Files
nethack/sys/unix/Makefile.top
keni 59e64a1d40 First pass at a hints-based build system to augment (not replace) the existing
build system.

Anyone who wants to do a build from sys/unix and doesn't want to figure this
out just needs to do:
	sh setup.sh hints/unix
instead of:
	sh setup.sh
and then continue on as usual.

New files:
sys/unix/NewInstall.unx - the new directions
sys/unix/hints/* - the hints files.  There will be more later.
sys/unix/mkmkfile.sh - helper for setup.sh

Summary of changes:
see NewInstall.unx for info on the new build system
introduction of various preprocessor symbols to turn options off that
 are defaulted on historically
comment out nethackrc (and similar) entries that still use the old symbol
 syntax.
commenting out of Makefile.* lines that now come from hints/unix
GAMEDIR is replaced with HACKDIR so the Makefiles and the C source agree.
  Note that I have NOT changed the docs and/or Makefiles for be, msdos, os2,
  vms, or winnt.  If port maintainers don't then I will, but I can't test
  those ports.
nethack.sh now handles the font path automatically
2007-12-13 20:17:11 +00:00

271 lines
7.9 KiB
Makefile

# NetHack Makefile.
# SCCS Id: @(#)Makefile.top 3.5 2007/12/12
# newer makes predefine $(MAKE) to 'make' and do smarter processing of
# recursive make calls if $(MAKE) is used
# these makes allow $(MAKE) to be overridden by the environment if someone
# wants to (or has to) use something other than the standard make, so we do
# not want to unconditionally set $(MAKE) here
#
# unfortunately, some older makes do not predefine $(MAKE); if you have one of
# these, uncomment the following line
# (you will know that you have one if you get complaints about unable to
# execute things like 'data' and 'rumors')
# MAKE = make
# make NetHack
#PREFIX = /usr
GAME = nethack
# GAME = nethack.prg
GAMEUID = games
GAMEGRP = bin
# Permissions - some places use setgid instead of setuid, for instance
# See also the option "SECURE" in include/config.h
GAMEPERM = 04755
FILEPERM = 0644
EXEPERM = 0755
DIRPERM = 0755
# VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else HACKDIR
#
# note that 'make install' believes in creating a nice tidy HACKDIR for
# installation, free of debris from previous NetHack versions --
# therefore there should not be anything in HACKDIR that you want to keep
# (if there is, you'll have to do the installation by hand or modify the
# instructions)
#HACKDIR = $(PREFIX)/games/lib/$(GAME)dir
VARDIR = $(HACKDIR)
SHELLDIR = $(PREFIX)/games
# per discussion in Install.X11 and Install.Qt
#VARDATND =
# VARDATND = x11tiles NetHack.ad pet_mark.xbm
# VARDATND = x11tiles NetHack.ad pet_mark.xbm rip.xpm
# for Atari/Gem
# VARDATND = nh16.img title.img GEM_RSC.RSC rip.img
# for BeOS
# VARDATND = beostiles
# for Gnome
# VARDATND = x11tiles pet_mark.xbm rip.xpm mapbg.xpm
VARDATD = data oracles options quest.dat rumors
VARDAT = $(VARDATD) $(VARDATND)
