Files
nethack/doc/fixes34.3
nethack.allison cc830fb311 buglist - full level triggers impossible() from migrating mons
<email deleted> wrote:
> If more monsters fall through a trap door than can fit on the
> level below, when you go down the stairs, you get the following
> message:
>  "Program in disorder - perhaps you'd better #quit.
>  rloc(): couldn't relocate monster"
> This message seems to appear once for every monster-too-many that
> fell through the hole. I originally found this while
> intentionally completely filling a level with black puddings
> (there was a trap door I didn't know about). I also confirmed it
> in a wiz-mode test using gremlins and water.

[confirmed: moveloop -> deferred_goto -> goto_level ->
 losedogs -> mon_arrive -> rloc -> impossible]

This patch:
- causes rloc() to return TRUE if successful,
  or FALSE if it wasn't.
- adds code to mon_arrive() in dog.c to deal with
  the failed rloc()
- allows the x,y parameters to mkcorpstat() to
  be 0,0 in order to trigger random placement of the
  corpse on the level
- if you define DEBUG_MIGRATING_MONS when you build cmd.c
  then you'll have a debug-mode command #migratemons to
  store the number of random monsters that you specify
  on the migrating monsters chain.
2003-09-13 05:30:43 +00:00

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$RCSfile$ $Revision$ $Date$
General Fixes and Modified Features
-----------------------------------
monster draining the player using Stormbringer decreased monster's hitpoints
polymorphing to a flaming sphere should cure slime like other flaming monsters
grammar, spelling and other typos
wishing for student corpse yielded a valkyrie one, not an archeologist one
fix typo in bustling town down stairs declaration
you could exceed the limits on nazgul and erinys counts via bones files
fix inconsistency where you can't kick something out of a pit, but you can
escape the pit and still pick it up; items are now assumed to be at
the bottom of pit
room cleanup, eg on Bustling Town, could incorrectly truncate room bounds
for rooms that become L shared due to partial overlap with the MAP
approaching Medusa while having reflection+invisibility+esp would cause her
to turn herself to stone if you happened to be blind at the time
Master Kaen's death message was not appropriate
missing fountain tag in minend-3
do not pacify shopkeeper when the hero enters a shop if that hero previously
angered the shopkeeper without ever visibly entering the shop
attempting to place migrating monsters onto a monster-saturated level no
longer triggers impossible()
Platform- and/or Interface-Specific Fixes
-----------------------------------------
win32tty: fix visible CRLF characters during lockfile error message
win32gui: you couldn't specify an alignment in defaults.nh and have it stick
General New Features
--------------------
bones file compatibility info is now written into the dat/options file
Platform- and/or Interface-Specific New Features
------------------------------------------------