some rather complex boolean operations needed more parentheses to avoid warnings. I think I put them in the right places. A couple other items: naked assignments in if stmts, and an extra function decl
2238 lines
65 KiB
C
2238 lines
65 KiB
C
/* SCCS Id: @(#)muse.c 3.5 2006/04/17 */
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/* Copyright (C) 1990 by Ken Arromdee */
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/* NetHack may be freely redistributed. See license for details. */
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/*
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* Monster item usage routines.
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*/
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#include "hack.h"
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extern const int monstr[];
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boolean m_using = FALSE;
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/* Let monsters use magic items. Arbitrary assumptions: Monsters only use
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* scrolls when they can see, monsters know when wands have 0 charges, monsters
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* cannot recognize if items are cursed are not, monsters which are confused
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* don't know not to read scrolls, etc....
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*/
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STATIC_DCL struct permonst *FDECL(muse_newcham_mon, (struct monst *));
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STATIC_DCL int FDECL(precheck, (struct monst *,struct obj *));
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STATIC_DCL void FDECL(mzapmsg, (struct monst *,struct obj *,BOOLEAN_P));
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STATIC_DCL void FDECL(mreadmsg, (struct monst *,struct obj *));
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STATIC_DCL void FDECL(mquaffmsg, (struct monst *,struct obj *));
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STATIC_PTR int FDECL(mbhitm, (struct monst *,struct obj *));
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STATIC_DCL void FDECL(mbhit,
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(struct monst *,int,int FDECL((*),(MONST_P,OBJ_P)),
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int FDECL((*),(OBJ_P,OBJ_P)),struct obj *));
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STATIC_DCL void FDECL(you_aggravate, (struct monst *));
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STATIC_DCL boolean FDECL(mcould_eat_tin, (struct monst *));
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STATIC_DCL void FDECL(mon_consume_unstone, (struct monst *,struct obj *,
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BOOLEAN_P,BOOLEAN_P));
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static struct musable {
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struct obj *offensive;
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struct obj *defensive;
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struct obj *misc;
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int has_offense, has_defense, has_misc;
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/* =0, no capability; otherwise, different numbers.
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* If it's an object, the object is also set (it's 0 otherwise).
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*/
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} m;
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static int trapx, trapy;
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static boolean zap_oseen;
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/* for wands which use mbhitm and are zapped at players. We usually
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* want an oseen local to the function, but this is impossible since the
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* function mbhitm has to be compatible with the normal zap routines,
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* and those routines don't remember who zapped the wand.
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*/
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/* Any preliminary checks which may result in the monster being unable to use
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* the item. Returns 0 if nothing happened, 2 if the monster can't do anything
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* (i.e. it teleported) and 1 if it's dead.
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*/
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STATIC_OVL int
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precheck(mon, obj)
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struct monst *mon;
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struct obj *obj;
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{
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boolean vis;
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if (!obj) return 0;
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vis = cansee(mon->mx, mon->my);
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if (obj->oclass == POTION_CLASS) {
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coord cc;
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static const char *empty = "The potion turns out to be empty.";
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const char *potion_descr;
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struct monst *mtmp;
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potion_descr = OBJ_DESCR(objects[obj->otyp]);
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if (potion_descr && !strcmp(potion_descr, "milky")) {
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if (!(mvitals[PM_GHOST].mvflags & G_GONE) &&
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!rn2(POTION_OCCUPANT_CHANCE(mvitals[PM_GHOST].born))) {
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if (!enexto(&cc, mon->mx, mon->my, &mons[PM_GHOST])) return 0;
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mquaffmsg(mon, obj);
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m_useup(mon, obj);
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mtmp = makemon(&mons[PM_GHOST], cc.x, cc.y, NO_MM_FLAGS);
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if (!mtmp) {
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if (vis) pline(empty);
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} else {
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if (vis) {
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pline("As %s opens the bottle, an enormous %s emerges!",
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mon_nam(mon),
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Hallucination ? rndmonnam() : (const char *)"ghost");
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pline("%s is frightened to death, and unable to move.",
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Monnam(mon));
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}
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paralyze_monst(mon, 3);
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}
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return 2;
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}
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}
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if (potion_descr && !strcmp(potion_descr, "smoky") &&
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!(mvitals[PM_DJINNI].mvflags & G_GONE) &&
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!rn2(POTION_OCCUPANT_CHANCE(mvitals[PM_DJINNI].born))) {
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if (!enexto(&cc, mon->mx, mon->my, &mons[PM_DJINNI])) return 0;
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mquaffmsg(mon, obj);
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m_useup(mon, obj);
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mtmp = makemon(&mons[PM_DJINNI], cc.x, cc.y, NO_MM_FLAGS);
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if (!mtmp) {
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if (vis) pline(empty);
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} else {
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if (vis)
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pline("In a cloud of smoke, %s emerges!",
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a_monnam(mtmp));
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pline("%s speaks.", vis ? Monnam(mtmp) : Something);
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/* I suspect few players will be upset that monsters */
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/* can't wish for wands of death here.... */
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if (rn2(2)) {
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verbalize("You freed me!");
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mtmp->mpeaceful = 1;
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set_malign(mtmp);
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} else {
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verbalize("It is about time.");
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if (vis) pline("%s vanishes.", Monnam(mtmp));
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mongone(mtmp);
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}
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}
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return 2;
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}
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}
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if (obj->oclass == WAND_CLASS && obj->cursed && !rn2(WAND_BACKFIRE_CHANCE)) {
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int dam = d(obj->spe+2, 6);
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if (!Deaf) {
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if (vis) pline("%s zaps %s, which suddenly explodes!",
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Monnam(mon), an(xname(obj)));
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else You_hear("a zap and an explosion in the distance.");
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}
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m_useup(mon, obj);
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if (mon->mhp <= dam) {
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monkilled(mon, "", AD_RBRE);
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return 1;
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}
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else mon->mhp -= dam;
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m.has_defense = m.has_offense = m.has_misc = 0;
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/* Only one needed to be set to 0 but the others are harmless */
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}
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return 0;
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}
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STATIC_OVL void
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mzapmsg(mtmp, otmp, self)
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struct monst *mtmp;
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struct obj *otmp;
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boolean self;
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{
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if (!canseemon(mtmp)) {
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if (!Deaf)
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You_hear("a %s zap.",
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(distu(mtmp->mx,mtmp->my) <= (BOLT_LIM+1)*(BOLT_LIM+1)) ?
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"nearby" : "distant");
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} else if (self)
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pline("%s zaps %sself with %s!",
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Monnam(mtmp), mhim(mtmp), doname(otmp));
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else {
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pline("%s zaps %s!", Monnam(mtmp), an(xname(otmp)));
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stop_occupation();
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}
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}
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STATIC_OVL void
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mreadmsg(mtmp, otmp)
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struct monst *mtmp;
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struct obj *otmp;
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{
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boolean vismon = canseemon(mtmp);
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char onambuf[BUFSZ];
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short saverole;
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unsigned savebknown;
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if (!vismon && Deaf)
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return; /* no feedback */
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otmp->dknown = 1; /* seeing or hearing it read reveals its label */
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/* shouldn't be able to hear curse/bless status of unseen scrolls;
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for priest characters, bknown will always be set during naming */
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savebknown = otmp->bknown;
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saverole = Role_switch;
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if (!vismon) {
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otmp->bknown = 0;
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if (Role_if(PM_PRIEST)) Role_switch = 0;
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}
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Strcpy(onambuf, singular(otmp, doname));
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Role_switch = saverole;
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otmp->bknown = savebknown;
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if (vismon)
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pline("%s reads %s!", Monnam(mtmp), onambuf);
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else
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You_hear("%s reading %s.",
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x_monnam(mtmp, ARTICLE_A, (char *)0,
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(SUPPRESS_IT|SUPPRESS_INVISIBLE|SUPPRESS_SADDLE), FALSE),
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onambuf);
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if (mtmp->mconf)
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pline("Being confused, %s mispronounces the magic words...",
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vismon ? mon_nam(mtmp) : mhe(mtmp));
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}
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STATIC_OVL void
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mquaffmsg(mtmp, otmp)
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struct monst *mtmp;
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struct obj *otmp;
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{
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if (canseemon(mtmp)) {
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otmp->dknown = 1;
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pline("%s drinks %s!", Monnam(mtmp), singular(otmp, doname));
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} else
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if (!Deaf)
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You_hear("a chugging sound.");
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}
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/* Defines for various types of stuff. The order in which monsters prefer
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* to use them is determined by the order of the code logic, not the
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* numerical order in which they are defined.
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*/
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#define MUSE_SCR_TELEPORTATION 1
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#define MUSE_WAN_TELEPORTATION_SELF 2
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#define MUSE_POT_HEALING 3
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#define MUSE_POT_EXTRA_HEALING 4
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#define MUSE_WAN_DIGGING 5
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#define MUSE_TRAPDOOR 6
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#define MUSE_TELEPORT_TRAP 7
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#define MUSE_UPSTAIRS 8
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#define MUSE_DOWNSTAIRS 9
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#define MUSE_WAN_CREATE_MONSTER 10
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#define MUSE_SCR_CREATE_MONSTER 11
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#define MUSE_UP_LADDER 12
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#define MUSE_DN_LADDER 13
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#define MUSE_SSTAIRS 14
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#define MUSE_WAN_TELEPORTATION 15
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#define MUSE_BUGLE 16
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#define MUSE_UNICORN_HORN 17
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#define MUSE_POT_FULL_HEALING 18
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#define MUSE_LIZARD_CORPSE 19
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/*
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#define MUSE_INNATE_TPT 9999
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* We cannot use this. Since monsters get unlimited teleportation, if they
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* were allowed to teleport at will you could never catch them. Instead,
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* assume they only teleport at random times, despite the inconsistency that if
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* you polymorph into one you teleport at will.
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*/
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/* Select a defensive item/action for a monster. Returns TRUE iff one is
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* found.
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*/
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boolean
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find_defensive(mtmp)
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struct monst *mtmp;
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{
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register struct obj *obj = 0;
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struct trap *t;
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int x=mtmp->mx, y=mtmp->my;
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boolean stuck = (mtmp == u.ustuck);
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boolean immobile = (mtmp->data->mmove == 0);
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int fraction;
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if (is_animal(mtmp->data) || mindless(mtmp->data))
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return FALSE;
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if(dist2(x, y, mtmp->mux, mtmp->muy) > 25)
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return FALSE;
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if (u.uswallow && stuck) return FALSE;
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m.defensive = (struct obj *)0;
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m.has_defense = 0;
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/* since unicorn horns don't get used up, the monster would look
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* silly trying to use the same cursed horn round after round
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*/
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if (mtmp->mconf || mtmp->mstun || !mtmp->mcansee) {
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if (!is_unicorn(mtmp->data) && !nohands(mtmp->data)) {
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for(obj = mtmp->minvent; obj; obj = obj->nobj)
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if (obj->otyp == UNICORN_HORN && !obj->cursed)
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break;
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}
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if (obj || is_unicorn(mtmp->data)) {
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m.defensive = obj;
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m.has_defense = MUSE_UNICORN_HORN;
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return TRUE;
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}
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}
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if (mtmp->mconf || mtmp->mstun) {
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struct obj *liztin = 0;
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for (obj = mtmp->minvent; obj; obj = obj->nobj) {
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if (obj->otyp == CORPSE && obj->corpsenm == PM_LIZARD) {
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m.defensive = obj;
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m.has_defense = MUSE_LIZARD_CORPSE;
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return TRUE;
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} else if (obj->otyp == TIN && obj->corpsenm == PM_LIZARD) {
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liztin = obj;
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}
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}
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/* confused or stunned monster might not be able to open tin */
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if (liztin && mcould_eat_tin(mtmp) && rn2(3)) {
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m.defensive = liztin;
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/* tin and corpse ultimately end up being handled the same */
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m.has_defense = MUSE_LIZARD_CORPSE;
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return TRUE;
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}
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}
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/* It so happens there are two unrelated cases when we might want to
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* check specifically for healing alone. The first is when the monster
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* is blind (healing cures blindness). The second is when the monster
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* is peaceful; then we don't want to flee the player, and by
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* coincidence healing is all there is that doesn't involve fleeing.
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* These would be hard to combine because of the control flow.
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* Pestilence won't use healing even when blind.
