Files
nethack/include/region.h
PatR 63e47d8ac8 region save/restore
When shortening/splitting wide lines I noticed that the save and
restore code for regions had a bunch of those and they could be
shortened by using an intermediate variable.  Easier to read too.

Also, change several 'unsigned int' to just 'unsigned' as is used in
most of the rest of the code.

At one point I omitted a (genericptr_t) cast (which should no longer
be necessary...) and discovered that bwrite() wasn't declaring the
input buffer it never modifies as 'const'.
2021-12-19 19:31:19 -08:00

66 lines
2.9 KiB
C

/* NetHack 3.7 region.h $NHDT-Date: 1596498557 2020/08/03 23:49:17 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.15 $ */
/* Copyright (c) 1996 by Jean-Christophe Collet */
/* NetHack may be freely redistributed. See license for details. */
#ifndef REGION_H
#define REGION_H
/* generic callback function */
typedef boolean (*callback_proc)(genericptr_t, genericptr_t);
/*
* player_flags
*/
#define REG_HERO_INSIDE 0x01
#define REG_NOT_HEROS 0x02
#define hero_inside(r) ((r)->player_flags & REG_HERO_INSIDE)
#define heros_fault(r) (!((r)->player_flags & REG_NOT_HEROS))
#define set_hero_inside(r) ((r)->player_flags |= REG_HERO_INSIDE)
#define clear_hero_inside(r) ((r)->player_flags &= ~REG_HERO_INSIDE)
#define set_heros_fault(r) ((r)->player_flags &= ~REG_NOT_HEROS)
#define clear_heros_fault(r) ((r)->player_flags |= REG_NOT_HEROS)
/*
* Note: if you change the size/type of any of the fields below,
* or add any/remove any fields, you must update the
* bwrite() calls in save_regions(), and the
* mread() calls in rest_regions() in src/region.c
* to reflect the changes.
*/
typedef struct {
NhRect bounding_box; /* Bounding box of the region */
NhRect *rects; /* Rectangles composing the region */
short nrects; /* Number of rectangles */
boolean attach_2_u; /* Region attached to player ? */
unsigned attach_2_m; /* Region attached to monster ? */
/*struct obj *attach_2_o;*/ /* Region attached to object ? UNUSED YET */
const char *enter_msg; /* Message when entering */
const char *leave_msg; /* Message when leaving */
long ttl; /* Time to live. -1 is forever */
short expire_f; /* Function to call when region's ttl expire */
short can_enter_f; /* Function to call to check whether the player
* can, or can not, enter the region */
short enter_f; /* Function to call when the player enters*/
short can_leave_f; /* Function to call to check whether the player
* can, or can not, leave the region */
short leave_f; /* Function to call when the player leaves */
short inside_f; /* Function to call every turn if player's inside */
unsigned player_flags; /* (see above) */
unsigned *monsters; /* Monsters currently inside this region */
short n_monst; /* Number of monsters inside this region */
short max_monst; /* Maximum number of monsters that can be
* listed without having to grow the array */
#define MONST_INC 5
/* Should probably do the same thing about objects */
boolean visible; /* Is the region visible ? */
int glyph; /* Which glyph to use if visible */
anything arg; /* Optional user argument (Ex: strength of
* force field, damage of a fire zone, ...*/
} NhRegion;
#endif /* REGION_H */