When 'popup_dialog' is set, the Qt interface uses a popup window for yn_function() calls and the dialog has a list of buttons, one per potential choice. It has been handling "yn?" and "ynq?" questions differently from general request-one-char prompts, using buttons "Yes", "No, and "Cancel" instead of showing individual letters. This extends that to "ynaq" and "yn#aq" questions and labels 'q' reply as "Stop" instead of "Cancel" for those. Also, when player uses keyboard instead of mouse to answer, allow 'c' as well as 'q' for cancel ones, 's' as well as 'q' for stop ones. Prompt Buttons yn [Yes ][ No ] ynq [ Yes ][ No ][Cancel] ynaq [Yes ][ No ][All ][Stop] yn#aq [Yes ]Count:______[ No ][All ][Stop] rl [ Left ][Right ] //unchanged; included for completeness (For contrast, when something specifies "ny" as the acceptable choices, the buttons will just be [n][y]. Prompts for choosing from a list of inventory letters can't accidentally match these special cases as long as they're specified in alphabetical order.)
412 lines
14 KiB
C++
412 lines
14 KiB
C++
// Copyright (c) Warwick Allison, 1999.
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// Qt4 conversion copyright (c) Ray Chason, 2012-2014.
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// NetHack may be freely redistributed. See license for details.
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// qt_yndlg.cpp -- yes/no dialog
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extern "C" {
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#include "hack.h"
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}
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#include "qt_pre.h"
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#include <QtGui/QtGui>
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#if QT_VERSION >= 0x050000
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#include <QtWidgets/QtWidgets>
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#endif
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#include "qt_post.h"
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#include "qt_yndlg.h"
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#include "qt_yndlg.moc"
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#include "qt_str.h"
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// temporary
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extern int qt_compact_mode;
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// end temporary
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namespace nethack_qt_ {
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static const char lrq[] = "lr\033LRq";
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char altchoices[BUFSZ + 12];
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// temporary
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void centerOnMain(QWidget *);
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// end temporary
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NetHackQtYnDialog::NetHackQtYnDialog(QWidget *parent, const QString &q,
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const char *ch, char df) :
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QDialog(parent),
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question(q), choices(ch), def(df),
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keypress('\033'),
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allow_count(false),
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le((QLineEdit *) NULL)
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{
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setWindowTitle("NetHack: Question");
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// plain prompt doesn't show any room for an answer (answer won't be
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// echoed but the fact that a prompt is pending and accepts typed
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// input as an alternative to mouse click seems clearer when there
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// is some space available to accept it)
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if (!question.endsWith(" ") && !question.endsWith("_"))
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question += " _"; // an underlined space would be better
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if (choices) {
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// special handling for wearing rings; prompt asks "right or left?"
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// but side-by-side buttons look better with [left][right] instead
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// (assumes that we're using left to right layout)
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if (!strcmp(choices, "rl")) {
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choices = lrq;
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if (!def)
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def = 'r';
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// if count is allowed, explicitly add the digits as valid
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} else if (!strncmp(choices, "yn#", (size_t) 3)) {
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::yn_number = 0L;
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allow_count = true;
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if (!strchr(choices, '9')) {
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copynchars(altchoices, choices, BUFSZ - 1);
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// duplicate # is intentional; explicitly separates \... and 0
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choices = strcat(altchoices, "\033#0123456789");
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}
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}
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}
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alt_answer[0] = alt_result[0] = '\0';
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}
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char NetHackQtYnDialog::Exec()
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{
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QString ch(QString::fromLatin1(choices));
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int ch_per_line=6;
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QString qlabel;
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QString enable;
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if ( qt_compact_mode && !choices ) {
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ch = "";
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// expand choices from prompt
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// ##### why isn't choices set properly???
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int c = question.indexOf(QChar('['));
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qlabel = QString(question).left(c);
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if ( c >= 0 ) {
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c++;
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if ( question[c] == '-' )
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ch.append(question[c++]);
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unsigned from=0;
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while (c < question.size()
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&& question[c] != ']' && question[c] != ' ') {
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if ( question[c] == '-' ) {
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from = question[c - 1].cell();
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} else if ( from != 0 ) {
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for (unsigned f=from+1; f<=question[c]; f++)
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ch.append(QChar(f));
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from = 0;
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} else {
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ch.append(question[c]);
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from = 0;
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}
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c++;
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}
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if ( question[c] == ' ' ) {
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while ( c < question.size() && question[c] != ']' ) {
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if ( question[c] == '*' || question[c] == '?' )
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ch.append(question[c]);
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c++;
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}
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}
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}
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if ( question.indexOf("what direction") >= 0 ) {
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// We replace this regardless, since sometimes you get choices.