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*/
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if (!mtmp->mcansee && !nohands(mtmp->data) &&
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mtmp->data != &mons[PM_PESTILENCE]) {
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if ((obj = m_carrying(mtmp, POT_FULL_HEALING)) != 0) {
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m.defensive = obj;
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m.has_defense = MUSE_POT_FULL_HEALING;
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return TRUE;
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}
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if ((obj = m_carrying(mtmp, POT_EXTRA_HEALING)) != 0) {
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m.defensive = obj;
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m.has_defense = MUSE_POT_EXTRA_HEALING;
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return TRUE;
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}
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if ((obj = m_carrying(mtmp, POT_HEALING)) != 0) {
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m.defensive = obj;
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m.has_defense = MUSE_POT_HEALING;
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return TRUE;
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}
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}
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fraction = u.ulevel < 10 ? 5 : u.ulevel < 14 ? 4 : 3;
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if(mtmp->mhp >= mtmp->mhpmax ||
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(mtmp->mhp >= 10 && mtmp->mhp*fraction >= mtmp->mhpmax))
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return FALSE;
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if (mtmp->mpeaceful) {
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if (!nohands(mtmp->data)) {
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if ((obj = m_carrying(mtmp, POT_FULL_HEALING)) != 0) {
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m.defensive = obj;
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m.has_defense = MUSE_POT_FULL_HEALING;
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return TRUE;
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}
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if ((obj = m_carrying(mtmp, POT_EXTRA_HEALING)) != 0) {
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m.defensive = obj;
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m.has_defense = MUSE_POT_EXTRA_HEALING;
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return TRUE;
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}
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if ((obj = m_carrying(mtmp, POT_HEALING)) != 0) {
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m.defensive = obj;
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m.has_defense = MUSE_POT_HEALING;
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return TRUE;
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}
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}
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return FALSE;
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}
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if (levl[x][y].typ == STAIRS && !stuck && !immobile) {
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if (x == xdnstair && y == ydnstair && !is_floater(mtmp->data))
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m.has_defense = MUSE_DOWNSTAIRS;
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if (x == xupstair && y == yupstair && ledger_no(&u.uz) != 1)
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/* Unfair to let the monsters leave the dungeon with the Amulet */
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/* (or go to the endlevel since you also need it, to get there) */
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m.has_defense = MUSE_UPSTAIRS;
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} else if (levl[x][y].typ == LADDER && !stuck && !immobile) {
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if (x == xupladder && y == yupladder)
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m.has_defense = MUSE_UP_LADDER;
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if (x == xdnladder && y == ydnladder && !is_floater(mtmp->data))
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m.has_defense = MUSE_DN_LADDER;
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} else if (sstairs.sx && sstairs.sx == x && sstairs.sy == y) {
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m.has_defense = MUSE_SSTAIRS;
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} else if (!stuck && !immobile) {
|
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/* Note: trap doors take precedence over teleport traps. */
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|
int xx, yy;
|
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|
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for(xx = x-1; xx <= x+1; xx++) for(yy = y-1; yy <= y+1; yy++)
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if (isok(xx,yy))
|
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if (xx != u.ux || yy != u.uy)
|
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if (mtmp->data != &mons[PM_GRID_BUG] || xx == x || yy == y)
|
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if ((xx==x && yy==y) || !level.monsters[xx][yy])
|
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if ((t = t_at(xx,yy)) != 0)
|
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if ((verysmall(mtmp->data) || throws_rocks(mtmp->data) ||
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passes_walls(mtmp->data)) || !sobj_at(BOULDER, xx, yy))
|
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if (!onscary(xx,yy,mtmp)) {
|
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if ((t->ttyp == TRAPDOOR || t->ttyp == HOLE)
|
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&& !is_floater(mtmp->data)
|
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&& !mtmp->isshk && !mtmp->isgd
|
|
&& !mtmp->ispriest
|
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&& Can_fall_thru(&u.uz)
|
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) {
|
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trapx = xx;
|
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trapy = yy;
|
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m.has_defense = MUSE_TRAPDOOR;
|
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} else if (t->ttyp == TELEP_TRAP && m.has_defense != MUSE_TRAPDOOR) {
|
|
trapx = xx;
|
|
trapy = yy;
|
|
m.has_defense = MUSE_TELEPORT_TRAP;
|
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}
|
|
}
|
|
}
|
|
|
|
if (nohands(mtmp->data)) /* can't use objects */
|
|
goto botm;
|
|
|
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if (is_mercenary(mtmp->data) && (obj = m_carrying(mtmp, BUGLE))) {
|
|
int xx, yy;
|
|
struct monst *mon;
|
|
|
|
/* Distance is arbitrary. What we really want to do is
|
|
* have the soldier play the bugle when it sees or
|
|
* remembers soldiers nearby...
|
|
*/
|
|
for(xx = x-3; xx <= x+3; xx++) for(yy = y-3; yy <= y+3; yy++)
|
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if (isok(xx,yy))
|
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if ((mon = m_at(xx,yy)) && is_mercenary(mon->data) &&
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mon->data != &mons[PM_GUARD] &&
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(mon->msleeping || (!mon->mcanmove))) {
|
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m.defensive = obj;
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m.has_defense = MUSE_BUGLE;
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}
|
|
}
|
|
|
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/* use immediate physical escape prior to attempting magic */
|
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if (m.has_defense) /* stairs, trap door or tele-trap, bugle alert */
|
|
goto botm;
|
|
|
|
/* kludge to cut down on trap destruction (particularly portals) */
|
|
t = t_at(x,y);
|
|
if (t && (t->ttyp == PIT || t->ttyp == SPIKED_PIT ||
|
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t->ttyp == WEB || t->ttyp == BEAR_TRAP))
|
|
t = 0; /* ok for monster to dig here */
|
|
|
|
#define nomore(x) if(m.has_defense==x) continue;
|
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for (obj = mtmp->minvent; obj; obj = obj->nobj) {
|
|
/* don't always use the same selection pattern */
|
|
if (m.has_defense && !rn2(3)) break;
|
|
|
|
/* nomore(MUSE_WAN_DIGGING); */
|
|
if (m.has_defense == MUSE_WAN_DIGGING) break;
|
|
if (obj->otyp == WAN_DIGGING && obj->spe > 0 && !stuck && !t
|
|
&& !mtmp->isshk && !mtmp->isgd && !mtmp->ispriest
|
|
&& !is_floater(mtmp->data)
|
|
/* monsters digging in Sokoban can ruin things */
|
|
&& !In_sokoban(&u.uz)
|
|
/* digging wouldn't be effective; assume they know that */
|
|
&& !(levl[x][y].wall_info & W_NONDIGGABLE)
|
|
&& !(Is_botlevel(&u.uz) || In_endgame(&u.uz))
|
|
&& !(is_ice(x,y) || is_pool(x,y) || is_lava(x,y))
|
|
&& !(mtmp->data == &mons[PM_VLAD_THE_IMPALER]
|
|
&& In_V_tower(&u.uz))) {
|
|
m.defensive = obj;
|
|
m.has_defense = MUSE_WAN_DIGGING;
|
|
}
|
|
nomore(MUSE_WAN_TELEPORTATION_SELF);
|
|
nomore(MUSE_WAN_TELEPORTATION);
|
|
if(obj->otyp == WAN_TELEPORTATION && obj->spe > 0) {
|
|
/* use the TELEP_TRAP bit to determine if they know
|
|
* about noteleport on this level or not. Avoids
|
|
* ineffective re-use of teleportation. This does
|
|
* mean if the monster leaves the level, they'll know
|
|
* about teleport traps.
|
|
*/
|
|
if (!level.flags.noteleport ||
|
|
!(mtmp->mtrapseen & (1 << (TELEP_TRAP-1)))) {
|
|
m.defensive = obj;
|
|
m.has_defense = (mon_has_amulet(mtmp))
|
|
? MUSE_WAN_TELEPORTATION
|
|
: MUSE_WAN_TELEPORTATION_SELF;
|
|
}
|
|
}
|
|
nomore(MUSE_SCR_TELEPORTATION);
|
|
if(obj->otyp == SCR_TELEPORTATION && mtmp->mcansee
|
|
&& haseyes(mtmp->data)
|
|
&& (!obj->cursed ||
|
|
(!(mtmp->isshk && inhishop(mtmp))
|
|
&& !mtmp->isgd && !mtmp->ispriest))) {
|
|
/* see WAN_TELEPORTATION case above */
|
|
if (!level.flags.noteleport ||
|
|
!(mtmp->mtrapseen & (1 << (TELEP_TRAP-1)))) {
|
|
m.defensive = obj;
|
|
m.has_defense = MUSE_SCR_TELEPORTATION;
|
|
}
|
|
}
|
|
|
|
if (mtmp->data != &mons[PM_PESTILENCE]) {
|
|
nomore(MUSE_POT_FULL_HEALING);
|
|
if(obj->otyp == POT_FULL_HEALING) {
|
|
m.defensive = obj;
|
|
m.has_defense = MUSE_POT_FULL_HEALING;
|
|
}
|
|
nomore(MUSE_POT_EXTRA_HEALING);
|
|
if(obj->otyp == POT_EXTRA_HEALING) {
|
|
m.defensive = obj;
|
|
m.has_defense = MUSE_POT_EXTRA_HEALING;
|
|
}
|
|
nomore(MUSE_WAN_CREATE_MONSTER);
|
|
if(obj->otyp == WAN_CREATE_MONSTER && obj->spe > 0) {
|
|
m.defensive = obj;
|
|
m.has_defense = MUSE_WAN_CREATE_MONSTER;
|
|
}
|
|
nomore(MUSE_POT_HEALING);
|
|
if(obj->otyp == POT_HEALING) {
|
|
m.defensive = obj;
|
|
m.has_defense = MUSE_POT_HEALING;
|
|
}
|
|
} else { /* Pestilence */
|
|
nomore(MUSE_POT_FULL_HEALING);
|
|
if (obj->otyp == POT_SICKNESS) {
|
|
m.defensive = obj;
|
|
m.has_defense = MUSE_POT_FULL_HEALING;
|
|
}
|
|
nomore(MUSE_WAN_CREATE_MONSTER);
|
|
if (obj->otyp == WAN_CREATE_MONSTER && obj->spe > 0) {
|
|
m.defensive = obj;
|
|
m.has_defense = MUSE_WAN_CREATE_MONSTER;
|
|
}
|
|
}
|
|
nomore(MUSE_SCR_CREATE_MONSTER);
|
|
if(obj->otyp == SCR_CREATE_MONSTER) {
|
|
m.defensive = obj;
|
|
m.has_defense = MUSE_SCR_CREATE_MONSTER;
|
|
}
|
|
}
|
|
botm: return((boolean)(!!m.has_defense));
|
|
#undef nomore
|
|
}
|
|
|
|
/* Perform a defensive action for a monster. Must be called immediately
|
|
* after find_defensive(). Return values are 0: did something, 1: died,
|
|
* 2: did something and can't attack again (i.e. teleported).
