Files
nethack/sys/share/pcsys.c
nethack.allison 211666434c more win32tty clean-up
This brings things much closer to correct operation (I hope).
- The shift to only moving the cursor on input (<Someone>'s
changes) had a lot of complications, among them was
that sometimes, there is no more input. When the program was
exiting, or bombing the cursor synch never got done, so the
final messages could end up strewn any place the cursor
happened to be dwelling.

- There were two competing output systems in use: the
wintty stuff for the game, and the msmsg and error stuff
used by the sys/share/pcsys, sys/share/pctty, and
sys/share/pcunix routines.  Those were meant to mimic
output to stdout, where stuff just got sent to a sequential
display.  Over time, there were calls mixed in that depended
on the cursor tracked stuff from the core game, so you
really couldn't be sure where things were going to display.
It wasn't as much of an issue before, because the cursor
really did get moved around as expected. Everything
now ends up in the same output system.

- I even found a use of the real putchar() because
sys/share/pcunix didn't #include wintty.h the same
as the other files, and the macro never got defined.
Who knows where that character was being put -
the game certainly couldn't track it.

While everything I knew to be wrong yesterday is
now working, there may be some other glitches
lurking that I haven't discovered yet.

Please: test, test, test.
2003-10-26 15:56:50 +00:00

542 lines
10 KiB
C

/* SCCS Id: @(#)pcsys.c 3.4 2002/01/22 */
/* NetHack may be freely redistributed. See license for details. */
/*
* System related functions for MSDOS, OS/2, TOS, and Windows NT
*/
#define NEED_VARARGS
#include "hack.h"
#include "wintty.h"
#include <ctype.h>
#include <fcntl.h>
#if !defined(MSDOS) && !defined(WIN_CE) /* already done */
#include <process.h>
#endif
#ifdef __GO32__
#define P_WAIT 0
#define P_NOWAIT 1
#endif
#ifdef TOS
#include <osbind.h>
#endif
#if defined(MSDOS) && !defined(__GO32__)
#define findfirst findfirst_file
#define findnext findnext_file
#define filesize filesize_nh
#endif
#if defined(MICRO) || defined(WIN32) || defined(OS2)
void FDECL(nethack_exit,(int));
#else
#define nethack_exit exit
#endif
static void NDECL(msexit);
#ifdef MOVERLAY
extern void __far __cdecl _movepause( void );
extern void __far __cdecl _moveresume( void );
extern unsigned short __far __cdecl _movefpause;
extern unsigned short __far __cdecl _movefpaused;
#define __MOVE_PAUSE_DISK 2 /* Represents the executable file */
#define __MOVE_PAUSE_CACHE 4 /* Represents the cache memory */
#endif /* MOVERLAY */
#ifdef MFLOPPY
STATIC_DCL boolean NDECL(record_exists);
# ifndef TOS
STATIC_DCL boolean NDECL(comspec_exists);
# endif
#endif
#ifdef WIN32CON
extern int GUILaunched; /* from nttty.c */
#endif
#if defined(MICRO) || defined(WIN32)
void
flushout()
{
(void) fflush(stdout);
return;
}
static const char *COMSPEC =
# ifdef TOS
"SHELL";
# else
"COMSPEC";
# endif
#define getcomspec() nh_getenv(COMSPEC)
# ifdef SHELL
int
dosh()
{
extern char orgdir[];
char *comspec;
# ifndef __GO32__
int spawnstat;
# endif
#if defined(MSDOS) && defined(NO_TERMS)
int grmode = iflags.grmode;
#endif
if ((comspec = getcomspec())) {
# ifndef TOS /* TOS has a variety of shells */
suspend_nhwindows("To return to NetHack, enter \"exit\" at the system prompt.\n");
# else
# if defined(MSDOS) && defined(NO_TERMS)
grmode = iflags.grmode;
# endif
suspend_nhwindows((char *)0);
# endif /* TOS */
# ifndef NOCWD_ASSUMPTIONS
chdirx(orgdir, 0);
# endif
# ifdef __GO32__
if (system(comspec) < 0) { /* wsu@eecs.umich.edu */
# else
# ifdef MOVERLAY
/* Free the cache memory used by overlays, close .exe */
_movefpause |= __MOVE_PAUSE_DISK;
_movefpause |= __MOVE_PAUSE_CACHE;
_movepause();
# endif
spawnstat = spawnl(P_WAIT, comspec, comspec, (char *)0);
# ifdef MOVERLAY
_moveresume();
# endif
if ( spawnstat < 0) {
