Fixes #197 Fixes #195 Add a call to nonl() to tell curses not to convert carriage return (^M) to newline. Line input accepts both ^J and ^M as end of line/end of input, but the core's command processing treats ^M as "unknown command" (by default; someone could use the BIND option to assign some command to that character). The end result is that accidentally pressing the <return> or <enter> key (or Ctrl+M key combination) won't make the hero run towards the bottom of the screen as if the user had typed ^J. The curses docs also claim that it allows more optimization during screen updating by making ^J work as plain linefeed rather than ^M^J newline. The tty interface can achieve this (the 'do not convert ^M to ^J part', not the 'more optimization' part) by issuing the command 'stty -icrnl' (on Unix or sufficiently Unix-like system) prior to running nethack, but that has no effect when using the curses interface (at least with ncurses on OSX where I've tested it). A better fix would be to look up the current terminal settings at program startup and only call nonl() if -crnl was in effect so that curses and tty would behave the same in this regard, but curses is supposed to let us avoid those sorts of messy details....
921 lines
28 KiB
C
921 lines
28 KiB
C
/* vim:set cin ft=c sw=4 sts=4 ts=8 et ai cino=Ls\:0t0(0 : -*- mode:c;fill-column:80;tab-width:8;c-basic-offset:4;indent-tabs-mode:nil;c-file-style:"k&r" -*-*/
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/* NetHack 3.6 cursmain.c */
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/* Copyright (c) Karl Garrison, 2010. */
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/* NetHack may be freely redistributed. See license for details. */
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#include "curses.h"
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#include "hack.h"
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#include "patchlevel.h"
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#include "color.h"
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#include "wincurs.h"
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extern long curs_mesg_suppress_turn; /* from cursmesg.c */
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/* Public functions for curses NetHack interface */
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/* Interface definition, for windows.c */
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struct window_procs curses_procs = {
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"curses",
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(WC_ALIGN_MESSAGE | WC_ALIGN_STATUS | WC_COLOR | WC_HILITE_PET
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| WC_PERM_INVENT | WC_POPUP_DIALOG | WC_SPLASH_SCREEN),
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(WC2_DARKGRAY | WC2_HITPOINTBAR
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#if defined(STATUS_HILITES)
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| WC2_HILITE_STATUS
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#endif
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| WC2_FLUSH_STATUS | WC2_TERM_SIZE
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| WC2_STATUSLINES | WC2_WINDOWBORDERS | WC2_PETATTR | WC2_GUICOLOR
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| WC2_SUPPRESS_HIST),
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curses_init_nhwindows,
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curses_player_selection,
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curses_askname,
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curses_get_nh_event,
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curses_exit_nhwindows,
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curses_suspend_nhwindows,
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curses_resume_nhwindows,
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curses_create_nhwindow,
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curses_clear_nhwindow,
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curses_display_nhwindow,
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curses_destroy_nhwindow,
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curses_curs,
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curses_putstr,
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genl_putmixed,
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curses_display_file,
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curses_start_menu,
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curses_add_menu,
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curses_end_menu,
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curses_select_menu,
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genl_message_menu,
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curses_update_inventory,
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curses_mark_synch,
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curses_wait_synch,
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#ifdef CLIPPING
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curses_cliparound,
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#endif
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#ifdef POSITIONBAR
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donull,
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#endif
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curses_print_glyph,
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curses_raw_print,
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curses_raw_print_bold,
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curses_nhgetch,
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curses_nh_poskey,
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curses_nhbell,
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curses_doprev_message,
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curses_yn_function,
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curses_getlin,
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curses_get_ext_cmd,
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curses_number_pad,
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curses_delay_output,
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#ifdef CHANGE_COLOR /* only a Mac option currently */
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donull,
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donull,
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#endif
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curses_start_screen,
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curses_end_screen,
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genl_outrip,
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curses_preference_update,
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curses_getmsghistory,
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curses_putmsghistory,
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curses_status_init,
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curses_status_finish,
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genl_status_enablefield,
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curses_status_update,
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genl_can_suspend_yes,
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};
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/*
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* Global variables for curses interface
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*/
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int term_rows, term_cols; /* size of underlying terminal */
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int orig_cursor; /* Preserve initial cursor state */
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WINDOW *base_term; /* underlying terminal window */
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boolean counting; /* Count window is active */
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WINDOW *mapwin, *statuswin, *messagewin; /* Main windows */
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/* Track if we're performing an update to the permanent window.