|
|
*/
|
|
int
|
|
use_defensive(mtmp)
|
|
struct monst *mtmp;
|
|
{
|
|
int i, fleetim, how = 0;
|
|
struct obj *otmp = m.defensive;
|
|
boolean vis, vismon, oseen;
|
|
const char *mcsa = "%s can see again.";
|
|
|
|
if ((i = precheck(mtmp, otmp)) != 0) return i;
|
|
vis = cansee(mtmp->mx, mtmp->my);
|
|
vismon = canseemon(mtmp);
|
|
oseen = otmp && vismon;
|
|
|
|
/* when using defensive choice to run away, we want monster to avoid
|
|
rushing right straight back; don't override if already scared */
|
|
fleetim = !mtmp->mflee ? (33 - (30 * mtmp->mhp / mtmp->mhpmax)) : 0;
|
|
#define m_flee(m) if (fleetim && !m->iswiz) \
|
|
{ monflee(m, fleetim, FALSE, FALSE); }
|
|
|
|
switch(m.has_defense) {
|
|
case MUSE_UNICORN_HORN:
|
|
if (vismon) {
|
|
if (otmp)
|
|
pline("%s uses a unicorn horn!", Monnam(mtmp));
|
|
else
|
|
pline_The("tip of %s's horn glows!", mon_nam(mtmp));
|
|
}
|
|
if (!mtmp->mcansee) {
|
|
mtmp->mcansee = 1;
|
|
mtmp->mblinded = 0;
|
|
if (vismon) pline(mcsa, Monnam(mtmp));
|
|
} else if (mtmp->mconf || mtmp->mstun) {
|
|
mtmp->mconf = mtmp->mstun = 0;
|
|
if (vismon)
|
|
pline("%s seems steadier now.", Monnam(mtmp));
|
|
} else impossible("No need for unicorn horn?");
|
|
return 2;
|
|
case MUSE_BUGLE:
|
|
if (vismon)
|
|
pline("%s plays %s!", Monnam(mtmp), doname(otmp));
|
|
else if (!Deaf)
|
|
You_hear("a bugle playing reveille!");
|
|
awaken_soldiers();
|
|
return 2;
|
|
case MUSE_WAN_TELEPORTATION_SELF:
|
|
if ((mtmp->isshk && inhishop(mtmp))
|
|
|| mtmp->isgd || mtmp->ispriest) return 2;
|
|
m_flee(mtmp);
|
|
mzapmsg(mtmp, otmp, TRUE);
|
|
otmp->spe--;
|
|
how = WAN_TELEPORTATION;
|
|
mon_tele:
|
|
if (tele_restrict(mtmp)) { /* mysterious force... */
|
|
if (vismon && how) /* mentions 'teleport' */
|
|
makeknown(how);
|
|
/* monster learns that teleportation isn't useful here */
|
|
if (level.flags.noteleport)
|
|
mtmp->mtrapseen |= (1 << (TELEP_TRAP-1));
|
|
return 2;
|
|
}
|
|
if ((
|
|
#if 0
|
|
mon_has_amulet(mtmp) ||
|
|
#endif
|
|
On_W_tower_level(&u.uz)) && !rn2(3)) {
|
|
if (vismon)
|
|
pline("%s seems disoriented for a moment.",
|
|
Monnam(mtmp));
|
|
return 2;
|
|
}
|
|
if (oseen && how) makeknown(how);
|
|
(void) rloc(mtmp, FALSE);
|
|
return 2;
|
|
case MUSE_WAN_TELEPORTATION:
|
|
zap_oseen = oseen;
|
|
mzapmsg(mtmp, otmp, FALSE);
|
|
otmp->spe--;
|
|
m_using = TRUE;
|
|
mbhit(mtmp,rn1(8,6),mbhitm,bhito,otmp);
|
|
/* monster learns that teleportation isn't useful here */
|
|
if (level.flags.noteleport)
|
|
mtmp->mtrapseen |= (1 << (TELEP_TRAP-1));
|
|
m_using = FALSE;
|
|
return 2;
|
|
case MUSE_SCR_TELEPORTATION:
|
|
{
|
|
int obj_is_cursed = otmp->cursed;
|
|
|
|
if (mtmp->isshk || mtmp->isgd || mtmp->ispriest) return 2;
|
|
m_flee(mtmp);
|
|
mreadmsg(mtmp, otmp);
|
|
m_useup(mtmp, otmp); /* otmp might be free'ed */
|
|
how = SCR_TELEPORTATION;
|
|
if (obj_is_cursed || mtmp->mconf) {
|
|
int nlev;
|
|
d_level flev;
|
|
|
|
if (mon_has_amulet(mtmp) || In_endgame(&u.uz)) {
|
|
if (vismon)
|
|
pline("%s seems very disoriented for a moment.",
|
|
Monnam(mtmp));
|
|
return 2;
|
|
}
|
|
nlev = random_teleport_level();
|
|
if (nlev == depth(&u.uz)) {
|
|
if (vismon)
|
|
pline("%s shudders for a moment.",
|
|
Monnam(mtmp));
|
|
return 2;
|
|
}
|
|
get_level(&flev, nlev);
|
|
migrate_to_level(mtmp, ledger_no(&flev), MIGR_RANDOM,
|
|
(coord *)0);
|
|
if (oseen) makeknown(SCR_TELEPORTATION);
|
|
} else goto mon_tele;
|
|
return 2;
|
|
}
|
|
case MUSE_WAN_DIGGING:
|
|
{ struct trap *ttmp;
|
|
|
|
m_flee(mtmp);
|
|
mzapmsg(mtmp, otmp, FALSE);
|
|
otmp->spe--;
|
|
if (oseen) makeknown(WAN_DIGGING);
|
|
if (IS_FURNITURE(levl[mtmp->mx][mtmp->my].typ) ||
|
|
IS_DRAWBRIDGE(levl[mtmp->mx][mtmp->my].typ) ||
|
|
(is_drawbridge_wall(mtmp->mx, mtmp->my) >= 0) ||
|
|
(sstairs.sx && sstairs.sx == mtmp->mx &&
|
|
sstairs.sy == mtmp->my)) {
|
|
pline_The("digging ray is ineffective.");
|
|
return 2;
|
|
}
|
|
if (!Can_dig_down(&u.uz) && !levl[mtmp->mx][mtmp->my].candig) {
|
|
if(canseemon(mtmp))
|
|
pline_The("%s here is too hard to dig in.",
|
|
surface(mtmp->mx, mtmp->my));
|
|
return 2;
|
|
}
|
|
ttmp = maketrap(mtmp->mx, mtmp->my, HOLE);
|
|
if (!ttmp) return 2;
|
|
seetrap(ttmp);
|
|
if (vis) {
|
|
pline("%s has made a hole in the %s.", Monnam(mtmp),
|
|
surface(mtmp->mx, mtmp->my));
|
|
pline("%s %s through...", Monnam(mtmp),
|
|
is_flyer(mtmp->data) ? "dives" : "falls");
|
|
} else if (!Deaf)
|
|
You_hear("%s crash through the %s.", something,
|
|
surface(mtmp->mx, mtmp->my));
|
|
/* we made sure that there is a level for mtmp to go to */
|
|
migrate_to_level(mtmp, ledger_no(&u.uz) + 1,
|
|
MIGR_RANDOM, (coord *)0);
|
|
return 2;
|
|
}
|
|
case MUSE_WAN_CREATE_MONSTER:
|
|
{ coord cc;
|
|
/* pm: 0 => random, eel => aquatic, croc => amphibious */
|
|
struct permonst *pm = !is_pool(mtmp->mx, mtmp->my) ? 0 :
|
|
&mons[u.uinwater ? PM_GIANT_EEL : PM_CROCODILE];
|
|
struct monst *mon;
|
|
|
|
if (!enexto(&cc, mtmp->mx, mtmp->my, pm)) return 0;
|
|
mzapmsg(mtmp, otmp, FALSE);
|
|
otmp->spe--;
|
|
mon = makemon((struct permonst *)0, cc.x, cc.y, NO_MM_FLAGS);
|
|
if (mon && canspotmon(mon) && oseen)
|
|
makeknown(WAN_CREATE_MONSTER);
|
|
return 2;
|
|
}
|
|
case MUSE_SCR_CREATE_MONSTER:
|
|
{ coord cc;
|
|
struct permonst *pm = 0, *fish = 0;
|
|
int cnt = 1;
|
|
struct monst *mon;
|
|
boolean known = FALSE;
|
|
|
|
if (!rn2(73)) cnt += rnd(4);
|
|
if (mtmp->mconf || otmp->cursed) cnt += 12;
|
|
if (mtmp->mconf) pm = fish = &mons[PM_ACID_BLOB];
|
|
else if (is_pool(mtmp->mx, mtmp->my))
|
|
fish = &mons[u.uinwater ? PM_GIANT_EEL : PM_CROCODILE];
|
|
mreadmsg(mtmp, otmp);
|
|
while(cnt--) {
|
|
/* `fish' potentially gives bias towards water locations;
|
|
`pm' is what to actually create (0 => random) */
|
|
if (!enexto(&cc, mtmp->mx, mtmp->my, fish)) break;
|
|
mon = makemon(pm, cc.x, cc.y, NO_MM_FLAGS);
|
|
if (mon && canspotmon(mon)) known = TRUE;
|
|
}
|
|
/* The only case where we don't use oseen. For wands, you
|
|
* have to be able to see the monster zap the wand to know
|
|
* what type it is. For teleport scrolls, you have to see
|
|
* the monster to know it teleported.
|
|
*/
|
|
if (known)
|
|
makeknown(SCR_CREATE_MONSTER);
|
|
else if (!objects[SCR_CREATE_MONSTER].oc_name_known
|
|
&& !objects[SCR_CREATE_MONSTER].oc_uname)
|
|
docall(otmp);
|
|
m_useup(mtmp, otmp);
|
|
return 2;
|
|
}
|
|
case MUSE_TRAPDOOR:
|
|
/* trap doors on "bottom" levels of dungeons are rock-drop
|
|
* trap doors, not holes in the floor. We check here for
|
|
* safety.
|
|
*/
|
|
if (Is_botlevel(&u.uz)) return 0;
|
|
m_flee(mtmp);
|
|
if (vis) {
|
|
struct trap *t;
|
|
t = t_at(trapx,trapy);
|
|
pline("%s %s into a %s!", Monnam(mtmp),
|
|
makeplural(locomotion(mtmp->data, "jump")),
|
|
t->ttyp == TRAPDOOR ? "trap door" : "hole");
|
|
if (levl[trapx][trapy].typ == SCORR) {
|
|
levl[trapx][trapy].typ = CORR;
|
|
unblock_point(trapx, trapy);
|
|
}
|
|
seetrap(t_at(trapx,trapy));
|
|
}
|
|
|
|
/* don't use rloc_to() because worm tails must "move" */
|
|
remove_monster(mtmp->mx, mtmp->my);
|
|
newsym(mtmp->mx, mtmp->my); /* update old location */
|
|
place_monster(mtmp, trapx, trapy);
|
|
if (mtmp->wormno) worm_move(mtmp);
|
|
newsym(trapx, trapy);
|
|
|
|
migrate_to_level(mtmp, ledger_no(&u.uz) + 1,
|
|
MIGR_RANDOM, (coord *)0);
|
|
return 2;
|
|
case MUSE_UPSTAIRS:
|
|
/* Monsters without amulets escape the dungeon and are
|
|
* gone for good when they leave up the up stairs.
|
|
* Monsters with amulets would reach the endlevel,
|
|
* which we cannot allow since that would leave the
|
|
* player stranded.
