Files
nethack/include/monsters.h
PatR ca99dfaeeb avoid "<mon> slithers under the water" for fish
Don't use "slither" for movement action when observing an aquatic
monster go into hiding underwater.  Use "dive" instead.

Shark, pirahna, and jellyfish had been flagged M1_SLITHY but aren't
anymore.  Giant eel and electric eel are still M1_SLITHY and kraken
wasn't and still isn't.

There may be some odd cases that used to use slither and it went by
unnoticed where now use of the default verb might become noticeable.
2023-07-19 12:12:41 -07:00

3355 lines
177 KiB
C

/* NetHack 3.7 monsters.h $NHDT-Date: 1689793237 2023/07/19 19:00:37 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.109 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2006. */
/* NetHack may be freely redistributed. See license for details. */
#if defined(MONS_ENUM)
#define MON(nam, sym, lvl, gen, atk, siz, mr1, mr2, flg1, flg2, flg3, d, \
col, bn) PM_##bn
#define MON3(namm, namf, namn, sym, lvl, gen, atk, siz, mr1, mr2, flg1, \
flg2, flg3, d, col, bn) PM_##bn
#elif defined(DUMP_ENUMS)
#define MON(nam, sym, lvl, gen, atk, siz, mr1, mr2, flg1, flg2, flg3, d, \
col, bn) { PM_##bn, #bn}
#define MON3(namm, namf, namn, sym, lvl, gen, atk, siz, mr1, mr2, flg1, \
flg2, flg3, d, col, bn) { PM_##bn, #bn }
#elif !defined(MON)
#error Non-productive inclusion of monsters.h
#endif
/*
* Entry Format: (from permonst.h)
*
* name, symbol (S_* defines),
* base monster level, move rate, armor class, magic resistance,
* alignment, creation/geno flags (G_* defines),
* 6 * attack structs ( type , damage-type, # dice, # sides ),
* weight (WT_* defines), nutritional value, extension length,
* sounds made (MS_* defines), physical size (MZ_* defines),
* resistances, resistances conferred (both MR_* defines),
* 3 * flag bitmaps (M1_*, M2_*, and M3_* defines respectively),
* difficulty, symbol color (C(x) macro).
*
* The difficulty was generated in separate array monstr[] with
* values calculated by makedefs, but has been moved into mons[]
* since it rarely changes. If a new monster is added or an old
* one undergoes significant change, 'makedefs -m' can be used to
* create a dummy monstr.c containing the calculated difficulty
* (of everything in mons[], not just any new or changed ones),
* then the value(s) can be plugged in here and monstr.c deleted.
* [Note that some monsters might warrant manually calculated
* difficulty, on a case by case basis, instead of blindly using
* the default value produced by makedefs. Or fix the algoritm
* used by makedefs to generate a more appropriate value....]
*
* TODO: difficulty is closely releated to level; its field ought
* to be moved sooner in the permonst struct so that it can become
* part of LVL() instead of remaining an orphan near the end.
*
* Rule #1: monsters of a given class are contiguous in the
* mons[] array.
*
* Rule #2: monsters of a given class are presented in ascending
* order of strength.
*
* Rule #3: monster frequency is included in the geno mask;
* the frequency can be from 0 to 7. 0's will also
* be skipped during generation.
*
* Rule #4: monster subclasses (e.g. giants) should be kept
* together, unless it violates Rule 2. NOGEN monsters
* won't violate Rule 2.
*
* Guidelines for color assignment:
*
* * Use the same color for all `growth stages' of a monster (ex.
* little dog/big dog, baby naga/full-grown naga.
*
* * Use colors given in names wherever possible. If the class has `real'
* members with strong color associations, use those.
*
* * Favor `cool' colors for cold-resistant monsters, `warm' ones for
* fire-resistant ones.
*
* * Try to reserve purple (magenta) for powerful `ruler' monsters (queen
* bee, kobold lord, &c.).
*
* * Subject to all these constraints, try to use color to make as many
* distinctions as the / command (that is, within a monster letter
* distinct names should map to distinct colors).
*
* The aim in assigning colors is to be consistent enough so a player can
* become `intuitive' about them, deducing some or all of these rules
* unconsciously. Use your common sense.
*/
/*
* ants
*/
MON("giant ant", S_ANT, LVL(2, 18, 3, 0, 0), (G_GENO | G_SGROUP | 3),
A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(10, 10, MS_SILENT, MZ_TINY), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_CARNIVORE, M2_HOSTILE, 0,
4, CLR_BROWN, GIANT_ANT),
MON("killer bee", S_ANT, LVL(1, 18, -1, 0, 0), (G_GENO | G_LGROUP | 2),
A(ATTK(AT_STNG, AD_DRST, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1, 5, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON,
M1_ANIMAL | M1_FLY | M1_NOHANDS | M1_POIS, M2_HOSTILE | M2_FEMALE, 0,
5, CLR_YELLOW, KILLER_BEE),
MON("soldier ant", S_ANT, LVL(3, 18, 3, 0, 0), (G_GENO | G_SGROUP | 2),
A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_STNG, AD_DRST, 3, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(20, 5, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON,
M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_POIS | M1_CARNIVORE,
M2_HOSTILE, 0, 6, CLR_BLUE, SOLDIER_ANT),
MON("fire ant", S_ANT, LVL(3, 18, 3, 10, 0), (G_GENO | G_SGROUP | 1),
A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_BITE, AD_FIRE, 2, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(30, 10, MS_SILENT, MZ_TINY), MR_FIRE, MR_FIRE,
M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_CARNIVORE, M2_HOSTILE,
M3_INFRAVISIBLE, 6, CLR_RED, FIRE_ANT),
MON("giant beetle", S_ANT, LVL(5, 6, 4, 0, 0), (G_GENO | 3),
A(ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(200, 50, MS_SILENT, MZ_LARGE), MR_POISON, MR_POISON,
M1_ANIMAL | M1_NOHANDS | M1_POIS | M1_CARNIVORE, M2_HOSTILE, 0,
6, CLR_BLACK, GIANT_BEETLE),
MON("queen bee", S_ANT, LVL(9, 24, -4, 0, 0), (G_GENO | G_NOGEN),
A(ATTK(AT_STNG, AD_DRST, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1, 5, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON,
M1_ANIMAL | M1_FLY | M1_NOHANDS | M1_OVIPAROUS | M1_POIS,
M2_HOSTILE | M2_FEMALE | M2_PRINCE, 0, 12, HI_LORD, QUEEN_BEE),
/*
* blobs
*/
MON("acid blob", S_BLOB, LVL(1, 3, 8, 0, 0), (G_GENO | 2),
A(ATTK(AT_NONE, AD_ACID, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(30, 10, MS_SILENT, MZ_TINY),
MR_SLEEP | MR_POISON | MR_ACID | MR_STONE, MR_ACID | MR_STONE,
M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS | M1_ACID,
M2_WANDER | M2_NEUTER, 0, 2, CLR_GREEN, ACID_BLOB),
MON("quivering blob", S_BLOB, LVL(5, 1, 8, 0, 0), (G_GENO | 2),
A(ATTK(AT_TUCH, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(200, 100, MS_SILENT, MZ_SMALL), MR_SLEEP | MR_POISON, MR_POISON,
M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS,
M2_WANDER | M2_HOSTILE | M2_NEUTER, 0, 6, CLR_WHITE, QUIVERING_BLOB),
MON("gelatinous cube", S_BLOB, LVL(6, 6, 8, 0, 0), (G_GENO | 2),
A(ATTK(AT_TUCH, AD_PLYS, 2, 4), ATTK(AT_NONE, AD_PLYS, 1, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(600, 150, MS_SILENT, MZ_LARGE),
MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_ACID
| MR_STONE,
MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP,
M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_OMNIVORE
| M1_ACID,
M2_WANDER | M2_HOSTILE | M2_NEUTER, 0, 8, CLR_CYAN, GELATINOUS_CUBE),
/*
* cockatrice
*/
MON("chickatrice", S_COCKATRICE, LVL(4, 4, 8, 30, 0),
(G_GENO | G_SGROUP | 1),
A(ATTK(AT_BITE, AD_PHYS, 1, 2), ATTK(AT_TUCH, AD_STON, 0, 0),
ATTK(AT_NONE, AD_STON, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(10, 10, MS_HISS, MZ_TINY), MR_POISON | MR_STONE,
MR_POISON | MR_STONE, M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE,
M2_HOSTILE, M3_INFRAVISIBLE, 7, CLR_BROWN, CHICKATRICE),
MON("cockatrice", S_COCKATRICE, LVL(5, 6, 6, 30, 0), (G_GENO | 5),
A(ATTK(AT_BITE, AD_PHYS, 1, 3), ATTK(AT_TUCH, AD_STON, 0, 0),
ATTK(AT_NONE, AD_STON, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(30, 30, MS_HISS, MZ_SMALL), MR_POISON | MR_STONE,
MR_POISON | MR_STONE,
M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE | M1_OVIPAROUS, M2_HOSTILE,
M3_INFRAVISIBLE, 8, CLR_YELLOW, COCKATRICE),
MON("pyrolisk", S_COCKATRICE, LVL(6, 6, 6, 30, 0), (G_GENO | 1),
A(ATTK(AT_GAZE, AD_FIRE, 2, 6), ATTK(AT_BITE, AD_PHYS, 1, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(30, 30, MS_HISS, MZ_SMALL), MR_POISON | MR_FIRE,
MR_POISON | MR_FIRE,
M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE | M1_OVIPAROUS, M2_HOSTILE,
M3_INFRAVISIBLE, 8, CLR_RED, PYROLISK),
/*
* dogs & other canines
*/
MON("jackal", S_DOG, LVL(0, 12, 7, 0, 0), (G_GENO | G_SGROUP | 3),
A(ATTK(AT_BITE, AD_PHYS, 1, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(300, 250, MS_BARK, MZ_SMALL), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
1, CLR_BROWN, JACKAL),
MON("fox", S_DOG, LVL(0, 15, 7, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(300, 250, MS_BARK, MZ_SMALL), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
1, CLR_RED, FOX),
MON("coyote", S_DOG, LVL(1, 12, 7, 0, 0), (G_GENO | G_SGROUP | 1),
A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(300, 250, MS_BARK, MZ_SMALL), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
2, CLR_BROWN, COYOTE),
MON("werejackal", S_DOG, LVL(2, 12, 7, 10, -7), (G_NOGEN | G_NOCORPSE),
A(ATTK(AT_BITE, AD_WERE, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(300, 250, MS_BARK, MZ_SMALL), MR_POISON, 0,
M1_NOHANDS | M1_POIS | M1_REGEN | M1_CARNIVORE,
M2_NOPOLY | M2_WERE | M2_HOSTILE, M3_INFRAVISIBLE, 4, CLR_BROWN,
WEREJACKAL),
MON("little dog", S_DOG, LVL(2, 18, 6, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(150, 150, MS_BARK, MZ_SMALL), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_DOMESTIC, M3_INFRAVISIBLE,
3, HI_DOMESTIC, LITTLE_DOG),
MON("dingo", S_DOG, LVL(4, 16, 5, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(400, 200, MS_BARK, MZ_MEDIUM), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
5, CLR_YELLOW, DINGO),
MON("dog", S_DOG, LVL(4, 16, 5, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(400, 200, MS_BARK, MZ_MEDIUM), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_DOMESTIC, M3_INFRAVISIBLE,
5, HI_DOMESTIC, DOG),
MON("large dog", S_DOG, LVL(6, 15, 4, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(800, 250, MS_BARK, MZ_MEDIUM), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_STRONG | M2_DOMESTIC,
M3_INFRAVISIBLE, 7, HI_DOMESTIC, LARGE_DOG),
MON("wolf", S_DOG, LVL(5, 12, 4, 0, 0), (G_GENO | G_SGROUP | 2),
A(ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(500, 250, MS_BARK, MZ_MEDIUM), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
6, CLR_BROWN, WOLF),
MON("werewolf", S_DOG, LVL(5, 12, 4, 20, -7), (G_NOGEN | G_NOCORPSE),
A(ATTK(AT_BITE, AD_WERE, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(500, 250, MS_BARK, MZ_MEDIUM), MR_POISON, 0,
M1_NOHANDS | M1_POIS | M1_REGEN | M1_CARNIVORE,
M2_NOPOLY | M2_WERE | M2_HOSTILE, M3_INFRAVISIBLE, 7, CLR_BROWN,
WEREWOLF),
MON("winter wolf cub", S_DOG, LVL(5, 12, 4, 0, -5),
(G_NOHELL | G_GENO | G_SGROUP | 2),
A(ATTK(AT_BITE, AD_PHYS, 1, 8), ATTK(AT_BREA, AD_COLD, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(250, 200, MS_BARK, MZ_SMALL), MR_COLD, MR_COLD,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, 7, CLR_CYAN,
WINTER_WOLF_CUB),
MON("warg", S_DOG, LVL(7, 12, 4, 0, -5), (G_GENO | G_SGROUP | 2),
A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(850, 350, MS_BARK, MZ_MEDIUM), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
8, CLR_BROWN, WARG),
MON("winter wolf", S_DOG, LVL(7, 12, 4, 20, 0), (G_NOHELL | G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_BREA, AD_COLD, 2, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(700, 300, MS_BARK, MZ_LARGE), MR_COLD, MR_COLD,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG, 0,
9, CLR_CYAN, WINTER_WOLF),
MON("hell hound pup", S_DOG, LVL(7, 12, 4, 20, -5),
(G_HELL | G_GENO | G_SGROUP | 1),
A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_BREA, AD_FIRE, 2, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(200, 200, MS_BARK, MZ_SMALL), MR_FIRE, MR_FIRE,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
9, CLR_RED, HELL_HOUND_PUP),
MON("hell hound", S_DOG, LVL(12, 14, 2, 20, 0), (G_HELL | G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_BREA, AD_FIRE, 3, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(600, 300, MS_BARK, MZ_MEDIUM), MR_FIRE, MR_FIRE,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG,
M3_INFRAVISIBLE, 14, CLR_RED, HELL_HOUND),
#ifdef CHARON
MON("Cerberus", S_DOG, LVL(12, 10, 2, 20, -7),
(G_NOGEN | G_UNIQ | G_HELL),
A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_BITE, AD_PHYS, 3, 6),
ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1000, 350, MS_BARK, MZ_LARGE), MR_FIRE, MR_FIRE,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
M2_NOPOLY | M2_HOSTILE | M2_STRONG | M2_PNAME | M2_MALE,
M3_INFRAVISIBLE, 14, CLR_RED, CERBERUS),
#endif
/*
* eyes
*/
MON("gas spore", S_EYE, LVL(1, 3, 10, 0, 0), (G_NOCORPSE | G_GENO | 1),
A(ATTK(AT_BOOM, AD_PHYS, 4, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(10, 10, MS_SILENT, MZ_SMALL), 0, 0,
M1_FLY | M1_BREATHLESS | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS,
M2_HOSTILE | M2_NEUTER, 0, 2, CLR_GRAY, GAS_SPORE),
MON("floating eye", S_EYE, LVL(2, 1, 9, 10, 0), (G_GENO | 5),
A(ATTK(AT_NONE, AD_PLYS, 0, 70), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(10, 10, MS_SILENT, MZ_SMALL), 0, 0,
M1_FLY | M1_AMPHIBIOUS | M1_NOLIMBS | M1_NOHEAD | M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, 3, CLR_BLUE, FLOATING_EYE),
MON("freezing sphere", S_EYE, LVL(6, 13, 4, 0, 0),
(G_NOCORPSE | G_NOHELL | G_GENO | 2),
A(ATTK(AT_EXPL, AD_COLD, 4, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(10, 10, MS_SILENT, MZ_SMALL), MR_COLD, MR_COLD,
M1_FLY | M1_BREATHLESS | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS
| M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, 9, CLR_WHITE,
FREEZING_SPHERE),
MON("flaming sphere", S_EYE, LVL(6, 13, 4, 0, 0),
(G_NOCORPSE | G_GENO | 2), A(ATTK(AT_EXPL, AD_FIRE, 4, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(10, 10, MS_SILENT, MZ_SMALL), MR_FIRE, MR_FIRE,
M1_FLY | M1_BREATHLESS | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS
| M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, 9, CLR_RED, FLAMING_SPHERE),
MON("shocking sphere", S_EYE, LVL(6, 13, 4, 0, 0),
(G_NOCORPSE | G_GENO | 2), A(ATTK(AT_EXPL, AD_ELEC, 4, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(10, 10, MS_SILENT, MZ_SMALL), MR_ELEC, MR_ELEC,
M1_FLY | M1_BREATHLESS | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS
| M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, 10, HI_ZAP, SHOCKING_SPHERE),
#if 0 /* not yet implemented */
MON("beholder", S_EYE,
LVL(6, 3, 4, 0, -10), (G_GENO | 2),
A(ATTK(AT_GAZE, AD_SLOW, 0, 0), ATTK(AT_GAZE, AD_SLEE, 2,25),
ATTK(AT_GAZE, AD_DISN, 0, 0), ATTK(AT_GAZE, AD_STON, 0, 0),
ATTK(AT_GAZE, AD_CNCL, 2, 4), ATTK(AT_BITE, AD_PHYS, 2, 4)),
SIZ(10, 10, MS_SILENT, MZ_SMALL), MR_COLD, 0,
M1_FLY | M1_BREATHLESS | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS,
M2_NOPOLY | M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, 13, CLR_BROWN,
BEHOLDER),
#endif
/*
* felines
*/
MON("kitten", S_FELINE, LVL(2, 18, 6, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 1, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(150, 150, MS_MEW, MZ_SMALL), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_WANDER | M2_DOMESTIC,
M3_INFRAVISIBLE | M3_INFRAVISION, 3, HI_DOMESTIC, KITTEN),
MON("housecat", S_FELINE, LVL(4, 16, 5, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 1, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(200, 200, MS_MEW, MZ_SMALL), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_DOMESTIC,
M3_INFRAVISIBLE | M3_INFRAVISION, 5, HI_DOMESTIC, HOUSECAT),
MON("jaguar", S_FELINE, LVL(4, 15, 6, 0, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
ATTK(AT_BITE, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(600, 300, MS_GROWL, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE,
M3_INFRAVISIBLE | M3_INFRAVISION, 6, CLR_BROWN, JAGUAR),
MON("lynx", S_FELINE, LVL(5, 15, 6, 0, 0), (G_GENO | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
ATTK(AT_BITE, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(600, 300, MS_GROWL, MZ_SMALL), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE,
M3_INFRAVISIBLE | M3_INFRAVISION, 7, CLR_CYAN, LYNX),
MON("panther", S_FELINE, LVL(5, 15, 6, 0, 0), (G_GENO | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),
ATTK(AT_BITE, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(600, 300, MS_GROWL, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE,
M3_INFRAVISIBLE | M3_INFRAVISION, 7, CLR_BLACK, PANTHER),
MON("large cat", S_FELINE, LVL(6, 15, 4, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 2, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(250, 250, MS_MEW, MZ_SMALL), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_STRONG | M2_DOMESTIC,
M3_INFRAVISIBLE | M3_INFRAVISION, 7, HI_DOMESTIC, LARGE_CAT),
MON("tiger", S_FELINE, LVL(6, 12, 6, 0, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4),
ATTK(AT_BITE, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(600, 300, MS_GROWL, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE,
M3_INFRAVISIBLE | M3_INFRAVISION, 8, CLR_YELLOW, TIGER),
MON("displacer beast", S_FELINE, LVL(12, 12, -10, 0, -3), (G_GENO | 1),
A(ATTK(AT_CLAW, AD_PHYS, 4, 4), ATTK(AT_CLAW, AD_PHYS, 4, 4),
ATTK(AT_BITE, AD_PHYS, 2, 10), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(750, 400, MS_GROWL, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE | M2_NASTY,
M3_INFRAVISIBLE | M3_INFRAVISION | M3_DISPLACES, 14, CLR_BLUE,
DISPLACER_BEAST),
/*
* gremlins and gargoyles
*/
MON("gremlin", S_GREMLIN, LVL(5, 12, 2, 25, -9), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),
ATTK(AT_BITE, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_CURS, 0, 0), NO_ATTK,
NO_ATTK),
SIZ(100, 20, MS_LAUGH, MZ_SMALL), MR_POISON, MR_POISON,
M1_SWIM | M1_HUMANOID | M1_POIS, M2_STALK, M3_INFRAVISIBLE,
8, CLR_GREEN, GREMLIN),
MON("gargoyle", S_GREMLIN, LVL(6, 10, -4, 0, -9), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_PHYS, 2, 6),
ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1000, 200, MS_GRUNT, MZ_HUMAN), MR_STONE, MR_STONE,