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Needed since we aren't using the normal menu functions to handle
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the inventory window. */
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static int inv_update = 0;
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/*
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init_nhwindows(int* argcp, char** argv)
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-- Initialize the windows used by NetHack. This can also
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create the standard windows listed at the top, but does
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not display them.
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-- Any commandline arguments relevant to the windowport
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should be interpreted, and *argcp and *argv should
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be changed to remove those arguments.
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-- When the message window is created, the variable
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iflags.window_inited needs to be set to TRUE. Otherwise
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all plines() will be done via raw_print().
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** Why not have init_nhwindows() create all of the "standard"
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** windows? Or at least all but WIN_INFO? -dean
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*/
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void
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curses_init_nhwindows(int *argcp UNUSED,
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char **argv UNUSED)
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{
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#ifdef PDCURSES
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char window_title[BUFSZ];
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#endif
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#ifdef XCURSES
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base_term = Xinitscr(*argcp, argv);
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#else
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base_term = initscr();
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#endif
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#ifdef TEXTCOLOR
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if (has_colors()) {
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start_color();
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curses_init_nhcolors();
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} else {
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iflags.use_color = FALSE;
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set_option_mod_status("color", SET_IN_FILE);
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iflags.wc2_guicolor = FALSE;
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set_wc2_option_mod_status(WC2_GUICOLOR, SET_IN_FILE);
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}
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#else
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iflags.use_color = FALSE;
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set_option_mod_status("color", SET_IN_FILE);
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iflags.wc2_guicolor = FALSE;
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set_wc2_option_mod_status(WC2_GUICOLOR, SET_IN_FILE);
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#endif
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noecho();
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raw();
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nonl(); /* don't force ^M into newline (^J); input accepts them both
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* but as a command, accidental <enter> won't run South */
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meta(stdscr, TRUE);
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orig_cursor = curs_set(0);
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keypad(stdscr, TRUE);
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#ifdef NCURSES_VERSION
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# ifdef __APPLE__
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ESCDELAY = 25;
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# else
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set_escdelay(25);
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# endif/* __APPLE__ */
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#endif /* NCURSES_VERSION */
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#ifdef PDCURSES
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# ifdef DEF_GAME_NAME
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# ifdef VERSION_STRING
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sprintf(window_title, "%s %s", DEF_GAME_NAME, VERSION_STRING);
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# else
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sprintf(window_title, "%s", DEF_GAME_NAME);
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# endif
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/* VERSION_STRING */
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# else
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# ifdef VERSION_STRING
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sprintf(window_title, "%s %s", "NetHack", VERSION_STRING);
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# else
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sprintf(window_title, "%s", "NetHack");
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# endif
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/* VERSION_STRING */
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# endif/* DEF_GAME_NAME */
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PDC_set_title(window_title);
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PDC_set_blink(TRUE); /* Only if the user asks for it! */
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timeout(1);
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(void) getch();
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timeout(-1);
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#endif /* PDCURSES */
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getmaxyx(base_term, term_rows, term_cols);
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counting = FALSE;
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curses_init_options();
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if ((term_rows < 15) || (term_cols < 40)) {
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panic("Terminal too small. Must be minumum 40 width and 15 height");
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}
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curses_create_main_windows();
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curses_init_mesg_history();
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curses_display_splash_window();
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}
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/* Do a window-port specific player type selection. If player_selection()
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offers a Quit option, it is its responsibility to clean up and terminate
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the process. You need to fill in pl_character[0].
