Files
nethack/dat/fire.lua
Pasi Kallinen fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00

157 lines
5.5 KiB
Lua

-- NetHack 3.6 endgame.des $NHDT-Date: 1546303680 2019/01/01 00:48:00 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.14 $
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1992,1993 by Izchak Miller, David Cohrs,
-- and Timo Hakulinen
-- NetHack may be freely redistributed. See license for details.
--
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "noteleport", "hardfloor", "shortsighted")
-- The player lands, upon arrival, in the
-- lower-right. The location of the
-- portal to the next level is randomly chosen.
-- This map has no visible outer boundary, and
-- is mostly open area, with lava lakes and bunches of fire traps.
des.map([[
............................................................................
....LLLLLLLL............L.......................LLL.........................
...LL...................L......................LLLL................LL.......
...L.............LLLL...LL....LL...............LLLLL.............LLL........
.LLLL..............LL....L.....LLL..............LLLL..............LLLL......
..........LLLL...LLLL...LLL....LLL......L........LLLL....LL........LLL......
........LLLLLLL...LL.....L......L......LL.........LL......LL........LL...L..
........LL..LLL..LL......LL......LLLL..L.........LL......LLL............LL..
....L..LL....LLLLL.................LLLLLLL.......L......LL............LLLLLL
....L..L.....LL.LLLL.......L............L........LLLLL.LL......LL.........LL
....LL........L...LL......LL.............LLL.....L...LLL.......LLL.........L
.....LLLLLL........L.......LLL.............L....LL...L.LLL......LLLLLLL.....
..........LLLL............LL.L.............L....L...LL.........LLL..LLL.....
...........................LLLLL...........LL...L...L........LLLL..LLLLLL...
.....LLLL.............LL....LL.......LLL...LL.......L..LLL....LLLLLLL.......
.......LLL.........LLLLLLLLLLL......LLLLL...L...........LL...LL...LL........
.........LL.......LL.........LL.......LLL....L..LLL....LL.........LL........
..........LLLLLLLLL...........LL....LLL.......LLLLL.....LL........LL........
.................L.............LLLLLL............LL...LLLL.........LL.......
.................................LL....................LL...................
]]);
des.teleport_region({ region = {69,16,69,16} })
des.levregion({ region = {0,0,75,19}, exclude = {65,13,75,19}, type="portal", name="water" })
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
des.trap("fire")
-- An assortment of fire-appropriate nasties
des.monster("red dragon")
des.monster("balrog")
des.monster({ id = "fire elemental", peaceful = 0 })
des.monster({ id = "fire elemental", peaceful = 0 })
des.monster("fire vortex")
des.monster("hell hound")
--
des.monster("fire giant")
des.monster("barbed devil")
des.monster("hell hound")
des.monster("stone golem")
des.monster("pit fiend")
des.monster({ id = "fire elemental", peaceful = 0 })
--
des.monster({ id = "fire elemental", peaceful = 0 })
des.monster("hell hound")
des.monster({ id = "fire elemental", peaceful = 0 })
des.monster({ id = "fire elemental", peaceful = 0 })
des.monster("scorpion")
des.monster("fire giant")
--
des.monster("hell hound")
des.monster("dust vortex")
des.monster("fire vortex")
des.monster({ id = "fire elemental", peaceful = 0 })
des.monster({ id = "fire elemental", peaceful = 0 })
des.monster({ id = "fire elemental", peaceful = 0 })
des.monster("hell hound")
des.monster({ id = "fire elemental", peaceful = 0 })
des.monster("stone golem")
des.monster("pit viper")
des.monster("pit viper")
des.monster("fire vortex")
--
des.monster({ id = "fire elemental", peaceful = 0 })
des.monster({ id = "fire elemental", peaceful = 0 })
des.monster("fire giant")
des.monster({ id = "fire elemental", peaceful = 0 })
des.monster("fire vortex")
des.monster("fire vortex")
des.monster("pit fiend")
des.monster({ id = "fire elemental", peaceful = 0 })
des.monster("pit viper")
--
des.monster({ id = "salamander", peaceful = 0 })
des.monster({ id = "salamander", peaceful = 0 })
des.monster("minotaur")
des.monster({ id = "salamander", peaceful = 0 })
des.monster("steam vortex")
des.monster({ id = "salamander", peaceful = 0 })
des.monster({ id = "salamander", peaceful = 0 })
--
des.monster("fire giant")
des.monster("barbed devil")
des.monster({ id = "fire elemental", peaceful = 0 })
des.monster("fire vortex")
des.monster({ id = "fire elemental", peaceful = 0 })
des.monster({ id = "fire elemental", peaceful = 0 })
des.monster("hell hound")
des.monster("fire giant")
des.monster("pit fiend")
des.monster({ id = "fire elemental", peaceful = 0 })
des.monster({ id = "fire elemental", peaceful = 0 })
--
des.monster("barbed devil")
des.monster({ id = "salamander", peaceful = 0 })
des.monster("steam vortex")
des.monster({ id = "salamander", peaceful = 0 })
des.monster({ id = "salamander", peaceful = 0 })
des.object("boulder")
des.object("boulder")
des.object("boulder")
des.object("boulder")
des.object("boulder")