|
|
*/
|
|
if (ledger_no(&u.uz) == 1) {
|
|
if (mon_has_special(mtmp))
|
|
return 0;
|
|
if (vismon)
|
|
pline("%s escapes the dungeon!", Monnam(mtmp));
|
|
mongone(mtmp);
|
|
return 2;
|
|
}
|
|
m_flee(mtmp);
|
|
if (Inhell && mon_has_amulet(mtmp) && !rn2(4) &&
|
|
(dunlev(&u.uz) < dunlevs_in_dungeon(&u.uz) - 3)) {
|
|
if (vismon) pline(
|
|
"As %s climbs the stairs, a mysterious force momentarily surrounds %s...",
|
|
mon_nam(mtmp), mhim(mtmp));
|
|
/* simpler than for the player; this will usually be
|
|
the Wizard and he'll immediately go right to the
|
|
upstairs, so there's not much point in having any
|
|
chance for a random position on the current level */
|
|
migrate_to_level(mtmp, ledger_no(&u.uz) + 1,
|
|
MIGR_RANDOM, (coord *)0);
|
|
} else {
|
|
if (vismon) pline("%s escapes upstairs!", Monnam(mtmp));
|
|
migrate_to_level(mtmp, ledger_no(&u.uz) - 1,
|
|
MIGR_STAIRS_DOWN, (coord *)0);
|
|
}
|
|
return 2;
|
|
case MUSE_DOWNSTAIRS:
|
|
m_flee(mtmp);
|
|
if (vismon) pline("%s escapes downstairs!", Monnam(mtmp));
|
|
migrate_to_level(mtmp, ledger_no(&u.uz) + 1,
|
|
MIGR_STAIRS_UP, (coord *)0);
|
|
return 2;
|
|
case MUSE_UP_LADDER:
|
|
m_flee(mtmp);
|
|
if (vismon) pline("%s escapes up the ladder!", Monnam(mtmp));
|
|
migrate_to_level(mtmp, ledger_no(&u.uz) - 1,
|
|
MIGR_LADDER_DOWN, (coord *)0);
|
|
return 2;
|
|
case MUSE_DN_LADDER:
|
|
m_flee(mtmp);
|
|
if (vismon) pline("%s escapes down the ladder!", Monnam(mtmp));
|
|
migrate_to_level(mtmp, ledger_no(&u.uz) + 1,
|
|
MIGR_LADDER_UP, (coord *)0);
|
|
return 2;
|
|
case MUSE_SSTAIRS:
|
|
m_flee(mtmp);
|
|
/* the stairs leading up from the 1st level are */
|
|
/* regular stairs, not sstairs. */
|
|
if (sstairs.up) {
|
|
if (vismon)
|
|
pline("%s escapes upstairs!", Monnam(mtmp));
|
|
if(Inhell) {
|
|
migrate_to_level(mtmp, ledger_no(&sstairs.tolev),
|
|
MIGR_RANDOM, (coord *)0);
|
|
return 2;
|
|
}
|
|
} else if (vismon)
|
|
pline("%s escapes downstairs!", Monnam(mtmp));
|
|
migrate_to_level(mtmp, ledger_no(&sstairs.tolev),
|
|
MIGR_SSTAIRS, (coord *)0);
|
|
return 2;
|
|
case MUSE_TELEPORT_TRAP:
|
|
m_flee(mtmp);
|
|
if (vis) {
|
|
pline("%s %s onto a teleport trap!", Monnam(mtmp),
|
|
makeplural(locomotion(mtmp->data, "jump")));
|
|
if (levl[trapx][trapy].typ == SCORR) {
|
|
levl[trapx][trapy].typ = CORR;
|
|
unblock_point(trapx, trapy);
|
|
}
|
|
seetrap(t_at(trapx,trapy));
|
|
}
|
|
/* don't use rloc_to() because worm tails must "move" */
|
|
remove_monster(mtmp->mx, mtmp->my);
|
|
newsym(mtmp->mx, mtmp->my); /* update old location */
|
|
place_monster(mtmp, trapx, trapy);
|
|
if (mtmp->wormno) worm_move(mtmp);
|
|
newsym(trapx, trapy);
|
|
|
|
goto mon_tele;
|
|
case MUSE_POT_HEALING:
|
|
mquaffmsg(mtmp, otmp);
|
|
i = d(6 + 2 * bcsign(otmp), 4);
|
|
mtmp->mhp += i;
|
|
if (mtmp->mhp > mtmp->mhpmax) mtmp->mhp = ++mtmp->mhpmax;
|
|
if (!otmp->cursed && !mtmp->mcansee) {
|
|
mtmp->mcansee = 1;
|
|
mtmp->mblinded = 0;
|
|
if (vismon) pline(mcsa, Monnam(mtmp));
|
|
}
|
|
if (vismon) pline("%s looks better.", Monnam(mtmp));
|
|
if (oseen) makeknown(POT_HEALING);
|
|
m_useup(mtmp, otmp);
|
|
return 2;
|
|
case MUSE_POT_EXTRA_HEALING:
|
|
mquaffmsg(mtmp, otmp);
|
|
i = d(6 + 2 * bcsign(otmp), 8);
|
|
mtmp->mhp += i;
|
|
if (mtmp->mhp > mtmp->mhpmax)
|
|
mtmp->mhp = (mtmp->mhpmax += (otmp->blessed ? 5 : 2));
|
|
if (!mtmp->mcansee) {
|
|
mtmp->mcansee = 1;
|
|
mtmp->mblinded = 0;
|
|
if (vismon) pline(mcsa, Monnam(mtmp));
|
|
}
|
|
if (vismon) pline("%s looks much better.", Monnam(mtmp));
|
|
if (oseen) makeknown(POT_EXTRA_HEALING);
|
|
m_useup(mtmp, otmp);
|
|
return 2;
|
|
case MUSE_POT_FULL_HEALING:
|
|
mquaffmsg(mtmp, otmp);
|
|
if (otmp->otyp == POT_SICKNESS) unbless(otmp); /* Pestilence */
|
|
mtmp->mhp = (mtmp->mhpmax += (otmp->blessed ? 8 : 4));
|
|
if (!mtmp->mcansee && otmp->otyp != POT_SICKNESS) {
|
|
mtmp->mcansee = 1;
|
|
mtmp->mblinded = 0;
|
|
if (vismon) pline(mcsa, Monnam(mtmp));
|
|
}
|
|
if (vismon) pline("%s looks completely healed.", Monnam(mtmp));
|
|
if (oseen) makeknown(otmp->otyp);
|
|
m_useup(mtmp, otmp);
|
|
return 2;
|
|
case MUSE_LIZARD_CORPSE:
|
|
/* not actually called for its unstoning effect */
|
|
mon_consume_unstone(mtmp, otmp, FALSE, FALSE);
|
|
return 2;
|
|
case 0: return 0; /* i.e. an exploded wand */
|
|
default: impossible("%s wanted to perform action %d?", Monnam(mtmp),
|
|
m.has_defense);
|
|
break;
|
|
}
|
|
return 0;
|
|
#undef m_flee
|
|
}
|
|
|
|
int
|
|
rnd_defensive_item(mtmp)
|
|
struct monst *mtmp;
|
|
{
|
|
struct permonst *pm = mtmp->data;
|
|
int difficulty = monstr[(monsndx(pm))];
|
|
int trycnt = 0;
|
|
|
|
if(is_animal(pm) || attacktype(pm, AT_EXPL) || mindless(mtmp->data)
|
|
|| pm->mlet == S_GHOST
|
|
# ifdef KOPS
|
|
|| pm->mlet == S_KOP
|
|
# endif
|
|
) return 0;
|
|
try_again:
|
|
switch (rn2(8 + (difficulty > 3) + (difficulty > 6) +
|
|
(difficulty > 8))) {
|
|
case 6: case 9:
|
|
if (level.flags.noteleport && ++trycnt < 2)
|
|
goto try_again;
|
|
if (!rn2(3)) return WAN_TELEPORTATION;
|
|
/* else FALLTHRU */
|
|
case 0: case 1:
|
|
return SCR_TELEPORTATION;
|
|
case 8: case 10:
|
|
if (!rn2(3)) return WAN_CREATE_MONSTER;
|
|
/* else FALLTHRU */
|
|
case 2: return SCR_CREATE_MONSTER;
|
|
case 3: return POT_HEALING;
|
|
case 4: return POT_EXTRA_HEALING;
|
|
case 5: return (mtmp->data != &mons[PM_PESTILENCE]) ?
|
|
POT_FULL_HEALING : POT_SICKNESS;
|
|
case 7: if (is_floater(pm) || mtmp->isshk || mtmp->isgd
|
|
|| mtmp->ispriest
|
|
)
|
|
return 0;
|
|
else
|
|
return WAN_DIGGING;
|
|
}
|
|
/*NOTREACHED*/
|
|
return 0;
|
|
}
|
|
|
|
#define MUSE_WAN_DEATH 1
|
|
#define MUSE_WAN_SLEEP 2
|
|
#define MUSE_WAN_FIRE 3
|
|
#define MUSE_WAN_COLD 4
|
|
#define MUSE_WAN_LIGHTNING 5
|
|
#define MUSE_WAN_MAGIC_MISSILE 6
|
|
#define MUSE_WAN_STRIKING 7
|
|
#define MUSE_SCR_FIRE 8
|
|
#define MUSE_POT_PARALYSIS 9
|
|
#define MUSE_POT_BLINDNESS 10
|
|
#define MUSE_POT_CONFUSION 11
|
|
#define MUSE_FROST_HORN 12
|
|
#define MUSE_FIRE_HORN 13
|
|
#define MUSE_POT_ACID 14
|
|
/*#define MUSE_WAN_TELEPORTATION 15*/
|
|
#define MUSE_POT_SLEEPING 16
|
|
#define MUSE_SCR_EARTH 17
|
|
|
|
/* Select an offensive item/action for a monster. Returns TRUE iff one is
|
|
* found.
|
|
*/
|
|
boolean
|
|
find_offensive(mtmp)
|
|
struct monst *mtmp;
|
|
{
|
|
register struct obj *obj;
|
|
boolean ranged_stuff = lined_up(mtmp);
|
|
boolean reflection_skip = (Reflecting && rn2(2));
|
|
struct obj *helmet = which_armor(mtmp, W_ARMH);
|
|
|
|
m.offensive = (struct obj *)0;
|
|
m.has_offense = 0;
|
|
if (mtmp->mpeaceful || is_animal(mtmp->data) ||
|
|
mindless(mtmp->data) || nohands(mtmp->data))
|
|
return FALSE;
|
|
if (u.uswallow) return FALSE;
|
|
if (in_your_sanctuary(mtmp, 0, 0)) return FALSE;
|
|
if (dmgtype(mtmp->data, AD_HEAL) && !uwep
|
|
#ifdef TOURIST
|
|
&& !uarmu
|
|
#endif
|
|
&& !uarm && !uarmh && !uarms && !uarmg && !uarmc && !uarmf)
|
|
return FALSE;
|
|
|
|
if (!ranged_stuff) return FALSE;
|
|
#define nomore(x) if(m.has_offense==x) continue;
|
|
for(obj=mtmp->minvent; obj; obj=obj->nobj) {
|
|
/* nomore(MUSE_WAN_DEATH); */
|
|
if (!reflection_skip) {
|
|
if(obj->otyp == WAN_DEATH && obj->spe > 0) {
|
|
m.offensive = obj;
|
|
m.has_offense = MUSE_WAN_DEATH;
|
|
}
|
|
nomore(MUSE_WAN_SLEEP);
|
|
if(obj->otyp == WAN_SLEEP && obj->spe > 0 && multi >= 0) {
|
|
m.offensive = obj;
|
|
m.has_offense = MUSE_WAN_SLEEP;
|
|
}
|
|
nomore(MUSE_WAN_FIRE);
|
|
if(obj->otyp == WAN_FIRE && obj->spe > 0) {
|
|
m.offensive = obj;
|
|
m.has_offense = MUSE_WAN_FIRE;
|
|
}
|
|
nomore(MUSE_FIRE_HORN);
|
|
if(obj->otyp == FIRE_HORN && obj->spe > 0) {
|
|
m.offensive = obj;
|
|
m.has_offense = MUSE_FIRE_HORN;
|
|
}
|
|
nomore(MUSE_WAN_COLD);
|
|
if(obj->otyp == WAN_COLD && obj->spe > 0) {
|
|
m.offensive = obj;
|
|
m.has_offense = MUSE_WAN_COLD;
|
|
}
|
|
nomore(MUSE_FROST_HORN);
|
|
if(obj->otyp == FROST_HORN && obj->spe > 0) {
|
|
m.offensive = obj;
|
|
m.has_offense = MUSE_FROST_HORN;
|
|
}
|
|
nomore(MUSE_WAN_LIGHTNING);
|
|
if(obj->otyp == WAN_LIGHTNING && obj->spe > 0) {
|
|
m.offensive = obj;
|
|
m.has_offense = MUSE_WAN_LIGHTNING;
|
|
}
|
|
nomore(MUSE_WAN_MAGIC_MISSILE);
|
|
if(obj->otyp == WAN_MAGIC_MISSILE && obj->spe > 0) {
|
|
m.offensive = obj;
|
|
m.has_offense = MUSE_WAN_MAGIC_MISSILE;
|
|
}
|
|
}
|
|
nomore(MUSE_WAN_STRIKING);
|
|
if(obj->otyp == WAN_STRIKING && obj->spe > 0) {
|
|
m.offensive = obj;
|
|
m.has_offense = MUSE_WAN_STRIKING;
|
|
}
|
|
nomore(MUSE_POT_PARALYSIS);
|
|
if(obj->otyp == POT_PARALYSIS && multi >= 0) {
|
|
m.offensive = obj;
|
|
m.has_offense = MUSE_POT_PARALYSIS;
|
|
}
|
|
nomore(MUSE_POT_BLINDNESS);
|
|
if(obj->otyp == POT_BLINDNESS && !attacktype(mtmp->data, AT_GAZE)) {
|
|
m.offensive = obj;
|
|
m.has_offense = MUSE_POT_BLINDNESS;
|
|
}
|
|
nomore(MUSE_POT_CONFUSION);
|
|
if(obj->otyp == POT_CONFUSION) {
|
|
m.offensive = obj;
|
|
m.has_offense = MUSE_POT_CONFUSION;
|
|
}
|
|
nomore(MUSE_POT_SLEEPING);
|
|
if(obj->otyp == POT_SLEEPING) {
|
|
m.offensive = obj;
|
|
m.has_offense = MUSE_POT_SLEEPING;
|
|
}
|
|
nomore(MUSE_POT_ACID);
|
|
if(obj->otyp == POT_ACID) {
|
|
m.offensive = obj;
|
|
m.has_offense = MUSE_POT_ACID;
|
|
}
|
|
/* we can safely put this scroll here since the locations that
|
|
* are in a 1 square radius are a subset of the locations that
|
|
* are in wand range
|
|
*/
|
|
nomore(MUSE_SCR_EARTH);
|
|
if (obj->otyp == SCR_EARTH
|
|
&& ((helmet && is_metallic(helmet)) ||
|
|
mtmp->mconf || amorphous(mtmp->data) ||
|
|
passes_walls(mtmp->data) ||
|
|
noncorporeal(mtmp->data) ||
|
|
unsolid(mtmp->data) || !rn2(10))
|
|
&& dist2(mtmp->mx,mtmp->my,mtmp->mux,mtmp->muy) <= 2
|
|
&& mtmp->mcansee && haseyes(mtmp->data)
|
|
#ifdef REINCARNATION
|
|
&& !Is_rogue_level(&u.uz)
|
|
#endif
|
|
&& (!In_endgame(&u.uz) || Is_earthlevel(&u.uz))) {
|
|
m.offensive = obj;
|
|
m.has_offense = MUSE_SCR_EARTH;
|
|
}
|
|
#if 0
|
|
nomore(MUSE_SCR_FIRE);
|
|
if (obj->otyp == SCR_FIRE && resists_fire(mtmp)
|
|
&& dist2(mtmp->mx,mtmp->my,mtmp->mux,mtmp->muy) <= 2
|
|
&& mtmp->mcansee && haseyes(mtmp->data)) {
|
|
m.offensive = obj;
|
|
m.has_offense = MUSE_SCR_FIRE;
|
|
}
|
|
#endif
|
|
}
|
|
return((boolean)(!!m.has_offense));
|
|
#undef nomore
|
|
}
|
|
|
|
STATIC_PTR
|
|
int
|
|
mbhitm(mtmp, otmp)
|
|
register struct monst *mtmp;
|
|
register struct obj *otmp;
|
|
{
|
|
int tmp;
|
|
|
|
boolean reveal_invis = FALSE;
|
|
if (mtmp != &youmonst) {
|
|
mtmp->msleeping = 0;
|
|
if (mtmp->m_ap_type) seemimic(mtmp);
|
|
}
|
|
switch(otmp->otyp) {
|
|
case WAN_STRIKING:
|
|
reveal_invis = TRUE;
|
|
if (mtmp == &youmonst) {
|
|
if (zap_oseen) makeknown(WAN_STRIKING);
|
|
if (Antimagic) {
|
|
shieldeff(u.ux, u.uy);
|
|
pline("Boing!");
|
|
} else if (rnd(20) < 10 + u.uac) {
|
|
pline_The("wand hits you!");
|
|
tmp = d(2,12);
|
|
if(Half_spell_damage) tmp = (tmp+1) / 2;
|
|
losehp(tmp, "wand", KILLED_BY_AN);
|
|
} else pline_The("wand misses you.");
|
|
stop_occupation();
|
|
nomul(0);
|
|
} else if (resists_magm(mtmp)) {
|
|
shieldeff(mtmp->mx, mtmp->my);
|
|
pline("Boing!");
|
|
} else if (rnd(20) < 10+find_mac(mtmp)) {
|
|
tmp = d(2,12);
|
|
hit("wand", mtmp, exclam(tmp));
|
|
(void) resist(mtmp, otmp->oclass, tmp, TELL);
|
|
if (cansee(mtmp->mx, mtmp->my) && zap_oseen)
|
|
makeknown(WAN_STRIKING);
|
|
} else {
|
|
miss("wand", mtmp);
|
|
if (cansee(mtmp->mx, mtmp->my) && zap_oseen)
|
|
makeknown(WAN_STRIKING);
|
|
}
|
|
break;
|
|
case WAN_TELEPORTATION:
|
|
if (mtmp == &youmonst) {
|
|
if (zap_oseen) makeknown(WAN_TELEPORTATION);
|
|
tele();
|
|
} else {
|
|
/* for consistency with zap.c, don't identify */
|
|
if (mtmp->ispriest &&
|
|
*in_rooms(mtmp->mx, mtmp->my, TEMPLE)) {
|
|
if (cansee(mtmp->mx, mtmp->my))
|
|
pline("%s resists the magic!", Monnam(mtmp));
|
|
mtmp->msleeping = 0;
|
|
if(mtmp->m_ap_type) seemimic(mtmp);
|
|
} else if (!tele_restrict(mtmp))
|
|
(void) rloc(mtmp, FALSE);
|
|
}
|
|
break;
|
|
case WAN_CANCELLATION:
|
|
case SPE_CANCELLATION:
|
|
(void) cancel_monst(mtmp, otmp, FALSE, TRUE, FALSE);
|
|
break;
|
|
}
|
|
if (reveal_invis) {
|
|
if (mtmp->mhp > 0 && cansee(bhitpos.x,bhitpos.y)
|
|
&& !canspotmon(mtmp))
|
|
map_invisible(bhitpos.x, bhitpos.y);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* A modified bhit() for monsters. Based on bhit() in zap.c. Unlike
|
|
* buzz(), bhit() doesn't take into account the possibility of a monster
|
|
* zapping you, so we need a special function for it. (Unless someone wants
|
|
* to merge the two functions...)