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*/
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void
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curses_player_selection()
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{
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curses_choose_character();
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}
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/* Ask the user for a player name. */
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void
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curses_askname()
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{
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plname[0] = '\0';
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curses_line_input_dialog("Who are you?", plname, PL_NSIZ);
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}
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/* Does window event processing (e.g. exposure events).
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A noop for the tty and X window-ports.
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*/
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void
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curses_get_nh_event()
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{
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boolean do_reset = FALSE;
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#ifdef PDCURSES
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if (is_termresized()) {
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resize_term(0, 0);
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do_reset = TRUE;
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}
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#endif
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#ifdef NCURSES_VERSION /* Is there a better way to detect ncurses? */
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if (is_term_resized(term_rows, term_cols)) {
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if (!isendwin()) {
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endwin();
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}
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refresh();
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do_reset = TRUE;
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}
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#endif
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if (do_reset) {
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getmaxyx(base_term, term_rows, term_cols);
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curses_got_input(); /* reset More>> */
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/* status_initialize, create_main_windows, last_messages, doredraw */
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curs_reset_windows(TRUE, TRUE);
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}
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}
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/* Exits the window system. This should dismiss all windows,
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except the "window" used for raw_print(). str is printed if possible.
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*/
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void
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curses_exit_nhwindows(const char *str)
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{
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curses_destroy_nhwindow(INV_WIN);
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curses_destroy_nhwindow(MAP_WIN);
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curses_destroy_nhwindow(STATUS_WIN);
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curses_destroy_nhwindow(MESSAGE_WIN);
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curs_destroy_all_wins();
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curses_cleanup();
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curs_set(orig_cursor);
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endwin();
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iflags.window_inited = 0;
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if (str != NULL) {
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raw_print(str);
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}
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}
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/* Prepare the window to be suspended. */
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void
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curses_suspend_nhwindows(const char *str UNUSED)
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{
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endwin();
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}
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/* Restore the windows after being suspended. */
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void
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curses_resume_nhwindows()
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{
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curses_refresh_nethack_windows();
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}
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/* Create a window of type "type" which can be
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NHW_MESSAGE (top line)
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NHW_STATUS (bottom lines)
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NHW_MAP (main dungeon)
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NHW_MENU (inventory or other "corner" windows)
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NHW_TEXT (help/text, full screen paged window)
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*/
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winid
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curses_create_nhwindow(int type)
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{
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winid wid = curses_get_wid(type);
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if (curses_is_menu(wid) || curses_is_text(wid)) {
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curses_start_menu(wid);
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curses_add_wid(wid);
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}
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return wid;
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}
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/* Clear the given window, when asked to. */
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void
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curses_clear_nhwindow(winid wid)
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{
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if (wid != NHW_MESSAGE) {
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curses_clear_nhwin(wid);
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} else {
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/* scroll the message window one line if it's full */
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curses_count_window("");
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/* remove 'countwin', leaving last message line blank */
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curses_count_window((char *) 0);
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}
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}
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/* -- Display the window on the screen. If there is data
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pending for output in that window, it should be sent.
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If blocking is TRUE, display_nhwindow() will not
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return until the data has been displayed on the screen,
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and acknowledged by the user where appropriate.
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-- All calls are blocking in the tty window-port.
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-- Calling display_nhwindow(WIN_MESSAGE,???) will do a
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--more--, if necessary, in the tty window-port.
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*/
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void
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curses_display_nhwindow(winid wid, BOOLEAN_P block)
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{
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menu_item *selected = NULL;
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if (curses_is_menu(wid) || curses_is_text(wid)) {
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curses_end_menu(wid, "");
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curses_select_menu(wid, PICK_NONE, &selected);
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return;
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}
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/* don't overwrite the splash screen first time through */
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if (!iflags.window_inited && wid == MAP_WIN) {
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iflags.window_inited = TRUE;
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} else {
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/* actually display the window */
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wnoutrefresh(curses_get_nhwin(wid));
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/* flush pending writes from other windows too */
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doupdate();
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}
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if ((wid == MAP_WIN) && block) {
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(void) curses_more();
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}
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if ((wid == MESSAGE_WIN) && block) {
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(void) curses_block(TRUE);
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}
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}
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/* Destroy will dismiss the window if the window has not
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* already been dismissed.