M1_HUMANOID | M1_THICK_HIDE | M1_BREATHLESS, M2_HOSTILE | M2_STRONG,
0, 8, CLR_BROWN, GARGOYLE),
MON("winged gargoyle", S_GREMLIN, LVL(9, 15, -2, 0, -12), (G_GENO | 1),
A(ATTK(AT_CLAW, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 6),
ATTK(AT_BITE, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1200, 300, MS_GRUNT, MZ_HUMAN), MR_STONE, MR_STONE,
M1_FLY | M1_HUMANOID | M1_THICK_HIDE | M1_BREATHLESS | M1_OVIPAROUS,
M2_LORD | M2_HOSTILE | M2_STRONG | M2_MAGIC, 0, 11, HI_LORD,
WINGED_GARGOYLE),
/*
* humanoids
*/
MON("hobbit", S_HUMANOID, LVL(1, 9, 10, 0, 6), (G_GENO | 2),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(500, 200, MS_HUMANOID, MZ_SMALL), 0, 0, M1_HUMANOID | M1_OMNIVORE,
M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, 2, CLR_GREEN, HOBBIT),
MON("dwarf", S_HUMANOID, LVL(2, 6, 10, 10, 4), (G_GENO | 3),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(900, 300, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_DWARF | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 4, CLR_RED, DWARF),
MON("bugbear", S_HUMANOID, LVL(3, 9, 5, 0, -6), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1250, 250, MS_GROWL, MZ_LARGE), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 5, CLR_BROWN, BUGBEAR),
MON3("dwarf lord", "dwarf lady", "dwarf leader",
S_HUMANOID, LVL(4, 6, 10, 10, 5), (G_GENO | 2),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(900, 300, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE,
M2_DWARF | M2_STRONG | M2_LORD | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 6, CLR_BLUE, DWARF_LEADER),
MON3("dwarf king", "dwarf queen", "dwarf ruler",
S_HUMANOID, LVL(6, 6, 10, 20, 6), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(900, 300, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE,
M2_DWARF | M2_STRONG | M2_PRINCE | M2_GREEDY | M2_JEWELS
| M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 8, HI_LORD, DWARF_RULER),
MON("mind flayer", S_HUMANOID, LVL(9, 12, 5, 90, -8), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 4), ATTK(AT_TENT, AD_DRIN, 2, 1),
ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1), NO_ATTK,
NO_ATTK),
SIZ(1450, 400, MS_HISS, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_FLY | M1_SEE_INVIS | M1_OMNIVORE,
M2_HOSTILE | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 13, CLR_MAGENTA, MIND_FLAYER),
MON("master mind flayer", S_HUMANOID, LVL(13, 12, 0, 90, -8),
(G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_TENT, AD_DRIN, 2, 1),
ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1),
ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1)),
SIZ(1450, 400, MS_HISS, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_FLY | M1_SEE_INVIS | M1_OMNIVORE,
M2_HOSTILE | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 19, CLR_MAGENTA,
MASTER_MIND_FLAYER),
/*
* imps & other minor demons/devils
*/
MON("manes", S_IMP, LVL(1, 3, 7, 0, -7),
(G_GENO | G_LGROUP | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3),
ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(100, 100, MS_SILENT, MZ_SMALL), MR_SLEEP | MR_POISON, 0, M1_POIS,
M2_HOSTILE | M2_STALK, M3_INFRAVISIBLE | M3_INFRAVISION, 3, CLR_RED,
MANES),
MON("homunculus", S_IMP, LVL(2, 12, 6, 10, -7), (G_GENO | 2),
A(ATTK(AT_BITE, AD_SLEE, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(60, 100, MS_SILENT, MZ_TINY), MR_SLEEP | MR_POISON,
MR_SLEEP | MR_POISON, M1_FLY | M1_POIS, M2_STALK,
M3_INFRAVISIBLE | M3_INFRAVISION, 3, CLR_GREEN, HOMUNCULUS),
MON("imp", S_IMP, LVL(3, 12, 2, 20, -7), (G_GENO | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(20, 10, MS_CUSS, MZ_TINY), 0, 0, M1_REGEN, M2_WANDER | M2_STALK,
M3_INFRAVISIBLE | M3_INFRAVISION, 4, CLR_RED, IMP),
MON("lemure", S_IMP, LVL(3, 3, 7, 0, -7),
(G_HELL | G_GENO | G_LGROUP | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(150, 100, MS_SILENT, MZ_MEDIUM), MR_SLEEP | MR_POISON, MR_SLEEP,
M1_POIS | M1_REGEN, M2_HOSTILE | M2_WANDER | M2_STALK | M2_NEUTER,
M3_INFRAVISIBLE | M3_INFRAVISION, 5, CLR_BROWN, LEMURE),
MON("quasit", S_IMP, LVL(3, 15, 2, 20, -7), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_DRDX, 1, 2), ATTK(AT_CLAW, AD_DRDX, 1, 2),
ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(200, 200, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, M1_REGEN,
M2_STALK, M3_INFRAVISIBLE | M3_INFRAVISION, 7, CLR_BLUE, QUASIT),
MON("tengu", S_IMP, LVL(6, 13, 5, 30, 7), (G_GENO | 3),
A(ATTK(AT_BITE, AD_PHYS, 1, 7), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(300, 200, MS_SQAWK, MZ_SMALL), MR_POISON, MR_POISON,
M1_TPORT | M1_TPORT_CNTRL, M2_STALK, M3_INFRAVISIBLE | M3_INFRAVISION,
7, CLR_CYAN, TENGU),
/*
* jellies
*/
MON("blue jelly", S_JELLY, LVL(4, 0, 8, 10, 0), (G_GENO | 2),
A(ATTK(AT_NONE, AD_COLD, 0, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(50, 20, MS_SILENT, MZ_MEDIUM), MR_COLD | MR_POISON,
MR_COLD | MR_POISON,
M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS | M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, 0, 5, CLR_BLUE, BLUE_JELLY),
MON("spotted jelly", S_JELLY, LVL(5, 0, 8, 10, 0), (G_GENO | 1),
A(ATTK(AT_NONE, AD_ACID, 0, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(50, 20, MS_SILENT, MZ_MEDIUM),
MR_ACID | MR_STONE, MR_ACID | MR_STONE,
M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS | M1_ACID | M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, 0, 6, CLR_GREEN, SPOTTED_JELLY),
MON("ochre jelly", S_JELLY, LVL(6, 3, 8, 20, 0), (G_GENO | 2),
A(ATTK(AT_ENGL, AD_ACID, 3, 6), ATTK(AT_NONE, AD_ACID, 3, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(50, 20, MS_SILENT, MZ_MEDIUM),
MR_ACID | MR_STONE, MR_ACID | MR_STONE,
M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS | M1_ACID | M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, 0, 8, CLR_BROWN, OCHRE_JELLY),
/*
* kobolds
*/
MON("kobold", S_KOBOLD, LVL(0, 6, 10, 0, -2), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(400, 100, MS_ORC, MZ_SMALL), MR_POISON, 0,
M1_HUMANOID | M1_POIS | M1_OMNIVORE, M2_HOSTILE | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 1, CLR_BROWN, KOBOLD),
MON("large kobold", S_KOBOLD, LVL(1, 6, 10, 0, -3), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(450, 150, MS_ORC, MZ_SMALL), MR_POISON, 0,
M1_HUMANOID | M1_POIS | M1_OMNIVORE, M2_HOSTILE | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 2, CLR_RED, LARGE_KOBOLD),
MON3("kobold lord", "kobold lady", "kobold leader",
S_KOBOLD, LVL(2, 6, 10, 0, -4), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(500, 200, MS_ORC, MZ_SMALL), MR_POISON, 0,
M1_HUMANOID | M1_POIS | M1_OMNIVORE,
M2_HOSTILE | M2_LORD | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 3, HI_LORD, KOBOLD_LEADER),
MON("kobold shaman", S_KOBOLD, LVL(2, 6, 6, 10, -4), (G_GENO | 1),
A(ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(450, 150, MS_ORC, MZ_SMALL), MR_POISON, 0,
M1_HUMANOID | M1_POIS | M1_OMNIVORE, M2_HOSTILE | M2_MAGIC,
M3_INFRAVISIBLE | M3_INFRAVISION, 4, HI_ZAP, KOBOLD_SHAMAN),
/*
* leprechauns
*/
MON("leprechaun", S_LEPRECHAUN, LVL(5, 15, 8, 20, 0), (G_GENO | 4),
A(ATTK(AT_CLAW, AD_SGLD, 1, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(60, 30, MS_LAUGH, MZ_TINY), 0, 0, M1_HUMANOID | M1_TPORT,
M2_HOSTILE | M2_GREEDY, M3_INFRAVISIBLE, 4, CLR_GREEN, LEPRECHAUN),
/*
* mimics
*/
MON("small mimic", S_MIMIC, LVL(7, 3, 7, 0, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(300, 200, MS_SILENT, MZ_MEDIUM), MR_ACID, 0,
M1_BREATHLESS | M1_AMORPHOUS | M1_HIDE | M1_ANIMAL | M1_NOEYES
| M1_NOHEAD | M1_NOLIMBS | M1_THICK_HIDE | M1_CARNIVORE,
M2_HOSTILE, 0, 8, CLR_BROWN, SMALL_MIMIC),
MON("large mimic", S_MIMIC, LVL(8, 3, 7, 10, 0), (G_GENO | 1),
A(ATTK(AT_CLAW, AD_STCK, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(600, 400, MS_SILENT, MZ_LARGE), MR_ACID, 0,
M1_CLING | M1_BREATHLESS | M1_AMORPHOUS | M1_HIDE | M1_ANIMAL
| M1_NOEYES | M1_NOHEAD | M1_NOLIMBS | M1_THICK_HIDE
| M1_CARNIVORE,
M2_HOSTILE | M2_STRONG, 0, 9, CLR_RED, LARGE_MIMIC),
MON("giant mimic", S_MIMIC, LVL(9, 3, 7, 20, 0), (G_GENO | 1),
A(ATTK(AT_CLAW, AD_STCK, 3, 6), ATTK(AT_CLAW, AD_STCK, 3, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(800, 500, MS_SILENT, MZ_LARGE), MR_ACID, 0,
M1_CLING | M1_BREATHLESS | M1_AMORPHOUS | M1_HIDE | M1_ANIMAL
| M1_NOEYES | M1_NOHEAD | M1_NOLIMBS | M1_THICK_HIDE
| M1_CARNIVORE,
M2_HOSTILE | M2_STRONG, 0, 11, HI_LORD, GIANT_MIMIC),
/*
* nymphs
*/
MON("wood nymph", S_NYMPH, LVL(3, 12, 9, 20, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(600, 300, MS_SEDUCE, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_TPORT,
M2_HOSTILE | M2_FEMALE | M2_COLLECT, M3_INFRAVISIBLE, 5, CLR_GREEN,
WOOD_NYMPH),
MON("water nymph", S_NYMPH, LVL(3, 12, 9, 20, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(600, 300, MS_SEDUCE, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_TPORT | M1_SWIM, M2_HOSTILE | M2_FEMALE | M2_COLLECT,
M3_INFRAVISIBLE, 5, CLR_BLUE, WATER_NYMPH),
MON("mountain nymph", S_NYMPH, LVL(3, 12, 9, 20, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(600, 300, MS_SEDUCE, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_TPORT,
M2_HOSTILE | M2_FEMALE | M2_COLLECT, M3_INFRAVISIBLE, 5, CLR_BROWN,
MOUNTAIN_NYMPH),
/*
* orcs
*/
MON("goblin", S_ORC, LVL(0, 6, 10, 0, -3), (G_GENO | 2),
A(ATTK(AT_WEAP, AD_PHYS, 1, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(400, 100, MS_ORC, MZ_SMALL), 0, 0, M1_HUMANOID | M1_OMNIVORE,
M2_ORC | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, 1, CLR_GRAY,
GOBLIN),
MON("hobgoblin", S_ORC, LVL(1, 9, 10, 0, -4), (G_GENO | 2),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1000, 200, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE,
M2_ORC | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION,
3, CLR_BROWN, HOBGOBLIN),
/* plain "orc" for zombie corpses only; not created at random;
* orcs (but not goblins and hobgoblins) are granted poison resistance;
* however, their corpses don't confer it
*/
MON("orc", S_ORC, LVL(1, 9, 10, 0, -3), (G_GENO | G_NOGEN | G_LGROUP),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(850, 150, MS_ORC, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_ORC | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 3, CLR_RED, ORC),
MON("hill orc", S_ORC, LVL(2, 9, 10, 0, -4), (G_GENO | G_LGROUP | 2),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1000, 200, MS_ORC, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_ORC | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 4, CLR_YELLOW, HILL_ORC),
MON("Mordor orc", S_ORC, LVL(3, 5, 10, 0, -5), (G_GENO | G_LGROUP | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1200, 200, MS_ORC, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_ORC | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 5, CLR_BLUE, MORDOR_ORC),
MON("Uruk-hai", S_ORC, LVL(3, 7, 10, 0, -4), (G_GENO | G_LGROUP | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1300, 300, MS_ORC, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_ORC | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 5, CLR_BLACK, URUK_HAI),
MON("orc shaman", S_ORC, LVL(3, 9, 5, 10, -5), (G_GENO | 1),
A(ATTK(AT_MAGC, AD_SPEL, 0, 0),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1000, 300, MS_ORC, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_ORC | M2_GREEDY | M2_JEWELS | M2_MAGIC,
M3_INFRAVISIBLE | M3_INFRAVISION, 5, HI_ZAP, ORC_SHAMAN),
MON("orc-captain", S_ORC, LVL(5, 5, 10, 0, -5), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1350, 350, MS_ORC, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_ORC | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 7, HI_LORD, ORC_CAPTAIN),
/*
* piercers
*/
MON("rock piercer", S_PIERCER, LVL(3, 1, 3, 0, 0), (G_GENO | 4),
A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(200, 200, MS_SILENT, MZ_SMALL), 0, 0,
M1_CLING | M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | M1_CARNIVORE
| M1_NOTAKE,
M2_HOSTILE, 0, 4, CLR_GRAY, ROCK_PIERCER),
MON("iron piercer", S_PIERCER, LVL(5, 1, 0, 0, 0), (G_GENO | 2),
A(ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(400, 300, MS_SILENT, MZ_MEDIUM), 0, 0,
M1_CLING | M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | M1_CARNIVORE
| M1_NOTAKE,
M2_HOSTILE, 0, 6, CLR_CYAN, IRON_PIERCER),
MON("glass piercer", S_PIERCER, LVL(7, 1, 0, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 4, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(400, 300, MS_SILENT, MZ_MEDIUM), MR_ACID, 0,
M1_CLING | M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | M1_CARNIVORE
| M1_NOTAKE,
M2_HOSTILE, 0, 9, CLR_WHITE, GLASS_PIERCER),
/*
* quadrupeds
*/
MON("rothe", S_QUADRUPED, LVL(2, 9, 7, 0, 0), (G_GENO | G_SGROUP | 4),
A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 1, 3),
ATTK(AT_BITE, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(400, 100, MS_MOO, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
4, CLR_BROWN, ROTHE),
MON("mumak", S_QUADRUPED, LVL(5, 9, 0, 0, -2), (G_GENO | 1),
A(ATTK(AT_BUTT, AD_PHYS, 4, 12), ATTK(AT_BITE, AD_PHYS, 2, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2500, 500, MS_TRUMPET, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_HERBIVORE,
M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, 7, CLR_GRAY,
MUMAK),
MON("leocrotta", S_QUADRUPED, LVL(6, 18, 4, 10, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_BITE, AD_PHYS, 2, 6),
ATTK(AT_CLAW, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1200, 500, MS_IMITATE, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE, M2_HOSTILE | M2_STRONG,
M3_INFRAVISIBLE, 8, CLR_RED, LEOCROTTA),
MON("wumpus", S_QUADRUPED, LVL(8, 3, 2, 10, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(2500, 500, MS_BURBLE, MZ_LARGE), 0, 0,
M1_CLING | M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE,
M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, 9, CLR_CYAN, WUMPUS),
MON("titanothere", S_QUADRUPED, LVL(12, 12, 6, 0, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(2650, 650, MS_BELLOW, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_HERBIVORE,
M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, 13, CLR_GRAY,
TITANOTHERE),
MON("baluchitherium", S_QUADRUPED, LVL(14, 12, 5, 0, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 5, 4), ATTK(AT_CLAW, AD_PHYS, 5, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(3800, 800, MS_BELLOW, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_HERBIVORE,
M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, 15, CLR_GRAY,
BALUCHITHERIUM),
MON("mastodon", S_QUADRUPED, LVL(20, 12, 5, 0, 0), (G_GENO | 1),
A(ATTK(AT_BUTT, AD_PHYS, 4, 8), ATTK(AT_BUTT, AD_PHYS, 4, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(3800, 800, MS_TRUMPET, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_HERBIVORE,
M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, 22, CLR_BLACK, MASTODON),
/*
* rodents
*/
MON("sewer rat", S_RODENT, LVL(0, 12, 7, 0, 0), (G_GENO | G_SGROUP | 1),
A(ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(20, 12, MS_SQEEK, MZ_TINY), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
1, CLR_BROWN, SEWER_RAT),
MON("giant rat", S_RODENT, LVL(1, 10, 7, 0, 0), (G_GENO | G_SGROUP | 2),
A(ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(30, 30, MS_SQEEK, MZ_TINY), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
2, CLR_BROWN, GIANT_RAT),
MON("rabid rat", S_RODENT, LVL(2, 12, 6, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_DRCO, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(30, 5, MS_SQEEK, MZ_TINY), MR_POISON, 0,
M1_ANIMAL | M1_NOHANDS | M1_POIS | M1_CARNIVORE, M2_HOSTILE,
M3_INFRAVISIBLE, 4, CLR_BROWN, RABID_RAT),
MON("wererat", S_RODENT, LVL(2, 12, 6, 10, -7), (G_NOGEN | G_NOCORPSE),
A(ATTK(AT_BITE, AD_WERE, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(40, 30, MS_SQEEK, MZ_TINY), MR_POISON, 0,
M1_NOHANDS | M1_POIS | M1_REGEN | M1_CARNIVORE,
M2_NOPOLY | M2_WERE | M2_HOSTILE, M3_INFRAVISIBLE, 4, CLR_BROWN,
WERERAT),
MON("rock mole", S_RODENT, LVL(3, 3, 0, 20, 0), (G_GENO | 2),
A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(30, 30, MS_SILENT, MZ_SMALL), 0, 0,
M1_TUNNEL | M1_ANIMAL | M1_NOHANDS | M1_METALLIVORE,
M2_HOSTILE | M2_GREEDY | M2_JEWELS | M2_COLLECT, M3_INFRAVISIBLE,
4, CLR_GRAY, ROCK_MOLE),
MON("woodchuck", S_RODENT, LVL(3, 3, 0, 20, 0), (G_NOGEN | G_GENO),
A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(30, 30, MS_SILENT, MZ_SMALL), 0, 0,
M1_TUNNEL /*LOGGING*/ | M1_ANIMAL | M1_NOHANDS | M1_SWIM
| M1_HERBIVORE,
/* In reality, they tunnel instead of cutting lumber. Oh, well. */
M2_WANDER | M2_HOSTILE, M3_INFRAVISIBLE, 4, CLR_BROWN, WOODCHUCK),
/*
* spiders & scorpions (keep webmaker() in sync if new critters are added)
*/
MON("cave spider", S_SPIDER, LVL(1, 12, 3, 0, 0), (G_GENO | G_SGROUP | 2),
A(ATTK(AT_BITE, AD_PHYS, 1, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(50, 50, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON,
M1_CONCEAL | M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_CARNIVORE,
M2_HOSTILE, 0, 3, CLR_GRAY, CAVE_SPIDER),
MON("centipede", S_SPIDER, LVL(2, 4, 3, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_DRST, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(50, 50, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON,
M1_CONCEAL | M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_CARNIVORE,
M2_HOSTILE, 0, 4, CLR_YELLOW, CENTIPEDE),
MON("giant spider", S_SPIDER, LVL(5, 15, 4, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_DRST, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(200, 100, MS_SILENT, MZ_LARGE), MR_POISON, MR_POISON,
M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_POIS | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG, 0, 7, CLR_MAGENTA, GIANT_SPIDER),
MON("scorpion", S_SPIDER, LVL(5, 15, 3, 0, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 2),
ATTK(AT_STNG, AD_DRST, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(50, 100, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON,
M1_CONCEAL | M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_POIS
| M1_CARNIVORE,
M2_HOSTILE, 0, 8, CLR_RED, SCORPION),
/*
* trappers, lurkers, &c
* Note: prior to 3.7, these were defined to do AD_DGST damage,
* but they don't swallow their victims into their stomachs and
* digest, they enfold and crush or suffocate.