|
|
*/
|
|
STATIC_OVL void
|
|
mbhit(mon,range,fhitm,fhito,obj)
|
|
struct monst *mon; /* monster shooting the wand */
|
|
register int range; /* direction and range */
|
|
int FDECL((*fhitm),(MONST_P,OBJ_P));
|
|
int FDECL((*fhito),(OBJ_P,OBJ_P)); /* fns called when mon/obj hit */
|
|
struct obj *obj; /* 2nd arg to fhitm/fhito */
|
|
{
|
|
register struct monst *mtmp;
|
|
register struct obj *otmp;
|
|
register uchar typ;
|
|
int ddx, ddy;
|
|
|
|
bhitpos.x = mon->mx;
|
|
bhitpos.y = mon->my;
|
|
ddx = sgn(mon->mux - mon->mx);
|
|
ddy = sgn(mon->muy - mon->my);
|
|
|
|
while(range-- > 0) {
|
|
int x,y;
|
|
|
|
bhitpos.x += ddx;
|
|
bhitpos.y += ddy;
|
|
x = bhitpos.x; y = bhitpos.y;
|
|
|
|
if (!isok(x,y)) {
|
|
bhitpos.x -= ddx;
|
|
bhitpos.y -= ddy;
|
|
break;
|
|
}
|
|
if (find_drawbridge(&x,&y))
|
|
switch (obj->otyp) {
|
|
case WAN_STRIKING:
|
|
destroy_drawbridge(x,y);
|
|
}
|
|
if(bhitpos.x==u.ux && bhitpos.y==u.uy) {
|
|
(*fhitm)(&youmonst, obj);
|
|
range -= 3;
|
|
} else if(MON_AT(bhitpos.x, bhitpos.y)){
|
|
mtmp = m_at(bhitpos.x,bhitpos.y);
|
|
if (cansee(bhitpos.x,bhitpos.y) && !canspotmon(mtmp))
|
|
map_invisible(bhitpos.x, bhitpos.y);
|
|
(*fhitm)(mtmp, obj);
|
|
range -= 3;
|
|
}
|
|
/* modified by GAN to hit all objects */
|
|
if(fhito){
|
|
int hitanything = 0;
|
|
register struct obj *next_obj;
|
|
|
|
for(otmp = level.objects[bhitpos.x][bhitpos.y];
|
|
otmp; otmp = next_obj) {
|
|
/* Fix for polymorph bug, Tim Wright */
|
|
next_obj = otmp->nexthere;
|
|
hitanything += (*fhito)(otmp, obj);
|
|
}
|
|
if(hitanything) range--;
|
|
}
|
|
typ = levl[bhitpos.x][bhitpos.y].typ;
|
|
if(IS_DOOR(typ) || typ == SDOOR) {
|
|
switch (obj->otyp) {
|
|
/* note: monsters don't use opening or locking magic
|
|
at present, but keep these as placeholders */
|
|
case WAN_OPENING:
|
|
case WAN_LOCKING:
|
|
case WAN_STRIKING:
|
|
if (doorlock(obj, bhitpos.x, bhitpos.y)) {
|
|
if (zap_oseen) makeknown(obj->otyp);
|
|
/* if a shop door gets broken, add it to
|
|
the shk's fix list (no cost to player) */
|
|
if (levl[bhitpos.x][bhitpos.y].doormask ==
|
|
D_BROKEN &&
|
|
*in_rooms(bhitpos.x, bhitpos.y, SHOPBASE))
|
|
add_damage(bhitpos.x, bhitpos.y, 0L);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if(!ZAP_POS(typ) || (IS_DOOR(typ) &&
|
|
(levl[bhitpos.x][bhitpos.y].doormask & (D_LOCKED | D_CLOSED)))
|
|
) {
|
|
bhitpos.x -= ddx;
|
|
bhitpos.y -= ddy;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Perform an offensive action for a monster. Must be called immediately
|
|
* after find_offensive(). Return values are same as use_defensive().
|
|
*/
|
|
int
|
|
use_offensive(mtmp)
|
|
struct monst *mtmp;
|
|
{
|
|
int i;
|
|
struct obj *otmp = m.offensive;
|
|
boolean oseen;
|
|
|
|
/* offensive potions are not drunk, they're thrown */
|
|
if (otmp->oclass != POTION_CLASS && (i = precheck(mtmp, otmp)) != 0)
|
|
return i;
|
|
oseen = otmp && canseemon(mtmp);
|
|
|
|
switch(m.has_offense) {
|
|
case MUSE_WAN_DEATH:
|
|
case MUSE_WAN_SLEEP:
|
|
case MUSE_WAN_FIRE:
|
|
case MUSE_WAN_COLD:
|
|
case MUSE_WAN_LIGHTNING:
|
|
case MUSE_WAN_MAGIC_MISSILE:
|
|
mzapmsg(mtmp, otmp, FALSE);
|
|
otmp->spe--;
|
|
if (oseen) makeknown(otmp->otyp);
|
|
m_using = TRUE;
|
|
buzz((int)(-30 - (otmp->otyp - WAN_MAGIC_MISSILE)),
|
|
(otmp->otyp == WAN_MAGIC_MISSILE) ? 2 : 6,
|
|
mtmp->mx, mtmp->my,
|
|
sgn(mtmp->mux-mtmp->mx), sgn(mtmp->muy-mtmp->my));
|
|
m_using = FALSE;
|
|
return (mtmp->mhp <= 0) ? 1 : 2;
|
|
case MUSE_FIRE_HORN:
|
|
case MUSE_FROST_HORN:
|
|
if (oseen) {
|
|
makeknown(otmp->otyp);
|
|
pline("%s plays a %s!", Monnam(mtmp), xname(otmp));
|
|
} else
|
|
You_hear("a horn being played.");
|
|
otmp->spe--;
|
|
m_using = TRUE;
|
|
buzz(-30 - ((otmp->otyp==FROST_HORN) ? AD_COLD-1 : AD_FIRE-1),
|
|
rn1(6,6), mtmp->mx, mtmp->my,
|
|
sgn(mtmp->mux-mtmp->mx), sgn(mtmp->muy-mtmp->my));
|
|
m_using = FALSE;
|
|
return (mtmp->mhp <= 0) ? 1 : 2;
|
|
case MUSE_WAN_TELEPORTATION:
|
|
case MUSE_WAN_STRIKING:
|
|
zap_oseen = oseen;
|
|
mzapmsg(mtmp, otmp, FALSE);
|
|
otmp->spe--;
|
|
m_using = TRUE;
|
|
mbhit(mtmp,rn1(8,6),mbhitm,bhito,otmp);
|
|
m_using = FALSE;
|
|
return 2;
|
|
case MUSE_SCR_EARTH:
|
|
{
|
|
/* TODO: handle steeds */
|
|
register int x, y;
|
|
/* don't use monster fields after killing it */
|
|
boolean confused = (mtmp->mconf ? TRUE : FALSE);
|
|
int mmx = mtmp->mx, mmy = mtmp->my;
|
|
|
|
mreadmsg(mtmp, otmp);
|
|
/* Identify the scroll */
|
|
if (canspotmon(mtmp)) {
|
|
pline_The("%s rumbles %s %s!", ceiling(mtmp->mx, mtmp->my),
|
|
otmp->blessed ? "around" : "above",
|
|
mon_nam(mtmp));
|
|
if (oseen) makeknown(otmp->otyp);
|
|
} else if (cansee(mtmp->mx, mtmp->my)) {
|
|
pline_The("%s rumbles in the middle of nowhere!",
|
|
ceiling(mtmp->mx, mtmp->my));
|
|
if (mtmp->minvis)
|
|
map_invisible(mtmp->mx, mtmp->my);
|
|
if (oseen) makeknown(otmp->otyp);
|
|
}
|
|
|
|
/* Loop through the surrounding squares */
|
|
for (x = mmx-1; x <= mmx+1; x++) {
|
|
for (y = mmy-1; y <= mmy+1; y++) {
|
|
/* Is this a suitable spot? */
|
|
if (isok(x, y) && !closed_door(x, y) &&
|
|
!IS_ROCK(levl[x][y].typ) &&
|
|
!IS_AIR(levl[x][y].typ) &&
|
|
(((x == mmx) && (y == mmy)) ?