# endif
raw_printf("Can't spawn \"%s\"!", comspec);
getreturn("to continue");
}
# ifdef TOS
/* Some shells (e.g. Gulam) turn the cursor off when they exit */
if (iflags.BIOS)
(void)Cursconf(1, -1);
# endif
# ifndef NOCWD_ASSUMPTIONS
chdirx(hackdir, 0);
# endif
get_scr_size(); /* maybe the screen mode changed (TH) */
# if defined(MSDOS) && defined(NO_TERMS)
if (grmode) gr_init();
# endif
resume_nhwindows();
} else
pline("Can't find %s.",COMSPEC);
return 0;
}
# endif /* SHELL */
# ifdef MFLOPPY
void
eraseall(path, files)
const char *path, *files;
{
char buf[PATHLEN];
char *foundfile;
foundfile = foundfile_buffer();
Sprintf(buf, "%s%s", path, files);
if (findfirst(buf))
do {
Sprintf(buf, "%s%s", path, foundfile);
(void) unlink(buf);
} while (findnext());
return;
}
/*
* Rewritten for version 3.3 to be faster
*/
void
copybones(mode)
int mode;
{
char from[PATHLEN], to[PATHLEN], last[13];
char *frompath, *topath;
char *foundfile;
# ifndef TOS
int status;
char copy[8], *comspec;
# endif
if (!ramdisk)
return;
/* Find the name of the last file to be transferred
*/
frompath = (mode != TOPERM) ? permbones : levels;
foundfile = foundfile_buffer();
last[0] = '\0';
Sprintf(from, "%s%s", frompath, allbones);
topath = (mode == TOPERM) ? permbones : levels;
# ifdef TOS
eraseall(topath, allbones);
# endif
if (findfirst(from))
do {
# ifdef TOS
Sprintf(from, "%s%s", frompath, foundfile);
Sprintf(to, "%s%s", topath, foundfile);
if (_copyfile(from, to))
goto error_copying;
# endif
Strcpy(last, foundfile);
} while (findnext());
# ifdef TOS
else
return;
# else
if (last[0]) {
Sprintf(copy, "%cC copy",switchar());
/* Remove any bones files in `to' directory.
*/
eraseall(topath, allbones);
/* Copy `from' to `to' */
Sprintf(to, "%s%s", topath, allbones);
comspec = getcomspec();
status =spawnl(P_WAIT, comspec, comspec, copy, from,
to, "> nul", (char *)0);
} else
return;
# endif /* TOS */
/* See if the last file got there. If so, remove the ramdisk bones
* files.
*/
Sprintf(to, "%s%s", topath, last);
if (findfirst(to)) {
if (mode == TOPERM)
eraseall(frompath, allbones);
return;
}
# ifdef TOS
error_copying:
# endif
/* Last file didn't get there.
*/
Sprintf(to, "%s%s", topath, allbones);
msmsg("Can't copy \"%s\" to \"%s\" -- ", from, to);
# ifndef TOS
if (status < 0)
msmsg("can't spawn \"%s\"!", comspec);
else
# endif
msmsg((freediskspace(topath) < filesize(from)) ?
"insufficient disk space." : "bad path(s)?");
if (mode == TOPERM) {
msmsg("Bones will be left in \"%s\"\n",
*levels ? levels : hackdir);
} else {
/* Remove all bones files on the RAMdisk */
eraseall(levels, allbones);
playwoRAMdisk();
}
return;
}
void
playwoRAMdisk()
{
int c;
msmsg("Do you wish to play without a RAMdisk? [yn] (n)");
/* Set ramdisk false *before* exit-ing (because msexit calls
* copybones)
*/
ramdisk = FALSE;
c = tgetch(); if (c == 'Y') c = 'y';
if (c != 'y') {
settty("Be seeing you...\n");
nethack_exit(EXIT_SUCCESS);
}
set_lock_and_bones();
return;
}
int
saveDiskPrompt(start)
int start;
{
char buf[BUFSIZ], *bp;
char qbuf[QBUFSZ];
int fd;
if (flags.asksavedisk) {
/* Don't prompt if you can find the save file */
if ((fd = open_savefile()) >= 0) {
(void) close(fd);
return 1;
}
clear_nhwindow(WIN_MESSAGE);
pline("If save file is on a save disk, insert that disk now.");
mark_synch();
Sprintf(qbuf,"File name (default \"%s\"%s) ?", SAVEF,
start ? "" : ", <Esc> cancels save");
getlin(qbuf, buf);
clear_nhwindow(WIN_MESSAGE);
if (!start && *buf == '\033')
return 0;
/* Strip any whitespace. Also, if nothing was entered except
* whitespace, do not change the value of SAVEF.
*/
for (bp = buf; *bp; bp++)
if (!isspace(*bp)) {
strncpy(SAVEF, bp, PATHLEN);
break;
}
}
return 1;
}
/* Return 1 if the record file was found */
STATIC_OVL boolean
record_exists()
{
FILE *fp;
fp = fopen_datafile(RECORD, "r", TRUE);
if (fp) {
fclose(fp);
return TRUE;
}
return FALSE;
}
#endif /* MFLOPPY */