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*/
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void
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curses_destroy_nhwindow(winid wid)
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{
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switch (wid) {
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case MESSAGE_WIN:
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curses_teardown_messages(); /* discard ^P message history data */
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break;
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case STATUS_WIN:
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if (VIA_WINDOWPORT())
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curses_status_finish(); /* discard cached status data */
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break;
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case INV_WIN:
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iflags.perm_invent = 0; /* avoid unexpected update_inventory() */
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break;
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case MAP_WIN:
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break;
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default:
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break;
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}
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curses_del_nhwin(wid);
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}
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/* Next output to window will start at (x,y), also moves
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displayable cursor to (x,y). For backward compatibility,
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1 <= x < cols, 0 <= y < rows, where cols and rows are
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the size of window.
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*/
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void
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curses_curs(winid wid, int x, int y)
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{
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curses_move_cursor(wid, x, y);
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}
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/*
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putstr(window, attr, str)
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-- Print str on the window with the given attribute. Only
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printable ASCII characters (040-0126) must be supported.
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Multiple putstr()s are output on separate lines.
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Attributes can be one of
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ATR_NONE (or 0)
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ATR_ULINE
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ATR_BOLD
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ATR_BLINK
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ATR_INVERSE
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If a window-port does not support all of these, it may map
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unsupported attributes to a supported one (e.g. map them
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all to ATR_INVERSE). putstr() may compress spaces out of
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str, break str, or truncate str, if necessary for the
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display. Where putstr() breaks a line, it has to clear
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to end-of-line.
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-- putstr should be implemented such that if two putstr()s
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are done consecutively the user will see the first and
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then the second. In the tty port, pline() achieves this
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by calling more() or displaying both on the same line.
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*/
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void
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curses_putstr(winid wid, int attr, const char *text)
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{
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int mesgflags, curses_attr;
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mesgflags = attr & (ATR_URGENT | ATR_NOHISTORY);
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attr &= ~mesgflags;
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if (wid == WIN_MESSAGE && (mesgflags & ATR_NOHISTORY) != 0) {
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/* display message without saving it in recall history */
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curses_count_window(text);
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} else {
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/* We need to convert NetHack attributes to curses attributes */
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curses_attr = curses_convert_attr(attr);
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curses_puts(wid, curses_attr, text);
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}
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}
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/* Display the file named str. Complain about missing files
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iff complain is TRUE.
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*/
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void
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curses_display_file(const char *filename, BOOLEAN_P must_exist)
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{
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curses_view_file(filename, must_exist);
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}
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/* Start using window as a menu. You must call start_menu()
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before add_menu(). After calling start_menu() you may not
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putstr() to the window. Only windows of type NHW_MENU may
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be used for menus.
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*/
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void
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curses_start_menu(winid wid)
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{
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if (inv_update)
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return;
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curses_create_nhmenu(wid);
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}
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|
|
/*
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add_menu(winid wid, int glyph, const anything identifier,
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char accelerator, char groupacc,
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int attr, char *str, boolean preselected)
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-- Add a text line str to the given menu window. If identifier
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is 0, then the line cannot be selected (e.g. a title).
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Otherwise, identifier is the value returned if the line is
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selected. Accelerator is a keyboard key that can be used
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|
to select the line. If the accelerator of a selectable
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item is 0, the window system is free to select its own
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|
accelerator. It is up to the window-port to make the
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accelerator visible to the user (e.g. put "a - " in front
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of str). The value attr is the same as in putstr().
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Glyph is an optional glyph to accompany the line. If
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window port cannot or does not want to display it, this
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is OK. If there is no glyph applicable, then this
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value will be NO_GLYPH.
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-- All accelerators should be in the range [A-Za-z].
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-- It is expected that callers do not mix accelerator
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choices. Either all selectable items have an accelerator
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or let the window system pick them. Don't do both.
