Let monsters who have a weapon attack for non-physical damage dish out physical damage instead of doing the drain life or drain strength they usually do if they happen to be wielding cockatrice corpses or a couple of particular aritfacts that do more harm than just level drain. (Other artifacts are candidates, but I don't think it's worth checking for them since the monsters involved have such a small chance of acquiring and wielding them.) Also switch to physical if monster's ability has been cancelled. Only barrow wight, Nazgul, and erinys are affected. Yeenoghu and the Master Assassin have a weapon attack for physical damage and another one for non-physical damage (not necessarily delivered in that order). They haven't been changed--only the physical damage attack has a chance to apply their weapon's special damage.
1633 lines
52 KiB
C
1633 lines
52 KiB
C
/* NetHack 3.6 mhitm.c $NHDT-Date: 1456992461 2016/03/03 08:07:41 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.86 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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#include "artifact.h"
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extern boolean notonhead;
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static NEARDATA boolean vis, far_noise;
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static NEARDATA long noisetime;
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static NEARDATA struct obj *otmp;
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static const char brief_feeling[] =
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"have a %s feeling for a moment, then it passes.";
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STATIC_DCL char *FDECL(mon_nam_too, (char *, struct monst *, struct monst *));
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STATIC_DCL int FDECL(hitmm, (struct monst *, struct monst *,
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struct attack *));
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STATIC_DCL int FDECL(gazemm, (struct monst *, struct monst *,
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struct attack *));
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STATIC_DCL int FDECL(gulpmm, (struct monst *, struct monst *,
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struct attack *));
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STATIC_DCL int FDECL(explmm, (struct monst *, struct monst *,
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struct attack *));
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STATIC_DCL int FDECL(mdamagem, (struct monst *, struct monst *,
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struct attack *));
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STATIC_DCL void FDECL(mswingsm, (struct monst *, struct monst *,
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struct obj *));
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STATIC_DCL void FDECL(noises, (struct monst *, struct attack *));
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STATIC_DCL void FDECL(missmm, (struct monst *, struct monst *,
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struct attack *));
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STATIC_DCL int FDECL(passivemm, (struct monst *, struct monst *,
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BOOLEAN_P, int));
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/* Needed for the special case of monsters wielding vorpal blades (rare).
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* If we use this a lot it should probably be a parameter to mdamagem()
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* instead of a global variable.
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*/
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static int dieroll;
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/* returns mon_nam(mon) relative to other_mon; normal name unless they're
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the same, in which case the reference is to {him|her|it} self */
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STATIC_OVL char *
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mon_nam_too(outbuf, mon, other_mon)
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char *outbuf;
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struct monst *mon, *other_mon;
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{
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Strcpy(outbuf, mon_nam(mon));
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if (mon == other_mon)
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switch (pronoun_gender(mon)) {
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case 0:
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Strcpy(outbuf, "himself");
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break;
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case 1:
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Strcpy(outbuf, "herself");
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break;
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default:
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Strcpy(outbuf, "itself");
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break;
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}
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return outbuf;
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}
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STATIC_OVL void
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noises(magr, mattk)
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register struct monst *magr;
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register struct attack *mattk;
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{
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boolean farq = (distu(magr->mx, magr->my) > 15);
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if (!Deaf && (farq != far_noise || moves - noisetime > 10)) {
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far_noise = farq;
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noisetime = moves;
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You_hear("%s%s.",
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(mattk->aatyp == AT_EXPL) ? "an explosion" : "some noises",
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farq ? " in the distance" : "");
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}
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}
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STATIC_OVL
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void
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missmm(magr, mdef, mattk)
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register struct monst *magr, *mdef;
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struct attack *mattk;
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{
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const char *fmt;
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char buf[BUFSZ], mdef_name[BUFSZ];
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if (vis) {
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if (!canspotmon(magr))
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map_invisible(magr->mx, magr->my);
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if (!canspotmon(mdef))
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map_invisible(mdef->mx, mdef->my);
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if (mdef->m_ap_type)
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seemimic(mdef);
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if (magr->m_ap_type)
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seemimic(magr);
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fmt = (could_seduce(magr, mdef, mattk) && !magr->mcan)
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? "%s pretends to be friendly to"
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: "%s misses";
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Sprintf(buf, fmt, Monnam(magr));
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pline("%s %s.", buf, mon_nam_too(mdef_name, mdef, magr));
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} else
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noises(magr, mattk);
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}
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/*
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* fightm() -- fight some other monster
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*
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* Returns:
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* 0 - Monster did nothing.
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* 1 - If the monster made an attack. The monster might have died.
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*
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* There is an exception to the above. If mtmp has the hero swallowed,
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* then we report that the monster did nothing so it will continue to
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* digest the hero.
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*/
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/* have monsters fight each other */
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int
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fightm(mtmp)
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register struct monst *mtmp;
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{
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register struct monst *mon, *nmon;
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int result, has_u_swallowed;
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#ifdef LINT
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nmon = 0;
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#endif
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/* perhaps the monster will resist Conflict */
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if (resist(mtmp, RING_CLASS, 0, 0))
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return 0;
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if (u.ustuck == mtmp) {
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/* perhaps we're holding it... */
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if (itsstuck(mtmp))
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return 0;
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}
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has_u_swallowed = (u.uswallow && (mtmp == u.ustuck));
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for (mon = fmon; mon; mon = nmon) {
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nmon = mon->nmon;
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if (nmon == mtmp)
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nmon = mtmp->nmon;
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/* Be careful to ignore monsters that are already dead, since we
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* might be calling this before we've cleaned them up. This can
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* happen if the monster attacked a cockatrice bare-handedly, for
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* instance.
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*/
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if (mon != mtmp && !DEADMONSTER(mon)) {
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if (monnear(mtmp, mon->mx, mon->my)) {
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if (!u.uswallow && (mtmp == u.ustuck)) {
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if (!rn2(4)) {
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pline("%s releases you!", Monnam(mtmp));
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u.ustuck = 0;
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} else
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break;
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}
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/* mtmp can be killed */
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bhitpos.x = mon->mx;
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bhitpos.y = mon->my;
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notonhead = 0;
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result = mattackm(mtmp, mon);
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if (result & MM_AGR_DIED)
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return 1; /* mtmp died */
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/*
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* If mtmp has the hero swallowed, lie and say there
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* was no attack (this allows mtmp to digest the hero).
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*/
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if (has_u_swallowed)
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return 0;
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/* Allow attacked monsters a chance to hit back. Primarily
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* to allow monsters that resist conflict to respond.
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*/
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if ((result & MM_HIT) && !(result & MM_DEF_DIED) && rn2(4)
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&& mon->movement >= NORMAL_SPEED) {
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mon->movement -= NORMAL_SPEED;
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notonhead = 0;
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(void) mattackm(mon, mtmp); /* return attack */
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}
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return (result & MM_HIT) ? 1 : 0;
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}
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}
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}
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return 0;
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}
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/*
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* mdisplacem() -- attacker moves defender out of the way;
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* returns same results as mattackm().
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*/
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int
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mdisplacem(magr, mdef, quietly)
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register struct monst *magr, *mdef;
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boolean quietly;
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{
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struct permonst *pa, *pd;
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int tx, ty, fx, fy;
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/* sanity checks; could matter if we unexpectedly get a long worm */
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if (!magr || !mdef || magr == mdef)
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return MM_MISS;
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pa = magr->data, pd = mdef->data;
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tx = mdef->mx, ty = mdef->my; /* destination */
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fx = magr->mx, fy = magr->my; /* current location */
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if (m_at(fx, fy) != magr || m_at(tx, ty) != mdef)
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return MM_MISS;
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/* The 1 in 7 failure below matches the chance in attack()
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* for pet displacement.