* The Monster Manual states that someone engulfed by a trapper
* can't use weapons but we do not enforce that.
*/
MON("lurker above", S_TRAPPER, LVL(10, 3, 3, 0, 0), (G_GENO | 2),
A(ATTK(AT_ENGL, AD_WRAP, 1, 6), ATTK(AT_ENGL, AD_PHYS, 2, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(800, 350, MS_SILENT, MZ_HUGE), 0, 0,
M1_HIDE | M1_FLY | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_CARNIVORE,
M2_HOSTILE | M2_STALK | M2_STRONG, 0, 12, CLR_GRAY, LURKER_ABOVE),
MON("trapper", S_TRAPPER, LVL(12, 3, 3, 0, 0), (G_GENO | 2),
A(ATTK(AT_ENGL, AD_WRAP, 1, 8), ATTK(AT_ENGL, AD_PHYS, 2, 8),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(800, 350, MS_SILENT, MZ_HUGE), 0, 0,
M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_CARNIVORE,
M2_HOSTILE | M2_STALK | M2_STRONG, 0, 14, CLR_GREEN, TRAPPER),
/*
* unicorns and horses
*/
MON("pony", S_UNICORN, LVL(3, 16, 6, 0, 0), (G_GENO | 2),
A(ATTK(AT_KICK, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_PHYS, 1, 2), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1300, 250, MS_NEIGH, MZ_MEDIUM), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_HERBIVORE,
M2_WANDER | M2_STRONG | M2_DOMESTIC, M3_INFRAVISIBLE, 4, CLR_BROWN,
PONY),
MON("white unicorn", S_UNICORN, LVL(4, 24, 2, 70, 7), (G_GENO | 2),
A(ATTK(AT_BUTT, AD_PHYS, 1, 12), ATTK(AT_KICK, AD_PHYS, 1, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1300, 300, MS_NEIGH, MZ_LARGE), MR_POISON, MR_POISON,
M1_NOHANDS | M1_HERBIVORE, M2_WANDER | M2_STRONG | M2_JEWELS,
M3_INFRAVISIBLE, 6, CLR_WHITE, WHITE_UNICORN),
MON("gray unicorn", S_UNICORN, LVL(4, 24, 2, 70, 0), (G_GENO | 1),
A(ATTK(AT_BUTT, AD_PHYS, 1, 12), ATTK(AT_KICK, AD_PHYS, 1, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1300, 300, MS_NEIGH, MZ_LARGE), MR_POISON, MR_POISON,
M1_NOHANDS | M1_HERBIVORE, M2_WANDER | M2_STRONG | M2_JEWELS,
M3_INFRAVISIBLE, 6, CLR_GRAY, GRAY_UNICORN),
MON("black unicorn", S_UNICORN, LVL(4, 24, 2, 70, -7), (G_GENO | 1),
A(ATTK(AT_BUTT, AD_PHYS, 1, 12), ATTK(AT_KICK, AD_PHYS, 1, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1300, 300, MS_NEIGH, MZ_LARGE), MR_POISON, MR_POISON,
M1_NOHANDS | M1_HERBIVORE, M2_WANDER | M2_STRONG | M2_JEWELS,
M3_INFRAVISIBLE, 6, CLR_BLACK, BLACK_UNICORN),
MON("horse", S_UNICORN, LVL(5, 20, 5, 0, 0), (G_GENO | 2),
A(ATTK(AT_KICK, AD_PHYS, 1, 8), ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1500, 300, MS_NEIGH, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_HERBIVORE,
M2_WANDER | M2_STRONG | M2_DOMESTIC, M3_INFRAVISIBLE, 7, CLR_BROWN,
HORSE),
MON("warhorse", S_UNICORN, LVL(7, 24, 4, 0, 0), (G_GENO | 2),
A(ATTK(AT_KICK, AD_PHYS, 1, 10), ATTK(AT_BITE, AD_PHYS, 1, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1800, 350, MS_NEIGH, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_HERBIVORE,
M2_WANDER | M2_STRONG | M2_DOMESTIC, M3_INFRAVISIBLE, 9, CLR_BROWN,
WARHORSE),
/*
* vortices
*/
MON("fog cloud", S_VORTEX, LVL(3, 1, 0, 0, 0), (G_GENO | G_NOCORPSE | 2),
A(ATTK(AT_ENGL, AD_PHYS, 1, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(0, 0, MS_SILENT, MZ_HUGE), MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS | M1_AMORPHOUS | M1_UNSOLID,
M2_HOSTILE | M2_NEUTER, 0, 4, CLR_GRAY, FOG_CLOUD),
MON("dust vortex", S_VORTEX, LVL(4, 20, 2, 30, 0),
(G_GENO | G_NOCORPSE | 2),
A(ATTK(AT_ENGL, AD_BLND, 2, 8),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(0, 0, MS_SILENT, MZ_HUGE), MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS,
M2_HOSTILE | M2_NEUTER, 0, 6, CLR_BROWN, DUST_VORTEX),
MON("ice vortex", S_VORTEX, LVL(5, 20, 2, 30, 0),
(G_NOHELL | G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_ENGL, AD_COLD, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(0, 0, MS_SILENT, MZ_HUGE),
MR_COLD | MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS,
M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, 7, CLR_CYAN, ICE_VORTEX),
MON("energy vortex", S_VORTEX, LVL(6, 20, 2, 30, 0),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_ENGL, AD_ELEC, 1, 6), ATTK(AT_ENGL, AD_DREN, 2, 6),
ATTK(AT_NONE, AD_ELEC, 0, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(0, 0, MS_SILENT, MZ_HUGE),
MR_ELEC | MR_SLEEP | MR_DISINT | MR_POISON | MR_STONE, 0,
M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS | M1_UNSOLID,
M2_HOSTILE | M2_NEUTER, 0, 9, HI_ZAP, ENERGY_VORTEX),
MON("steam vortex", S_VORTEX, LVL(7, 22, 2, 30, 0),
(G_HELL | G_GENO | G_NOCORPSE | 2),
A(ATTK(AT_ENGL, AD_FIRE, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(0, 0, MS_SILENT, MZ_HUGE),
MR_FIRE | MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS | M1_UNSOLID,
M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, 9, CLR_BLUE, STEAM_VORTEX),
MON("fire vortex", S_VORTEX, LVL(8, 22, 2, 30, 0),
(G_HELL | G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_ENGL, AD_FIRE, 1, 10), ATTK(AT_NONE, AD_FIRE, 0, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(0, 0, MS_SILENT, MZ_HUGE),
MR_FIRE | MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS | M1_UNSOLID,
M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, 10, CLR_YELLOW,
FIRE_VORTEX),
/*
* worms
*/
MON("baby long worm", S_WORM, LVL(5, 3, 5, 0, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(600, 250, MS_SILENT, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_CARNIVORE | M1_NOTAKE,
M2_HOSTILE, 0, 6, CLR_BROWN, BABY_LONG_WORM),
MON("baby purple worm", S_WORM, LVL(8, 3, 5, 0, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(600, 250, MS_SILENT, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_CARNIVORE, M2_HOSTILE, 0,
9, CLR_MAGENTA, BABY_PURPLE_WORM),
MON("long worm", S_WORM, LVL(9, 3, 5, 10, 0), (G_GENO | 2),
A(ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1500, 500, MS_SILENT, MZ_GIGANTIC), 0, 0,
M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_OVIPAROUS | M1_CARNIVORE
| M1_NOTAKE,
M2_HOSTILE | M2_STRONG | M2_NASTY, 0, 10, CLR_BROWN, LONG_WORM),
MON("purple worm", S_WORM, LVL(15, 9, 6, 20, 0), (G_GENO | 2),
A(ATTK(AT_BITE, AD_PHYS, 2, 8), ATTK(AT_ENGL, AD_DGST, 1, 10),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2700, 700, MS_SILENT, MZ_GIGANTIC), 0, 0,
M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_OVIPAROUS | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY, 0, 17, CLR_MAGENTA, PURPLE_WORM),
/*
* xan, &c
*/
MON("grid bug", S_XAN, LVL(0, 12, 9, 0, 0),
(G_GENO | G_SGROUP | G_NOCORPSE | 3),
A(ATTK(AT_BITE, AD_ELEC, 1, 1), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(15, 10, MS_BUZZ, MZ_TINY), MR_ELEC | MR_POISON, 0,
M1_ANIMAL | M1_NOHANDS,
M2_HOSTILE, M3_INFRAVISIBLE, 1, CLR_MAGENTA, GRID_BUG),
MON("xan", S_XAN, LVL(7, 18, -4, 0, 0), (G_GENO | 3),
A(ATTK(AT_STNG, AD_LEGS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(300, 300, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON,
M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_POIS, M2_HOSTILE,
M3_INFRAVISIBLE, 9, CLR_RED, XAN),
/*
* lights
*/
MON("yellow light", S_LIGHT, LVL(3, 15, 0, 0, 0),
(G_NOCORPSE | G_GENO | 4), A(ATTK(AT_EXPL, AD_BLND, 10, 20), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(0, 0, MS_SILENT, MZ_SMALL),
MR_FIRE | MR_COLD | MR_ELEC | MR_DISINT | MR_SLEEP | MR_POISON
| MR_ACID | MR_STONE, 0,
M1_FLY | M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS
| M1_NOHEAD | M1_MINDLESS | M1_UNSOLID | M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, 5, CLR_YELLOW, YELLOW_LIGHT),
MON("black light", S_LIGHT, LVL(5, 15, 0, 0, 0),
(G_NOCORPSE | G_GENO | 2), A(ATTK(AT_EXPL, AD_HALU, 10, 12), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(0, 0, MS_SILENT, MZ_SMALL),
MR_FIRE | MR_COLD | MR_ELEC | MR_DISINT | MR_SLEEP | MR_POISON
| MR_ACID | MR_STONE, 0,
M1_FLY | M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS
| M1_NOHEAD | M1_MINDLESS | M1_UNSOLID | M1_SEE_INVIS | M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, 0, 7, CLR_BLACK, BLACK_LIGHT),
/*
* zruty
*/
MON("zruty", S_ZRUTY, LVL(9, 8, 3, 0, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4),
ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1200, 600, MS_SILENT, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, M2_HOSTILE | M2_STRONG,
M3_INFRAVISIBLE, 11, CLR_BROWN, ZRUTY),
/*
* Angels and other lawful minions
*/
MON("couatl", S_ANGEL, LVL(8, 10, 5, 30, 7),
(G_NOHELL | G_SGROUP | G_NOCORPSE | 1),
A(ATTK(AT_BITE, AD_DRST, 2, 4), ATTK(AT_BITE, AD_PHYS, 1, 3),
ATTK(AT_HUGS, AD_WRAP, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(900, 400, MS_HISS, MZ_LARGE), MR_POISON, 0,
M1_FLY | M1_NOHANDS | M1_SLITHY | M1_POIS,
M2_MINION | M2_STALK | M2_STRONG | M2_NASTY,
M3_INFRAVISIBLE | M3_INFRAVISION, 11, CLR_GREEN, COUATL),
MON("Aleax", S_ANGEL, LVL(10, 8, 0, 30, 7), (G_NOHELL | G_NOCORPSE | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6),
ATTK(AT_KICK, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_IMITATE, MZ_HUMAN),
MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 0,
M1_HUMANOID | M1_SEE_INVIS,
M2_MINION | M2_STALK | M2_NASTY | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 12, CLR_YELLOW, ALEAX),
/* Angels start with the emin extension attached, and usually have
the isminion flag set; however, non-minion Angels can be tamed
and will switch to edog (guardian Angel is handled specially and
always sticks with emin) */
MON("Angel", S_ANGEL, LVL(14, 10, -4, 55, 12),
(G_NOHELL | G_NOCORPSE | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6),
ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_MAGC, AD_MAGM, 2, 6), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_CUSS, MZ_HUMAN),
MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 0,
M1_FLY | M1_HUMANOID | M1_SEE_INVIS,
M2_NOPOLY | M2_MINION | M2_STALK | M2_STRONG | M2_NASTY | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 19, CLR_WHITE, ANGEL),
/* the AD&D Monster Manual depicts ki-rin as very similar to unicorns
except that they fly (without wings) and can cast spells */
MON("ki-rin", S_ANGEL, LVL(16, 18, -5, 90, 15),
(G_NOHELL | G_NOCORPSE | 1),
A(ATTK(AT_KICK, AD_PHYS, 2, 4), ATTK(AT_KICK, AD_PHYS, 2, 4),
ATTK(AT_BUTT, AD_PHYS, 3, 6), ATTK(AT_MAGC, AD_SPEL, 2, 6), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SPELL, MZ_LARGE), MR_POISON, 0,
M1_FLY | M1_NOHANDS | M1_SEE_INVIS,
M2_NOPOLY | M2_MINION | M2_STALK | M2_STRONG | M2_NASTY | M2_LORD,
M3_INFRAVISIBLE | M3_INFRAVISION, 21, HI_GOLD, KI_RIN),
MON("Archon", S_ANGEL, LVL(19, 16, -6, 80, 15),
(G_NOHELL | G_NOCORPSE | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),
ATTK(AT_GAZE, AD_BLND, 2, 6), ATTK(AT_CLAW, AD_PHYS, 1, 8),
ATTK(AT_MAGC, AD_SPEL, 4, 6), NO_ATTK),
SIZ(WT_HUMAN, 400, MS_CUSS, MZ_LARGE),
MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 0,
M1_FLY | M1_HUMANOID | M1_SEE_INVIS | M1_REGEN,
M2_NOPOLY | M2_MINION | M2_STALK | M2_STRONG | M2_NASTY | M2_LORD
| M2_COLLECT | M2_MAGIC,
M3_INFRAVISIBLE | M3_INFRAVISION, 26, HI_LORD, ARCHON),
/*
* Bats
*/
MON("bat", S_BAT, LVL(0, 22, 8, 0, 0), (G_GENO | G_SGROUP | 1),
A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(20, 20, MS_SQEEK, MZ_TINY), 0, 0,
M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_WANDER,
M3_INFRAVISIBLE, 2, CLR_BROWN, BAT),
MON("giant bat", S_BAT, LVL(2, 22, 7, 0, 0), (G_GENO | 2),
A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(30, 30, MS_SQEEK, MZ_SMALL), 0, 0,
M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
M2_WANDER | M2_HOSTILE, M3_INFRAVISIBLE, 3, CLR_RED, GIANT_BAT),
MON("raven", S_BAT, LVL(4, 20, 6, 0, 0), (G_GENO | 2),
A(ATTK(AT_BITE, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_BLND, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(40, 20, MS_SQAWK, MZ_SMALL), 0, 0,
M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_CARNIVORE,
M2_WANDER | M2_HOSTILE, M3_INFRAVISIBLE, 6, CLR_BLACK, RAVEN),
MON("vampire bat", S_BAT, LVL(5, 20, 6, 0, 0), (G_GENO | 2),
A(ATTK(AT_BITE, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_DRST, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(30, 20, MS_SQEEK, MZ_SMALL), MR_SLEEP | MR_POISON, 0,
M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_POIS | M1_REGEN | M1_OMNIVORE,
M2_HOSTILE, M3_INFRAVISIBLE, 7, CLR_BLACK, VAMPIRE_BAT),
/*
* Centaurs
*/
MON("plains centaur", S_CENTAUR, LVL(4, 18, 4, 0, 0), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_KICK, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2500, 500, MS_HUMANOID, MZ_LARGE), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_STRONG | M2_GREEDY | M2_COLLECT,
M3_INFRAVISIBLE, 6, CLR_BROWN, PLAINS_CENTAUR),
MON("forest centaur", S_CENTAUR, LVL(5, 18, 3, 10, -1), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_KICK, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2550, 600, MS_HUMANOID, MZ_LARGE), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_STRONG | M2_GREEDY | M2_COLLECT,
M3_INFRAVISIBLE, 8, CLR_GREEN, FOREST_CENTAUR),
MON("mountain centaur", S_CENTAUR, LVL(6, 20, 2, 10, -3), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 10), ATTK(AT_KICK, AD_PHYS, 1, 6),
ATTK(AT_KICK, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2550, 500, MS_HUMANOID, MZ_LARGE), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_STRONG | M2_GREEDY | M2_COLLECT,
M3_INFRAVISIBLE, 9, CLR_CYAN, MOUNTAIN_CENTAUR),
/*
* Dragons
*/
/* The order of the dragons is VERY IMPORTANT. Quite a few
* pieces of code depend on gray being first and yellow being last.
* The code also depends on the *order* being the same as that for
* dragon scale mail and dragon scales in objects.c. [Also,
* 'tilemap' assumes that shimmering dragon follows silver dragon.]
*
* Adult dragons are all lawful or chaotic; baby dragons are all
* neutral. This affects monster generation on some special levels.
* Baby dragons cannot confer intrinsics, to avoid polyself/egg abuse.
*
* As reptiles, dragons are cold-blooded and thus aren't seen with
* infravision. Red and gold dragons (also Chromatic Dragon) are
* the exceptions because they breathe fire.
