and actually do so in the lua files. Before this, it was not possible to specify (for example) "scroll of teleportation" in des.object() because there is actually no object defined in objects.h named "scroll of teleportation", so find_objtype() failed to find it. Instead, one had to request "teleportation", but that is ambiguous, and find_objtype() would find the first defined item with that name instead (ring of teleportation). In cases of ambiguity, I referred to the des files from 3.6.6 (before the lua conversion).
51 lines
1.5 KiB
Lua
51 lines
1.5 KiB
Lua
-- NetHack 3.7 tower.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- NetHack may be freely redistributed. See license for details.
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "noteleport", "hardfloor", "solidify")
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des.map({ halign = "half-left", valign = "center", map = [[
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--- --- ---
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|.| |.| |.|
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---S---S---S---
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|.S.........S.|
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---.------+----
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|......|..|
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--------.------
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|.S......+..S.|
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---S---S---S---
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|.| |.| |.|
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--- --- ---
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]] });
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-- Random places are the 10 niches
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local place = { {03,01},{07,01},{11,01},{01,03},{13,03},
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{01,07},{13,07},{03,09},{07,09},{11,09} }
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shuffle(place)
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des.ladder("up", 11,05)
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des.ladder("down", 03,07)
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des.door("locked",10,04)
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des.door("locked",09,07)
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des.monster("&",place[10])
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des.monster("&",place[1])
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des.monster("hell hound pup",place[2])
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des.monster("hell hound pup",place[3])
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des.monster("winter wolf",place[4])
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des.object({ id = "chest", coord = place[5],
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contents = function()
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des.object("amulet of life saving")
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end
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});
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des.object({ id = "chest", coord = place[6],
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contents = function()
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des.object("amulet of strangulation")
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end
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});
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des.object("water walking boots",place[7])
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des.object("crystal plate mail",place[8])
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des.object("spellbook of invisibility",place[9])
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-- Walls in the tower are non diggable
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des.non_diggable(selection.area(00,00,14,10))
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