidget *);
// end temporary
NetHackQtYnDialog::NetHackQtYnDialog(QWidget *parent, const QString &q,
const char *ch, char df) :
QDialog(parent),
question(q), choices(ch), def(df),
keypress('\033'),
allow_count(false),
le((QLineEdit *) NULL)
{
setWindowTitle("NetHack: Question");
// plain prompt doesn't show any room for an answer (answer won't be
// echoed but the fact that a prompt is pending and accepts typed
// input as an alternative to mouse click seems clearer when there
// is some space available to accept it)
if (!question.endsWith(" ") && !question.endsWith("_"))
question += " _"; // an underlined space would be better
if (choices) {
// special handling for wearing rings; prompt asks "right or left?"
// but side-by-side buttons look better with [left][right] instead
// (assumes that we're using left to right layout)
if (!strcmp(choices, "rl")) {
choices = lrq;
if (!def)
def = 'r';
// if count is allowed, explicitly add the digits as valid
} else if (!strncmp(choices, "yn#", (size_t) 3)) {
::yn_number = 0L;
allow_count = true;
if (!strchr(choices, '9')) {
copynchars(altchoices, choices, BUFSZ - 1);
// duplicate # is intentional; explicitly separates \... and 0
choices = strcat(altchoices, "\033#0123456789");
}
}
}
alt_answer[0] = alt_result[0] = '\0';
}
char NetHackQtYnDialog::Exec()
{
QString ch(QString::fromLatin1(choices));
int ch_per_line=6;
QString qlabel;
QString enable;
if ( qt_compact_mode && !choices ) {
ch = "";
// expand choices from prompt
// ##### why isn't choices set properly???
int c = question.indexOf(QChar('['));
qlabel = QString(question).left(c);
if ( c >= 0 ) {
c++;
if ( question[c] == '-' )
ch.append(question[c++]);
unsigned from=0;
while (c < question.size()
&& question[c] != ']' && question[c] != ' ') {
if ( question[c] == '-' ) {
from = question[c - 1].cell();
} else if ( from != 0 ) {
for (unsigned f=from+1; f<=question[c]; f++)
ch.append(QChar(f));
from = 0;
} else {
ch.append(question[c]);
from = 0;
}
c++;
}
if ( question[c] == ' ' ) {
while ( c < question.size() && question[c] != ']' ) {
if ( question[c] == '*' || question[c] == '?' )
ch.append(question[c]);
c++;
}
}
}
if ( question.indexOf("what direction") >= 0 ) {
// We replace this regardless, since sometimes you get choices.
const char* d = g.Cmd.dirchars;
enable=ch;
ch="";
ch.append(d[1]);
ch.append(d[2]);
ch.append(d[3]);
ch.append(d[0]);
ch.append('.');
ch.append(d[4]);
ch.append(d[7]);
ch.append(d[6]);
ch.append(d[5]);
ch.append(d[8]);
ch.append(d[9]);
ch_per_line = 3;
def = ' ';
} else {
// Hmm... they'll have to use a virtual keyboard
}
} else {
ch = QString::fromLatin1(choices);
qlabel = question.replace(QChar(0x200B), QString(""));
}
if (!ch.isNull()) {
QVBoxLayout *vb = new QVBoxLayout;
bool bigq = (qlabel.length() > (qt_compact_mode ? 40 : 60));
if (bigq) {
QLabel *q = new QLabel(qlabel, this);
q->setAlignment(Qt::AlignLeft);
q->setWordWrap(true);
q->setMargin(4);
vb->addWidget(q);
}
QGroupBox *group = new QGroupBox(bigq ? QString::null : qlabel, this);
vb->addWidget(group);
QHBoxLayout *groupbox = new QHBoxLayout();
group->setLayout(groupbox);
QButtonGroup *bgroup = new QButtonGroup(group);
int nchoices=ch.length();
bool is_ynaq = (ch == QString("ynaq") // [Yes ][ No ][All ][Stop]
|| ch == QString("yn#aq")
|| ch == altchoices), // alternate "yn#aq"
is_ynq = (ch == QString("ynq")), // [ Yes ][ No ][Cancel]
is_yn = (ch == QString("yn")), // [Yes ][ No ]
is_lr = (ch == QString(lrq)); // [ Left ][Right ]
const int margin=8;
const int gutter=8;
const int extra=fontMetrics().height(); // Extra for group
int x=margin, y=extra+margin;
int butheight = fontMetrics().height() * 2 + 5,