# Some versions of make use the SHELL environment variable as the shell
# for running commands. We need this to be a Bourne shell.
# SHELL = /bin/sh
# for Atari
# SHELL=E:/GEMINI2/MUPFEL.TTP
# Commands for setting the owner and group on files during installation.
# Some systems fail with one or the other when installing over NFS or for
# other permission-related reasons. If that happens, you may want to set the
# command to "true", which is a no-op. Note that disabling chown or chgrp
# will only work if setuid (or setgid) behavior is not desired or required.
#CHOWN = chown
#CHGRP = chgrp
#
# end of configuration
#
DATHELP = help hh cmdhelp history opthelp wizhelp
SPEC_LEVS = asmodeus.lev baalz.lev bigrm-?.lev castle.lev fakewiz?.lev \
juiblex.lev knox.lev medusa-?.lev minend-?.lev minefill.lev \
minetn-?.lev oracle.lev orcus.lev sanctum.lev soko?-?.lev \
tower?.lev valley.lev wizard?.lev \
astral.lev air.lev earth.lev fire.lev water.lev
QUEST_LEVS = ???-goal.lev ???-fil?.lev ???-loca.lev ???-strt.lev
DATNODLB = $(VARDATND) license
DATDLB = $(DATHELP) dungeon $(SPEC_LEVS) $(QUEST_LEVS) $(VARDATD)
DAT = $(DATNODLB) $(DATDLB)
$(GAME):
( cd src ; $(MAKE) )
all: $(GAME) recover Guidebook $(VARDAT) dungeon spec_levs check-dlb
@echo "Done."
# Note: many of the dependencies below are here to allow parallel make
# to generate valid output
Guidebook:
( cd doc ; $(MAKE) Guidebook )
manpages:
( cd doc ; $(MAKE) manpages )
data: $(GAME)
( cd dat ; $(MAKE) data )
rumors: $(GAME)
( cd dat ; $(MAKE) rumors )
oracles: $(GAME)
( cd dat ; $(MAKE) oracles )
# Note: options should have already been made with make, but...
options: $(GAME)
( cd dat ; $(MAKE) options )
quest.dat: $(GAME)
( cd dat ; $(MAKE) quest.dat )
spec_levs: dungeon
( cd util ; $(MAKE) lev_comp )
( cd dat ; $(MAKE) spec_levs )
( cd dat ; $(MAKE) quest_levs )
dungeon: $(GAME)
( cd util ; $(MAKE) dgn_comp )
( cd dat ; $(MAKE) dungeon )
nhtiles.bmp: $(GAME)
( cd dat ; $(MAKE) nhtiles.bmp )
x11tiles: $(GAME)
( cd util ; $(MAKE) tile2x11 )
( cd dat ; $(MAKE) x11tiles )
beostiles: $(GAME)
( cd util ; $(MAKE) tile2beos )
( cd dat ; $(MAKE) beostiles )
NetHack.ad: $(GAME)
( cd dat ; $(MAKE) NetHack.ad )
pet_mark.xbm:
( cd dat ; $(MAKE) pet_mark.xbm )
rip.xpm:
( cd dat ; $(MAKE) rip.xpm )
mapbg.xpm:
(cd dat ; $(MAKE) mapbg.xpm )
nhsplash.xpm:
( cd dat ; $(MAKE) nhsplash.xpm )
nh16.img: $(GAME)
( cd util ; $(MAKE) tile2img.ttp )
( cd dat ; $(MAKE) nh16.img )
rip.img:
( cd util ; $(MAKE) xpm2img.ttp )
( cd dat ; $(MAKE) rip.img )
GEM_RSC.RSC:
( cd dat ; $(MAKE) GEM_RSC.RSC )
title.img:
( cd dat ; $(MAKE) title.img )
check-dlb: options
@if egrep -s librarian dat/options ; then $(MAKE) dlb ; else true ; fi
dlb:
( cd util ; $(MAKE) dlb )
( cd dat ; ../util/dlb cf nhdat $(DATDLB) )
# recover can be used when INSURANCE is defined in include/config.h
# and the checkpoint option is true
recover: $(GAME)
( cd util ; $(MAKE) recover )
dofiles:
target=`sed -n \
-e '/librarian/{' \
-e 's/.*/dlb/p' \
-e 'q' \
-e '}' \
-e '$$s/.*/nodlb/p' < dat/options` ; \
$(MAKE) dofiles-$${target-nodlb}
(cd dat ; cp symbols $(HACKDIR) )
cp src/$(GAME) $(HACKDIR)