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const char* d = g.Cmd.dirchars;
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enable=ch;
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ch="";
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ch.append(d[1]);
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ch.append(d[2]);
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ch.append(d[3]);
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ch.append(d[0]);
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ch.append('.');
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ch.append(d[4]);
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ch.append(d[7]);
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ch.append(d[6]);
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ch.append(d[5]);
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ch.append(d[8]);
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ch.append(d[9]);
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ch_per_line = 3;
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def = ' ';
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} else {
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// Hmm... they'll have to use a virtual keyboard
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}
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} else {
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ch = QString::fromLatin1(choices);
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qlabel = question.replace(QChar(0x200B), QString(""));
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}
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if (!ch.isNull()) {
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QVBoxLayout *vb = new QVBoxLayout;
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bool bigq = (qlabel.length() > (qt_compact_mode ? 40 : 60));
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if (bigq) {
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QLabel *q = new QLabel(qlabel, this);
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q->setAlignment(Qt::AlignLeft);
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q->setWordWrap(true);
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q->setMargin(4);
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vb->addWidget(q);
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}
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QGroupBox *group = new QGroupBox(bigq ? QString::null : qlabel, this);
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vb->addWidget(group);
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QHBoxLayout *groupbox = new QHBoxLayout();
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group->setLayout(groupbox);
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QButtonGroup *bgroup = new QButtonGroup(group);
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int nchoices=ch.length();
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bool is_ynaq = (ch == QString("ynaq") // [Yes ][ No ][All ][Stop]
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|| ch == QString("yn#aq")
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|| ch == altchoices), // alternate "yn#aq"
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is_ynq = (ch == QString("ynq")), // [ Yes ][ No ][Cancel]
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is_yn = (ch == QString("yn")), // [Yes ][ No ]
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is_lr = (ch == QString(lrq)); // [ Left ][Right ]
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const int margin=8;
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const int gutter=8;
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const int extra=fontMetrics().height(); // Extra for group
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int x=margin, y=extra+margin;
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int butheight = fontMetrics().height() * 2 + 5,
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butwidth = (butheight - 5) * ((is_ynq || is_lr) ? 3
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: (is_ynaq || is_yn) ? 2 : 1) + 5;
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if (butwidth == butheight) { // square, enough room for C or ^C
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// some characters will be labelled by name rather than by
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// keystroke so will need wider buttons
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for (int i = 0; i < nchoices; ++i) {
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if (ch[i] == '\033')
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break; // ESC and anything after are hidden
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if (ch[i] == ' ' || ch[i] == '\n' || ch[i] == '\r') {
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butwidth = (butheight - 5) * 2 + 5;
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break;
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}
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}
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}
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QPushButton *button;
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for (int i = 0; i < nchoices; ++i) {
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if (ch[i] == '\033')
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break; // ESC and anything after are hidden
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if (ch[i] == '#' && allow_count)
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continue; // don't show a button for '#'; has Count box instead
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QString button_name = QString(visctrl((char) ch[i].cell()));
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if (is_yn || is_ynq || is_ynaq || is_lr) {
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// FIXME: a better way to recognize which labels should
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// use alterate text is needed
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switch (ch[i].cell()) {
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case 'y':
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button_name = "Yes";
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break;
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case 'n':
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button_name = "No";
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break;
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case 'a':
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// the display of vanquished monsters uses "ynaq" for
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// convenience, where 'a' requests a sort-by menu;
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// show "sort" instead of "all" and allow player to
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// type either 'a' or 's' when not clicking on button
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if (question.contains(QString("vanquished?")))
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button_name = "Sort", AltChoice('s', 'a');
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else
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button_name = "All";
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break;
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case 'q':
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// most 'q' replies are actually for "cancel" but
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// for "ynaq" (where "all" is a choice) it's "stop"
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// and for end of game disclosure it really is "quit"
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if (question.left(10) == QString("Dump core?")