|
|
!otmp->blessed : !otmp->cursed) &&
|
|
(x != u.ux || y != u.uy)) {
|
|
register struct obj *otmp2;
|
|
register struct monst *mtmp2;
|
|
|
|
/* Make the object(s) */
|
|
otmp2 = mksobj(confused ? ROCK : BOULDER,
|
|
FALSE, FALSE);
|
|
if (!otmp2) continue; /* Shouldn't happen */
|
|
otmp2->quan = confused ? rn1(5,2) : 1;
|
|
otmp2->owt = weight(otmp2);
|
|
|
|
/* Find the monster here (might be same as mtmp) */
|
|
mtmp2 = m_at(x, y);
|
|
if (mtmp2 && !amorphous(mtmp2->data) &&
|
|
!passes_walls(mtmp2->data) &&
|
|
!noncorporeal(mtmp2->data) &&
|
|
!unsolid(mtmp2->data)) {
|
|
struct obj *helmet = which_armor(mtmp2, W_ARMH);
|
|
int mdmg;
|
|
|
|
if (cansee(mtmp2->mx, mtmp2->my)) {
|
|
pline("%s is hit by %s!", Monnam(mtmp2),
|
|
doname(otmp2));
|
|
if (mtmp2->minvis && !canspotmon(mtmp2))
|
|
map_invisible(mtmp2->mx, mtmp2->my);
|
|
}
|
|
mdmg = dmgval(otmp2, mtmp2) * otmp2->quan;
|
|
if (helmet) {
|
|
if(is_metallic(helmet)) {
|
|
if (canspotmon(mtmp2))
|
|
pline("Fortunately, %s is wearing a hard helmet.", mon_nam(mtmp2));
|
|
else if (!Deaf)
|
|
You_hear("a clanging sound.");
|
|
if (mdmg > 2) mdmg = 2;
|
|
} else {
|
|
if (canspotmon(mtmp2))
|
|
pline("%s's %s does not protect %s.",
|
|
Monnam(mtmp2), xname(helmet),
|
|
mhim(mtmp2));
|
|
}
|
|
}
|
|
mtmp2->mhp -= mdmg;
|
|
if (mtmp2->mhp <= 0) {
|
|
pline("%s is killed.", Monnam(mtmp2));
|
|
mondied(mtmp2);
|
|
}
|
|
}
|
|
/* Drop the rock/boulder to the floor */
|
|
if (!flooreffects(otmp2, x, y, "fall")) {
|
|
place_object(otmp2, x, y);
|
|
stackobj(otmp2);
|
|
newsym(x, y); /* map the rock */
|
|
}
|
|
}
|
|
}
|
|
}
|
|
m_useup(mtmp, otmp);
|
|
/* Attack the player */
|
|
if (distmin(mmx, mmy, u.ux, u.uy) == 1 && !otmp->cursed) {
|
|
int dmg;
|
|
struct obj *otmp2;
|
|
|
|
/* Okay, _you_ write this without repeating the code */
|
|
otmp2 = mksobj(confused ? ROCK : BOULDER,
|
|
FALSE, FALSE);
|
|
if (!otmp2) goto xxx_noobj; /* Shouldn't happen */
|
|
otmp2->quan = confused ? rn1(5,2) : 1;
|
|
otmp2->owt = weight(otmp2);
|
|
if (!amorphous(youmonst.data) &&
|
|
!Passes_walls &&
|
|
!noncorporeal(youmonst.data) &&
|
|
!unsolid(youmonst.data)) {
|
|
You("are hit by %s!", doname(otmp2));
|
|
dmg = dmgval(otmp2, &youmonst) * otmp2->quan;
|
|
if (uarmh) {
|
|
if(is_metallic(uarmh)) {
|
|
pline("Fortunately, you are wearing a hard helmet.");
|
|
if (dmg > 2) dmg = 2;
|
|
} else if (flags.verbose) {
|
|
pline("%s does not protect you.",
|
|
Yname2(uarmh));
|
|
}
|
|
}
|
|
} else
|
|
dmg = 0;
|
|
if (!flooreffects(otmp2, u.ux, u.uy, "fall")) {
|
|
place_object(otmp2, u.ux, u.uy);
|
|
stackobj(otmp2);
|
|
newsym(u.ux, u.uy);
|
|
}
|
|
if (dmg) losehp(Maybe_Half_Phys(dmg), "scroll of earth",
|
|
KILLED_BY_AN);
|
|
}
|
|
xxx_noobj:
|
|
|
|
return (mtmp->mhp <= 0) ? 1 : 2;
|
|
}
|
|
#if 0
|
|
case MUSE_SCR_FIRE:
|
|
{
|
|
boolean vis = cansee(mtmp->mx, mtmp->my);
|
|
|
|
mreadmsg(mtmp, otmp);
|
|
if (mtmp->mconf) {
|
|
if (vis)
|
|
pline("Oh, what a pretty fire!");
|
|
} else {
|
|
struct monst *mtmp2;
|
|
int num;
|
|
|
|
if (vis)
|
|
pline_The("scroll erupts in a tower of flame!");
|
|
shieldeff(mtmp->mx, mtmp->my);
|
|
pline("%s is uninjured.", Monnam(mtmp));
|
|
(void) destroy_mitem(mtmp, SCROLL_CLASS, AD_FIRE);
|
|
(void) destroy_mitem(mtmp, SPBOOK_CLASS, AD_FIRE);
|
|
(void) destroy_mitem(mtmp, POTION_CLASS, AD_FIRE);
|
|
num = (2*(rn1(3, 3) + 2 * bcsign(otmp)) + 1)/3;
|
|
if (Fire_resistance)
|
|
You("are not harmed.");
|
|
burn_away_slime();
|
|
if (Half_spell_damage) num = (num+1) / 2;
|
|
else losehp(num, "scroll of fire", KILLED_BY_AN);
|
|
for(mtmp2 = fmon; mtmp2; mtmp2 = mtmp2->nmon) {
|
|
if(DEADMONSTER(mtmp2)) continue;
|
|
if(mtmp == mtmp2) continue;
|
|
if(dist2(mtmp2->mx,mtmp2->my,mtmp->mx,mtmp->my) < 3){
|
|
if (resists_fire(mtmp2)) continue;
|
|
mtmp2->mhp -= num;
|
|
if (resists_cold(mtmp2))
|
|
mtmp2->mhp -= 3*num;
|
|
if(mtmp2->mhp < 1) {
|
|
mondied(mtmp2);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 2;
|
|
}
|
|
#endif /* 0 */
|
|
case MUSE_POT_PARALYSIS:
|
|
case MUSE_POT_BLINDNESS:
|
|
case MUSE_POT_CONFUSION:
|
|
case MUSE_POT_SLEEPING:
|
|
case MUSE_POT_ACID:
|
|
/* Note: this setting of dknown doesn't suffice. A monster
|
|
* which is out of sight might throw and it hits something _in_
|
|
* sight, a problem not existing with wands because wand rays
|
|
* are not objects. Also set dknown in mthrowu.c.
|
|
*/
|
|
if (cansee(mtmp->mx, mtmp->my)) {
|
|
otmp->dknown = 1;
|
|
pline("%s hurls %s!", Monnam(mtmp),
|
|
singular(otmp, doname));
|
|
}
|
|
m_throw(mtmp, mtmp->mx, mtmp->my, sgn(mtmp->mux-mtmp->mx),
|
|
sgn(mtmp->muy-mtmp->my),
|
|
distmin(mtmp->mx,mtmp->my,mtmp->mux,mtmp->muy), otmp);
|
|
return 2;
|
|
case 0: return 0; /* i.e. an exploded wand */
|
|
default: impossible("%s wanted to perform action %d?", Monnam(mtmp),
|
|
m.has_offense);
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
rnd_offensive_item(mtmp)
|
|
struct monst *mtmp;
|
|
{
|
|
struct permonst *pm = mtmp->data;
|
|
int difficulty = monstr[(monsndx(pm))];
|
|
|
|
if(is_animal(pm) || attacktype(pm, AT_EXPL) || mindless(mtmp->data)
|
|
|| pm->mlet == S_GHOST
|
|
# ifdef KOPS
|
|
|| pm->mlet == S_KOP
|
|
# endif
|
|
) return 0;
|
|
if (difficulty > 7 && !rn2(35)) return WAN_DEATH;
|
|
switch (rn2(9 - (difficulty < 4) + 4 * (difficulty > 6))) {
|
|
case 0: {
|
|
struct obj *helmet = which_armor(mtmp, W_ARMH);
|
|
|
|
if ((helmet && is_metallic(helmet)) || amorphous(pm) || passes_walls(pm) || noncorporeal(pm) || unsolid(pm))
|
|
return SCR_EARTH;
|
|
} /* fall through */
|
|
case 1: return WAN_STRIKING;
|
|
case 2: return POT_ACID;
|
|
case 3: return POT_CONFUSION;
|
|
case 4: return POT_BLINDNESS;
|
|
case 5: return POT_SLEEPING;
|
|
case 6: return POT_PARALYSIS;
|
|
case 7: case 8:
|
|
return WAN_MAGIC_MISSILE;
|
|
case 9: return WAN_SLEEP;
|
|
case 10: return WAN_FIRE;
|
|
case 11: return WAN_COLD;
|
|
case 12: return WAN_LIGHTNING;
|
|
}
|
|
/*NOTREACHED*/
|
|
return 0;
|
|
}
|
|
|
|
#define MUSE_POT_GAIN_LEVEL 1
|
|
#define MUSE_WAN_MAKE_INVISIBLE 2
|
|
#define MUSE_POT_INVISIBILITY 3
|
|
#define MUSE_POLY_TRAP 4
|
|
#define MUSE_WAN_POLYMORPH 5
|
|
#define MUSE_POT_SPEED 6
|
|
#define MUSE_WAN_SPEED_MONSTER 7
|
|
#define MUSE_BULLWHIP 8
|
|
#define MUSE_POT_POLYMORPH 9
|
|
|
|
boolean
|
|
find_misc(mtmp)
|
|
struct monst *mtmp;
|
|
{
|
|
register struct obj *obj;
|
|
struct permonst *mdat = mtmp->data;
|
|
int x = mtmp->mx, y = mtmp->my;
|
|
struct trap *t;
|
|
int xx, yy;
|
|
boolean immobile = (mdat->mmove == 0);
|
|
boolean stuck = (mtmp == u.ustuck);
|
|
|
|
m.misc = (struct obj *)0;
|
|
m.has_misc = 0;
|
|
if (is_animal(mdat) || mindless(mdat))
|
|
return 0;
|
|
if (u.uswallow && stuck) return FALSE;
|
|
|
|
/* We arbitrarily limit to times when a player is nearby for the
|
|
* same reason as Junior Pac-Man doesn't have energizers eaten until
|
|
* you can see them...
|
|
*/
|
|
if(dist2(x, y, mtmp->mux, mtmp->muy) > 36)
|
|
return FALSE;
|
|
|
|
if (!stuck && !immobile &&
|
|
(mtmp->cham == NON_PM) && monstr[monsndx(mdat)] < 6) {
|
|
boolean ignore_boulders = (verysmall(mdat) ||
|
|
throws_rocks(mdat) ||
|
|
passes_walls(mdat));
|
|
for(xx = x-1; xx <= x+1; xx++)
|
|
for(yy = y-1; yy <= y+1; yy++)
|
|
if (isok(xx,yy) && (xx != u.ux || yy != u.uy))
|
|
if (mdat != &mons[PM_GRID_BUG] || xx == x || yy == y)
|
|
if (/* (xx==x && yy==y) || */ !level.monsters[xx][yy])
|
|
if ((t = t_at(xx, yy)) != 0 &&
|
|
(ignore_boulders || !sobj_at(BOULDER, xx, yy))
|
|
&& !onscary(xx, yy, mtmp)) {
|
|
if (t->ttyp == POLY_TRAP) {
|
|
trapx = xx;
|
|
trapy = yy;
|
|
m.has_misc = MUSE_POLY_TRAP;
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
if (nohands(mdat))
|
|
return 0;
|
|
|
|
#define nomore(x) if(m.has_misc==x) continue;
|
|
for(obj=mtmp->minvent; obj; obj=obj->nobj) {
|
|
/* Monsters shouldn't recognize cursed items; this kludge is */
|
|
/* necessary to prevent serious problems though... */
|
|
if(obj->otyp == POT_GAIN_LEVEL && (!obj->cursed ||
|
|
(!mtmp->isgd && !mtmp->isshk && !mtmp->ispriest))) {
|
|
m.misc = obj;
|
|
m.has_misc = MUSE_POT_GAIN_LEVEL;
|
|
}
|
|
nomore(MUSE_BULLWHIP);
|
|
if(obj->otyp == BULLWHIP && (MON_WEP(mtmp) == obj) &&
|
|
distu(mtmp->mx,mtmp->my)==1 && uwep && !mtmp->mpeaceful) {
|
|
m.misc = obj;
|
|
m.has_misc = MUSE_BULLWHIP;
|
|
}
|
|
/* Note: peaceful/tame monsters won't make themselves
|
|
* invisible unless you can see them. Not really right, but...