*/
MON("baby gray dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1500, 500, MS_ROAR, MZ_HUGE), 0, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, 13, CLR_GRAY,
BABY_GRAY_DRAGON),
MON("baby gold dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1500, 500, MS_ROAR, MZ_HUGE), 0, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, M3_INFRAVISIBLE,
13, HI_GOLD, BABY_GOLD_DRAGON),
MON("baby silver dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1500, 500, MS_ROAR, MZ_HUGE), 0, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, 13, DRAGON_SILVER,
BABY_SILVER_DRAGON),
#if 0 /* DEFERRED */
/* [see "shimmering dragon" below] */
MON("baby shimmering dragon", S_DRAGON,
LVL(12, 9, 2, 10, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 2, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1500, 500, MS_ROAR, MZ_HUGE), 0, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, 13, CLR_CYAN,
BABY_SHIMMERING_DRAGON),
#endif
MON("baby red dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_FIRE, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, M3_INFRAVISIBLE,
13, CLR_RED, BABY_RED_DRAGON),
MON("baby white dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_COLD, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, 13, CLR_WHITE,
BABY_WHITE_DRAGON),
MON("baby orange dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_SLEEP, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, 13, CLR_ORANGE,
BABY_ORANGE_DRAGON),
MON("baby black dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_DISINT, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, 13, CLR_BLACK,
BABY_BLACK_DRAGON),
MON("baby blue dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_ELEC, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, 13, CLR_BLUE,
BABY_BLUE_DRAGON),
MON("baby green dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_POISON, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE | M1_POIS,
M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, 13, CLR_GREEN,
BABY_GREEN_DRAGON),
MON("baby yellow dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 2, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_ACID | MR_STONE, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE | M1_ACID,
M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, 13, CLR_YELLOW,
BABY_YELLOW_DRAGON),
MON("gray dragon", S_DRAGON, LVL(15, 9, -1, 20, 4), (G_GENO | 1),
A(ATTK(AT_BREA, AD_MAGM, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
NO_ATTK),
SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), 0, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
| M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
0, 20, CLR_GRAY, GRAY_DRAGON),
/* gold dragon can be seen via infravision but doesn't have infravision */
MON("gold dragon", S_DRAGON, LVL(15, 9, -1, 20, 4), (G_GENO | 1),
A(ATTK(AT_BREA, AD_FIRE, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
NO_ATTK, NO_ATTK),
SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_FIRE, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
| M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
M3_INFRAVISIBLE, 20, HI_GOLD, GOLD_DRAGON),
MON("silver dragon", S_DRAGON, LVL(15, 9, -1, 20, 4), (G_GENO | 1),
A(ATTK(AT_BREA, AD_COLD, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
NO_ATTK),
SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_COLD, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
| M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
0, 20, DRAGON_SILVER, SILVER_DRAGON),
#if 0 /* DEFERRED */
/* shimmering scales/scale-mail would confer displacement when worn by
the hero, so shimmering dragon ought to be displaced (hero who can
see one might misjudge its location) but monster displacement hasn't
been implemented so we don't include it */
MON("shimmering dragon", S_DRAGON,
LVL(15, 9, -1, 20, 4), (G_GENO | 1),
A(ATTK(AT_BREA, AD_MAGM, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
NO_ATTK, NO_ATTK),
SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), 0, 0,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
| M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
0, 20, CLR_CYAN, SHIMMERING_DRAGON),
#endif
/* red dragon has infravision and can be seen via infravision */
MON("red dragon", S_DRAGON, LVL(15, 9, -1, 20, -4), (G_GENO | 1),
A(ATTK(AT_BREA, AD_FIRE, 6, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
NO_ATTK),
SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_FIRE, MR_FIRE,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
| M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
M3_INFRAVISION | M3_INFRAVISIBLE, 20, CLR_RED, RED_DRAGON),
MON("white dragon", S_DRAGON, LVL(15, 9, -1, 20, -5), (G_GENO | 1),
A(ATTK(AT_BREA, AD_COLD, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
NO_ATTK),
SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_COLD, MR_COLD,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
| M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
0, 20, CLR_WHITE, WHITE_DRAGON),
MON("orange dragon", S_DRAGON, LVL(15, 9, -1, 20, 5), (G_GENO | 1),
A(ATTK(AT_BREA, AD_SLEE, 4, 25), ATTK(AT_BITE, AD_PHYS, 3, 8),
ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
NO_ATTK),
SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_SLEEP, MR_SLEEP,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
| M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
0, 20, CLR_ORANGE, ORANGE_DRAGON),
/* disintegration breath is actually all or nothing, not 1d255 */
MON("black dragon", S_DRAGON, LVL(15, 9, -1, 20, -6), (G_GENO | 1),
A(ATTK(AT_BREA, AD_DISN, 1, 255), ATTK(AT_BITE, AD_PHYS, 3, 8),
ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
NO_ATTK),
SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_DISINT, MR_DISINT,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
| M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
0, 20, CLR_BLACK, BLACK_DRAGON),
MON("blue dragon", S_DRAGON, LVL(15, 9, -1, 20, -7), (G_GENO | 1),
A(ATTK(AT_BREA, AD_ELEC, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
NO_ATTK),
SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_ELEC, MR_ELEC,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
| M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
0, 20, CLR_BLUE, BLUE_DRAGON),
MON("green dragon", S_DRAGON, LVL(15, 9, -1, 20, 6), (G_GENO | 1),
A(ATTK(AT_BREA, AD_DRST, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
NO_ATTK),
SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_POISON, MR_POISON,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
| M1_CARNIVORE | M1_POIS,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
0, 20, CLR_GREEN, GREEN_DRAGON),
MON("yellow dragon", S_DRAGON, LVL(15, 9, -1, 20, 7), (G_GENO | 1),
A(ATTK(AT_BREA, AD_ACID, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
NO_ATTK, NO_ATTK),
SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC),
MR_ACID | MR_STONE, MR_ACID | MR_STONE,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS
| M1_OVIPAROUS | M1_CARNIVORE | M1_ACID,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
0, 20, CLR_YELLOW, YELLOW_DRAGON),
/*
* Elementals
*/
MON("stalker", S_ELEMENTAL, LVL(8, 12, 3, 0, 0), (G_GENO | 3),
A(ATTK(AT_CLAW, AD_PHYS, 4, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(900, 400, MS_SILENT, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_FLY | M1_SEE_INVIS,
M2_WANDER | M2_STALK | M2_HOSTILE | M2_STRONG, M3_INFRAVISION,
9, CLR_WHITE, STALKER),
MON("air elemental", S_ELEMENTAL, LVL(8, 36, 2, 30, 0), (G_NOCORPSE | 1),
A(ATTK(AT_ENGL, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(0, 0, MS_SILENT, MZ_HUGE), MR_POISON | MR_STONE, 0,
M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_BREATHLESS
| M1_UNSOLID | M1_FLY,
M2_STRONG | M2_NEUTER, 0, 10, CLR_CYAN, AIR_ELEMENTAL),
MON("fire elemental", S_ELEMENTAL, LVL(8, 12, 2, 30, 0), (G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_FIRE, 3, 6), ATTK(AT_NONE, AD_FIRE, 0, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(0, 0, MS_SILENT, MZ_HUGE), MR_FIRE | MR_POISON | MR_STONE, 0,
M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_BREATHLESS
| M1_UNSOLID | M1_FLY | M1_NOTAKE,
M2_STRONG | M2_NEUTER, M3_INFRAVISIBLE, 10, CLR_YELLOW,
FIRE_ELEMENTAL),
MON("earth elemental", S_ELEMENTAL, LVL(8, 6, 2, 30, 0), (G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 4, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(2500, 0, MS_SILENT, MZ_HUGE),
MR_FIRE | MR_COLD | MR_POISON | MR_STONE, 0,
M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_BREATHLESS
| M1_WALLWALK | M1_THICK_HIDE,
M2_STRONG | M2_NEUTER, 0, 10, CLR_BROWN, EARTH_ELEMENTAL),
MON("water elemental", S_ELEMENTAL, LVL(8, 6, 2, 30, 0), (G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 5, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(2500, 0, MS_SILENT, MZ_HUGE), MR_POISON | MR_STONE, 0,
M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_BREATHLESS
| M1_UNSOLID | M1_AMPHIBIOUS | M1_SWIM,
M2_STRONG | M2_NEUTER, 0, 10, CLR_BLUE, WATER_ELEMENTAL),
/*
* Fungi
*/
MON("lichen", S_FUNGUS, LVL(0, 1, 9, 0, 0), (G_GENO | 4),
A(ATTK(AT_TUCH, AD_STCK, 0, 0),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(20, 200, MS_SILENT, MZ_SMALL), 0, 0,
M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS
| M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, 0, 1, CLR_BRIGHT_GREEN, LICHEN),
MON("brown mold", S_FUNGUS, LVL(1, 0, 9, 0, 0), (G_GENO | 1),
A(ATTK(AT_NONE, AD_COLD, 0, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(50, 30, MS_SILENT, MZ_SMALL), MR_COLD | MR_POISON,
MR_COLD | MR_POISON, M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS
| M1_NOHEAD | M1_MINDLESS | M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, 0, 2, CLR_BROWN, BROWN_MOLD),
MON("yellow mold", S_FUNGUS, LVL(1, 0, 9, 0, 0), (G_GENO | 2),
A(ATTK(AT_NONE, AD_STUN, 0, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(50, 30, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON,
M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS
| M1_POIS | M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, 0, 2, CLR_YELLOW, YELLOW_MOLD),
MON("green mold", S_FUNGUS, LVL(1, 0, 9, 0, 0), (G_GENO | 1),
A(ATTK(AT_NONE, AD_ACID, 0, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(50, 30, MS_SILENT, MZ_SMALL),
MR_ACID | MR_STONE, MR_ACID | MR_STONE,
M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS
| M1_ACID | M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, 0, 2, CLR_GREEN, GREEN_MOLD),
MON("red mold", S_FUNGUS, LVL(1, 0, 9, 0, 0), (G_GENO | 1),
A(ATTK(AT_NONE, AD_FIRE, 0, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(50, 30, MS_SILENT, MZ_SMALL), MR_FIRE | MR_POISON,
MR_FIRE | MR_POISON, M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS
| M1_NOHEAD | M1_MINDLESS | M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, 2, CLR_RED, RED_MOLD),
MON("shrieker", S_FUNGUS, LVL(3, 1, 7, 0, 0), (G_GENO | 1),
A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(100, 100, MS_SHRIEK, MZ_SMALL), MR_POISON, MR_POISON,
M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS
| M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, 0, 2, CLR_MAGENTA, SHRIEKER),
MON("violet fungus", S_FUNGUS, LVL(3, 1, 7, 0, 0), (G_GENO | 2),
A(ATTK(AT_TUCH, AD_PHYS, 1, 4), ATTK(AT_TUCH, AD_STCK, 0, 0),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(100, 100, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON,
M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS
| M1_NOTAKE,
M2_HOSTILE | M2_NEUTER, 0, 5, CLR_MAGENTA, VIOLET_FUNGUS),
/*
* Gnomes
*/
MON("gnome", S_GNOME, LVL(1, 6, 10, 4, 0), (G_GENO | G_SGROUP | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(650, 100, MS_ORC, MZ_SMALL), 0, 0, M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_GNOME | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION,
3, CLR_BROWN, GNOME),
MON3("gnome lord", "gnome lady", "gnome leader",
S_GNOME, LVL(3, 8, 10, 4, 0), (G_GENO | 2),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(700, 120, MS_ORC, MZ_SMALL), 0, 0, M1_HUMANOID | M1_OMNIVORE,
M2_GNOME | M2_LORD | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 4, CLR_BLUE, GNOME_LEADER),
MON("gnomish wizard", S_GNOME, LVL(3, 10, 4, 10, 0), (G_GENO | 1),
A(ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(700, 120, MS_ORC, MZ_SMALL), 0, 0, M1_HUMANOID | M1_OMNIVORE,
M2_GNOME | M2_MAGIC, M3_INFRAVISIBLE | M3_INFRAVISION, 5, HI_ZAP,
GNOMISH_WIZARD),
MON3("gnome king", "gnome queen", "gnome ruler",
S_GNOME, LVL(5, 10, 10, 20, 0), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(750, 150, MS_ORC, MZ_SMALL), 0, 0, M1_HUMANOID | M1_OMNIVORE,
M2_GNOME | M2_PRINCE | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 6, HI_LORD, GNOME_RULER),
/*
* giant Humanoids
*/
MON("giant", S_GIANT, LVL(6, 6, 0, 0, 2), (G_GENO | G_NOGEN | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(2250, 750, MS_BOAST, MZ_HUGE), 0, 0, M1_HUMANOID | M1_CARNIVORE,
M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT
| M2_JEWELS,
M3_INFRAVISIBLE | M3_INFRAVISION, 8, CLR_RED, GIANT),
MON("stone giant", S_GIANT, LVL(6, 6, 0, 0, 2), (G_GENO | G_SGROUP | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(2250, 750, MS_BOAST, MZ_HUGE), 0, 0, M1_HUMANOID | M1_CARNIVORE,
M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT
| M2_JEWELS,
M3_INFRAVISIBLE | M3_INFRAVISION, 8, CLR_GRAY, STONE_GIANT),
MON("hill giant", S_GIANT, LVL(8, 10, 6, 0, -2), (G_GENO | G_SGROUP | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(2200, 700, MS_BOAST, MZ_HUGE), 0, 0, M1_HUMANOID | M1_CARNIVORE,
M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT
| M2_JEWELS,
M3_INFRAVISIBLE | M3_INFRAVISION, 10, CLR_CYAN, HILL_GIANT),
MON("fire giant", S_GIANT, LVL(9, 12, 4, 5, 2), (G_GENO | G_SGROUP | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(2250, 750, MS_BOAST, MZ_HUGE), MR_FIRE, MR_FIRE,
M1_HUMANOID | M1_CARNIVORE, M2_GIANT | M2_STRONG | M2_ROCKTHROW
| M2_NASTY | M2_COLLECT | M2_JEWELS,
M3_INFRAVISIBLE | M3_INFRAVISION, 11, CLR_YELLOW, FIRE_GIANT),
MON("frost giant", S_GIANT, LVL(10, 12, 3, 10, -3),
(G_NOHELL | G_GENO | G_SGROUP | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 12), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(2250, 750, MS_BOAST, MZ_HUGE), MR_COLD, MR_COLD,
M1_HUMANOID | M1_CARNIVORE, M2_GIANT | M2_STRONG | M2_ROCKTHROW
| M2_NASTY | M2_COLLECT | M2_JEWELS,
M3_INFRAVISIBLE | M3_INFRAVISION, 13, CLR_WHITE, FROST_GIANT),
MON("ettin", S_GIANT, LVL(10, 12, 3, 0, 0), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_WEAP, AD_PHYS, 3, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1700, 500, MS_GRUNT, MZ_HUGE), 0, 0,
M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 13, CLR_BROWN, ETTIN),
MON("storm giant", S_GIANT, LVL(16, 12, 3, 10, -3),
(G_GENO | G_SGROUP | 1), A(ATTK(AT_WEAP, AD_PHYS, 2, 12), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2250, 750, MS_BOAST, MZ_HUGE), MR_ELEC, MR_ELEC,
M1_HUMANOID | M1_CARNIVORE, M2_GIANT | M2_STRONG | M2_ROCKTHROW
| M2_NASTY | M2_COLLECT | M2_JEWELS,
M3_INFRAVISIBLE | M3_INFRAVISION, 19, CLR_BLUE, STORM_GIANT),
MON("titan", S_GIANT, LVL(16, 18, -3, 70, 9), (1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2300, 900, MS_SPELL, MZ_HUGE), 0, 0,
M1_FLY | M1_HUMANOID | M1_OMNIVORE,
M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT | M2_MAGIC,
M3_INFRAVISIBLE | M3_INFRAVISION, 20, CLR_MAGENTA, TITAN),
MON("minotaur", S_GIANT, LVL(15, 15, 6, 0, 0), (G_GENO | G_NOGEN),
A(ATTK(AT_CLAW, AD_PHYS, 3, 10), ATTK(AT_CLAW, AD_PHYS, 3, 10),
ATTK(AT_BUTT, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1500, 700, MS_MOO, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY, M3_INFRAVISIBLE | M3_INFRAVISION,
17, CLR_BROWN, MINOTAUR),
/*
* Invisible
* S_invisible=='I' is a visual marker for all invisible monsters
* and must be not be used for any specific monster types. Long
* time 'invisible stalker' was changed to 'stalker', an Elemental.