# ifdef TOS
#define comspec_exists() 1
# else
# ifdef MFLOPPY
/* Return 1 if the comspec was found */
STATIC_OVL boolean
comspec_exists()
{
int fd;
char *comspec;
if ((comspec = getcomspec()))
if ((fd = open(comspec, O_RDONLY)) >= 0) {
(void) close(fd);
return TRUE;
}
return FALSE;
}
# endif /* MFLOPPY */
# endif
# ifdef MFLOPPY
/* Prompt for game disk, then check for record file.
*/
void
gameDiskPrompt()
{
if (flags.asksavedisk) {
if (record_exists() && comspec_exists())
return;
(void) putchar('\n');
getreturn("when the game disk has been inserted");
}
if (comspec_exists() && record_exists())
return;
if (!comspec_exists())
msmsg("\n\nWARNING: can't find command processor \"%s\"!\n", getcomspec());
if (!record_exists())
msmsg("\n\nWARNING: can't find record file \"%s\"!\n", RECORD);
msmsg("If the game disk is not in, insert it now.\n");
getreturn("to continue");
return;
}
# endif /* MFLOPPY */
#endif /* MICRO */
/*
* Add a backslash to any name not ending in /, \ or : There must
* be room for the \
*/
void
append_slash(name)
char *name;
{
char *ptr;
if (!*name)
return;
ptr = name + (strlen(name) - 1);
if (*ptr != '\\' && *ptr != '/' && *ptr != ':') {
*++ptr = '\\';
*++ptr = '\0';
}
return;
}
#ifdef WIN32
boolean getreturn_enabled;
#endif
void
getreturn(str)
const char *str;
{
#ifdef WIN32
if (!getreturn_enabled) return;
#endif
#ifdef TOS
msmsg("Hit <Return> %s.", str);
#else
msmsg("Hit <Enter> %s.", str);
#endif
while (Getchar() != '\n') ;
return;
}
#ifndef WIN32CON
void
msmsg VA_DECL(const char *, fmt)
VA_START(fmt);
VA_INIT(fmt, const char *);
# if defined(MSDOS) && defined(NO_TERMS)
if (iflags.grmode)
gr_finish();
# endif
Vprintf(fmt, VA_ARGS);
flushout();
VA_END();
return;
}
#endif
/*
* Follow the PATH, trying to fopen the file.
*/
#ifdef TOS
# ifdef __MINT__
#define PATHSEP ':'
# else
#define PATHSEP ','
# endif
#else
#define PATHSEP ';'
#endif
FILE *
fopenp(name, mode)
const char *name, *mode;
{
char buf[BUFSIZ], *bp, *pp, lastch = 0;
FILE *fp;
/* Try the default directory first. Then look along PATH.
*/
(void) strncpy(buf, name, BUFSIZ - 1);
buf[BUFSIZ-1] = '\0';
if ((fp = fopen(buf, mode)))
return fp;
else {
int ccnt = 0;
pp = getenv("PATH");
while (pp && *pp) {
bp = buf;
while (*pp && *pp != PATHSEP) {
lastch = *bp++ = *pp++;
ccnt++;
}
if (lastch != '\\' && lastch != '/') {
*bp++ = '\\';
ccnt++;
}
(void) strncpy(bp, name, (BUFSIZ - ccnt) - 2);
bp[BUFSIZ - ccnt - 1] = '\0';
if ((fp = fopen(buf, mode)))
return fp;
if (*pp)
pp++;
}
}
#ifdef OS2_CODEVIEW /* one more try for hackdir */
(void) strncpy(buf, hackdir, BUFSZ);
buf[BUFSZ-1] = '\0';
if ((strlen(name) + 1 + strlen(buf)) < BUFSZ - 1) {
append_slash(buf);
Strcat(buf,name);
} else
impossible("fopenp() buffer too small for complete filename!");
if(fp = fopen(buf,mode))
return fp;
#endif
return (FILE *)0;
}
#if defined(MICRO) || defined(WIN32) || defined(OS2)
void nethack_exit(code)
int code;
{
msexit();
exit(code);
}
/* Chdir back to original directory
*/
#ifdef TOS
extern boolean run_from_desktop; /* set in pcmain.c */
#endif
static void msexit()
{
#ifdef CHDIR
extern char orgdir[];
#endif
flushout();
#ifndef TOS
# ifndef WIN32
enable_ctrlP(); /* in case this wasn't done */
# endif
#endif
#ifdef MFLOPPY
if (ramdisk) copybones(TOPERM);
#endif
#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdir(orgdir); /* chdir, not chdirx */
chdrive(orgdir);
#endif
#ifdef TOS
if (run_from_desktop)
getreturn("to continue"); /* so the user can read the score list */
# ifdef TEXTCOLOR
if (colors_changed)
restore_colors();
# endif
#endif
#ifdef WIN32CON
/* Only if we started from the GUI, not the command prompt,
* we need to get one last return, so the score board does
* not vanish instantly after being created.
* GUILaunched is defined and set in nttty.c.
*/
synch_cursor();
if (GUILaunched) getreturn("to end");
synch_cursor();
#endif
return;
}
#endif /* MICRO || WIN32 || OS2 */