butwidth = (butheight - 5) * ((is_ynq || is_lr) ? 3
: (is_ynaq || is_yn) ? 2 : 1) + 5;
if (butwidth == butheight) { // square, enough room for C or ^C
// some characters will be labelled by name rather than by
// keystroke so will need wider buttons
for (int i = 0; i < nchoices; ++i) {
if (ch[i] == '\033')
break; // ESC and anything after are hidden
if (ch[i] == ' ' || ch[i] == '\n' || ch[i] == '\r') {
butwidth = (butheight - 5) * 2 + 5;
break;
}
}
}
QPushButton *button;
for (int i = 0; i < nchoices; ++i) {
if (ch[i] == '\033')
break; // ESC and anything after are hidden
if (ch[i] == '#' && allow_count)
continue; // don't show a button for '#'; has Count box instead
QString button_name = QString(visctrl((char) ch[i].cell()));
if (is_yn || is_ynq || is_ynaq || is_lr) {
// FIXME: a better way to recognize which labels should
// use alterate text is needed
switch (ch[i].cell()) {
case 'y':
button_name = "Yes";
break;
case 'n':
button_name = "No";
break;
case 'a':
// the display of vanquished monsters uses "ynaq" for
// convenience, where 'a' requests a sort-by menu;
// show "sort" instead of "all" and allow player to
// type either 'a' or 's' when not clicking on button
if (question.contains(QString("vanquished?")))
button_name = "Sort", AltChoice('s', 'a');
else
button_name = "All";
break;
case 'q':
// most 'q' replies are actually for "cancel" but
// for "ynaq" (where "all" is a choice) it's "stop"
// and for end of game disclosure it really is "quit"
if (question.left(10) == QString("Dump core?")
|| (::g.program_state.gameover
&& question.left(11) == QString("Do you want")))
button_name = "Quit";
else if (is_ynaq)
button_name = "Stop", AltChoice('s', 'q');
else
button_name = "Cancel", AltChoice('c', 'q');
break;
case 'l':
button_name = "Left";
break;
case 'r':
button_name = "Right";
break;
}
} else {
// special characters usually aren't listed among choices
// but if they are, label the buttons for them with sensible
// names; we want to avoid "^J" and "^M" for \n and \r;
// <Enter> and <Return> are equivalent to each other but
// labelling \n as newline or line-feed seems confusing;
switch (ch[i].cell()) {
case ' ':
button_name = "Spc";
break;
case '\n':
button_name = "Ent";
break;
case '\r':
button_name = "Ret";
break;
case '\033': // won't happen; ESC is hidden
button_name = "Esc";
break;
}
}
button=new QPushButton(button_name);
if (!enable.isNull()) {
if (!enable.contains(ch[i]))
button->setEnabled(false);
}
button->setFixedSize(butwidth, butheight);
if (ch[i] == def)
button->setDefault(true);
// 'x' and 'y' don't seem to actually used anywhere
// and limit of 10 buttons per row isn't enforced
if (i % 10 == 9) {
// last in row
x = margin;
y += butheight + gutter;
} else {
x += butwidth + gutter;
}
groupbox->addWidget(button);
bgroup->addButton(button, i);
}
connect(bgroup, SIGNAL(buttonClicked(int)), this, SLOT(doneItem(int)));
QLabel *lb = 0;
if (allow_count) {
// put the Count widget in between [y] and [n][a][q]
lb = new QLabel("Count:");
groupbox->insertWidget(1, lb); // [n] button is item #1
le = new QLineEdit();
groupbox->insertWidget(2, le); // [n] became #2, Count label #1
le->setPlaceholderText(QString("#")); // grayed out
}
// add an invisible right-most field to left justify the buttons
groupbox->addStretch(80);
setLayout(vb);
adjustSize();
centerOnMain(this);
show();
char choice=0;
char ch_esc=0;
for (int i = 0; i < ch.length(); ++i) {
if (ch[i].cell() == 'q')
ch_esc = 'q';
else if (!ch_esc && ch[i].cell() == 'n')
ch_esc = 'n';
}
//
// When a count is allowed, clicking on the count widget then
// typing in digits followed by <return> is 'normal' operation.