cp util/recover $(HACKDIR)
-rm -f $(SHELLDIR)/$(GAME)
sed -e 's;/usr/games/lib/nethackdir;$(HACKDIR);' \
-e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \
< sys/unix/nethack.sh \
> $(SHELLDIR)/$(GAME)
# set up their permissions
-( cd $(HACKDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \
$(CHGRP) $(GAMEGRP) $(GAME) recover )
chmod $(GAMEPERM) $(HACKDIR)/$(GAME)
chmod $(EXEPERM) $(HACKDIR)/recover
-$(CHOWN) $(GAMEUID) $(SHELLDIR)/$(GAME)
$(CHGRP) $(GAMEGRP) $(SHELLDIR)/$(GAME)
chmod $(EXEPERM) $(SHELLDIR)/$(GAME)
-( cd $(HACKDIR) ; $(CHOWN) $(GAMEUID) symbols ; \
$(CHGRP) $(GAMEGRP) symbols ; \
chmod $(FILEPERM) symbols )
dofiles-dlb: check-dlb
( cd dat ; cp nhdat $(DATNODLB) $(HACKDIR) )
# set up their permissions
-( cd $(HACKDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \
$(CHGRP) $(GAMEGRP) nhdat $(DATNODLB) ; \
chmod $(FILEPERM) nhdat $(DATNODLB) )
dofiles-nodlb:
# copy over the game files
( cd dat ; cp $(DAT) $(HACKDIR) )
# set up their permissions
-( cd $(HACKDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \
$(CHGRP) $(GAMEGRP) $(DAT) ; \
chmod $(FILEPERM) $(DAT) )
update: $(GAME) recover $(VARDAT) dungeon spec_levs
# (don't yank the old version out from under people who're playing it)
-mv $(HACKDIR)/$(GAME) $(HACKDIR)/$(GAME).old
# quest.dat is also kept open and has the same problems over NFS
# (quest.dat may be inside nhdat if dlb is in use)
-mv $(HACKDIR)/quest.dat $(HACKDIR)/quest.dat.old
-mv $(HACKDIR)/nhdat $(HACKDIR)/nhdat.old
# set up new versions of the game files
( $(MAKE) dofiles )
# touch time-sensitive files
-touch -c $(VARDIR)/bones* $(VARDIR)/?lock* $(VARDIR)/wizard*
-touch -c $(VARDIR)/save/*
touch $(VARDIR)/perm $(VARDIR)/record
# and a reminder
@echo You may also want to install the man pages via the doc Makefile.
install: $(GAME) recover $(VARDAT) dungeon spec_levs
# set up the directories
# not all mkdirs have -p; those that don't will create a -p directory
-mkdir -p $(SHELLDIR)
-rm -rf $(HACKDIR) $(VARDIR)
-mkdir -p $(HACKDIR) $(VARDIR) $(VARDIR)/save
-rmdir ./-p
-$(CHOWN) $(GAMEUID) $(HACKDIR) $(VARDIR) $(VARDIR)/save
$(CHGRP) $(GAMEGRP) $(HACKDIR) $(VARDIR) $(VARDIR)/save
chmod $(DIRPERM) $(HACKDIR) $(VARDIR) $(VARDIR)/save
# set up the game files
( $(MAKE) dofiles )
# set up some additional files
touch $(VARDIR)/perm $(VARDIR)/record $(VARDIR)/logfile
-( cd $(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile ; \
$(CHGRP) $(GAMEGRP) perm record logfile ; \
chmod $(FILEPERM) perm record logfile )
true; $(POSTINSTALL)
# and a reminder
@echo You may also want to reinstall the man pages via the doc Makefile.
# 'make clean' removes all the .o files, but leaves around all the executables
# and compiled data files
clean:
( cd src ; $(MAKE) clean )
( cd util ; $(MAKE) clean )
# 'make spotless' returns the source tree to near-distribution condition.
# it removes .o files, executables, and compiled data files
spotless:
( cd src ; $(MAKE) spotless )
( cd util ; $(MAKE) spotless )
( cd dat ; $(MAKE) spotless )
( cd doc ; $(MAKE) spotless )