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-- Groupacc is a group accelerator. It may be any character
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outside of the standard accelerator (see above) or a
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number. If 0, the item is unaffected by any group
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|
accelerator. If this accelerator conflicts with
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the menu command (or their user defined alises), it loses.
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The menu commands and aliases take care not to interfere
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with the default object class symbols.
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|
-- If you want this choice to be preselected when the
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menu is displayed, set preselected to TRUE.
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*/
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void
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curses_add_menu(winid wid, int glyph, const ANY_P * identifier,
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CHAR_P accelerator, CHAR_P group_accel, int attr,
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const char *str, BOOLEAN_P presel)
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|
{
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int curses_attr;
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attr &= ~(ATR_URGENT | ATR_NOHISTORY);
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curses_attr = curses_convert_attr(attr);
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if (inv_update) {
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curses_add_inv(inv_update, glyph, accelerator, curses_attr, str);
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inv_update++;
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return;
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}
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|
|
curses_add_nhmenu_item(wid, glyph, identifier, accelerator, group_accel,
|
|
curses_attr, str, presel);
|
|
}
|
|
|
|
/*
|
|
end_menu(window, prompt)
|
|
-- Stop adding entries to the menu and flushes the window
|
|
to the screen (brings to front?). Prompt is a prompt
|
|
to give the user. If prompt is NULL, no prompt will
|
|
be printed.
|
|
** This probably shouldn't flush the window any more (if
|
|
** it ever did). That should be select_menu's job. -dean
|
|
*/
|
|
void
|
|
curses_end_menu(winid wid, const char *prompt)
|
|
{
|
|
if (inv_update)
|
|
return;
|
|
|
|
curses_finalize_nhmenu(wid, prompt);
|
|
}
|
|
|
|
/*
|
|
int select_menu(winid window, int how, menu_item **selected)
|
|
-- Return the number of items selected; 0 if none were chosen,
|
|
-1 when explicitly cancelled. If items were selected, then
|
|
selected is filled in with an allocated array of menu_item
|
|
structures, one for each selected line. The caller must
|
|
free this array when done with it. The "count" field
|
|
of selected is a user supplied count. If the user did
|
|
not supply a count, then the count field is filled with
|
|
-1 (meaning all). A count of zero is equivalent to not
|
|
being selected and should not be in the list. If no items
|
|
were selected, then selected is NULL'ed out. How is the
|
|
mode of the menu. Three valid values are PICK_NONE,
|
|
PICK_ONE, and PICK_N, meaning: nothing is selectable,
|
|
only one thing is selectable, and any number valid items
|
|
may selected. If how is PICK_NONE, this function should
|
|
never return anything but 0 or -1.
|
|
-- You may call select_menu() on a window multiple times --
|
|
the menu is saved until start_menu() or destroy_nhwindow()
|
|
is called on the window.
|
|
-- Note that NHW_MENU windows need not have select_menu()
|
|
called for them. There is no way of knowing whether
|
|
select_menu() will be called for the window at
|
|
create_nhwindow() time.
|
|
*/
|
|
int
|
|
curses_select_menu(winid wid, int how, MENU_ITEM_P ** selected)
|
|
{
|
|
if (inv_update)
|
|
return 0;
|
|
|
|
return curses_display_nhmenu(wid, how, selected);
|
|
}
|
|
|
|
void
|
|
curses_update_inventory(void)
|
|
{
|
|
/* Don't do anything if perm_invent is off unless we
|
|
changed the option. */
|
|
if (!iflags.perm_invent) {
|
|
if (curses_get_nhwin(INV_WIN)) {
|
|
curs_reset_windows(TRUE, FALSE);
|
|
}
|
|
return;
|
|
}
|
|
|
|
/* Update inventory sidebar. NetHack uses normal menu functions
|
|
when drawing the inventory, and we don't want to change the
|
|
underlying code. So instead, track if an inventory update is
|
|
being performed with a static variable. */
|
|
inv_update = 1;
|
|
curses_update_inv();
|
|
inv_update = 0;
|
|
}
|
|
|
|
/*
|
|
mark_synch() -- Don't go beyond this point in I/O on any channel until
|
|
all channels are caught up to here. Can be an empty call
|
|
for the moment
|
|
*/
|
|
void
|
|
curses_mark_synch()
|
|
{
|
|
}
|
|
|
|
/*
|
|
wait_synch() -- Wait until all pending output is complete (*flush*() for
|
|
streams goes here).