// However, typing a digit without clicking first will set focus
// to the count widget with that typed digit preloaded.
//
exec();
int res = result();
if (res == 0) {
choice = is_lr ? '\033' : ch_esc ? ch_esc : def ? def : ' ';
} else if (res == 1) {
if (keypress)
choice = keypress;
else
choice = def ? def : ch_esc ? ch_esc : ' ';
} else if (res >= 1000) {
choice = (char) ch[res - 1000].cell();
}
// non-Null 'le' implies 'allow_count'; having a grayed-out '#'
// present in the QLineEdit widget doesn't affect its isEmpty() test
if (le && !le->text().isEmpty()) {
QString text(le->text());
if (text.at(0) == QChar('#'))
text = text.mid(1); // rest of string past [0]
::yn_number = text.toLong();
choice = '#';
}
keypress = choice;
} else {
QLabel label(qlabel,this);
QPushButton cancel("Dismiss",this);
label.setFrameStyle(QFrame::Box|QFrame::Sunken);
label.setAlignment(Qt::AlignCenter);
label.resize(fontMetrics().width(qlabel)+60,30+fontMetrics().height());
cancel.move(width()/2-cancel.width()/2,label.geometry().bottom()+8);
connect(&cancel,SIGNAL(clicked()),this,SLOT(reject()));
centerOnMain(this);
setResult(-1);
show();
keypress = '\033';
exec();
}
return keypress;
}
void NetHackQtYnDialog::AltChoice(char ans, char res)
{
if (ans && !strchr(alt_answer, ans)) {
(void) strkitten(alt_answer, ans);
(void) strkitten(alt_result, res);
}
}
void NetHackQtYnDialog::keyPressEvent(QKeyEvent* event)
{
keypress = '\0';
QString text(event->text());
if (text.isEmpty()) /* && event->modifiers()) */
return;
keypress = text.at(0).cell();
char *p = NULL;
if (*alt_answer && (p = strchr(alt_answer, keypress)) != 0)
keypress = alt_result[p - alt_answer];
if (!choices || !*choices || !keypress) {
this->done(1);
} else {
int where = QString::fromLatin1(choices).indexOf(QChar(keypress));
if (allow_count && strchr("#0123456789", keypress)) {
if (text == "#") {
// 0 will be preselected; typing anything replaces it
le->setText(QString("0"));
le->home(true);
} else {
// digit will not be preselected; typing another appends
le->setText(text);
le->end(false);
}
// (don't know whether this actually does anything useful)
le->setAttribute(Qt::WA_KeyboardFocusChange, true);
// this is definitely useful...
le->setFocus(Qt::ActiveWindowFocusReason);
//
// TODO: 'No' is highlighted as default for result if player
// types <return>, but once count entry starts that should
// be changed because this LineEdit dialog has now become
// the defacto default. We can't just turn off the default
// setting for the 'No' button because <return> only works
// if there is a default explicitly set. Unfortunately the
// LineEdit widget isn't a viable candidate for that because
// it isn't a button. [Maybe just highlight 'Yes' instead?]
//
} else if (where != -1) {
this->done(where + 1000);
} else {
QDialog::keyPressEvent(event);
}
}
}
void NetHackQtYnDialog::doneItem(int i)
{
this->done(i + 1000);
}
} // namespace nethack_qt_