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*/
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if (!rn2(7))
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return MM_MISS;
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/* Grid bugs cannot displace at an angle. */
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if (pa == &mons[PM_GRID_BUG] && magr->mx != mdef->mx
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&& magr->my != mdef->my)
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return MM_MISS;
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/* undetected monster becomes un-hidden if it is displaced */
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if (mdef->mundetected)
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mdef->mundetected = 0;
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if (mdef->m_ap_type && mdef->m_ap_type != M_AP_MONSTER)
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seemimic(mdef);
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/* wake up the displaced defender */
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mdef->msleeping = 0;
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mdef->mstrategy &= ~STRAT_WAITMASK;
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finish_meating(mdef);
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/*
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* Set up the visibility of action.
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* You can observe monster displacement if you can see both of
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* the monsters involved.
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*/
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vis = (canspotmon(magr) && canspotmon(mdef));
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if (touch_petrifies(pd) && !resists_ston(magr)) {
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if (which_armor(magr, W_ARMG) != 0) {
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if (poly_when_stoned(pa)) {
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mon_to_stone(magr);
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return MM_HIT; /* no damage during the polymorph */
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}
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if (!quietly && canspotmon(magr))
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pline("%s turns to stone!", Monnam(magr));
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monstone(magr);
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if (magr->mhp > 0)
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return MM_HIT; /* lifesaved */
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else if (magr->mtame && !vis)
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You(brief_feeling, "peculiarly sad");
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return MM_AGR_DIED;
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}
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}
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remove_monster(fx, fy); /* pick up from orig position */
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remove_monster(tx, ty);
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place_monster(magr, tx, ty); /* put down at target spot */
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place_monster(mdef, fx, fy);
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if (vis && !quietly)
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pline("%s moves %s out of %s way!", Monnam(magr), mon_nam(mdef),
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is_rider(pa) ? "the" : mhis(magr));
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newsym(fx, fy); /* see it */
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newsym(tx, ty); /* all happen */
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flush_screen(0); /* make sure it shows up */
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return MM_HIT;
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}
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/*
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* mattackm() -- a monster attacks another monster.
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*
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* --------- aggressor died
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* / ------- defender died
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* / / ----- defender was hit
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* / / /
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* x x x
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*
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* 0x4 MM_AGR_DIED
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* 0x2 MM_DEF_DIED
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* 0x1 MM_HIT
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* 0x0 MM_MISS
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*
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* Each successive attack has a lower probability of hitting. Some rely on
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* success of previous attacks. ** this doen't seem to be implemented -dl **
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*
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* In the case of exploding monsters, the monster dies as well.
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*/
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int
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mattackm(magr, mdef)
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register struct monst *magr, *mdef;
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{
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int i, /* loop counter */
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tmp, /* amour class difference */
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strike, /* hit this attack */
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attk, /* attack attempted this time */
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struck = 0, /* hit at least once */
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res[NATTK]; /* results of all attacks */
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struct attack *mattk, alt_attk;
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struct permonst *pa, *pd;
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if (!magr || !mdef)
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return MM_MISS; /* mike@genat */
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if (!magr->mcanmove || magr->msleeping)
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return MM_MISS;
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pa = magr->data;
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pd = mdef->data;
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/* Grid bugs cannot attack at an angle. */
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if (pa == &mons[PM_GRID_BUG] && magr->mx != mdef->mx
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&& magr->my != mdef->my)
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return MM_MISS;
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/* Calculate the armour class differential. */
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tmp = find_mac(mdef) + magr->m_lev;
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if (mdef->mconf || !mdef->mcanmove || mdef->msleeping) {
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tmp += 4;
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mdef->msleeping = 0;
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}
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/* undetect monsters become un-hidden if they are attacked */
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if (mdef->mundetected) {
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mdef->mundetected = 0;
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newsym(mdef->mx, mdef->my);
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if (canseemon(mdef) && !sensemon(mdef)) {
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if (Unaware)
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You("dream of %s.", (mdef->data->geno & G_UNIQ)
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? a_monnam(mdef)
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: makeplural(m_monnam(mdef)));
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else
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pline("Suddenly, you notice %s.", a_monnam(mdef));
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}
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}
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/* Elves hate orcs. */
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if (is_elf(pa) && is_orc(pd))
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tmp++;
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/* Set up the visibility of action */
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vis = (cansee(magr->mx, magr->my) && cansee(mdef->mx, mdef->my)
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&& (canspotmon(magr) || canspotmon(mdef)));
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/* Set flag indicating monster has moved this turn. Necessary since a
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* monster might get an attack out of sequence (i.e. before its move) in
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* some cases, in which case this still counts as its move for the round
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* and it shouldn't move again.
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*/
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magr->mlstmv = monstermoves;
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/* Now perform all attacks for the monster. */
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for (i = 0; i < NATTK; i++) {
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res[i] = MM_MISS;
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mattk = getmattk(magr, mdef, i, res, &alt_attk);
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otmp = (struct obj *) 0;
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attk = 1;
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switch (mattk->aatyp) {
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case AT_WEAP: /* "hand to hand" attacks */
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if (magr->weapon_check == NEED_WEAPON || !MON_WEP(magr)) {
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magr->weapon_check = NEED_HTH_WEAPON;
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if (mon_wield_item(magr) != 0)
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return 0;
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}
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possibly_unwield(magr, FALSE);
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otmp = MON_WEP(magr);
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if (otmp) {
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if (vis)
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mswingsm(magr, mdef, otmp);
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tmp += hitval(otmp, mdef);
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}
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/*FALLTHRU*/
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case AT_CLAW:
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case AT_KICK:
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case AT_BITE:
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case AT_STNG:
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case AT_TUCH:
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case AT_BUTT:
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case AT_TENT:
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/* Nymph that teleported away on first attack? */
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if (distmin(magr->mx, magr->my, mdef->mx, mdef->my) > 1)
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return MM_MISS;
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/* Monsters won't attack cockatrices physically if they
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* have a weapon instead. This instinct doesn't work for
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* players, or under conflict or confusion.