|
|
*/
|
|
nomore(MUSE_WAN_MAKE_INVISIBLE);
|
|
if(obj->otyp == WAN_MAKE_INVISIBLE && obj->spe > 0 &&
|
|
!mtmp->minvis && !mtmp->invis_blkd &&
|
|
(!mtmp->mpeaceful || See_invisible) &&
|
|
(!attacktype(mtmp->data, AT_GAZE) || mtmp->mcan)) {
|
|
m.misc = obj;
|
|
m.has_misc = MUSE_WAN_MAKE_INVISIBLE;
|
|
}
|
|
nomore(MUSE_POT_INVISIBILITY);
|
|
if(obj->otyp == POT_INVISIBILITY &&
|
|
!mtmp->minvis && !mtmp->invis_blkd &&
|
|
(!mtmp->mpeaceful || See_invisible) &&
|
|
(!attacktype(mtmp->data, AT_GAZE) || mtmp->mcan)) {
|
|
m.misc = obj;
|
|
m.has_misc = MUSE_POT_INVISIBILITY;
|
|
}
|
|
nomore(MUSE_WAN_SPEED_MONSTER);
|
|
if(obj->otyp == WAN_SPEED_MONSTER && obj->spe > 0
|
|
&& mtmp->mspeed != MFAST && !mtmp->isgd) {
|
|
m.misc = obj;
|
|
m.has_misc = MUSE_WAN_SPEED_MONSTER;
|
|
}
|
|
nomore(MUSE_POT_SPEED);
|
|
if(obj->otyp == POT_SPEED && mtmp->mspeed != MFAST
|
|
&& !mtmp->isgd) {
|
|
m.misc = obj;
|
|
m.has_misc = MUSE_POT_SPEED;
|
|
}
|
|
nomore(MUSE_WAN_POLYMORPH);
|
|
if(obj->otyp == WAN_POLYMORPH && obj->spe > 0
|
|
&& (mtmp->cham == NON_PM)
|
|
&& monstr[monsndx(mdat)] < 6) {
|
|
m.misc = obj;
|
|
m.has_misc = MUSE_WAN_POLYMORPH;
|
|
}
|
|
nomore(MUSE_POT_POLYMORPH);
|
|
if(obj->otyp == POT_POLYMORPH
|
|
&& (mtmp->cham == NON_PM)
|
|
&& monstr[monsndx(mdat)] < 6) {
|
|
m.misc = obj;
|
|
m.has_misc = MUSE_POT_POLYMORPH;
|
|
}
|
|
}
|
|
return((boolean)(!!m.has_misc));
|
|
#undef nomore
|
|
}
|
|
|
|
/* type of monster to polymorph into; defaults to one suitable for the
|
|
current level rather than the totally arbitrary choice of newcham() */
|
|
static struct permonst *
|
|
muse_newcham_mon(mon)
|
|
struct monst *mon;
|
|
{
|
|
struct obj *m_armr;
|
|
|
|
if ((m_armr = which_armor(mon, W_ARM)) != 0) {
|
|
if (Is_dragon_scales(m_armr))
|
|
return Dragon_scales_to_pm(m_armr);
|
|
else if (Is_dragon_mail(m_armr))
|
|
return Dragon_mail_to_pm(m_armr);
|
|
}
|
|
return rndmonst();
|
|
}
|
|
|
|
int
|
|
use_misc(mtmp)
|
|
struct monst *mtmp;
|
|
{
|
|
int i;
|
|
struct obj *otmp = m.misc;
|
|
boolean vis, vismon, oseen;
|
|
char nambuf[BUFSZ];
|
|
|
|
if ((i = precheck(mtmp, otmp)) != 0) return i;
|
|
vis = cansee(mtmp->mx, mtmp->my);
|
|
vismon = canseemon(mtmp);
|
|
oseen = otmp && vismon;
|
|
|
|
switch(m.has_misc) {
|
|
case MUSE_POT_GAIN_LEVEL:
|
|
mquaffmsg(mtmp, otmp);
|
|
if (otmp->cursed) {
|
|
if (Can_rise_up(mtmp->mx, mtmp->my, &u.uz)) {
|
|
register int tolev = depth(&u.uz)-1;
|
|
d_level tolevel;
|
|
|
|
get_level(&tolevel, tolev);
|
|
/* insurance against future changes... */
|
|
if(on_level(&tolevel, &u.uz)) goto skipmsg;
|
|
if (vismon) {
|
|
pline("%s rises up, through the %s!",
|
|
Monnam(mtmp), ceiling(mtmp->mx, mtmp->my));
|
|
if(!objects[POT_GAIN_LEVEL].oc_name_known
|
|
&& !objects[POT_GAIN_LEVEL].oc_uname)
|
|
docall(otmp);
|
|
}
|
|
m_useup(mtmp, otmp);
|
|
migrate_to_level(mtmp, ledger_no(&tolevel),
|
|
MIGR_RANDOM, (coord *)0);
|
|
return 2;
|
|
} else {
|
|
skipmsg:
|
|
if (vismon) {
|
|
pline("%s looks uneasy.", Monnam(mtmp));
|
|
if(!objects[POT_GAIN_LEVEL].oc_name_known
|
|
&& !objects[POT_GAIN_LEVEL].oc_uname)
|
|
docall(otmp);
|
|
}
|
|
m_useup(mtmp, otmp);
|
|
return 2;
|
|
}
|
|
}
|
|
if (vismon) pline("%s seems more experienced.", Monnam(mtmp));
|
|
if (oseen) makeknown(POT_GAIN_LEVEL);
|
|
m_useup(mtmp, otmp);
|
|
if (!grow_up(mtmp,(struct monst *)0)) return 1;
|
|
/* grew into genocided monster */
|
|
return 2;
|
|
case MUSE_WAN_MAKE_INVISIBLE:
|
|
case MUSE_POT_INVISIBILITY:
|
|
if (otmp->otyp == WAN_MAKE_INVISIBLE) {
|
|
mzapmsg(mtmp, otmp, TRUE);
|
|
otmp->spe--;
|
|
} else
|
|
mquaffmsg(mtmp, otmp);
|
|
/* format monster's name before altering its visibility */
|
|
Strcpy(nambuf, See_invisible ? Monnam(mtmp) : mon_nam(mtmp));
|
|
mon_set_minvis(mtmp);
|
|
if (vismon && mtmp->minvis) { /* was seen, now invisible */
|
|
if (See_invisible)
|
|
pline("%s body takes on a %s transparency.",
|
|
s_suffix(nambuf),
|
|
Hallucination ? "normal" : "strange");
|
|
else
|
|
pline("Suddenly you cannot see %s.", nambuf);
|
|
if (oseen) makeknown(otmp->otyp);
|
|
}
|
|
if (otmp->otyp == POT_INVISIBILITY) {
|
|
if (otmp->cursed) you_aggravate(mtmp);
|
|
m_useup(mtmp, otmp);
|
|
}
|
|
return 2;
|
|
case MUSE_WAN_SPEED_MONSTER:
|
|
mzapmsg(mtmp, otmp, TRUE);
|
|
otmp->spe--;
|
|
mon_adjust_speed(mtmp, 1, otmp);
|
|
return 2;
|
|
case MUSE_POT_SPEED:
|
|
mquaffmsg(mtmp, otmp);
|
|
/* note difference in potion effect due to substantially
|
|
different methods of maintaining speed ratings:
|
|
player's character becomes "very fast" temporarily;
|
|
monster becomes "one stage faster" permanently */
|
|
mon_adjust_speed(mtmp, 1, otmp);
|
|
m_useup(mtmp, otmp);
|
|
return 2;
|
|
case MUSE_WAN_POLYMORPH:
|
|
mzapmsg(mtmp, otmp, TRUE);
|
|
otmp->spe--;
|
|
(void) newcham(mtmp, muse_newcham_mon(mtmp), TRUE, FALSE);
|
|
if (oseen) makeknown(WAN_POLYMORPH);
|
|
return 2;
|
|
case MUSE_POT_POLYMORPH:
|
|
mquaffmsg(mtmp, otmp);
|
|
if (vismon) pline("%s suddenly mutates!", Monnam(mtmp));
|
|
(void) newcham(mtmp, muse_newcham_mon(mtmp), FALSE, FALSE);
|
|
if (oseen) makeknown(POT_POLYMORPH);
|
|
m_useup(mtmp, otmp);
|
|
return 2;
|
|
case MUSE_POLY_TRAP:
|
|
if (vismon)
|
|
pline("%s deliberately %s onto a polymorph trap!",
|
|
Monnam(mtmp),
|
|
makeplural(locomotion(mtmp->data, "jump")));
|
|
if (vis) seetrap(t_at(trapx,trapy));
|
|
|
|
/* don't use rloc() due to worms */
|
|
remove_monster(mtmp->mx, mtmp->my);
|
|
newsym(mtmp->mx, mtmp->my);
|
|
place_monster(mtmp, trapx, trapy);
|
|
if (mtmp->wormno) worm_move(mtmp);
|
|
newsym(trapx, trapy);
|
|
|
|
(void) newcham(mtmp, (struct permonst *)0, FALSE, FALSE);
|
|
return 2;
|
|
case MUSE_BULLWHIP:
|
|
/* attempt to disarm hero */
|
|
if (uwep && !rn2(5)) {
|
|
const char *The_whip = vismon ? "The bullwhip" : "A whip";
|
|
int where_to = rn2(4);
|
|
struct obj *obj = uwep;
|
|
const char *hand;
|
|
char the_weapon[BUFSZ];
|
|
|
|
Strcpy(the_weapon, the(xname(obj)));
|
|
hand = body_part(HAND);
|
|
if (bimanual(obj)) hand = makeplural(hand);
|
|
|
|
if (vismon)
|
|
pline("%s flicks a bullwhip towards your %s!",
|
|
Monnam(mtmp), hand);
|
|
if (obj->otyp == HEAVY_IRON_BALL) {
|
|
pline("%s fails to wrap around %s.",
|
|
The_whip, the_weapon);
|
|
return 1;
|
|
}
|
|
pline("%s wraps around %s you're wielding!",
|
|
The_whip, the_weapon);
|
|
if (welded(obj)) {
|
|
pline("%s welded to your %s%c",
|
|
!is_plural(obj) ? "It is" : "They are",
|
|
hand, !obj->bknown ? '!' : '.');
|
|
/* obj->bknown = 1; */ /* welded() takes care of this */
|
|
where_to = 0;
|
|
}
|
|
if (!where_to) {
|
|
pline_The("whip slips free."); /* not `The_whip' */
|
|
return 1;
|
|
} else if (where_to == 3 && mon_hates_silver(mtmp) &&
|
|
objects[obj->otyp].oc_material == SILVER) {
|
|
/* this monster won't want to catch a silver
|
|
weapon; drop it at hero's feet instead */
|
|
where_to = 2;
|
|
}
|
|
freeinv(obj);
|
|
uwepgone();
|
|
switch (where_to) {
|
|
case 1: /* onto floor beneath mon */
|
|
pline("%s yanks %s from your %s!", Monnam(mtmp),
|
|
the_weapon, hand);
|
|
place_object(obj, mtmp->mx, mtmp->my);
|
|
break;
|
|
case 2: /* onto floor beneath you */
|
|
pline("%s yanks %s to the %s!", Monnam(mtmp),
|
|
the_weapon, surface(u.ux, u.uy));
|
|
dropy(obj);
|
|
break;
|
|
case 3: /* into mon's inventory */
|
|
pline("%s snatches %s!", Monnam(mtmp),
|
|
the_weapon);
|
|
(void) mpickobj(mtmp,obj);
|
|
break;
|
|
}
|
|
return 1;
|
|
}
|
|
return 0;
|
|
case 0: return 0; /* i.e. an exploded wand */
|
|
default: impossible("%s wanted to perform action %d?", Monnam(mtmp),
|
|
m.has_misc);
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
STATIC_OVL void
|
|
you_aggravate(mtmp)
|
|
struct monst *mtmp;
|
|
{
|
|
pline("For some reason, %s presence is known to you.",
|
|
s_suffix(noit_mon_nam(mtmp)));
|
|
cls();
|
|
#ifdef CLIPPING
|
|
cliparound(mtmp->mx, mtmp->my);
|
|
#endif
|
|
show_glyph(mtmp->mx, mtmp->my, mon_to_glyph(mtmp));
|
|
display_self();
|
|
You_feel("aggravated at %s.", noit_mon_nam(mtmp));
|
|
display_nhwindow(WIN_MAP, TRUE);
|
|
docrt();
|
|
if (unconscious()) {
|
|
multi = -1;
|
|
nomovemsg =
|
|
"Aggravated, you are jolted into full consciousness.";
|
|
}
|
|
newsym(mtmp->mx,mtmp->my);
|
|
if (!canspotmon(mtmp))
|
|
map_invisible(mtmp->mx, mtmp->my);
|
|
}
|
|
|
|
int
|
|
rnd_misc_item(mtmp)
|
|
struct monst *mtmp;
|
|
{
|
|
struct permonst *pm = mtmp->data;
|
|
int difficulty = monstr[(monsndx(pm))];
|
|
|
|
if(is_animal(pm) || attacktype(pm, AT_EXPL) || mindless(mtmp->data)
|
|
|| pm->mlet == S_GHOST
|
|
# ifdef KOPS
|
|
|| pm->mlet == S_KOP
|
|
# endif
|
|
) return 0;
|
|
/* Unlike other rnd_item functions, we only allow _weak_ monsters
|
|
* to have this item; after all, the item will be used to strengthen
|
|
* the monster and strong monsters won't use it at all...