|
|
-- May also deal with exposure events etc. so that the
|
|
display is OK when return from wait_synch().
|
|
*/
|
|
void
|
|
curses_wait_synch()
|
|
{
|
|
/* [do we need 'if (counting) curses_count_window((char *)0);' here?] */
|
|
}
|
|
|
|
/*
|
|
cliparound(x, y)-- Make sure that the user is more-or-less centered on the
|
|
screen if the playing area is larger than the screen.
|
|
-- This function is only defined if CLIPPING is defined.
|
|
*/
|
|
void
|
|
curses_cliparound(int x, int y)
|
|
{
|
|
int sx, sy, ex, ey;
|
|
boolean redraw = curses_map_borders(&sx, &sy, &ex, &ey, x, y);
|
|
|
|
if (redraw) {
|
|
curses_draw_map(sx, sy, ex, ey);
|
|
}
|
|
}
|
|
|
|
/*
|
|
print_glyph(window, x, y, glyph, bkglyph)
|
|
-- Print the glyph at (x,y) on the given window. Glyphs are
|
|
integers at the interface, mapped to whatever the window-
|
|
port wants (symbol, font, color, attributes, ...there's
|
|
a 1-1 map between glyphs and distinct things on the map).
|
|
bkglyph is to render the background behind the glyph.
|
|
It's not used here.
|
|
*/
|
|
void
|
|
curses_print_glyph(winid wid, XCHAR_P x, XCHAR_P y, int glyph,
|
|
int bkglyph UNUSED)
|
|
{
|
|
int ch;
|
|
int color;
|
|
unsigned int special;
|
|
int attr = -1;
|
|
|
|
/* map glyph to character and color */
|
|
mapglyph(glyph, &ch, &color, &special, x, y);
|
|
if ((special & MG_PET) && iflags.hilite_pet) {
|
|
attr = iflags.wc2_petattr;
|
|
}
|
|
if ((special & MG_DETECT) && iflags.use_inverse) {
|
|
attr = A_REVERSE;
|
|
}
|
|
if (!symset[PRIMARY].name || !strcmpi(symset[PRIMARY].name, "curses")) {
|
|
ch = curses_convert_glyph(ch, glyph);
|
|
}
|
|
if (wid == NHW_MAP) {
|
|
/* hilite stairs not in 3.6, yet
|
|
if ((special & MG_STAIRS) && iflags.hilite_hidden_stairs) {
|
|
color = 16 + (color * 2);
|
|
} else
|
|
*/
|
|
if ((special & MG_OBJPILE) && iflags.hilite_pile) {
|
|
if (iflags.wc_color)
|
|
color = 16 + (color * 2) + 1;
|
|
else
|
|
attr = A_REVERSE;
|
|
}
|
|
}
|
|
|
|
curses_putch(wid, x, y, ch, color, attr);
|
|
}
|
|
|
|
/*
|
|
raw_print(str) -- Print directly to a screen, or otherwise guarantee that
|
|
the user sees str. raw_print() appends a newline to str.
|
|
It need not recognize ASCII control characters. This is
|
|
used during startup (before windowing system initialization
|
|
-- maybe this means only error startup messages are raw),
|
|
for error messages, and maybe other "msg" uses. E.g.
|
|
updating status for micros (i.e, "saving").
|
|
*/
|
|
void
|
|
curses_raw_print(const char *str)
|
|
{
|
|
#ifdef PDCURSES
|
|
WINDOW *win = curses_get_nhwin(MESSAGE_WIN);
|
|
|
|
curses_message_win_puts(str, FALSE);
|
|
#else
|
|
puts(str);
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
raw_print_bold(str)
|
|
-- Like raw_print(), but prints in bold/standout (if possible).