*/
/*
* Jabberwock
*/
/* the illustration from _Through_the_Looking_Glass_
depicts hands as well as wings */
MON("jabberwock", S_JABBERWOCK, LVL(15, 12, -2, 50, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 2, 10), ATTK(AT_BITE, AD_PHYS, 2, 10),
ATTK(AT_CLAW, AD_PHYS, 2, 10), ATTK(AT_CLAW, AD_PHYS, 2, 10),
NO_ATTK, NO_ATTK),
SIZ(1300, 600, MS_BURBLE, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_FLY | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_COLLECT, M3_INFRAVISIBLE,
18, CLR_ORANGE, JABBERWOCK),
#if 0 /* DEFERRED */
MON("vorpal jabberwock", S_JABBERWOCK,
LVL(20, 12, -2, 50, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 3, 10), ATTK(AT_BITE, AD_PHYS, 3, 10),
ATTK(AT_CLAW, AD_PHYS, 3, 10), ATTK(AT_CLAW, AD_PHYS, 3, 10),
NO_ATTK, NO_ATTK),
SIZ(1300, 600, MS_BURBLE, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_FLY | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY | M2_COLLECT, M3_INFRAVISIBLE,
25, HI_LORD, VORPAL_JABBERWOCK),
#endif
/*
* Kops
*/
MON("Keystone Kop", S_KOP, LVL(1, 6, 10, 10, 9),
(G_GENO | G_LGROUP | G_NOGEN),
A(ATTK(AT_WEAP, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 200, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID,
M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_MALE | M2_COLLECT,
M3_INFRAVISIBLE, 3, CLR_BLUE, KEYSTONE_KOP),
MON("Kop Sergeant", S_KOP, LVL(2, 8, 10, 10, 10),
(G_GENO | G_SGROUP | G_NOGEN),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 200, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID,
M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_STRONG | M2_MALE | M2_COLLECT,
M3_INFRAVISIBLE, 4, CLR_BLUE, KOP_SERGEANT),
MON("Kop Lieutenant", S_KOP, LVL(3, 10, 10, 20, 11), (G_GENO | G_NOGEN),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 200, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID,
M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_STRONG | M2_MALE | M2_COLLECT,
M3_INFRAVISIBLE, 5, CLR_CYAN, KOP_LIEUTENANT),
MON("Kop Kaptain", S_KOP, LVL(4, 12, 10, 20, 12), (G_GENO | G_NOGEN),
A(ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 200, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID,
M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_STRONG | M2_MALE | M2_COLLECT,
M3_INFRAVISIBLE, 6, HI_LORD, KOP_KAPTAIN),
/*
* Liches
*/
MON("lich", S_LICH, LVL(11, 6, 0, 30, -9), (G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_TUCH, AD_COLD, 1, 10), ATTK(AT_MAGC, AD_SPEL, 0, 0),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1200, 100, MS_MUMBLE, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON,
MR_COLD, M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
M2_UNDEAD | M2_HOSTILE | M2_MAGIC, M3_INFRAVISION, 14, CLR_BROWN,
LICH),
MON("demilich", S_LICH, LVL(14, 9, -2, 60, -12),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_TUCH, AD_COLD, 3, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1200, 100, MS_MUMBLE, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON,
MR_COLD, M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
M2_UNDEAD | M2_HOSTILE | M2_MAGIC, M3_INFRAVISION, 18, CLR_RED,
DEMILICH),
MON("master lich", S_LICH, LVL(17, 9, -4, 90, -15),
(G_HELL | G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_TUCH, AD_COLD, 3, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1200, 100, MS_MUMBLE, MZ_HUMAN),
MR_FIRE | MR_COLD | MR_SLEEP | MR_POISON, MR_FIRE | MR_COLD,
M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
M2_UNDEAD | M2_HOSTILE | M2_MAGIC, M3_WANTSBOOK | M3_INFRAVISION,
21, HI_LORD, MASTER_LICH),
MON("arch-lich", S_LICH, LVL(25, 9, -6, 90, -15),
(G_HELL | G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_TUCH, AD_COLD, 5, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1200, 100, MS_MUMBLE, MZ_HUMAN),
MR_FIRE | MR_COLD | MR_SLEEP | MR_ELEC | MR_POISON, MR_FIRE | MR_COLD,
M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
M2_UNDEAD | M2_HOSTILE | M2_MAGIC, M3_WANTSBOOK | M3_INFRAVISION,
29, HI_LORD, ARCH_LICH),
/*
* Mummies
*/
MON("kobold mummy", S_MUMMY, LVL(3, 8, 6, 20, -2),
(G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(400, 50, MS_SILENT, MZ_SMALL), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_HOSTILE, M3_INFRAVISION, 4, CLR_BROWN, KOBOLD_MUMMY),
MON("gnome mummy", S_MUMMY, LVL(4, 10, 6, 20, -3),
(G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(650, 50, MS_SILENT, MZ_SMALL), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_HOSTILE | M2_GNOME, M3_INFRAVISION, 5, CLR_RED,
GNOME_MUMMY),
MON("orc mummy", S_MUMMY, LVL(5, 10, 5, 20, -4),
(G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(850, 75, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_HOSTILE | M2_STRONG | M2_ORC | M2_GREEDY | M2_JEWELS,
M3_INFRAVISION, 6, CLR_GRAY, ORC_MUMMY),
MON("dwarf mummy", S_MUMMY, LVL(5, 10, 5, 20, -4),
(G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(900, 150, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_HOSTILE | M2_DWARF | M2_GREEDY | M2_JEWELS,
M3_INFRAVISION, 6, CLR_RED, DWARF_MUMMY),
MON("elf mummy", S_MUMMY, LVL(6, 12, 4, 30, -5),
(G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 2, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_ELF, 175, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON,
0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_HOSTILE | M2_ELF, M3_INFRAVISION, 7, CLR_GREEN,
ELF_MUMMY),
MON("human mummy", S_MUMMY, LVL(6, 12, 4, 30, -5),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 200, MS_SILENT, MZ_HUMAN),
MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_HOSTILE, M3_INFRAVISION, 7, CLR_GRAY,
HUMAN_MUMMY),
MON("ettin mummy", S_MUMMY, LVL(7, 12, 4, 30, -6),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_PHYS, 2, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1700, 250, MS_SILENT, MZ_HUGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_HOSTILE | M2_STRONG, M3_INFRAVISION, 8, CLR_BLUE,
ETTIN_MUMMY),
MON("giant mummy", S_MUMMY, LVL(8, 14, 3, 30, -7),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2050, 375, MS_SILENT, MZ_HUGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_HOSTILE | M2_GIANT | M2_STRONG | M2_JEWELS,
M3_INFRAVISION, 10, CLR_CYAN, GIANT_MUMMY),
/*
* Nagas
*/
MON("red naga hatchling", S_NAGA, LVL(3, 10, 6, 0, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 1, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(500, 100, MS_MUMBLE, MZ_LARGE), MR_FIRE | MR_POISON, MR_POISON,
M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_NOTAKE | M1_OMNIVORE,
M2_STRONG, M3_INFRAVISIBLE, 4, CLR_RED, RED_NAGA_HATCHLING),
MON("black naga hatchling", S_NAGA, LVL(3, 10, 6, 0, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 1, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(500, 100, MS_MUMBLE, MZ_LARGE),
MR_POISON | MR_ACID | MR_STONE, MR_POISON,
M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_ACID | M1_NOTAKE
| M1_CARNIVORE,
M2_STRONG, 0, 4, CLR_BLACK, BLACK_NAGA_HATCHLING),
MON("golden naga hatchling", S_NAGA, LVL(3, 10, 6, 0, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(500, 100, MS_MUMBLE, MZ_LARGE), MR_POISON, MR_POISON,
M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_NOTAKE | M1_OMNIVORE,
M2_STRONG, 0, 4, HI_GOLD, GOLDEN_NAGA_HATCHLING),
MON("guardian naga hatchling", S_NAGA, LVL(3, 10, 6, 0, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(500, 100, MS_MUMBLE, MZ_LARGE), MR_POISON, MR_POISON,
M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_NOTAKE | M1_OMNIVORE,
M2_STRONG, 0, 4, CLR_GREEN, GUARDIAN_NAGA_HATCHLING),
MON("red naga", S_NAGA, LVL(6, 12, 4, 0, -4), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_BREA, AD_FIRE, 2, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2600, 400, MS_MUMBLE, MZ_HUGE), MR_FIRE | MR_POISON,
MR_FIRE | MR_POISON, M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE
| M1_OVIPAROUS | M1_NOTAKE | M1_OMNIVORE,
M2_STRONG, M3_INFRAVISIBLE, 8, CLR_RED, RED_NAGA),
MON("black naga", S_NAGA, LVL(8, 14, 2, 10, 4), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_SPIT, AD_ACID, 0, 0),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2600, 400, MS_MUMBLE, MZ_HUGE),
MR_POISON | MR_ACID | MR_STONE, MR_POISON | MR_ACID | MR_STONE,
M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_OVIPAROUS | M1_ACID
| M1_NOTAKE | M1_CARNIVORE,
M2_STRONG, 0, 10, CLR_BLACK, BLACK_NAGA),
MON("golden naga", S_NAGA, LVL(10, 14, 2, 70, 5), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_MAGC, AD_SPEL, 4, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2600, 400, MS_MUMBLE, MZ_HUGE), MR_POISON, MR_POISON,
M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_OVIPAROUS | M1_NOTAKE
| M1_OMNIVORE,
M2_STRONG, 0, 13, HI_GOLD, GOLDEN_NAGA),
/* 3.7: guardian naga used to have three attacks: bite, spit, hug
but in order for the hug to succeed the two preceding attacks had
to have hit, and its not possible to both bite and spit, hence
the hug never hit; change to spit, bite, touch, hug; if the bite
and touch hit, the hug will too */
MON("guardian naga", S_NAGA, LVL(12, 16, 0, 50, 7), (G_GENO | 1),
A(ATTK(AT_SPIT, AD_DRST, 1, 6), ATTK(AT_BITE, AD_PLYS, 1, 6),
ATTK(AT_TUCH, AD_PHYS, 0, 0), ATTK(AT_HUGS, AD_WRAP, 2, 4),
NO_ATTK, NO_ATTK),
SIZ(2600, 400, MS_MUMBLE, MZ_HUGE), MR_POISON, MR_POISON,
M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_OVIPAROUS | M1_POIS
| M1_NOTAKE | M1_OMNIVORE,
M2_STRONG, 0, 17, CLR_GREEN, GUARDIAN_NAGA),
/*
* Ogres
*/
MON("ogre", S_OGRE, LVL(5, 10, 5, 0, -3), (G_SGROUP | G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 5), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1600, 500, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID | M1_CARNIVORE,
M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 7, CLR_BROWN, OGRE),
MON3("ogre lord", "ogre lady", "ogre leader",
S_OGRE, LVL(7, 12, 3, 30, -5), (G_GENO | 2),
A(ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1700, 700, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID | M1_CARNIVORE,
M2_STRONG | M2_LORD | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 9, CLR_RED, OGRE_LEADER),
MON3("ogre king", "ogre queen", "ogre tyrant",
S_OGRE, LVL(9, 14, 4, 60, -7), (G_GENO | 2),
A(ATTK(AT_WEAP, AD_PHYS, 3, 5), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1700, 750, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID | M1_CARNIVORE,
M2_STRONG | M2_PRINCE | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 11, HI_LORD, OGRE_TYRANT),
/*
* Puddings
*
* must be in the same order as the pudding globs in objects.c
*/
MON("gray ooze", S_PUDDING, LVL(3, 1, 8, 0, 0), (G_GENO | G_NOCORPSE | 2),
A(ATTK(AT_BITE, AD_RUST, 2, 8),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(500, 250, MS_SILENT, MZ_MEDIUM),
MR_FIRE | MR_COLD | MR_POISON | MR_ACID | MR_STONE,
MR_FIRE | MR_COLD | MR_POISON,
M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS | M1_OMNIVORE | M1_ACID,
M2_HOSTILE | M2_NEUTER, 0, 4, CLR_GRAY, GRAY_OOZE),
MON("brown pudding", S_PUDDING, LVL(5, 3, 8, 0, 0),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_BITE, AD_DCAY, 0, 0),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(500, 250, MS_SILENT, MZ_MEDIUM),
MR_COLD | MR_ELEC | MR_POISON | MR_ACID | MR_STONE,
MR_COLD | MR_ELEC | MR_POISON,
M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS | M1_OMNIVORE | M1_ACID,
M2_HOSTILE | M2_NEUTER, 0, 6, CLR_BROWN, BROWN_PUDDING),
MON("green slime", S_PUDDING, LVL(6, 6, 6, 0, 0),
(G_HELL | G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_TUCH, AD_SLIM, 1, 4), ATTK(AT_NONE, AD_SLIM, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(400, 150, MS_SILENT, MZ_LARGE),
MR_COLD | MR_ELEC | MR_POISON | MR_ACID | MR_STONE, MR_ACID | MR_STONE,
M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS | M1_OMNIVORE | M1_ACID | M1_POIS,
M2_HOSTILE | M2_NEUTER, 0, 8, CLR_GREEN, GREEN_SLIME),
MON("black pudding", S_PUDDING, LVL(10, 6, 6, 0, 0),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_BITE, AD_CORR, 3, 8), ATTK(AT_NONE, AD_CORR, 0, 0),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(900, 250, MS_SILENT, MZ_LARGE),
MR_COLD | MR_ELEC | MR_POISON | MR_ACID | MR_STONE,
MR_COLD | MR_ELEC | MR_POISON,
M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
| M1_MINDLESS | M1_OMNIVORE | M1_ACID,
M2_HOSTILE | M2_NEUTER, 0, 12, CLR_BLACK, BLACK_PUDDING),
/*
* Quantum mechanics
*/
MON("quantum mechanic", S_QUANTMECH, LVL(7, 12, 3, 10, 0), (G_GENO | 3),
A(ATTK(AT_CLAW, AD_TLPT, 1, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 20, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_OMNIVORE | M1_POIS | M1_TPORT, M2_HOSTILE,
M3_INFRAVISIBLE, 9, CLR_CYAN, QUANTUM_MECHANIC),
MON("genetic engineer", S_QUANTMECH, LVL(12, 12, 3, 10, 0), (G_GENO | 1),
A(ATTK(AT_CLAW, AD_POLY, 1, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 20, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_OMNIVORE | M1_POIS | M1_TPORT, M2_HOSTILE | M2_NASTY,
M3_INFRAVISIBLE, 14, CLR_GREEN, GENETIC_ENGINEER),
/*
* Rust monster or disenchanter
*/
MON("rust monster", S_RUSTMONST, LVL(5, 18, 2, 0, 0), (G_GENO | 2),
A(ATTK(AT_TUCH, AD_RUST, 0, 0), ATTK(AT_TUCH, AD_RUST, 0, 0),
ATTK(AT_NONE, AD_RUST, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1000, 250, MS_SILENT, MZ_MEDIUM), 0, 0,
M1_SWIM | M1_ANIMAL | M1_NOHANDS | M1_METALLIVORE, M2_HOSTILE,
M3_INFRAVISIBLE, 8, CLR_BROWN, RUST_MONSTER),
MON("disenchanter", S_RUSTMONST, LVL(12, 12, -10, 0, -3),
(G_HELL | G_GENO | 2),
A(ATTK(AT_CLAW, AD_ENCH, 4, 4), ATTK(AT_NONE, AD_ENCH, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(750, 200, MS_GROWL, MZ_LARGE), 0, 0, M1_ANIMAL | M1_CARNIVORE,
M2_HOSTILE, M3_INFRAVISIBLE, 14, CLR_BLUE, DISENCHANTER),
/*
* Snakes
*/
MON("garter snake", S_SNAKE, LVL(1, 8, 8, 0, 0), (G_LGROUP | G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 1, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(50, 60, MS_HISS, MZ_TINY), 0, 0,
M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY
| M1_OVIPAROUS | M1_CARNIVORE | M1_NOTAKE,
0, 0, 3, CLR_GREEN, GARTER_SNAKE),
MON("snake", S_SNAKE, LVL(4, 15, 3, 0, 0), (G_GENO | 2),
A(ATTK(AT_BITE, AD_DRST, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(100, 80, MS_HISS, MZ_SMALL), MR_POISON, MR_POISON,
M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS
| M1_OVIPAROUS | M1_CARNIVORE | M1_NOTAKE,
M2_HOSTILE, 0, 6, CLR_BROWN, SNAKE),
MON("water moccasin", S_SNAKE, LVL(4, 15, 3, 0, 0),
(G_GENO | G_NOGEN | G_LGROUP),
A(ATTK(AT_BITE, AD_DRST, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(150, 80, MS_HISS, MZ_SMALL), MR_POISON, MR_POISON,
M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS
| M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE,
M2_HOSTILE, 0, 7, CLR_RED, WATER_MOCCASIN),
MON("python", S_SNAKE, LVL(6, 3, 5, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 1, 4), ATTK(AT_TUCH, AD_PHYS, 0, 0),
ATTK(AT_HUGS, AD_WRAP, 1, 4), ATTK(AT_HUGS, AD_PHYS, 2, 4), NO_ATTK,
NO_ATTK),
SIZ(250, 100, MS_HISS, MZ_LARGE), 0, 0,
M1_SWIM | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_CARNIVORE
| M1_OVIPAROUS | M1_NOTAKE,
M2_HOSTILE | M2_STRONG, M3_INFRAVISION, 8, CLR_MAGENTA, PYTHON),
MON("pit viper", S_SNAKE, LVL(6, 15, 2, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_DRST, 1, 4), ATTK(AT_BITE, AD_DRST, 1, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(100, 60, MS_HISS, MZ_MEDIUM), MR_POISON, MR_POISON,
M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS
| M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE,
M2_HOSTILE, M3_INFRAVISION, 9, CLR_BLUE, PIT_VIPER),
MON("cobra", S_SNAKE, LVL(6, 18, 2, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_DRST, 2, 4), ATTK(AT_SPIT, AD_BLND, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(250, 100, MS_HISS, MZ_MEDIUM), MR_POISON, MR_POISON,
M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS
| M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE,
M2_HOSTILE, 0, 10, CLR_BLUE, COBRA),
/*
* Trolls
*/
MON("troll", S_TROLL, LVL(7, 12, 4, 0, -3), (G_GENO | 2),
A(ATTK(AT_WEAP, AD_PHYS, 4, 2), ATTK(AT_CLAW, AD_PHYS, 4, 2),
ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(800, 350, MS_GRUNT, MZ_LARGE), 0, 0,
M1_HUMANOID | M1_REGEN | M1_CARNIVORE,
M2_STRONG | M2_STALK | M2_HOSTILE, M3_INFRAVISIBLE | M3_INFRAVISION,
9, CLR_BROWN, TROLL),
MON("ice troll", S_TROLL, LVL(9, 10, 2, 20, -3), (G_NOHELL | G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_COLD, 2, 6),
ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1000, 300, MS_GRUNT, MZ_LARGE), MR_COLD, MR_COLD,
M1_HUMANOID | M1_REGEN | M1_CARNIVORE,
M2_STRONG | M2_STALK | M2_HOSTILE, M3_INFRAVISIBLE | M3_INFRAVISION,
12, CLR_WHITE, ICE_TROLL),
MON("rock troll", S_TROLL, LVL(9, 12, 0, 0, -3), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 2, 8),
ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1200, 300, MS_GRUNT, MZ_LARGE), 0, 0,
M1_HUMANOID | M1_REGEN | M1_CARNIVORE,
M2_STRONG | M2_STALK | M2_HOSTILE | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 12, CLR_CYAN, ROCK_TROLL),
MON("water troll", S_TROLL, LVL(11, 14, 4, 40, -3), (G_NOGEN | G_GENO),
A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8),
ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1200, 350, MS_GRUNT, MZ_LARGE), 0, 0,
M1_HUMANOID | M1_REGEN | M1_CARNIVORE | M1_SWIM,
M2_STRONG | M2_STALK | M2_HOSTILE, M3_INFRAVISIBLE | M3_INFRAVISION,
13, CLR_BLUE, WATER_TROLL),
MON("Olog-hai", S_TROLL, LVL(13, 12, -4, 0, -7), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 2, 8),
ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1500, 400, MS_GRUNT, MZ_LARGE), 0, 0,
M1_HUMANOID | M1_REGEN | M1_CARNIVORE,
M2_STRONG | M2_STALK | M2_HOSTILE | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 16, HI_LORD, OLOG_HAI),
/*
* Umber hulk
*/
MON("umber hulk", S_UMBER, LVL(9, 6, 2, 25, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4),
ATTK(AT_BITE, AD_PHYS, 2, 5), ATTK(AT_GAZE, AD_CONF, 0, 0), NO_ATTK,
NO_ATTK),
SIZ(1200, 500, MS_SILENT, MZ_LARGE), 0, 0, M1_TUNNEL | M1_CARNIVORE,
M2_STRONG, M3_INFRAVISIBLE, 12, CLR_BROWN, UMBER_HULK),
/*
* Vampires
*/
MON("vampire", S_VAMPIRE, LVL(10, 12, 1, 25, -8),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_DRLI, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP | MR_POISON, 0,
M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY
| M2_SHAPESHIFTER,
M3_INFRAVISIBLE, 12, CLR_RED, VAMPIRE),
MON3("vampire lord", "vampire lady", "vampire leader",
S_VAMPIRE, LVL(12, 14, 0, 50, -9),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_BITE, AD_DRLI, 1, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP | MR_POISON, 0,
M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_LORD
| M2_SHAPESHIFTER,
M3_INFRAVISIBLE, 14, CLR_BLUE, VAMPIRE_LEADER),
#if 0 /* DEFERRED */
MON("vampire mage", S_VAMPIRE,
LVL(20, 14, -4, 50, -9), (G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_DRLI, 2, 8), ATTK(AT_BITE, AD_DRLI, 1, 8),
ATTK(AT_MAGC, AD_SPEL, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP | MR_POISON, 0,
M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_LORD
| M2_MALE | M2_MAGIC | M2_SHAPESHIFTER,
M3_INFRAVISIBLE, 26, HI_ZAP, VAMPIRE_MAGE),
#endif
MON("Vlad the Impaler", S_VAMPIRE, LVL(28, 26, -6, 80, -10),
(G_NOGEN | G_NOCORPSE | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 2, 10), ATTK(AT_BITE, AD_DRLI, 1, 12),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP | MR_POISON, 0,
M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
M2_NOPOLY | M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG
| M2_NASTY | M2_PRINCE | M2_MALE | M2_SHAPESHIFTER,
M3_WAITFORU | M3_WANTSCAND | M3_INFRAVISIBLE, 32, HI_LORD,
VLAD_THE_IMPALER),
/*
* Wraiths
*/
MON("barrow wight", S_WRAITH, LVL(3, 12, 5, 5, -3),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_WEAP, AD_DRLI, 0, 0), ATTK(AT_MAGC, AD_SPEL, 0, 0),
ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_TUCH, AD_COLD, 1, 4),
NO_ATTK, NO_ATTK),
SIZ(1200, 0, MS_SPELL, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_HUMANOID,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_COLLECT, 0, 8, CLR_GRAY,
BARROW_WIGHT),
MON("wraith", S_WRAITH, LVL(6, 12, 4, 15, -6), (G_GENO | 2),
A(ATTK(AT_TUCH, AD_DRLI, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(0, 0, MS_SILENT, MZ_HUMAN),
MR_COLD | MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_BREATHLESS | M1_FLY | M1_HUMANOID | M1_UNSOLID,
M2_UNDEAD | M2_STALK | M2_HOSTILE, 0, 8, CLR_BLACK,
WRAITH),
MON("Nazgul", S_WRAITH, LVL(13, 12, 0, 25, -17),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_WEAP, AD_DRLI, 1, 4), ATTK(AT_BREA, AD_SLEE, 2, 25),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 0, MS_SPELL, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON,
0, M1_BREATHLESS | M1_HUMANOID | M1_SEE_INVIS,
M2_NOPOLY | M2_UNDEAD | M2_STALK | M2_STRONG | M2_HOSTILE | M2_MALE
| M2_COLLECT,
0, 17, HI_LORD, NAZGUL),
/*
* Xorn
*/
MON("xorn", S_XORN, LVL(8, 9, -2, 20, 0), (G_GENO | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3),
ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 4, 6), NO_ATTK,
NO_ATTK),
SIZ(1200, 700, MS_ROAR, MZ_MEDIUM), MR_FIRE | MR_COLD | MR_STONE,
MR_STONE,
M1_BREATHLESS | M1_WALLWALK | M1_THICK_HIDE | M1_METALLIVORE,
M2_HOSTILE | M2_STRONG, 0, 11, CLR_BROWN, XORN),
/*
* Apelike beasts
*/
/* tameable via banana; does not grow up into ape...