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*/
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if (!magr->mconf && !Conflict && otmp && mattk->aatyp != AT_WEAP
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&& touch_petrifies(mdef->data)) {
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strike = 0;
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break;
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}
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dieroll = rnd(20 + i);
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strike = (tmp > dieroll);
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/* KMH -- don't accumulate to-hit bonuses */
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if (otmp)
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tmp -= hitval(otmp, mdef);
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if (strike) {
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res[i] = hitmm(magr, mdef, mattk);
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if ((mdef->data == &mons[PM_BLACK_PUDDING]
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|| mdef->data == &mons[PM_BROWN_PUDDING]) && otmp
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&& objects[otmp->otyp].oc_material == IRON
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&& mdef->mhp > 1
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&& !mdef->mcan) {
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if (clone_mon(mdef, 0, 0)) {
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if (vis) {
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char buf[BUFSZ];
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Strcpy(buf, Monnam(mdef));
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pline("%s divides as %s hits it!", buf,
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mon_nam(magr));
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}
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}
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}
|
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} else
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missmm(magr, mdef, mattk);
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break;
|
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case AT_HUGS: /* automatic if prev two attacks succeed */
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strike = (i >= 2 && res[i - 1] == MM_HIT && res[i - 2] == MM_HIT);
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if (strike)
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res[i] = hitmm(magr, mdef, mattk);
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|
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break;
|
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|
|
case AT_GAZE:
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strike = 0;
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res[i] = gazemm(magr, mdef, mattk);
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break;
|
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|
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case AT_EXPL:
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res[i] = explmm(magr, mdef, mattk);
|
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if (res[i] == MM_MISS) { /* cancelled--no attack */
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strike = 0;
|
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attk = 0;
|
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} else
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strike = 1; /* automatic hit */
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break;
|
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|
|
case AT_ENGL:
|
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if (u.usteed && (mdef == u.usteed)) {
|
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strike = 0;
|
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break;
|
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}
|
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/* Engulfing attacks are directed at the hero if
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* possible. -dlc
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|
*/
|
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if (u.uswallow && magr == u.ustuck)
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strike = 0;
|
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else {
|
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if ((strike = (tmp > rnd(20 + i))))
|
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res[i] = gulpmm(magr, mdef, mattk);
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else
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missmm(magr, mdef, mattk);
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}
|
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break;
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|
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default: /* no attack */
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strike = 0;
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attk = 0;
|
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break;
|
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}
|
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|
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if (attk && !(res[i] & MM_AGR_DIED))
|
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res[i] = passivemm(magr, mdef, strike, res[i] & MM_DEF_DIED);
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|
|
if (res[i] & MM_DEF_DIED)
|
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return res[i];
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|
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if (res[i] & MM_AGR_DIED)
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return res[i];
|
|
/* return if aggressor can no longer attack */
|
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if (!magr->mcanmove || magr->msleeping)
|
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return res[i];
|
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if (res[i] & MM_HIT)
|
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struck = 1; /* at least one hit */
|
|
}
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|
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return (struck ? MM_HIT : MM_MISS);
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}
|
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|
|
/* Returns the result of mdamagem(). */
|
|
STATIC_OVL int
|
|
hitmm(magr, mdef, mattk)
|
|
register struct monst *magr, *mdef;
|
|
struct attack *mattk;
|
|
{
|
|
if (vis) {
|
|
int compat;
|
|
char buf[BUFSZ], mdef_name[BUFSZ];
|
|
|
|
if (!canspotmon(magr))
|
|
map_invisible(magr->mx, magr->my);
|
|
if (!canspotmon(mdef))
|
|
map_invisible(mdef->mx, mdef->my);
|
|
if (mdef->m_ap_type)
|
|
seemimic(mdef);
|
|
if (magr->m_ap_type)
|
|
seemimic(magr);
|
|
if ((compat = could_seduce(magr, mdef, mattk)) && !magr->mcan) {
|
|
Sprintf(buf, "%s %s", Monnam(magr),
|
|
mdef->mcansee ? "smiles at" : "talks to");
|
|
pline("%s %s %s.", buf, mon_nam(mdef),
|
|
compat == 2 ? "engagingly" : "seductively");
|
|
} else {
|
|
char magr_name[BUFSZ];
|
|
|
|
Strcpy(magr_name, Monnam(magr));
|
|
switch (mattk->aatyp) {
|
|
case AT_BITE:
|
|
Sprintf(buf, "%s bites", magr_name);
|
|
break;
|
|
case AT_STNG:
|
|
Sprintf(buf, "%s stings", magr_name);
|
|
break;
|
|
case AT_BUTT:
|
|
Sprintf(buf, "%s butts", magr_name);
|
|
break;
|
|
case AT_TUCH:
|
|
Sprintf(buf, "%s touches", magr_name);
|
|
break;
|
|
case AT_TENT:
|
|
Sprintf(buf, "%s tentacles suck", s_suffix(magr_name));
|
|
break;
|
|
case AT_HUGS:
|
|
if (magr != u.ustuck) {
|
|
Sprintf(buf, "%s squeezes", magr_name);
|
|
break;
|
|
}
|
|
default:
|
|
Sprintf(buf, "%s hits", magr_name);
|
|
}
|
|
pline("%s %s.", buf, mon_nam_too(mdef_name, mdef, magr));
|
|
}
|
|
} else
|
|
noises(magr, mattk);
|
|
|
|
return mdamagem(magr, mdef, mattk);
|
|
}
|
|
|
|
/* Returns the same values as mdamagem(). */
|
|
STATIC_OVL int
|
|
gazemm(magr, mdef, mattk)
|
|
register struct monst *magr, *mdef;
|
|
struct attack *mattk;
|
|
{
|
|
char buf[BUFSZ];
|
|
|
|
if (vis) {
|
|
Sprintf(buf, "%s gazes at", Monnam(magr));
|
|
pline("%s %s...", buf, mon_nam(mdef));
|
|
}
|
|
|
|
if (magr->mcan || !magr->mcansee
|
|
|| (magr->minvis && !perceives(mdef->data)) || !mdef->mcansee
|
|
|| mdef->msleeping) {
|
|
if (vis)
|
|
pline("but nothing happens.");
|
|
return MM_MISS;
|
|
}
|
|
/* call mon_reflects 2x, first test, then, if visible, print message */
|
|
if (magr->data == &mons[PM_MEDUSA] && mon_reflects(mdef, (char *) 0)) {
|
|
if (canseemon(mdef))
|
|
(void) mon_reflects(mdef, "The gaze is reflected away by %s %s.");
|
|
if (mdef->mcansee) {
|
|
if (mon_reflects(magr, (char *) 0)) {
|
|
if (canseemon(magr))
|
|
(void) mon_reflects(
|
|
magr, "The gaze is reflected away by %s %s.");
|
|
return MM_MISS;
|
|
}
|
|
if (mdef->minvis && !perceives(magr->data)) {
|
|
if (canseemon(magr)) {
|
|
pline(
|
|
"%s doesn't seem to notice that %s gaze was reflected.",
|
|
Monnam(magr), mhis(magr));
|
|
}
|
|
return MM_MISS;
|
|
}
|
|
if (canseemon(magr))
|
|
pline("%s is turned to stone!", Monnam(magr));
|
|
monstone(magr);
|
|
if (magr->mhp > 0)
|
|
return MM_MISS;
|
|
return MM_AGR_DIED;
|
|
}
|
|
}
|
|
|
|
return mdamagem(magr, mdef, mattk);
|
|
}
|
|
|
|
/* return True if magr is allowed to swallow mdef, False otherwise */
|
|
boolean
|
|
engulf_target(magr, mdef)
|
|
struct monst *magr, *mdef;
|
|
{
|
|
struct rm *lev;
|
|
int dx, dy;
|
|
|
|
/* can't swallow something that's too big */
|
|
if (mdef->data->msize >= MZ_HUGE)
|
|
return FALSE;
|
|
|
|
/* (hypothetical) engulfers who can pass through walls aren't
|
|
limited by rock|trees|bars */
|
|
if ((magr == &youmonst) ? Passes_walls : passes_walls(magr->data))
|
|
return TRUE;
|
|
|
|
/* don't swallow something in a spot where attacker wouldn't
|
|
otherwise be able to move onto; we don't want to engulf
|
|
a wall-phaser and end up with a non-phaser inside a wall */
|
|
dx = mdef->mx, dy = mdef->my;
|
|
if (mdef == &youmonst)
|
|
dx = u.ux, dy = u.uy;
|
|
lev = &levl[dx][dy];
|
|
if (IS_ROCK(lev->typ) || closed_door(dx, dy) || IS_TREE(lev->typ)
|
|
/* not passes_bars(); engulfer isn't squeezing through */
|
|
|| (lev->typ == IRONBARS && !is_whirly(magr->data)))
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Returns the same values as mattackm(). */
|
|
STATIC_OVL int
|
|
gulpmm(magr, mdef, mattk)
|
|
register struct monst *magr, *mdef;
|
|
register struct attack *mattk;
|
|
{
|
|
xchar ax, ay, dx, dy;
|
|
int status;
|
|
char buf[BUFSZ];
|
|
struct obj *obj;
|
|
|
|
if (!engulf_target(magr, mdef))
|
|
return MM_MISS;
|
|
|
|
if (vis) {
|
|
Sprintf(buf, "%s swallows", Monnam(magr));
|
|
pline("%s %s.", buf, mon_nam(mdef));
|
|
}
|
|
for (obj = mdef->minvent; obj; obj = obj->nobj)
|
|
(void) snuff_lit(obj);
|
|
|
|
/*
|
|
* All of this manipulation is needed to keep the display correct.
|
|
* There is a flush at the next pline().
|
|
*/
|
|
ax = magr->mx;
|
|
ay = magr->my;
|
|
dx = mdef->mx;
|
|
dy = mdef->my;
|
|
/*
|
|
* Leave the defender in the monster chain at it's current position,
|
|
* but don't leave it on the screen. Move the aggressor to the
|
|
* defender's position.
