Files
nethack/include/winGnome.h
cohrs b1055ae7c1 Gnome updates (from <Someone> <Someone> Simon)
- fix destruction of primary game windows
- One, it makes the color of the cursor box dynamic (these are the gnmap.c
changes), based on hp/hpmax (continuous colors white -> yellow -> red ->
magenta rather than discrete like in Qt).
- Two, it adds a new window, NHW_WORN (all the other changes and new files
gnworn.[ch]), placed at the end of the first row, to the right of the status,
with tiles of all the items currently equiped.  I had to change the spacing of
the first row (no longer homogeneous) to accomodate this, but I think it still
looks okay.  It's mostly like the Qt version but the equiped items are in
slightly different places, and a bit more compactly (added quiver, ball/chain,
monster skin armor; see the definition in gnworn.c for the layout).
2002-04-21 17:09:34 +00:00

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/* SCCS Id: @(#)winGnome.h 3.4. 2000/07/16 */
/* Copyright (C) 1998 by Erik Andersen <andersee@debian.org> */
/* Copyright (C) 1998 by Anthony Taylor <tonyt@ptialaska.net> */
/* NetHack may be freely redistributed. See license for details. */
#ifndef WINGNOME_H
#define WINGNOME_H
#define E extern
E struct window_procs Gnome_procs;
#undef E
#define NHW_WORN 6
extern winid WIN_WORN;
#endif /* WINGNOME_H */