not flagged as domestic, so no guilt penalty for eating non-pet one */
MON("monkey", S_YETI, LVL(2, 12, 6, 0, 0), (G_GENO | 1),
A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(100, 50, MS_GROWL, MZ_SMALL), 0, 0,
M1_ANIMAL | M1_HUMANOID | M1_OMNIVORE, 0, M3_INFRAVISIBLE,
4, CLR_GRAY, MONKEY),
MON("ape", S_YETI, LVL(4, 12, 6, 0, 0), (G_GENO | G_SGROUP | 2),
A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3),
ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1100, 500, MS_GROWL, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_HUMANOID | M1_OMNIVORE, M2_STRONG, M3_INFRAVISIBLE,
6, CLR_BROWN, APE),
MON("owlbear", S_YETI, LVL(5, 12, 5, 0, 0), (G_GENO | 3),
A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),
ATTK(AT_HUGS, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1700, 700, MS_ROAR, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE,
M2_HOSTILE | M2_STRONG | M2_NASTY, M3_INFRAVISIBLE, 7, CLR_BROWN,
OWLBEAR),
MON("yeti", S_YETI, LVL(5, 15, 6, 0, 0), (G_GENO | 2),
A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),
ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1600, 700, MS_GROWL, MZ_LARGE), MR_COLD, MR_COLD,
M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, M2_HOSTILE | M2_STRONG,
M3_INFRAVISIBLE, 7, CLR_WHITE, YETI),
MON("carnivorous ape", S_YETI, LVL(6, 12, 6, 0, 0), (G_GENO | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
ATTK(AT_HUGS, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1250, 550, MS_GROWL, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, M2_HOSTILE | M2_STRONG,
M3_INFRAVISIBLE, 8, CLR_BLACK, CARNIVOROUS_APE),
MON("sasquatch", S_YETI, LVL(7, 15, 6, 0, 2), (G_GENO | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),
ATTK(AT_KICK, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1550, 750, MS_GROWL, MZ_LARGE), 0, 0,
M1_ANIMAL | M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE, M2_STRONG,
M3_INFRAVISIBLE, 9, CLR_GRAY, SASQUATCH),
/*
* Zombies
*/
MON("kobold zombie", S_ZOMBIE, LVL(0, 6, 10, 0, -2),
(G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(400, 50, MS_GROAN, MZ_SMALL), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_STALK | M2_HOSTILE, M3_INFRAVISION, 1, CLR_BROWN,
KOBOLD_ZOMBIE),
MON("gnome zombie", S_ZOMBIE, LVL(1, 6, 10, 0, -2),
(G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 5), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(650, 50, MS_GROAN, MZ_SMALL), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_GNOME, M3_INFRAVISION,
2, CLR_BROWN, GNOME_ZOMBIE),
MON("orc zombie", S_ZOMBIE, LVL(2, 6, 9, 0, -3),
(G_GENO | G_SGROUP | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(850, 75, MS_GROAN, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_ORC, M3_INFRAVISION, 3,
CLR_GRAY, ORC_ZOMBIE),
MON("dwarf zombie", S_ZOMBIE, LVL(2, 6, 9, 0, -3),
(G_GENO | G_SGROUP | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(900, 150, MS_GROAN, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_DWARF, M3_INFRAVISION,
3, CLR_RED, DWARF_ZOMBIE),
MON("elf zombie", S_ZOMBIE, LVL(3, 6, 9, 0, -3),
(G_GENO | G_SGROUP | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 7), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_ELF, 175, MS_GROAN, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON,
0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_ELF, M3_INFRAVISION,
4, CLR_GREEN, ELF_ZOMBIE),
MON("human zombie", S_ZOMBIE, LVL(4, 6, 8, 0, -3),
(G_GENO | G_SGROUP | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 200, MS_GROAN, MZ_HUMAN),
MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID,
M2_UNDEAD | M2_STALK | M2_HOSTILE, M3_INFRAVISION, 5, HI_DOMESTIC,
HUMAN_ZOMBIE),
MON("ettin zombie", S_ZOMBIE, LVL(6, 8, 6, 0, -4),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 10), ATTK(AT_CLAW, AD_PHYS, 1, 10),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1700, 250, MS_GROAN, MZ_HUGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG, M3_INFRAVISION,
7, CLR_BLUE, ETTIN_ZOMBIE),
MON("ghoul", S_ZOMBIE, LVL(3, 6, 10, 0, -2), (G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PLYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 3), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(400, 50, MS_SILENT, MZ_SMALL), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS | M1_OMNIVORE,
M2_UNDEAD | M2_WANDER | M2_HOSTILE, M3_INFRAVISION, 5, CLR_BLACK,
GHOUL),
MON("giant zombie", S_ZOMBIE, LVL(8, 8, 6, 0, -4),
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2050, 375, MS_GROAN, MZ_HUGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_GIANT | M2_STRONG,
M3_INFRAVISION, 9, CLR_CYAN, GIANT_ZOMBIE),
MON("skeleton", S_ZOMBIE, LVL(12, 8, 4, 0, 0), (G_NOCORPSE | G_NOGEN),
A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_TUCH, AD_SLOW, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(300, 5, MS_BONES, MZ_HUMAN),
MR_COLD | MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE,
M2_UNDEAD | M2_WANDER | M2_HOSTILE | M2_STRONG | M2_COLLECT
| M2_NASTY,
M3_INFRAVISION, 14, CLR_WHITE, SKELETON),
/*
* golems
*/
MON("straw golem", S_GOLEM, LVL(3, 12, 10, 0, 0), (G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 2), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(400, 0, MS_SILENT, MZ_LARGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, M2_HOSTILE | M2_NEUTER, 0,
4, CLR_YELLOW, STRAW_GOLEM),
MON("paper golem", S_GOLEM, LVL(3, 12, 10, 0, 0), (G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(400, 0, MS_SILENT, MZ_LARGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, M2_HOSTILE | M2_NEUTER, 0,
4, HI_PAPER, PAPER_GOLEM),
MON("rope golem", S_GOLEM, LVL(4, 9, 8, 0, 0), (G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
ATTK(AT_HUGS, AD_PHYS, 6, 1), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(450, 0, MS_SILENT, MZ_LARGE), MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, M2_HOSTILE | M2_NEUTER, 0,
6, CLR_BROWN, ROPE_GOLEM),
MON("gold golem", S_GOLEM, LVL(5, 9, 6, 0, 0), (G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 2, 3), ATTK(AT_CLAW, AD_PHYS, 2, 3),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(450, 0, MS_SILENT, MZ_LARGE), MR_SLEEP | MR_POISON | MR_ACID, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE,
M2_HOSTILE | M2_NEUTER, 0, 6, HI_GOLD, GOLD_GOLEM),
MON("leather golem", S_GOLEM, LVL(6, 6, 6, 0, 0), (G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(800, 0, MS_SILENT, MZ_LARGE), MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, M2_HOSTILE | M2_NEUTER, 0,
7, HI_LEATHER, LEATHER_GOLEM),
MON("wood golem", S_GOLEM, LVL(7, 3, 4, 0, 0), (G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 3, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(900, 0, MS_SILENT, MZ_LARGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE,
M2_HOSTILE | M2_NEUTER, 0, 8, HI_WOOD, WOOD_GOLEM),
MON("flesh golem", S_GOLEM, LVL(9, 8, 9, 30, 0), (1),
A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1400, 600, MS_SILENT, MZ_LARGE),
MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON,
MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, M2_HOSTILE | M2_STRONG, 0,
10, CLR_RED, FLESH_GOLEM),
MON("clay golem", S_GOLEM, LVL(11, 7, 7, 40, 0), (G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 3, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1550, 0, MS_SILENT, MZ_LARGE), MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE,
M2_HOSTILE | M2_STRONG, 0, 12, CLR_BROWN, CLAY_GOLEM),
MON("stone golem", S_GOLEM, LVL(14, 6, 5, 50, 0), (G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 3, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1900, 0, MS_SILENT, MZ_LARGE), MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE,
M2_HOSTILE | M2_STRONG, 0, 15, CLR_GRAY, STONE_GOLEM),
MON("glass golem", S_GOLEM, LVL(16, 6, 1, 50, 0), (G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1800, 0, MS_SILENT, MZ_LARGE), MR_SLEEP | MR_POISON | MR_ACID, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE,
M2_HOSTILE | M2_STRONG, 0, 18, CLR_CYAN, GLASS_GOLEM),
MON("iron golem", S_GOLEM, LVL(18, 6, 3, 60, 0), (G_NOCORPSE | 1),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_BREA, AD_DRST, 4, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2000, 0, MS_SILENT, MZ_LARGE),
MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE | M1_POIS,
M2_HOSTILE | M2_STRONG | M2_COLLECT, 0, 22, HI_METAL, IRON_GOLEM),
/*
* humans, including elves and were-critters;
* the '@' class does not obey rule #2.
*/
MON("human", S_HUMAN, LVL(0, 12, 10, 0, 0), G_NOGEN, /* for corpses */
A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
2, HI_DOMESTIC, HUMAN),
MON("wererat", S_HUMAN, LVL(2, 12, 10, 10, -7), (1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_WERE, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_POIS | M1_REGEN | M1_OMNIVORE,
M2_NOPOLY | M2_WERE | M2_HOSTILE | M2_HUMAN | M2_COLLECT,
M3_INFRAVISIBLE, 3, CLR_BROWN, HUMAN_WERERAT),
MON("werejackal", S_HUMAN, LVL(2, 12, 10, 10, -7), (1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_WERE, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_POIS | M1_REGEN | M1_OMNIVORE,
M2_NOPOLY | M2_WERE | M2_HOSTILE | M2_HUMAN | M2_COLLECT,
M3_INFRAVISIBLE, 3, CLR_RED, HUMAN_WEREJACKAL),
MON("werewolf", S_HUMAN, LVL(5, 12, 10, 20, -7), (1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_WERE, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_POIS | M1_REGEN | M1_OMNIVORE,
M2_NOPOLY | M2_WERE | M2_HOSTILE | M2_HUMAN | M2_COLLECT,
M3_INFRAVISIBLE, 6, CLR_ORANGE, HUMAN_WEREWOLF),
MON("elf", S_HUMAN, LVL(0, 12, 10, 2, -3), G_NOGEN, /* for corpses */
A(ATTK(AT_WEAP, AD_PHYS, 1, 8),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS,
M2_NOPOLY | M2_ELF | M2_COLLECT,
M3_INFRAVISION | M3_INFRAVISIBLE, 1, HI_DOMESTIC, ELF),
MON("Woodland-elf", S_HUMAN, LVL(4, 12, 10, 10, -5),
(G_GENO | G_SGROUP | 2),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS, M2_ELF | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 6, CLR_GREEN, WOODLAND_ELF),
MON("Green-elf", S_HUMAN, LVL(5, 12, 10, 10, -6), (G_GENO | G_SGROUP | 2),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS, M2_ELF | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 7, CLR_BRIGHT_GREEN, GREEN_ELF),
MON("Grey-elf", S_HUMAN, LVL(6, 12, 10, 10, -7), (G_GENO | G_SGROUP | 2),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS, M2_ELF | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 8, CLR_GRAY, GREY_ELF),
MON3("elf-lord", "elf-lady", "elf-noble",
S_HUMAN, LVL(8, 12, 10, 20, -9), (G_GENO | G_SGROUP | 2),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS,
M2_ELF | M2_STRONG | M2_LORD | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 11, CLR_BRIGHT_BLUE, ELF_NOBLE),
MON3("Elvenking", "Elvenqueen", "elven monarch",
S_HUMAN, LVL(9, 12, 10, 25, -10), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS,
M2_ELF | M2_STRONG | M2_PRINCE | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 11, HI_LORD, ELVEN_MONARCH),
MON("doppelganger", S_HUMAN, LVL(9, 12, 5, 20, 0), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 12),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_IMITATE, MZ_HUMAN), MR_SLEEP, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_HOSTILE | M2_STRONG | M2_COLLECT
| M2_SHAPESHIFTER,
M3_INFRAVISIBLE, 11, HI_DOMESTIC, DOPPELGANGER),
MON("shopkeeper", S_HUMAN, LVL(12, 18, 0, 50, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 4, 4), ATTK(AT_WEAP, AD_PHYS, 4, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SELL, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL
| M2_STRONG | M2_COLLECT | M2_MAGIC,
M3_INFRAVISIBLE, 15, HI_DOMESTIC, SHOPKEEPER),
MON("guard", S_HUMAN, LVL(12, 12, 10, 40, 10), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 4, 10),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARD, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_MERC | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, 14, CLR_BLUE, GUARD),
/* prisoner is used on some special levels */
MON("prisoner", S_HUMAN, LVL(12, 12, 10, 0, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_DJINNI, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE | M3_CLOSE, 14, HI_DOMESTIC, PRISONER),
MON("Oracle", S_HUMAN, LVL(12, 0, 0, 50, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_NONE, AD_MAGM, 0, 4),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_ORACLE, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_FEMALE, M3_INFRAVISIBLE,
13, HI_ZAP, ORACLE),
/* aligned priests always have the epri extension attached;
individual instantiations should always have either ispriest
or isminion set */
MON3("priest", "priestess", "aligned cleric",
S_HUMAN, LVL(12, 12, 10, 50, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_KICK, AD_PHYS, 1, 4),
ATTK(AT_MAGC, AD_CLRC, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_PRIEST, MZ_HUMAN), MR_ELEC, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_LORD | M2_PEACEFUL | M2_COLLECT,
M3_INFRAVISIBLE, 15, CLR_WHITE, ALIGNED_CLERIC),
/* high priests always have epri and always have ispriest set */
MON3("high priest", "high priestess", "high cleric",
S_HUMAN, LVL(25, 15, 7, 70, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_KICK, AD_PHYS, 2, 8),
ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_PRIEST, MZ_HUMAN),
MR_FIRE | MR_ELEC | MR_SLEEP | MR_POISON, 0,
M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_MINION | M2_PRINCE | M2_NASTY | M2_COLLECT
| M2_MAGIC,
M3_INFRAVISIBLE, 30, CLR_WHITE, HIGH_CLERIC),
MON("soldier", S_HUMAN, LVL(6, 10, 10, 0, -2), (G_SGROUP | G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SOLDIER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK
| M2_HOSTILE | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, 8, CLR_GRAY, SOLDIER),
MON("sergeant", S_HUMAN, LVL(8, 10, 10, 5, -3), (G_SGROUP | G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SOLDIER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK
| M2_HOSTILE | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, 10, CLR_RED, SERGEANT),
MON("nurse", S_HUMAN, LVL(11, 6, 0, 0, 0), (G_GENO | 3),
A(ATTK(AT_CLAW, AD_HEAL, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_NURSE, MZ_HUMAN), MR_POISON, MR_POISON,
M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_HOSTILE,
M3_INFRAVISIBLE, 13, HI_DOMESTIC, NURSE),
MON("lieutenant", S_HUMAN, LVL(10, 10, 10, 15, -4), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_WEAP, AD_PHYS, 3, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SOLDIER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK
| M2_HOSTILE | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, 12, CLR_GREEN, LIEUTENANT),
MON("captain", S_HUMAN, LVL(12, 10, 10, 15, -5), (G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 4, 4), ATTK(AT_WEAP, AD_PHYS, 4, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SOLDIER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK
| M2_HOSTILE | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, 14, CLR_BLUE, CAPTAIN),
MON("watchman", S_HUMAN, LVL(6, 10, 10, 0, -2),
(G_SGROUP | G_NOGEN | G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SOLDIER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK
| M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, 8, CLR_GRAY, WATCHMAN),
MON("watch captain", S_HUMAN, LVL(10, 10, 10, 15, -4),
(G_NOGEN | G_GENO | 1),
A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_WEAP, AD_PHYS, 3, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SOLDIER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK
| M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, 12, CLR_GREEN, WATCH_CAPTAIN),
/* Unique humans not tied to quests.