|
|
*/
|
|
if (difficulty < 6 && !rn2(30))
|
|
return rn2(6) ? POT_POLYMORPH : WAN_POLYMORPH;
|
|
|
|
if (!rn2(40) && !nonliving(pm) && !is_vampshifter(mtmp))
|
|
return AMULET_OF_LIFE_SAVING;
|
|
|
|
switch (rn2(3)) {
|
|
case 0:
|
|
if (mtmp->isgd) return 0;
|
|
return rn2(6) ? POT_SPEED : WAN_SPEED_MONSTER;
|
|
case 1:
|
|
if (mtmp->mpeaceful && !See_invisible) return 0;
|
|
return rn2(6) ? POT_INVISIBILITY : WAN_MAKE_INVISIBLE;
|
|
case 2:
|
|
return POT_GAIN_LEVEL;
|
|
}
|
|
/*NOTREACHED*/
|
|
return 0;
|
|
}
|
|
|
|
boolean
|
|
searches_for_item(mon, obj)
|
|
struct monst *mon;
|
|
struct obj *obj;
|
|
{
|
|
int typ = obj->otyp;
|
|
|
|
if (is_animal(mon->data) ||
|
|
mindless(mon->data) ||
|
|
mon->data == &mons[PM_GHOST]) /* don't loot bones piles */
|
|
return FALSE;
|
|
|
|
if (typ == WAN_MAKE_INVISIBLE || typ == POT_INVISIBILITY)
|
|
return (boolean)(!mon->minvis && !mon->invis_blkd && !attacktype(mon->data, AT_GAZE));
|
|
if (typ == WAN_SPEED_MONSTER || typ == POT_SPEED)
|
|
return (boolean)(mon->mspeed != MFAST);
|
|
|
|
switch (obj->oclass) {
|
|
case WAND_CLASS:
|
|
if (obj->spe <= 0)
|
|
return FALSE;
|
|
if (typ == WAN_DIGGING)
|
|
return (boolean)(!is_floater(mon->data));
|
|
if (typ == WAN_POLYMORPH)
|
|
return (boolean)(monstr[monsndx(mon->data)] < 6);
|
|
if (objects[typ].oc_dir == RAY ||
|
|
typ == WAN_STRIKING ||
|
|
typ == WAN_TELEPORTATION ||
|
|
typ == WAN_CREATE_MONSTER)
|
|
return TRUE;
|
|
break;
|
|
case POTION_CLASS:
|
|
if (typ == POT_HEALING ||
|
|
typ == POT_EXTRA_HEALING ||
|
|
typ == POT_FULL_HEALING ||
|
|
typ == POT_POLYMORPH ||
|
|
typ == POT_GAIN_LEVEL ||
|
|
typ == POT_PARALYSIS ||
|
|
typ == POT_SLEEPING ||
|
|
typ == POT_ACID ||
|
|
typ == POT_CONFUSION)
|
|
return TRUE;
|
|
if (typ == POT_BLINDNESS && !attacktype(mon->data, AT_GAZE))
|
|
return TRUE;
|
|
break;
|
|
case SCROLL_CLASS:
|
|
if (typ == SCR_TELEPORTATION || typ == SCR_CREATE_MONSTER
|
|
|| typ == SCR_EARTH)
|
|
return TRUE;
|
|
break;
|
|
case AMULET_CLASS:
|
|
if (typ == AMULET_OF_LIFE_SAVING)
|
|
return (boolean)(!(nonliving(mon->data) || is_vampshifter(mon)));
|
|
if (typ == AMULET_OF_REFLECTION)
|
|
return TRUE;
|
|
break;
|
|
case TOOL_CLASS:
|
|
if (typ == PICK_AXE)
|
|
return (boolean)needspick(mon->data);
|
|
if (typ == UNICORN_HORN)
|
|
return (boolean)(!obj->cursed && !is_unicorn(mon->data));
|
|
if (typ == FROST_HORN || typ == FIRE_HORN)
|
|
return (obj->spe > 0);
|
|
break;
|
|
case FOOD_CLASS:
|
|
if (typ == CORPSE)
|
|
return (boolean)(((mon->misc_worn_check & W_ARMG) &&
|
|
touch_petrifies(&mons[obj->corpsenm])) ||
|
|
(!resists_ston(mon) &&
|
|
(obj->corpsenm == PM_LIZARD ||
|
|
(acidic(&mons[obj->corpsenm]) &&
|
|
obj->corpsenm != PM_GREEN_SLIME))));
|
|
if (typ == EGG)
|
|
return (boolean)(touch_petrifies(&mons[obj->corpsenm]));
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
boolean
|
|
mon_reflects(mon,str)
|
|
struct monst *mon;
|
|
const char *str;
|
|
{
|
|
struct obj *orefl = which_armor(mon, W_ARMS);
|
|
|
|
if (orefl && orefl->otyp == SHIELD_OF_REFLECTION) {
|
|
if (str) {
|
|
pline(str, s_suffix(mon_nam(mon)), "shield");
|
|
makeknown(SHIELD_OF_REFLECTION);
|
|
}
|
|
return TRUE;
|
|
} else if (arti_reflects(MON_WEP(mon))) {
|
|
/* due to wielded artifact weapon */
|
|
if (str)
|
|
pline(str, s_suffix(mon_nam(mon)), "weapon");
|
|
return TRUE;
|
|
} else if ((orefl = which_armor(mon, W_AMUL)) &&
|
|
orefl->otyp == AMULET_OF_REFLECTION) {
|
|
if (str) {
|
|
pline(str, s_suffix(mon_nam(mon)), "amulet");
|
|
makeknown(AMULET_OF_REFLECTION);
|
|
}
|
|
return TRUE;
|
|
} else if ((orefl = which_armor(mon, W_ARM)) &&
|
|
(orefl->otyp == SILVER_DRAGON_SCALES || orefl->otyp == SILVER_DRAGON_SCALE_MAIL)) {
|
|
if (str)
|
|
pline(str, s_suffix(mon_nam(mon)), "armor");
|
|
return TRUE;
|
|
} else if (mon->data == &mons[PM_SILVER_DRAGON] ||
|
|
mon->data == &mons[PM_CHROMATIC_DRAGON]) {
|
|
/* Silver dragons only reflect when mature; babies do not */
|
|
if (str)
|
|
pline(str, s_suffix(mon_nam(mon)), "scales");
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
boolean
|
|
ureflects (fmt, str)
|
|
const char *fmt, *str;
|
|
{
|
|
/* Check from outermost to innermost objects */
|
|
if (EReflecting & W_ARMS) {
|
|
if (fmt && str) {
|
|
pline(fmt, str, "shield");
|
|
makeknown(SHIELD_OF_REFLECTION);
|
|
}
|
|
return TRUE;
|
|
} else if (EReflecting & W_WEP) {
|
|
/* Due to wielded artifact weapon */
|
|
if (fmt && str)
|
|
pline(fmt, str, "weapon");
|
|
return TRUE;
|
|
} else if (EReflecting & W_AMUL) {
|
|
if (fmt && str) {
|
|
pline(fmt, str, "medallion");
|
|
makeknown(AMULET_OF_REFLECTION);
|
|
}
|
|
return TRUE;
|
|
} else if (EReflecting & W_ARM) {
|
|
if (fmt && str)
|
|
pline(fmt, str, "armor");
|
|
return TRUE;
|
|
} else if (youmonst.data == &mons[PM_SILVER_DRAGON]) {
|
|
if (fmt && str)
|
|
pline(fmt, str, "scales");
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
/* TRUE if the monster ate something */
|
|
boolean
|
|
munstone(mon, by_you)
|
|
struct monst *mon;
|
|
boolean by_you;
|
|
{
|
|
struct obj *obj;
|
|
boolean tinok;
|
|
|
|
if (resists_ston(mon)) return FALSE;
|
|
if (mon->meating || !mon->mcanmove || mon->msleeping) return FALSE;
|
|
|
|
tinok = mcould_eat_tin(mon);
|
|
for (obj = mon->minvent; obj; obj = obj->nobj) {
|
|
/* monsters can also use potions of acid */
|
|
if (obj->otyp == POT_ACID ||
|
|
((obj->otyp == CORPSE || (obj->otyp == TIN && tinok)) &&
|
|
(obj->corpsenm == PM_LIZARD ||
|
|
(acidic(&mons[obj->corpsenm]) &&
|
|
obj->corpsenm != PM_GREEN_SLIME)))) {
|
|
mon_consume_unstone(mon, obj, by_you, TRUE);
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
STATIC_OVL void
|
|
mon_consume_unstone(mon, obj, by_you, stoning)
|
|
struct monst *mon;
|
|
struct obj *obj;
|
|
boolean by_you;
|
|
boolean stoning;
|
|
{
|
|
boolean vis = canseemon(mon),
|
|
tinned = obj->otyp == TIN,
|
|
food = obj->otyp == CORPSE || tinned,
|
|
acid = obj->otyp == POT_ACID || (food && acidic(&mons[obj->corpsenm])),
|
|
lizard = food && obj->corpsenm == PM_LIZARD;
|
|
int nutrit = food ? dog_nutrition(mon, obj) : 0; /* also sets meating */
|
|
|
|
/* give a "<mon> is slowing down" message and also remove
|
|
intrinsic speed (comparable to similar effect on the hero) */
|
|
if (stoning) mon_adjust_speed(mon, -3, (struct obj *)0);
|
|
|
|
if (vis) {
|
|
long save_quan = obj->quan;
|
|
|
|
obj->quan = 1L;
|
|
pline("%s %s %s.", Monnam(mon),
|
|
(obj->oclass == POTION_CLASS) ? "quaffs" :
|
|
(obj->otyp == TIN) ? "opens and eats the contents of" :
|
|
"eats",
|
|
distant_name(obj, doname));
|
|
obj->quan = save_quan;
|
|
} else if (!Deaf)
|
|
You_hear("%s.", (obj->oclass == POTION_CLASS) ? "drinking" : "chewing");
|
|
|
|
m_useup(mon, obj);
|
|
/* obj is now gone */
|
|
|
|
if (acid && !tinned && !resists_acid(mon)) {
|
|
mon->mhp -= rnd(15);
|
|
if (vis)
|
|
pline("%s has a very bad case of stomach acid.", Monnam(mon));
|
|
if (mon->mhp <= 0) {
|
|
pline("%s dies!", Monnam(mon));
|
|
if (by_you) xkilled(mon, 0);
|
|
else mondead(mon);
|
|
return;
|
|
}
|
|
}
|
|
if (stoning && vis) {
|
|
if (Hallucination)
|
|
pline("What a pity - %s just ruined a future piece of art!",
|
|
mon_nam(mon));
|
|
else
|
|
pline("%s seems limber!", Monnam(mon));
|
|
}
|
|
if (lizard && (mon->mconf || mon->mstun)) {
|
|
mon->mconf = 0;
|
|
mon->mstun = 0;
|
|
if (vis && !is_bat(mon->data) && mon->data != &mons[PM_STALKER])
|
|
pline("%s seems steadier now.", Monnam(mon));
|
|
}
|
|
if (mon->mtame && !mon->isminion && nutrit > 0) {
|
|
struct edog *edog = EDOG(mon);
|
|
|
|
if (edog->hungrytime < monstermoves) edog->hungrytime = monstermoves;
|
|
edog->hungrytime += nutrit;
|
|
mon->mconf = 0;
|
|
}
|
|
mon->mlstmv = monstermoves; /* it takes a turn */
|
|
}
|
|
|
|
STATIC_OVL boolean
|
|
mcould_eat_tin(mon)
|
|
struct monst *mon;
|
|
{
|
|
struct obj *obj, *mwep;
|
|
|
|
/* monkeys who manage to steal tins can't open and eat them
|
|
even if they happen to also have the appropriate tool */
|
|
if (is_animal(mon->data)) return FALSE;
|
|
|
|
mwep = MON_WEP(mon);
|
|
/* this is different from the player; tin opener or dagger doesn't
|
|
have to be wielded, and knife can be used instead of dagger
|
|
(even so, non-nymphs don't pick up tins, so only nymphs might
|
|
end up being able to benefit from them) */
|
|
for (obj = mon->minvent; obj; obj = obj->nobj) {
|
|
/* if stuck with a cursed weapon, don't check rest of inventory */
|
|
if (mwep && mwep->cursed && obj != mwep) continue;
|
|
|
|
if (obj->otyp == TIN_OPENER ||
|
|
(obj->oclass == WEAPON_CLASS &&
|
|
(objects[obj->otyp].oc_skill == P_DAGGER ||
|
|
objects[obj->otyp].oc_skill == P_KNIFE))) return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
/*muse.c*/
|