|
|
*/
|
|
void
|
|
curses_raw_print_bold(const char *str)
|
|
{
|
|
curses_raw_print(str);
|
|
}
|
|
|
|
/*
|
|
int nhgetch() -- Returns a single character input from the user.
|
|
-- In the tty window-port, nhgetch() assumes that tgetch()
|
|
will be the routine the OS provides to read a character.
|
|
Returned character _must_ be non-zero.
|
|
*/
|
|
int
|
|
curses_nhgetch()
|
|
{
|
|
int ch;
|
|
|
|
curses_prehousekeeping();
|
|
ch = curses_read_char();
|
|
curses_posthousekeeping();
|
|
|
|
return ch;
|
|
}
|
|
|
|
/*
|
|
int nh_poskey(int *x, int *y, int *mod)
|
|
-- Returns a single character input from the user or a
|
|
a positioning event (perhaps from a mouse). If the
|
|
return value is non-zero, a character was typed, else,
|
|
a position in the MAP window is returned in x, y and mod.
|
|
mod may be one of
|
|
|
|
CLICK_1 -- mouse click type 1
|
|
CLICK_2 -- mouse click type 2
|
|
|
|
The different click types can map to whatever the
|
|
hardware supports. If no mouse is supported, this
|
|
routine always returns a non-zero character.
|
|
*/
|
|
int
|
|
curses_nh_poskey(int *x, int *y, int *mod)
|
|
{
|
|
int key = curses_nhgetch();
|
|
|
|
#ifdef NCURSES_MOUSE_VERSION
|
|
/* Mouse event if mouse_support is true */
|
|
if (key == KEY_MOUSE) {
|
|
key = curses_get_mouse(x, y, mod);
|
|
}
|
|
#endif
|
|
|
|
return key;
|
|
}
|
|
|
|
/*
|
|
nhbell() -- Beep at user. [This will exist at least until sounds are
|
|
redone, since sounds aren't attributable to windows anyway.]
|
|
*/
|
|
void
|
|
curses_nhbell()
|
|
{
|
|
beep();
|
|
}
|
|
|
|
/*
|
|
doprev_message()
|
|
-- Display previous messages. Used by the ^P command.
|
|
-- On the tty-port this scrolls WIN_MESSAGE back one line.
|
|
*/
|
|
int
|
|
curses_doprev_message()
|
|
{
|
|
curses_prev_mesg();
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
char yn_function(const char *ques, const char *choices, char default)
|
|
-- Print a prompt made up of ques, choices and default.
|
|
Read a single character response that is contained in
|
|
choices or default. If choices is NULL, all possible
|
|
inputs are accepted and returned. This overrides
|
|
everything else. The choices are expected to be in
|
|
lower case. Entering ESC always maps to 'q', or 'n',
|
|
in that order, if present in choices, otherwise it maps
|
|
to default. Entering any other quit character (SPACE,
|
|
RETURN, NEWLINE) maps to default.
|
|
-- If the choices string contains ESC, then anything after
|
|
it is an acceptable response, but the ESC and whatever
|
|
follows is not included in the prompt.
|
|
-- If the choices string contains a '#' then accept a count.
|
|
Place this value in the global "yn_number" and return '#'.
|
|
-- This uses the top line in the tty window-port, other
|
|
ports might use a popup.
|
|
*/
|
|
char
|
|
curses_yn_function(const char *question, const char *choices, CHAR_P def)
|
|
{
|
|
return (char) curses_character_input_dialog(question, choices, def);
|
|
}
|
|
|
|
/*
|
|
getlin(const char *ques, char *input)
|
|
-- Prints ques as a prompt and reads a single line of text,
|
|
up to a newline. The string entered is returned without the
|
|
newline. ESC is used to cancel, in which case the string
|
|
"\033\000" is returned.