*/
MON("Medusa", S_HUMAN, LVL(20, 12, 2, 50, -15), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 1, 8),
ATTK(AT_GAZE, AD_STON, 0, 0), ATTK(AT_BITE, AD_DRST, 1, 6), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HISS, MZ_LARGE),
MR_POISON | MR_STONE, MR_POISON | MR_STONE,
M1_FLY | M1_SWIM | M1_AMPHIBIOUS | M1_HUMANOID | M1_POIS | M1_OMNIVORE,
M2_NOPOLY | M2_HOSTILE | M2_STRONG | M2_PNAME | M2_FEMALE,
M3_WAITFORU | M3_INFRAVISIBLE, 25, CLR_BRIGHT_GREEN, MEDUSA),
MON("Wizard of Yendor", S_HUMAN, LVL(30, 12, -8, 100, A_NONE),
(G_NOGEN | G_UNIQ),
A(ATTK(AT_CLAW, AD_SAMU, 2, 12), ATTK(AT_MAGC, AD_SPEL, 0, 0),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_CUSS, MZ_HUMAN), MR_FIRE | MR_POISON,
MR_FIRE | MR_POISON,
M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_REGEN | M1_SEE_INVIS
| M1_TPORT | M1_TPORT_CNTRL | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_PRINCE
| M2_MALE | M2_MAGIC,
M3_COVETOUS | M3_WAITFORU | M3_INFRAVISIBLE, 34, HI_LORD,
WIZARD_OF_YENDOR),
MON("Croesus", S_HUMAN, LVL(20, 15, 0, 40, 15), (G_UNIQ | G_NOGEN),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARD, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY
| M2_PNAME | M2_PRINCE | M2_MALE | M2_GREEDY | M2_JEWELS
| M2_COLLECT | M2_MAGIC,
M3_INFRAVISIBLE, 22, HI_LORD, CROESUS),
#ifdef CHARON
MON("Charon", S_HUMAN, LVL(76, 18, -5, 120, 0),
(G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_TUCH, AD_PLYS, 1, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_FERRY, MZ_HUMAN),
MR_FIRE | MR_COLD | MR_POISON | MR_STONE, 0,
M1_BREATHLESS | M1_SEE_INVIS | M1_HUMANOID,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_PNAME | M2_MALE | M2_GREEDY
| M2_COLLECT,
M3_INFRAVISIBLE, 38, CLR_WHITE, CHARON),
#endif
/*
* ghosts
*/
MON("ghost", S_GHOST, LVL(10, 3, -5, 50, -5), (G_NOCORPSE | G_NOGEN),
A(ATTK(AT_TUCH, AD_PHYS, 1, 1), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 0, MS_SILENT, MZ_HUMAN),
MR_COLD | MR_DISINT | MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_FLY | M1_BREATHLESS | M1_WALLWALK | M1_HUMANOID | M1_UNSOLID,
M2_NOPOLY | M2_UNDEAD | M2_STALK | M2_HOSTILE, M3_INFRAVISION,
12, CLR_GRAY, GHOST),
MON("shade", S_GHOST, LVL(12, 10, 10, 0, 0), (G_NOCORPSE | G_NOGEN),
A(ATTK(AT_TUCH, AD_PLYS, 2, 6), ATTK(AT_TUCH, AD_SLOW, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 0, MS_WAIL, MZ_HUMAN),
MR_COLD | MR_DISINT | MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_FLY | M1_BREATHLESS | M1_WALLWALK | M1_HUMANOID | M1_UNSOLID
| M1_SEE_INVIS,
M2_NOPOLY | M2_UNDEAD | M2_WANDER | M2_STALK | M2_HOSTILE | M2_NASTY,
M3_INFRAVISION, 14, CLR_BLACK, SHADE),
/*
* (major) demons
*/
MON("water demon", S_DEMON, LVL(8, 12, -4, 30, -7),
(G_NOCORPSE | G_NOGEN),
A(ATTK(AT_WEAP, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3),
ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_DJINNI, MZ_HUMAN), MR_FIRE | MR_POISON, 0,
M1_HUMANOID | M1_POIS | M1_SWIM,
M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 11, CLR_BLUE, WATER_DEMON),
/* standard demons & devils
*/
#define SEDUCTION_ATTACKS_YES \
A(ATTK(AT_BITE, AD_SSEX, 0, 0), ATTK(AT_CLAW, AD_PHYS, 1, 3), \
ATTK(AT_CLAW, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK)
#define SEDUCTION_ATTACKS_NO \
A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), \
ATTK(AT_BITE, AD_DRLI, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK)
/* incubus and succubus */
MON3("incubus", "succubus", "amorous demon",
S_DEMON, LVL(6, 12, 0, 70, -9), (G_NOCORPSE | 1),
SEDUCTION_ATTACKS_YES, SIZ(WT_HUMAN, 400, MS_SEDUCE, MZ_HUMAN),
MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_FLY | M1_POIS,
M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY,
M3_INFRAVISIBLE | M3_INFRAVISION, 8, CLR_GRAY, AMOROUS_DEMON),
MON("horned devil", S_DEMON, LVL(6, 9, -5, 50, 11),
(G_HELL | G_NOCORPSE | 2),
A(ATTK(AT_WEAP, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
ATTK(AT_BITE, AD_PHYS, 2, 3), ATTK(AT_STNG, AD_PHYS, 1, 3), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SILENT, MZ_HUMAN), MR_FIRE | MR_POISON, 0,
M1_POIS | M1_THICK_HIDE, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY,
M3_INFRAVISIBLE | M3_INFRAVISION, 9, CLR_BROWN, HORNED_DEVIL),
/* Used by AD&D for a type of demon, originally one of the Furies
and spelled this way */
MON("erinys", S_DEMON, LVL(7, 12, 2, 30, 10),
(G_HELL | G_NOCORPSE | G_SGROUP | 2),
A(ATTK(AT_WEAP, AD_DRST, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SILENT, MZ_HUMAN), MR_FIRE | MR_POISON, 0,
M1_HUMANOID | M1_POIS,
M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY
| M2_FEMALE | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 10, CLR_RED, ERINYS),
MON("barbed devil", S_DEMON, LVL(8, 12, 0, 35, 8),
(G_HELL | G_NOCORPSE | G_SGROUP | 2),
A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4),
ATTK(AT_STNG, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SILENT, MZ_HUMAN), MR_FIRE | MR_POISON, 0,
M1_POIS | M1_THICK_HIDE, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY,
M3_INFRAVISIBLE | M3_INFRAVISION, 10, CLR_RED, BARBED_DEVIL),
MON("marilith", S_DEMON, LVL(7, 12, -6, 80, -12),
(G_HELL | G_NOCORPSE | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),
ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4),
ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4)),
SIZ(WT_HUMAN, 400, MS_CUSS, MZ_LARGE), MR_FIRE | MR_POISON, 0,
M1_HUMANOID | M1_SLITHY | M1_SEE_INVIS | M1_POIS,
M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_FEMALE | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 11, CLR_RED, MARILITH),
MON("vrock", S_DEMON, LVL(8, 12, 0, 50, -9),
(G_HELL | G_NOCORPSE | G_SGROUP | 2),
A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_CLAW, AD_PHYS, 1, 8),
ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE), MR_FIRE | MR_POISON, 0,
M1_POIS, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY,
M3_INFRAVISIBLE | M3_INFRAVISION, 11, CLR_RED, VROCK),
MON("hezrou", S_DEMON, LVL(9, 6, -2, 55, -10),
(G_HELL | G_NOCORPSE | G_SGROUP | 2),
A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3),
ATTK(AT_BITE, AD_PHYS, 4, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE), MR_FIRE | MR_POISON, 0,
M1_HUMANOID | M1_POIS, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY,
M3_INFRAVISIBLE | M3_INFRAVISION, 12, CLR_RED, HEZROU),
MON("bone devil", S_DEMON, LVL(9, 15, -1, 40, -9),
(G_HELL | G_NOCORPSE | G_SGROUP | 2),
A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_STNG, AD_DRST, 2, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE), MR_FIRE | MR_POISON, 0,
M1_POIS, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 13, CLR_GRAY, BONE_DEVIL),
MON("ice devil", S_DEMON, LVL(11, 6, -4, 55, -12),
(G_HELL | G_NOCORPSE | 2),
A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_STNG, AD_COLD, 3, 4), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE),
MR_FIRE | MR_COLD | MR_POISON, 0, M1_SEE_INVIS | M1_POIS,
M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY,
M3_INFRAVISIBLE | M3_INFRAVISION, 14, CLR_WHITE, ICE_DEVIL),
MON("nalfeshnee", S_DEMON, LVL(11, 9, -1, 65, -11),
(G_HELL | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SPELL, MZ_LARGE), MR_FIRE | MR_POISON, 0,
M1_HUMANOID | M1_POIS, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY,
M3_INFRAVISIBLE | M3_INFRAVISION, 15, CLR_RED, NALFESHNEE),
MON("pit fiend", S_DEMON, LVL(13, 6, -3, 65, -13),
(G_HELL | G_NOCORPSE | 2),
A(ATTK(AT_WEAP, AD_PHYS, 4, 2), ATTK(AT_WEAP, AD_PHYS, 4, 2),
ATTK(AT_HUGS, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GROWL, MZ_LARGE), MR_FIRE | MR_POISON, 0,
M1_SEE_INVIS | M1_POIS,
M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 16, CLR_RED, PIT_FIEND),
MON("sandestin", S_DEMON, LVL(13, 12, 4, 60, -5),
(G_HELL | G_NOCORPSE | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1500, 400, MS_CUSS, MZ_HUMAN), MR_STONE, 0, M1_HUMANOID,
M2_NOPOLY | M2_STALK | M2_STRONG | M2_COLLECT | M2_SHAPESHIFTER,
M3_INFRAVISIBLE | M3_INFRAVISION, 15, CLR_GRAY, SANDESTIN),
MON("balrog", S_DEMON, LVL(16, 5, -2, 75, -14), (G_HELL | G_NOCORPSE | 1),
A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE), MR_FIRE | MR_POISON, 0,
M1_FLY | M1_SEE_INVIS | M1_POIS,
M2_DEMON | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_COLLECT,
M3_INFRAVISIBLE | M3_INFRAVISION, 20, CLR_RED, BALROG),
/* Named demon lords & princes plus Arch-Devils.
* (their order matters; see minion.c)
*/
MON("Juiblex", S_DEMON, LVL(50, 3, -7, 65, -15),
(G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
A(ATTK(AT_ENGL, AD_DISE, 4, 10), ATTK(AT_SPIT, AD_ACID, 3, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1500, 0, MS_GURGLE, MZ_LARGE),
MR_FIRE | MR_POISON | MR_ACID | MR_STONE, 0,
M1_AMPHIBIOUS | M1_AMORPHOUS | M1_NOHEAD | M1_FLY | M1_SEE_INVIS
| M1_ACID | M1_POIS,
M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY
| M2_LORD | M2_MALE,
M3_WAITFORU | M3_WANTSAMUL | M3_INFRAVISION, 26, CLR_BRIGHT_GREEN,
JUIBLEX),
MON("Yeenoghu", S_DEMON, LVL(56, 18, -5, 80, -15),
(G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_WEAP, AD_CONF, 2, 8),
ATTK(AT_CLAW, AD_PLYS, 1, 6), ATTK(AT_MAGC, AD_MAGM, 2, 6), NO_ATTK,
NO_ATTK),
SIZ(900, 500, MS_ORC, MZ_LARGE), MR_FIRE | MR_POISON, 0,
M1_FLY | M1_SEE_INVIS | M1_POIS,
M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY
| M2_LORD | M2_MALE | M2_COLLECT,
M3_WANTSAMUL | M3_INFRAVISIBLE | M3_INFRAVISION, 31, HI_LORD,
YEENOGHU),
MON("Orcus", S_DEMON, LVL(66, 9, -6, 85, -20),
(G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 4),
ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_MAGC, AD_SPEL, 8, 6),
ATTK(AT_STNG, AD_DRST, 2, 4), NO_ATTK),
SIZ(1500, 500, MS_ORC, MZ_HUGE), MR_FIRE | MR_POISON, 0,
M1_FLY | M1_SEE_INVIS | M1_POIS,
M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY
| M2_PRINCE | M2_MALE | M2_COLLECT,
M3_WAITFORU | M3_WANTSBOOK | M3_WANTSAMUL | M3_INFRAVISIBLE
| M3_INFRAVISION,
36, HI_LORD, ORCUS),
MON("Geryon", S_DEMON, LVL(72, 3, -3, 75, 15),
(G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
A(ATTK(AT_CLAW, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 6),
ATTK(AT_STNG, AD_DRST, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1500, 500, MS_BRIBE, MZ_HUGE), MR_FIRE | MR_POISON, 0,
M1_FLY | M1_SEE_INVIS | M1_POIS | M1_SLITHY,
M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY
| M2_PRINCE | M2_MALE,
M3_WANTSAMUL | M3_INFRAVISIBLE | M3_INFRAVISION, 36, HI_LORD,
GERYON),
MON("Dispater", S_DEMON, LVL(78, 15, -2, 80, 15),
(G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 6), ATTK(AT_MAGC, AD_SPEL, 6, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1500, 500, MS_BRIBE, MZ_HUMAN), MR_FIRE | MR_POISON, 0,
M1_FLY | M1_SEE_INVIS | M1_POIS | M1_HUMANOID,
M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY
| M2_PRINCE | M2_MALE | M2_COLLECT,
M3_WANTSAMUL | M3_INFRAVISIBLE | M3_INFRAVISION, 40, HI_LORD,
DISPATER),
MON("Baalzebub", S_DEMON, LVL(89, 9, -5, 85, 20),
(G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
A(ATTK(AT_BITE, AD_DRST, 2, 6), ATTK(AT_GAZE, AD_STUN, 2, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1500, 500, MS_BRIBE, MZ_LARGE), MR_FIRE | MR_POISON, 0,
M1_FLY | M1_SEE_INVIS | M1_POIS,
M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY
| M2_PRINCE | M2_MALE,
M3_WANTSAMUL | M3_WAITFORU | M3_INFRAVISIBLE | M3_INFRAVISION,
45, HI_LORD, BAALZEBUB),
MON("Asmodeus", S_DEMON, LVL(105, 12, -7, 90, 20),
(G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
A(ATTK(AT_CLAW, AD_PHYS, 4, 4), ATTK(AT_MAGC, AD_COLD, 6, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1500, 500, MS_BRIBE, MZ_HUGE), MR_FIRE | MR_COLD | MR_POISON, 0,
M1_FLY | M1_SEE_INVIS | M1_HUMANOID | M1_POIS,
M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG
| M2_NASTY | M2_PRINCE | M2_MALE,
M3_WANTSAMUL | M3_WAITFORU | M3_INFRAVISIBLE | M3_INFRAVISION,
53, HI_LORD, ASMODEUS),
MON("Demogorgon", S_DEMON, LVL(106, 15, -8, 95, -20),
(G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
A(ATTK(AT_MAGC, AD_SPEL, 8, 6), ATTK(AT_STNG, AD_DRLI, 1, 4),
ATTK(AT_CLAW, AD_DISE, 1, 6), ATTK(AT_CLAW, AD_DISE, 1, 6), NO_ATTK,
NO_ATTK),
SIZ(1500, 500, MS_GROWL, MZ_HUGE), MR_FIRE | MR_POISON, 0,
M1_FLY | M1_SEE_INVIS | M1_NOHANDS | M1_POIS,
M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY
| M2_PRINCE | M2_MALE,
M3_WANTSAMUL | M3_INFRAVISIBLE | M3_INFRAVISION, 57, HI_LORD,
DEMOGORGON),
/* Riders -- the Four Horsemen of the Apocalypse ("War" == player);
* depicted with '&' but do not have M2_DEMON set.
*/
MON("Death", S_DEMON, LVL(30, 12, -5, 100, 0), (G_UNIQ | G_NOGEN),
A(ATTK(AT_TUCH, AD_DETH, 8, 8), ATTK(AT_TUCH, AD_DETH, 8, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 1, MS_RIDER, MZ_HUMAN),
MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_FLY | M1_HUMANOID | M1_REGEN | M1_SEE_INVIS | M1_TPORT_CNTRL,
M2_NOPOLY | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY,
M3_INFRAVISIBLE | M3_INFRAVISION | M3_DISPLACES, 34, HI_LORD,
DEATH),
MON("Pestilence", S_DEMON, LVL(30, 12, -5, 100, 0), (G_UNIQ | G_NOGEN),
A(ATTK(AT_TUCH, AD_PEST, 8, 8), ATTK(AT_TUCH, AD_PEST, 8, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 1, MS_RIDER, MZ_HUMAN),
MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_FLY | M1_HUMANOID | M1_REGEN | M1_SEE_INVIS | M1_TPORT_CNTRL,
M2_NOPOLY | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY,
M3_INFRAVISIBLE | M3_INFRAVISION | M3_DISPLACES, 34, HI_LORD,
PESTILENCE),
MON("Famine", S_DEMON, LVL(30, 12, -5, 100, 0), (G_UNIQ | G_NOGEN),
A(ATTK(AT_TUCH, AD_FAMN, 8, 8), ATTK(AT_TUCH, AD_FAMN, 8, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 1, MS_RIDER, MZ_HUMAN),
MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_FLY | M1_HUMANOID | M1_REGEN | M1_SEE_INVIS | M1_TPORT_CNTRL,
M2_NOPOLY | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY,
M3_INFRAVISIBLE | M3_INFRAVISION | M3_DISPLACES, 34, HI_LORD,
FAMINE),
/* other demons
*/
#ifdef MAIL_STRUCTURES
MON("mail daemon", S_DEMON, LVL(56, 24, 10, 127, 0),
(G_NOGEN | G_NOCORPSE),
A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(600, 300, MS_SILENT, MZ_HUMAN),
MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE, 0,
M1_FLY | M1_SWIM | M1_BREATHLESS | M1_SEE_INVIS | M1_HUMANOID
| M1_POIS,
M2_NOPOLY | M2_STALK | M2_PEACEFUL, M3_INFRAVISIBLE | M3_INFRAVISION,
26, CLR_BRIGHT_BLUE, MAIL_DAEMON),
#endif
MON("djinni", S_DEMON, LVL(7, 12, 4, 30, 0), (G_NOGEN | G_NOCORPSE),
A(ATTK(AT_WEAP, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(1500, 400, MS_DJINNI, MZ_HUMAN), MR_POISON | MR_STONE, 0,
M1_HUMANOID | M1_FLY | M1_POIS, M2_NOPOLY | M2_STALK | M2_COLLECT,
M3_INFRAVISIBLE, 8, CLR_YELLOW, DJINNI),
/*
* sea monsters
*
* 3.7: all the fish except kraken used to specify M1_SLITHY, presumably
* cloned from giant eel. Using "slither" to describe their movmement
* wasn't appropriate. Unfortunately, locomotion() isn't able to choose
* "swim" as their movement description because it is only passed a
* monster type, not a specific monster (for <mx,my>) or the relevant
* location, and therefore doesn't know whether water is involved.
*/
MON("jellyfish", S_EEL, LVL(3, 3, 6, 0, 0), (G_GENO | G_NOGEN),
A(ATTK(AT_STNG, AD_DRST, 3, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(80, 20, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON,
M1_SWIM | M1_AMPHIBIOUS | M1_NOLIMBS | M1_NOHEAD
| M1_NOTAKE | M1_POIS,
M2_HOSTILE, 0, 5, CLR_BLUE, JELLYFISH),
MON("piranha", S_EEL, LVL(5, 18, 4, 0, 0), (G_GENO | G_NOGEN | G_SGROUP),
A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_BITE, AD_PHYS, 2, 6),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(60, 30, MS_SILENT, MZ_SMALL), 0, 0,
M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_NOLIMBS
| M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE,
M2_HOSTILE, 0, 7, CLR_RED, PIRANHA),
MON("shark", S_EEL, LVL(7, 12, 2, 0, 0), (G_GENO | G_NOGEN),
A(ATTK(AT_BITE, AD_PHYS, 5, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(500, 350, MS_SILENT, MZ_LARGE), 0, 0,
M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_NOLIMBS
| M1_CARNIVORE | M1_OVIPAROUS | M1_THICK_HIDE | M1_NOTAKE,
M2_HOSTILE, 0, 9, CLR_GRAY, SHARK),
MON("giant eel", S_EEL, LVL(5, 9, -1, 0, 0), (G_GENO | G_NOGEN),
A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_TUCH, AD_WRAP, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(200, 250, MS_SILENT, MZ_HUGE), 0, 0,
M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_SLITHY | M1_NOLIMBS
| M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE,
M2_HOSTILE, M3_INFRAVISIBLE, 7, CLR_CYAN, GIANT_EEL),
MON("electric eel", S_EEL, LVL(7, 10, -3, 0, 0), (G_GENO | G_NOGEN),
A(ATTK(AT_BITE, AD_ELEC, 4, 6), ATTK(AT_TUCH, AD_WRAP, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(200, 250, MS_SILENT, MZ_HUGE), MR_ELEC, MR_ELEC,
M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_SLITHY | M1_NOLIMBS
| M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE,
M2_HOSTILE, M3_INFRAVISIBLE, 10, CLR_BRIGHT_BLUE, ELECTRIC_EEL),
MON("kraken", S_EEL, LVL(20, 3, 6, 0, -3), (G_GENO | G_NOGEN),
A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4),
ATTK(AT_HUGS, AD_WRAP, 2, 6), ATTK(AT_BITE, AD_PHYS, 5, 4), NO_ATTK,
NO_ATTK),
SIZ(1800, 1000, MS_SILENT, MZ_HUGE), 0, 0,
M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
M2_NOPOLY | M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, 22, CLR_RED,
KRAKEN),
/*
* lizards, &c
*/
MON("newt", S_LIZARD, LVL(0, 6, 8, 0, 0), (G_GENO | 5),
A(ATTK(AT_BITE, AD_PHYS, 1, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(10, 20, MS_SILENT, MZ_TINY), 0, 0,
M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
M2_HOSTILE, 0, 1, CLR_YELLOW, NEWT),
MON("gecko", S_LIZARD, LVL(1, 6, 8, 0, 0), (G_GENO | 5),
A(ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(10, 20, MS_SQEEK, MZ_TINY), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, 2, CLR_GREEN,
GECKO),
MON("iguana", S_LIZARD, LVL(2, 6, 7, 0, 0), (G_GENO | 5),
A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(30, 30, MS_SILENT, MZ_TINY), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, 3, CLR_BROWN,
IGUANA),
MON("baby crocodile", S_LIZARD, LVL(3, 6, 7, 0, 0), G_GENO,
A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(200, 200, MS_CHIRP, MZ_MEDIUM), 0, 0,
M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
M2_HOSTILE, 0, 4, CLR_BROWN, BABY_CROCODILE),
MON("lizard", S_LIZARD, LVL(5, 6, 6, 10, 0), (G_GENO | 5),
A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(10, 40, MS_SILENT, MZ_TINY), MR_STONE, MR_STONE,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, 6, CLR_GREEN,
LIZARD),
MON("chameleon", S_LIZARD, LVL(6, 5, 6, 10, 0), (G_GENO | 2),
A(ATTK(AT_BITE, AD_PHYS, 4, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(100, 100, MS_SILENT, MZ_TINY), 0, 0,
M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
M2_NOPOLY | M2_HOSTILE | M2_SHAPESHIFTER, 0, 7, CLR_BROWN,
CHAMELEON),
MON("crocodile", S_LIZARD, LVL(6, 9, 5, 0, 0), (G_GENO | 1),
A(ATTK(AT_BITE, AD_PHYS, 4, 2), ATTK(AT_CLAW, AD_PHYS, 1, 12),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_BELLOW, MZ_LARGE), 0, 0,
M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS
| M1_OVIPAROUS | M1_CARNIVORE,
M2_STRONG | M2_HOSTILE, 0, 7, CLR_BROWN, CROCODILE),
MON("salamander", S_LIZARD, LVL(8, 12, -1, 0, -9), (G_HELL | 1),
A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_TUCH, AD_FIRE, 1, 6),
ATTK(AT_HUGS, AD_PHYS, 2, 6), ATTK(AT_HUGS, AD_FIRE, 3, 6), NO_ATTK,
NO_ATTK),
SIZ(1500, 400, MS_MUMBLE, MZ_HUMAN), MR_SLEEP | MR_FIRE, MR_FIRE,
M1_HUMANOID | M1_SLITHY | M1_THICK_HIDE | M1_POIS,
M2_STALK | M2_HOSTILE | M2_COLLECT | M2_MAGIC, M3_INFRAVISIBLE,
12, CLR_ORANGE, SALAMANDER),
/*
* dummy monster needed for visual interface
* (marking it unique prevents figurines)
*/
MON("long worm tail", S_WORM_TAIL, LVL(0, 0, 0, 0, 0),
(G_NOGEN | G_NOCORPSE | G_UNIQ),
A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(0, 0, 0, 0), 0, 0, 0L, M2_NOPOLY, 0, 1, CLR_BROWN,
LONG_WORM_TAIL),
/* Note:
* Worm tail must be between the normal monsters and the special
* quest & pseudo-character ones because an optimization in the
* random monster selection code assumes everything beyond here
* has the G_NOGEN and M2_NOPOLY attributes.