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|| (::g.program_state.gameover
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&& question.left(11) == QString("Do you want")))
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button_name = "Quit";
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else if (is_ynaq)
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button_name = "Stop", AltChoice('s', 'q');
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else
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button_name = "Cancel", AltChoice('c', 'q');
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break;
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case 'l':
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button_name = "Left";
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break;
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case 'r':
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button_name = "Right";
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break;
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}
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} else {
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// special characters usually aren't listed among choices
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// but if they are, label the buttons for them with sensible
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// names; we want to avoid "^J" and "^M" for \n and \r;
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// <Enter> and <Return> are equivalent to each other but
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// labelling \n as newline or line-feed seems confusing;
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switch (ch[i].cell()) {
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case ' ':
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button_name = "Spc";
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break;
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case '\n':
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button_name = "Ent";
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break;
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case '\r':
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button_name = "Ret";
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break;
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case '\033': // won't happen; ESC is hidden
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button_name = "Esc";
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break;
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}
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}
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button=new QPushButton(button_name);
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if (!enable.isNull()) {
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if (!enable.contains(ch[i]))
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button->setEnabled(false);
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}
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button->setFixedSize(butwidth, butheight);
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if (ch[i] == def)
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button->setDefault(true);
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// 'x' and 'y' don't seem to actually used anywhere
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// and limit of 10 buttons per row isn't enforced
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if (i % 10 == 9) {
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// last in row
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x = margin;
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y += butheight + gutter;
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} else {
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x += butwidth + gutter;
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}
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groupbox->addWidget(button);
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bgroup->addButton(button, i);
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}
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connect(bgroup, SIGNAL(buttonClicked(int)), this, SLOT(doneItem(int)));
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QLabel *lb = 0;
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if (allow_count) {
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// put the Count widget in between [y] and [n][a][q]
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lb = new QLabel("Count:");
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groupbox->insertWidget(1, lb); // [n] button is item #1
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le = new QLineEdit();
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groupbox->insertWidget(2, le); // [n] became #2, Count label #1
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le->setPlaceholderText(QString("#")); // grayed out
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}
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// add an invisible right-most field to left justify the buttons
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groupbox->addStretch(80);
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setLayout(vb);
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adjustSize();
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centerOnMain(this);
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show();
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char choice=0;
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char ch_esc=0;
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for (int i = 0; i < ch.length(); ++i) {
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if (ch[i].cell() == 'q')
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ch_esc = 'q';
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else if (!ch_esc && ch[i].cell() == 'n')
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ch_esc = 'n';
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}
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//
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// When a count is allowed, clicking on the count widget then
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// typing in digits followed by <return> is 'normal' operation.
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// However, typing a digit without clicking first will set focus
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// to the count widget with that typed digit preloaded.
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//
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exec();
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int res = result();
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if (res == 0) {
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choice = is_lr ? '\033' : ch_esc ? ch_esc : def ? def : ' ';
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} else if (res == 1) {
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if (keypress)
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choice = keypress;
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else
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choice = def ? def : ch_esc ? ch_esc : ' ';
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} else if (res >= 1000) {
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choice = (char) ch[res - 1000].cell();
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}
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// non-Null 'le' implies 'allow_count'; having a grayed-out '#'
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// present in the QLineEdit widget doesn't affect its isEmpty() test
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if (le && !le->text().isEmpty()) {
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QString text(le->text());
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if (text.at(0) == QChar('#'))
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text = text.mid(1); // rest of string past [0]
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::yn_number = text.toLong();
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choice = '#';
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}
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keypress = choice;
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} else {
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QLabel label(qlabel,this);
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QPushButton cancel("Dismiss",this);
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label.setFrameStyle(QFrame::Box|QFrame::Sunken);
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label.setAlignment(Qt::AlignCenter);
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label.resize(fontMetrics().width(qlabel)+60,30+fontMetrics().height());
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cancel.move(width()/2-cancel.width()/2,label.geometry().bottom()+8);
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connect(&cancel,SIGNAL(clicked()),this,SLOT(reject()));
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centerOnMain(this);
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setResult(-1);
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show();
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keypress = '\033';
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exec();
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}
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return keypress;
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}
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void NetHackQtYnDialog::AltChoice(char ans, char res)
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{
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if (ans && !strchr(alt_answer, ans)) {
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(void) strkitten(alt_answer, ans);
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(void) strkitten(alt_result, res);
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}
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}
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void NetHackQtYnDialog::keyPressEvent(QKeyEvent* event)
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{
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keypress = '\0';
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QString text(event->text());
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if (text.isEmpty()) /* && event->modifiers()) */
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return;
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keypress = text.at(0).cell();
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char *p = NULL;
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if (*alt_answer && (p = strchr(alt_answer, keypress)) != 0)
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keypress = alt_result[p - alt_answer];
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if (!choices || !*choices || !keypress) {
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this->done(1);
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} else {
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int where = QString::fromLatin1(choices).indexOf(QChar(keypress));
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if (allow_count && strchr("#0123456789", keypress)) {
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if (text == "#") {
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// 0 will be preselected; typing anything replaces it
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le->setText(QString("0"));
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le->home(true);
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} else {
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// digit will not be preselected; typing another appends
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le->setText(text);
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le->end(false);
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}
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// (don't know whether this actually does anything useful)
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le->setAttribute(Qt::WA_KeyboardFocusChange, true);
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// this is definitely useful...
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le->setFocus(Qt::ActiveWindowFocusReason);
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//
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// TODO: 'No' is highlighted as default for result if player
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// types <return>, but once count entry starts that should
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// be changed because this LineEdit dialog has now become
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// the defacto default. We can't just turn off the default
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// setting for the 'No' button because <return> only works
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// if there is a default explicitly set. Unfortunately the
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// LineEdit widget isn't a viable candidate for that because
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// it isn't a button. [Maybe just highlight 'Yes' instead?]
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//
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} else if (where != -1) {
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this->done(where + 1000);
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} else {
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QDialog::keyPressEvent(event);
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}
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}
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}
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void NetHackQtYnDialog::doneItem(int i)
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{
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this->done(i + 1000);
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}
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} // namespace nethack_qt_
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