Files
nethack/include
nhmall d13eceb28b eliminate one more source of vault guard newsym msgs
see_monsters() was producing spurious vault guard at 0,0
messages

Reproduce issue by:
    1. Entering vault via teleport.
    2. Wait for guard to enter.
    3. Drop gold (if necessary) and follow guard.
    4. Right after the guard disappears, but before
       the corridor does, the following can lead to
       the messages:
       a) control-R to refresh the display.
          or
       b) save the game and restore.

       In both cases, see_monsters() will get called and lead
       to the spurious messages for the vault guard that is
       parked.

Also, add a macro PARKEDMONSTER(mon) instead of checking the
the isgd bit and the value of mon->mx being zero in multiple
places

Also, adds MON_PARKED bit to mstate.
Currently the PARKEDMONSTER(mon) macro mentioned above,
does not use the new bit.
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