|
|
*/
|
|
remove_monster(ax, ay);
|
|
place_monster(magr, dx, dy);
|
|
newsym(ax, ay); /* erase old position */
|
|
newsym(dx, dy); /* update new position */
|
|
|
|
status = mdamagem(magr, mdef, mattk);
|
|
|
|
if ((status & (MM_AGR_DIED | MM_DEF_DIED))
|
|
== (MM_AGR_DIED | MM_DEF_DIED)) {
|
|
; /* both died -- do nothing */
|
|
} else if (status & MM_DEF_DIED) { /* defender died */
|
|
/*
|
|
* Note: remove_monster() was called in relmon(), wiping out
|
|
* magr from level.monsters[mdef->mx][mdef->my]. We need to
|
|
* put it back and display it. -kd
|
|
*/
|
|
place_monster(magr, dx, dy);
|
|
newsym(dx, dy);
|
|
/* aggressor moves to <dx,dy> and might encounter trouble there */
|
|
if (minliquid(magr) || (t_at(dx, dy) && mintrap(magr) == 2))
|
|
status |= MM_AGR_DIED;
|
|
} else if (status & MM_AGR_DIED) { /* aggressor died */
|
|
place_monster(mdef, dx, dy);
|
|
newsym(dx, dy);
|
|
} else { /* both alive, put them back */
|
|
if (cansee(dx, dy))
|
|
pline("%s is regurgitated!", Monnam(mdef));
|
|
|
|
place_monster(magr, ax, ay);
|
|
place_monster(mdef, dx, dy);
|
|
newsym(ax, ay);
|
|
newsym(dx, dy);
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
STATIC_OVL int
|
|
explmm(magr, mdef, mattk)
|
|
struct monst *magr, *mdef;
|
|
struct attack *mattk;
|
|
{
|
|
int result;
|
|
|
|
if (magr->mcan)
|
|
return MM_MISS;
|
|
|
|
if (cansee(magr->mx, magr->my))
|
|
pline("%s explodes!", Monnam(magr));
|
|
else
|
|
noises(magr, mattk);
|
|
|
|
result = mdamagem(magr, mdef, mattk);
|
|
|
|
/* Kill off aggressor if it didn't die. */
|
|
if (!(result & MM_AGR_DIED)) {
|
|
mondead(magr);
|
|
if (magr->mhp > 0)
|
|
return result; /* life saved */
|
|
result |= MM_AGR_DIED;
|
|
}
|
|
if (magr->mtame) /* give this one even if it was visible */
|
|
You(brief_feeling, "melancholy");
|
|
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
* See comment at top of mattackm(), for return values.
|
|
*/
|
|
STATIC_OVL int
|
|
mdamagem(magr, mdef, mattk)
|
|
register struct monst *magr, *mdef;
|
|
register struct attack *mattk;
|
|
{
|
|
struct obj *obj;
|
|
char buf[BUFSZ];
|
|
struct permonst *pa = magr->data, *pd = mdef->data;
|
|
int armpro, num, tmp = d((int) mattk->damn, (int) mattk->damd),
|
|
res = MM_MISS;
|
|
boolean cancelled;
|
|
|
|
if ((touch_petrifies(pd) /* or flesh_petrifies() */
|
|
|| (mattk->adtyp == AD_DGST && pd == &mons[PM_MEDUSA]))
|
|
&& !resists_ston(magr)) {
|
|
long protector = attk_protection((int) mattk->aatyp),
|
|
wornitems = magr->misc_worn_check;
|
|
|
|
/* wielded weapon gives same protection as gloves here */
|
|
if (otmp != 0)
|
|
wornitems |= W_ARMG;
|
|
|
|
if (protector == 0L
|
|
|| (protector != ~0L && (wornitems & protector) != protector)) {
|
|
if (poly_when_stoned(pa)) {
|
|
mon_to_stone(magr);
|
|
return MM_HIT; /* no damage during the polymorph */
|
|
}
|
|
if (vis)
|
|
pline("%s turns to stone!", Monnam(magr));
|
|
monstone(magr);
|
|
if (magr->mhp > 0)
|
|
return MM_HIT; /* lifesaved */
|
|
else if (magr->mtame && !vis)
|
|
You(brief_feeling, "peculiarly sad");
|
|
return MM_AGR_DIED;
|
|
}
|
|
}
|
|
|
|
/* cancellation factor is the same as when attacking the hero */
|
|
armpro = magic_negation(mdef);
|
|
cancelled = magr->mcan || !(rn2(10) >= 3 * armpro);
|
|
|
|
switch (mattk->adtyp) {
|
|
case AD_DGST:
|
|
/* eating a Rider or its corpse is fatal */
|
|
if (is_rider(pd)) {
|
|
if (vis)
|
|
pline("%s %s!", Monnam(magr),
|
|
(pd == &mons[PM_FAMINE])
|
|
? "belches feebly, shrivels up and dies"
|
|
: (pd == &mons[PM_PESTILENCE])
|
|
? "coughs spasmodically and collapses"
|
|
: "vomits violently and drops dead");
|
|
mondied(magr);
|
|
if (magr->mhp > 0)
|
|
return 0; /* lifesaved */
|
|
else if (magr->mtame && !vis)
|
|
You(brief_feeling, "queasy");
|
|
return MM_AGR_DIED;
|
|
}
|
|
if (flags.verbose && !Deaf)
|
|
verbalize("Burrrrp!");
|
|
tmp = mdef->mhp;
|
|
/* Use up amulet of life saving */
|
|
if (!!(obj = mlifesaver(mdef)))
|
|
m_useup(mdef, obj);
|
|
|
|
/* Is a corpse for nutrition possible? It may kill magr */
|
|
if (!corpse_chance(mdef, magr, TRUE) || magr->mhp < 1)
|
|
break;
|
|
|
|
/* Pets get nutrition from swallowing monster whole.
|
|
* No nutrition from G_NOCORPSE monster, eg, undead.
|
|
* DGST monsters don't die from undead corpses
|
|
*/
|
|
num = monsndx(pd);
|
|
if (magr->mtame && !magr->isminion
|
|
&& !(mvitals[num].mvflags & G_NOCORPSE)) {
|
|
struct obj *virtualcorpse = mksobj(CORPSE, FALSE, FALSE);
|
|
int nutrit;
|
|
|
|
set_corpsenm(virtualcorpse, num);
|
|
nutrit = dog_nutrition(magr, virtualcorpse);
|
|
dealloc_obj(virtualcorpse);
|
|
|
|
/* only 50% nutrition, 25% of normal eating time */
|
|
if (magr->meating > 1)
|
|
magr->meating = (magr->meating + 3) / 4;
|
|
if (nutrit > 1)
|
|
nutrit /= 2;
|
|
EDOG(magr)->hungrytime += nutrit;
|
|
}
|
|
break;
|
|
case AD_STUN:
|
|
if (magr->mcan)
|
|
break;
|
|
if (canseemon(mdef))
|
|
pline("%s %s for a moment.", Monnam(mdef),
|
|
makeplural(stagger(pd, "stagger")));
|
|
mdef->mstun = 1;
|
|
goto physical;
|
|
case AD_LEGS:
|
|
if (magr->mcan) {
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
goto physical;
|
|
case AD_WERE:
|
|
case AD_HEAL:
|
|
case AD_PHYS:
|
|
physical:
|
|
if (mattk->aatyp == AT_KICK && thick_skinned(pd)) {
|
|
tmp = 0;
|
|
} else if (mattk->aatyp == AT_WEAP) {
|
|
if (otmp) {
|
|
if (otmp->otyp == CORPSE
|
|
&& touch_petrifies(&mons[otmp->corpsenm]))
|
|
goto do_stone;
|
|
tmp += dmgval(otmp, mdef);
|
|
if (otmp->oartifact) {
|
|
(void) artifact_hit(magr, mdef, otmp, &tmp, dieroll);
|
|
if (mdef->mhp <= 0)
|
|
return (MM_DEF_DIED
|
|
| (grow_up(magr, mdef) ? 0 : MM_AGR_DIED));
|
|
}
|
|
if (tmp)
|
|
rustm(mdef, otmp);
|
|
}
|
|
} else if (pa == &mons[PM_PURPLE_WORM] && pd == &mons[PM_SHRIEKER]) {
|
|
/* hack to enhance mm_aggression(); we don't want purple
|
|