*/
/*
* character classes
*/
MON("archeologist", S_HUMAN, LVL(10, 12, 10, 1, 3), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_TUNNEL | M1_NEEDPICK | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
12, HI_DOMESTIC, ARCHEOLOGIST),
MON("barbarian", S_HUMAN, LVL(10, 12, 10, 1, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
12, HI_DOMESTIC, BARBARIAN),
MON3("caveman", "cavewoman", "cave dweller",
S_HUMAN, LVL(10, 12, 10, 0, 1), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, 12, HI_DOMESTIC, CAVE_DWELLER),
MON("healer", S_HUMAN, LVL(10, 12, 10, 1, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
12, HI_DOMESTIC, HEALER),
MON("knight", S_HUMAN, LVL(10, 12, 10, 1, 3), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
12, HI_DOMESTIC, KNIGHT),
MON("monk", S_HUMAN, LVL(10, 12, 10, 2, 0), G_NOGEN,
A(ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_KICK, AD_PHYS, 1, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_HERBIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, 11, HI_DOMESTIC, MONK),
MON3("priest", "priestess", "cleric",
S_HUMAN, LVL(10, 12, 10, 2, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, 12, HI_DOMESTIC, CLERIC),
MON("ranger", S_HUMAN, LVL(10, 12, 10, 2, -3), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
12, HI_DOMESTIC, RANGER),
MON("rogue", S_HUMAN, LVL(10, 12, 10, 1, -3), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
M3_INFRAVISIBLE, 12, HI_DOMESTIC, ROGUE),
MON("samurai", S_HUMAN, LVL(10, 12, 10, 1, 3), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
12, HI_DOMESTIC, SAMURAI),
MON("tourist", S_HUMAN, LVL(10, 12, 10, 1, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
12, HI_DOMESTIC, TOURIST),
/* valk is lawful by default; player valk can be neutral, in which case
role_init() will change this monster and 'warrior' to be neutral too;
if a neutral valk leaves a bones file containing neutral warriors,
the latter will magically turn lawful if encountered by a lawful valk
or any non-valk (for bones on the dungeon side of the portal) */
MON("valkyrie", S_HUMAN, LVL(10, 12, 10, 1, 1), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), MR_COLD, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_FEMALE | M2_COLLECT,
M3_INFRAVISIBLE, 12, HI_DOMESTIC, VALKYRIE),
MON("wizard", S_HUMAN, LVL(10, 12, 10, 3, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT | M2_MAGIC,
M3_INFRAVISIBLE, 12, HI_DOMESTIC, WIZARD),
/*
* quest leaders
*/
MON("Lord Carnarvon", S_HUMAN, LVL(20, 15, 0, 90, 20), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_MAGC, AD_SPEL, 4, 8),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0,
M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, 24, HI_LORD, LORD_CARNARVON),
MON("Pelias", S_HUMAN, LVL(20, 15, 0, 90, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_WEAP, AD_PHYS, 4, 10),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, 24, HI_LORD, PELIAS),
MON("Shaman Karnov", S_HUMAN, LVL(20, 15, 0, 90, 20), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_MAGC, AD_CLRC, 2, 8),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, 24, HI_LORD, SHAMAN_KARNOV),
#if 0 /* OBSOLETE -- leaders for 3.1.x/3.2.x elf quest when elf was a role */
/* Two for elves - one of each sex.
*/
MON("Earendil", S_HUMAN,
LVL(20, 12, 0, 50, -20), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_ELF, 350, MS_LEADER, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
M2_NOPOLY | M2_ELF | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG
| M2_MALE | M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISION | M3_INFRAVISIBLE, 22, HI_LORD,
EARENDIL),
MON("Elwing", S_HUMAN,
LVL(20, 12, 0, 50, -20), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 8),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_ELF, 350, MS_LEADER, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
M2_NOPOLY | M2_ELF | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG
| M2_FEMALE | M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISION | M3_INFRAVISIBLE, 22, HI_LORD,
ELWING),
#endif
MON("Hippocrates", S_HUMAN, LVL(20, 15, 0, 90, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_CLRC, 3, 8),
ATTK(AT_MAGC, AD_CLRC, 3, 8), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, 26, HI_LORD, HIPPOCRATES),
MON("King Arthur", S_HUMAN, LVL(20, 15, 0, 90, 20), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_WEAP, AD_PHYS, 4, 10),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, 24, HI_LORD, KING_ARTHUR),
MON("Grand Master", S_HUMAN, LVL(25, 15, 0, 90, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_CLAW, AD_PHYS, 4, 10), ATTK(AT_KICK, AD_PHYS, 2, 8),
ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN),
MR_FIRE | MR_ELEC | MR_SLEEP | MR_POISON, 0,
M1_HUMANOID | M1_SEE_INVIS | M1_HERBIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_MALE | M2_NASTY
| M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, 30, CLR_BLACK, GRAND_MASTER),
MON("Arch Priest", S_HUMAN, LVL(25, 15, 7, 90, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_KICK, AD_PHYS, 2, 8),
ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN),
MR_FIRE | MR_ELEC | MR_SLEEP | MR_POISON, 0,
M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_MALE | M2_COLLECT
| M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, 30, CLR_WHITE, ARCH_PRIEST),
MON("Orion", S_HUMAN, LVL(20, 15, 0, 90, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_MAGC, AD_SPEL, 4, 8),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2200, 700, MS_LEADER, MZ_HUGE), 0, 0,
M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS | M1_SWIM | M1_AMPHIBIOUS,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISION | M3_INFRAVISIBLE, 24, HI_LORD, ORION),
/* Note: Master of Thieves is also the Tourist's nemesis.
*/
MON("Master of Thieves", S_HUMAN, LVL(20, 15, 0, 90, -20),
(G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_WEAP, AD_PHYS, 2, 6),
ATTK(AT_CLAW, AD_SAMU, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), MR_STONE, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_MALE | M2_GREEDY
| M2_JEWELS | M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, 24, HI_LORD, MASTER_OF_THIEVES),
MON("Lord Sato", S_HUMAN, LVL(20, 15, 0, 90, 20), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_WEAP, AD_PHYS, 4, 10),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, 24, HI_LORD, LORD_SATO),
MON("Twoflower", S_HUMAN, LVL(20, 15, 10, 90, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), NO_ATTK, NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, 22, HI_DOMESTIC, TWOFLOWER),
/* for a valkyrie hero, Norn's alignment will be changed to match hero's
starting alignment */
MON("Norn", S_HUMAN, LVL(20, 15, 0, 90, 0), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_WEAP, AD_PHYS, 4, 10),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1800, 550, MS_LEADER, MZ_HUGE), MR_COLD, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_FEMALE
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, 24, HI_LORD, NORN),
MON("Neferet the Green", S_HUMAN, LVL(20, 15, 0, 90, 0),
(G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_MAGC, AD_SPEL, 2, 8),
ATTK(AT_MAGC, AD_SPEL, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_FEMALE | M2_PNAME | M2_PEACEFUL | M2_STRONG
| M2_COLLECT | M2_MAGIC,
M3_CLOSE | M3_INFRAVISIBLE, 25, CLR_GREEN, NEFERET_THE_GREEN),
/*
* quest nemeses
*/
MON("Minion of Huhetotl", S_DEMON, LVL(16, 12, -2, 75, -14),
(G_NOCORPSE | G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6),
ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_LARGE),
MR_FIRE | MR_POISON | MR_STONE, 0, M1_FLY | M1_SEE_INVIS | M1_POIS,
M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY
| M2_COLLECT,
M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISION | M3_INFRAVISIBLE,
23, CLR_RED, MINION_OF_HUHETOTL),
MON("Thoth Amon", S_HUMAN, LVL(16, 12, 0, 10, -14),
(G_NOGEN | G_UNIQ | G_NOCORPSE),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0),
ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 1, 4), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_HUMAN), MR_POISON | MR_STONE, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_STRONG | M2_MALE | M2_STALK
| M2_HOSTILE | M2_NASTY | M2_COLLECT | M2_MAGIC,
M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, 22, HI_LORD,
THOTH_AMON),
/* Multi-headed, possessing the breath attacks of all the other dragons
* (selected at random when attacking). Despite being a superset of
* gold dragon, does not emit light.
*/
MON("Chromatic Dragon", S_DRAGON, LVL(16, 12, 0, 30, -14),
(G_NOGEN | G_UNIQ),
A(ATTK(AT_BREA, AD_RBRE, 6, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0),
ATTK(AT_CLAW, AD_SAMU, 2, 8), ATTK(AT_BITE, AD_PHYS, 4, 8),
ATTK(AT_BITE, AD_PHYS, 4, 8), ATTK(AT_STNG, AD_PHYS, 1, 6)),
SIZ(WT_DRAGON, 1700, MS_NEMESIS, MZ_GIGANTIC),
MR_FIRE | MR_COLD | MR_SLEEP | MR_DISINT | MR_ELEC | MR_POISON
| MR_ACID | MR_STONE,
MR_FIRE | MR_COLD | MR_SLEEP | MR_DISINT | MR_ELEC | MR_POISON
| MR_ACID | MR_STONE,
M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE | M1_SEE_INVIS | M1_POIS,
M2_NOPOLY | M2_HOSTILE | M2_FEMALE | M2_STALK | M2_STRONG | M2_NASTY
| M2_GREEDY | M2_JEWELS | M2_MAGIC,
M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISION | M3_INFRAVISIBLE,
23, HI_LORD, CHROMATIC_DRAGON),
#if 0 /* OBSOLETE -- nemesis for 3.1.x/3.2.x elf quest when elf was a role */
MON("Goblin King", S_ORC,
LVL(15, 12, 10, 0, -15), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6),
ATTK(AT_CLAW, AD_SAMU, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(750, 350, MS_NEMESIS, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_ORC | M2_HOSTILE | M2_STRONG | M2_STALK | M2_NASTY
| M2_MALE | M2_GREEDY | M2_JEWELS | M2_COLLECT | M2_MAGIC,
M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISION | M3_INFRAVISIBLE,
18, HI_LORD, GOBLIN_KING),
#endif
MON("Cyclops", S_GIANT, LVL(18, 12, 0, 0, -15), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 4, 8), ATTK(AT_WEAP, AD_PHYS, 4, 8),
ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1900, 700, MS_NEMESIS, MZ_HUGE), MR_STONE, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_STALK
| M2_HOSTILE | M2_NASTY | M2_MALE | M2_JEWELS | M2_COLLECT,
M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISION | M3_INFRAVISIBLE,
23, CLR_GRAY, CYCLOPS),
MON("Ixoth", S_DRAGON, LVL(15, 12, -1, 20, -14), (G_NOGEN | G_UNIQ),
A(ATTK(AT_BREA, AD_FIRE, 8, 6), ATTK(AT_BITE, AD_PHYS, 4, 8),
ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_PHYS, 2, 4),
ATTK(AT_CLAW, AD_SAMU, 2, 4), NO_ATTK),
SIZ(WT_DRAGON, 1600, MS_NEMESIS, MZ_GIGANTIC), MR_FIRE | MR_STONE,
MR_FIRE,
M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE | M1_SEE_INVIS,
M2_NOPOLY | M2_MALE | M2_PNAME | M2_HOSTILE | M2_STRONG | M2_NASTY
| M2_STALK | M2_GREEDY | M2_JEWELS | M2_MAGIC,
M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, 22, CLR_RED,
IXOTH),
MON("Master Kaen", S_HUMAN, LVL(25, 12, -10, 10, -20), (G_NOGEN | G_UNIQ),
A(ATTK(AT_CLAW, AD_PHYS, 16, 2), ATTK(AT_CLAW, AD_PHYS, 16, 2),
ATTK(AT_MAGC, AD_CLRC, 0, 0), ATTK(AT_CLAW, AD_SAMU, 1, 4), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_HUMAN), MR_POISON | MR_STONE,
MR_POISON, M1_HUMANOID | M1_HERBIVORE | M1_SEE_INVIS,
M2_NOPOLY | M2_HUMAN | M2_MALE | M2_PNAME | M2_HOSTILE | M2_STRONG
| M2_NASTY | M2_STALK | M2_COLLECT | M2_MAGIC,
M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, 31, HI_LORD,
MASTER_KAEN),
MON("Nalzok", S_DEMON, LVL(16, 12, -2, 85, -127),
(G_NOGEN | G_UNIQ | G_NOCORPSE),
A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6),
ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_LARGE),
MR_FIRE | MR_POISON | MR_STONE, 0, M1_FLY | M1_SEE_INVIS | M1_POIS,
M2_NOPOLY | M2_DEMON | M2_MALE | M2_PNAME | M2_HOSTILE | M2_STRONG
| M2_STALK | M2_NASTY | M2_COLLECT,
M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISION | M3_INFRAVISIBLE,
23, CLR_RED, NALZOK),
MON("Scorpius", S_SPIDER, LVL(15, 12, 10, 0, -15), (G_NOGEN | G_UNIQ),
A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_SAMU, 2, 6),
ATTK(AT_STNG, AD_DISE, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(750, 350, MS_NEMESIS, MZ_HUMAN), MR_POISON | MR_STONE, MR_POISON,
M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_POIS | M1_CARNIVORE,
M2_NOPOLY | M2_MALE | M2_PNAME | M2_HOSTILE | M2_STRONG | M2_STALK
| M2_NASTY | M2_COLLECT | M2_MAGIC,
M3_WANTSARTI | M3_WAITFORU, 17, HI_LORD, SCORPIUS),
MON("Master Assassin", S_HUMAN, LVL(15, 12, 0, 30, 18),
(G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_DRST, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 8),
ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_HUMAN), MR_STONE, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_MALE | M2_HOSTILE | M2_STALK
| M2_NASTY | M2_COLLECT | M2_MAGIC,
M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, 20, HI_LORD,
MASTER_ASSASSIN),
/* A renegade daimyo who led a 13 year civil war against the shogun
* of his time.
*/
MON("Ashikaga Takauji", S_HUMAN, LVL(15, 12, 0, 40, -13),
(G_NOGEN | G_UNIQ | G_NOCORPSE),
A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6),
ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_HUMAN), MR_STONE, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_HOSTILE | M2_STRONG | M2_STALK
| M2_NASTY | M2_MALE | M2_COLLECT | M2_MAGIC,
M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, 19, HI_LORD,
ASHIKAGA_TAKAUJI),
/*
* Note: the Master of Thieves was defined above.
*/
MON("Lord Surtur", S_GIANT, LVL(15, 12, 2, 50, 12), (G_NOGEN | G_UNIQ),
A(ATTK(AT_WEAP, AD_PHYS, 2, 10), ATTK(AT_WEAP, AD_PHYS, 2, 10),
ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2250, 850, MS_NEMESIS, MZ_HUGE), MR_FIRE | MR_STONE, MR_FIRE,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_GIANT | M2_MALE | M2_PNAME | M2_HOSTILE | M2_STALK
| M2_STRONG | M2_NASTY | M2_ROCKTHROW | M2_JEWELS | M2_COLLECT,
M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISION | M3_INFRAVISIBLE,
19, HI_LORD, LORD_SURTUR),
MON("Dark One", S_HUMAN, LVL(15, 12, 0, 80, -10),
(G_NOGEN | G_UNIQ | G_NOCORPSE),
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6),
ATTK(AT_CLAW, AD_SAMU, 1, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_HUMAN), MR_STONE, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_HOSTILE | M2_STALK | M2_NASTY
| M2_COLLECT | M2_MAGIC,
M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, 20, CLR_BLACK,
DARK_ONE),
/*
* quest "guardians"
*/
MON("student", S_HUMAN, LVL(5, 12, 10, 10, 3), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, 7, HI_DOMESTIC, STUDENT),
MON("chieftain", S_HUMAN, LVL(5, 12, 10, 10, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, 7, HI_DOMESTIC, CHIEFTAIN),
MON("neanderthal", S_HUMAN, LVL(5, 12, 10, 10, 1), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, 7, HI_DOMESTIC, NEANDERTHAL),
#if 0 /* OBSOLETE -- guardian for 3.1.x/3.2.x elf quest when elf was a role */
MON("High-elf", S_HUMAN,
LVL(5, 12, 10, 10, -7), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_MAGC, AD_CLRC, 0, 0),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_ELF, 350, MS_GUARDIAN, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
M2_NOPOLY | M2_ELF | M2_PEACEFUL | M2_COLLECT,
M3_INFRAVISION | M3_INFRAVISIBLE, 7, HI_DOMESTIC, HIGH_ELF),
#endif
/* attendants used to lawful but have been changed to netural because
grow_up() promotes them to healer and the latter is always neutral */
MON("attendant", S_HUMAN, LVL(5, 12, 10, 10, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), MR_POISON, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, 7, HI_DOMESTIC, ATTENDANT),
MON("page", S_HUMAN, LVL(5, 12, 10, 10, 3), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, 7, HI_DOMESTIC, PAGE),
MON("abbot", S_HUMAN, LVL(5, 12, 10, 20, 0), G_NOGEN,
A(ATTK(AT_CLAW, AD_PHYS, 8, 2), ATTK(AT_KICK, AD_STUN, 3, 2),
ATTK(AT_MAGC, AD_CLRC, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_HERBIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, 8, HI_DOMESTIC, ABBOT),
MON("acolyte", S_HUMAN, LVL(5, 12, 10, 20, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_CLRC, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, 8, HI_DOMESTIC, ACOLYTE),
MON("hunter", S_HUMAN, LVL(5, 12, 10, 10, -7), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISION | M3_INFRAVISIBLE, 7, HI_DOMESTIC, HUNTER),
MON("thug", S_HUMAN, LVL(5, 12, 10, 10, -3), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL
| M2_STRONG | M2_GREEDY | M2_COLLECT,
M3_INFRAVISIBLE, 7, HI_DOMESTIC, THUG),
MON("ninja", S_HUMAN, LVL(5, 12, 10, 10, 3), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_HOSTILE | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, 7, HI_DOMESTIC, NINJA),
MON("roshi", S_HUMAN, LVL(5, 12, 10, 10, 3), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE,
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
M3_INFRAVISIBLE, 7, HI_DOMESTIC, ROSHI),
MON("guide", S_HUMAN, LVL(5, 12, 10, 20, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL
| M2_STRONG | M2_COLLECT | M2_MAGIC,
M3_INFRAVISIBLE, 8, HI_DOMESTIC, GUIDE),
/* warriors used to be chaotic but have been changed to lawful because
grow_up() promotes them to valkyrie; for a valkyrie hero, they might
be changed to neutral at game start; see the valkyrie comment above */
MON("warrior", S_HUMAN, LVL(5, 12, 10, 10, 1), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL
| M2_STRONG | M2_COLLECT | M2_FEMALE,
M3_INFRAVISIBLE, 7, HI_DOMESTIC, WARRIOR),
MON("apprentice", S_HUMAN, LVL(5, 12, 10, 30, 0), G_NOGEN,
A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL
| M2_STRONG | M2_COLLECT | M2_MAGIC,
M3_INFRAVISIBLE, 8, HI_DOMESTIC, APPRENTICE),
#if defined(MONS_ENUM) || defined(DUMP_ENUMS)
#undef MON
#undef MON3
#endif
/*monsters.h*/