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36 lines
1.6 KiB
Plaintext
36 lines
1.6 KiB
Plaintext
Sorry this one took so long. We think just about every computer and network
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we depend on has broken sometime in last few weeks.
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Work on the PC overlay mechanism continues, with Kevin Smolkowski joining
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Pierre Martineau, Stephen Spackman, and Norm Meluch. Breaking each .c file
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into separately-swapped pieces should help performance considerably. More
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changes to the overlay manager are brewing, and will be distributed in the
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unfortunately required Patch 8.
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The Amiga port was brought up to date and extended by Richard Addison,
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Jochen Erwied, Mark Gooderum, Ken Lorber, Greg Olson, Mike Passaretti, and
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Gregg Wonderly.
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The Macintosh port was futher extended by Kevin Sitze, Andy Swanson, Jon
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Watte, and Tom West, working with Johnny Lee.
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Support for recent versions of HP-UX was added by Steve Creps.
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We believe all major various platforms and compilers are working properly now.
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In other news, '/' now distinguishes among monsters of a given class, named
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objects (including artifacts) are handled better, an extended version command
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gives compilation options, monster colors should show up better, more
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occupations are being stopped appropriately, unconscious and non-animal
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monsters are handled better, and the eating behavior and ending messages have
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been overhauled again.
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Various display nuisances have been fixed and the "worm segment", "nymph
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freeinv", and combined nymph/succubus/polymorphing bugs are gone, along with
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a large number of less notorious problems. A few more fun loopholes no longer
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exist.
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In all, we think this is the stablest and most balanced version yet.
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