worm's bite attack to kill a shrieker because then it
|
|
won't swallow the corpse; but if the target survives,
|
|
the subsequent engulf attack should accomplish that */
|
|
if (tmp >= mdef->mhp && mdef->mhp > 1)
|
|
tmp = mdef->mhp - 1;
|
|
}
|
|
break;
|
|
case AD_FIRE:
|
|
if (cancelled) {
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
if (vis)
|
|
pline("%s is %s!", Monnam(mdef), on_fire(pd, mattk));
|
|
if (pd == &mons[PM_STRAW_GOLEM] || pd == &mons[PM_PAPER_GOLEM]) {
|
|
if (vis)
|
|
pline("%s burns completely!", Monnam(mdef));
|
|
mondied(mdef);
|
|
if (mdef->mhp > 0)
|
|
return 0;
|
|
else if (mdef->mtame && !vis)
|
|
pline("May %s roast in peace.", mon_nam(mdef));
|
|
return (MM_DEF_DIED | (grow_up(magr, mdef) ? 0 : MM_AGR_DIED));
|
|
}
|
|
tmp += destroy_mitem(mdef, SCROLL_CLASS, AD_FIRE);
|
|
tmp += destroy_mitem(mdef, SPBOOK_CLASS, AD_FIRE);
|
|
if (resists_fire(mdef)) {
|
|
if (vis)
|
|
pline_The("fire doesn't seem to burn %s!", mon_nam(mdef));
|
|
shieldeff(mdef->mx, mdef->my);
|
|
golemeffects(mdef, AD_FIRE, tmp);
|
|
tmp = 0;
|
|
}
|
|
/* only potions damage resistant players in destroy_item */
|
|
tmp += destroy_mitem(mdef, POTION_CLASS, AD_FIRE);
|
|
break;
|
|
case AD_COLD:
|
|
if (cancelled) {
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
if (vis)
|
|
pline("%s is covered in frost!", Monnam(mdef));
|
|
if (resists_cold(mdef)) {
|
|
if (vis)
|
|
pline_The("frost doesn't seem to chill %s!", mon_nam(mdef));
|
|
shieldeff(mdef->mx, mdef->my);
|
|
golemeffects(mdef, AD_COLD, tmp);
|
|
tmp = 0;
|
|
}
|
|
tmp += destroy_mitem(mdef, POTION_CLASS, AD_COLD);
|
|
break;
|
|
case AD_ELEC:
|
|
if (cancelled) {
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
if (vis)
|
|
pline("%s gets zapped!", Monnam(mdef));
|
|
tmp += destroy_mitem(mdef, WAND_CLASS, AD_ELEC);
|
|
if (resists_elec(mdef)) {
|
|
if (vis)
|
|
pline_The("zap doesn't shock %s!", mon_nam(mdef));
|
|
shieldeff(mdef->mx, mdef->my);
|
|
golemeffects(mdef, AD_ELEC, tmp);
|
|
tmp = 0;
|
|
}
|
|
/* only rings damage resistant players in destroy_item */
|
|
tmp += destroy_mitem(mdef, RING_CLASS, AD_ELEC);
|
|
break;
|
|
case AD_ACID:
|
|
if (magr->mcan) {
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
if (resists_acid(mdef)) {
|
|
if (vis)
|
|
pline("%s is covered in acid, but it seems harmless.",
|
|
Monnam(mdef));
|
|
tmp = 0;
|
|
} else if (vis) {
|
|
pline("%s is covered in acid!", Monnam(mdef));
|
|
pline("It burns %s!", mon_nam(mdef));
|
|
}
|
|
if (!rn2(30))
|
|
erode_armor(mdef, ERODE_CORRODE);
|
|
if (!rn2(6))
|
|
acid_damage(MON_WEP(mdef));
|
|
break;
|
|
case AD_RUST:
|
|
if (magr->mcan)
|
|
break;
|
|
if (pd == &mons[PM_IRON_GOLEM]) {
|
|
if (vis)
|
|
pline("%s falls to pieces!", Monnam(mdef));
|
|
mondied(mdef);
|
|
if (mdef->mhp > 0)
|
|
return 0;
|
|
else if (mdef->mtame && !vis)
|
|
pline("May %s rust in peace.", mon_nam(mdef));
|
|
return (MM_DEF_DIED | (grow_up(magr, mdef) ? 0 : MM_AGR_DIED));
|
|
}
|
|
erode_armor(mdef, ERODE_RUST);
|
|
mdef->mstrategy &= ~STRAT_WAITFORU;
|
|
tmp = 0;
|
|
break;
|
|
case AD_CORR:
|
|
if (magr->mcan)
|
|
break;
|
|
erode_armor(mdef, ERODE_CORRODE);
|
|
mdef->mstrategy &= ~STRAT_WAITFORU;
|
|
tmp = 0;
|
|
break;
|
|
case AD_DCAY:
|
|
if (magr->mcan)
|
|
break;
|
|
if (pd == &mons[PM_WOOD_GOLEM] || pd == &mons[PM_LEATHER_GOLEM]) {
|
|
if (vis)
|
|
pline("%s falls to pieces!", Monnam(mdef));
|
|
mondied(mdef);
|
|
if (mdef->mhp > 0)
|
|
return 0;
|
|
else if (mdef->mtame && !vis)
|
|
pline("May %s rot in peace.", mon_nam(mdef));
|
|
return (MM_DEF_DIED | (grow_up(magr, mdef) ? 0 : MM_AGR_DIED));
|
|
}
|
|
erode_armor(mdef, ERODE_CORRODE);
|
|
mdef->mstrategy &= ~STRAT_WAITFORU;
|
|
tmp = 0;
|
|
break;
|
|
case AD_STON:
|
|
if (magr->mcan)
|
|
break;
|
|
do_stone:
|
|
/* may die from the acid if it eats a stone-curing corpse */
|
|
if (munstone(mdef, FALSE))
|
|
goto post_stone;
|
|
if (poly_when_stoned(pd)) {
|
|
mon_to_stone(mdef);
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
if (!resists_ston(mdef)) {
|
|
if (vis)
|
|
pline("%s turns to stone!", Monnam(mdef));
|
|
monstone(mdef);
|
|
post_stone:
|
|
if (mdef->mhp > 0)
|
|
return 0;
|
|
else if (mdef->mtame && !vis)
|
|
You(brief_feeling, "peculiarly sad");
|
|
return (MM_DEF_DIED | (grow_up(magr, mdef) ? 0 : MM_AGR_DIED));
|
|
}
|
|
tmp = (mattk->adtyp == AD_STON ? 0 : 1);
|
|
break;
|
|
case AD_TLPT:
|
|
if (!cancelled && tmp < mdef->mhp && !tele_restrict(mdef)) {
|
|
char mdef_Monnam[BUFSZ];
|
|
/* save the name before monster teleports, otherwise
|
|
we'll get "it" in the suddenly disappears message */
|
|
if (vis)
|
|
Strcpy(mdef_Monnam, Monnam(mdef));
|
|
mdef->mstrategy &= ~STRAT_WAITFORU;
|
|
(void) rloc(mdef, TRUE);
|
|
if (vis && !canspotmon(mdef) && mdef != u.usteed)
|
|
pline("%s suddenly disappears!", mdef_Monnam);
|
|
}
|
|
break;
|
|
case AD_SLEE:
|
|
if (!cancelled && !mdef->msleeping
|
|
&& sleep_monst(mdef, rnd(10), -1)) {
|
|
if (vis) {
|
|
Strcpy(buf, Monnam(mdef));
|
|
pline("%s is put to sleep by %s.", buf, mon_nam(magr));
|
|
}
|
|
mdef->mstrategy &= ~STRAT_WAITFORU;
|
|
slept_monst(mdef);
|
|
}
|
|
break;
|
|
case AD_PLYS:
|
|
if (!cancelled && mdef->mcanmove) {
|
|
if (vis) {
|
|
Strcpy(buf, Monnam(mdef));
|
|
pline("%s is frozen by %s.", buf, mon_nam(magr));
|
|
}
|
|
paralyze_monst(mdef, rnd(10));
|
|
}
|
|
break;
|
|
case AD_SLOW:
|
|
if (!cancelled && mdef->mspeed != MSLOW) {
|
|
unsigned int oldspeed = mdef->mspeed;
|
|
|
|
mon_adjust_speed(mdef, -1, (struct obj *) 0);
|
|
mdef->mstrategy &= ~STRAT_WAITFORU;
|
|
if (mdef->mspeed != oldspeed && vis)
|
|
pline("%s slows down.", Monnam(mdef));
|
|
}
|
|
break;
|
|
case AD_CONF:
|
|
/* Since confusing another monster doesn't have a real time
|
|
* limit, setting spec_used would not really be right (though
|
|
* we still should check for it).