|
|
-- getlin() must call flush_screen(1) before doing anything.
|
|
-- This uses the top line in the tty window-port, other
|
|
ports might use a popup.
|
|
*/
|
|
void
|
|
curses_getlin(const char *question, char *input)
|
|
{
|
|
curses_line_input_dialog(question, input, BUFSZ);
|
|
}
|
|
|
|
/*
|
|
int get_ext_cmd(void)
|
|
-- Get an extended command in a window-port specific way.
|
|
An index into extcmdlist[] is returned on a successful
|
|
selection, -1 otherwise.
|
|
*/
|
|
int
|
|
curses_get_ext_cmd()
|
|
{
|
|
return curses_ext_cmd();
|
|
}
|
|
|
|
|
|
/*
|
|
number_pad(state)
|
|
-- Initialize the number pad to the given state.
|
|
*/
|
|
void
|
|
curses_number_pad(int state UNUSED)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/*
|
|
delay_output() -- Causes a visible delay of 50ms in the output.
|
|
Conceptually, this is similar to wait_synch() followed
|
|
by a nap(50ms), but allows asynchronous operation.
|
|
*/
|
|
void
|
|
curses_delay_output()
|
|
{
|
|
/* refreshing the whole display is a waste of time,
|
|
* but that's why we're here */
|
|
refresh();
|
|
napms(50);
|
|
}
|
|
|
|
/*
|
|
start_screen() -- Only used on Unix tty ports, but must be declared for
|
|
completeness. Sets up the tty to work in full-screen
|
|
graphics mode. Look at win/tty/termcap.c for an
|
|
example. If your window-port does not need this function
|
|
just declare an empty function.
|
|
*/
|
|
void
|
|
curses_start_screen()
|
|
{
|
|
}
|
|
|
|
/*
|
|
end_screen() -- Only used on Unix tty ports, but must be declared for
|
|
completeness. The complement of start_screen().
|
|
*/
|
|
void
|
|
curses_end_screen()
|
|
{
|
|
}
|
|
|
|
/*
|
|
outrip(winid, int)
|
|
-- The tombstone code. If you want the traditional code use
|
|
genl_outrip for the value and check the #if in rip.c.
|
|
*/
|
|
void
|
|
curses_outrip(winid wid UNUSED,
|
|
int how UNUSED)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/*
|
|
preference_update(preference)
|
|
-- The player has just changed one of the wincap preference
|
|
settings, and the NetHack core is notifying your window
|
|
port of that change. If your window-port is capable of
|
|
dynamically adjusting to the change then it should do so.
|
|
Your window-port will only be notified of a particular
|
|
change if it indicated that it wants to be by setting the
|
|
corresponding bit in the wincap mask.
|
|
*/
|
|
void
|
|
curses_preference_update(const char *pref)
|
|
{
|
|
boolean redo_main = FALSE, redo_status = FALSE;
|
|
|
|
if (!strcmp(pref, "align_status")
|
|
|| !strcmp(pref, "statuslines")
|
|
|| !strcmp(pref, "windowborders"))
|
|
redo_main = redo_status = TRUE;
|
|
else if (!strcmp(pref, "hilite_status"))
|
|
redo_status = TRUE;
|
|
else if (!strcmp(pref, "align_message"))
|
|
redo_main = TRUE;
|
|
|
|
if (redo_main || redo_status)
|
|
curs_reset_windows(redo_main, redo_status);
|
|
}
|
|
|
|
void
|
|
curs_reset_windows(boolean redo_main, boolean redo_status)
|
|
{
|
|
boolean need_redraw = FALSE;
|
|
|
|
if (redo_status) {
|
|
status_initialize(REASSESS_ONLY);
|
|
need_redraw = TRUE;
|
|
}
|
|
if (redo_main) {
|
|
curses_create_main_windows();
|
|
need_redraw = TRUE;
|
|
}
|
|
if (need_redraw) {
|
|
curses_last_messages();
|
|
doredraw();
|
|
}
|
|
}
|
|
|
|
/*cursmain.c*/
|