Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
60 lines
2.5 KiB
Lua
60 lines
2.5 KiB
Lua
-- NetHack 3.6 Caveman.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.8 $
|
|
-- Copyright (c) 1989 by Jean-Christophe Collet
|
|
-- Copyright (c) 1991 by M. Stephenson
|
|
-- NetHack may be freely redistributed. See license for details.
|
|
--
|
|
des.level_init({ style = "solidfill", fg = " " });
|
|
|
|
des.level_flags("mazelevel");
|
|
|
|
des.map([[
|
|
|
|
.....................
|
|
.......................
|
|
.........................
|
|
...........................
|
|
.............................
|
|
...............................
|
|
.................................
|
|
...................................
|
|
.....................................
|
|
.......................................
|
|
.....................................
|
|
...................................
|
|
.................................
|
|
...............................
|
|
.............................
|
|
...........................
|
|
.........................
|
|
.......................
|
|
|
|
]]);
|
|
-- Dungeon Description
|
|
des.region(selection.area(00,00,75,19), "lit")
|
|
-- Stairs
|
|
des.stair("up")
|
|
-- Non diggable walls
|
|
des.non_diggable(selection.area(00,00,75,19))
|
|
-- Objects
|
|
des.object({ id = "mace", x=23, y=10, buc="blessed", spe=0, name="The Sceptre of Might" })
|
|
des.object()
|
|
des.object()
|
|
des.object()
|
|
des.object()
|
|
des.object()
|
|
des.object()
|
|
des.object()
|
|
des.object()
|
|
des.object()
|
|
des.object()
|
|
des.object()
|
|
des.object()
|
|
des.object()
|
|
des.object()
|
|
-- monsters.
|
|
des.monster({ id = "Chromatic Dragon", x=23, y=10, asleep=1 })
|
|
des.monster("shrieker", 26, 13)
|
|
des.monster("shrieker", 25, 8)
|
|
des.monster("shrieker", 45, 11)
|
|
des.wallify()
|