|
|
*/
|
|
if (!magr->mcan && !mdef->mconf && !magr->mspec_used) {
|
|
if (vis)
|
|
pline("%s looks confused.", Monnam(mdef));
|
|
mdef->mconf = 1;
|
|
mdef->mstrategy &= ~STRAT_WAITFORU;
|
|
}
|
|
break;
|
|
case AD_BLND:
|
|
if (can_blnd(magr, mdef, mattk->aatyp, (struct obj *) 0)) {
|
|
register unsigned rnd_tmp;
|
|
|
|
if (vis && mdef->mcansee)
|
|
pline("%s is blinded.", Monnam(mdef));
|
|
rnd_tmp = d((int) mattk->damn, (int) mattk->damd);
|
|
if ((rnd_tmp += mdef->mblinded) > 127)
|
|
rnd_tmp = 127;
|
|
mdef->mblinded = rnd_tmp;
|
|
mdef->mcansee = 0;
|
|
mdef->mstrategy &= ~STRAT_WAITFORU;
|
|
}
|
|
tmp = 0;
|
|
break;
|
|
case AD_HALU:
|
|
if (!magr->mcan && haseyes(pd) && mdef->mcansee) {
|
|
if (vis)
|
|
pline("%s looks %sconfused.", Monnam(mdef),
|
|
mdef->mconf ? "more " : "");
|
|
mdef->mconf = 1;
|
|
mdef->mstrategy &= ~STRAT_WAITFORU;
|
|
}
|
|
tmp = 0;
|
|
break;
|
|
case AD_CURS:
|
|
if (!night() && (pa == &mons[PM_GREMLIN]))
|
|
break;
|
|
if (!magr->mcan && !rn2(10)) {
|
|
mdef->mcan = 1; /* cancelled regardless of lifesave */
|
|
mdef->mstrategy &= ~STRAT_WAITFORU;
|
|
if (is_were(pd) && pd->mlet != S_HUMAN)
|
|
were_change(mdef);
|
|
if (pd == &mons[PM_CLAY_GOLEM]) {
|
|
if (vis) {
|
|
pline("Some writing vanishes from %s head!",
|
|
s_suffix(mon_nam(mdef)));
|
|
pline("%s is destroyed!", Monnam(mdef));
|
|
}
|
|
mondied(mdef);
|
|
if (mdef->mhp > 0)
|
|
return 0;
|
|
else if (mdef->mtame && !vis)
|
|
You(brief_feeling, "strangely sad");
|
|
return (MM_DEF_DIED
|
|
| (grow_up(magr, mdef) ? 0 : MM_AGR_DIED));
|
|
}
|
|
if (!Deaf) {
|
|
if (!vis)
|
|
You_hear("laughter.");
|
|
else
|
|
pline("%s chuckles.", Monnam(magr));
|
|
}
|
|
}
|
|
break;
|
|
case AD_SGLD:
|
|
tmp = 0;
|
|
if (magr->mcan)
|
|
break;
|
|
/* technically incorrect; no check for stealing gold from
|
|
* between mdef's feet...
|
|
*/
|
|
{
|
|
struct obj *gold = findgold(mdef->minvent);
|
|
if (!gold)
|
|
break;
|
|
obj_extract_self(gold);
|
|
add_to_minv(magr, gold);
|
|
}
|
|
mdef->mstrategy &= ~STRAT_WAITFORU;
|
|
if (vis) {
|
|
Strcpy(buf, Monnam(magr));
|
|
pline("%s steals some gold from %s.", buf, mon_nam(mdef));
|
|
}
|
|
if (!tele_restrict(magr)) {
|
|
(void) rloc(magr, TRUE);
|
|
if (vis && !canspotmon(magr))
|
|
pline("%s suddenly disappears!", buf);
|
|
}
|
|
break;
|
|
case AD_DRLI:
|
|
if (!cancelled && !rn2(3) && !resists_drli(mdef)) {
|
|
tmp = d(2, 6);
|
|
if (vis)
|
|
pline("%s suddenly seems weaker!", Monnam(mdef));
|
|
mdef->mhpmax -= tmp;
|
|
if (mdef->m_lev == 0)
|
|
tmp = mdef->mhp;
|
|
else
|
|
mdef->m_lev--;
|
|
/* Automatic kill if drained past level 0 */
|
|
}
|
|
break;
|
|
case AD_SSEX:
|
|
case AD_SITM: /* for now these are the same */
|
|
case AD_SEDU:
|
|
if (magr->mcan)
|
|
break;
|
|
/* find an object to steal, non-cursed if magr is tame */
|
|
for (obj = mdef->minvent; obj; obj = obj->nobj)
|
|
if (!magr->mtame || !obj->cursed)
|
|
break;
|
|
|
|
if (obj) {
|
|
char onambuf[BUFSZ], mdefnambuf[BUFSZ];
|
|
|
|
/* make a special x_monnam() call that never omits
|
|
the saddle, and save it for later messages */
|
|
Strcpy(mdefnambuf,
|
|
x_monnam(mdef, ARTICLE_THE, (char *) 0, 0, FALSE));
|
|
|
|
otmp = obj;
|
|
if (u.usteed == mdef && otmp == which_armor(mdef, W_SADDLE))
|
|
/* "You can no longer ride <steed>." */
|
|
dismount_steed(DISMOUNT_POLY);
|
|
obj_extract_self(otmp);
|
|
if (otmp->owornmask) {
|
|
mdef->misc_worn_check &= ~otmp->owornmask;
|
|
if (otmp->owornmask & W_WEP)
|
|
mwepgone(mdef);
|
|
otmp->owornmask = 0L;
|
|
update_mon_intrinsics(mdef, otmp, FALSE, FALSE);
|
|
}
|
|
/* add_to_minv() might free otmp [if it merges] */
|
|
if (vis)
|
|
Strcpy(onambuf, doname(otmp));
|
|
(void) add_to_minv(magr, otmp);
|
|
if (vis) {
|
|
Strcpy(buf, Monnam(magr));
|
|
pline("%s steals %s from %s!", buf, onambuf, mdefnambuf);
|
|
}
|
|
possibly_unwield(mdef, FALSE);
|
|
mdef->mstrategy &= ~STRAT_WAITFORU;
|
|
mselftouch(mdef, (const char *) 0, FALSE);
|
|
if (mdef->mhp <= 0)
|
|
return (MM_DEF_DIED
|
|
| (grow_up(magr, mdef) ? 0 : MM_AGR_DIED));
|
|
if (pa->mlet == S_NYMPH && !tele_restrict(magr)) {
|
|
(void) rloc(magr, TRUE);
|
|
if (vis && !canspotmon(magr))
|
|
pline("%s suddenly disappears!", buf);
|
|
}
|
|
}
|
|
tmp = 0;
|
|
break;
|
|
case AD_DREN:
|
|
if (!cancelled && !rn2(4))
|
|
xdrainenergym(mdef, vis && mattk->aatyp != AT_ENGL);
|
|
tmp = 0;
|
|
break;
|
|
case AD_DRST:
|
|
case AD_DRDX:
|
|
case AD_DRCO:
|
|
if (!cancelled && !rn2(8)) {
|
|
if (vis)
|
|
pline("%s %s was poisoned!", s_suffix(Monnam(magr)),
|
|
mpoisons_subj(magr, mattk));
|
|
if (resists_poison(mdef)) {
|
|
if (vis)
|
|
pline_The("poison doesn't seem to affect %s.",
|
|
mon_nam(mdef));
|
|
} else {
|
|
if (rn2(10))
|
|
tmp += rn1(10, 6);
|
|
else {
|
|
if (vis)
|
|
pline_The("poison was deadly...");
|
|
tmp = mdef->mhp;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case AD_DRIN:
|
|
if (notonhead || !has_head(pd)) {
|
|
if (vis)
|
|
pline("%s doesn't seem harmed.", Monnam(mdef));
|
|
/* Not clear what to do for green slimes */
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
if ((mdef->misc_worn_check & W_ARMH) && rn2(8)) {
|
|
if (vis) {
|
|
Strcpy(buf, s_suffix(Monnam(mdef)));
|
|
pline("%s helmet blocks %s attack to %s head.", buf,
|
|
s_suffix(mon_nam(magr)), mhis(mdef));
|
|
}
|
|
break;
|
|
}
|
|
res = eat_brains(magr, mdef, vis, &tmp);
|
|
break;
|
|
case AD_SLIM:
|
|
if (cancelled)
|
|
break; /* physical damage only */
|
|
if (!rn2(4) && !slimeproof(pd)) {
|
|
if (!munslime(mdef, FALSE) && mdef->mhp > 0) {
|
|
if (newcham(mdef, &mons[PM_GREEN_SLIME], FALSE, vis))
|
|
pd = mdef->data;
|
|
mdef->mstrategy &= ~STRAT_WAITFORU;
|
|
res = MM_HIT;
|
|
}
|
|
/* munslime attempt could have been fatal,
|
|
potentially to multiple monsters (SCR_FIRE) */
|
|
if (magr->mhp < 1)
|
|
res |= MM_AGR_DIED;
|
|
if (mdef->mhp < 1)
|
|
res |= MM_DEF_DIED;
|
|
tmp = 0;
|
|
}
|
|
break;
|
|
case AD_STCK:
|
|
if (cancelled)
|
|
tmp = 0;
|
|
break;
|
|
case AD_WRAP: /* monsters cannot grab one another, it's too hard */
|
|
if (magr->mcan)
|
|
tmp = 0;
|
|
break;
|
|
case AD_ENCH:
|
|
/* there's no msomearmor() function, so just do damage */
|
|
/* if (cancelled) break; */
|
|
break;
|
|
default:
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
if (!tmp)
|
|
return res;
|
|
|
|
if ((mdef->mhp -= tmp) < 1) {
|
|
if (m_at(mdef->mx, mdef->my) == magr) { /* see gulpmm() */
|
|
remove_monster(mdef->mx, mdef->my);
|
|
mdef->mhp = 1; /* otherwise place_monster will complain */
|
|
place_monster(mdef, mdef->mx, mdef->my);
|
|
mdef->mhp = 0;
|
|
}
|
|
monkilled(mdef, "", (int) mattk->adtyp);
|
|
if (mdef->mhp > 0)
|
|
return res; /* mdef lifesaved */
|
|
else if (res == MM_AGR_DIED)
|
|
return (MM_DEF_DIED | MM_AGR_DIED);
|
|
|
|
if (mattk->adtyp == AD_DGST) {
|
|
/* various checks similar to dog_eat and meatobj.
|
|
* after monkilled() to provide better message ordering */
|
|
if (mdef->cham >= LOW_PM) {
|
|
(void) newcham(magr, (struct permonst *) 0, FALSE, TRUE);
|
|
} else if (pd == &mons[PM_GREEN_SLIME] && !slimeproof(pa)) {
|
|
(void) newcham(magr, &mons[PM_GREEN_SLIME], FALSE, TRUE);
|
|
} else if (pd == &mons[PM_WRAITH]) {
|
|
(void) grow_up(magr, (struct monst *) 0);
|
|
/* don't grow up twice */
|
|
return (MM_DEF_DIED | (magr->mhp > 0 ? 0 : MM_AGR_DIED));
|
|
} else if (pd == &mons[PM_NURSE]) {
|
|
magr->mhp = magr->mhpmax;
|
|
}
|
|
}
|
|
/* caveat: above digestion handling doesn't keep `pa' up to date */
|
|
|
|
return (MM_DEF_DIED | (grow_up(magr, mdef) ? 0 : MM_AGR_DIED));
|
|
}
|
|
return (res == MM_AGR_DIED) ? MM_AGR_DIED : MM_HIT;
|
|
}
|
|
|
|
void
|
|
paralyze_monst(mon, amt)
|
|
struct monst *mon;
|
|
int amt;
|
|
{
|
|
if (amt > 127)
|
|
amt = 127;
|
|
|
|
mon->mcanmove = 0;
|
|
mon->mfrozen = amt;
|
|
mon->meating = 0; /* terminate any meal-in-progress */
|
|
mon->mstrategy &= ~STRAT_WAITFORU;
|
|
}
|
|
|
|
/* `mon' is hit by a sleep attack; return 1 if it's affected, 0 otherwise */
|
|
int
|
|
sleep_monst(mon, amt, how)
|
|
struct monst *mon;
|
|
int amt, how;
|
|
{
|
|
if (resists_sleep(mon)
|
|
|| (how >= 0 && resist(mon, (char) how, 0, NOTELL))) {
|
|
shieldeff(mon->mx, mon->my);
|
|
} else if (mon->mcanmove) {
|
|
finish_meating(mon); /* terminate any meal-in-progress */
|
|
amt += (int) mon->mfrozen;
|
|
if (amt > 0) { /* sleep for N turns */
|
|
mon->mcanmove = 0;
|
|
mon->mfrozen = min(amt, 127);
|
|
} else { /* sleep until awakened */
|
|
mon->msleeping = 1;
|
|
}
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* sleeping grabber releases, engulfer doesn't; don't use for paralysis! */
|
|
void
|
|
slept_monst(mon)
|
|
struct monst *mon;
|
|
{
|
|
if ((mon->msleeping || !mon->mcanmove) && mon == u.ustuck
|
|
&& !sticks(youmonst.data) && !u.uswallow) {
|
|
pline("%s grip relaxes.", s_suffix(Monnam(mon)));
|
|
unstuck(mon);
|
|
}
|
|
}
|
|
|
|
void
|
|
rustm(mdef, obj)
|
|
struct monst *mdef;
|
|
struct obj *obj;
|
|
{
|
|
int dmgtyp = -1, chance = 1;
|
|
|
|
if (!mdef || !obj)
|
|
return; /* just in case */
|
|
/* AD_ACID and AD_ENCH are handled in passivemm() and passiveum() */
|
|
if (dmgtype(mdef->data, AD_CORR)) {
|
|
dmgtyp = ERODE_CORRODE;
|
|
} else if (dmgtype(mdef->data, AD_RUST)) {
|
|
dmgtyp = ERODE_RUST;
|
|
} else if (dmgtype(mdef->data, AD_FIRE)
|
|
/* steam vortex: fire resist applies, fire damage doesn't */
|
|
&& mdef->data != &mons[PM_STEAM_VORTEX]) {
|
|
dmgtyp = ERODE_BURN;
|
|
chance = 6;
|
|
}
|
|
|
|
if (dmgtyp >= 0 && !rn2(chance))
|
|
(void) erode_obj(obj, (char *) 0, dmgtyp, EF_GREASE | EF_VERBOSE);
|
|
}
|
|
|
|
STATIC_OVL void
|
|
mswingsm(magr, mdef, otemp)
|
|
struct monst *magr, *mdef;
|
|
struct obj *otemp;
|
|
{
|
|
if (flags.verbose && !Blind && mon_visible(magr)) {
|
|
pline("%s %s %s%s %s at %s.", Monnam(magr),
|
|
(objects[otemp->otyp].oc_dir & PIERCE) ? "thrusts" : "swings",
|
|
(otemp->quan > 1L) ? "one of " : "", mhis(magr), xname(otemp),
|
|
mon_nam(mdef));
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Passive responses by defenders. Does not replicate responses already
|
|
* handled above. Returns same values as mattackm.
|
|
*/
|
|
STATIC_OVL int
|
|
passivemm(magr, mdef, mhit, mdead)
|
|
register struct monst *magr, *mdef;
|
|
boolean mhit;
|
|
int mdead;
|
|
{
|
|
register struct permonst *mddat = mdef->data;
|
|
register struct permonst *madat = magr->data;
|
|
char buf[BUFSZ];
|
|
int i, tmp;
|
|
|
|
for (i = 0;; i++) {
|
|
if (i >= NATTK)
|
|
return (mdead | mhit); /* no passive attacks */
|
|
if (mddat->mattk[i].aatyp == AT_NONE)
|
|
break;
|
|
}
|
|
if (mddat->mattk[i].damn)
|
|
tmp = d((int) mddat->mattk[i].damn, (int) mddat->mattk[i].damd);
|
|
else if (mddat->mattk[i].damd)
|
|
tmp = d((int) mddat->mlevel + 1, (int) mddat->mattk[i].damd);
|
|
else
|
|
tmp = 0;
|
|
|
|
/* These affect the enemy even if defender killed */
|
|
switch (mddat->mattk[i].adtyp) {
|
|
case AD_ACID:
|
|
if (mhit && !rn2(2)) {
|
|
Strcpy(buf, Monnam(magr));
|
|
if (canseemon(magr))
|
|
pline("%s is splashed by %s acid!", buf,
|
|
s_suffix(mon_nam(mdef)));
|
|
if (resists_acid(magr)) {
|
|
if (canseemon(magr))
|
|
pline("%s is not affected.", Monnam(magr));
|
|
tmp = 0;
|
|
}
|
|
} else
|
|
tmp = 0;
|
|
if (!rn2(30))
|
|
erode_armor(magr, ERODE_CORRODE);
|
|
if (!rn2(6))
|
|
acid_damage(MON_WEP(magr));
|
|
goto assess_dmg;
|
|
case AD_ENCH: /* KMH -- remove enchantment (disenchanter) */
|
|
if (mhit && !mdef->mcan && otmp) {
|
|
(void) drain_item(otmp);
|
|
/* No message */
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (mdead || mdef->mcan)
|
|
return (mdead | mhit);
|
|
|
|
/* These affect the enemy only if defender is still alive */
|
|
if (rn2(3))
|
|
switch (mddat->mattk[i].adtyp) {
|
|
case AD_PLYS: /* Floating eye */
|
|
if (tmp > 127)
|
|
tmp = 127;
|
|
if (mddat == &mons[PM_FLOATING_EYE]) {
|
|
if (!rn2(4))
|
|
tmp = 127;
|
|
if (magr->mcansee && haseyes(madat) && mdef->mcansee
|
|
&& (perceives(madat) || !mdef->minvis)) {
|
|
Sprintf(buf, "%s gaze is reflected by %%s %%s.",
|
|
s_suffix(Monnam(mdef)));
|
|
if (mon_reflects(magr,
|
|
canseemon(magr) ? buf : (char *) 0))
|
|
return (mdead | mhit);
|
|
Strcpy(buf, Monnam(magr));
|
|
if (canseemon(magr))
|
|
pline("%s is frozen by %s gaze!", buf,
|
|
s_suffix(mon_nam(mdef)));
|
|
paralyze_monst(magr, tmp);
|
|
return (mdead | mhit);
|
|
}
|
|
} else { /* gelatinous cube */
|
|
Strcpy(buf, Monnam(magr));
|
|
if (canseemon(magr))
|
|
pline("%s is frozen by %s.", buf, mon_nam(mdef));
|
|
paralyze_monst(magr, tmp);
|
|
return (mdead | mhit);
|
|
}
|
|
return 1;
|
|
case AD_COLD:
|
|
if (resists_cold(magr)) {
|
|
if (canseemon(magr)) {
|
|
pline("%s is mildly chilly.", Monnam(magr));
|
|
golemeffects(magr, AD_COLD, tmp);
|
|
}
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
if (canseemon(magr))
|
|
pline("%s is suddenly very cold!", Monnam(magr));
|
|
mdef->mhp += tmp / 2;
|
|
if (mdef->mhpmax < mdef->mhp)
|
|
mdef->mhpmax = mdef->mhp;
|
|
if (mdef->mhpmax > ((int) (mdef->m_lev + 1) * 8))
|
|
(void) split_mon(mdef, magr);
|
|
break;
|
|
case AD_STUN:
|
|
if (!magr->mstun) {
|
|
magr->mstun = 1;
|
|
if (canseemon(magr))
|
|
pline("%s %s...", Monnam(magr),
|
|
makeplural(stagger(magr->data, "stagger")));
|
|
}
|
|
tmp = 0;
|
|
break;
|
|
case AD_FIRE:
|
|
if (resists_fire(magr)) {
|
|
if (canseemon(magr)) {
|
|
pline("%s is mildly warmed.", Monnam(magr));
|
|
golemeffects(magr, AD_FIRE, tmp);
|
|
}
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
if (canseemon(magr))
|
|
pline("%s is suddenly very hot!", Monnam(magr));
|
|
break;
|
|
case AD_ELEC:
|
|
if (resists_elec(magr)) {
|
|
if (canseemon(magr)) {
|
|
pline("%s is mildly tingled.", Monnam(magr));
|
|
golemeffects(magr, AD_ELEC, tmp);
|
|
}
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
if (canseemon(magr))
|
|
pline("%s is jolted with electricity!", Monnam(magr));
|
|
break;
|
|
default:
|
|
tmp = 0;
|
|
break;
|
|
}
|
|
else
|
|
tmp = 0;
|
|
|
|
assess_dmg:
|
|
if ((magr->mhp -= tmp) <= 0) {
|
|
monkilled(magr, "", (int) mddat->mattk[i].adtyp);
|
|
return (mdead | mhit | MM_AGR_DIED);
|
|
}
|
|
return (mdead | mhit);
|
|
}
|
|
|
|
/* hero or monster has successfully hit target mon with drain energy attack */
|
|
void
|
|
xdrainenergym(mon, givemsg)
|
|
struct monst *mon;
|
|
boolean givemsg;
|
|
{
|
|
if (mon->mspec_used < 20 /* limit draining */
|
|
&& (attacktype(mon->data, AT_MAGC)
|
|
|| attacktype(mon->data, AT_BREA))) {
|
|
mon->mspec_used += d(2, 2);
|
|
if (givemsg)
|
|
pline("%s seems lethargic.", Monnam(mon));
|
|
}
|
|
}
|
|
|
|
/* "aggressive defense"; what type of armor prevents specified attack
|
|
from touching its target? */
|
|
long
|
|
attk_protection(aatyp)
|
|
int aatyp;
|
|
{
|
|
long w_mask = 0L;
|
|
|
|
switch (aatyp) {
|
|
case AT_NONE:
|
|
case AT_SPIT:
|
|
case AT_EXPL:
|
|
case AT_BOOM:
|
|
case AT_GAZE:
|
|
case AT_BREA:
|
|
case AT_MAGC:
|
|
w_mask = ~0L; /* special case; no defense needed */
|
|
break;
|
|
case AT_CLAW:
|
|
case AT_TUCH:
|
|
case AT_WEAP:
|
|
w_mask = W_ARMG; /* caller needs to check for weapon */
|
|
break;
|
|
case AT_KICK:
|
|
w_mask = W_ARMF;
|
|
break;
|
|
case AT_BUTT:
|
|
w_mask = W_ARMH;
|
|
break;
|
|
case AT_HUGS:
|
|
w_mask = (W_ARMC | W_ARMG); /* attacker needs both to be protected */
|
|
break;
|
|
case AT_BITE:
|
|
case AT_STNG:
|
|
case AT_ENGL:
|
|
case AT_TENT:
|
|
default:
|
|
w_mask = 0L; /* no defense available */
|
|
break;
|
|
}
|
|
return w_mask;
|
|
}
|
|
|
|
/*mhitm.c*/
|